Lady Aurelei Gavrayn: Ranger 1 Noble Half-Elf Chaotic Good

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Lady Aurelei is a half-elf noble who feels like an outcast. She hopes to one day escape her restrictive life and find her birth father.

Lady Aurelei was born illegitimately to a wealthy noble family. She faces discrimination and her step-father wants to arrange a marriage for her against her will.

Lady Aurelei's step-father wants to arrange a marriage for her. She hopes to escape the citadel before that happens with the help of her friend Remmy.

Ranger 1 Noble

Lady Aurelei Gavrayn CLASS & LEVEL BACKGROUND PLAYER NAME

Half-elf Chaotic good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 30 ft
Thoughtful, caring, and reserved—I spent a lot of time
by myself growing up, avoiding those who wouldn't
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
accept me because of my illegitimate birth. I am much
more comfortable out of the spotlight, at the edges.

+1 PERSONALITY TRAITS

Hit Point Maximum 11


● +3 Strength
DEXTERITY Freedom. Regardless of birth or status, everyone
● +5 Dexterity should get to choose their own fate and follow the

16 +1
+0
Constitution
Intelligence
CURRENT HIT POINTS
path they most desire. No one should be trapped.
IDEALS

+3 +2 Wisdom
My best friend, Remmy, has been by my side since
+0 Charisma
we were young. We look out for one another, no
CONSTITUTION SAVING THROWS matter what. One day, we'll leave these walls behind.

12
TEMPORARY HIT POINTS BONDS

+3 Acrobatics (Dex) Total SUCCESSES Naive of the world beyond the castle walls, I am not
+1 ● +4 Animal Handling (Wis)
1d10 FAILURES
as suspicious of others as safety might dictate, and I
have no idea how much things cost.
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +3 Athletics (Str)

10 +0
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Darkvision: You can see in dim light


Shortsword +5 1d6 + 3 piercing


+0 +4 Insight (Wis)
within 60 feet of you as if it were bright

+0 Intimidation (Cha) Shortsword (off) +5 1d6 piercing


light, and in darkness as if it were dim
WISDOM +0 Investigation (Int)
Longbow +5 1d8 + 3 piercing light. You can't discern color in
15
+2 Medicine (Wis)
+0 Nature (Int)
darkness, only shades of gray.
● +4 Perception (Wis)
In melee combat, Aurelei will likely
+2
+0 Performance (Cha) use her action to attack with her Fey Ancestry: You have advantage on
● +2 Persuasion (Cha) shortsword and her bonus action saving throws against being charmed,
CHARISMA
+0 Religion (Int) for an off-hand attack with her and magic can't put you to sleep.
10 +3 Sleight of Hand (Dex)
second shortsword. At range, she
+3 Favored enemy: dragons
+0
Stealth (Dex)
will use her longbow.
● +4 Survival (Wis) Advantage on Wisdom (survival)
SKILLS ATTACKS & SPELLCASTING
checks to track and Intelligence
checks to recall information about
14 PASSIVE WISDOM (PERCEPTION) them
CP leather armor
explorer's pack Natural Explorer: forest
quiver of 20 arrows You are particularly familiar with
SP
Languages: Common, Elvish,
Celestial, Draconic, Sylvan forests and are adept at traveling and
EP

signet ring and scroll of surviving in them. When you make an


Intelligence or Wisdom check related
Gaming proficiency: Three-Dragon GP 25 pedigree
to your favored terrain, your
Ante PP proficiency bonus is doubled if you are
using a skill that you're proficient in.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 5'4" 120
Lady Aurelei Gavrayn
AGE HEIGHT WEIGHT

Green, bright, flecks of gold pale, almost silver-white dark red, wavy and shiny
CHARACTER NAME EYES SKIN HAIR

Master Elias—beloved teacher NAME

Remmy Sullivan—best friend

Stormguard Bharmyr—martial
trainer and trusted ally

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Position of Privilege: Thanks to your noble birth, people are inclined to


Born a lovely, bastard daughter to the
second-wealthiest family of Amn, think the best of you. You are welcome in high society, and people assume
half-elven, half-human, Aurelei has spent you have the right to be wherever you are. The common folk make every
her childhood and adolescence an outcast effort to accommodate you and avoid your displeasure, and other people of
among the nobility. She still recognizes her
high birth treat you as a member of the same social sphere. You can
immense privilege, seeing how difficult life
has been for her best friend Remmy and secure an audience with a local noble if you need to.
his family. Though he is a few years
younger, he remains her most devoted
companion, especially as her mother has
withdrawn her affection more each year.
Her step-father has no qualms about
displaying the outright disgust he feels for
his wife's bastard, a constant reminder of
her once-wavering affection and infidelity.
Aurelei's position in the Citadel grew even ADDITIONAL FEATURES & TRAITS

more unbearable after her eighteenth


birthday, when the Duke's announced his
The Sign of Respite Amulet: worn always, this necklace is Aurelei's only
plans to utilize her for a financially
advantageous marriage. Though it
connection to her birth father. The elf gave it to her mother, Duchess Gavrayn,
remained unsaid, it soon became clear after the two were discovered, before he sailed away to his own lands. As he
that, as far as he was concerned, the handed it to her, he said that he hoped she would find her way to him again. A
crueler the suitor, the better. With few years after Aurelei's birth, the Duke and Duchess fully reconciled. Wishing
Remmy's help, Aurelei has narrowly to put the past utterly behind her, the duchess passed the necklace down to
avoided an attachment thus far, but her
time to attempt freedom is running short.
her daughter with the caveat that they would never speak of her actual father
The two will need to leave, and soon, again. Aurelei hopes that one day, she might escape the walls of Amn's Citadel
before the "exchange" takes place. and go in search of her father. She believes his amulet will show her the way.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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