Chrono Trigger

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Chrono Trigger: FAQ/Walkthrough by Mighty Oracle

Version 2.1, Last Updated 2008-08-19 View/Download Original File


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Chrono Trigger FAQ/Walkthrough (SNES)

Time I Started This Guide: 3/25/06

Version: 2.1

Author: KoritheMan

E-Mail: verykoolguy2002[at]gmail[dot]com

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| Table of Contents |

------------------------------------

| 1. Introduction |

| 2. Version History |

| 3. Characters |

| 4. Storyline |

| 5. Controls |
| 6. Game Basics |

| 7. Walkthrough |

| 8. Bosses |

| 9. Enemies |

| 10. Items |

| 11. Weapons |

| 12. Armor |

| 13. Helmets |

| 14. Accessories |

| 15. Shops |

| 16. Techs |

| 17. Tabs |

| 18. Endings |

| 19. Side Quests |

| 20. Mini-Games |

| 21. FAQs |

| 22. Codes n' Secrets |

| 23. Copyright |

| 24. Contact Info |

| 25. Credits |

|__________________________________|

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| 1. Introduction |

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Chrono Trigger is one of Squaresoft's most popular video games ever, and is
still played by tons of people (you'd be surprised how many people still play

this game) even in this day and age, despite it coming out in 1995. Chrono

Trigger is an RPG that plays pretty much like the Final Fantasy games do, but

with a few tweaks in the battle system. Your characters have the ability to

learn Dual Techs/Triple Techs and also perform them in battle to deal out

massive amounts of damage. Also, unlike in the Final Fantasy games, your HP

does not go up to 9999, nor does your MP go up to 999, but rather your HP
goes

up to 999, and your MP goes up to 99. Chrono Trigger overall really awed me

and I hope to help the reader who may be stuck in the game (though I'm sure

almost everyone in this world has beaten this game at least once, so no need

for a FAQ, right? :P).

Chrono Trigger overall features very good music/sound, a very interesting

story with some plot twists, and the game also features, though only a few,

pretty cool characters with cool backgrounds behind them and everything.

Overall, this is another good game from Squaresoft, so you should definitely

try the game if you are a fan of RPGs or even Squaresoft for that matter.

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| 2. Version History |

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Version 1.0 / Completed the guide.

Version 1.1 / Corrected something in the Sunken Desert side quest, thanks to

Seiya Bryant! Also added something to that side quest, thanks


to
Seiya Bryant!

Version 1.2 / Completely redid the strategy for both Golem and the
GolemTwins,

thanks to Alex Rhynold!

Version 1.3 / Submitted a small correction, thanks to Doberman Pharaoh!

Version 1.4 / Added an item I missed in the Denadoro Mountains.

Version 1.5 / Added some minor changes.

Version 1.6 / Added some more information on "Hit" in the Game Basics
section,

thanks to Adam Bunkoske!

Version 1.7 / I added the locations of all the rock Accessories in the game.

If you want that information, see the FAQs section of this FAQ!

Version 1.8 / Thanks to Drew Pecoraro, I added information on how to get to

the Rubble that never disappears in Mt. Woe.

Version 1.9 / Anonymous: I made a small correction regarding the 10 and 40-

point games in the Tent of Horrors thanks to him.

Version 2.0 / Lufia_Maxim sent me a few corrections.

Version 2.1 / Updated the FAQs section (see the last question; it wasn't
there
before), thanks to TeraMaster. The next update that comes, the

entire Walkthrough and Side Quests section will be rewritten

entirely. Look foward to it.

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| 3. Characters |

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Crono: Crono is a teenage boy who was destined to save the world from Lavos.

Crono is born in the time period of 1000 A.D., where all is peaceful

and nothing seems to be going wrong. However, little does Crono know

that his fate is to save the world from the all-powerful being known
as

Lavos. Crono will encounter some friends along the way to help him

defeat Lavos, and restore peace to the different eras of time in the

game. Crono lives with his mom in a village known as Truce Village.

Also, he's friends with an inventor friend known as Lucca.

Lucca: Lucca is Crono's inventor friend, who invents different things using

the power of science. Lucca also lives in the village of Truce, though

to the southwest of Crono, so she doesn't really live close to Crono.

Lucca doesn't know that her time machine in the Millenial Fair, known

as the Telepod, will malfunction, causing a girl named Marle, who is a

princess who lives in Guardia Castle, to be warped to the year 600


A.D.

from 1000 A.D. Lucca ventures with Crono to rescue Marle, as well as

save the world from Lavos shortly after that incident.


Marle: Marle lives in the year 1000 A.D. in the kingdom of Guardia, and is

known as Princess Nadia. Marle also lives with her father, King
Guardia

the XXXIII. Marle is at the Millenial Fair when she runs into Crono
and

loses her pendant, which she guards with her life. Crono then gives
the

pendant back to her, then she and Crono go through the Millenial Fair,

and eventually, after Crono tries it out, Marle tries the Telepod out

too, only to be transported from the year 1000 A.D. all the way back
to

the 600 A.D.! Crono then sets out to rescue her, and Lucca follows

shortly after. Marle is eventually rescued by Crono and Marle, and

brought back to the year 1000 A.D. via a gate in 600 A.D. Marle then,

shortly after returning to the year 1000 A.D., helps Crono and Lucca

defeat Lavos.

Frog: Frog was once a human being named Glenn, but his mortal enemy, Magus,

who lives in the time period of 600 A.D. (Frog also resides in 600

A.D.), used a spell that turned Glenn into a frog. Becoming a frog also

messed up Glenn's speech, so he can't talk as perfect as the other


party

members can. Frog lost his best friend and warrior of Guardia, Cyrus,

who lost his life fighting Magus on the Denadoro Mountains. Since then,

Frog has vowed to avenge Cyrus, and also protect the King and Queen of

Guardia in the year 600 A.D. Frog eventually gets a legendary blade

known as the Masamune, and uses it to defeat Magus (he doesn't kill

Magus, however, just wounds him a bit). Magus survives, and then a new

threat much greater than Magus looms on the horizon and reveals itself;

Lavos. Frog then sets out with Crono and his friends to stop Lavos and
restore to peace to the several time periods in the game.

Robo: Robo is an old robot who lives in the year 2300 A.D., which is the

future in the game. Robo was badly damaged in an old building known as

Proto Dome, but Lucca found him and repaired him. Robo then set out to

unlock a door that was sealed in the Proto Dome by going to the factory

to the north, as Crono and the others need to get in that door to get

out of the future (it's basically like a reward for Lucca saving him).

In the factory, Robo is also very badly damaged, even more so than he

was before. Lucca fixes him there, too, then Robo comes with Crono and

his group to defeat Lavos and save the future.

Ayla: Ayla is a young woman who lives way back in the past, in the year

65,000,000 B.C., to be exact. Ayla fights a race known as Reptites. The

Reptites keep fighting against Ayla and her village, as well as the

village to her north, Laruba Village. Ayla eventually meets Crono and

his group when they venture into the year 65,000,000 B.C., and then
they

help defeat some of the Reptites for Ayla, though they didn't manage to

actually exterminate the race of the Reptites, just kill some of them.

After that, when Crono and his group come back to the year 65,000,000

B.C. after the fight with Magus, Ayla brings them into her hut for
care,

and so they can have rest. Ayla is also chief of Ioka Village, but she

eventually gives that rank to her friend, Kino. After Crono and his

group rests up from fighting Magus, Ayla and Crono's group go to the

Tyrano Lair to get rid of the Reptites once and for all. They succeed,

but at a great price. Lavos was born in 65,000,000 B.C., and basically

consumed the planet from that point on, and he also ushered in a long
and cruel ice age in the year 65,000,000 B.C. and beyond.

After the defeat of the Reptites, Ayla comes with Crono and his group
to

stop Lavos once and for all.

Magus: Magus was born in the year 12,000 B.C., though he got warped to the

year 600 A.D. via a gate in 12,000 B.C. Magus, also known as Janus,
has

very powerful magic that he inflicts upon someone if need be. Magus is

also allies with the Mystics, a race in the year 600 A.D. who are

basically dominant. Magus is also the leader of the Mystics. Magus and

his trusty general, Ozzie, pretty much dominate and give orders to the

mystics. Also, Magus killed Cyrus, Frog (or Glenn)'s best friend on
the

Denadoro Mountains, and turned Glenn into a frog, who barely escaped

the incident alive. Frog then vows to avenge Cyrus by slaying Magus

with the legendary sword known as the Masamune. Frog never actually

kills Magus, but damages him. After the fight Frog, Lavos awakens and

then Magus is pulled into the year 12,000 B.C., where he resides as a

prophet for a short time. Crono and his group come to 12,000 B.C.

shortly after, and then enter the Ocean Palace, where Lavos awakens

with raw power, causing the Ocean Palace to sink into the ocean. By

sinking into the ocean, a tidal wave was created, wiping out almost
all

of the people in the year 12,000 B.C.

Magus then, if you decide not to kill him, joins Frog and his group to

resurrect Crono, and also, to defeat Lavos.


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| 4. Storyline |

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In the year 1000 A.D. lives a boy named Crono, who was destined to save the

world from Lavos, an evil being who was born in the year 65,000,000 B.C., and

wreaks havoc in other time periods as well. Lavos burrows into the earth,

gaining strength by absorbing its resources. Lavos claims the world in the

year 1999 A.D., and the future, in the year 2300 A.D., is nearly non-
existant.

There are very few people, plants are dead, there's hardly any place to rest

in the future. Back to 1000 A.D. Crono goes to the Millenial Fair, and meets

up with the princess of Guardia, Princess Nadia, or Marle. Marle loses her

pendant, which she guards with her life. Crono then gives it back to her (she

lost it because they ran into each other), and the two walk around the fair

for a bit.

That is, until Marle decides to step into the Telepod. When she steps into
the

Telepod, her pendant reacts, and the Telepod carries her to the year 600 A.D.

from the year 1000 A.D. Crono and Lucca then set out to rescue Marle (Lucca

joins shortly after Crono goes), and they succeed, eventually learn of Magus,

get the Masamune, and then try and kill Magus, but fail. Then they learn that

Lavos is the real enemy and not Magus, and they also learn of the birth of

Lavos in 65,000,000 B.C., as well as the kingdom of Zeal in the year 12,000

B.C., where the evil queen Zeal resides. Zeal gathers her evil energy from

Lavos, and hopes to rule the world with him. Basically, the story is about

stopping Lavos from conquering the time periods in the game.


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| 5. Controls |

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Out of Battle Controls

----------------------

A Button: Confirms selected actions on menu screen, talks to people, examines

things, opens chests, enters places when you are on the overworld

screen, confirms selected actions in shops, confirms selected

actions in the menu where you can switch party members, picks up

tabs and Marle's pendant, press A behind a guard in Guardia Castle

during the trial to knock one out, drop through holes, go through

Gates, land Dactyl, land Epoch, climb the shell of the Lavos Spawn

in Death Peak by going to the side of it after you push it

B Button: Cancels selected actions on menu screen, hold B and move the D-Pad

in any direction to make your character run, exits the menu, exits

shops, cancels selected actions in shops

Y Button: Changes the location of where the messages are displayed when you

are talking to someone, brings up a menu where you can switch party

members (this is only accessible after you get four party members),

also brings up the screen where you can choose which time period
you

wish to go to when you get the Epoch


X Button: Brings up the menu where you can use items, techs, etc.

L Button: Does nothing

R Button: Does nothing

Start: Does nothing

Select: Displays the map on the overworld

D-Pad: Moves character, moves cursor on shops, the menu screen, and the menu

where you can switch your party members

In Battle Controls

------------------

A Button: Confirms selected actions

B Button: Cancels selected actions

Y Button: Changes the location of the box where it displays your characters,

how many enemies there are in the battle, etc.

X Button: Does nothing

L Button: If held with R simultaneously, you'll run away (some battles you
cannot run away from such as boss battles, so remember that)

R Button: If held with L simultaneously, you'll run away (some battles you

cannot run away from such as boss battles, so remember that)

Start: Pauses the game

Select: Does nothing

D-Pad: Moves cursor

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| 6. Game Basics |

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HP: HP means Hit Points, and each character, enemy, and boss has HP. Each of

the party members you get in this game start out with different amounts
of

HP, and their HP goes up differently than other party members' do. If
your

HP reaches 0 in battle, that character dies, and if all your characters'

HP reach 0, you get a game over. Using healing items such as Tonics or

healing techniques such as *Cure, will recover your HP. HP is only

consumed in battle, or if you touch the guillotines in Magus's Lair. HP

enables your characters to live, but I'm sure you already know that.

MP: MP means Magic Points, and each character, enemy, and boss has MP. Each
of
the party members you get in this game start out with different amounts
of

MP, and their MP goes up differently than other party members' do. If
your

MP reaches 0, you run out of MP. Using healing items such as Ethers or
Mid

Ethers (anything of that sort that recovers MP will work), will recover

your MP. Your MP is only consumed in battle. Also, MP enables you to use

Single Techs/Dual Techs/Triple Techs, so use MP wisely.

Fight: In battle, use this command to have your character use the weapon they

have equipped against the current enemy/boss you are fighting. Some

enemies/bosses are resistant to physical attacks, so keep that in


mind.

Techs: Throughout the game, you'll learn a wide-vareity of techniques (see


the

Techs section of the FAQ for a list of them all) with each character
in

the game. You start out with no techniques, but gradually work your up

and learn them. There are three types of techniques: Single


Techniques,

which are techniques performed specifically by that one character.


Then

there's Dual Techniques, which are techniques that are performed by


two

different people. Finally, there's Triple Techniques, which are very

powerful techniques performed by three people. Techs are overall very

useful, and the only way to win in the latter parts of the game. Techs

require Tech Points to learn, which are earned after every battle with

an enemy or a boss. Bosses give you more Tech Points, while enemies

give you less Tech Points. The Techs command appears in battle under
the Att command.

Items: In each battle, there will be items that you can use to heal your HP,

MP, or even heal status aliments inflicted on your group. You will

obtain these items throughout the game by just going through it, or by

buying them. See the Items section of this FAQ for a list of all the

items in this game. Also, the Items command appears in battle below
the

Techs command, you can use items to recover your HP/MP, and cure
status

aliments in battle just like you can on the menu screen (you can't
cure

status aliments outside of battle, as they aren't inflicted on you

outside of battle).

Power: Each of your party members have Power (well I sure hope so, everyone

has some form of power within them). Some characters are strong in

Power, some are not. Crono is strong in Power, Lucca is weak in Power,

Marle is weak in Power, Frog is strong in Power, Robo is strong in

Power, Ayla is strongest in power, and Magus in medium in power. Robo

is strong in Power, and Lucca and Marle are tied in Power. I won't
list

the base stats of the characters, however. The more Power you have,
the

more you hurt the enemies with physical attacks (e.g. using the Att

command). Also, there exists in this game Magic Power, which means the

more you have of that, the more powerful your magic attacks will be,
as

well as how much more potent your healing spells like *Cure will be.

Stamina: Each of your party members have Stamina. Some characters are strong
in Stamina, some are not. I won't list who is the strongest/weakest

in Stamina, as there's no need to. The more Stamina you have, the

harder it is to kill you with physical attacks. Also, Magic Defense

is also in this game, which means the more you have of that, the
more

enemies cannot harm you with magic attacks (it's not called Magic

Stamina, mind you).

Hit: Hit is basically what makes your physical attacks hit enemies/bosses
more

often. Basically, the more Hit you have, the more you won't miss the

enemies/bosses in this game with physical attacks. This rule does not

apply to magic accuracy, however. Also, Hit not only effects if you miss

or hit the target, but on party members with ranged weapons (Lucca,
Marle

to be specific), it also effects how much damage they will do.

Equip a Hit Ring on Marle and her attack will also go up 6-7.

Thanks to Adam Bunkoske for this information!

Magic Power: Magic Power, as I explained above, is what determines how much

your magic spells hurt, and it also determines how potent your

healing spells such as *Cure will be when you use them. The

higher Magic Power you have, the more your magic attacks will

hurt, and the more your healing spells will heal. Also, most of

the enemies/bosses in this game have Magic Power as well, and it

produces the same effect as it does for you.


Magic Defense: Magic Defense, as I explained above, is what determines how

much magic spells will hurt your group. For example, if you

have a Magic Defense of ** (** means you are maxed out on that

stat), you will be able to resist getting hurt as much as you

would with a lower resistance. Basically, you won't get hurt

near about as much as you would with say, 30 Magic Defense, if

you have a ** stat to Magic Defense.

Speed: Speed is a stat that makes a party member be able to get a turn
faster.

The higher your Speed is, the more often you'll be able to get turns.

Evasion: Evasion enables you to avoid physical attacks (not magic attacks)

that are used against you in battle. The higher your Evasion, the

more you will be able to avoid the physical attacks of the enemies/

bosses in this game.

Money: Throughout the game, you'll gain money, which is used to buy items,

weapons, armor, and headgear (you cannot buy accessories). You can
also

sell your items off that you don't need for money, but sell wisely, as

well as spend wisely.

Weapons: Throughout the game, you'll gain a wide-vareity of weapons, some of

which are powerful, some of which are not so powerful. You can sell

the weapons you don't need for money, but be careful not to sell the

ones you do need. Each character can use their own weapons, except

for Ayla, as she doesn't use weapons.


Armors: Throughout the game, you'll gain a wide-vareity of armors, some of

which are strong, some of which are not so strong. You can sell the

armors you don't need for money, but be careful not to sell the ones

you do need. Each character can use armors.

Headgear: Throughout the game, you'll gain a wide-vareity of headgear, some


of

which are strong, some of which are not so strong. You can sell the

headgears you don't need for money, but be careful not to sell the

ones you do need. Each character can use headgears.

Accessories: Throughout the game, you'll gain a wide-vareity of accessories,

some of which are useful, some of which are not so useful. You

can sell the accessories you don't need for money, but be
careful

not to sell the ones you do need. Each character can use

accessories.

Elements: Each character is a different elemental-type (Meaning each


character

uses different types of magic attacks, except for in the beginning

of the game. This rule qualifies from the End of Time all the way
to

the end of the game, so keep that in mind). Crono is a lightning

type character, which means he uses lightning magic. Lucca is a


fire

type character, so she uses fire magic. Marle is a water type

character, so she uses water magic. Frog is a water type character,

so he uses water magic. Robo doesn't use magic, but his laser

attacks cause Shadow damage, so you could consider him Shadow. Ayla
doesn't use magic either, so she also doesn't count. Finally, Magus

is a shadow type character, so he uses shadow magic. Now, keep in

mind that not only your party members, but also enemies/bosses, are

elemental. I'll tell you now which elemental spells hurt the
enemies

that are weak against them. Lightning hurts water enemies


(elemental

attacks can be prevented a lot more if you wear armor that protects

against them, such as the Ruby Vest, which protects against fire

attacks), water hurts fire enemies, and shadow attacks hurt normal

enemies, and so on. Also, sometimes, an enemy is a non- elemental

enemy/boss, so just regular attacks or any spell will do fine

against them.

Basically, elements are an important part of the game. A very

important part of the game.

Menu Screen: The menu screen is an essential part of the game. On the menu

screen, you will use items, use healing techniques, equip


things,

check your status screen, all that good stuff. Below, I'll list

all the features the menu screen features, and what functions

they produce in the order that the menu screen on the game has

them set up.

Party Member Screen: This screen is the very first thing you'll be brought to

when you pull up the menu screen. To tell that you are
at

this screen, if you see Crono's face highlighted, then

you are at this screen. On this screen, you'll be able


to

view the portrait of all your party members that are in

your party, and even those who aren't in your party


later

on in the game. Not only that, but on this screen (after

pressing A, of course), you'll be able to equip weapons,

armors, headgear, and accessories on your party members

by highlighting one and pressing A. Also, your Power,


HP,

MP, Stamina, and what element-type your character is, is

displayed here in this menu. Finally, your stats are


also

displayed in this menu, such as Magic Attack, Magic

Defense, etc.; all your stats are listed here.

Item Screen: This screen is located just east of the party member screen. By

pressing A after highlighting the icon for this screen (the icon

says "ITEM"), you will be able to use items that heal your
HP/MP,

and also be able to use Tabs and Shelters (Shelters are only

usable at a save point). You'll definitely be using this screen


a

lot in the game. You can also organize your items in an

alphabetical order if you press "Organize" after pressing A on

the "ITEM" icon.

Technique Screen: This screen is located just east of the item screen. By

pressing A after highlighting the icon for this screen (the

icon says "TEC"), you will be able to use techniques that

heal your HP. You can't cure status aliments or recover MP


with techs, though, so keep that in mind. Also, the more

Tech Points you earn, the more techs you obtain with each

party member (see the Techs section of the FAQ for more

information on this).

Configuration Screen: This screen is located just east of the technique

screen. By pressing A after highlighting the icon for

this screen (the icon shows a green square with some

designs on it; I don't really know what to call it),


you

will be able to change the configuration of the game.

You can change a vareity of things in this menu. I will

list them here. The first thing you can change in this

menu is the sound (you can turn the Stereo on or off).

The second thing you can change in this menu is the

Battle Gauge Speed/Message Speed by pressing A on the

Battle Gauge Speed/ Message Speed icon just right of


the

sound icon. Once you press A, use the D-Pad to toggle

through the numbers. Each number changes the Battle

Gauge Speed/ Message Speed either slightly faster or

slightly lower, depending on which number you choose.

The third thing you can change on this screen is the

battle mode from Active to Wait, even after you have

chosen Active or Wait in the beginning of the game. The

fourth thing you can change on this screen is the


window

color by pressing A after highlighting the icon just

right of the icon that lets you change from Active to


Wait.

Like you did with the Battle Gauge Speed/Message Speed,

you can toggle through the various numbers to change


the

window color of the game. The fifth thing you can


change

here is the Save Menu Cursor by pressing A on the icon

just below the one where you can change the battle mode

from Active to Wait. You change the Save Menu Cursor

from N to Y. N means "No", and Y means "Yes". The sixth

thing you can change on this screen is the Battle Gauge

(not the Battle Gauge speed; the actual Battle Gauge).

You can change it from setting 1 to setting 2, or you

can turn it off completely. The seventh thing you can

modify here is the Save Battle Cursor by pressing A

below the Save Menu Cursor. You can either have it on


N,

which means "No", and Y, which means "Yes". The eighth

thing you can change is the Control Pad (the icon is

just to the right of the Save Battle Cursor) from

Standard (which are the default controls for the game)

to Custom (which means you change some of the controls

for the game). If you select custom, you'll be able to

change some of the controls in the game, as I said

above. The ninth thing you can do in this menu is


modify

the Save Skill/Item Cursor by pressing A on the icon

below the Save Battle Cursor.


You can either set it to N, which means "No", or Y,

which means "Yes". Finally, the last thing you can

change on this screen is the whether or not you want


the

Skill/Item Info on by pressing A on the icon to the

south of the Control Pad icon. You can change the


Skill/

Item Info from on to off at your convenience.

Exchange Screen: This screen is the screen to the right of the Configuration

Screen. Highlight the icon that that shows two arrows.

Anyway, on this screen, you can't "change" party members,


but

you can switch the order of them around by pressing A, then

using the D-Pad to move the cursor. Once you've chosen who

you want to exchange and where you want to exchange them,

press A, and the characters will exchange positions.

Saving Screen: This screen is for saving your game (duh), and is the very
last

icon (the one with the pencil/paper). Highlight it, then press

A, and you'll be able to save your game in three different

spots. Basically, you can have three files at a time in this

game. Also, you can only save at save points, or when you are

on the overworld.

Experience Points: I forgot to mention this. When you are on the Party Member

Screen, you can also see how much experience points you've

gained thus far with each party member, as well as how


much
experience points it takes to get a level up. After every

enemy/boss fight in the game, you'll gain experience

points, which are vital to leveling up, and leveling up

makes you stronger. In the beginning of the game, it won't

take long at all for you to be able to level up, but you

will slowly start to realize it takes long to level up.

For each level you gain, the amount of experience points


it

takes to level up goes up, so getting to Level 99 is a


huge

and difficult challenege, should you wish to undertake it.

As you probably already know, bosses give you more

experience points than enemies do.

Status Aliments: Throughout the game, your group will be inflicted with

negative status effects, which I call status aliments. There

are quite a few of these "status aliments" in this game, so


I

will list them all below (I listed the below so that it


would

be easier for you to read it), as well as information about

them, etc.

Blind

Description: When you become blind, an X will appear over the party member

that it was inflicted upon's head. When you are blind, you
cannot

hit the enemies as often as you could before with physical

attacks, which means you'll miss a lot.


Chaos

Description: When you become confused (it's called Chaos in this game), a
star

will appear over the party member that it was inflicted upon's

head. When you are confused, you will lose all control of that

party member, and that party member will also attack your other

party members with physical attacks (they never attack with you

magic, so don't worry). If the enemy/boss you are fighting hits

the party member that is confused, you will regain control of

that party member. Note that that only works if the enemy/boss

you are fighting hits you with a physical attack, not a magic

attack.

Poison

Description: When you become poisoned, a bubble will will appear over the

party member that it was inflicted upon's head. When you are

poisoned, your character will gradually lose HP after every


turn,

and can eventually die from the poison. Be careful.

Sleep

Description: When you get put to sleep, no symbol appears above the
characters

head, but they just drop to the ground asleep. When your party

member that got put to sleep is asleep, you lose all control
over

that party member until you cure that party member.

Lock

Description: When you get locked, a ? appears over the party member that it
was inflicted upon's head. When you are locked, you cannot use

Techs or magic attacks.

NOTE: To cure status aliments, use the Heal item.

Save Points: Throughout the game, you'll come across these save points. They

look like a bunch of stars cluttered together, basically, at

least that's what they look like to me. These save points are

located only in dungeons. They are the only way you can save
your

game unless you are on the overworld, where you can save
anytime.

To save with a save point, step on one until you hear a sound.

When you do, bring up the menu and go to the Saving Screen.

There, you'll be able to save your game (you can save your game

progress on up to three files)! Also, when you hear that sound

after stepping on a save point, you can use a Shelter to recover

all your HP/MP. Note also that you can press A after stepping on

the Save Point to bring up the menu where you can save your
game.

|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

| 7. Walkthrough |

|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

Here is a complete walkthrough for this game from beginning to end.

Note that since this file is so big, and I give too many precise directions,
I
would like for you to e-mail me with anything you might not like in the FAQ
(I

mean if I gave _too_ specific directions at times, which I have a bad habit
of

doing, unfortunately), so I can help it.

Overworld - 1000 A.D.

---------------------

First off, you'll have to select either Active or Wait for your battle

setting. Active means the enemies/bosses will attack even if you aren't
ready,

and Wait means they won't attack when it's your turn. After you choose, name

Crono, then watch the cutscene with the birds flying around and the fireworks

going off at the site of the Millenial Fair, which is held once every
thousand

years (hence the title "Millenial" Fair) in the village of Truce. After you

watch the cutscene, Crono's mom will wake up Crono, whom you'll play as after

the dialogue is over.

Crono's House - 1000 A.D.

-------------------------

Once you gain control of Crono, head down the nearby stairs to the kitchen.
In

the kitchen, head south and approach Crono's mom; she'll say she forgot who

Crono's inventor friend was, then you'll get to name Lucca, who is obviously

the inventor friend. She'll also say that Lucca invited you to see her newest
invention at the fair. After the dialogue is over, you'll regain control of

Crono. When you regain control of Crono, talk to Crono's mom to receive 200G

as your allowance (dang, I wish I had that high of an allowance). Once you
get

the 200G from Crono's mom, leave the house.

Overworld - 1000 A.D.

---------------------

On the overworld, head over to the Mayor's Manor, which is located directly
to

the southwest of Crono's House.

Mayor's Manor - 1000 A.D.

-------------------------

When you enter the manor, talk to all of the people to learn different about

the basics of the game (you should not need to know the basics of the game if

you read the Game Basics section of this guide, except maybe for battle
system

information, as I did not mention that). In the first room of the manor is a

chest to the northwest of the entrance of the room, which contains a Tonic,
so

be sure to open it. Once you get the Tonic in the first room, go upstairs to

the next room. In that room, talk to the people in here to learn more basics

about the game, if you haven't done so already. If you talk to the old man

with the glasses standing by the bed, he will teach you about techniques (you

have to say that you want his advice in order for him to teach you about
them). After he does so, talk to him again, and he'll give you a gift of 300G

to help you get started! When you get the 300G from the old man, open the

chest behind him to get 100 more G! After you do that, head downstairs back

into the first room, then leave the manor.

Overworld - 1000 A.D.

---------------------

Here, head west and north to the huge forest you see there. This is Guardia

Forest, the area we're going to next.

Guardia Forest - 1000 A.D.

--------------------------

Here, head north and east of the entrance of the forest and into a small area

with Hetake enemies. In that area, don't fight the Hetakes, but instead, look

in the northeast corner of the area and you should see a sparkling object.

When you see that, pick it up and you'll have yourself your first tab, which

is a Power Tab. I suggest using this tab on Crono, so do so if you like, but

you don't have to do if you don't want to, it's just my recommendation.

Anyway, after using the tab, or even if you don't use it, head back left and

south the way you came, and exit the forest.

Overworld - 1000 A.D.

---------------------
Back on the overworld again, head back to Crono's House, but don't enter it.

Instead, go north to the site of the fair where the fireworks were going off

earlier. This is Leene Square, your next destination in the game.

Leene Square - 1000 A.D.

------------------------

NOTE: There are several mini-games you can do here, so see the Mini-Games

section of the FAQ for that bit of information.

When you arrive here, head north and talk to the old man in the weird hat and

in the blue clothes; this is Melchior, the swordsmith, who sells you weapons.

Buy the Iron Blade from Melchior (don't worry about the Lode Sword right now,

as it's way too expensive considering the amount of money you have, and you

would have to level up a lot in order to get 4000G, and it is also not worth

it to get it, as you acquire it soon anyway), then leave the shop and enter
it

again and sell off the Wooden Sword, since you no longer need it. After you

sell the Wooden Sword, equip the Iron Blade, then head to the tent directly
to

the left and buy the BronzeHelm and the Karate Gi from the shop, then equip

them after exiting the shop. Once they are equipped, enter the shop again and

sell off the Hide Cap and the Hide Tunic that you were previously equipped

with. After that, head southwest and to the next tent. Here, buy at least 10

Tonics. After you buy the Tonics, exit the shop and head north, and into the

next area of the square. In this area, you'll see a girl running around; run

up to her and you and she will be knocked down. She'll also lose her pendant,
but talk to her when you regain control before grabbing the pendant (you'll

see why later). After you grab the pendant, talk to the girl, then give it

back to her.

She'll then join you around the fair after you name her (this is Marle, by
the

way). When Marle joins you and you regain control, head south, and back to
the

previous area of the square. Once there, talk to Melchior again and he'll ask

you if you could talk Marle into selling her pendant; tell him no. Then, head

north and back into the area where you met Marle. Back in that area, head to

the west of the entrance of the area and then head down the stairs. You'll
see

an old man with his lunch on the table; do not eat it, just leave it. Also,

you will see a cat here too, so approach it and press A in front of it, then

head back up the stairs (the cat will be following you), and then head to the

east of the entrance of the area this time around, and head down the stairs

there. When you head down those stairs, head east and north and talk to the

little girl there. The cat happens to be her cat, who ran away. She'll thank

you for returning the cat to her, and Marle will say that you are sweet. Now,

head back to the first area of the square and talk to the girl sitting beside

the water just south of Melchior. She'll say that Lucca's invention ought to

be ready, and to make for the far side of the square. So, head north, and
into

the area where you met Marle.

In that area again, head north and attempt to go to the next area (I'm
talking

about the area with the stairs by the guy that runs the candy store). Marle

will stop you and say that she wants to get some candy. Don't move the D-Pad
AT ALL during the waiting process, even though you might be impatient. If you

do move, it'll work against you in a later event in the game. Anyway, whether

or not you move, after Marle gets the candy and you regain control, head
north

and up the stairs, into the next area. In this area, you'll see Taban
(Lucca's

father) announcing what the Telepod does. Also, you'll see some people here,

as well as Lucca herself. After Taban's speech, you'll regain control, so


talk

to Lucca, and she'll eventually move away, letting you try the Telepod. So,

when she moves, step into the left part of the Telepod where Lucca was

standing before she moved. Once you get in there, Taban and Lucca will give

the Telepod some power to make you teleport, and you'll teleport over to the

right pod once the power is given. After you emerge from the right pod, the

crowd will be amazed at how great that was. When you regain control, step out

of the right pod and talk to Marle, then after some talking, she'll try out

the Telepod as well. Instead of Marle being teleported to the right pod, her

pendant will react to the Telepod, and she'll get warped to another time

period, so we'll have to rescue her!

After some dialogue, you'll regain control of Crono. Once you regain control

of Crono, step into the left pod and pick up Marle's pendant. Then, Taban and

Lucca will give the Telepod some more power, then you'll be warped to where

Marle was, which happens to be the year 600 A.D.

Truce Canyon - 600 A.D.

-----------------------
Once you get here, go slightly west like you're going out of the area, and

before you can get out, three Blue Imp enemies will ambush you and attack
you.

You have to fight this battle, by the way. To win, simply use the Fight

command over and over. Once you win, head west and into the next area. Here,

head north and go up the nearby ladder, then head west and cross the next

bridge. Then, you'll be attacked by two more Blue Imp enemies; you don't have

to defeat them if you don't want to, you can run, but I recommend doing it
for

the experience points, and plus on top of that, you'll learn Cyclone if you

win this battle. Anyway, whether or not you defeat the Blue Imps, after you

pass them, head west and open the chest to get a Tonic. Then, head east and

southeast, opening the next chest for a PowerGlove. I suggest you equip this

on Crono, since Speed doesn't matter all that much. After you get the

PowerGlove, whether or not you equip it, head west and south, going down the

next ladder you come across. Then, head east and defeat the two Blue Imp

enemies, as well as the Roly Rider enemy. After that, head east and south,

exiting the canyon.

Overworld - 600 A.D.

--------------------

On the overworld, head southwest, then head west and north past the Market

when you reach it after heading southwest, then you'll reach Guardia Forest

after heading west and north past the Market.

Guardia Forest - 600 A.D.


-------------------------

When you arrive here, head north and east of the entrance, just like you did

in the forest in 1000 A.D., and enter the small area there, but before you

can, you are attacked by one Green Imp and two Roly enemies, so defeat them,

then head into the small area there. Once there, check out the sparkling

object to the north (the south one activates enemies, so only go to that one

if you wish to fight enemies for experience points) to get another Power Tab.

I gave this one to Crono as well, but you don't have to use it yet if you do

not want to. From now on, I won't tell you who to give the tabs to, as it's

your choice anyway, not mine. Anyway, after you get the Power Tab, whether or

not you use it, head west, northeast, then west again and you'l be attacked

by three Roly enemies. Defeat them and head west and when you reach the next

bush, pay close attention and you will notice that it is moving; there is

actually a monster inside, so examine the bush to have the monster drop a

Shelter. Once you have the Shelter, head west and examine the next moving
bush

to fight two Roly Rider enemies (only examine the bush if you want experience

points, as this fight is not mandatory). Once you defeat them, or even if you

just skipped that fight, once you pass the bush, head west, northeast, and

then finally north where the brown sign is to exit the forest.

Overworld - 600 A.D.

--------------------

Back on the overworld again, go north, save your game, and enter Guardia

Castle.
Guardia Castle - 600 A.D.

-------------------------

Here, the two guards you see when you come into the castle will not permit
you

entrance into the castle. That is, until Princess Nadia, or Marle, comes in

and demands it. Once the dialogue is over, you'll be let into the castle, and

you'll also regain control of Crono. Before we do anything, note that the
room

west and north of the entrance of the castle (go down the stairs after
heading

west and north to get into the room I'm talking about), is a room where you

can rest in bed for free to fully recover your HP/MP (rest by talking to the

girl with the purple hair). This room is known as the Knights quarters.

Anyway, when you enter the castle and regain control of Crono, head north and

go through the door, which leads into the throne room. When you reach the

throne room, talk to the Chancellor, then he'll leave and go into another

room. Don't follow him, but instead talk to the king and he'll talk for a

second, then you'll regain control. Once you regain control, head west and

north where the Chancellor went, then head down the stairs and into the next

room after going north. You'll now have to go through a series of small rooms

and go up the stairs in each one (note that one room contains a chest that

contains 100G, so pick it up).

After going up the stairs, you'll arrive in a huge room (this is the room

where the Chancellor went). In this room, head east when you enter and talk
to

the Chancellor, only to have him tell you to get out of his face. Once you

talk to the Chancellor, go southeast, and then north through the door,
leading

to the next room. In this room, open the chest (be sure to open it from its

side, otherwise you can't open it) to get a BronzeMail. Equip that BronzeMail

on Crono immediately, then head southwest and north, then down the stairs and

exit this room. Then, head west and go down the series of stairs, and you'll

be back in the main room of the castle, which is the throne room. Back in the

throne room, head to the opposite side of where you are, as there is a room
on

that side, too (incase you don't get it, this room is to the east and north
of

the king).

When you reach the stairs leading to that room, go down them. Then, head up

the stairs into the next room. Then, in this room, open the chest to get a

Tonic. Once you get the Tonic, head up the stairs and into the next room. In

this room, go up the stairs into the next room, then in that room, go up the

stairs to reach a huge room (just like the one where the Chancellor went). In

this room, head south and talk to the guard, then he'll move. After that,
head

southwest and north past the guard, then enter the door and you'll see Marle

and two of her attendants in the room.

Talk to Marle, then she'll order the attendants to leave the room. When you

talk to her, she'll tell you to come nearer, so approach her as much as you

can, then she'll reveal herself as Marle, and say that everyone seems to call

her Leene. Eventually in the conversation, Marle will say that she feels like

she is being torn apart. After she says that, you'll regain control, so go up

to her and press A, then she'll tell Crono to help her, then she'll
disappear!

Once she disappears, you'll regain control again, so open the nearby chest
(open it from the side like you did the previous one) to get an Ether. Once

you get the Ether, head south and out of this room, then head east and north

and go down the stairs, back into the previous room. There, go down all of
the

stairs again, then you'll be back in the throne room. Once there, head south

and Lucca will come to you, and a lengthy bit of dialogue will take place,

where you'll learn that the real Queen Leene is missing, and that you must

rescue her, or Marle will simply disappear. Once the talking is over and you

regain control, head southwest, then south, go through the door there to exit

the throne room. Then, head south and exit the castle completely.

Overworld - 600 A.D.

--------------------

Here again, head south and save your game again, then enter Guardia Forest

once again.

Guardia Forest - 600 A.D.

-------------------------

You should know by now how to exit/go through the forest, so exit it while

defeating any enemies you come across.

Overworld - 600 A.D.

--------------------
Back on the overworld, head southeast and enter the nearby Truce Market.

Truce Market - 600 A.D.

-----------------------

Here, buy a Dart Gun for Lucca and equip it on her, then sell off the old Air

Gun that she was previously equipped with. After that, buy a BronzeHelm, then

equip that on Lucca as well. Then, leave the shop.

Overworld - 600 A.D.

--------------------

When you get back on the overworld again, head west, then north and use a

Shelter by the building there, then save your game and enter the Cathedral,

which is obviously your next destination.

Cathedral - 600 A.D.

--------------------

When you get in here, you'll see four nuns in what appears to be a chapel of

some sort. Talk to them if you wish, but the one you need to talk to in orer

to progress further is the one that is alone and that is beside the organ.

When you talk to her, a sparkling object (not a tab) will appear on the
ground

just east of her, so examine it and Lucca will say that it is Guardia's royal

crest. Then, the nuns will approach you and each of them will transform into
Naga-ette enemies. Defeat them using Crono's Cyclone and by Lucca just using

the Att command (be sure to heal if necessary). Once you defeat the Naga-ette

enemies, another Naga-ette will come out of nowhere and hit Lucca. Then, a

frog comes from nowhere and kills the Naga-ette with his sword. Some dialogue

will then commence, where you'll be able to name Frog. Once you get Frog as a

party member, examine the organ that the nun was standing by to open a door
in

the northeast corner of the room, just to the east of the organ. When the
door

is revealed, enter it, into the actual dungeon area of the Cathedral. In this

area, head west and defeat the three Diablos enemies (you don't have to; most

battles here are optional, but I recommend it for the experience points/

money). Once they are defeated, open the two nearby chests for a Tonic and a

Revive.

Once you get those items, continue heading west, then go north through the

door when you reach the end of the path. After going through the door,

continue going north, then go up the stairs and enter the door to the next

room. In this room, open all three chests to get a Tonic, a MaidenSuit, and
an

Ether. Be sure that you equip the MaidenSuit on Lucca. Once you do, examine

the dresser to the left of the chests you just opened to get the Naga-ette

Bromide. Once you get the Bromide, three Hench enemies will come in and
attack

you, so dispose of them, then exit the room. Back in the previous room, head

east and all the way north as far as you can, and you'll come to a chest. In

the chest is a SteelSaber, so give that to Crono, then head west and then go

southwest and north across the spikes, then press the switch on the wall left

of the spikes to cause the spikes to go into the ground. When they go into
the
ground, enter the nearby door into the next room. In this room, examine the

sparkling object in the bucket to the left of the entrance to get yet another

Power Tab. Once you get the Power Tab, talk to the soldiers if you want, but

it is not necessary. Either way, exit the room after getting the tab.

Once you exit that room, go east and south, then go west and down the stairs

that you went up earlier, then after going down the stairs, head east and
take

out the next two Diablos enemies you come across. Then, continue east and
head

up the stairs at the end of the path, then take out the two Gnasher enemies.

Once they are defeated, go up the rest of the stairs, then enter the nearby

door (you don't have to go here, I'm just sending you here). In this room,
you

will see a Diablos, a Naga-ette, and a Hench. Don't fret; they don't attack

you, you can actually talk to them, so do so. After talking to all three of

the creatures in here, the Diablos will leave the room to go look at Magus's

statue before his shift. Once the Diablos leaves the room, do the same, and

follow him into the next room. In that room, you'll see the King of Guardia,

Queen Leene, and a soldier from Guardia (not really, these are fake, and are

actually enemies which you will have to fight soon). Talk to them if you
want,

but regardless if you do or if you don't, be sure to open the two chests in

this room to get 100G and an Ether. Once you open the chests, head east and

enter the next room (you'll notice that part of the wall is different; that's

how you'll know it's the room you're supposed to go).

In that room, you'll see some Diablos and some Naga-ettes singing hymns to

Magus's statue. Go north from the entrance of the room and approach Magus's

statue, then open the two chests to get a Speed Belt and a Defender. I
suggest

you give the Speed Belt to Crono, but that's just what I did. Also, I suggest

you give the Defender to Lucca. After equipping those two things, head south

and try and exit the room, but you'll be attacked by three Diablos enemies
and

two Naga-ette enemies. Once you kill them, then you can exit the room, so do

so. Back in the other room where the fake king and queen are, attempt to exit

the room and they'll transform into Gnasher enemies, so defeat those three

enemies, then you'll be free to leave the room, so do so. Back in the
previous

room of the cathedral, head west and southeast, then south and go down the

stairs. Then, go west and defeat the two Diablos enemies, then go north and

take out the two Gnasher and Diablo enemies that attack you. Once you take

them out, continue north and take out the two Gnashers that on are on the

stairs, then once they are out of the way, head up the stairs and enter the

nearby door into the next area. In this area, save your game at the nearby

Save Point, then go up the stairs and then head all the way west as far as
you

can and at the end of the path, you'll come to a chest, so open it to get a

Shelter.

Once you get the Shelter from the chest, head down the nearby stairs and

before you can even get down them, they'll fold over and slide your group
down

to the area below. When you reach the below area, don't press A if you

approach the Hench enemy, as that'll wake it up; only do it if you want the

experience points. Anyway, whether or not you wake up the Hench, head through

the door and then head north and take out the two Mad Bat enemies you come

across. Then, press the switch on the wall (you'll see it, trust me). Once
you
press the switch on the wall, two more Mad Bat enemies will come and attack

you, so defeat them, then go through the nearby door and into the next part
of

the area. In that area, go east and you'll be attacked by three Henches and a

Mad Bat, so defeat them, then continue east and open the two chests to get a

Tonic and a Heal. Once you open the chests, continue east and take out the
two

Mad Bat and the two Hench enemies you come across. Once they are defeated,

continue heading east, then at the end of the path, head south and enter the

door into the next area. In this area, defeat the two Diablos enemies and the

Mad Bat enemy, then press the switch on the wall and then go south and then
go

through the door at the end, then defeat the Mad Bat enemy and the Hench
enemy

that attack you. After that, go up the nearby stairs, then head west and then

go north and head through the door into the next part of the area.

In this area, you'll be attacked by three Hench enemies and the two Diablos

enemies, then once they are defeated, open the chest just east of the organ
in

this room to get an Iron Sword. When you get it, equip it on Frog right away,

then examine the organ to cause a door in the vicinity to open up. To get to

that door, head south and exit this room, then go east and south and head
down

the stairs, then go through the nearby door and into the next area. In that

area, go all the way north and into the next area. In that area, head west
and

then go north and enter the newly revealed door, which leads into the next

area. In this room, head north and approach one of the two Henches to start a

fight. Defeat those two Henches, then continue north and defeat the two Naga-

ette enemies. Then, continue north some more and then kill the two Henches
that are blocking the door leading to the boss. Once they are defeated, use a

Shelter/save your game at the Save Point, then enter the door the two Henches

were guarding. Inside, go north (you can move while the Chancellor is talking

to Queen Leene when you first enter the room) and then some dialogue will

commence as Queen Leene (the real one) steps back and the Chancellor (this is

the fake Chancellor) transforms into Yakra, the first boss of the game. Read

the Bosses section to see how to beat Yakra.

When Yakra is defeated, Queen Leene and Frog will talk for a minute, then you

will regain control. Once you regain control, open the left chest to free the

real Chancellor (if you don't open it, on your way out, he will automatically

get out anyway and then come with the queen and your group). After the real

Chancellor is freed, open the chest to the right to get a Mid Ether. Once you

obtain that, the Chancellor will talk to Leene for a second, so after that,

head south towards the exit of the room. Once there, talk to Leene, and your

group, as well as Leene and the real Chancellor, will arrive in Guardia

Castle's throne room.

Guardia Castle - 600 A.D.

-------------------------

When you arrive here, some short dialogue will commence, then Frog will leave

the room as he has "disgraced" Queen Leene because of a fault of his that

endangered her. Anyway, after Frog leaves the room, head back to the room

where you found Marle when you first arrived in the castle before Lucca even

came. Once there, walk up to the sparkles that you see; when you do, Marle

will reappear. Once she does so, some dialogue will commence, as Crono and
Lucca learn her true identity as "Princess Nadia". When Marle asks you if you

would've known that she was Princess Nadia, that you wouldnt've walked with

her around the fair, tell her either choice, it does not matter which one you

choose (though if you tell her "Wrong!", she'll say that that is why she
likes

Crono). Once the dialogue is over and you regain control, exit the castle,
but

talk to Frog on the way out. After that, you can talk to the king and the
real

Queen Leene if you want, as well as every other person in the castle before

you exit it, though you don't have to. One more thing before you exit,
though;

I suggest you head just east of the entrance of the castle, then go north at

the end of the path. Then, go down the stairs and into the next room. In that

room, head southeast and then open the chest to get an Ether. Then, you can

and should exit the castle.

Overworld - 600 A.D.

--------------------

Back on the overworld, head south and then enter Guardia Forest once more.

Guardia Forest - 600 A.D.

-------------------------

Here, simply make your way through the forest while defeating the enemies
that

you come across. Though, before you exit the forest, I suggest that you fight
a few battles to let Marle learn some Techs (when she learns Aura, she'll

learn Aura Whirl, so I do suggest you get Aura; Aura Whirl will come in handy

later on).

Overworld - 600 A.D.

--------------------

Head southeast and enter the Market.

Truce Market - 600 A.D.

-----------------------

Once here, buy a BronzeHelm for Marle and Lucca, then equip them. Then, equip

Marle with a Karate Gi if you have one in your inventory. If you don't have

one, simply buy one then equip it on Marle. Once Marle is equipped, sell off

any old equipment that you don't need. Then, buy some more Tonics, as well as

some Shelters, and anything else you might want to buy (be sure that you
stock

up on some Revives; you'll need them). Then, exit the market.

Overworld - 600 A.D.

--------------------

Once you arrive on the overworld yet again, head east and north, then save

your game and enter Truce Canyon.


Truce Canyon - 600 A.D.

-----------------------

Here, simply make your way out of the first area of the canyon (I'm sure you

know the way), defeating any enemies you come across. Once you get out of the

first area of the canyon, in the second area, Lucca, Marle, and Crono will

have a sort of lengthy discussion about what a "Gate" is. Once the discussion

is over, your group will go through the gate, and then they will arrive at

Leene Square, back in the year 1000 A.D.

Leene Square - 1000 A.D.

------------------------

When you arrive here, your group will talk for a minute, then Lucca will
leave

your group, as she has some work to do. Then, it's just you and Marle. Once

you regain control, head south into the next area, then head south into the

very first area of the square. There, head south and exit the square.

Overworld - 1000 A.D.

---------------------

On the overworld, head southwest and north, then enter Guardia Forest.

Guaria Forest - 1000 A.D.


-------------------------

Here, simply go through the forest and defeat any enemies you come across.

Overworld - 1000 A.D.

---------------------

Save your game, then head north and enter Guardia Castle.

Guardia Castle - 1000 A.D.

--------------------------

The moment you get in here, the Chancellor will accuse Crono of kidnapping

Marle. Then, some dialogue will continue to commence, and eventually, Crono

gets thrown into a court and has to stand trial for what he "supposedly" did

to Marle. Remember those things I told you to do and not to do in the

Millenial Fair earlier in the game? Well, if you did all I told you to do in

the Millenial Fair (see the first part of the walkthrough to make sure you
did

all of them), you'll be proven innocent by the jury. If you didn't do what I

said, however, you'll be deemed guilty by the jury. Either way, though, after

the trial, you'll be taken away and thrown in prison. Anyway, once the trial

commences, evenutally, you'll be asked if you or Marle started the whole


mess;

tell the Chancellor that you started it. Then, later on in the trial, you'll

be asked if Marle's fortune at all tempted you; tell the Chancellor no each

time he asks you if it tempted you. Also, depending on what actions you did
in

the Millenial Fair, there will be witnesses that testify against you or that

testify in your favor. Either way, the events in the trial make no difference

whatsoever (except you can get an Ether in the jail cell if you were proved

innocent); you will still be thrown in jail for three days.

Once you answer all of the questions in the trial, Marle and the king will

come in, then Crono will be taken away to a room with a Supervisor, with the

Chancellor, and a guard behind Crono. Eventually, Crono will be knocked out
by

a guard, then you'll awake as Crono in the prison shortly after that. Once
you

wake up as Crono in the jail cell, examine the pink bag to get an Ether (note

that the bag is only here if you were deemed innocent by the jury, and is not

here otherwise). Then, use the cup just east of that pink bag to fully
recover

your HP/MP. Once your HP/MP is fully recovered, save your game at the nearby

Save Point. Once that is done, just leave your game on for a few minutes
until

three days have passed (three days in game time, not real time). Or, if you

don't want to wait, simply approach the gate leading out of the cell three

times; doing this will cause the guard on the left to open the cell and knock

Crono against the wall. When he is knocked against the wall, the guard will

walk out of the cell but before he walks out, go behind him and press A to

knock him out. Once the guard is knocked out, Crono will leave the cell and

then you'll enter combat against the other guard in the room. NOTE: This FAQ

is assuming that you escaped from the prison, rather than waited three days,

so the walkthrough for this part will be assuming as such.

Note that it if you chose to wait three days for the execution to begin, you
will be carried to a room with a guillotine where they are about to execute

Crono. Then, Lucca will knock the guards out and free Crono, then you'll have

Lucca in your party, rather than just Crono. If you do the method of escaping

the prison, Lucca won't join you until a bit, so it's your choice; choose

whichever method suits you best. If you want a walkthrough for the method

where you wait three days for the execution, see another FAQ. Anyway, after

escaping the prison, kill the other guard that attacks you. Then, once he is

killed, head east and exit the room. In this room, head up the stairs, then

head down the stairs to the east, and you'll be in an outside area. In this

outside area, head east and cross the beam, then when you reach a door, enter

it, into the next room. In this next room, head east and sneak behind the

guard and knock him out like you did the previous guard. Once the guard is

knocked out, press the switch on the wall behind him, then enter the newly

opened area, into the next room.

In this next room, open the four chests to get two Ethers, and two Mid
Tonics.

After opening the chests, leave this room. Back in the previous room, head

west and try and exit the room, and an Omnicrone will stop you, so defeat
him,

then exit the room, and you'll be back in the outside area, atop the beam.

Back in the outside area, head west across the beam, then when you reach the

door leading to the previously visited area of the castle, enter that door.

In this previously visited room, head west and up the stairs, then go north

and defeat the two Blue Shield enemies (if you are not sure how to beat them,

see the Enemies section of the FAQ). Once you defeat those enemies, head up

the stairs northeast of where the Blue Shields were, then you'll arrive in

another outside area. In this outside area, head east and make your way
across
the beam, but before you can cross all of it, you are attacked by two Guards,

so defeat them, then continue walking across the beam, then at the end of the

beam, enter the door into the next area. In this next area, go east and you

will see a guard; wait until he looks to the east, then when he does, quickly

sneak behind him and knock him out.

Once he is knocked out, head east and then kill the next guard (he's guarding

the gate) or just knock him out; I suggest knocking him out, because you can

get a Mid Tonic from him by pressing A on him after knocking him out. Anyway,

whether or not you knock out the guard, after you pass him, press the switch

on the wall to open the gate. Once the gate is opened, enter the nearby room

and open the chest for a Mid Tonic. Once you open the chest, head east of the

chest and you'll see a person under a guillotine; go up to his face and press

A and then release him when you are given the choice whether or not you want

to release him. When you release the boy, he'll talk with you for a second

(his name is Fritz, by the way, just to let you know), then he'll leave the

castle. After you free Fritz, press the switch on the wall to the north of
the

guillotine; doing this will cause the gate to open up, so when it opens up,

enter the newly revealed room and once inside, open the chest to get a

BronzeMail. Once you get that, attempt to leave the room and you will be

attacked by the two skeletons on the ground, who'll come to life and become

enemies known as "Decedents". Defeat them, then leave the room. Back in the

previous room, grab the Mid Tonic in the chest and head south and exit.

Once you exit the room where Fritz was, head west and northwest, to the part

of this room that you haven't been to; at the end of the path after you go

northwest, you'll encounter another guard. Wait until he looks to the west
and
when he does so, quickly sneak up behind him and knock him out. This guard

does have a Mid Tonic, by the way. Whether you kill or knock out that guard,

be sure to head west and go up the stairs after you pass him. Once you go up

the stairs, you'll be in another outside area. So, head west across the beam,

then at the end of the beam, head west and enter the next room. In this room,

go up the nearby stairs, then head west and go down the next set of stairs.

Then, in this next room, press the nearby switch on the wall, then the gate

will open, so enter the small room there when the gate opens and inside, open

the chest you see to get a Shelter. After that is done, exit the small room,

then head east and exit this room via the way you came. Back in the previous

room, head up the nearby set of stairs, then head north and defeat the two

Blue Shield enemies (If you don't want to fight, you can simply walk, not
run,

up the middle space between the two shields to pass them. I forgot to tell

you this on the last two Blue Shields you encountered, but you can walk

through them without fighting them).

Once you kill them or just pass them, head northwest of where the Blue
Shields

are/were, then head up the stairs there and enter the next room. In this
room,

head west, ignoring the first gate; instead, enter the open cell with a hole

in the wall (the switch is already pressed, so don't mess with it). In that

cell, enter the hole in the wall, and you'll be in an outside area. In this

outside area, head east and south, climbing down the wall onto the platform

below. On that platform, head west and then go south and climb the wall when

you reach the hole in between the two small platforms. Once you climb down
the

wall onto the next platform, head west, then south, and then finally east and

enter the hole in the wall there, into the next cell of the castle. In this
cell, open the nearby chest to get a Shelter. Then, head west and press A on

the hole to go down it. When you go down the hole, you'll drop into another

cell. In that cell, open the two chests to get 1500G, and a Lode Sword. Equip

that Lode Sword on Crono right after you get it, by the way. Once you equip

Crono with the Lode Sword, climb up the wall directly below where the hole
was

in the cell above you. Then, you'll arrive in the cell that has the hole in

it.

In that cell, head north and go through the hole in the wall. Outside again,

head west to the end of the platform, then head north at the end of the

platform, then head east and get onto the other platform. Once you are on
that

platform, climb the wall when you are on the middle of the platform

(basically, head up when you are below the space in between the two platforms

above you). Once you climb to where the two platforms are, head east and get

on the platform to the right. On that platform, head east and to the end of

the platform, then at the end of the platform, go north and then west and

climb the wall onto the next platform. Now, enter the nearby hole in the
wall,

and we'll be back in a previously visited area. Back in this cell, head south

out of the cell, then head east and head up the stairs, exiting this room.

Once you exit that room, head east and go up the stairs into the next area.
In

this next new area, head up the next set of stairs that you haven't headed up

yet. Then, in this room, head south and attempt to enter the room and two

Guard enemies will attack you. Kill them, then enter the door leading to the

next room. In this room, go north and the Supervisor will try and get more

guards to come, but Lucca quickly knocks him out with her gun.
Once Lucca knocks the Supervisor out, she joins you. Once Lucca joins you,
use

a Shelter at the Save Point, then save your game. Then, head examine the

unconscious Supervisor to get 5 Mid Tonics! Now, go north and then go down
the

stairs, into the next area. In this area, be sure to give the PowerGlove you

got in the beginning of the game in Truce Canyon to Crono, as he'll need all

the power he can get for the upcoming boss battle. After equipping that, head

west and walk across the beam and when you reach the middle of the beam,
Lucca

will ask what that was. After that, continue heading west and you'll
encounter

the Chancellor, who summons the Dragon Tank, the next boss of the game, to

fight you. Be sure you check the Bosses section for a strategy on defeating

the Dragon Tank. Once you defeat the Dragon Tank, Crono will destroy the

Dragon Tank completely with his sword. After the Dragon Tank is destroyed,
the

Chancellor and the other people with him act as a makeshift bridge for you (I

am sure they appreciate you walking on their backs). So, cross the human

bridge and west, into the next area. Here, head south and into the small room

that you are in. In there, open the chest to get a Shelter.

After that, head down the set of stairs that you haven't been down yet, into

the next area. In this area, go down the stairs to the left, into the next

area. Here, simply go down the next set of stairs to your left, into the next

area. In this area, head south and into the huge room there. The moment you

enter the room, the guards in the blue shirts will try and stop you. Once

Lucca gets done talking and you regain control, head south and then east

towards the entrance of the castle. Before you can get out of the castle,
more

guards will come and try and get you. Once the guards surround you, head east
and then Marle will tell them to stop it, and then some dialogue will take

place, as Marle leaves the castle with Crono and Lucca. After your group

leaves the castle, you'll emerge in Guardia Forest.

Guardia Forest - 1000 A.D.

--------------------------

Here, the guards will pursue your group and surround them; then, you will
gain

control of Crono again, so once you do, head east and into the next area of

the forest. In this area, more dialogue will commence, then you'll once again

regain control of Crono. When you do, approach the gate (be sure that you are

facing the gate, otherwise this won't work), then press A to enter the gate;

you'll then be warped to the future, which is all the way in the year 2300

A.D.

Bangor Dome - 2300 A.D.

-----------------------

Once you arrive here, your group will talk for a second. Once they are done,

head south and exit the dome.

Overworld - 2300 A.D.

---------------------

On the overworld of 2300 A.D., head southwest to the dirt path, then when you
are on the dirt path, follow it southward to Trann Dome. Before you enter

here, though, be sure to save your game.

Trann Dome - 2300 A.D.

----------------------

When you enter the Trann Dome, head to the extreme western corner of the
room.

There, go north and enter the pod-like thing there; this is the Enertron,

which fully recovers your HP/MP, but still leaves you hungry. After resting
in

the Enertron, talk to the very first guy you came across in here (after

heading down the first set of stairs, you encountered him). Then, tell him

that you have some money, and he'll let you buy some stuff.

Here, buy an Auto Gun for Lucca, then buy three Iron Suits and three Iron

Helms, then equip them on all three of your party members immediately after

buying them. Then, once you are equipped and ready to go, sell off any old

equipment that you don't need, then restock on any other items you might
need,

such as Shelters, Tonics, etc. After shopping, talk to anyone you may want to

talk to in here, then exit this dome when you are ready.

Overworld - 2300 A.D.

---------------------

Back on the overworld, head south and get on the dirt path. Follow the dirt
path to the north towards Bangor Dome. Don't enter Bangor Dome; instead head

east and north towards the ruins there. This is Lab 16, your next
destination,

so save your game and then enter it.

Lab 16 - 2300 A.D.

------------------

Note that all the rats in here steal your Tonics if you run into them, so be

very careful not to bump into the rats. If you do bump into them, you won't

get into a battle with them, but as I said, they will steal your Tonics, so

just watch out for that, and be careful not to lose too many of them. Anyway,

once you enter Lab 16, head northeast and then past the rat. Then, continue

heading east and you'll eventually reach another rat. When you reach that
rat,

head north and try and not let him hit you, though that might be a bit hard,

if you just rush to get past him. After you head north (I meant head north

towards the chest), open the chest to get a Berserker (this will come in
handy

fairly shortly in the game). Once you get that, head southwest and south back

to the entrance of the lab, while avoiding the rats as best you can. Once you

reach the entrance again, head north and then east and fight two Octopods and

a Man Eater. Once you defeat them, head west and then go north and fight the

three Craters and the Man Eater. then once you beat them, head east and try

and avoid getting hit by the rat. Then, after you pass the rat, head east
some

more and then open the chest you come to for a Lode Sword. If you already got

the one that was in Guardia Castle, which you would've if you followed my

walkthrough for that particular part, you won't need the Lode Sword except
for

selling.

Anyway, after you get the Lode Sword, two Octopods and a Man Eater will
attack

you, so defeat them, then head east and north and pass the rat there. Once
you

pass the rat, head west and avoid the next rat as best you can. Then, once
you

pass that rat, open the nearby chest for a Lode Bow. Be sure that you give

this to Marle immediately, as her Bronze Bow really isn't that good of a

weapon, as you probably already know. Once you equip the Lode Bow, head south

away from the chest, then head west and defeat the two Octopods and the Man

Eater enemy you come across. Then, head west and north and take out the five

Crater enemies that you come across. Once they are defeated, head east and

pass the rat there so that you don't lose a Tonic, while heading into the
next

area of the lab. In this next area of the lab, head east and three Shadow

enemies will come off of the ruined car there and attack you. Note that these

enemies are weak against magic attacks only, so use Crono and Lucca's Dual

Tech Fire Whirl to dispose of them. Once the Shadow enemies are defeated,
head

south and west towards a chest containing an Ether. Once you get the Ether

from the chest, head east and take out the three Shadow enemies that attack

you. Once they are defeated, head east some more and take out the next three

Shadow enemies that attack you. Once you defeat them, head northeast and
north

then take out the Mutant enemy there.

Once you defeat the Mutant enemy, continue north and you'll be out of Lab 16.
Overworld - 2300 A.D.

---------------------

Back on the overworld of the future, follow the dirt path to the dome to the

southeast, which is Arris Dome. Save your game before entering this dome.

Arris Dome - 2300 A.D.

----------------------

When you arrive in the Arris Dome, head across the sets of stairs until you

come across an old man named Doan, who will talk to you and be very surprised

that your group was strong enough to beat up the monsters in Lab 16. Also,
the

people will be surprised also that you were able to cross the lab. After Doan

gets done talking, you'll regain control of Crono. When you regain control,

head north and then west and into the area with lots of people. In that area,

use the Enertron located to the west near a set of stairs, to fully recover

your HP/MP. Once you rest in the Enertron, head down the stairs to the west

only if you didn't buy any items in the Trann Dome, as the little girl behind

the counter after you go down the stairs only sells the same things you
bought

in the Trann Dome, so don't bother if you bought the Auto Gun and Iron Suits/

Iron Helms already.

Anyway, whether or not you head down the stairs, head back into the crowd of

people after using the Enertron or after shopping (depending on which you

did), then when you are in that crowd, go south to the ladder that you see,
which leads you further into the Arris Dome. Before you can go down the

ladder, though Doan tries to stop you, but your group insists on going, and

then after the talking with Doan, you'll regain control, so head down the

ladder, and you'll be in a lower area of the Arris Dome. In this area, head

down the ladder, then when you get off the ladder, go down the nearby set of

stairs, then head west and northwest, then climb the nearby ladder into the

next room. In this room, go north from the entrance, then go east when the

beam splits. Go east until the beam goes north, then when it does so, head

north and then head east when the beam heads east. Then, head north when the

beam heads north, and keep heading north until you see a rat on the right
side

of the screen. Ignore it for now, as there's nothing you can do with it.

Anyway, when you reach the rat, head west of the rat, walking across the beam

until it moves to the north.

When the beam moves north, walk north and across the beam, then walk to the

east when the moves to the east. Then, when the beam moves north, walk north

across it into the next room. In this room, you'll hear an alarm sound. Head

north and try and get into the next room to the north of you, and you'll be

attacked by the Guardian, the next boss of the game. He has two Bits with him

as well. Be sure to the read the Bosses section for help on defeating this

next boss in Chrono Trigger. Once you defeat the Guardian, go north and into

the next room. In this room, some dialogue will commence as Lucca says that

the reason the room smells bad is because the refrigeration seems to have

failed. Once the dialogue is over, you'll regain control. When you regain

control, open the chest in the room to get a Mid Ether. Then, examine the
dead

body of the guy against the wall, and you'll read a letter that tells you
that
the rat we saw earlier knows the secret of the Arris Dome. Once you read the

letter, head south and exit this room. Back in the previous room, head south

and back into the beam room. Back in the beam room, head south and Marle will

tell you that the rat is nearby.

After she does, you'll regain control, so follow the rat around the beam maze

(be sure to hold B to run, and press A to catch it, just like Lucca told
you).

After you catch the rat, it'll say that it gives up, and then it'll tell you

the secret of the Arris Dome, then it'll run away. After the rat runs away
and

you regain control, head out of the beam maze via the south exit (not the
exit

that leads to the Guardian; the exit that was once an entrance to this room

earlier in the dome). When you exit the beam room, climb down the ladder,
then

head east past the first console, then when you reach the second console (the

one that is shining at the top like a tab does), face it, then hold L and R,

and press A to activate the console. When you activate the console, a
platform

will appear, thus enabling you to get into the next room, so get through the

door after the platform appears, and you'll be in the next room. In this
room,

go north and defeat the Bugger enemy and the two Rat enemies. Then, continue

north and open the chest you see for a Mid Ether. After that, head all the
way

south towards the entrance of the room. From there, head west and head up the

nearby set of stairs, onto the grated platform.

On the grated platform, head north until the grated platform comes to a halt;

when it does so, head down the stairs to the east, then take out the two Bug
enemies you come across. Once they are defeated, head south and take out the

next two Bug enemies that you encounter. After that, head east and go up the

next nearby set of stairs that you come across. Then, on the grated platform,

head north and then at the end of the grated platform, head west and go down

the nearby set of stairs, then head north and enter the door to the next
room.

In this room, head east and north and take out the nearby Proto 2 enemy that

you see. Once the Proto 2 is defeated, head east and go up the nearby set of

stairs, then head east some more and go down the next set of stairs there.

Now, go north and approach the upper Shadow enemy, and then it, as well as
the

Shadow enemy below you, will attack you, so defeat them, then continue north

and go up the stairs that you come across. Then, bump into the Rat enemy that

is running about to start a battle with three Rats and a Bugger. Defeat them,

then head west and go down the next set of stairs, then take out the nearby

Proto 2 enemy that you come across. Once that is done, head west and north
and

go up the nearby set of stairs, onto the grated platform.

On the grated platform, go north and then head east when the grated platform

starts moving to the east. Once you head east, go down the stairs when you

encounter them, then after going down them, enter the door into the next
area.

In this area, go north and then some lengthy dialogue will commence, as you

learn a bit about Lavos, the being that is destroying the world, and that is

reponsible for the destruction in 2300 A.D. Near the end of the dialogue,

Lucca will ask you if you are willing to save the future from Lavos; tell her

either answer, as it doesn't affect anything, because you'll still end up

going to save the future anyway. After the dialogue is over and you regain

control, head south and out of this room. Then, backtrack all the way back to
the room with the two consoles. Once there, head west and southeast, then go

north and then go up the ladder that you went down earlier to get into the

lower area of the Arris Dome, and when you go up the ladder, you'll be back
in

the rom with Doan and the others. Back in that room, some dialogue will

commence, as your group tells Doan and the others that the seeds they got

might be their only hope to survive.

After the dialogue is done, exit the Arris Dome (note that you have to push

the guy near Doan that is blocking your path after the dialogue out of the
way

by going up to him and holding the D-Pad up, in order to get out of the area

where Doan is).

Overworld - 2300 A.D.

---------------------

Back on the overworld, I suggest you go southeast, and to the Sewer Access

area there, because you can get some items, as well as a fairly good amount
of

experience points. If you wish to attempt the Sewer Access, go for it. This

FAQ assumes that you did (either way you'll have to eventually anyway).
Before

you enter though, save your game and use a Shelter if you need it.

Sewer Access - 2300 A.D.

------------------------
When you arrive in the Sewer Access, attempt to climb down the ladder that
you

are on, and before you can get all the way down, a weird looking bat with an

eye will go inform Sir Krawlie that there are bandits within the sewers

(supposedly his sewers). Anyway, once you gain control, head down the rest of

the ladder, then head southeast and then northeast and take out the two Egder

enemies and the Nereid enemy, then open the nearby chest to get 600G. After

that, head back to the ladder that you climbed down to get into the sewer.

Once there, head southwest of the ladder and then attempt to cross the small

bridge and you'll be attacked by some Nereid enemies; defeat them, then head

west and two frogs will start talking, then they'll run because they know

someone is coming. When they run, you'll regain control, so head across the

rest of the bridge, then head south and try and get into the next area, then

your group will say that this is a creepy place and stuff like that. Once
they

are done talking, you will regain control, so when you do, head south and
into

the next area of the sewer.

In this area, climb down the ladder, then head east and you'll see a cat;

ignore it, because if you examine the cat, it'll meow, thus activating three

Nereid enemies. Anyway, go past the cat, then follow the path until you come

across a can beside a trash can. When you come to the can and trash can,
leave

the can alone, because if you kick it into the trash can, it'll cause noise,

thus activating more enemies. So, go past the can and the trash can, then

continue following the path and you'll eventually come to some cheese (what

cheese is doing in the sewers is beyond me); ignore it, too. After you go
past

the cheese, continue following the path and you'll come to a Save Point;
ignore it, then head east and then go up the nearby ladder, into the next
area

of the sewer. In this area, go north and take out the nearby Egder enemies.

Then, head east when you see a gray wall just north of a huge black area. If

you headed east at the right spot, you will have went through the black area

south of the gray wall, then you'll have arrived in an area with a switch on

the wall (the switch will be red).

When you reach the switch on the wall, press A on it to deactivate it. Once

you deactive the switch, head west and go through the black area south of the

gray wall. When you do that, and are back on the other side, head north as
far

as you can, then head east and go across the black area there, then you reach

a piece of actual ground and not black, head east and south and go through
the

door, into the next part of the sewer. Here, the two frogs you saw earlier

will talk, then you'll regain control. Once you regain control, head east and

north and cross the bridge, then open up the nearby chest to get a Rage Band.

Equip it on whomever you wish (I strongly recommend Crono, or you can save it

for Robo, though I definitely recommend giving it Crono), then head east and

attempt to the cross the bridge, but before you can, some dialogue will take

place, as Sir Krawlie and that weird bat with the eye we saw earlier chat it

out. Once the dialogue is over, the bat runs and you'll fight Sir Krawlie. He

isn't really a boss by any means, but I've always considered him one, so read

the Bosses section if you need a strategy on defeating Sir Krawlie. Once he
is

defeated, you'll regain control.

Once you regain control, head south and then west, crossing the bridge that

you come across. Once you cross the bridge, head south and you'll encounter
two Egder enemies and two Nereid enemies, so defeat them, then continue south

and cross the next bridge that you come across. Once you cross that bridge,
go

south then all the way west, then when the path splits to the north, go north

and open the chest to get a Bolt Sword. Give this weapon to Crono
immediately!

Once Crono is equipped with the Bolt Sword, head south and west, then press

the nearby switch on the wall to activate the nearby bridge. Once the bridge

is activated, ignore the bridge, and instead head east, then head southeast

and then head north when you come to the bridge you passed by earlier (the

bridge where the long ladder is), and cross that bridge. Once you cross the

bridge, go up the nearby ladder, and you'll be out of the sewers.

Overworld - 2300 A.D.

---------------------

In this new part of the overworld, head southeast and then go north and enter

Death Peak.

Death Peak - 2300 A.D.

----------------------

When you arrive here, immediately go north while running, as if you stall too

long, the wind will gust very high and blow you off Death Peak, and back on

the overworld. Anyway, when you go north when you enter here, head east and

enter the small alcove where you see the sparkling object (it may be hard to

see because it's on a white surface, but it's visible, trust me). Once you
enter that alcove, quickly examine the sparkling object to get a Power Tab.

Once you get the Power Tab, the wind will blow you off Death Peak almost

immediately after. It's not like it matters, this place is useless to you for

right now, anyway.

Overworld - 2300 A.D.

---------------------

Back on the Overworld, head west and north and enter the Sewer Access again.

Sewer Access - 2300 A.D.

------------------------

Back in the Sewer Access, climb down the ladder, then head down the ladder,

then go south and cross the bridge. Then, head west and north and then
towards

the chest that contained the Bolt Sword. Then, head west and cross the
bridge,

then take out the two nearby Egder enemies you come across. After that, head

west and all the way north, then go west and across the bridge that you come

across (this bridge wasn't here earlier). Once you cross the bridge, head
west

and northeast and cross the next bridge. Then, after crossing that bridge, go

east and north and climb up the ladder that you see, and you'll exit the
Sewer

Access, and you'll be back on the Overworld where the Arris Dome is.
Overworld - 2300 A.D.

---------------------

Back on the Overworld, head west and then follow the dirt path to the north,

then enter Lab 32 at the end of the dirt path. Be sure to save before

entering, however.

Lab 32 - 2300 A.D.

------------------

When you get here, open the nearby chest to get a Mid Tonic. Then, head north

and then east and try and head east of the Jet Bike (basically, try and exit

this part of the lab). Then, four robots will try and attack you, but then a

guy named Johnny will stop them from attacking you. Then, he'll tell you to

race him to the other side of the lab on the Jet Bike. Note that this can be

a bit tough at first, so keep that in mind. Johnny will also ask you if you

know how to ride the Jet Bike or not, so tell him "Yes" if you do, and "No"
if

you don't. Either way, after you race Johnny one time (press the A button
when

you are facing the Jet Bike to start the race), if you lose, you will stay in

the first area of Lab 32. If you win, you'll be in the final area of Lab 32,

so in that area, head south to exit the lab. Also, I consider the Jet Bike

racing a mini-game, so see the Mini-Games section of this FAQ for that

information. Note also that after the first race with Johnny, you don't have

to race him again if you don't want to; you can exit the lab manually, but

this means you'll have to fight some enemies, so keep that in mind. Even if

you beat Johnny, I do suggest going through the lab manually so that you can
get the Race Log (this will be useful for a tab), as well as some experience

points and money.

So, if you already exitted the lab if you beat Johnny, reenter it and then go

north and then west and into the next area (this FAQ will assume that you
beat

Johnny and that you are coming back into the lab to get the Race Log). In
this

area, head west and defeat the three Mutant enemies that you come across.
Now,

head west, passing the huge rock in the middle of the area. Then, after you
go

west, head southeast (go southeast when you see the chest), then you'll be

attacked by some Shadow enemies. Defeat them, then open up the nearby chest
to

get a Race Log. After that, head west, then northeast towards the big rock in

the center that we saw earlier. Once you reach the rock in the middle area,

head all the way east past the rock to exit this area of Lab 32. In this
final

area of Lab 32, head south to exit the lab completely.

Overworld - 2300 A.D.

---------------------

On the overworld, head southeast until you see two buildings; ignore the
first

one, then head southwest and north, and enter the Proto Dome, but be sure to

save your game before entering.


Proto Dome - 2300 A.D.

----------------------

When you arrive here, head north, then go west and go up the nearby set of

stairs. After that, head west and then take out the three Bugger enemies that

you come across. Then, head north and go up the stairs, then continue north

and defeat the four Bugger enemies that attack you. Once they are defeated,
go

north and enter the Enertron to fully recover your HP/MP. After that, head

to the northern part of the room, to a damaged robot on the ground nearby.

Approach the robot, then some dialogue will commence, as the scene switches
to

Lucca repairing the damaged robot. Once the robot is repaired, shortly after

that you'll be introduced to Robo, who is obviously your next party member.

Once you get Robo named, some more dialogue will commence, and eventually,

Robo will say that he is going to do you a favor by going to the Factory up

north to unlock the door leading to the gate out of the future, but someone

must stay behind. You can either choose to have Marle stay behind, or to have

Lucca stay behind. I recommend that you leave Marle behind, because Lucca and

Robo are more useful at this point than her.

Anyway, regardless of who you leave behind, after that, you'll regain
control,

so exit the Proto Dome after that.

Overworld - 2300 A.D.

---------------------
On the overworld again, head southeast, then head northwest, then finally
head

north and enter the Factory. Before you enter, though, I suggest saving your

game.

Factory - 2300 A.D.

-------------------

Once you arrive in the Factory, go north and approach the screen. Then, press

A and Robo will override the security system 00, then an Acid enemy will drop

down from the ceiling and attack you. Defeat it, then head east and north up

the conveyor belt. Then, continue north until you can't go north any further.

At that point, you should be standing atop a green hole with a switch on the

wall. When you are in that position, press the switch on the wall, and the

green hole, which happens to be an elevator, will take you weto the lower
level

of the Factory. When you reach the lower level of the Factory, head south and

go down the nearby ladder. Then, head west and north, then go up the stairs,

and into the dark room. In the dark room, head north as far as you can, then

head east as far as you can, then press A to open up a chest that contains a

Mid Ether. Once you get that, head back west and south to exit this dark
room.

When you exit the dark room, head down the nearby ladder, then head south and

go down the nearby ladder. Once you go down that ladder, head all the way
west

and open up the chest you encounter to get a Robin Bow. Press Y to get to the

party selection screen, then put Marle in your party and equip that Robin Bow

on her. After Marle is equipped, press Y again, then put Lucca or Robo back
in

your group in place of Marle (whoever you took out, put back in).

Once that is done, head all the way east again, then go up the ladder. Now,

head east and south and go down the ladder there. Then, head southwest and

north, then enter the room there, and then the crane will take you to an area

on the conveyor belt where you'll fight a series of battles against enemies.

The enemies themselves are fairly easy to defeat, it's just that they come in

such large numbers, that it is hard to not have one party member die, or at

least become close to death. The key to winning this series of battles is to

use Dual Techs (perferably Fire Whirl, or Rocket Roll if you have it) or just

use the Att command while you strive to keep your HP high throughout the

battles. The enemies you'll fight are: For the first fight, a Proto 3. For
the

second fight, you'll fight a Proto 3, and two Debugger enemies. For the third

fight, you'll fight a Proto 3 and four Debugger enemies, so definitely watch

out here. After that battle, the series of battle is over, so take a sigh of

relief. Anyway, after the battles, you'll come off of the conveyor belt. But

instead of heading south into the next room, head north when the robots move

away from your vicinity to get back on the conevyor belt.

Once you are back on the conveyor belt, run to the east, then head south and

go down the stairs there where the chest is, and open it to get an Ether.
Now,

get back on the conveyor belt and just sit there and not move until the crane

takes you back into the area with the series of battles. Do the battles the

same way you did before, then after you do those battles, head south and into

the next room that I told you to ignore earlier. In this room, head east and

take out the four Bug enemies you come across. Then, climb up the nearby
ladder, then enter the door leading to the next room. In this next room, head

north then east when you come to a fork. After heading east, head northeast

and open the chest you encounter to get a Mid Tonic. Once you get the Mid

Tonic from the chest, head west, then go through the nearby door that you
see,

into the next area. In this area, press A on the screen to get the crane

control information. Once the screen turns off, two Proto 3 enemies will
start

wandering around the room, so dispose of them, then open the two chests in
the

right side of this room to get a Mid Ether and 400G. Once you open the two

chests, exit the room. Back in the previous room, head southwest and then

northwest and enter the nearby door into the next room.

In this room, head northwest and take out the two Proto 3 robots in the area.

Then, two Debugger enemies will drop down from the ceiling and attack you, so

defeat them, then open the two chests in the room to your left to get an
Ether

and a Shelter. Once you get those items, head south to exit this room. In
this

area that you come to, step south and a messsage will appear onscreen that'll

tell you how to operate the crane. After the message disappears, you'll hear
a

beep. After the beep, press X, then A to move one of the red tin cans in the

area out of your way and onto the conveyor belt. Once the first red tin can
is

out of the way, step north, then step south again and the message telling you

how to operate the crane will appear onscreen once agaShin. After the beep,

enter the next crane control code by pressing B, and then B again. This time,

the second red tin can will move out of your way and onto the conveyor belt.

Once the second red tin can is out of your way, head north and enter the room
where you fought the two Proto 3 and the two Debugger enemies. Back in that

room, head northeast and take out the two Proto 3 enemies in the middle of
the

room, then take out the two Debugger enemies that drop down from the ceiling.

Once the enemies in this room are taken care of, head east and south to exit

it. Back in the huge area of the Factory, head west and then head south and

head down the ladder.

After you climb down the ladder, head southwest, then all the way north and

enter the door into the next room. In this small room, open the nearby chest

to get a Bolt Sword (you'll already have this if you did the Sewer Access

already). If you didn't attempt the Sewer Access or even if you did, if you

missed this sword and don't have it, be sure to equip it on Crono right away!

Either way, after getting the Bolt Sword from the chest, approach the screen

and then hold L & R at the same time, then press A to activate the screen.

Once you activate the screen, you'll get some information of what the code is

that you need to input later on in the Factory. After the screen goes off, go

south and exit this room. Back in the huge area of the Factory, head all the

way east and then go north and up the ladder at the end of the path. After
you

go up the ladder, head east and southeast, then head north and go up the

ladder there. Once you go up the ladder, head north and stand atop the green

hole on the floor. Then, in that position, press the switch on the wall and

the elevator will carry you back up to the very top level of the Factory.
Back

in this previously visited area of the Factory, head south and get off the

elevator, then head west and defeat the three Debugger enemies that attack.

Once they are defeated, continue west and then go north onto the green hole
in

the northwest corner of the room, which obviously another elevator.


When you get on the elevator, press the nearby switch on the wall to elevate

yourself to the lower level that you haven't been to yet. When you ride the

elevator down to the lower level, head and use a Shelter and save your game
at

the Save Point. After that, head west and north and go through the door, and

into the next room. In this room, head northeast and take out the Acid enemy

and the two Alkaline enemies that attack you. Once they are defeated, the

screen in the room will turn on, so approach it, then hold L & R and press A

to turn the screen off. Once the screen is turned off, the hatch in this room

will open in the southeast corner of the room (you'll see stairs after it

opens). Before you go down the stairs in the southeast corner of the room, be

sure to open up the chest in the room to get a Shelter. Once you get that, go

down the stairs to the south of you, and into the next area. In this area, go

down the ladder, then head west and defeat the Alkaline enemy that you come

across. After that, continue west and defeat the next Alkaline enemy that you

encounter. Once that enemy is taken care of, head west then south and through

the door, into another part of this large room. Here, head south and take out

the Acid enemy you come across, then continue south and and go through the

door, leading you further into the Factory.

Now, head east and defeat the two Acid enemies and the Alkaline enemy that

drops down from the ceiling and once they are defeated, go through the door

into the next room. In this room, head northeast and open the chest to get a

Hammer Arm. Be sure that you equip this on Robo immediately! Once you equip

Robo with the Hammer Arm, head west and open the chest you come across to get

a Titan Vest. I personally suggest that you equip this on Lucca immediately.

After equipping Lucca, or whoever you equipped it on, head directly east and

go under the red lasers, then approach the nearby screen and press A on it to
turn it on. Once it is turned on, Robo will disable the lasers in the
Factory,

then three Alkaline enemies and two Acid enemies will drop down from the

ceiling and attack you. Defeat them, then head southwest and go down the

nearby ladder, into the next area. In this area, climb down the ladder, then

head east and then north and then head west when you see a chest, then open
it

to get a Plasma Gun. Give this gun to Lucca immediately! Once you equip Lucca

with the Plasma Gun, approach the screen and press A on it and you'll have to

input the code after the beep. This time, press X, A, B, then Y. After you

input the code, the door to the east will unlock, then you'll regain control.

Once you regain control, head southeast and north and enter the door there,

then head north and then press the switch on the tall object there. Once you

press the switch, you'll hear an alarm sound, then you'll eventually regain

control. When you regain control, head back south and go through the door you

went through a moment ago, then once you exit the door, you'll lose control

again and your group will attempt to escape the Factory. Your group will go

through the huge doors in this room, then you'll regain control. Once you

regain control, head southwest and north and go up the ladder, into a
previous

room. In this previously visited room, head up the ladder, then go east and

south and go through the door there. After that, head west and north and then

go through the door there. Then, equip Crono with the Berserker, meaning you

have to take off the Rage Band Accessory. Once Crono is equipped with the

Berserker, heal up your HP, and then continue north and go through the next

door you come across, and into a previously visited area. In this area, head

north some and some blue robots known as the R Series will start talking with

Robo about his mission, and they will tell him that he is malfunctioning. The
R Series will, eventually, after some somewhat lengthy dialogue, beat up Robo

and throw him into a pod in the room.

After that, Lucca will get mad at the R Series, then you'll have to fight a

boss battle with them, so check the Bosses section to see how to beat the R

Series. Once you defeat the R Series robots, Lucca will get Robo and your

group will take him back to the Proto Dome.

Proto Dome - 2300 A.D.

----------------------

Back in the Proto Dome, some dialogue will commence, as Lucca repairs Robo.

When Robo is repaired, your group will go through the door to the north that

was locked earlier, then they'll go through the gate and into the End of
Time.

End of Time

-----------

When you reach the End of Time, your group will wonder where they are, then

you'll regain control. When you regain control, head east and go down the

stairs there, then at the end of the stairs, go through the door and into the

next area of the End of Time. In this area, talk to the old man that is

sleeping under the lightpost. He'll then wake up, and explain to you about
the

End of Time. Sometime during the dialogue, you'll have to choose who you want

to leave behind. Choose whomever you wish, though I recommend leaving Robo
behind at this point, as you'll most likely need Marle for the upcoming part

of the game. Anyway, whoever you choose to leave behind (this FAQ will assume

that you left Robo behind), once you leave that person behind, head
northwest,

then try and go up the stairs, then the old man will call to you, so go back

to him, then talk to him again and he'll tell you not to be in a hurry, then

he'll tell you to check out the room behind him. Once you regain control, go

through the door behind the old man, and you'll be in a room with Spekkio,
the

master of war. Talk to Spekkio, then some dialogue will commence. Sometime

during the dialogue, he'll ask you if you think he looks strong or weak. Tell

him either choice, as it doesn't affect anything whatsoever.

After you tell him whatever choice you choose, the dialogue will continue to

commence, as Spekkio tells you about magic and about a magical kingdom that

existed a while back. Eventually, you'll regain control, so when you do, do
as

Spekkio said and walk or run along the walls of his room in a clockwise

fashion three times. Once you walk or run clockwise along the walls three

times, talk to Spekkio and he'll teach your group magic, then after that, he

will ask you if you want to try your magic out now that you have it. Tell him

yes, as Spekkio can give you Tech Points to help you learn Techs, so I
suggest

that you keep fighting him and build up quite a bit of Techs. Once you are

done learning techs with Spekkio, exit the room. Also, note that when you
beat

Spekkio, he'll reward you with different prizes depending on which form of

Spekkio you encounter. The higher your group's level is, the stronger a form

of Spekkio you'll encounter. See the FAQs section for the information on what

level you need to be to encounter the different forms of Spekkio, and use the
FAQs section of the FAQ to see what prizes he gives you, as well.

Anyway, once you exit the room, the old man will call to you again after you

go south a bit, so when he does, talk to him again, then he'll talk for a

minute, then you'll regain control. Once you regain control, head west and go

up the stairs. Then, stand on the rightmost pillar, then press A and select

"Yes", and you'll warp to Medina Village, in the year 1000 A.D.

Medina Village - 1000 A.D.

--------------------------

When you arrive here, your group will come from the closet via a Gate. After

that, you'll regain control, so when you regain control, head southeast and

south and try and exit this house, then the Blue Imp lookalike will tell you

about a war that the Mystics had betweens humans 400 years ago. Once he is

done talking, you'll regain control, head south and exit the Residence.

Overworld - 1000 A.D.

---------------------

When you arrive on the overworld screen, head southeast and north and enter

the Medina Square if you want, though it's not necessary, because it serves
no

purpose whatsoever. Anyway, regardless if you enter it or not, head east and

north of Medina Square and enter the Forest Ruins there.


Forest Ruins - 1000 A.D.

------------------------

Here, go northwest and open the chest for a Mid Ether. After you open the

chest, since you can't do anything about that huge blue crystal-like thing to

the north until late in the game, head east and south from the chest to exit

this place.

Overworld - 1000 A.D.

---------------------

Now, head southwest back towards Medina Square. From there, head north and

enter the Elder's house.

Elder's House - 1000 A.D.

-------------------------

Here, talk to the Mystics in here if you want. Also, be sure to examine the

sparkling object on the counter southwest of Ozzie VIII to get a Speed Tab.

After you get the Speed Tab, head west and northeast and go up the stairs,

into the next room of the house. In this room, talk to the lone Mystic if you

wish. Either way though, check out the sparkling object in here to the south

of the entrance to this room on the counter to get a Magic Tab. After you get

the Magic Tab, leave this room. Back in the first room of the Elder's House,

head west, then south to exit the Elder's house.


Overworld - 1000 A.D.

---------------------

Here, go south and towards Medina Square. From there, head all the way to the

southwest and enter the house there, which is Melchior's Hut, your next

destination.

Melchior's Hut - 1000 A.D.

--------------------------

In this house, talk to Melchior and tell him that you are interested in
buying

one of his weapons. Sell off your old equipment, then buy a Red Katana for

Crono, and buy a Titan Vest for Marle and Crono. Don't bother buying weapons

for Marle, Lucca, or Robo, as you already have them from the Factory. Anyway,

once you buy the Titan Vests, equip them, and also be sure to equip the Red

Katana on Crono immediately! After you are equipped, sell off your old stuff,

then buy any Tonics/Mid Tonics you might need, as well as any of the other

items that Melchior has. After you're done shopping here, try and exit this

place, then Melchior will talk to you for a second about how to get back to

Truce Village, then you'll regain control. When you regain control, exit this

place.

Overworld - 1000 A.D.

---------------------
Back on the overworld yet again, head east, northwest and north, then save

your game and enter the Heckran Cave, your next destination.

Heckran Cave - 1000 A.D.

------------------------

NOTE: Only magic attacks harm the creatures within this cave. Every enemy in

Heckran Cave are only harmed with magic attacks, which are attacks such

as *Lightning. You can harm them with physical attacks, but those

physical attacks hurt VERY little damage, so it's pretty much not an

option.

Once you arrive here, two Hench enemies will attack you, so defeat them, then

head north and then go west when the path splits. Then, go northwest, then go

south and down the ladder. After that, head east and open the chest to get an

Ether. After that, go down the next ladder, then once you go down that
ladder,

head west and defeat the Jinn Bottle and the three Octoblush enemies that
come

and attack you. After that, head south and into the next area. In this area,

head south and go down the stairs, then go south some more and go down the

next set of stairs. Now, head south some more and you'll come across two

Tempurite enemies. Defeat them, then head southwest and south and enter the

next room. In this room, head south and go down the stairs there, then head

west and defeat the three Rolypoly enemies that attack you. Once they are

defeated, continue west, then go where the stairs are, and take out the three

Cave Bat enemies that attack you. Once they are defeated, head up the stairs,

then open the chest for a MagicScarf. I recommend giving this to Lucca or
Marle right away! Once you get the MagicScarf, go down the stairs, then go

east, then go north and up the stairs and enter the previously visited area
of

the cave.

In this area, head northwest and open the chest you come across to get a Mid

Ether. After that, head north and west to encounter four Tempurite enemies.

Defeat them, then go north and open the chest for an Ether. Once you open the

chest, head all the way south and then enter the next area. In this next new

area, head south to encounter four Rolypoly enemies. Defeat them, then head

west and then go north and up the stairs when you come to them. Once you go
up

the stairs, head west slightly and you'll come across three Cave Bat enemies,

so defeat them, then head west and north and into the next area. In this
area,

head north and then head west when you encounter a lone Jinn Bottle to enter

combat against that Jinn Bottle, as well as three Octoblush enemies. Once you

defeat them, head northeast and enter the next area. In this area, head down

the stairs and into the water. Then, head southeast and then north at the
path

split. Keep heading north until you come across some stairs. When you do, go

up those stairs, then after you go up the stairs, step on the nearby Save

Point, then use a Shelter and then save your game after that.

When you save your game, go east and then north and into the next area. In

this area, head north a slight bit and then the strongest monster in the
cave,

the Heckran (hence the name of the cave), will come and attack you. Read the

Bosses section for help on winning the fight against Heckran. Once you defeat

Heckran, some dialogue will commence and you'll regain control. Once you gain
control again, head north and east and then go up the stairs and then you'll

be asked if you wish to jump in the water or not. Choose to jump in, then you

will be on the overworld.

Overworld - 1000 A.D.

---------------------

Here, head south and then enter Lucca's House.

Lucca's House - 1000 A.D.

-------------------------

When you arrive in Lucca's House, head northeast and north and go through the

door there, into the next room. In this room, head north, then east and go up

the stairs into the next room. In this room, go north and then talk to Lara.

After that, Taban will come in and talk for a second to Lara, then he will

leave the room. Once he leaves the room, do the same. Once you leave that

room, go south and back into the very first room of the house. In that room,

talk to Taban who will give you a Taban Vest, which you should give to Lucca

immediately. Once you equip Lucca with the Taban Vest, exit the house by

heading southwest and then south.

Overworld - 1000 A.D.

---------------------
Back on the overworld, head east, northwest, and north, then go across the

bridge that you encounter. After that, head northeast and north and enter

Leene Square.

Leene Square - 1000 A.D.

------------------------

Here, head north and into the next area of the square. In the second area of

the square, head all the way north and into the area where Lucca's Telepod
was

setup in the very beginning of the game. Once there, head north and press A

after you approach the gate, and you'll be warped back to the End of Time.

End of Time

-----------

Back in the End of Time, head north and stand atop the pillar of light that

warps you to Medina Village. Don't go to Medina Village, but instead, step on

the pillar of light just west of the pillar leading to Medina Village, then

press A on it and it'll ask you if you wish to warp to Truce Canyon; do so.

Truce Canyon - 600 A.D.

-----------------------
Here, head west and into the next area. In this area, go up the nearby
ladder,

then head northwest and cross the bridge. Then, you'll be attacked by two Imp

Ace enemies, so defeat them, then head southwest and then go south and go
down

the ladder. After that, head southeast, avoiding the enemies. Then, at the
end

of the canyon, head south to exit it.

Overworld - 600 A.D.

--------------------

On the overworld, head southwest and enter the nearby Market.

Truce Market - 600 A.D.

-----------------------

Here, simply sell of your old equipment that you don't need, and stock on any

items that you may need. Then, when you're done, leave this place.

Overworld - 600 A.D.

--------------------

Back on the overworld again, head west, then all the way south and you'll
come

across to a large bridge. This is Zenan Bridge, your next destination, so go

ahead and enter it.


Zenan Bridge - 600 A.D.

-----------------------

When you arrive here, talk to the knight in gold, and he'll ask you if the

food that they need has arrived from Guardia Castle yet. After you talk to
the

knight in gold, exit the Zenan Bridge by heading east.

Overworld - 600 A.D.

--------------------

Here, head northeast, then north and enter Guardia Forest.

Guardia Forest - 600 A.D.

-------------------------

Once you arrive here, simply make your way through the forest.

Overworld - 600 A.D.

--------------------

Once you are on the overworld screen yet AGAIN, head north, then enter
Guardia

Castle, which you'll be in for a little more than two seconds this time.
Guardia Castle - 600 A.D.

-------------------------

Once you arrive here, the guards will stop you from entering at first, but

then they'll realize who it is and let you into the castle. Once you are able

to enter the castle, head east and then all the way north and go down the

stairs there, into the next room. In this room, head south and into the
actual

room. Once you enter the actual room, head west and southeast, and you'll see

three girls, followed by a chef. Talk to the chef, then he and one of the

girls will argue a bit, then you'll regain control. When you do, head west
and

north from the area with the girls and the chef, then head east and northeast

and go up the stairs into the previous room. Back in this room, head south
and

then west, towards the entrance of the castle. On your way to the entrance,

the chef will stop you and give you some Jerky for the people starving on

Zenan Bridge. He'll also give you a Power Tab. After that, he'll leave and go

back to the kitchen, then you'll regain control. When you regain control,
head

west and towards the entrance of the castle like you were originally going to

before the chef stopped you. When you reach the entrance of the castle, exit

it.

Overworld - 600 A.D.

--------------------
Back on the overworld again, head south and enter Guardia Forest.

Guardia Forest - 600 A.D.

-------------------------

Here, go through the forest exit on the other end.

Overworld - 600 A.D.

--------------------

Back on the overworld, head southwest, then all the way south towards Zenan

Bridge once again. Save your game before entering it this time, though, as
you

will have to fight there this time.

Zenan Bridge - 600 A.D.

-----------------------

Back on Zenan Bridge, talk to the knight in gold and tell him that the Jerky

is for him and his men. He'll then say that the cook has saved them all, then

some Mystics will attack. After the dialogue ends, you'll regain control.
Once

you regain control, talk to the knight in gold again and tell him that you'll

help him in the battle. He'll give you a Gold Helm. Equip this on Crono

immediately! Once you equip Crono with the Gold Helm, head west and keep
going
until you encounter some skeletons. When you do, they will kill the Guardia

soldiers there, then after they are killed, Ozzie, Magus's general, will come

and command the skeletons, w0

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