Out Put Social Impact Design Tool Method Cards
Out Put Social Impact Design Tool Method Cards
Out Put Social Impact Design Tool Method Cards
You can determine the initial and secondary problems of the neighborhood with inhabitants by using ‘Tree Diagram’.
You can learn the thoughts of the inhabitants while discussing the future of the neighborhood by preparing ‘Prototype’s. You can also learn the opinions
of 3D models, sketches, schemes and role making models.
You can use the questions in the ‘Building, Street, Neighborhood’ cards.
At the same time an event called ‘I Love My Neighborhood because’ could be done with kids.
By using ‘Neighborhood Characteristics‘ method you can create a local character by collecting all similar attitudes and opinions of your interviewees in a
single archetype.
‘Mind Mapping’ can be used to clarify the discussion topics.
‘BEK Analysis’ puts forward the dynamics, differences, diversity, future issues and strategies of our cities.
‘Expectancy Matrix’ reveals the expectations of the affecting and the affected parties.
Public Disclosure Authorized
You can come up with creative ideas in your team via 'Brainstorming'.
You can use ‘Creative Workshop’ which brings different parties and designers together, shares experiences to find and develop ideas and produces
solutions in collaboration.
Method of 'How we...?' helps us to ask the right questions to transform the findings into design.
We can transform the findings coming out of research stage into scenarios in design stages via method of 'P.O.F.A.T' Problem - Obstacles - Finding -
Ambition - Theme.
'Prototype Testing Plan' helps to make a prototype plan in order to test project ideas.
You can use the ‘Learning Loop’ method in order to investigate the future contributions of an ongoing process.
By preparing ‘Critical Tasks Lists’ you can predetermine the feasibility of the goals according to time and budget limits, and use it as a coordination tool.
‘Experience Map’ can be used to evaluate the opinions of the participants after the process is done.
Adding (+) and Subtracting (-) is a way of summing up inhabitants’ problems, subtracting prior problems and developing common solutions with designers
and inhabitants. Method used in Street Workshop should contain three stages.
re Authorized
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5 REASON
WHY
WHAT IS IT?
Problem: My neighborhood is notsafe enough.
WHY SHOULD IT BE USED?
In the research of inhabitants' problems about life and space, asking ‘why’ question
1 Why your neighborhood is not safe?
We are afraid to go out late at night.
Asking 'why are these problems disturbing you' instead of 'what is disturbing you'
helps us to understand the source of the disturbance. 2 Why are you afraid of?
Incidents of theft increased and the number of the people
that we don't know in the neighborhood is increased.
Asking 5 questions of 'why?' in raw will depict the underlying reasons behind the
problems much better.
•Start your interview with questions that participants would not be abstaining from
answering.
•Keep your questions open and broad. Go beyond yes/no questions, and try to let the
participants explain whole story.
5 Why the municipality is not taking care of it?
They think the inhabitants would not use those places.
•You can understand the priorities by letting them visualize their answers through
sketches and schemes.
•It is important to convey life and spatial dynamics of inhabitants into designing stage.
Therefore, you should understand disturbances, deficiencies, wishes and expectations
of inhabitants.
•Take as many as photographs of the user experiences and the medium if you are in the
place with problem.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
5 REASON
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THE MOST OF THE NEIGHBORHOOD
During the activities you can analyze the neighborhood and the inhabitants in-depth by • THE MOST spoken topic
asking them the questions with ‘Most’. Specify Most’s by comparing the answers as
being replied back to your questions and group the topic titles. Categorize your • THE MOST interesting place
findings and consider them in the design stage.
• THE MOST interesting, oldest etc... inhabitant
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EXPERIENCE TOUR
HOW
WHAT IS IT? “I want to clarify my priorities by learning from first hand experiences.”
WHY SHOULD IT BE USED? What is the focus for What information is What works well? Additional notes
this tour? used? What's & remarks
missing?
Experience tour refers to gaining firsthand experience in the field in order to attain a
clearer perspective of a particular environment and a target group. In this way, a
framework of research is prepared and empathy is developed with the local people. What are the
The method card can be filled out either during the tour or later to remember the practices observed? What products are
details. Before the tour starts, the questions should be looked at in detail and what can being used?
be looked out for may be noted in advance. If more than one tour will be organized, What doesn't work
comparison of notes can be helpful to get inspirations and to reflect upon relevant well? What can be
subjects. improved?
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Reference: Inspired by “Design Council (2011) Service Council. In: Keeping Connected Design Challenge.” referred by Nesta. Online: https://www.hvcollege.com/documents/technology/ ServiceSafariActivity.pdf
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INTERVIEW GUIDE
HOW
WHAT IS IT? Interviews consist of, in general, 3 main processes:
WHY SHOULD IT BE USED? • Open Up: Warming-up questions help interviewee to feel more comfortable to talk about themselves.
For example; Household demographics: Who does what in the household?
• Go Broad: This helps to gain wider understanding of related issues. For example; Aspirations for the
future: How are things connected?
• Probe Deep: ‘What if’ questions help to get deeper understanding of challenges and to generate
future scenarios.
Interviews, even they are perceived as a method of easy way to speak to people, can be
more difficult to manage than many people think of. Especially when understanding a
person, learning an input data, recognizing the contingencies of what they say and
what they do can be quite hard for a researcher in terms of systematically analyzing the
input data and getting what they want in a most efficient way to learn from people they
Show Draw it Think Be
talk with. Therefore, the process requires a quite work of preparation in advance of the
interview and even a short interview may provide with large amount of information. me aloud specific
From that point of view, the use of the interview guide serves as a roadmap for
researchers as they want to reach information as easiest way as possible. Also, the
guide helps to conduct interviews in a more interactive way and to prepare game-plan
for interview.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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“I want to collect input from others in a conversation that uncovers their perspective.” INTERVIEW GUIDE
Reference: Inspired by “IDEO (2012) Develop an interview approach p58. In: Human Centered Design Toolkit.” referred by Nesta. Online: http:// www.hcdconnect.org/methods/interview-techniques
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STORY WORLD
HOW
WHAT IS IT?
WHY SHOULD IT BE USED? Profile Context Catchy Quotations
Connections Objects and Places
and relations
Qualitative data collected via observations and face-to-face interviews can provide Notes regarding
with quite amount of input. However, analyzing and documenting the data systemati-
cally is also very important and hard to proceed. The method of story world, in that
conspicuous topics
respect, aims to clarify what the relevant information are and how they can be
documented with regard to the research subject. It helps to create stories that are
easier to relate to people’s everyday life; thus creative processes can be maintained
and input can be translated into design solutions. This method is used for creative
workshops by collecting relevant data in advance and paving way for innovative
thinking. Worksheets are filled out before the workshop so that the profile relevant to Self
the research topic can be determined. Otherwise, they can also be used during the
workshop with the help of people related with the research topic so that they have a Perceptions Aspirations
chance to see their world from a different perspective. In this way, research subjects
and researchers think together in order to generate relevant solutions. This method
can succeed better as it’s used in collaboration with creative and active research
participants.
l
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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STORY WORLD
“I want to collect input from others to ensure my work is relevant to the people I’m working for.”
NAME
AGE
GENDER
FAMILY
LIVING CONTEXT
WORK
PLAY
Reference: Inspired by “Julier J., Kimbell L. (2012) Storyworld. p24. In: The Social Design Methods Menu.” referred by Nesta. http://www.lucykimbell.com/stuff/Fieldstudio_ SocialDesignMethodsMenu.pdf
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SILENT WALK
HOW
WHAT IS IT?
WHY SHOULD IT BE USED? What is the most prominent smell?
This method enables participants to focus on the most prominent smell, sound, view,
taste and feeling (heat, humidity, wind, touching on surfaces) and map them out. If
WALK
NT HOP
possible, photography and drawings or writings can also generate input data for the
mapping process.
KS
SILE
OR
W
• What is the most prominent smell?
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TREE DIAGRAM
HOW
WHAT IS IT? IMPACTS
SIDE EFFECTS
WHY SHOULD IT BE USED?
Tree diagrams helps understanding the priority issues and categorizing them
according to various degrees of importance. The input data collected from the
inhabitants can be categorized as that the main problem becomes the trunk, the
impacts and secondary issues become roots and branches.
MAIN PROBLEMS
INFORMATIONS
.
IMPACTS
SIDE EFFECTS
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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PROTOTYPE
HOW
WHAT IS IT?
WHY SHOULD IT BE USED? You can use thes methods to built prototype
l l
3-D Models: Cost-efficient materials, practical models to explain ideas to the users
Preparing prototypes enables sharing the solution based design ideas with the local
inhabitants. In this way, realistic and adoptable ideas can be generated. According to
their feedbacks, the most adequate solutions can be the focus. Role playing: Playing the role of users and experiencing
The reason behind creating prototype is that it helps testing ideas and solutions and
understanding them better. Also, it’s a cost-efficient and practical way of learning from Storyboard: Learning the experiences of users via drawing
the experiences of others.
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SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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BUILDING-STREET-NEIGHBORHOOD
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
Building
1.Floor area
2.Design principles of facades
3.User characteristics and daily life habits
4.Buildings responsive to climate
Street ADAPTIVE
BUILDING
VIVID
STREET
OUR
1.Street hierarchy BLOCK 1.Floor area NEIGHBORHOOD
BUILDING
STREET
NEIGHBORHOOD
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BUILDING-STREET-NEIGHBORHOOD
TOMORROW
Do higher buildings have
more qualities? Why?
TODAY
What are the characteris-
tics of building that you Do you prefer using common
live in? garden/backyard?
Terrace, storage...
What do you wonder the
Is there a shop in the first most? (elevator, balcony,
floor? What kind of shop is it? height, the main entrance of
apartment blocks)
How many?
Reference: Inspired by the “Gaziantep; Social Impact Design Process” prepared by Kentsel Strateji with
corporation of World Bank and Ministry of Enivormnet and Urbanization.
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BUILDING-STREET-NEIGHBORHOOD
VIVID STREET
COMPARISON
Can you compare your
building block with the
higher one?
TODAY
Why do you prefer this
street?
TOMORROW
If urban regeneration
proceeds, the streets will
be transformed into roads?
Then which street will you
prefer?
COMPARISON
What are the advantag-
es/disadvantages of wider
and ... streets?
Reference: Reference: Inspired by the “Gaziantep; Social Impact Design Process” prepared by Kentsel Strateji with
corporation of World Bank and Ministry of Enivormnet and Urbanization.
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BUILDING-STREET-NEIGHBORHOOD
OUR NEIGHBORHOOD
TOMORROW
How should be the new
neighborhood? Where do you
like to meet? What would you
like to do?
TODAY
Since how many years have
you leaved here? Can you
explain your neighborhood? How should public spaces
be like?
COMPARISON
How should the
transformation proceed?
Reference: Reference: Inspired by the “Gaziantep; Social Impact Design Process” prepared by Kentsel Strateji with
corporation of World Bank and Ministry of Enivormnet and Urbanization.
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“I LIKE MY NEIGHBORHOOD BECAUSE...”
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
The children who live in urban regeneration areas can comfortably explain their ideas
and feelings when interactive playing tools are integrated into research processes. In
this way, understanding their perspectives becomes easier. This method can be used
for a group of children who are 5-14 years old and the group can be 10-15 people in
total.
In the first part, children explain on the colorful paper boards what features they like
and dislike about their neighborhood. Using their usual playgrounds for the workshop
can help to express their feelings better. Children are asked to fill out the gaps of ‘I like
my neighborhood ...’ ‘I wish my neighborhood had ...’ with their own words.
In the second part, children are offered to choose participating either in the collective
painting ‘The Neighborhood I Dream Of’ or in the walking interview ‘The
Neighborhood from My Perspective’. Two groups are formed accordingly. The group
that chose walking interview is asked to walk with a camera while explaining their daily
experiences. The workshop area should be safe and isolated from traffic congestion.
Also permissions of using the area for workshop should be taken from the local
inhabitants and families in advance.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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PERSONAS
HOW
WHAT IS IT?
WHY SHOULD IT BE USED? Who am I? 3 reasons for me to be 3 reasons for me not to
ADD interested in you be interested in you
A PHOTOGRAPH 1. 1.
OR SKETCH OF IT
Personas are portraits of individuals who are fictional but realistic reference points to 2. 2.
ease the communication among a particular audience group. Instead of defining
particular characteristics of a group, personas are created to depict characteristics of Name of character:
similar groups that is to say their ‘archetypes’ are created. These fictional characters
3. 3.
help to focus on people rather than the abstract description of the group. Target audience:
While creating personas, it is suggested that common features of various people My interests My personality My skills My dreams My social circle
should be clearly defined and stayed focused but some other features should be left
out. Creating one than one persona which represents various features of the group
can be helpful to create a clear focus.
This method requires dialogue among participants. For en effective interaction and
cooperation, the event should take one day.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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PERSONAS
I want to know the people I'm working with by visualizing their key characteristics.
Who am I? 3 reasons for me to be interested in you 3 reasons for me not to be interested in you
1. 1.
2. 2.
Name of character: 3. 3.
Target audience:
Reference: Inspired by “Business Design Toolkit (2010) Personas” referred by Nesta. Online: http://www.businessdesigntools.com/2011/12/personas/
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MIND MAPPING
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
CONSEPT CONSEPT
01 CONSEPT 03
Mind mapping is a technique for effective note taking and creative thinking. It helps to
clearly understand the research subject. 02
SUBJECT CONSEPT
2. The participants are asked to depict the important issues by drawing with
different colors.
04
CONSEPT
CONSEPT 06
3. One node should refer to one idea and the branches should narrow down from
the center to the outer space. 07 CONSEPT
05
4. With colorful pens, the relationship among concepts are highlighted, the most
important ones are signed
5. Via this method, the topics of discussion and priorities are determined.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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BEK ANALYSIS
HOW
WHAT IS IT?
WHY SHOULD IT BE USED? B Analysis
The Main Topics of Discussion:
Yesterday-Today-Tomorrow, Shared Values, Management of Diversity
Instead of using the analyses of SWOT or SMART in urban planning, BEK Analysis The first element of analysis provides an overlook for the future of cities and regions so that their dynamics,
helps to better understand the dynamics, diversity, differences, future concepts and differences and expectations are discovered and a strategic framework is established. B Analysis enables
strategies via participatory techniques. The questions of BEK Analysis are: forming a framework via yesterday-today-tomorrow time frames, understanding diversity and shared values in
order different groups to understand different expectations.
• Where we are?
• Where we want to get, with whom and how?
E:
The second element is E Analysis and it puts forward sustainable growth to be realized by ecology, economy
Ecology (Ekoloji), Economy (Ekonomi), Equality (Eşitlik), Empowerment and equality in order to lead to empowerment, acquisition and integration.
(Etkinleştirme), Acquisition (Edinim), Integration (Entegrasyon)
The third element is K Analysis and it manifests a strategic framework so as to anticipate the future of cities
through the connections of culture-people-value and between character and structure. Also, it helps to focus
on negotiation, cooperation and power in order to create strategic relations among them.
Reference: Inspired by The Road Maps and Vision Plans prepared bt Kentsel Strateji
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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BEK
BEK ANALYSIS
CULTURAL BACKGROUND
Historical and cultural traces
ECOLOGYDiversity of nature CHARACTER
Inheritance of the neighborhood culture
Inheritance of the passersby Underground and overland Traces of street types from different time periods
The historical layers of civilizations Eco-tourism Rural identity
Multi-religiousness and tolerance Flora and fauna The Turkish War of Independence
The source of volcanic tuff Inter-climate transition Urban image and perception
PLENTITUDE
Thermal springs and agriculture
ECONOMY
Capacity Building Efforts
CONSERVATION
Vivid/lively tourism
Clean soil Expanding market Neighborhood
Domestic production Brand value Resource management
Logistic region Thermal energy Water management
Source of marble Sectoral innovation Controlled consumption
SKILLS Common action
EQUALITYEqual service supply CAPACITY
Employment opportunities
The war of independence Equal opportunity Young population
Cultural production Embracing the city/ Sense of belonging Qualified workforce
Water resource management Collective spaces Controlled utilization
Shared management Social Vitality Extensive market
VISION Cultural topography
EMPOWERMENT
Differences
DEVELOPMENT
Regional transportation hub
The geography of valley and water Visibility Competitiveness and quality
The geography of transition Shared values Expanding market
The breakpoint of history Entrepreneurship Education
The key of Anatolia Reconciliation and solidarity Rural development
GROWTH
Economic themes
ACQUISITION
Shared management
PARTICIPATION
Informing
The dynamism of youthfulness Shared project goals Awareness
Transfer of funds Public, private and civic partnership Social vitality
Meeting of the city and the rural Innovative sectors Active civil society
Rural development City image Embracing the city
EXPECTATION
Regional perspective
INTEGRATION
Urban-rural
STRUCTURE
Regional cooperation network
Common action Sectoral integration Thematic corridors
Sectoral Partnership Regional development Controlled urban development
Added value Economic value The transfer of added value
Quality of life Spatial integration
Reference: Inspired by The Road Maps and Vision Plans prepared bt Kentsel Strateji
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EXPECTANCY MATRIX
HOW
WHAT IS IT? Municipality Investor Leaseholders
Property
Owners NGOs
WHY SHOULD IT BE USED?
Municipality
Expectation
of
Municipality
After possible impacts are determined in the Research phase, the project’s affected
Investor
Expectation
and affecting parties should listen to various expectations that persons/groups
anticipate from others. For that purpose, the Expectancy Matrix is practiced. of Investor
Expectation
Leaseholders
The expectations of affecting and affected groups from other stakeholders should be
obtained via meetings, workshop or face-to-face interviews. of
Expectations can change as projects are preceded yet, still, determining different Leaseholders
expectations can increase the success of overall work.
Property
Expectation
Owners
of Property
Owners
Expectation
NGOs
of NGOs
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EXPECTANCY MATRIX
Expectation of Investor from Expectation of Investor from Expectation of Investor from Expectation of Investor from
Municipality Leaseholders Property Owners NGOs
Expectation
Investor
of Investor
from Municipality from Investor Expectation from Property Owners from NGOs
of
Leaseholders
of Property
Owners
Expectation of NGOs from Expectation of NGOs from Expectation of NGOs from Expectation of NGOs from
Municipality Investor Leaseholders Property Owners
Expectation
NGOs
of NGOs
HOW
WHAT IS IT?
•Instead of giving the answers with “but”, saying “yes, and” can be helpful for effective discussion. Develop
WHY SHOULD IT BE USED? further ideas upon others.
•During the brainstorming process, each idea is important and worth listening. For that reason, allow every
person to express her/his opinion.
The ideas can be generated via brainstorming by using the methods of::
•Explain your ideas by drawing. Simple charts and drawings might be more powerful than words sometimes.
Finding a Common Ground: Ideas are divided into various categories and
the most relevant ones are picked up. •During the brainstorming process, there are no bad ideas. You will have enough time to clarify ideas later.
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BRAINSTORMING
.
BEFORE
l STARTING... ATTENTION!
There are 8 rules you have to pay attention to before starting brainstorming.
Those rules are necessary to plan an effective and fun brainstorming interval. Consider these rules.
HOW
WHAT IS IT?
WHY SHOULD IT BE USED? 5 MINS 20 MINS
Introduce plan define focus area for everyone/smaller groupS
Creative Workshop which brings target audience of project, working partners and
other individuals and experts working on common ground, is a good opportunity for
communication and collaboration among actors. It is used on stages like coming up with 30 MINS 15 MINS
an idea, developing and realizing it. Experiences are shared and solutions are
considered all together. Those activities should be planned in a format that highlights engage and participate display interim progress
people coming from different backgrounds in order to see the benefits of these
activities most.
Duration, program, place, participants, skill set by all participants, working model
(small-big groups), necessary tools and materials, method of documenting results
should be decided in a goal-oriented way.
15 MINS 30 MINS
This tool has a structure which necessitates dialogue with colleagues. One day needs regroup and share interim build further
to be planned for interaction and collaboration.
outcomes
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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I want to generate new ideas by working together with people who
CREATIVE WORKSHOP
experience and solve problems.
5 MINS 20 MINS
introduce plan define focus area for everyone/smaller groups; i.e. introduce the “Character”
30 MINS 15 MINS
engage and participate; i.e. by creating a roadmap for each Character show how they can use your project display interim progress; i.e. put the results on the wall
15 MINS 30 MINS
regroup and share interim outcomes; i.e. share the roadmap, get feedback about the build further; i.e. think about the diagnosed opportunities
elements which could create value
Reference: Inspired by “Lovlie L.,Reason B.,Polaine A. (2013) Service Design: From Insight to Implementation. s60. Rosenfeld Media”
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HOW WE …?
HOW
WHAT IS IT? Choose 3 main categories among the list developed by the team. So, you can develop different questions and
later decide on which to focus among them.
WHY SHOULD IT BE USED? Think about those categories for a few minutes alone and focus on how it could be. How to solve the problem
in this category?
Share your ideas with each other, do brainstorming and information exchange until you come to the “How
we...?” question. This question will be your design slogan. The question should not be very broad or very
Categorize findings and dynamics of your research and determine topics for design limiting.
problem. You can regroup similar findings by writing them all on Post-it.
.
INTENTION
1 Then start giving titles for these groups. For example, categorize the clustered
findings like “open space questions”, “building capital”.
To make the time spent by kids and old people more qualified.
3 “How we...” a question is an important step to take your finding into design step. This question asks what kind of materials and modules can be used in designing playgrounds. It doesn’t
provide a wide perspective about the solution.
This question does not provide enough information or does not form a reference point. The questions
should contain a problem that your team would work on.
‘How can we design idle places in neighborhoods-borders and corners-in a more useful and qualified way
for old people and kids?’
AS IT SHOULD BE
This question is created in a right way. Because it shows the problem is about the idle places, and it leaves
enough space for your team to be creative. So, the solution doesn’t need to be created only about
playgrounds.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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HOW WE …?
.
How to develop the question of
HOW WE..? FINDINGS
l
1 Choose 3 main categories among the list developed by the team. So, you can
develop different questions and later decide on which to focus among them.
2 Think about those categories for a few minutes alone and focus on how it could
be. How to solve the problem in this category?
.
HOW WE..
3 Share your ideas with each other, do brainstorming and information exchange
until you come to the “How we...?” question. This question will be your design
slogan. The question should not be very broad or very limiting.
HOW
WHAT IS IT?
Problem: Our houses are very hot in summers, we can’t sit inside
WHY SHOULD IT BE USED?
Obstacle: Our buildings are low quality, there is no isolation
When you pass to design stage, you can transform your findings into scenarios, using
. Ambition: Having time with my neighbors
Problem – Obstacle – Finding – Ambition – Theme (P.O.F.A.T)
Theme: Common areas which consider climate characteristics and local customs
Scenarios made by different teams should be evaluated through brainstorming.
Every idea and opinion participation in the project would enrich the topic and
contribute to develop solution. You can find which solution is most suitable by grouping
them.
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PROTOTYPE TESTING PLAN
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
Idea Try Test Specify
It aims to make trials to develop an idea before investment is made in it, and to find an
efficient and applicable solution as a result of it. Prototype Testing Plan which provides
with testing tools aims to divide the trial process into stages and to structure them. It
helps to collect the feedbacks about the project in an organized way. Project is
developed in steps.
It is used in the first stage of the project to find new ideas and to empower it before the
last stage. Cheapness and simplicity of the prototype makes its reproduction easy.
Template paper could be used for prototype testing. It should be openly explained
which idea needs to be tested.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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I want to test & improve by collecting useful feedback
PROTOTYPE TESTING PLAN
on my work at different phases.
Hypothesis Quickly try out your idea tol judge whether it Test yourl idea again not to miss any details Make a list of alll the things that you need to
l
can work in real life. after having developed it further. make
l your idea real.
l
Specify the main idea/hypothesis that you want to test. You can foreshadow if the product or the project would work Build a new model of your idea. Since you have developed your List things like activities, resources, people and materials that
without any problem by creating a small model made of paper, idea further, you should now have more details and elements are necessary.
cardboard, toy or any material you see lying around. Consider in it to test and check whether they all work in synchroniza-
the idea met your target group. How will they know of it and tion. (See. Blueprint Technique) Investigate the deficiencies by
use it? (See. Experience Map) Lastly makes a story out of your telling your experience more detailed and in a story form.
experience and sees if you have not missed any point.
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STRATEGICAL AND TACTICAL FRAMEWORK
.
STRATEGIC FRAMEWORK TACTICAL FRAMEWORK
VALUE ORDER BALANCE SPINE RING NETWORK
STR 1; ZONING - STR 2; TRANSPORTATION STR 3; ECONOMY - TACT 1; 2 AXIS - TACT 2; 4 RINGS - TACT 3; 2 THEMATIC
INTEGRATION - ACCESSIBILITY ECOLOGY 4 FOCUSES 4 CONNECTIONS FOCUSES - 1 BRIDGE
Transforming attractive potential Easening Life and Transportation Creating thematic sub-centers Establishing differentiated Creating mixed density focuses Establishing connection systems
of center into opportunity by bringing together Urban Center which would be bridges between thematic axis and focuses and public space axis between Centers and
and Green Valley Center and Green Valley Neighborhoods
CENTER
GREEN
VALLEY
RISK ARAE
SUB-CENTER CENTER
GREEN
VALLEY
WHAT ? HOW ?
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
Collect stories
Learning loop is a tool investigating the future contribution of a project in process. So,
and insights
perspective from upper scale is received by dividing the desired impacts into stages of
repeating loops. Analysis card for this method was created after being inspired by
“Learning Plan” developed by IDEO in 2011. Working plan and stages are clarified by Priorities
Evaluate
the framework provided in this card. Methods, systems and processes which will be
results and feedback and
used by your organization are investigated in this looped composed of four
impacts solutions
components. Lessons are drawn from your organizations past experiences (positive
and negative) and a comprehensive research is done about its development potential.
There is no rigid starting or finishing point. It can be used to plan current or future
projects; things that need to be considered in next step are taken into account by using
information, stories and feedbacks gathered in every stage. Track
indicators
l and
progress
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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I want to develop a clear plan by improving upon what
LEARNING LOOP
I’ve done before.
Reference: Inspired by “IDEO (2011) Deliver: Create a learning plan, p145. In: IDEO, Human Centered Design Toolkit. Edition - 2. London: IDEO.” referred by Nesta. Online: http://www.ideo. com/work/human-centered-design-toolkit/
2 7
CRITICAL TASKS LIST
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
Activity Assigned to Budget Deadline Sign off
It is used to find out the applicability of the goals with defined time and budget. It
becomes more prominent in case of coordinating the project with other people is
needed. Since it makes the step by step following easier, focusing on the stage in
process gets easier by using this list. If there is an enormous workload or if its applica-
tion method cannot be decided, this template could be easily used. This tool used to
organize the first step leaves its place to other advanced project management tools in
further steps.
List the necessary activities, who are assigned to which task, how much budget is
allocated, when it is going to be submitted and the deadline of the project. Those could
be detailed if it becomes necessary. All these activities are followed systematically, and
interfered if there is any deviation from the plan.
This tool has a structure which necessitates dialogue with colleagues. One day needs
to be planned for interaction and collaboration.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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2 7
I want to sustain and implement by executing my plan
CRITICAL TASKS LIST
without overwhelmed.
Reference: Inspired by “Worksheet 4b: Critical Marketing Tasks. In: Creative Enterprise Toolkit” referred by Nesta (2009). Online: http://www.nesta.org.uk/publications/creativeenterprise-toolkit
2 8
EXPERIENCE MAP
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
Observations
Awareness Key Usage Outcome
Experience Map aims to produce data relying on people (benefitting, funding it) that
has a one-to-one experience with a product or project. This method finds out the
ways to empower the interaction by exploring when and for what reason individuals
interact with this product or project.
Learning
problems and opportunities; helps to represent an intensive data in a clear form.
Every template is filled about someone who will interact with the product. ‘Why’,
‘What’ and ‘How’ questions should be emphasized. After collecting most of people’s
motivations, repeating topics about expectations and experiences regarding the
product or the project are addressed again.
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2 8
I want to test & improve by creating an overview of
EXPERIENCE MAP
how I engage with my stakeholders.
Reference: Inspired by “Schneider J., Stickdorn M., (2010)The Customer Journey Canvas. In: This is Service Design Thinking. Amsterdam: BIS Publishers. Nesta (2011) Prototyping in Public Spaces” referred by Nesta. Online:
http://www.nesta.org.uk/publications/prototyping-public-services
2 9
NEGOTIATION MANAGEMENT
HOW
WHAT IS IT?
Expectations
WHY SHOULD IT BE USED? During the consensus stage ‘expectation from the other party’ and ‘expectation by the other party’ among the
sides which are made of municipality, investor, property owners, leaseholders and non-governmental organiza-
tions, should be brought up. An Expectancy Matrix should be filled up after the meetings.
Informing Adoption
During consensus, main goal of the stages about information, awareness, meeting, expectation, and uncertain-
The most important principle in consensus management is providing right, transpar-
ty is preparing a project to be adopted by different parties. Project principles and strategies prepared in
ent and on time data flow. Therefore, first general meetings and interviews should be
Design process should consider the realities and expectations coming to light in consensus building stage.
for informing. Informing is done via 15-30 minutes meetings with each property
owner or leaseholder. So that expectations and demands can be learnt.
Awareness-raising ‘Consensus Director’ should be objective and composed of people institutions embraced by all parties.
Awareness rising about common action, decision taking, building and life quality, Consensus director should run the 6B process entirely.
participation, legal rights etc. should be done in the second interviews done with the
people influenced by the project. ‘Expectancy Matrix’ , should be used to set relationship between expectations and realities after the
expectations of all parties are received, communized, prioritized.
l
‘Interviews’ ; should be done face-to-face or collectively, notes should be taken in next meeting and critical
Meeting meetings should be reported.
All the actors initially the groups directly influenced by the project and the ones
influencing the project should be brought together. ‘Investigations’ , should contain spatial, economic and social structures; results should be clear to understand.
-Property Owners-Municipality-Investor-Local Organizations
-Inhabitants (leaseholder- owner), ‘Local Leader’ should be selected among project affected people; if there is none of them, then a local leader
-Commercially Active Ones (shopkeeper-merchant-private sector) should be trained through capacity increasing program. Local leaders should set a bridge between public and
-Disadvantaged Groups project developers.
-Bureaucracy, investors, decision makers
SOCIAL IMPACT DESIGN TOOLKIT
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2 9
NEGOTIATION MANAGEMENT
FE
EC
AF
Te
d
WHY HOW
TO DO? TO DO?
T
im
AC
pAC
r
te
T
in
representatives Vision
Respondents Old/new life Strategic social plan
Transparency Urban integration Participation plan
Accuracy Disaster law
Risk Problems Needs
Program and project Expectations Capacity New inhabitants
development Social-cultural Relocated inhabitants
Informing values Staying inhabitants
Source: Kentsel Strateji
HOW
WHAT IS IT?
WHY SHOULD IT BE USED?
3= Suggesting Solutions
Determining principles to solve 5 problems by using design
In the last stage group representatives, designer and administrators from municipality
develop suggestions for 5 prior problems. Groups (inhabitants-designers, or kids,
youngsters, women, men) present their ideas. Suggestions are written on solution
board.
SOCIAL IMPACT DESIGN TOOLKIT
METHOD CARDS
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3 0
ADDING (+) and SUBTRACTING (-) METHOD
+ -=
Reference:The method is used in ‘Street Workshop’ activity held by Kentsel Strateji.