Design Technologies in Landscape Architecture FINAL
Design Technologies in Landscape Architecture FINAL
Design Technologies in Landscape Architecture FINAL
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Grace Harrison.
Chapter 1 ? Materiality and Fabrication, taken from ?Landscape Architecture and Digital
Technologies?
In this chapter, Jillian Walliss and Heike Rahmann explore the increase, development
and challenges of digital fabrication techniques as part of the design and construction
processes. Shown through a range of project examples, from large-scale infrastructural
projects to a detailed focus on components and systems, this chapter highlights how
the use of these technologies within landscape architecture has resulted in greater
emphasis being placed on material-led creative and evolved designs.
Jillian Walliss is Senior Lecturer in Landscape Architecture at the University of
Melbourne, Australia.
Heike Rahmann is a landscape architect and Lecturer at RMIT University, Australia.
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1 Materiality and Fabrication
Chapter 1. Materiality and Fabrication
Economies of scale and limited budgets often limit the opportunities for bespoke
design in landscape architecture. Furniture, engineering infrastructure, paving and
lighting are frequently specified from design catalogues, rather than specifically
designed and constructed for a project. Advancements in digital fabrication and
construction processes however provide new opportunities for exploring materiality
and construction techniques, thereby broadening the scope of landscape design
practice to feature a stronger commitment to ?making?.
Digital fabrication describes the use of computer-controlled machines as tools to make
The following is excerpted parts or components during the construction process. Considered a ?sub-category?of
from Landscape Architecture Computer-Aided Design (CAD) and Computer-Aided Manufacturing (CAM), digital
and Digital Technologies: fabrication has been applied for over 50 years in engineering and industrial design in
Re-conceptualising design and
the manufacturing of products ranging from airplanes and cars to consumer goods.1
making by Jillian Walliss,
Heike Rahmann. © 2016 Within architecture, digital modelling techniques ? such as Computer Numerical
Taylor & Francis Group. All
Control (CNC) milling ? have been experimented with since the early 1970s. However, a
rights reserved.
more committed investment in new fabrication techniques became necessary as the
design of complex forms and surfaces began to challenge conventional construction
Learn more: techniques. Gehry Partners and Gehry Technologies have contributed significantly to
the advancement of digital fabrication. The design and construction of the Walt Disney
Concert Hall in 1989, conceived as the ?first comprehensive use of CAD/CAM?2 in
architecture, signalled an important step in the evolution of architectural
manufacturing and construction. As Branko Kolarevic explains as constructability
becomes a direct function of computability, the question is no longer whether a
particular form is buildable, but what new instruments of practice are needed to take
advantage of the opportunities opened up by the digital modes of production.3
With its intriguing complex curve structure, the Concert Hall project tested the limits of
materiality and constructability by working between digital and physical models
developed with CAD/CAM fabrication methods at various stages in the process.
Originally conceived as a stone building, these explorations included generating
full-scale physical prototypes of the exterior stone walls from digital templates and the
milling of the stone surface to test the curvilinear shapes and material breaking points.
When it was later decided to construct the building using metal, CAD/CAM processes
were employed to solve the sheet components. And in a further ground-breaking
development, contractors worked ?out of the same computer model without shop
drawings, fabricating their components directly from the computer model?.4
Architects now regularly explore a range of fabrication techniques as part of their
design and construction processes, with CNC cutting (2D fabrication) one of the most
commonly applied. Other techniques include subtraction fabrication where a volume of
material is removed from a solid using multi-axis milling, additive fabrication where a
material is developed through an incremental layering of material, and formative
fabrication where material is reshaped using mechanical forces such as heat and steam.
These new techniques are accompanied by a renewed interest in materiality,
uncovering new composite materials and working with familiar materials such as
concrete and wood in innovative ways, and exploring the mutability of materials where
properties change according to conditions. This extends into an investigation of
?biomimicry technology?where designers look to biological precedents for inspiration.5
This focus on materiality, fabrication and manufacturing processes has led to what
Kolarevic describes as a new emphasis on material-first design processes,
re-establishing architecture as a fundamentally material practice.6 This technology-
inspired direction states Kolarevic produces new architectural forms that are ?affecting
in novel ways our perceptions of surface, form, and space through carefully crafted
effects?.7
Fabrication techniques therefore offer landscape architecture far more than an efficient
construction process, fundamentally shifting concepts of design generation. Nick Dunn
observes that ?this process has facilitated a greater fluidity between design generation,
development, and fabrication, than traditional approaches which necessitated a more
cumulative, staged process?.8 Within a digital fabrication process, material testing and
prototyping assume an important part of the design process. Further, the ability to
make components or objects directly from digital design information, states Dunn, is a
major transformative moment for design disciplines,9 and is captured in the commonly
used term ?From File to Fabrication?.
This process is demonstrated in the manufacturing of the steel work for the Supertrees
featured in the Gardens by the Bay discussed in Chapter 3. The Supertrees were
fabricated by Singapore company TTJ Design and Engineering, who applied Tekla BIM
software in the development of the general drawings and the connections. The canopy
presented a particularly complex geometry (Figure 4.2a), requiring the detailing of
interlocking branches as a delicate network of steel tubes, enclosed by a stainless steel
cable for structural support. Working with the designers and BIM software (which
provided immediate updating of any changes), each tree took just 6 weeks to model,
with the engineers claiming that standard CAD modelling would have taken three
times longer.10 Once the general drawings were agreed upon, the software was used to
develop shop drawing, which indicated joint design and the position of steel bolts. The
fabrication factory worked to these shop drawings, along with 3D models that helped
the fabricators to visualise the structure. These structures were preassembled in the
factory to check and paint, before being sent to the site for their final assembly, as
shown in Figure 4.2b.
Characteristics of landscape architecture such as scale and unpredictable site
conditions can make it more challenging to engage with fabrication. For example the
flowing surfaces of LAAC?s Landhausplatz introduced in Chapter 1 were fabricated in
situ. The final geometry of the scheme could not be established until the removal of all
the existing paving from the site, which occurred late in the documentation process.11
Consequently the use of precast concrete would have extended the construction
schedule. Instead the smooth topographic surface was constructed from concrete
panels fabricated on site using a B7 concrete mix. A timber template set out with
surveyor precision, shown in Figure 4.3a and 4.3b, was used to define the precise
geometries. The surface was constructed over a layer of foam glass gravel which was
covered in a 15? 20 cm of quick-setting concrete which was then grooved and
polished.12 A mix of black, yellow and white granite chips was mixed into the concrete
to develop a more dynamic finish to the surface, as shown in Figure 4.3c.
Despite these challenges, there are many aspects of digital fabrication that are of
significant value to landscape architecture. This chapter explores this potential,
beginning with the construction of the large-scale infrastructural projects, such as the
Victorian Desalination Plant and Max Lab IV projects, introduced in Chapter 1. Both
schemes were conceived and designed using parametric models. As we will explain in
more detail, the construction phase can be considered a ?paperless process?with the
digital models offering the data necessary to directly inform the construction
machinery.
Stakeless grading
Effectively, the incorporation of satellite positioning and 3D digital models into
earthwork construction processes recasts the entire design and construction procedure
into a monumental example of ?file to fabrication?.Simple machine- controlled systems
provide small monitors to visually reference and navigate between existing and
proposed terrain, more advanced systems control the positioning of the blade via GPS
and robotic total stations located on-site. Increasingly important in large-scale
infrastructural and landscape projects with significant earthworks are GPS-directed
machines, which enable the machine operator to reference their location on the site
plan in real time while simultaneously controlling cut-and-fill volumes to the highest
level of accuracy.
Bulldozers used in the Desalination project were fully automated without the
assistance of grade foremen, meaning that no manual input was required to control the
blade?s position and machine location on-site. Simultaneously, the dozers recorded the
new profile, subsequently allowing the surveyor to check the proposed landform
against the existing profile without referring to 2D plans. Although 2D drawings were
initially produced by the engineers to check the design, the new technologies provided
a far more reliable control systems. Melvyn Leong from the engineering firm Thiess in
charge of constructing the Desalination project notes ?nobody looks at drawings
anymore?.15
The Max Lab IV project was constructed using similar technologies. Working with PEAB,
one of the leading construction and engineering companies in Scandinavia, enabled
Snøhetta to utilise the latest technology and to program their terrain data directly into
the bulldozers. The real-time GPS positioning also allowed the adoption of a more
effective in-situ construction process instead of temporarily storing excavated soil for
later application. Thus, cut-and-fill procedures occurred in one-move operations
meaning the waved landscape could be constructed simultaneously to the excavation
of the building foundation.
Due to this process, almost 60 per cent of landscape was completed only 4 months
after commencing the construction, allowing the design and construction team to
achieve the design within the tight time-frame. More importantly, this digital design
and construction practice proved to be the biggest cost-saver on the project, effectively
allowing the landscape architects to ?buy?acknowledgement from clients, who before
the project did not pay much attention to landscape values.
Strong competition and demands for ever increasing productivity drives further
developments in construction technology. In 2015, Japan?s largest manufacturer of
heavy construction equipment, Komatsu, announced its newest investment in
technology that will mark the next step towards fully automated construction
processes.16 Driven by Japan?s declining population, leading to labour and skill shortage
in the surveying and construction industries, Komatsu has started to reposition its
business focus from heavy to soft machinery, investing in new drone technology.
The drones will focus on site surveying using sensors and cameras to produce
high-precision 3D point cloud data, thereby shortening the surveying process from
multiple days to a few hours. This data can be overlayed with proposed terrain models
directly into the dozer?s computer. Ultimately, the drones should be able to control the
entire grading process including navigating blade position, profile checks and machine
movement, giving rise to unmanned construction machines. Komatsu predicts that the
first drones and fully automated dozers will be in use on construction sites for the
2020 Olympic Games in Tokyo.
Similar to the influence of fabrication technologies on the architectural profession,
these advancements in earthwork construction should expand both the client and the
landscape architect?s ambitions for the design potential of landform. While these
construction techniques are presently associated with large-scale infrastructural
projects, their future application will extend into smaller site works as technology
continues to become more affordable and accessible.
In the following discussion we move from large-scale landform to a more detailed
focus on the materiality and fabrication of landscape components and systems.
View Figure 4.4a and 4.4b; The Victorian Desalination Plant posed challenges to
coordinate the complex site and the construction process.
View Grading process and earth work construction for the MaxLab IV project;
Figure 4.5a - GPS controlled bulldozer
Figure 4.5b - Real-time control of profile levels
Figure 4.5c - During construction August 2011
Figure 4.5d - Completed landforms February 2012
Material behaviour
Landscape architects are increasingly interested in a ?material-first?design practice
where the consideration of material behaviour and fabrication techniques are given
more prominence at the beginning of design processes.17 Of particular interest is the
design of infrastructural components such as geo-textiles and geo-cells that control
runoff, sedimentation and erosion processes and have conventionally been associated
with engineering.
A focus on performance combined with parametric modelling and fabrication
technologies expands the scope of landscape architecture design to encompass the
materiality of surface, the fabrication of systems and the innovative uses of stone,
concrete and timber. As the following three examples will demonstrate, these design
processes emphasise the testing of material behaviour and performance through a mix
of physical and digital prototyping. They also highlight how fabrication technologies
alter the relationships between the designer and contractor and offer more efficient
manufacturing techniques that encourage customised approaches to design detailing.
Fabricating surface
In his 2013 seminar subject Surface FX, Brian Osborn interrogated the potential of
CAD/CAM techniques in the design and fabrication of landscape surfaces. The seminar,
which formed part of the Landscape Architecture program at the University of Virginia,
focused on ?the dynamic boundary between the ground and human inhabitation?as
expressed in erosion control systems, drainage structures, paving and retaining walls.
These surfaces state Osborn ?have the unique capacity to simultaneously influence
biologic process and sensory experience (effect + affect)?.18
Importantly, the seminar emphasises material behaviour rather than material
properties (with the later placing emphasis on questions of durability and strength).
Instead a focus on behaviour encourages the exploration of the ?tendencies of material?
in relationship to dynamic environmental conditions and processes including the
consideration of ?emergent happenings?such as transmission, erosion and failure.19
Chris Woods?s project LAG demonstrates how an exploration of material behaviour
considered against temperature fluctuation can inspire novel form making. Working
with concrete, Woods examined how the thermal mass of concrete responded to
temperature change, with these principles applied in the design and fabrication of a
concrete seat.
The design intent was not to produce a homogeneous condition but to instead
manipulate the thermal mass to create varied conditions through temperature.
Beginning with a solid form, Wood subtracted material to create ?a gradient of voided
space?.20 A one-third-scaled prototype was constructed using high performance ductal
concrete and CNC fabrication, as shown in Figure 4.6a. Testing in different conditions
recorded through thermal imaging highlighted temperature variance of up to 10
degrees.21 The final form was fabricated and features a ?slow?and ?fast?end. The fast
end responds quickly to changes in temperature, for instance warming quickly on a cool
morning, while the more substantial massing of the slow end maintains temperatures
for longer. In a further detail, the thermal coefficient of the thin concrete edge was
increased through the addition of metal aggregates.
View Figure 4.7a-b. The final form of the concrete seat incorporated knowledge gained
from testing the material behaviour of concrete and features a ?slow?and ?fast?end.
Osborn?s ongoing research project Tech Mat (Temporary Erosion Control Mat) builds on
the agendas of Surface FX to explore the potential of paper in controlling erosion on
sloping sites.22 Beginning with convex and concave shapes, Osborn explored how
these geometries influence processes of erosion and deposition over sloping sites. A
complex pattern comprising concave and convex forms proved valuable in producing a
series of small terraces that balanced and stabilised soil and water movement (Figure
4.8). These explorations provided the principles for a more refined form, which evolved
into a folded surface that could be flat-packed for ease of transportation and site
installation. Material testing of paper explored its ability to absorb water and to
support plant material while slowly degrading. Tech Mat prototypes were constructed
and tested on an 80 per cent slope with the results incorporated into a larger-scale
version, which further evolved through detailed consideration of suitable planting
materials (Figure 4.8d).
A final prototype emerged as ?a single, highly articulated surface, capable of modulating
a range of environmental effects over time?.23 The structural form of the paper-based
geo-textile interacts with the dynamic processes of erosion and deposition to produce
terrace structures, while the degradable qualities of the paper encourages the
embedded mineral additives and plant seeds to drop into the trapped soil. Over time
the plants will replace the eroding structural strength of the paper to stabilise the
slopes and slow water runoff, contributing, what Osborn hopes are ?aesthetically
satisfying forms and memorable places for human habitation?.24
This ?material first?design process produces an innovative response to erosion control
which is conventionally solved with minimal consideration of aesthetics, materiality or
ecology. Osborn?s focus on the materiality and performance of landscape surfaces is
equally shared by the design practice of PEG office of landscape + architecture who we
first introduced in Chapter 2. As we discussed previously, PEG are interested in the
manner in which pattern through geometric repetition or temporal re-occurrence can
register, guide and convey site processes.
PEG argue that the capacity of geometry to articulate site functions such as water flow
or plant growth make pattern a valuable strategy for extending engineering solutions
beyond conventional approaches.25
PEG has been exploring the potential of these concepts in the development of new
approaches for maintaining the extensive number of vacant sites (over 60,000) found
across Philadelphia. So far, a Neighbourhood Transformation initiative, which began in
2002 has cleaned over 3000 vacant lots. Adopting a ?greening?strategy?,this program
removes rubbish, regrades the sites, establishes lawn and trees and reinstates a picket
fence around the vacant site?s perimeter. PEG is interested in developing an alternative
approach which ?achieves the same aesthetics of care but provides more expressive
diversity with lower maintenance?.26
Similar to Osborn, PEG explores the potential of customising geo-textiles for
constructing new strategies of surface control. In a distinguishing feature, PEG?s design
response registers the relationship between organic and inorganic material on the
ground surface through the application of pattern which they argue is particularly
useful in working with the phenomena of vacancy.27
This philosophy informs their design concept for the Not Garden (and in a further
iteration Not Again) which offers a contemporary interpretation of the geometric
patterns of the historic knot garden. Working with parametric software and laser-cut
fabrication, a series of repetitive patterns shown in Figure 4.9a were cut from
geo-textile material. This material was then laid onto the regraded surface of the
vacant site. Over time, plants grow around the patterns, which as illustrated in Figure
4.9(d), remain legible. PEG has explored this approach with a variety of intricate
patterns and planting material ranging from turf to flowering drought tolerant ground
cover. As an alternative weed control measure, achieved with minimal maintenance, the
registering of the pattern on the lot?s surface contributes to an ?aesthetic of care?.28
These concepts are further employed in the project Edaphic Effects that focuses on
issues of water infiltration and the design potential of customised geo-cells. During
rain events over 16 billion gallons of raw sewerage currently flows into Philadelphia?s
rivers and streams. Encouraging on-site water infiltration and retention on the
extensive vacant sites forms an important strategy for addressing the issue. PEG?s
Incremental Infrastructure project, funded by a 2011 Boston Society of Architects
research grant uses ?customized substrates?and new configurations for geo-cells to
propose innovative responses to on-site storm water collection.29
Conventionally, geo-cells are geometrically uniform 3D structures filled with plants,
soils or gravel that are laid within surfaces to encourage water infiltration. PEG
maintained the infiltration characteristics of the cell, while developing alternative
shapes that accommodate a greater variety of pattern. These new patterns emerged
through parametric modelling shown in Figure 4.10(b), which allowed the designers to
explore existing and new water flows. Prototypes were then developed, using
petroleum-based plastics (commonly applied in the manufacturing of geo-cells) and
compostable corn-based plastics, which are currently limited to use in the packaging
industry.30 These customised geo-cells were then installed on-site to test their
effectiveness for drainage, as well as design effect.
The design and fabrication processes shared by Osborn and PEG reveal the expanded
scope for design and making in landscape architecture as it begins to explore the
potential of digital technologies and fabrication, while simultaneously interrogating
material behaviour, biologic process and sensory experience. In the following example
we introduce the design practice of Marco Poletto and Claudia Pasquero who are
directors of ecoLogicStudio. Their research-driven practice explores the relationship
between computational design and an urbanism inclusive of ecological systems, by
incorporating ecological processes into fabrication techniques and prototyping.
Fabricating systems
Aiming to ?embed technology into material organizations that become part of everyday
ecological practices?,31 ecoLogicStudio seek to intensify and cultivate biodiversity.
Drawing similarities with the research-driven design practice of landscape architect
and philosopher Gilles Clément, they state:
The formalization of the garden becomes for Clément a process of formalised
transmission of biological messages or, in our terms, of algorithmic coding;
algorithms are for the gardener machines for breeding biodiversity.32
Prototyping and fabrication are central to their practice. These models says Poletto are
not representational but instead operate as ?machines that compute occupations and
patterns within a non-homogeneous surface?.33 They help to ?solve spatial problems in
relationship to urban or environmental forces?,with feedback loops ?offering mechanism
of self-regulation?allowing an understanding of how systems evolve and change.34 This
design philosophy is evident in ecoLogicStudio?s explorations of algae.
Their interest in algae was triggered in 2006 by an encounter with a local botanist in
London?s Victoria Park where algae was slowly colonising the park?s ponds.35 This
formed a catalyst for ecoMachines, a prototype that interrogated the highly efficient
machine-like qualities of algae. Initial experiments modified architectural components
in order to host algae colonies. This ?choreo- graphing of biological systems?within the
prototypes highlighted new ?potentials for evolution and interaction, both within the
environment and with an excited public?.36 EcoLogicStudio has subsequently explored
hybridities of form and algae systems across a range of scales.
The Simrishamn Regional Algae farm (2011), commissioned by the local municipality
near the Swedish Baltic Sea, proposed a new economic? urban system for an ageing
population.37 The potential of algae as a source of renewable energy was used to draw
local farmers, residents and fisherman into a collaborative plan of action. This master
plan was conceived as a participatory interface, mixing top-down investment strategies
with bottom-up community involvement.38 Strategies outlined in Figure 4.11a include
filtering gardens, an underwater museum, high-tech algae farming infrastructure,
greenhouses and migrotowers. Architectural prototypes were conceived for different
sites. The Hanging Algae Garden offered an ?interactive public space of cultivation?
positioned between the Simrishamn Marine Centre, the Tourist Office and the port.
Comprising the seven most common algae species within the region, the public
contributed to the garden?s cultivation by blowing carbon dioxide into the
photo-bioreactor bags. Hand-held magnifying glasses allowed the visitor to observe
the micro and macro algae. The Hanging Algae Garden was presented as part of an
exhibition, featuring a floor map and tourist map documenting the regionally
distinctive algae, prototype speculations and an algae-based gourmet lunch finale.
EcoLogicStudio?s installation Hortis Paris (2013) exhibited at the EDF foundation, Paris
as part of the Alive Exhibition, featured a full-scale working model shown in Figure
4.12 of a ?man-made eco-system?.Working with flows of energy (light radiation) and
matter (biomass and carbon dioxide), the prototype showcased processes of
self-organisation and self-regulation. Visitors participated in the farming processes,
and were invited to influence the system?s growth through an air pump system within
the photo bioreactors which modified nutrient content (Figure 4.13). Embedded sensing
technologies provided data to a virtual interface accessible by smart phones,
encouraging participants across the globe to send tweets to ?nurture the virtual plots?.
EcoLogicStudio describe this interaction as ?a computer generated sedimentation
process?,with the visitors both physical and virtual conceived as cyber gardeners.39
Their most recent project Urban Algae Canopy shifts their algae explorations from
exhibition to urban structure. The canopy forms part of the Future Food District Project
curated by Carlo Ratti for the Expo Milano 2015.40 The development of the structure
shown in Figure 4.14 continues the themes of technology, biological systems and
interaction evident in earlier projects to present a ?bio-digital canopy integrating
micro-algal cultures and real-time digital cultivation protocols on a unique
architectural system?.41
Increased solar access influences algae growth, thereby altering the transparency of the
canopy. Similarly to the Hortis Paris installation, the visitor interacts with carbon dioxide
levels, further manipulating the shading and transparency of the canopy. Pasquero
comments: ?In this prototype the boundaries between the material, spatial and
technological dimensions have been carefully articulated to achieve efficiency,
resilience and beauty.?42 CNC welding technology creates flexibility within the
morphology of the canopy, allowing control over water behaviour and thereby creating
a further responsive relationship between water and algae. The canopy is envisaged to
produce up to 150kg of biomass daily (60 per cent of which are natural vegetal
proteins) while releasing oxygen equivalent to that produced by 4 hectares of forest.43
Poletto observes that many design projects that claim to be performative are actually
produced in a linear and predictable manner. Often, a computational approach leads to
an early separation of design from the forces and systems of the external world. In
contrast, their design processes rely on physical and digital prototypes, positioning
design within ?interrogative open models? that facilitate ?way of thinking about
behaviours?.44 The prototypes operate as material and system explorations that are not
necessarily scalable, instead requiring multiple processes to construct new hierarchies
and configurations reflective of different scales of interventions.
EcoLogicStudio highlight the contribution of the Valldaura Self-Sufficient Lab
(developed by the Institute for Advanced Architecture of Catalonia) in advancing the
application of technology guided by ecological principles. The research centre applies
knowledge gained from ecological processes and resource management to explore
self-sustainable design options that address the challenges of the twenty- first-century
city. A ?green fab lab?works with natural resources including minerals, earth and wood
in a combination of high technology and ancestral processes, a ?food lab?interrogates
food production processes encompassing growth, human consumption and waste
management including technologies for large-scale and small-scale production, while
the entire Valldaura development operates as a ?energy lab?ensuring efficient
management of power and water.45
We conclude our discussion of fabrication with a detailed exploration of the innovative
design and construction processes necessary in the realisation of the Diana, Princess of
Wales Memorial. Most landscape architects are familiar with the evocative clay model
that formed the starting point for Gustafson Porter?s winning scheme. Few are aware of
the innovative design and fabrication processes that allowed the hard granite ?necklace?
to be manufactured in just 26 weeks.
Introduction
This chapter starts by looking at the distinguishing features of software suitable for use
on a BIM project. BIM is not software, and there is no out-of-the box, one- size-fits all
BIM software solution; however, some specific software functionality is required to
meet BIM Level 2 standards. After looking at the technological requirements, some
criteria for selecting software are discussed. Questions to ask and issues to consider are
suggested, both within a practice and in discussions with software providers and
resellers, aiming to help IT managers and decision-makers identify packages that meet
The following is excerpted their strategic and business needs, from BIM authoring and design to cost management.
from BIM for Landscape by This decision-making process starts with a look at a practice?s strategic objectives, the
Landscape Institute. © 2016
requirements of BIM, and the common ground between them.
Taylor & Francis Group. All
rights reserved.
Gather
Gathering is the capture of information about a facility or landscape, which allows the
measurement and identification of objects and enables the management of the BIM
process. Software processes that can collate and interpret surveying data are one
example of the gathering functionality. For example, a project team that has gathered
information about a proposed development can do an early quantity take-off, enabling
cost management processes to begin sooner.
Generate
Generating refers to placing specific elements into a design, from plotting general
features such as topography to individual objects such as street furniture and planting
(Figure 16.1). This process includes defining objects and their position, as well as
specific details such as performance requirements. Objects are generated at a specific
Level of Detail and for a specific phase of the project; for example, the placement of
planting or hard works within the landscape.
Analyse
An exciting aspect of BIM analysis is the ability to predict an asset?s performance in use,
before construction actually begins. This can show how a design will be used or how it
will work within its environment in many ways; for example, water flow as run-off and
within piped runs, slope analysis, aspect analysis, hill shade analysis, Zones of Visual
Influence, sun and shade analysis, rainwater collection volumes, parking capacity, crowd
simulation or vehicle simulation. Understanding climatic factors and usage of the site
in the design stages helps ensure that designs are fit for purpose, although it is
important to remember that analysis offers likely scenarios not certainties. These types
of analysis can help the employer?s team and future users of the site to understand an
asset?s design better, and facilitates more useful feedback throughout the development
process. Analysis can also show whether a design is proceeding correctly, and identify
clashes within designs.
Communicate
The communication functionality of software in BIM projects means that every stake-
holder in a project who needs information can access it. Information exchange is
fundamental to BIM and facilitates many of its other functions. For instance, generating
visualisations, whether static, animated or interactive, provides a realistic
representation of the asset and enables the employer to assess or demonstrate its
intended use (Figure 16.2). Software can also generate images to display data visually.
Realise
Realisation refers to the physical creation of an asset and the various elements that
make up the whole. Software can provide the necessary information in the right format
to the correct standard to enable off-site fabrication or the on-site assembly of design
components or systems, for instance, as well as clash detection. It also allows
construction tasks to be streamlined, such as scheduling contractors?work on site for
the smoothest operation.
Specification software
Specification software works with authoring tools to provide information about the
installation and management of objects. As various materials and techniques are pro-
posed by designers and contractors, the specification can be used to check whether
these materials meet requirements. The provision of relevant information in digital
form to project managers and contractors for planning and managing workloads
improves oversight of a project, and ensures that the latest standards are implemented.
Specific software should be able to exchange information with other tools used in the
BIM workflow , with the capability to input design information and apply classification
to objects as required. It should also be able to communicate this classification
information to facilitate cost and therefore the classification of specifications required.
This information should then be communicable to other software packages such as
asset and facilities management packages, databases and spreadsheets.
Clash detection
Also known as clash avoidance, this is the process of examining different project teams?
models and identifying any overlaps or interfaces that require changes. When the
virtual model is correct, the likelihood of discovering that designs need amendment or
of costly mistakes being made in construction is greatly reduced ? one of the major
benefits of BIM.
A user can perform intra-software clash detection, importing another consult- ant?s
model into the same package with which it was created, and clash-detecting within
that software. Extra-software clash detection can be used when working between
different packages, using specific clash detection software. Manual clash detection is
essentially the norm, however. While software can semi-automate the process, clashes
still require identification and interpretation by an experienced professional inspecting
the interfaces of their work with that of other consultants. Clash detection activities
should be planned as part of the process of establishing the requirements of a BIM
project at every stage.
Reference
Kreider, R.G. and Messner, J.I. (2013) The uses of BIM: Classifying and selecting BIM uses.
University Park, PA: Pennsylvania State University.
3 Responsive Technologies
Chapter 3. Responsive Technologies
TECHNOLOGIES
The action of sensing, processing, and actuation is the product of several technologies
that create the ability to develop responsive feedback loops. The first stage, sensing,
has a multitude of technologies that can be deployed to create methods to input
information. Conceptually, sensing is a switch that detects its current position. While
new technologies continually create nascent methods of sensing, often it is the clever
re-purposing of existing systems that leads to new sensory modes. A quick overview of
sensing technologies highlights sensors for acceleration, acoustics, flow, viscosity,
density, motion, optical radiation, orientation, pressure, temperature, electromagnetics,
and chemical proportions. It is important to note that, within these categories, the
measurement may not be the phenomenon itself but instead an interpretation of the
phenomenon to measure another property. There are overlaps in the sensing
technologies that allow multiple phenomena to be sensed, depending on the method
of deployment.
Actuation is enabled through technologies that alter the physical environment,
manifesting itself through transformations. Technologies such as motors, servos, shape
memory alloys, and many more provide ways for designers to transform the physical
world. These technologies are used to render, regulate, control, and automate
environments. Recently within landscape management practices, sensing technologies
are used to monitor soil humidity. They are processed to actuate irrigation systems,
creating efficient and timely applications of water. This feedback allows homeowners
to have gardens, lawns, and landscapes that would otherwise be impossible in certain
climates. Putting water consumption issues aside, this is a fundamental change in the
way certain landscapes can live within non-native climates or highly disturbed
environments. In a similar manner, this method of landscape intelligence is
extrapolated through large-scale systems of irrigation that rely on the conveyance of
water to grow homogenous crops? managed through autonomous systems this
feedback loop is a simple relationship between a single biological need and a
constructed prosthetic that supports this need.
View Figure 02.03 Prototyping components, Bradley Cantrell, 2015.
PROTOTYPING
In the past decade, the availability of technological tools, access to software
development, and hardware prototyping marks one of the largest shifts to increase the
ability for designers to prototype and experiment with responsive technologies. This
can be seen in micro- controllers such as the Arduino or Raspberry Pi and the
integrated development environments that accompany them. Not only are these
development environments increasing in accessibility, they are also becoming directly
integrated into common modeling and drafting tools with plugins such as Firefly for
Grasshopper and Rhino.8 This direct connection creates links between sensing and
actuation with parametric modeling tools, going so far as to remove the necessity for
coding and replacing it with a visual scripting paradigm. This collapse in the barrier to
entry puts architects and landscape architects directly in control of the prototyping
process where they can begin to develop proofs of concept. Beyond accessibility to
tools is the proliferation of projects through open-source licensing, which allows each
successive designer to build upon previous work. Deconstructing another designer?s
project to understand their code, hardware solutions, and overall methodology is
invaluable and is an ever increasing source of common knowledge.
This ability to develop modes of interaction and deconstruct previous work creates an
atmosphere where design through hacking and prototyping thrives.
Hackers create the possibility of new things entering the world. Not always great
things, or even good things, but new things. In art, in science, in philosophy and
culture, in any production of knowledge where data can be gathered, where
information can be extracted from it, and where in that information new
possibilities for the world produced, there are hackers hacking the new out of the
old. While we create these new worlds, we do not possess them.9
Conceptually this ethos is important and promises a robust methodology of testing and
failure that is important to the progress of responsive technologies both in architecture
and landscape architecture.
In this spirit, Responsive Landscapes presents case studies intended to be viewed as
prototypes, tests, experiments, and ?hacks.?Experiments that lead us further into a
deeper discourse on the relationship between sensing, processing, and actuation and
how these developing methodologies are transforming our perception of the
environment.
The promise of our evolving supernatural facilities ? thanks to a myriad
imaginative prosthetic applications of digital technologies ? demands that creative
practitioners fully involve people in their development on both subjective and
objective levels, enabling them to make their own connections between what are
increasingly permeable cultural thresholds of perception and being. 10
The case studies are at once about the technologies used to create them while also
firmly framing our evolving view of a changing technological landscape? quickly
emerging both inside and outside fields of environmental design. A space that begs to
be richer, more diverse, and just through the design of not only culturally and socially
significant landscapes but also through their relationships to the world as a whole.
NOTES
1. Lucy Bullivant, Responsive Environments: Architecture, Art and Design, 14 (see chap. 1, n.
20)
2. Anne Galloway, ?Intimations of Everyday Life: Ubiquitous computing and the city,?
Cultural Studies 18, no. 2/3 (March/May 2004): 384.
3. Alexander Galloway, Protocol: How control exists after decentralization (Cambridge, MA:
MIT Press, 2004), 147.
4. Mckenzie Wark, ?Abstraction/class,?in The New Media Theory Reader, Eds. Robert
Hassan and Julian Thomas (New York: Open University Press, 2006), 213. Previously
published as ?Abstraction/clasee,?in A Hacker Manifesto (Cambridge, MA: Harvard
University Press, 2004).
5. Burke, ?Redefining Network Paradigms,?71 (see chap. 1, n. 37).
6. Dubberly, Haque, and Pangaro, ?ON MODELING: What is interaction?: are there
different types??69? 75 (see chap. 1, n. 16).
7. Ibid.
8. Rhinoceros 3d is a 3d modeling application, Grasshopper is a plugin for Rhinoceros
that provides a visual programming interface, Firefly is a plugin for Grasshopper that
provides direct connections to microcontrollers and external peripherals such as
webcams or the Microsoft Kinect.
9. McKenzie Wark, ?Abstraction/class,?212.
10. Lucy Bullivant, ?Alice in Technoland,?Architectural Design 77, no. 4 (2007): 13.
11. Levi R. Bryant, ?Onto-Cartography Author Q& A,?Speculative Realism Series, Ed. Graham
Harman, 2014.
http://euppublishing.com/userimages/ContentEditor/1396275575603/Onto-
Cartography? Author Q& A.pdf.
12. James C. Scott, Seeing Like a State: How Certain Schemes to Improve the Human
Condition Have Failed (New Haven, CT: Yale University Press, 1998).
13. Matthew Fuller and Usman Haque, ?Urban Versioning System 1.0,?in Situated
Technologies Pamphlets 2, Eds. Omar Khan, Trebor Scholz, and Mark Shepard (New York:
The Architectural League of New York, Spring 2008), 13.
14. John A. Howard and Colin W. Mitchell, Phytogeomorphology (New York: John Wiley &
Sons Inc, 1985).
15. Malcolm McCullough, Digital Ground: Architecture, Pervasive Computing, and
Environmental Knowing (Cambridge, MA: MIT Press, 2004).
Sensing Landscapes through
4 Perspectives
Chapter 4. Sensing Landscapes through Perspectives