Chrono Trigger
Chrono Trigger
Chrono Trigger
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Version: 2.1
Author: KoritheMan
E-Mail: verykoolguy2002[at]gmail[dot]com
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| Table of Contents |
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| 1. Introduction |
| 2. Version History |
| 3. Characters |
| 4. Storyline |
| 5. Controls |
| 6. Game Basics |
| 7. Walkthrough |
| 8. Bosses |
| 9. Enemies |
| 10. Items |
| 11. Weapons |
| 12. Armor |
| 13. Helmets |
| 14. Accessories |
| 15. Shops |
| 16. Techs |
| 17. Tabs |
| 18. Endings |
| 20. Mini-Games |
| 21. FAQs |
| 23. Copyright |
| 25. Credits |
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| 1. Introduction |
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Chrono Trigger is one of Squaresoft's most popular video games ever, and is
still played by tons of people (you'd be surprised how many people still play
this game) even in this day and age, despite it coming out in 1995. Chrono
Trigger is an RPG that plays pretty much like the Final Fantasy games do, but
with a few tweaks in the battle system. Your characters have the ability to
learn Dual Techs/Triple Techs and also perform them in battle to deal out
massive amounts of damage. Also, unlike in the Final Fantasy games, your HP
does not go up to 9999, nor does your MP go up to 999, but rather your HP
goes
up to 999, and your MP goes up to 99. Chrono Trigger overall really awed me
and I hope to help the reader who may be stuck in the game (though I'm sure
almost everyone in this world has beaten this game at least once, so no need
story with some plot twists, and the game also features, though only a few,
pretty cool characters with cool backgrounds behind them and everything.
Overall, this is another good game from Squaresoft, so you should definitely
try the game if you are a fan of RPGs or even Squaresoft for that matter.
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| 2. Version History |
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Version 1.1 / Corrected something in the Sunken Desert side quest, thanks to
Version 1.2 / Completely redid the strategy for both Golem and the
GolemTwins,
Version 1.6 / Added some more information on "Hit" in the Game Basics
section,
Version 1.7 / I added the locations of all the rock Accessories in the game.
If you want that information, see the FAQs section of this FAQ!
Version 1.9 / Anonymous: I made a small correction regarding the 10 and 40-
Version 2.1 / Updated the FAQs section (see the last question; it wasn't
there
before), thanks to TeraMaster. The next update that comes, the
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| 3. Characters |
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Crono: Crono is a teenage boy who was destined to save the world from Lavos.
Crono is born in the time period of 1000 A.D., where all is peaceful
and nothing seems to be going wrong. However, little does Crono know
that his fate is to save the world from the all-powerful being known
as
Lavos. Crono will encounter some friends along the way to help him
defeat Lavos, and restore peace to the different eras of time in the
game. Crono lives with his mom in a village known as Truce Village.
Lucca: Lucca is Crono's inventor friend, who invents different things using
the power of science. Lucca also lives in the village of Truce, though
Lucca doesn't know that her time machine in the Millenial Fair, known
from 1000 A.D. Lucca ventures with Crono to rescue Marle, as well as
known as Princess Nadia. Marle also lives with her father, King
Guardia
the XXXIII. Marle is at the Millenial Fair when she runs into Crono
and
loses her pendant, which she guards with her life. Crono then gives
the
pendant back to her, then she and Crono go through the Millenial Fair,
and eventually, after Crono tries it out, Marle tries the Telepod out
too, only to be transported from the year 1000 A.D. all the way back
to
the 600 A.D.! Crono then sets out to rescue her, and Lucca follows
brought back to the year 1000 A.D. via a gate in 600 A.D. Marle then,
shortly after returning to the year 1000 A.D., helps Crono and Lucca
defeat Lavos.
Frog: Frog was once a human being named Glenn, but his mortal enemy, Magus,
who lives in the time period of 600 A.D. (Frog also resides in 600
A.D.), used a spell that turned Glenn into a frog. Becoming a frog also
members can. Frog lost his best friend and warrior of Guardia, Cyrus,
who lost his life fighting Magus on the Denadoro Mountains. Since then,
Frog has vowed to avenge Cyrus, and also protect the King and Queen of
Guardia in the year 600 A.D. Frog eventually gets a legendary blade
known as the Masamune, and uses it to defeat Magus (he doesn't kill
Magus, however, just wounds him a bit). Magus survives, and then a new
threat much greater than Magus looms on the horizon and reveals itself;
Lavos. Frog then sets out with Crono and his friends to stop Lavos and
restore to peace to the several time periods in the game.
Robo: Robo is an old robot who lives in the year 2300 A.D., which is the
future in the game. Robo was badly damaged in an old building known as
Proto Dome, but Lucca found him and repaired him. Robo then set out to
unlock a door that was sealed in the Proto Dome by going to the factory
to the north, as Crono and the others need to get in that door to get
out of the future (it's basically like a reward for Lucca saving him).
In the factory, Robo is also very badly damaged, even more so than he
was before. Lucca fixes him there, too, then Robo comes with Crono and
Ayla: Ayla is a young woman who lives way back in the past, in the year
Reptites keep fighting against Ayla and her village, as well as the
village to her north, Laruba Village. Ayla eventually meets Crono and
his group when they venture into the year 65,000,000 B.C., and then
they
help defeat some of the Reptites for Ayla, though they didn't manage to
actually exterminate the race of the Reptites, just kill some of them.
After that, when Crono and his group come back to the year 65,000,000
B.C. after the fight with Magus, Ayla brings them into her hut for
care,
and so they can have rest. Ayla is also chief of Ioka Village, but she
eventually gives that rank to her friend, Kino. After Crono and his
group rests up from fighting Magus, Ayla and Crono's group go to the
Tyrano Lair to get rid of the Reptites once and for all. They succeed,
but at a great price. Lavos was born in 65,000,000 B.C., and basically
consumed the planet from that point on, and he also ushered in a long
and cruel ice age in the year 65,000,000 B.C. and beyond.
After the defeat of the Reptites, Ayla comes with Crono and his group
to
Magus: Magus was born in the year 12,000 B.C., though he got warped to the
year 600 A.D. via a gate in 12,000 B.C. Magus, also known as Janus,
has
very powerful magic that he inflicts upon someone if need be. Magus is
also allies with the Mystics, a race in the year 600 A.D. who are
basically dominant. Magus is also the leader of the Mystics. Magus and
his trusty general, Ozzie, pretty much dominate and give orders to the
mystics. Also, Magus killed Cyrus, Frog (or Glenn)'s best friend on
the
Denadoro Mountains, and turned Glenn into a frog, who barely escaped
the incident alive. Frog then vows to avenge Cyrus by slaying Magus
with the legendary sword known as the Masamune. Frog never actually
kills Magus, but damages him. After the fight Frog, Lavos awakens and
then Magus is pulled into the year 12,000 B.C., where he resides as a
prophet for a short time. Crono and his group come to 12,000 B.C.
shortly after, and then enter the Ocean Palace, where Lavos awakens
with raw power, causing the Ocean Palace to sink into the ocean. By
sinking into the ocean, a tidal wave was created, wiping out almost
all
Magus then, if you decide not to kill him, joins Frog and his group to
| 4. Storyline |
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In the year 1000 A.D. lives a boy named Crono, who was destined to save the
world from Lavos, an evil being who was born in the year 65,000,000 B.C., and
wreaks havoc in other time periods as well. Lavos burrows into the earth,
gaining strength by absorbing its resources. Lavos claims the world in the
year 1999 A.D., and the future, in the year 2300 A.D., is nearly non-
existant.
There are very few people, plants are dead, there's hardly any place to rest
in the future. Back to 1000 A.D. Crono goes to the Millenial Fair, and meets
up with the princess of Guardia, Princess Nadia, or Marle. Marle loses her
pendant, which she guards with her life. Crono then gives it back to her (she
lost it because they ran into each other), and the two walk around the fair
for a bit.
That is, until Marle decides to step into the Telepod. When she steps into
the
Telepod, her pendant reacts, and the Telepod carries her to the year 600 A.D.
from the year 1000 A.D. Crono and Lucca then set out to rescue Marle (Lucca
joins shortly after Crono goes), and they succeed, eventually learn of Magus,
get the Masamune, and then try and kill Magus, but fail. Then they learn that
Lavos is the real enemy and not Magus, and they also learn of the birth of
Lavos in 65,000,000 B.C., as well as the kingdom of Zeal in the year 12,000
B.C., where the evil queen Zeal resides. Zeal gathers her evil energy from
Lavos, and hopes to rule the world with him. Basically, the story is about
| 5. Controls |
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things, opens chests, enters places when you are on the overworld
actions in the menu where you can switch party members, picks up
during the trial to knock one out, drop through holes, go through
Gates, land Dactyl, land Epoch, climb the shell of the Lavos Spawn
B Button: Cancels selected actions on menu screen, hold B and move the D-Pad
in any direction to make your character run, exits the menu, exits
Y Button: Changes the location of where the messages are displayed when you
are talking to someone, brings up a menu where you can switch party
members (this is only accessible after you get four party members),
also brings up the screen where you can choose which time period
you
D-Pad: Moves character, moves cursor on shops, the menu screen, and the menu
In Battle Controls
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Y Button: Changes the location of the box where it displays your characters,
L Button: If held with R simultaneously, you'll run away (some battles you
cannot run away from such as boss battles, so remember that)
R Button: If held with L simultaneously, you'll run away (some battles you
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| 6. Game Basics |
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HP: HP means Hit Points, and each character, enemy, and boss has HP. Each of
the party members you get in this game start out with different amounts
of
HP, and their HP goes up differently than other party members' do. If
your
HP reach 0, you get a game over. Using healing items such as Tonics or
enables your characters to live, but I'm sure you already know that.
MP: MP means Magic Points, and each character, enemy, and boss has MP. Each
of
the party members you get in this game start out with different amounts
of
MP, and their MP goes up differently than other party members' do. If
your
MP reaches 0, you run out of MP. Using healing items such as Ethers or
Mid
Ethers (anything of that sort that recovers MP will work), will recover
your MP. Your MP is only consumed in battle. Also, MP enables you to use
Fight: In battle, use this command to have your character use the weapon they
have equipped against the current enemy/boss you are fighting. Some
Techs section of the FAQ for a list of them all) with each character
in
the game. You start out with no techniques, but gradually work your up
useful, and the only way to win in the latter parts of the game. Techs
require Tech Points to learn, which are earned after every battle with
an enemy or a boss. Bosses give you more Tech Points, while enemies
give you less Tech Points. The Techs command appears in battle under
the Att command.
Items: In each battle, there will be items that you can use to heal your HP,
MP, or even heal status aliments inflicted on your group. You will
obtain these items throughout the game by just going through it, or by
buying them. See the Items section of this FAQ for a list of all the
items in this game. Also, the Items command appears in battle below
the
Techs command, you can use items to recover your HP/MP, and cure
status
aliments in battle just like you can on the menu screen (you can't
cure
outside of battle).
Power: Each of your party members have Power (well I sure hope so, everyone
has some form of power within them). Some characters are strong in
Power, some are not. Crono is strong in Power, Lucca is weak in Power,
is strong in Power, and Lucca and Marle are tied in Power. I won't
list
the base stats of the characters, however. The more Power you have,
the
more you hurt the enemies with physical attacks (e.g. using the Att
command). Also, there exists in this game Magic Power, which means the
more you have of that, the more powerful your magic attacks will be,
as
well as how much more potent your healing spells like *Cure will be.
Stamina: Each of your party members have Stamina. Some characters are strong
in Stamina, some are not. I won't list who is the strongest/weakest
in Stamina, as there's no need to. The more Stamina you have, the
is also in this game, which means the more you have of that, the
more
enemies cannot harm you with magic attacks (it's not called Magic
Hit: Hit is basically what makes your physical attacks hit enemies/bosses
more
often. Basically, the more Hit you have, the more you won't miss the
enemies/bosses in this game with physical attacks. This rule does not
apply to magic accuracy, however. Also, Hit not only effects if you miss
or hit the target, but on party members with ranged weapons (Lucca,
Marle
Equip a Hit Ring on Marle and her attack will also go up 6-7.
Magic Power: Magic Power, as I explained above, is what determines how much
your magic spells hurt, and it also determines how potent your
healing spells such as *Cure will be when you use them. The
higher Magic Power you have, the more your magic attacks will
hurt, and the more your healing spells will heal. Also, most of
much magic spells will hurt your group. For example, if you
have a Magic Defense of ** (** means you are maxed out on that
Speed: Speed is a stat that makes a party member be able to get a turn
faster.
The higher your Speed is, the more often you'll be able to get turns.
Evasion: Evasion enables you to avoid physical attacks (not magic attacks)
that are used against you in battle. The higher your Evasion, the
more you will be able to avoid the physical attacks of the enemies/
Money: Throughout the game, you'll gain money, which is used to buy items,
weapons, armor, and headgear (you cannot buy accessories). You can
also
sell your items off that you don't need for money, but sell wisely, as
which are powerful, some of which are not so powerful. You can sell
the weapons you don't need for money, but be careful not to sell the
ones you do need. Each character can use their own weapons, except
which are strong, some of which are not so strong. You can sell the
armors you don't need for money, but be careful not to sell the ones
which are strong, some of which are not so strong. You can sell the
headgears you don't need for money, but be careful not to sell the
some of which are useful, some of which are not so useful. You
can sell the accessories you don't need for money, but be
careful
not to sell the ones you do need. Each character can use
accessories.
of the game. This rule qualifies from the End of Time all the way
to
so he uses water magic. Robo doesn't use magic, but his laser
attacks cause Shadow damage, so you could consider him Shadow. Ayla
doesn't use magic either, so she also doesn't count. Finally, Magus
mind that not only your party members, but also enemies/bosses, are
elemental. I'll tell you now which elemental spells hurt the
enemies
attacks can be prevented a lot more if you wear armor that protects
against them, such as the Ruby Vest, which protects against fire
attacks), water hurts fire enemies, and shadow attacks hurt normal
against them.
Menu Screen: The menu screen is an essential part of the game. On the menu
check your status screen, all that good stuff. Below, I'll list
all the features the menu screen features, and what functions
they produce in the order that the menu screen on the game has
Party Member Screen: This screen is the very first thing you'll be brought to
when you pull up the menu screen. To tell that you are
at
Item Screen: This screen is located just east of the party member screen. By
pressing A after highlighting the icon for this screen (the icon
says "ITEM"), you will be able to use items that heal your
HP/MP,
and also be able to use Tabs and Shelters (Shelters are only
Technique Screen: This screen is located just east of the item screen. By
Tech Points you earn, the more techs you obtain with each
party member (see the Techs section of the FAQ for more
information on this).
list them here. The first thing you can change in this
just below the one where you can change the battle mode
Exchange Screen: This screen is the screen to the right of the Configuration
using the D-Pad to move the cursor. Once you've chosen who
Saving Screen: This screen is for saving your game (duh), and is the very
last
icon (the one with the pencil/paper). Highlight it, then press
game. Also, you can only save at save points, or when you are
on the overworld.
Experience Points: I forgot to mention this. When you are on the Party Member
Screen, you can also see how much experience points you've
take long at all for you to be able to level up, but you
Status Aliments: Throughout the game, your group will be inflicted with
them, etc.
Blind
Description: When you become blind, an X will appear over the party member
that it was inflicted upon's head. When you are blind, you
cannot
Description: When you become confused (it's called Chaos in this game), a
star
will appear over the party member that it was inflicted upon's
head. When you are confused, you will lose all control of that
party member, and that party member will also attack your other
party members with physical attacks (they never attack with you
that party member. Note that that only works if the enemy/boss
you are fighting hits you with a physical attack, not a magic
attack.
Poison
Description: When you become poisoned, a bubble will will appear over the
party member that it was inflicted upon's head. When you are
Sleep
Description: When you get put to sleep, no symbol appears above the
characters
head, but they just drop to the ground asleep. When your party
member that got put to sleep is asleep, you lose all control
over
Lock
Description: When you get locked, a ? appears over the party member that it
was inflicted upon's head. When you are locked, you cannot use
Save Points: Throughout the game, you'll come across these save points. They
least that's what they look like to me. These save points are
located only in dungeons. They are the only way you can save
your
game unless you are on the overworld, where you can save
anytime.
To save with a save point, step on one until you hear a sound.
When you do, bring up the menu and go to the Saving Screen.
There, you'll be able to save your game (you can save your game
all your HP/MP. Note also that you can press A after stepping on
the Save Point to bring up the menu where you can save your
game.
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| 7. Walkthrough |
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Note that since this file is so big, and I give too many precise directions,
I
would like for you to e-mail me with anything you might not like in the FAQ
(I
mean if I gave _too_ specific directions at times, which I have a bad habit
of
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First off, you'll have to select either Active or Wait for your battle
setting. Active means the enemies/bosses will attack even if you aren't
ready,
and Wait means they won't attack when it's your turn. After you choose, name
Crono, then watch the cutscene with the birds flying around and the fireworks
going off at the site of the Millenial Fair, which is held once every
thousand
years (hence the title "Millenial" Fair) in the village of Truce. After you
watch the cutscene, Crono's mom will wake up Crono, whom you'll play as after
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Once you gain control of Crono, head down the nearby stairs to the kitchen.
In
the kitchen, head south and approach Crono's mom; she'll say she forgot who
Crono's inventor friend was, then you'll get to name Lucca, who is obviously
the inventor friend. She'll also say that Lucca invited you to see her newest
invention at the fair. After the dialogue is over, you'll regain control of
Crono. When you regain control of Crono, talk to Crono's mom to receive 200G
as your allowance (dang, I wish I had that high of an allowance). Once you
get
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On the overworld, head over to the Mayor's Manor, which is located directly
to
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When you enter the manor, talk to all of the people to learn different about
the basics of the game (you should not need to know the basics of the game if
you read the Game Basics section of this guide, except maybe for battle
system
information, as I did not mention that). In the first room of the manor is a
chest to the northwest of the entrance of the room, which contains a Tonic,
so
be sure to open it. Once you get the Tonic in the first room, go upstairs to
the next room. In that room, talk to the people in here to learn more basics
about the game, if you haven't done so already. If you talk to the old man
with the glasses standing by the bed, he will teach you about techniques (you
have to say that you want his advice in order for him to teach you about
them). After he does so, talk to him again, and he'll give you a gift of 300G
to help you get started! When you get the 300G from the old man, open the
chest behind him to get 100 more G! After you do that, head downstairs back
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Here, head west and north to the huge forest you see there. This is Guardia
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Here, head north and east of the entrance of the forest and into a small area
with Hetake enemies. In that area, don't fight the Hetakes, but instead, look
in the northeast corner of the area and you should see a sparkling object.
When you see that, pick it up and you'll have yourself your first tab, which
is a Power Tab. I suggest using this tab on Crono, so do so if you like, but
you don't have to do if you don't want to, it's just my recommendation.
Anyway, after using the tab, or even if you don't use it, head back left and
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Back on the overworld again, head back to Crono's House, but don't enter it.
Instead, go north to the site of the fair where the fireworks were going off
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NOTE: There are several mini-games you can do here, so see the Mini-Games
When you arrive here, head north and talk to the old man in the weird hat and
in the blue clothes; this is Melchior, the swordsmith, who sells you weapons.
Buy the Iron Blade from Melchior (don't worry about the Lode Sword right now,
as it's way too expensive considering the amount of money you have, and you
would have to level up a lot in order to get 4000G, and it is also not worth
it to get it, as you acquire it soon anyway), then leave the shop and enter
it
again and sell off the Wooden Sword, since you no longer need it. After you
sell the Wooden Sword, equip the Iron Blade, then head to the tent directly
to
the left and buy the BronzeHelm and the Karate Gi from the shop, then equip
them after exiting the shop. Once they are equipped, enter the shop again and
sell off the Hide Cap and the Hide Tunic that you were previously equipped
with. After that, head southwest and to the next tent. Here, buy at least 10
Tonics. After you buy the Tonics, exit the shop and head north, and into the
next area of the square. In this area, you'll see a girl running around; run
up to her and you and she will be knocked down. She'll also lose her pendant,
but talk to her when you regain control before grabbing the pendant (you'll
see why later). After you grab the pendant, talk to the girl, then give it
back to her.
She'll then join you around the fair after you name her (this is Marle, by
the
way). When Marle joins you and you regain control, head south, and back to
the
previous area of the square. Once there, talk to Melchior again and he'll ask
you if you could talk Marle into selling her pendant; tell him no. Then, head
north and back into the area where you met Marle. Back in that area, head to
the west of the entrance of the area and then head down the stairs. You'll
see
an old man with his lunch on the table; do not eat it, just leave it. Also,
you will see a cat here too, so approach it and press A in front of it, then
head back up the stairs (the cat will be following you), and then head to the
east of the entrance of the area this time around, and head down the stairs
there. When you head down those stairs, head east and north and talk to the
little girl there. The cat happens to be her cat, who ran away. She'll thank
you for returning the cat to her, and Marle will say that you are sweet. Now,
head back to the first area of the square and talk to the girl sitting beside
the water just south of Melchior. She'll say that Lucca's invention ought to
be ready, and to make for the far side of the square. So, head north, and
into
In that area again, head north and attempt to go to the next area (I'm
talking
about the area with the stairs by the guy that runs the candy store). Marle
will stop you and say that she wants to get some candy. Don't move the D-Pad
AT ALL during the waiting process, even though you might be impatient. If you
do move, it'll work against you in a later event in the game. Anyway, whether
or not you move, after Marle gets the candy and you regain control, head
north
and up the stairs, into the next area. In this area, you'll see Taban
(Lucca's
father) announcing what the Telepod does. Also, you'll see some people here,
to Lucca, and she'll eventually move away, letting you try the Telepod. So,
when she moves, step into the left part of the Telepod where Lucca was
standing before she moved. Once you get in there, Taban and Lucca will give
the Telepod some power to make you teleport, and you'll teleport over to the
right pod once the power is given. After you emerge from the right pod, the
crowd will be amazed at how great that was. When you regain control, step out
of the right pod and talk to Marle, then after some talking, she'll try out
the Telepod as well. Instead of Marle being teleported to the right pod, her
pendant will react to the Telepod, and she'll get warped to another time
After some dialogue, you'll regain control of Crono. Once you regain control
of Crono, step into the left pod and pick up Marle's pendant. Then, Taban and
Lucca will give the Telepod some more power, then you'll be warped to where
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Once you get here, go slightly west like you're going out of the area, and
before you can get out, three Blue Imp enemies will ambush you and attack
you.
You have to fight this battle, by the way. To win, simply use the Fight
command over and over. Once you win, head west and into the next area. Here,
head north and go up the nearby ladder, then head west and cross the next
bridge. Then, you'll be attacked by two more Blue Imp enemies; you don't have
to defeat them if you don't want to, you can run, but I recommend doing it
for
the experience points, and plus on top of that, you'll learn Cyclone if you
win this battle. Anyway, whether or not you defeat the Blue Imps, after you
pass them, head west and open the chest to get a Tonic. Then, head east and
southeast, opening the next chest for a PowerGlove. I suggest you equip this
on Crono, since Speed doesn't matter all that much. After you get the
PowerGlove, whether or not you equip it, head west and south, going down the
next ladder you come across. Then, head east and defeat the two Blue Imp
enemies, as well as the Roly Rider enemy. After that, head east and south,
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On the overworld, head southwest, then head west and north past the Market
when you reach it after heading southwest, then you'll reach Guardia Forest
When you arrive here, head north and east of the entrance, just like you did
in the forest in 1000 A.D., and enter the small area there, but before you
can, you are attacked by one Green Imp and two Roly enemies, so defeat them,
then head into the small area there. Once there, check out the sparkling
object to the north (the south one activates enemies, so only go to that one
if you wish to fight enemies for experience points) to get another Power Tab.
I gave this one to Crono as well, but you don't have to use it yet if you do
not want to. From now on, I won't tell you who to give the tabs to, as it's
your choice anyway, not mine. Anyway, after you get the Power Tab, whether or
not you use it, head west, northeast, then west again and you'l be attacked
by three Roly enemies. Defeat them and head west and when you reach the next
bush, pay close attention and you will notice that it is moving; there is
actually a monster inside, so examine the bush to have the monster drop a
Shelter. Once you have the Shelter, head west and examine the next moving
bush
to fight two Roly Rider enemies (only examine the bush if you want experience
points, as this fight is not mandatory). Once you defeat them, or even if you
just skipped that fight, once you pass the bush, head west, northeast, and
then finally north where the brown sign is to exit the forest.
--------------------
Back on the overworld again, go north, save your game, and enter Guardia
Castle.
Guardia Castle - 600 A.D.
-------------------------
Here, the two guards you see when you come into the castle will not permit
you
entrance into the castle. That is, until Princess Nadia, or Marle, comes in
and demands it. Once the dialogue is over, you'll be let into the castle, and
you'll also regain control of Crono. Before we do anything, note that the
room
west and north of the entrance of the castle (go down the stairs after
heading
west and north to get into the room I'm talking about), is a room where you
can rest in bed for free to fully recover your HP/MP (rest by talking to the
girl with the purple hair). This room is known as the Knights quarters.
Anyway, when you enter the castle and regain control of Crono, head north and
go through the door, which leads into the throne room. When you reach the
throne room, talk to the Chancellor, then he'll leave and go into another
room. Don't follow him, but instead talk to the king and he'll talk for a
second, then you'll regain control. Once you regain control, head west and
north where the Chancellor went, then head down the stairs and into the next
room after going north. You'll now have to go through a series of small rooms
and go up the stairs in each one (note that one room contains a chest that
After going up the stairs, you'll arrive in a huge room (this is the room
where the Chancellor went). In this room, head east when you enter and talk
to
the Chancellor, only to have him tell you to get out of his face. Once you
talk to the Chancellor, go southeast, and then north through the door,
leading
to the next room. In this room, open the chest (be sure to open it from its
side, otherwise you can't open it) to get a BronzeMail. Equip that BronzeMail
on Crono immediately, then head southwest and north, then down the stairs and
exit this room. Then, head west and go down the series of stairs, and you'll
be back in the main room of the castle, which is the throne room. Back in the
throne room, head to the opposite side of where you are, as there is a room
on
that side, too (incase you don't get it, this room is to the east and north
of
the king).
When you reach the stairs leading to that room, go down them. Then, head up
the stairs into the next room. Then, in this room, open the chest to get a
Tonic. Once you get the Tonic, head up the stairs and into the next room. In
this room, go up the stairs into the next room, then in that room, go up the
stairs to reach a huge room (just like the one where the Chancellor went). In
this room, head south and talk to the guard, then he'll move. After that,
head
southwest and north past the guard, then enter the door and you'll see Marle
Talk to Marle, then she'll order the attendants to leave the room. When you
talk to her, she'll tell you to come nearer, so approach her as much as you
can, then she'll reveal herself as Marle, and say that everyone seems to call
her Leene. Eventually in the conversation, Marle will say that she feels like
she is being torn apart. After she says that, you'll regain control, so go up
to her and press A, then she'll tell Crono to help her, then she'll
disappear!
Once she disappears, you'll regain control again, so open the nearby chest
(open it from the side like you did the previous one) to get an Ether. Once
you get the Ether, head south and out of this room, then head east and north
and go down the stairs, back into the previous room. There, go down all of
the
stairs again, then you'll be back in the throne room. Once there, head south
and Lucca will come to you, and a lengthy bit of dialogue will take place,
where you'll learn that the real Queen Leene is missing, and that you must
rescue her, or Marle will simply disappear. Once the talking is over and you
regain control, head southwest, then south, go through the door there to exit
the throne room. Then, head south and exit the castle completely.
--------------------
Here again, head south and save your game again, then enter Guardia Forest
once again.
-------------------------
You should know by now how to exit/go through the forest, so exit it while
--------------------
Back on the overworld, head southeast and enter the nearby Truce Market.
-----------------------
Here, buy a Dart Gun for Lucca and equip it on her, then sell off the old Air
Gun that she was previously equipped with. After that, buy a BronzeHelm, then
--------------------
When you get back on the overworld again, head west, then north and use a
Shelter by the building there, then save your game and enter the Cathedral,
--------------------
When you get in here, you'll see four nuns in what appears to be a chapel of
some sort. Talk to them if you wish, but the one you need to talk to in orer
to progress further is the one that is alone and that is beside the organ.
When you talk to her, a sparkling object (not a tab) will appear on the
ground
just east of her, so examine it and Lucca will say that it is Guardia's royal
crest. Then, the nuns will approach you and each of them will transform into
Naga-ette enemies. Defeat them using Crono's Cyclone and by Lucca just using
the Att command (be sure to heal if necessary). Once you defeat the Naga-ette
enemies, another Naga-ette will come out of nowhere and hit Lucca. Then, a
frog comes from nowhere and kills the Naga-ette with his sword. Some dialogue
will then commence, where you'll be able to name Frog. Once you get Frog as a
party member, examine the organ that the nun was standing by to open a door
in
the northeast corner of the room, just to the east of the organ. When the
door
is revealed, enter it, into the actual dungeon area of the Cathedral. In this
area, head west and defeat the three Diablos enemies (you don't have to; most
battles here are optional, but I recommend it for the experience points/
money). Once they are defeated, open the two nearby chests for a Tonic and a
Revive.
Once you get those items, continue heading west, then go north through the
door when you reach the end of the path. After going through the door,
continue going north, then go up the stairs and enter the door to the next
room. In this room, open all three chests to get a Tonic, a MaidenSuit, and
an
Ether. Be sure that you equip the MaidenSuit on Lucca. Once you do, examine
the dresser to the left of the chests you just opened to get the Naga-ette
Bromide. Once you get the Bromide, three Hench enemies will come in and
attack
you, so dispose of them, then exit the room. Back in the previous room, head
east and all the way north as far as you can, and you'll come to a chest. In
the chest is a SteelSaber, so give that to Crono, then head west and then go
southwest and north across the spikes, then press the switch on the wall left
of the spikes to cause the spikes to go into the ground. When they go into
the
ground, enter the nearby door into the next room. In this room, examine the
sparkling object in the bucket to the left of the entrance to get yet another
Power Tab. Once you get the Power Tab, talk to the soldiers if you want, but
it is not necessary. Either way, exit the room after getting the tab.
Once you exit that room, go east and south, then go west and down the stairs
that you went up earlier, then after going down the stairs, head east and
take
out the next two Diablos enemies you come across. Then, continue east and
head
up the stairs at the end of the path, then take out the two Gnasher enemies.
Once they are defeated, go up the rest of the stairs, then enter the nearby
door (you don't have to go here, I'm just sending you here). In this room,
you
will see a Diablos, a Naga-ette, and a Hench. Don't fret; they don't attack
you, you can actually talk to them, so do so. After talking to all three of
the creatures in here, the Diablos will leave the room to go look at Magus's
statue before his shift. Once the Diablos leaves the room, do the same, and
follow him into the next room. In that room, you'll see the King of Guardia,
Queen Leene, and a soldier from Guardia (not really, these are fake, and are
actually enemies which you will have to fight soon). Talk to them if you
want,
but regardless if you do or if you don't, be sure to open the two chests in
this room to get 100G and an Ether. Once you open the chests, head east and
enter the next room (you'll notice that part of the wall is different; that's
In that room, you'll see some Diablos and some Naga-ettes singing hymns to
Magus's statue. Go north from the entrance of the room and approach Magus's
statue, then open the two chests to get a Speed Belt and a Defender. I
suggest
you give the Speed Belt to Crono, but that's just what I did. Also, I suggest
you give the Defender to Lucca. After equipping those two things, head south
and try and exit the room, but you'll be attacked by three Diablos enemies
and
two Naga-ette enemies. Once you kill them, then you can exit the room, so do
so. Back in the other room where the fake king and queen are, attempt to exit
the room and they'll transform into Gnasher enemies, so defeat those three
enemies, then you'll be free to leave the room, so do so. Back in the
previous
room of the cathedral, head west and southeast, then south and go down the
stairs. Then, go west and defeat the two Diablos enemies, then go north and
take out the two Gnasher and Diablo enemies that attack you. Once you take
them out, continue north and take out the two Gnashers that on are on the
stairs, then once they are out of the way, head up the stairs and enter the
nearby door into the next area. In this area, save your game at the nearby
Save Point, then go up the stairs and then head all the way west as far as
you
can and at the end of the path, you'll come to a chest, so open it to get a
Shelter.
Once you get the Shelter from the chest, head down the nearby stairs and
before you can even get down them, they'll fold over and slide your group
down
to the area below. When you reach the below area, don't press A if you
approach the Hench enemy, as that'll wake it up; only do it if you want the
experience points. Anyway, whether or not you wake up the Hench, head through
the door and then head north and take out the two Mad Bat enemies you come
across. Then, press the switch on the wall (you'll see it, trust me). Once
you
press the switch on the wall, two more Mad Bat enemies will come and attack
you, so defeat them, then go through the nearby door and into the next part
of
the area. In that area, go east and you'll be attacked by three Henches and a
Mad Bat, so defeat them, then continue east and open the two chests to get a
Tonic and a Heal. Once you open the chests, continue east and take out the
two
Mad Bat and the two Hench enemies you come across. Once they are defeated,
continue heading east, then at the end of the path, head south and enter the
door into the next area. In this area, defeat the two Diablos enemies and the
Mad Bat enemy, then press the switch on the wall and then go south and then
go
through the door at the end, then defeat the Mad Bat enemy and the Hench
enemy
that attack you. After that, go up the nearby stairs, then head west and then
go north and head through the door into the next part of the area.
In this area, you'll be attacked by three Hench enemies and the two Diablos
enemies, then once they are defeated, open the chest just east of the organ
in
this room to get an Iron Sword. When you get it, equip it on Frog right away,
then examine the organ to cause a door in the vicinity to open up. To get to
that door, head south and exit this room, then go east and south and head
down
the stairs, then go through the nearby door and into the next area. In that
area, go all the way north and into the next area. In that area, head west
and
then go north and enter the newly revealed door, which leads into the next
area. In this room, head north and approach one of the two Henches to start a
fight. Defeat those two Henches, then continue north and defeat the two Naga-
ette enemies. Then, continue north some more and then kill the two Henches
that are blocking the door leading to the boss. Once they are defeated, use a
Shelter/save your game at the Save Point, then enter the door the two Henches
were guarding. Inside, go north (you can move while the Chancellor is talking
to Queen Leene when you first enter the room) and then some dialogue will
commence as Queen Leene (the real one) steps back and the Chancellor (this is
the fake Chancellor) transforms into Yakra, the first boss of the game. Read
When Yakra is defeated, Queen Leene and Frog will talk for a minute, then you
will regain control. Once you regain control, open the left chest to free the
real Chancellor (if you don't open it, on your way out, he will automatically
get out anyway and then come with the queen and your group). After the real
Chancellor is freed, open the chest to the right to get a Mid Ether. Once you
obtain that, the Chancellor will talk to Leene for a second, so after that,
head south towards the exit of the room. Once there, talk to Leene, and your
group, as well as Leene and the real Chancellor, will arrive in Guardia
-------------------------
When you arrive here, some short dialogue will commence, then Frog will leave
the room as he has "disgraced" Queen Leene because of a fault of his that
endangered her. Anyway, after Frog leaves the room, head back to the room
where you found Marle when you first arrived in the castle before Lucca even
came. Once there, walk up to the sparkles that you see; when you do, Marle
will reappear. Once she does so, some dialogue will commence, as Crono and
Lucca learn her true identity as "Princess Nadia". When Marle asks you if you
would've known that she was Princess Nadia, that you wouldnt've walked with
her around the fair, tell her either choice, it does not matter which one you
choose (though if you tell her "Wrong!", she'll say that that is why she
likes
Crono). Once the dialogue is over and you regain control, exit the castle,
but
talk to Frog on the way out. After that, you can talk to the king and the
real
Queen Leene if you want, as well as every other person in the castle before
you exit it, though you don't have to. One more thing before you exit,
though;
I suggest you head just east of the entrance of the castle, then go north at
the end of the path. Then, go down the stairs and into the next room. In that
room, head southeast and then open the chest to get an Ether. Then, you can
--------------------
Back on the overworld, head south and then enter Guardia Forest once more.
-------------------------
Here, simply make your way through the forest while defeating the enemies
that
you come across. Though, before you exit the forest, I suggest that you fight
a few battles to let Marle learn some Techs (when she learns Aura, she'll
learn Aura Whirl, so I do suggest you get Aura; Aura Whirl will come in handy
later on).
--------------------
-----------------------
Once here, buy a BronzeHelm for Marle and Lucca, then equip them. Then, equip
Marle with a Karate Gi if you have one in your inventory. If you don't have
one, simply buy one then equip it on Marle. Once Marle is equipped, sell off
any old equipment that you don't need. Then, buy some more Tonics, as well as
some Shelters, and anything else you might want to buy (be sure that you
stock
--------------------
Once you arrive on the overworld yet again, head east and north, then save
-----------------------
Here, simply make your way out of the first area of the canyon (I'm sure you
know the way), defeating any enemies you come across. Once you get out of the
first area of the canyon, in the second area, Lucca, Marle, and Crono will
have a sort of lengthy discussion about what a "Gate" is. Once the discussion
is over, your group will go through the gate, and then they will arrive at
------------------------
When you arrive here, your group will talk for a minute, then Lucca will
leave
your group, as she has some work to do. Then, it's just you and Marle. Once
you regain control, head south into the next area, then head south into the
very first area of the square. There, head south and exit the square.
---------------------
On the overworld, head southwest and north, then enter Guardia Forest.
Here, simply go through the forest and defeat any enemies you come across.
---------------------
Save your game, then head north and enter Guardia Castle.
--------------------------
The moment you get in here, the Chancellor will accuse Crono of kidnapping
Marle. Then, some dialogue will continue to commence, and eventually, Crono
gets thrown into a court and has to stand trial for what he "supposedly" did
Millenial Fair earlier in the game? Well, if you did all I told you to do in
the Millenial Fair (see the first part of the walkthrough to make sure you
did
all of them), you'll be proven innocent by the jury. If you didn't do what I
said, however, you'll be deemed guilty by the jury. Either way, though, after
the trial, you'll be taken away and thrown in prison. Anyway, once the trial
tell the Chancellor that you started it. Then, later on in the trial, you'll
be asked if Marle's fortune at all tempted you; tell the Chancellor no each
time he asks you if it tempted you. Also, depending on what actions you did
in
the Millenial Fair, there will be witnesses that testify against you or that
testify in your favor. Either way, the events in the trial make no difference
whatsoever (except you can get an Ether in the jail cell if you were proved
Once you answer all of the questions in the trial, Marle and the king will
come in, then Crono will be taken away to a room with a Supervisor, with the
Chancellor, and a guard behind Crono. Eventually, Crono will be knocked out
by
a guard, then you'll awake as Crono in the prison shortly after that. Once
you
wake up as Crono in the jail cell, examine the pink bag to get an Ether (note
that the bag is only here if you were deemed innocent by the jury, and is not
here otherwise). Then, use the cup just east of that pink bag to fully
recover
your HP/MP. Once your HP/MP is fully recovered, save your game at the nearby
Save Point. Once that is done, just leave your game on for a few minutes
until
three days have passed (three days in game time, not real time). Or, if you
don't want to wait, simply approach the gate leading out of the cell three
times; doing this will cause the guard on the left to open the cell and knock
Crono against the wall. When he is knocked against the wall, the guard will
walk out of the cell but before he walks out, go behind him and press A to
knock him out. Once the guard is knocked out, Crono will leave the cell and
then you'll enter combat against the other guard in the room. NOTE: This FAQ
is assuming that you escaped from the prison, rather than waited three days,
Note that it if you chose to wait three days for the execution to begin, you
will be carried to a room with a guillotine where they are about to execute
Crono. Then, Lucca will knock the guards out and free Crono, then you'll have
Lucca in your party, rather than just Crono. If you do the method of escaping
the prison, Lucca won't join you until a bit, so it's your choice; choose
whichever method suits you best. If you want a walkthrough for the method
where you wait three days for the execution, see another FAQ. Anyway, after
escaping the prison, kill the other guard that attacks you. Then, once he is
killed, head east and exit the room. In this room, head up the stairs, then
head down the stairs to the east, and you'll be in an outside area. In this
outside area, head east and cross the beam, then when you reach a door, enter
it, into the next room. In this next room, head east and sneak behind the
guard and knock him out like you did the previous guard. Once the guard is
knocked out, press the switch on the wall behind him, then enter the newly
In this next room, open the four chests to get two Ethers, and two Mid
Tonics.
After opening the chests, leave this room. Back in the previous room, head
west and try and exit the room, and an Omnicrone will stop you, so defeat
him,
then exit the room, and you'll be back in the outside area, atop the beam.
Back in the outside area, head west across the beam, then when you reach the
door leading to the previously visited area of the castle, enter that door.
In this previously visited room, head west and up the stairs, then go north
and defeat the two Blue Shield enemies (if you are not sure how to beat them,
see the Enemies section of the FAQ). Once you defeat those enemies, head up
the stairs northeast of where the Blue Shields were, then you'll arrive in
another outside area. In this outside area, head east and make your way
across
the beam, but before you can cross all of it, you are attacked by two Guards,
so defeat them, then continue walking across the beam, then at the end of the
beam, enter the door into the next area. In this next area, go east and you
will see a guard; wait until he looks to the east, then when he does, quickly
Once he is knocked out, head east and then kill the next guard (he's guarding
the gate) or just knock him out; I suggest knocking him out, because you can
get a Mid Tonic from him by pressing A on him after knocking him out. Anyway,
whether or not you knock out the guard, after you pass him, press the switch
on the wall to open the gate. Once the gate is opened, enter the nearby room
and open the chest for a Mid Tonic. Once you open the chest, head east of the
chest and you'll see a person under a guillotine; go up to his face and press
A and then release him when you are given the choice whether or not you want
to release him. When you release the boy, he'll talk with you for a second
(his name is Fritz, by the way, just to let you know), then he'll leave the
castle. After you free Fritz, press the switch on the wall to the north of
the
guillotine; doing this will cause the gate to open up, so when it opens up,
enter the newly revealed room and once inside, open the chest to get a
BronzeMail. Once you get that, attempt to leave the room and you will be
attacked by the two skeletons on the ground, who'll come to life and become
enemies known as "Decedents". Defeat them, then leave the room. Back in the
previous room, grab the Mid Tonic in the chest and head south and exit.
Once you exit the room where Fritz was, head west and northwest, to the part
of this room that you haven't been to; at the end of the path after you go
northwest, you'll encounter another guard. Wait until he looks to the west
and
when he does so, quickly sneak up behind him and knock him out. This guard
does have a Mid Tonic, by the way. Whether you kill or knock out that guard,
be sure to head west and go up the stairs after you pass him. Once you go up
the stairs, you'll be in another outside area. So, head west across the beam,
then at the end of the beam, head west and enter the next room. In this room,
go up the nearby stairs, then head west and go down the next set of stairs.
Then, in this next room, press the nearby switch on the wall, then the gate
will open, so enter the small room there when the gate opens and inside, open
the chest you see to get a Shelter. After that is done, exit the small room,
then head east and exit this room via the way you came. Back in the previous
room, head up the nearby set of stairs, then head north and defeat the two
Blue Shield enemies (If you don't want to fight, you can simply walk, not
run,
up the middle space between the two shields to pass them. I forgot to tell
you this on the last two Blue Shields you encountered, but you can walk
Once you kill them or just pass them, head northwest of where the Blue
Shields
are/were, then head up the stairs there and enter the next room. In this
room,
head west, ignoring the first gate; instead, enter the open cell with a hole
in the wall (the switch is already pressed, so don't mess with it). In that
cell, enter the hole in the wall, and you'll be in an outside area. In this
outside area, head east and south, climbing down the wall onto the platform
below. On that platform, head west and then go south and climb the wall when
you reach the hole in between the two small platforms. Once you climb down
the
wall onto the next platform, head west, then south, and then finally east and
enter the hole in the wall there, into the next cell of the castle. In this
cell, open the nearby chest to get a Shelter. Then, head west and press A on
the hole to go down it. When you go down the hole, you'll drop into another
cell. In that cell, open the two chests to get 1500G, and a Lode Sword. Equip
that Lode Sword on Crono right after you get it, by the way. Once you equip
Crono with the Lode Sword, climb up the wall directly below where the hole
was
in the cell above you. Then, you'll arrive in the cell that has the hole in
it.
In that cell, head north and go through the hole in the wall. Outside again,
head west to the end of the platform, then head north at the end of the
platform, then head east and get onto the other platform. Once you are on
that
platform, climb the wall when you are on the middle of the platform
(basically, head up when you are below the space in between the two platforms
above you). Once you climb to where the two platforms are, head east and get
on the platform to the right. On that platform, head east and to the end of
the platform, then at the end of the platform, go north and then west and
climb the wall onto the next platform. Now, enter the nearby hole in the
wall,
and we'll be back in a previously visited area. Back in this cell, head south
out of the cell, then head east and head up the stairs, exiting this room.
Once you exit that room, head east and go up the stairs into the next area.
In
this next new area, head up the next set of stairs that you haven't headed up
yet. Then, in this room, head south and attempt to enter the room and two
Guard enemies will attack you. Kill them, then enter the door leading to the
next room. In this room, go north and the Supervisor will try and get more
guards to come, but Lucca quickly knocks him out with her gun.
Once Lucca knocks the Supervisor out, she joins you. Once Lucca joins you,
use
a Shelter at the Save Point, then save your game. Then, head examine the
unconscious Supervisor to get 5 Mid Tonics! Now, go north and then go down
the
stairs, into the next area. In this area, be sure to give the PowerGlove you
got in the beginning of the game in Truce Canyon to Crono, as he'll need all
the power he can get for the upcoming boss battle. After equipping that, head
west and walk across the beam and when you reach the middle of the beam,
Lucca
will ask what that was. After that, continue heading west and you'll
encounter
the Chancellor, who summons the Dragon Tank, the next boss of the game, to
fight you. Be sure you check the Bosses section for a strategy on defeating
the Dragon Tank. Once you defeat the Dragon Tank, Crono will destroy the
Dragon Tank completely with his sword. After the Dragon Tank is destroyed,
the
Chancellor and the other people with him act as a makeshift bridge for you (I
am sure they appreciate you walking on their backs). So, cross the human
bridge and west, into the next area. Here, head south and into the small room
that you are in. In there, open the chest to get a Shelter.
After that, head down the set of stairs that you haven't been down yet, into
the next area. In this area, go down the stairs to the left, into the next
area. Here, simply go down the next set of stairs to your left, into the next
area. In this area, head south and into the huge room there. The moment you
enter the room, the guards in the blue shirts will try and stop you. Once
Lucca gets done talking and you regain control, head south and then east
towards the entrance of the castle. Before you can get out of the castle,
more
guards will come and try and get you. Once the guards surround you, head east
and then Marle will tell them to stop it, and then some dialogue will take
place, as Marle leaves the castle with Crono and Lucca. After your group
--------------------------
Here, the guards will pursue your group and surround them; then, you will
gain
control of Crono again, so once you do, head east and into the next area of
the forest. In this area, more dialogue will commence, then you'll once again
regain control of Crono. When you do, approach the gate (be sure that you are
facing the gate, otherwise this won't work), then press A to enter the gate;
you'll then be warped to the future, which is all the way in the year 2300
A.D.
-----------------------
Once you arrive here, your group will talk for a second. Once they are done,
---------------------
On the overworld of 2300 A.D., head southwest to the dirt path, then when you
are on the dirt path, follow it southward to Trann Dome. Before you enter
----------------------
When you enter the Trann Dome, head to the extreme western corner of the
room.
There, go north and enter the pod-like thing there; this is the Enertron,
which fully recovers your HP/MP, but still leaves you hungry. After resting
in
the Enertron, talk to the very first guy you came across in here (after
heading down the first set of stairs, you encountered him). Then, tell him
that you have some money, and he'll let you buy some stuff.
Here, buy an Auto Gun for Lucca, then buy three Iron Suits and three Iron
Helms, then equip them on all three of your party members immediately after
buying them. Then, once you are equipped and ready to go, sell off any old
equipment that you don't need, then restock on any other items you might
need,
such as Shelters, Tonics, etc. After shopping, talk to anyone you may want to
talk to in here, then exit this dome when you are ready.
---------------------
Back on the overworld, head south and get on the dirt path. Follow the dirt
path to the north towards Bangor Dome. Don't enter Bangor Dome; instead head
east and north towards the ruins there. This is Lab 16, your next
destination,
------------------
Note that all the rats in here steal your Tonics if you run into them, so be
very careful not to bump into the rats. If you do bump into them, you won't
get into a battle with them, but as I said, they will steal your Tonics, so
just watch out for that, and be careful not to lose too many of them. Anyway,
once you enter Lab 16, head northeast and then past the rat. Then, continue
heading east and you'll eventually reach another rat. When you reach that
rat,
head north and try and not let him hit you, though that might be a bit hard,
if you just rush to get past him. After you head north (I meant head north
towards the chest), open the chest to get a Berserker (this will come in
handy
fairly shortly in the game). Once you get that, head southwest and south back
to the entrance of the lab, while avoiding the rats as best you can. Once you
reach the entrance again, head north and then east and fight two Octopods and
a Man Eater. Once you defeat them, head west and then go north and fight the
three Craters and the Man Eater. then once you beat them, head east and try
and avoid getting hit by the rat. Then, after you pass the rat, head east
some
more and then open the chest you come to for a Lode Sword. If you already got
the one that was in Guardia Castle, which you would've if you followed my
walkthrough for that particular part, you won't need the Lode Sword except
for
selling.
Anyway, after you get the Lode Sword, two Octopods and a Man Eater will
attack
you, so defeat them, then head east and north and pass the rat there. Once
you
pass the rat, head west and avoid the next rat as best you can. Then, once
you
pass that rat, open the nearby chest for a Lode Bow. Be sure that you give
this to Marle immediately, as her Bronze Bow really isn't that good of a
weapon, as you probably already know. Once you equip the Lode Bow, head south
away from the chest, then head west and defeat the two Octopods and the Man
Eater enemy you come across. Then, head west and north and take out the five
Crater enemies that you come across. Once they are defeated, head east and
pass the rat there so that you don't lose a Tonic, while heading into the
next
area of the lab. In this next area of the lab, head east and three Shadow
enemies will come off of the ruined car there and attack you. Note that these
enemies are weak against magic attacks only, so use Crono and Lucca's Dual
Tech Fire Whirl to dispose of them. Once the Shadow enemies are defeated,
head
south and west towards a chest containing an Ether. Once you get the Ether
from the chest, head east and take out the three Shadow enemies that attack
you. Once they are defeated, head east some more and take out the next three
Shadow enemies that attack you. Once you defeat them, head northeast and
north
Once you defeat the Mutant enemy, continue north and you'll be out of Lab 16.
Overworld - 2300 A.D.
---------------------
Back on the overworld of the future, follow the dirt path to the dome to the
southeast, which is Arris Dome. Save your game before entering this dome.
----------------------
When you arrive in the Arris Dome, head across the sets of stairs until you
come across an old man named Doan, who will talk to you and be very surprised
that your group was strong enough to beat up the monsters in Lab 16. Also,
the
people will be surprised also that you were able to cross the lab. After Doan
gets done talking, you'll regain control of Crono. When you regain control,
head north and then west and into the area with lots of people. In that area,
use the Enertron located to the west near a set of stairs, to fully recover
your HP/MP. Once you rest in the Enertron, head down the stairs to the west
only if you didn't buy any items in the Trann Dome, as the little girl behind
the counter after you go down the stairs only sells the same things you
bought
in the Trann Dome, so don't bother if you bought the Auto Gun and Iron Suits/
Anyway, whether or not you head down the stairs, head back into the crowd of
people after using the Enertron or after shopping (depending on which you
did), then when you are in that crowd, go south to the ladder that you see,
which leads you further into the Arris Dome. Before you can go down the
ladder, though Doan tries to stop you, but your group insists on going, and
then after the talking with Doan, you'll regain control, so head down the
ladder, and you'll be in a lower area of the Arris Dome. In this area, head
down the ladder, then when you get off the ladder, go down the nearby set of
stairs, then head west and northwest, then climb the nearby ladder into the
next room. In this room, go north from the entrance, then go east when the
beam splits. Go east until the beam goes north, then when it does so, head
north and then head east when the beam heads east. Then, head north when the
beam heads north, and keep heading north until you see a rat on the right
side
of the screen. Ignore it for now, as there's nothing you can do with it.
Anyway, when you reach the rat, head west of the rat, walking across the beam
When the beam moves north, walk north and across the beam, then walk to the
east when the moves to the east. Then, when the beam moves north, walk north
across it into the next room. In this room, you'll hear an alarm sound. Head
north and try and get into the next room to the north of you, and you'll be
attacked by the Guardian, the next boss of the game. He has two Bits with him
as well. Be sure to the read the Bosses section for help on defeating this
next boss in Chrono Trigger. Once you defeat the Guardian, go north and into
the next room. In this room, some dialogue will commence as Lucca says that
the reason the room smells bad is because the refrigeration seems to have
failed. Once the dialogue is over, you'll regain control. When you regain
control, open the chest in the room to get a Mid Ether. Then, examine the
dead
body of the guy against the wall, and you'll read a letter that tells you
that
the rat we saw earlier knows the secret of the Arris Dome. Once you read the
letter, head south and exit this room. Back in the previous room, head south
and back into the beam room. Back in the beam room, head south and Marle will
After she does, you'll regain control, so follow the rat around the beam maze
(be sure to hold B to run, and press A to catch it, just like Lucca told
you).
After you catch the rat, it'll say that it gives up, and then it'll tell you
the secret of the Arris Dome, then it'll run away. After the rat runs away
and
you regain control, head out of the beam maze via the south exit (not the
exit
that leads to the Guardian; the exit that was once an entrance to this room
earlier in the dome). When you exit the beam room, climb down the ladder,
then
head east past the first console, then when you reach the second console (the
one that is shining at the top like a tab does), face it, then hold L and R,
and press A to activate the console. When you activate the console, a
platform
will appear, thus enabling you to get into the next room, so get through the
door after the platform appears, and you'll be in the next room. In this
room,
go north and defeat the Bugger enemy and the two Rat enemies. Then, continue
north and open the chest you see for a Mid Ether. After that, head all the
way
south towards the entrance of the room. From there, head west and head up the
On the grated platform, head north until the grated platform comes to a halt;
when it does so, head down the stairs to the east, then take out the two Bug
enemies you come across. Once they are defeated, head south and take out the
next two Bug enemies that you encounter. After that, head east and go up the
next nearby set of stairs that you come across. Then, on the grated platform,
head north and then at the end of the grated platform, head west and go down
the nearby set of stairs, then head north and enter the door to the next
room.
In this room, head east and north and take out the nearby Proto 2 enemy that
you see. Once the Proto 2 is defeated, head east and go up the nearby set of
stairs, then head east some more and go down the next set of stairs there.
Now, go north and approach the upper Shadow enemy, and then it, as well as
the
Shadow enemy below you, will attack you, so defeat them, then continue north
and go up the stairs that you come across. Then, bump into the Rat enemy that
is running about to start a battle with three Rats and a Bugger. Defeat them,
then head west and go down the next set of stairs, then take out the nearby
Proto 2 enemy that you come across. Once that is done, head west and north
and
On the grated platform, go north and then head east when the grated platform
starts moving to the east. Once you head east, go down the stairs when you
encounter them, then after going down them, enter the door into the next
area.
In this area, go north and then some lengthy dialogue will commence, as you
learn a bit about Lavos, the being that is destroying the world, and that is
reponsible for the destruction in 2300 A.D. Near the end of the dialogue,
Lucca will ask you if you are willing to save the future from Lavos; tell her
going to save the future anyway. After the dialogue is over and you regain
control, head south and out of this room. Then, backtrack all the way back to
the room with the two consoles. Once there, head west and southeast, then go
north and then go up the ladder that you went down earlier to get into the
lower area of the Arris Dome, and when you go up the ladder, you'll be back
in
the rom with Doan and the others. Back in that room, some dialogue will
commence, as your group tells Doan and the others that the seeds they got
After the dialogue is done, exit the Arris Dome (note that you have to push
the guy near Doan that is blocking your path after the dialogue out of the
way
by going up to him and holding the D-Pad up, in order to get out of the area
---------------------
Back on the overworld, I suggest you go southeast, and to the Sewer Access
area there, because you can get some items, as well as a fairly good amount
of
experience points. If you wish to attempt the Sewer Access, go for it. This
FAQ assumes that you did (either way you'll have to eventually anyway).
Before
you enter though, save your game and use a Shelter if you need it.
------------------------
When you arrive in the Sewer Access, attempt to climb down the ladder that
you
are on, and before you can get all the way down, a weird looking bat with an
eye will go inform Sir Krawlie that there are bandits within the sewers
(supposedly his sewers). Anyway, once you gain control, head down the rest of
the ladder, then head southeast and then northeast and take out the two Egder
enemies and the Nereid enemy, then open the nearby chest to get 600G. After
that, head back to the ladder that you climbed down to get into the sewer.
Once there, head southwest of the ladder and then attempt to cross the small
bridge and you'll be attacked by some Nereid enemies; defeat them, then head
west and two frogs will start talking, then they'll run because they know
someone is coming. When they run, you'll regain control, so head across the
rest of the bridge, then head south and try and get into the next area, then
your group will say that this is a creepy place and stuff like that. Once
they
are done talking, you will regain control, so when you do, head south and
into
In this area, climb down the ladder, then head east and you'll see a cat;
ignore it, because if you examine the cat, it'll meow, thus activating three
Nereid enemies. Anyway, go past the cat, then follow the path until you come
across a can beside a trash can. When you come to the can and trash can,
leave
the can alone, because if you kick it into the trash can, it'll cause noise,
thus activating more enemies. So, go past the can and the trash can, then
continue following the path and you'll eventually come to some cheese (what
cheese is doing in the sewers is beyond me); ignore it, too. After you go
past
the cheese, continue following the path and you'll come to a Save Point;
ignore it, then head east and then go up the nearby ladder, into the next
area
of the sewer. In this area, go north and take out the nearby Egder enemies.
Then, head east when you see a gray wall just north of a huge black area. If
you headed east at the right spot, you will have went through the black area
south of the gray wall, then you'll have arrived in an area with a switch on
When you reach the switch on the wall, press A on it to deactivate it. Once
you deactive the switch, head west and go through the black area south of the
gray wall. When you do that, and are back on the other side, head north as
far
as you can, then head east and go across the black area there, then you reach
a piece of actual ground and not black, head east and south and go through
the
door, into the next part of the sewer. Here, the two frogs you saw earlier
will talk, then you'll regain control. Once you regain control, head east and
north and cross the bridge, then open up the nearby chest to get a Rage Band.
Equip it on whomever you wish (I strongly recommend Crono, or you can save it
for Robo, though I definitely recommend giving it Crono), then head east and
attempt to the cross the bridge, but before you can, some dialogue will take
place, as Sir Krawlie and that weird bat with the eye we saw earlier chat it
out. Once the dialogue is over, the bat runs and you'll fight Sir Krawlie. He
isn't really a boss by any means, but I've always considered him one, so read
the Bosses section if you need a strategy on defeating Sir Krawlie. Once he
is
Once you regain control, head south and then west, crossing the bridge that
you come across. Once you cross the bridge, head south and you'll encounter
two Egder enemies and two Nereid enemies, so defeat them, then continue south
and cross the next bridge that you come across. Once you cross that bridge,
go
south then all the way west, then when the path splits to the north, go north
and open the chest to get a Bolt Sword. Give this weapon to Crono
immediately!
Once Crono is equipped with the Bolt Sword, head south and west, then press
the nearby switch on the wall to activate the nearby bridge. Once the bridge
is activated, ignore the bridge, and instead head east, then head southeast
and then head north when you come to the bridge you passed by earlier (the
bridge where the long ladder is), and cross that bridge. Once you cross the
---------------------
In this new part of the overworld, head southeast and then go north and enter
Death Peak.
----------------------
When you arrive here, immediately go north while running, as if you stall too
long, the wind will gust very high and blow you off Death Peak, and back on
the overworld. Anyway, when you go north when you enter here, head east and
enter the small alcove where you see the sparkling object (it may be hard to
see because it's on a white surface, but it's visible, trust me). Once you
enter that alcove, quickly examine the sparkling object to get a Power Tab.
Once you get the Power Tab, the wind will blow you off Death Peak almost
immediately after. It's not like it matters, this place is useless to you for
---------------------
Back on the Overworld, head west and north and enter the Sewer Access again.
------------------------
Back in the Sewer Access, climb down the ladder, then head down the ladder,
then go south and cross the bridge. Then, head west and north and then
towards
the chest that contained the Bolt Sword. Then, head west and cross the
bridge,
then take out the two nearby Egder enemies you come across. After that, head
west and all the way north, then go west and across the bridge that you come
across (this bridge wasn't here earlier). Once you cross the bridge, head
west
and northeast and cross the next bridge. Then, after crossing that bridge, go
east and north and climb up the ladder that you see, and you'll exit the
Sewer
Access, and you'll be back on the Overworld where the Arris Dome is.
Overworld - 2300 A.D.
---------------------
Back on the Overworld, head west and then follow the dirt path to the north,
then enter Lab 32 at the end of the dirt path. Be sure to save before
entering, however.
------------------
When you get here, open the nearby chest to get a Mid Tonic. Then, head north
and then east and try and head east of the Jet Bike (basically, try and exit
this part of the lab). Then, four robots will try and attack you, but then a
guy named Johnny will stop them from attacking you. Then, he'll tell you to
race him to the other side of the lab on the Jet Bike. Note that this can be
a bit tough at first, so keep that in mind. Johnny will also ask you if you
know how to ride the Jet Bike or not, so tell him "Yes" if you do, and "No"
if
you don't. Either way, after you race Johnny one time (press the A button
when
you are facing the Jet Bike to start the race), if you lose, you will stay in
the first area of Lab 32. If you win, you'll be in the final area of Lab 32,
so in that area, head south to exit the lab. Also, I consider the Jet Bike
racing a mini-game, so see the Mini-Games section of this FAQ for that
information. Note also that after the first race with Johnny, you don't have
to race him again if you don't want to; you can exit the lab manually, but
this means you'll have to fight some enemies, so keep that in mind. Even if
you beat Johnny, I do suggest going through the lab manually so that you can
get the Race Log (this will be useful for a tab), as well as some experience
So, if you already exitted the lab if you beat Johnny, reenter it and then go
north and then west and into the next area (this FAQ will assume that you
beat
Johnny and that you are coming back into the lab to get the Race Log). In
this
area, head west and defeat the three Mutant enemies that you come across.
Now,
head west, passing the huge rock in the middle of the area. Then, after you
go
west, head southeast (go southeast when you see the chest), then you'll be
attacked by some Shadow enemies. Defeat them, then open up the nearby chest
to
get a Race Log. After that, head west, then northeast towards the big rock in
the center that we saw earlier. Once you reach the rock in the middle area,
head all the way east past the rock to exit this area of Lab 32. In this
final
---------------------
On the overworld, head southeast until you see two buildings; ignore the
first
one, then head southwest and north, and enter the Proto Dome, but be sure to
----------------------
When you arrive here, head north, then go west and go up the nearby set of
stairs. After that, head west and then take out the three Bugger enemies that
you come across. Then, head north and go up the stairs, then continue north
and defeat the four Bugger enemies that attack you. Once they are defeated,
go
north and enter the Enertron to fully recover your HP/MP. After that, head
to the northern part of the room, to a damaged robot on the ground nearby.
Approach the robot, then some dialogue will commence, as the scene switches
to
Lucca repairing the damaged robot. Once the robot is repaired, shortly after
that you'll be introduced to Robo, who is obviously your next party member.
Once you get Robo named, some more dialogue will commence, and eventually,
Robo will say that he is going to do you a favor by going to the Factory up
north to unlock the door leading to the gate out of the future, but someone
must stay behind. You can either choose to have Marle stay behind, or to have
Lucca stay behind. I recommend that you leave Marle behind, because Lucca and
Anyway, regardless of who you leave behind, after that, you'll regain
control,
---------------------
On the overworld again, head southeast, then head northwest, then finally
head
north and enter the Factory. Before you enter, though, I suggest saving your
game.
-------------------
Once you arrive in the Factory, go north and approach the screen. Then, press
A and Robo will override the security system 00, then an Acid enemy will drop
down from the ceiling and attack you. Defeat it, then head east and north up
the conveyor belt. Then, continue north until you can't go north any further.
At that point, you should be standing atop a green hole with a switch on the
wall. When you are in that position, press the switch on the wall, and the
green hole, which happens to be an elevator, will take you weto the lower
level
of the Factory. When you reach the lower level of the Factory, head south and
go down the nearby ladder. Then, head west and north, then go up the stairs,
and into the dark room. In the dark room, head north as far as you can, then
head east as far as you can, then press A to open up a chest that contains a
Mid Ether. Once you get that, head back west and south to exit this dark
room.
When you exit the dark room, head down the nearby ladder, then head south and
go down the nearby ladder. Once you go down that ladder, head all the way
west
and open up the chest you encounter to get a Robin Bow. Press Y to get to the
party selection screen, then put Marle in your party and equip that Robin Bow
on her. After Marle is equipped, press Y again, then put Lucca or Robo back
in
your group in place of Marle (whoever you took out, put back in).
Once that is done, head all the way east again, then go up the ladder. Now,
head east and south and go down the ladder there. Then, head southwest and
north, then enter the room there, and then the crane will take you to an area
on the conveyor belt where you'll fight a series of battles against enemies.
The enemies themselves are fairly easy to defeat, it's just that they come in
such large numbers, that it is hard to not have one party member die, or at
least become close to death. The key to winning this series of battles is to
use Dual Techs (perferably Fire Whirl, or Rocket Roll if you have it) or just
use the Att command while you strive to keep your HP high throughout the
battles. The enemies you'll fight are: For the first fight, a Proto 3. For
the
second fight, you'll fight a Proto 3, and two Debugger enemies. For the third
fight, you'll fight a Proto 3 and four Debugger enemies, so definitely watch
out here. After that battle, the series of battle is over, so take a sigh of
relief. Anyway, after the battles, you'll come off of the conveyor belt. But
instead of heading south into the next room, head north when the robots move
Once you are back on the conveyor belt, run to the east, then head south and
go down the stairs there where the chest is, and open it to get an Ether.
Now,
get back on the conveyor belt and just sit there and not move until the crane
takes you back into the area with the series of battles. Do the battles the
same way you did before, then after you do those battles, head south and into
the next room that I told you to ignore earlier. In this room, head east and
take out the four Bug enemies you come across. Then, climb up the nearby
ladder, then enter the door leading to the next room. In this next room, head
north then east when you come to a fork. After heading east, head northeast
and open the chest you encounter to get a Mid Tonic. Once you get the Mid
Tonic from the chest, head west, then go through the nearby door that you
see,
into the next area. In this area, press A on the screen to get the crane
control information. Once the screen turns off, two Proto 3 enemies will
start
wandering around the room, so dispose of them, then open the two chests in
the
right side of this room to get a Mid Ether and 400G. Once you open the two
chests, exit the room. Back in the previous room, head southwest and then
northwest and enter the nearby door into the next room.
In this room, head northwest and take out the two Proto 3 robots in the area.
Then, two Debugger enemies will drop down from the ceiling and attack you, so
defeat them, then open the two chests in the room to your left to get an
Ether
and a Shelter. Once you get those items, head south to exit this room. In
this
area that you come to, step south and a messsage will appear onscreen that'll
tell you how to operate the crane. After the message disappears, you'll hear
a
beep. After the beep, press X, then A to move one of the red tin cans in the
area out of your way and onto the conveyor belt. Once the first red tin can
is
out of the way, step north, then step south again and the message telling you
how to operate the crane will appear onscreen once agaShin. After the beep,
enter the next crane control code by pressing B, and then B again. This time,
the second red tin can will move out of your way and onto the conveyor belt.
Once the second red tin can is out of your way, head north and enter the room
where you fought the two Proto 3 and the two Debugger enemies. Back in that
room, head northeast and take out the two Proto 3 enemies in the middle of
the
room, then take out the two Debugger enemies that drop down from the ceiling.
Once the enemies in this room are taken care of, head east and south to exit
it. Back in the huge area of the Factory, head west and then head south and
After you climb down the ladder, head southwest, then all the way north and
enter the door into the next room. In this small room, open the nearby chest
to get a Bolt Sword (you'll already have this if you did the Sewer Access
already). If you didn't attempt the Sewer Access or even if you did, if you
missed this sword and don't have it, be sure to equip it on Crono right away!
Either way, after getting the Bolt Sword from the chest, approach the screen
and then hold L & R at the same time, then press A to activate the screen.
Once you activate the screen, you'll get some information of what the code is
that you need to input later on in the Factory. After the screen goes off, go
south and exit this room. Back in the huge area of the Factory, head all the
way east and then go north and up the ladder at the end of the path. After
you
go up the ladder, head east and southeast, then head north and go up the
ladder there. Once you go up the ladder, head north and stand atop the green
hole on the floor. Then, in that position, press the switch on the wall and
the elevator will carry you back up to the very top level of the Factory.
Back
in this previously visited area of the Factory, head south and get off the
elevator, then head west and defeat the three Debugger enemies that attack.
Once they are defeated, continue west and then go north onto the green hole
in
yourself to the lower level that you haven't been to yet. When you ride the
elevator down to the lower level, head and use a Shelter and save your game
at
the Save Point. After that, head west and north and go through the door, and
into the next room. In this room, head northeast and take out the Acid enemy
and the two Alkaline enemies that attack you. Once they are defeated, the
screen in the room will turn on, so approach it, then hold L & R and press A
to turn the screen off. Once the screen is turned off, the hatch in this room
will open in the southeast corner of the room (you'll see stairs after it
opens). Before you go down the stairs in the southeast corner of the room, be
sure to open up the chest in the room to get a Shelter. Once you get that, go
down the stairs to the south of you, and into the next area. In this area, go
down the ladder, then head west and defeat the Alkaline enemy that you come
across. After that, continue west and defeat the next Alkaline enemy that you
encounter. Once that enemy is taken care of, head west then south and through
the door, into another part of this large room. Here, head south and take out
the Acid enemy you come across, then continue south and and go through the
Now, head east and defeat the two Acid enemies and the Alkaline enemy that
drops down from the ceiling and once they are defeated, go through the door
into the next room. In this room, head northeast and open the chest to get a
Hammer Arm. Be sure that you equip this on Robo immediately! Once you equip
Robo with the Hammer Arm, head west and open the chest you come across to get
a Titan Vest. I personally suggest that you equip this on Lucca immediately.
After equipping Lucca, or whoever you equipped it on, head directly east and
go under the red lasers, then approach the nearby screen and press A on it to
turn it on. Once it is turned on, Robo will disable the lasers in the
Factory,
then three Alkaline enemies and two Acid enemies will drop down from the
ceiling and attack you. Defeat them, then head southwest and go down the
nearby ladder, into the next area. In this area, climb down the ladder, then
head east and then north and then head west when you see a chest, then open
it
to get a Plasma Gun. Give this gun to Lucca immediately! Once you equip Lucca
with the Plasma Gun, approach the screen and press A on it and you'll have to
input the code after the beep. This time, press X, A, B, then Y. After you
input the code, the door to the east will unlock, then you'll regain control.
Once you regain control, head southeast and north and enter the door there,
then head north and then press the switch on the tall object there. Once you
press the switch, you'll hear an alarm sound, then you'll eventually regain
control. When you regain control, head back south and go through the door you
went through a moment ago, then once you exit the door, you'll lose control
again and your group will attempt to escape the Factory. Your group will go
through the huge doors in this room, then you'll regain control. Once you
regain control, head southwest and north and go up the ladder, into a
previous
room. In this previously visited room, head up the ladder, then go east and
south and go through the door there. After that, head west and north and then
go through the door there. Then, equip Crono with the Berserker, meaning you
have to take off the Rage Band Accessory. Once Crono is equipped with the
Berserker, heal up your HP, and then continue north and go through the next
door you come across, and into a previously visited area. In this area, head
north some and some blue robots known as the R Series will start talking with
Robo about his mission, and they will tell him that he is malfunctioning. The
R Series will, eventually, after some somewhat lengthy dialogue, beat up Robo
After that, Lucca will get mad at the R Series, then you'll have to fight a
boss battle with them, so check the Bosses section to see how to beat the R
Series. Once you defeat the R Series robots, Lucca will get Robo and your
----------------------
Back in the Proto Dome, some dialogue will commence, as Lucca repairs Robo.
When Robo is repaired, your group will go through the door to the north that
was locked earlier, then they'll go through the gate and into the End of
Time.
End of Time
-----------
When you reach the End of Time, your group will wonder where they are, then
you'll regain control. When you regain control, head east and go down the
stairs there, then at the end of the stairs, go through the door and into the
next area of the End of Time. In this area, talk to the old man that is
sleeping under the lightpost. He'll then wake up, and explain to you about
the
End of Time. Sometime during the dialogue, you'll have to choose who you want
to leave behind. Choose whomever you wish, though I recommend leaving Robo
behind at this point, as you'll most likely need Marle for the upcoming part
of the game. Anyway, whoever you choose to leave behind (this FAQ will assume
that you left Robo behind), once you leave that person behind, head
northwest,
then try and go up the stairs, then the old man will call to you, so go back
to him, then talk to him again and he'll tell you not to be in a hurry, then
he'll tell you to check out the room behind him. Once you regain control, go
through the door behind the old man, and you'll be in a room with Spekkio,
the
master of war. Talk to Spekkio, then some dialogue will commence. Sometime
during the dialogue, he'll ask you if you think he looks strong or weak. Tell
After you tell him whatever choice you choose, the dialogue will continue to
commence, as Spekkio tells you about magic and about a magical kingdom that
existed a while back. Eventually, you'll regain control, so when you do, do
as
Spekkio said and walk or run along the walls of his room in a clockwise
fashion three times. Once you walk or run clockwise along the walls three
times, talk to Spekkio and he'll teach your group magic, then after that, he
will ask you if you want to try your magic out now that you have it. Tell him
yes, as Spekkio can give you Tech Points to help you learn Techs, so I
suggest
that you keep fighting him and build up quite a bit of Techs. Once you are
done learning techs with Spekkio, exit the room. Also, note that when you
beat
Spekkio, he'll reward you with different prizes depending on which form of
Spekkio you encounter. The higher your group's level is, the stronger a form
of Spekkio you'll encounter. See the FAQs section for the information on what
level you need to be to encounter the different forms of Spekkio, and use the
FAQs section of the FAQ to see what prizes he gives you, as well.
Anyway, once you exit the room, the old man will call to you again after you
go south a bit, so when he does, talk to him again, then he'll talk for a
minute, then you'll regain control. Once you regain control, head west and go
up the stairs. Then, stand on the rightmost pillar, then press A and select
"Yes", and you'll warp to Medina Village, in the year 1000 A.D.
--------------------------
When you arrive here, your group will come from the closet via a Gate. After
that, you'll regain control, so when you regain control, head southeast and
south and try and exit this house, then the Blue Imp lookalike will tell you
about a war that the Mystics had betweens humans 400 years ago. Once he is
done talking, you'll regain control, head south and exit the Residence.
---------------------
When you arrive on the overworld screen, head southeast and north and enter
the Medina Square if you want, though it's not necessary, because it serves
no
purpose whatsoever. Anyway, regardless if you enter it or not, head east and
------------------------
Here, go northwest and open the chest for a Mid Ether. After you open the
chest, since you can't do anything about that huge blue crystal-like thing to
the north until late in the game, head east and south from the chest to exit
this place.
---------------------
Now, head southwest back towards Medina Square. From there, head north and
-------------------------
Here, talk to the Mystics in here if you want. Also, be sure to examine the
sparkling object on the counter southwest of Ozzie VIII to get a Speed Tab.
After you get the Speed Tab, head west and northeast and go up the stairs,
into the next room of the house. In this room, talk to the lone Mystic if you
wish. Either way though, check out the sparkling object in here to the south
of the entrance to this room on the counter to get a Magic Tab. After you get
the Magic Tab, leave this room. Back in the first room of the Elder's House,
---------------------
Here, go south and towards Medina Square. From there, head all the way to the
southwest and enter the house there, which is Melchior's Hut, your next
destination.
--------------------------
In this house, talk to Melchior and tell him that you are interested in
buying
one of his weapons. Sell off your old equipment, then buy a Red Katana for
Crono, and buy a Titan Vest for Marle and Crono. Don't bother buying weapons
for Marle, Lucca, or Robo, as you already have them from the Factory. Anyway,
once you buy the Titan Vests, equip them, and also be sure to equip the Red
Katana on Crono immediately! After you are equipped, sell off your old stuff,
then buy any Tonics/Mid Tonics you might need, as well as any of the other
items that Melchior has. After you're done shopping here, try and exit this
place, then Melchior will talk to you for a second about how to get back to
Truce Village, then you'll regain control. When you regain control, exit this
place.
---------------------
Back on the overworld yet again, head east, northwest and north, then save
your game and enter the Heckran Cave, your next destination.
------------------------
NOTE: Only magic attacks harm the creatures within this cave. Every enemy in
Heckran Cave are only harmed with magic attacks, which are attacks such
as *Lightning. You can harm them with physical attacks, but those
physical attacks hurt VERY little damage, so it's pretty much not an
option.
Once you arrive here, two Hench enemies will attack you, so defeat them, then
head north and then go west when the path splits. Then, go northwest, then go
south and down the ladder. After that, head east and open the chest to get an
Ether. After that, go down the next ladder, then once you go down that
ladder,
head west and defeat the Jinn Bottle and the three Octoblush enemies that
come
and attack you. After that, head south and into the next area. In this area,
head south and go down the stairs, then go south some more and go down the
next set of stairs. Now, head south some more and you'll come across two
Tempurite enemies. Defeat them, then head southwest and south and enter the
next room. In this room, head south and go down the stairs there, then head
west and defeat the three Rolypoly enemies that attack you. Once they are
defeated, continue west, then go where the stairs are, and take out the three
Cave Bat enemies that attack you. Once they are defeated, head up the stairs,
then open the chest for a MagicScarf. I recommend giving this to Lucca or
Marle right away! Once you get the MagicScarf, go down the stairs, then go
east, then go north and up the stairs and enter the previously visited area
of
the cave.
In this area, head northwest and open the chest you come across to get a Mid
Ether. After that, head north and west to encounter four Tempurite enemies.
Defeat them, then go north and open the chest for an Ether. Once you open the
chest, head all the way south and then enter the next area. In this next new
area, head south to encounter four Rolypoly enemies. Defeat them, then head
west and then go north and up the stairs when you come to them. Once you go
up
the stairs, head west slightly and you'll come across three Cave Bat enemies,
so defeat them, then head west and north and into the next area. In this
area,
head north and then head west when you encounter a lone Jinn Bottle to enter
combat against that Jinn Bottle, as well as three Octoblush enemies. Once you
defeat them, head northeast and enter the next area. In this area, head down
the stairs and into the water. Then, head southeast and then north at the
path
split. Keep heading north until you come across some stairs. When you do, go
up those stairs, then after you go up the stairs, step on the nearby Save
Point, then use a Shelter and then save your game after that.
When you save your game, go east and then north and into the next area. In
this area, head north a slight bit and then the strongest monster in the
cave,
the Heckran (hence the name of the cave), will come and attack you. Read the
Bosses section for help on winning the fight against Heckran. Once you defeat
Heckran, some dialogue will commence and you'll regain control. Once you gain
control again, head north and east and then go up the stairs and then you'll
be asked if you wish to jump in the water or not. Choose to jump in, then you
---------------------
-------------------------
When you arrive in Lucca's House, head northeast and north and go through the
door there, into the next room. In this room, head north, then east and go up
the stairs into the next room. In this room, go north and then talk to Lara.
After that, Taban will come in and talk for a second to Lara, then he will
leave the room. Once he leaves the room, do the same. Once you leave that
room, go south and back into the very first room of the house. In that room,
talk to Taban who will give you a Taban Vest, which you should give to Lucca
immediately. Once you equip Lucca with the Taban Vest, exit the house by
---------------------
Back on the overworld, head east, northwest, and north, then go across the
bridge that you encounter. After that, head northeast and north and enter
Leene Square.
------------------------
Here, head north and into the next area of the square. In the second area of
the square, head all the way north and into the area where Lucca's Telepod
was
setup in the very beginning of the game. Once there, head north and press A
after you approach the gate, and you'll be warped back to the End of Time.
End of Time
-----------
Back in the End of Time, head north and stand atop the pillar of light that
warps you to Medina Village. Don't go to Medina Village, but instead, step on
the pillar of light just west of the pillar leading to Medina Village, then
press A on it and it'll ask you if you wish to warp to Truce Canyon; do so.
-----------------------
Here, head west and into the next area. In this area, go up the nearby
ladder,
then head northwest and cross the bridge. Then, you'll be attacked by two Imp
Ace enemies, so defeat them, then head southwest and then go south and go
down
the ladder. After that, head southeast, avoiding the enemies. Then, at the
end
--------------------
-----------------------
Here, simply sell of your old equipment that you don't need, and stock on any
items that you may need. Then, when you're done, leave this place.
--------------------
Back on the overworld again, head west, then all the way south and you'll
come
-----------------------
When you arrive here, talk to the knight in gold, and he'll ask you if the
food that they need has arrived from Guardia Castle yet. After you talk to
the
--------------------
-------------------------
Once you arrive here, simply make your way through the forest.
--------------------
Once you are on the overworld screen yet AGAIN, head north, then enter
Guardia
Castle, which you'll be in for a little more than two seconds this time.
Guardia Castle - 600 A.D.
-------------------------
Once you arrive here, the guards will stop you from entering at first, but
then they'll realize who it is and let you into the castle. Once you are able
to enter the castle, head east and then all the way north and go down the
stairs there, into the next room. In this room, head south and into the
actual
room. Once you enter the actual room, head west and southeast, and you'll see
three girls, followed by a chef. Talk to the chef, then he and one of the
girls will argue a bit, then you'll regain control. When you do, head west
and
north from the area with the girls and the chef, then head east and northeast
and go up the stairs into the previous room. Back in this room, head south
and
then west, towards the entrance of the castle. On your way to the entrance,
the chef will stop you and give you some Jerky for the people starving on
Zenan Bridge. He'll also give you a Power Tab. After that, he'll leave and go
back to the kitchen, then you'll regain control. When you regain control,
head
west and towards the entrance of the castle like you were originally going to
before the chef stopped you. When you reach the entrance of the castle, exit
it.
--------------------
Back on the overworld again, head south and enter Guardia Forest.
-------------------------
--------------------
Back on the overworld, head southwest, then all the way south towards Zenan
Bridge once again. Save your game before entering it this time, though, as
you
-----------------------
Back on Zenan Bridge, talk to the knight in gold and tell him that the Jerky
is for him and his men. He'll then say that the cook has saved them all, then
some Mystics will attack. After the dialogue ends, you'll regain control.
Once
you regain control, talk to the knight in gold again and tell him that you'll
help him in the battle. He'll give you a Gold Helm. Equip this on Crono
immediately! Once you equip Crono with the Gold Helm, head west and keep
going
until you encounter some skeletons. When you do, they will kill the Guardia
soldiers there, then after they are killed, Ozzie, Magus's general, will come