Carrom Game - Professional - Point Carrom

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Professional

 Each team or player is assigned a color and can only pocket that color of carrom men.
 Pocketing the queen must be followed by pocketing another coin on the same strike.
 The queen can only be pocketed if the player has already pocketed a carrom man but
has not yet pocketed the last carrom man of the player's color as a carrom man must be
pocketed to cover it.
 Once the queen is covered, whoever clears all their carrom men first wins the board.
 Queen and cover can be pocketed in the same turn, irrespective of the order they enter
the pocket.
 The winner of a board collects one point for each of the opponent's carrom men left at
the finish and three points for the queen if covered by the winner (if covered by the loser,
no-one gets those points). No more points are collected for the queen after your score
reaches 21.
 A game consists of 25 points.
 When placing the striker on the board to shoot, it must touch both baselines, either
covering the end circle completely or not touching it at all. The striker may not touch the
diagonal arrow line.
 Shooting styles can vary between players, but all shots must involve flicking the striker
and not pushing it. While players may orient their bodies for aiming, they must remain
seated for the shot.
 Carrom men can be struck directly only if they are not touching the player's baseline or
situated behind the baseline. According to the new rule, if the carrom man is behind the
baseline, the player can directly hit the carrom man by the carrom striker unlike before
we have to strike the carrom men off any side of the carrom board or any other carrom
piece on the board but not directly.
 Sinking the striker incurs a penalty of one piece and a loss of turn. If a piece is pocketed
in the same shot as the striker that piece is also removed. These pieces are returned to
the board in the center circle. If the striker is sunk before any of a player's carrom men,
that player must later return a carrom man after sinking to make up for the deficit.
 If while the queen and a carrom man are sunk on the same shot, the queen is
considered covered regardless of the order that the pieces entered the pocket.
 If a piece jumps off the board, it is placed on the center spot. If pieces land on end or are
overlapping, they are left that way.
 If the center spot is partially covered when replacing the queen or a jumped piece, the
piece should cover as much red as possible. If totally covered, the piece is placed
opposite the next player behind the red spot.
 One can touch any coin, the player can touch their last piece directly before the queen,
No penalty is imposed.
 If a player sinks an opponent's piece, that player loses a turn. If a player sinks an
opponent's last carrom man, they lose the board and three points.
 If a player sinks their last piece before the queen, they lose the board, three points and
one point for each of their opponent's pieces left. [19]
 If the striker does not leave both lines, the player has another chance. After three tries
without leaving the lines the player loses their turn. [19]
 These rules are mostly played in the UK, Sri Lanka, and India.
Point
Point carrom is a variant that is popular with children or an odd number of players. Each player is
allowed to pocket carrom men of any colour.

 Carrom men of either colour are assigned 1 point each.


 The queen gives 50 points.
 The black gives 10 points.
 The white gives 20 points.
 To get queen points, one needs to put a carrom man of any colour in the same pocket
after the queen on the same or a subsequent strike in the same turn. If the player fails to
"cover" the queen in this fashion, the queen is put back in the center of the board.
 The first player to reach 25 points is declared the winner.
 If no player reaches 25 points, the player with the highest points is declared the winner.
If the scores are tied, a tie-breaker must be played. Players who are tied select a color
and are only allowed to pocket carrom men of the other color on the rebound.

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