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This game design document outlines the key components for developing a new game, including the game title, project overview, story and setting, in-game actions, control interface, scoring, and asset list. It provides a template for describing the overall gameplay, look and feel, target audience, and visual elements like menus, rendering, and controls to guide the development team.

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febri hansyah
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© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
92 views

Tugas 1 (GDD)

This game design document outlines the key components for developing a new game, including the game title, project overview, story and setting, in-game actions, control interface, scoring, and asset list. It provides a template for describing the overall gameplay, look and feel, target audience, and visual elements like menus, rendering, and controls to guide the development team.

Uploaded by

febri hansyah
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Tugas 1 (GDD)

Febri dwi hansyah/FF


190254508417

1. GAME DESIGN DOCUMENT


game design document adalah kumpulan dokumen-dokumen yang digunakan game designer untuk pengembangan, mendeskripsikan, dan
gambaran umum gameplay secara detail. Serta menginformasikan gambaran keseluruhan game yang akan dibuat kepada tim pengembang.
Game design document berisi rancangan game yang akan dibuat, yang terdiri dari beberapa komponen pokok diantaranya Game Title, Project
Overview, Story dan Setting, In-Game Action, Control, Interface, Scoring dan Asset List.
GAME DESIGN DOCUMENT
(GDD)

Game Title Scoring dan Asset


List

In-Game Action Story dan Setting Control


Project Overview nterface

Game Overview, Game


Concept, Feature Set *Visual System:
(Main Menu, Fitur dalam Menus, Rendering
mode Challenge, Fitur System, Camera,
Mode, fitur menu), Genre, Lighting Models,
Target Audience, Game Control System, Help
Flow, Look and Feel. System.

*Gameplay: Game
Progression,
*Main Menu Screen: Options Mission/challenge Structure,
Screen (Game Options, Puzzle Structure, Objectives.
Cheats and Easter Eggs),
Story, Setting and *Movement: General
Character(Back story), Plot Movement
Elements (Game Progression, *Objects: Picking Up Objects,
License Considerations). Moving Objects.

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