CUDA C Programming Guide
CUDA C Programming Guide
Design Guide
Figure 11. The Driver API Is Backward but Not Forward Compatible .........................................101
1
The graphics qualifier comes from the fact that when the GPU was originally created, two decades ago, it was designed as a
specialized processor to accelerate graphics rendering. Driven by the insatiable market demand for real-time, high-definition,
3D graphics, it has evolved into a general processor used for many more workloads than just graphics rendering.
L3 Cache
L2 Cache
DRAM DRAM
CPU GPU
These abstractions provide fine-grained data parallelism and thread parallelism, nested within
coarse-grained data parallelism and task parallelism. They guide the programmer to partition
the problem into coarse sub-problems that can be solved independently in parallel by blocks
of threads, and each sub-problem into finer pieces that can be solved cooperatively in parallel
by all threads within the block.
This decomposition preserves language expressivity by allowing threads to cooperate when
solving each sub-problem, and at the same time enables automatic scalability. Indeed, each
block of threads can be scheduled on any of the available multiprocessors within a GPU, in
any order, concurrently or sequentially, so that a compiled CUDA program can execute on any
number of multiprocessors as illustrated by Figure 3, and only the runtime system needs to
know the physical multiprocessor count.
This scalable programming model allows the GPU architecture to span a wide market
range by simply scaling the number of multiprocessors and memory partitions: from the
high-performance enthusiast GeForce GPUs and professional Quadro and Tesla computing
products to a variety of inexpensive, mainstream GeForce GPUs (see CUDA-Enabled GPUs for
a list of all CUDA-enabled GPUs).
SM 0 SM 1 SM 0 SM 1 SM 2 SM 3
Block 4 Block 5
Block 6 Block 7
Note: A GPU is built around an array of Streaming Multiprocessors (SMs) (see Hardware
Implementation for more details). A multithreaded program is partitioned into blocks of
threads that execute independently from each other, so that a GPU with more multiprocessors
will automatically execute the program in less time than a GPU with fewer multiprocessors.
‣ Appendix C++ Language Extensions is a detailed description of all extensions to the C++
language.
‣ Appendix Cooperative Groups describes synchronization primitives for various groups of
CUDA threads.
‣ Appendix CUDA Dynamic Parallelism describes how to launch and synchronize one kernel
from another.
‣ Appendix Mathematical Functions lists the mathematical functions supported in CUDA.
‣ Appendix C++ Language Support lists the C++ features supported in device code.
‣ Appendix Texture Fetching gives more details on texture fetching
‣ Appendix Compute Capabilities gives the technical specifications of various devices, as
well as more architectural details.
‣ Appendix Driver API introduces the low-level driver API.
‣ Appendix CUDA Environment Variables lists all the CUDA environment variables.
‣ Appendix Unified Memory Programming introduces the Unified Memory programming
model.
This chapter introduces the main concepts behind the CUDA programming model by outlining
how they are exposed in C++. An extensive description of CUDA C++ is given in Programming
Interface.
Full code for the vector addition example used in this chapter and the next can be found in the
vectorAdd CUDA sample.
2.1. Kernels
CUDA C++ extends C++ by allowing the programmer to define C++ functions, called kernels,
that, when called, are executed N times in parallel by N different CUDA threads, as opposed to
only once like regular C++ functions.
A kernel is defined using the __global__ declaration specifier and the number of CUDA
threads that execute that kernel for a given kernel call is specified using a new <<<...>>>
execution configuration syntax (see C++ Language Extensions). Each thread that executes
the kernel is given a unique thread ID that is accessible within the kernel through built-in
variables.
As an illustration, the following sample code, using the built-in variable threadIdx, adds two
vectors A and B of size N and stores the result into vector C:
// Kernel definition
__global__ void VecAdd(float* A, float* B, float* C)
{
int i = threadIdx.x;
C[i] = A[i] + B[i];
}
int main()
{
...
// Kernel invocation with N threads
VecAdd<<<1, N>>>(A, B, C);
...
}
Here, each of the N threads that execute VecAdd() performs one pair-wise addition.
int main()
{
...
// Kernel invocation with one block of N * N * 1 threads
int numBlocks = 1;
dim3 threadsPerBlock(N, N);
MatAdd<<<numBlocks, threadsPerBlock>>>(A, B, C);
...
}
There is a limit to the number of threads per block, since all threads of a block are expected to
reside on the same processor core and must share the limited memory resources of that core.
On current GPUs, a thread block may contain up to 1024 threads.
However, a kernel can be executed by multiple equally-shaped thread blocks, so that the total
number of threads is equal to the number of threads per block times the number of blocks.
Blocks are organized into a one-dimensional, two-dimensional, or three-dimensional grid
of thread blocks as illustrated by Figure 4. The number of thread blocks in a grid is usually
dictated by the size of the data being processed, which typically exceeds the number of
processors in the system.
Block (1, 1)
The number of threads per block and the number of blocks per grid specified in the
<<<...>>> syntax can be of type int or dim3. Two-dimensional blocks or grids can be
specified as in the example above.
Each block within the grid can be identified by a one-dimensional, two-dimensional, or
three-dimensional unique index accessible within the kernel through the built-in blockIdx
variable. The dimension of the thread block is accessible within the kernel through the built-in
blockDim variable.
Extending the previous MatAdd() example to handle multiple blocks, the code becomes as
follows.
// Kernel definition
__global__ void MatAdd(float A[N][N], float B[N][N],
float C[N][N])
{
int i = blockIdx.x * blockDim.x + threadIdx.x;
int j = blockIdx.y * blockDim.y + threadIdx.y;
if (i < N && j < N)
C[i][j] = A[i][j] + B[i][j];
}
int main()
{
...
// Kernel invocation
dim3 threadsPerBlock(16, 16);
dim3 numBlocks(N / threadsPerBlock.x, N / threadsPerBlock.y);
MatAdd<<<numBlocks, threadsPerBlock>>>(A, B, C);
...
}
A thread block size of 16x16 (256 threads), although arbitrary in this case, is a common choice.
The grid is created with enough blocks to have one thread per matrix element as before. For
simplicity, this example assumes that the number of threads per grid in each dimension is
evenly divisible by the number of threads per block in that dimension, although that need not
be the case.
Thread blocks are required to execute independently: It must be possible to execute them
in any order, in parallel or in series. This independence requirement allows thread blocks to
be scheduled in any order across any number of cores as illustrated by Figure 3, enabling
programmers to write code that scales with the number of cores.
Threads within a block can cooperate by sharing data through some shared memory and by
synchronizing their execution to coordinate memory accesses. More precisely, one can specify
synchronization points in the kernel by calling the __syncthreads() intrinsic function;
__syncthreads() acts as a barrier at which all threads in the block must wait before any is
allowed to proceed. Shared Memory gives an example of using shared memory. In addition to
__syncthreads(), the Cooperative Groups API provides a rich set of thread-synchronization
primitives.
For efficient cooperation, the shared memory is expected to be a low-latency memory near
each processor core (much like an L1 cache) and __syncthreads() is expected to be
lightweight.
Thread Block
Per -block shared
m emor y
Gr id 0
Gr id 1
Global m em or y
Block ( 0, 0) Block ( 1, 0)
Block ( 0, 1) Block ( 1, 1)
Block ( 0, 2) Block ( 1, 2)
The CUDA programming model also assumes that both the host and the device maintain
their own separate memory spaces in DRAM, referred to as host memory and device memory,
respectively. Therefore, a program manages the global, constant, and texture memory spaces
visible to kernels through calls to the CUDA runtime (described in Programming Interface).
This includes device memory allocation and deallocation as well as data transfer between host
and device memory.
Unified Memory provides managed memory to bridge the host and device memory spaces.
Managed memory is accessible from all CPUs and GPUs in the system as a single, coherent
memory image with a common address space. This capability enables oversubscription of
device memory and can greatly simplify the task of porting applications by eliminating the
need to explicitly mirror data on host and device. See Unified Memory Programming for an
introduction to Unified Memory.
C Pr og r a m
Se q u e n t ia l
Exe cu t ion
Se r ia l cod e Host
Pa r a lle l k e r n e l Device
Ke r n e l0 < < < > > > ( ) Gr id 0
Se r ia l cod e Host
Device
Pa r a lle l k e r n e l
Gr id 1
Ke r n e l1 < < < > > > ( )
Block ( 0, 0) Block ( 1, 0)
Block ( 0, 1) Block ( 1, 1)
Block ( 0, 2) Block ( 1, 2)
Note: Serial code executes on the host while parallel code executes on the device.
Note: The compute capability version of a particular GPU should not be confused with the
CUDA version (e.g., CUDA 7.5, CUDA 8, CUDA 9), which is the version of the CUDA software
platform. The CUDA platform is used by application developers to create applications that
run on many generations of GPU architectures, including future GPU architectures yet to be
invented. While new versions of the CUDA platform often add native support for a new GPU
architecture by supporting the compute capability version of that architecture, new versions of
the CUDA platform typically also include software features that are independent of hardware
generation.
The Tesla and Fermi architectures are no longer supported starting with CUDA 7.0 and CUDA
9.0, respectively.
CUDA C++ provides a simple path for users familiar with the C++ programming language to
easily write programs for execution by the device.
It consists of a minimal set of extensions to the C++ language and a runtime library.
The core language extensions have been introduced in Programming Model. They allow
programmers to define a kernel as a C++ function and use some new syntax to specify the
grid and block dimension each time the function is called. A complete description of all
extensions can be found in C++ Language Extensions. Any source file that contains some of
these extensions must be compiled with nvcc as outlined in Compilation with NVCC.
The runtime is introduced in CUDA Runtime. It provides C and C++ functions that execute on
the host to allocate and deallocate device memory, transfer data between host memory and
device memory, manage systems with multiple devices, etc. A complete description of the
runtime can be found in the CUDA reference manual.
The runtime is built on top of a lower-level C API, the CUDA driver API, which is also
accessible by the application. The driver API provides an additional level of control by exposing
lower-level concepts such as CUDA contexts - the analogue of host processes for the device
- and CUDA modules - the analogue of dynamically loaded libraries for the device. Most
applications do not use the driver API as they do not need this additional level of control and
when using the runtime, context and module management are implicit, resulting in more
concise code. As the runtime is interoperable with the driver API, most applications that need
some driver API features can default to use the runtime API and only use the driver API where
needed. The driver API is introduced in Driver API and fully described in the reference manual.
‣ compiling the device code into an assembly form (PTX code) and/or binary form (cubin
object),
‣ and modifying the host code by replacing the <<<...>>> syntax introduced in Kernels
(and described in more details in Execution Configuration) by the necessary CUDA runtime
function calls to load and launch each compiled kernel from the PTX code and/or cubin
object.
The modified host code is output either as C++ code that is left to be compiled using another
tool or as object code directly by letting nvcc invoke the host compiler during the last
compilation stage.
Applications can then:
‣ Either link to the compiled host code (this is the most common case),
‣ Or ignore the modified host code (if any) and use the CUDA driver API (see Driver API) to
load and execute the PTX code or cubin object.
Note: Binary compatibility is supported only for the desktop. It is not supported for Tegra. Also,
the binary compatibility between desktop and Tegra is not supported.
embeds binary code compatible with compute capability 5.0 and 6.0 (first and second -gencode
options) and PTX and binary code compatible with compute capability 7.0 (third -gencode
option).
Host code is generated to automatically select at runtime the most appropriate code to load
and execute, which, in the above example, will be:
‣ 5.0 binary code for devices with compute capability 5.0 and 5.2,
‣ 6.0 binary code for devices with compute capability 6.0 and 6.1,
‣ 7.0 binary code for devices with compute capability 7.0 and 7.5,
‣ PTX code which is compiled to binary code at runtime for devices with compute capability
8.0 and 8.6.
x.cu can have an optimized code path that uses warp shuffle operations, for example, which
are only supported in devices of compute capability 3.0 and higher. The __CUDA_ARCH__ macro
can be used to differentiate various code paths based on compute capability. It is only defined
for device code. When compiling with -arch=compute_35 for example, __CUDA_ARCH__ is equal
to 350.
Applications using the driver API must compile code to separate files and explicitly load and
execute the most appropriate file at runtime.
The Volta architecture introduces Independent Thread Scheduling which changes the way
threads are scheduled on the GPU. For code relying on specific behavior of SIMT scheduling
in previous architecures, Independent Thread Scheduling may alter the set of participating
threads, leading to incorrect results. To aid migration while implementing the corrective
actions detailed in Independent Thread Scheduling, Volta developers can opt-in to Pascal's
thread scheduling with the compiler option combination -arch=compute_60 -code=sm_70.
The nvcc user manual lists various shorthands for the -arch, -code, and -gencode
compiler options. For example, -arch=sm_70 is a shorthand for -arch=compute_70 -
code=compute_70,sm_70 (which is the same as -gencode arch=compute_70, code=
\'compute_70,sm_70\').
3.2.1. Initialization
There is no explicit initialization function for the runtime; it initializes the first time a runtime
function is called (more specifically any function other than functions from the error handling
and version management sections of the reference manual). One needs to keep this in mind
when timing runtime function calls and when interpreting the error code from the first call
into the runtime.
The runtime creates a CUDA context for each device in the system (see Context for more
details on CUDA contexts). This context is the primary context for this device and is initialized
at the first runtime function which requires an active context on this device. It is shared among
all the host threads of the application. As part of this context creation, the device code is just-
in-time compiled if necessary (see Just-in-Time Compilation) and loaded into device memory.
This all happens transparently. If needed, e.g. for driver API interoperability, the primary
context of a device can be accessed from the driver API as described in Interoperability
between Runtime and Driver APIs.
When a host thread calls cudaDeviceReset(), this destroys the primary context of the device
the host thread currently operates on (i.e., the current device as defined in Device Selection).
The next runtime function call made by any host thread that has this device as current will
create a new primary context for this device.
Note: The CUDA interfaces use global state that is initialized during host program initiation and
destroyed during host program termination. The CUDA runtime and driver cannot detect if this
state is invalid, so using any of these interfaces (implicitly or explicity) during program initiation
or termination after main) will result in undefined behavior.
Note: On devices of compute capability 5.3 (Maxwell) and earlier, the CUDA driver creates an
uncommitted 40bit virtual address reservation to ensure that memory allocations (pointers) fall
into the supported range. This reservation appears as reserved virtual memory, but does not
occupy any physical memory until the program actually allocates memory.
Linear memory is typically allocated using cudaMalloc() and freed using cudaFree()
and data transfer between host memory and device memory are typically done using
cudaMemcpy(). In the vector addition code sample of Kernels, the vectors need to be copied
from host memory to device memory:
// Device code
__global__ void VecAdd(float* A, float* B, float* C, int N)
{
int i = blockDim.x * blockIdx.x + threadIdx.x;
if (i < N)
C[i] = A[i] + B[i];
}
// Host code
int main()
{
int N = ...;
size_t size = N * sizeof(float);
// Invoke kernel
int threadsPerBlock = 256;
int blocksPerGrid =
(N + threadsPerBlock - 1) / threadsPerBlock;
VecAdd<<<blocksPerGrid, threadsPerBlock>>>(d_A, d_B, d_C, N);
// Device code
__global__ void MyKernel(float* devPtr,
size_t pitch, int width, int height)
{
for (int r = 0; r < height; ++r) {
float* row = (float*)((char*)devPtr + r * pitch);
for (int c = 0; c < width; ++c) {
float element = row[c];
}
}
}
The following code sample allocates a width x height x depth 3D array of floating-point
values and shows how to loop over the array elements in device code:
// Host code
int width = 64, height = 64, depth = 64;
cudaExtent extent = make_cudaExtent(width * sizeof(float),
height, depth);
cudaPitchedPtr devPitchedPtr;
cudaMalloc3D(&devPitchedPtr, extent);
MyKernel<<<100, 512>>>(devPitchedPtr, width, height, depth);
// Device code
__global__ void MyKernel(cudaPitchedPtr devPitchedPtr,
int width, int height, int depth)
{
char* devPtr = devPitchedPtr.ptr;
size_t pitch = devPitchedPtr.pitch;
size_t slicePitch = pitch * height;
for (int z = 0; z < depth; ++z) {
char* slice = devPtr + z * slicePitch;
for (int y = 0; y < height; ++y) {
float* row = (float*)(slice + y * pitch);
for (int x = 0; x < width; ++x) {
float element = row[x];
}
}
}
}
Note: To avoid allocating too much memory and thus impacting system-wide performance,
request the allocation parameters from the user based on the problem size. If the
allocation fails, you can fallback to other slower memory types (cudaMallocHost(),
cudaHostRegister(), etc.), or return an error telling the user how much memory was needed
that was denied. If your application cannot request the allocation parameters for some reason,
we recommend using cudaMallocManaged() for platforms that support it.
The reference manual lists all the various functions used to copy memory between linear
memory allocated with cudaMalloc(), linear memory allocated with cudaMallocPitch()
or cudaMalloc3D(), CUDA arrays, and memory allocated for variables declared in global or
constant memory space.
The following code sample illustrates various ways of accessing global variables via the
runtime API:
__constant__ float constData[256];
float data[256];
cudaMemcpyToSymbol(constData, data, sizeof(data));
cudaMemcpyFromSymbol(data, constData, sizeof(data));
cudaGetDeviceProperties(&prop, device_id);
size_t size = min(int(prop.l2CacheSize * 0.75), prop.persistingL2CacheMaxSize);
cudaDeviceSetLimit(cudaLimitPersistingL2CacheSize, size); /* set-aside 3/4 of L2
cache for persisting accesses or the max allowed*/
When the GPU is configured in Multi-Instance GPU (MIG) mode, the L2 cache set-aside
functionality is disabled.
When using the Multi-Process Service (MPS), the L2 cache set-aside size
cannot be changed by cudaDeviceSetLimit. Instead, the set-aside size can
only be specified at start up of MPS server through the environment variable
CUDA_DEVICE_DEFAULT_PERSISTING_L2_CACHE_PERCENTAGE_LIMIT.
cudaStreamAttrValue stream_attribute; //
Stream level attributes data structure
stream_attribute.accessPolicyWindow.base_ptr = reinterpret_cast<void*>(ptr); //
Global Memory data pointer
stream_attribute.accessPolicyWindow.num_bytes = num_bytes; //
Number of bytes for persistence access.
//
(Must be less than cudaDeviceProp::accessPolicyMaxWindowSize)
stream_attribute.accessPolicyWindow.hitRatio = 0.6; //
Hint for cache hit ratio
stream_attribute.accessPolicyWindow.hitProp = cudaAccessPropertyPersisting; //
Type of access property on cache hit
stream_attribute.accessPolicyWindow.missProp = cudaAccessPropertyStreaming; //
Type of access property on cache miss.
When a kernel subsequently executes in CUDA stream, memory accesses within the global
memory extent [ptr..ptr+num_bytes) are more likely to persist in the L2 cache than
accesses to other global memory locations.
L2 persistence can also be set for a CUDA Graph Kernel Node as shown in the example below:
CUDA GraphKernelNode Example
cudaKernelNodeAttrValue node_attribute; //
Kernel level attributes data structure
node_attribute.accessPolicyWindow.base_ptr = reinterpret_cast<void*>(ptr); //
Global Memory data pointer
node_attribute.accessPolicyWindow.num_bytes = num_bytes; //
Number of bytes for persistence access.
// (Must
be less than cudaDeviceProp::accessPolicyMaxWindowSize)
node_attribute.accessPolicyWindow.hitRatio = 0.6; // Hint
for cache hit ratio
node_attribute.accessPolicyWindow.hitProp = cudaAccessPropertyPersisting; // Type
of access property on cache hit
node_attribute.accessPolicyWindow.missProp = cudaAccessPropertyStreaming; // Type
of access property on cache miss.
The hitRatio parameter can be used to specify the fraction of accesses that receive the
hitProp property. In both of the examples above, 60% of the memory accesses in the global
memory region [ptr..ptr+num_bytes) have the persisting property and 40% of the memory
accesses have the streaming property. Which specific memory accesses are classified
as persisting (the hitProp) is random with a probability of approximately hitRatio; the
probability distribution depends upon the hardware architecture and the memory extent.
For example, if the L2 set-aside cache size is 16KB and the num_bytes in the
accessPolicyWindow is 32KB:
‣ With a hitRatio of 0.5, the hardware will select, at random, 16KB of the 32KB window to
be designated as persisting and cached in the set-aside L2 cache area.
‣ With a hitRatio of 1.0, the hardware will attempt to cache the whole 32KB window in
the set-aside L2 cache area. Since the set-aside area is smaller than the window, cache
lines will be evicted to keep the most recently used 16KB of the 32KB data in the set-aside
portion of the L2 cache.
The hitRatio can therefore be used to avoid thrashing of cache lines and overall reduce the
amount of data moved into and out of the L2 cache.
A hitRatio value below 1.0 can be used to manually control the amount of data different
accessPolicyWindows from concurrent CUDA streams can cache in L2. For example, let
the L2 set-aside cache size be 16KB; two concurrent kernels in two different CUDA streams,
each with a 16KB accessPolicyWindow, and both with hitRatio value 1.0, might evict
each others' cache lines when competing for the shared L2 resource. However, if both
accessPolicyWindows have a hitRatio value of 0.5, they will be less likely to evict their own or
each others' persisting cache lines.
cudaStream_t stream;
cudaStreamCreate(&stream);
// Create CUDA stream
cudaDeviceProp prop;
// CUDA device properties variable
cudaGetDeviceProperties( &prop, device_id);
// Query GPU properties
size_t size = min( int(prop.l2CacheSize * 0.75) , prop.persistingL2CacheMaxSize );
cudaDeviceSetLimit( cudaLimitPersistingL2CacheSize, size);
// set-aside 3/4 of L2 cache for persisting accesses or the max allowed
cudaStreamAttrValue stream_attribute;
// Stream level attributes data structure
stream_attribute.accessPolicyWindow.base_ptr = reinterpret_cast<void*>(data1);
// Global Memory data pointer
stream_attribute.accessPolicyWindow.num_bytes = window_size;
// Number of bytes for persistence access
stream_attribute.accessPolicyWindow.hitRatio = 0.6;
// Hint for cache hit ratio
stream_attribute.accessPolicyWindow.hitProp = cudaAccessPropertyPersisting;
// Persistence Property
stream_attribute.accessPolicyWindow.missProp = cudaAccessPropertyStreaming;
// Type of access property on cache miss
cudaStreamSetAttribute(stream, cudaStreamAttributeAccessPolicyWindow,
&stream_attribute); // Set the attributes to a CUDA Stream
stream_attribute.accessPolicyWindow.num_bytes = 0;
// Setting the window size to 0 disable it
cudaStreamSetAttribute(stream, cudaStreamAttributeAccessPolicyWindow,
&stream_attribute); // Overwrite the access policy attribute to a CUDA Stream
cudaCtxResetPersistingL2Cache();
// Remove any persistent lines in L2
cuda_kernelC<<<grid_size,block_size,0,stream>>>(data2);
// data2 can now benefit from full L2 in normal mode
enum cudaLimit {
/* other fields not shown */
cudaLimitPersistingL2CacheSize
};
Shared memory is expected to be much faster than global memory as mentioned in Thread
Hierarchy and detailed in Shared Memory. It can be used as scratchpad memory (or software
managed cache) to minimize global memory accesses from a CUDA block as illustrated by the
following matrix multiplication example.
The following code sample is a straightforward implementation of matrix multiplication that
does not take advantage of shared memory. Each thread reads one row of A and one column
of B and computes the corresponding element of C as illustrated in Figure 7. A is therefore
read B.width times from global memory and B is read A.height times.
// Matrices are stored in row-major order:
// M(row, col) = *(M.elements + row * M.width + col)
typedef struct {
int width;
int height;
float* elements;
} Matrix;
// Invoke kernel
dim3 dimBlock(BLOCK_SIZE, BLOCK_SIZE);
dim3 dimGrid(B.width / dimBlock.x, A.height / dimBlock.y);
MatMulKernel<<<dimGrid, dimBlock>>>(d_A, d_B, d_C);
{
// Each thread computes one element of C
// by accumulating results into Cvalue
float Cvalue = 0;
int row = blockIdx.y * blockDim.y + threadIdx.y;
int col = blockIdx.x * blockDim.x + threadIdx.x;
for (int e = 0; e < A.width; ++e)
Cvalue += A.elements[row * A.width + e]
* B.elements[e * B.width + col];
C.elements[row * C.width + col] = Cvalue;
}
B.height
0
A C A.height
r ow
A.height -1
The following code sample is an implementation of matrix multiplication that does take
advantage of shared memory. In this implementation, each thread block is responsible for
computing one square sub-matrix Csub of C and each thread within the block is responsible for
computing one element of Csub. As illustrated in Figure 8, Csub is equal to the product of two
rectangular matrices: the sub-matrix of A of dimension (A.width, block_size) that has the same
row indices as Csub, and the sub-matrix of B of dimension (block_size, A.width )that has the
same column indices as Csub. In order to fit into the device's resources, these two rectangular
matrices are divided into as many square matrices of dimension block_size as necessary and
Csub is computed as the sum of the products of these square matrices. Each of these products
is performed by first loading the two corresponding square matrices from global memory to
shared memory with one thread loading one element of each matrix, and then by having each
thread compute one element of the product. Each thread accumulates the result of each of
these products into a register and once done writes the result to global memory.
By blocking the computation this way, we take advantage of fast shared memory and save a
lot of global memory bandwidth since A is only read (B.width / block_size) times from global
memory and B is read (A.height / block_size) times.
The Matrix type from the previous code sample is augmented with a stride field, so that sub-
matrices can be efficiently represented with the same type. __device__ functions are used to
get and set elements and build any sub-matrix from a matrix.
// Matrices are stored in row-major order:
// M(row, col) = *(M.elements + row * M.stride + col)
typedef struct {
int width;
int height;
int stride;
float* elements;
} Matrix;
cudaMalloc(&d_B.elements, size);
cudaMemcpy(d_B.elements, B.elements, size,
cudaMemcpyHostToDevice);
// Invoke kernel
dim3 dimBlock(BLOCK_SIZE, BLOCK_SIZE);
dim3 dimGrid(B.width / dimBlock.x, A.height / dimBlock.y);
MatMulKernel<<<dimGrid, dimBlock>>>(d_A, d_B, d_C);
BLOCK _SI ZE
B
B.height
BLOCK _SI ZE
BLOCK_SI ZE-1
A C
0 col
0
BLOCK _SI ZE
Csub
block Row
A.height
r ow
BLOCK_SI ZE-1
‣ Copies between page-locked host memory and device memory can be performed
concurrently with kernel execution for some devices as mentioned in Asynchronous
Concurrent Execution.
‣ On some devices, page-locked host memory can be mapped into the address space of the
device, eliminating the need to copy it to or from device memory as detailed in Mapped
Memory.
‣ On systems with a front-side bus, bandwidth between host memory and device memory
is higher if host memory is allocated as page-locked and even higher if in addition it is
allocated as write-combining as described in Write-Combining Memory.
Page-locked host memory is a scarce resource however, so allocations in page-locked
memory will start failing long before allocations in pageable memory. In addition, by reducing
the amount of physical memory available to the operating system for paging, consuming too
much page-locked memory reduces overall system performance.
Note: Page-locked host memory is not cached on non I/O coherent Tegra devices. Also,
cudaHostRegister() is not supported on non I/O coherent Tegra devices.
The simple zero-copy CUDA sample comes with a detailed document on the page-locked
memory APIs.
memory is not snooped during transfers across the PCI Express bus, which can improve
transfer performance by up to 40%.
Reading from write-combining memory from the host is prohibitively slow, so write-combining
memory should in general be used for memory that the host only writes to.
‣ There is no need to allocate a block in device memory and copy data between this block
and the block in host memory; data transfers are implicitly performed as needed by the
kernel;
‣ There is no need to use streams (see Concurrent Data Transfers) to overlap data transfers
with kernel execution; the kernel-originated data transfers automatically overlap with
kernel execution.
Since mapped page-locked memory is shared between host and device however, the
application must synchronize memory accesses using streams or events (see Asynchronous
Concurrent Execution) to avoid any potential read-after-write, write-after-read, or write-after-
write hazards.
To be able to retrieve the device pointer to any mapped page-locked memory, page-
locked memory mapping must be enabled by calling cudaSetDeviceFlags() with
the cudaDeviceMapHost flag before any other CUDA call is performed. Otherwise,
cudaHostGetDevicePointer() will return an error.
cudaHostGetDevicePointer() also returns an error if the device does not support
mapped page-locked host memory. Applications may query this capability by checking the
canMapHostMemory device property (see Device Enumeration), which is equal to 1 for devices
that support mapped page-locked host memory.
Note that atomic functions (see Atomic Functions) operating on mapped page-locked memory
are not atomic from the point of view of the host or other devices.
Also note that CUDA runtime requires that 1-byte, 2-byte, 4-byte, and 8-byte naturally aligned
loads and stores to host memory initiated from the device are preserved as single accesses
from the point of view of the host and other devices. On some platforms, atomics to memory
may be broken by the hardware into separate load and store operations. These component
load and store operations have the same requirements on preservation of naturally aligned
accesses. As an example, the CUDA runtime does not support a PCI Express bus topology
where a PCI Express bridge splits 8-byte naturally aligned writes into two 4-byte writes
between the device and the host.
The level of concurrency achieved between these operations will depend on the feature set and
compute capability of the device as described below.
‣ Kernel launches;
‣ Memory copies within a single device's memory;
‣ Memory copies from host to device of a memory block of 64 KB or less;
‣ Memory copies performed by functions that are suffixed with Async;
‣ Memory set function calls.
Programmers can globally disable asynchronicity of kernel launches for all CUDA applications
running on a system by setting the CUDA_LAUNCH_BLOCKING environment variable to 1. This
feature is provided for debugging purposes only and should not be used as a way to make
production software run reliably.
Kernel launches are synchronous if hardware counters are collected via a profiler (Nsight,
Visual Profiler) unless concurrent kernel profiling is enabled. Async memory copies will also
be synchronous if they involve host memory that is not page-locked.
The maximum number of kernel launches that a device can execute concurrently depends on
its compute capability and is listed in Table 15.
A kernel from one CUDA context cannot execute concurrently with a kernel from another
CUDA context.
Kernels that use many textures or a large amount of local memory are less likely to execute
concurrently with other kernels.
3.2.6.5. Streams
Applications manage the concurrent operations described above through streams. A stream
is a sequence of commands (possibly issued by different host threads) that execute in order.
Different streams, on the other hand, may execute their commands out of order with respect
to one another or concurrently; this behavior is not guaranteed and should therefore not be
relied upon for correctness (e.g., inter-kernel communication is undefined). The commands
issued on a stream may execute when all the dependencies of the command are met. The
dependencies could be previously launched commands on same stream or dependencies
from other streams. The successful completion of synchronize call guarantees that all the
commands launched are completed.
Each of these streams is defined by the following code sample as a sequence of one memory
copy from host to device, one kernel launch, and one memory copy from device to host:
for (int i = 0; i < 2; ++i) {
cudaMemcpyAsync(inputDevPtr + i * size, hostPtr + i * size,
size, cudaMemcpyHostToDevice, stream[i]);
MyKernel <<<100, 512, 0, stream[i]>>>
(outputDevPtr + i * size, inputDevPtr + i * size, size);
cudaMemcpyAsync(hostPtr + i * size, outputDevPtr + i * size,
size, cudaMemcpyDeviceToHost, stream[i]);
}
Each stream copies its portion of input array hostPtr to array inputDevPtr in device
memory, processes inputDevPtr on the device by calling MyKernel(), and copies the result
outputDevPtr back to the same portion of hostPtr. Overlapping Behavior describes how the
streams overlap in this example depending on the capability of the device. Note that hostPtr
must point to page-locked host memory for any overlap to occur.
Streams are released by calling cudaStreamDestroy().
for (int i = 0; i < 2; ++i)
cudaStreamDestroy(stream[i]);
In case the device is still doing work in the stream when cudaStreamDestroy() is called,
the function will return immediately and the resources associated with the stream will be
released automatically once the device has completed all work in the stream.
For code that is compiled using the --default-stream legacy compilation flag, the default
stream is a special stream called the NULL stream and each device has a single NULL stream
used for all host threads. The NULL stream is special as it causes implicit synchronization as
described in Implicit Synchronization.
For code that is compiled without specifying a --default-stream compilation flag, --
default-stream legacy is assumed as the default.
cudaDeviceSynchronize() waits until all preceding commands in all streams of all host
threads have completed.
cudaStreamSynchronize()takes a stream as a parameter and waits until all preceding
commands in the given stream have completed. It can be used to synchronize the host with a
specific stream, allowing other streams to continue executing on the device.
cudaStreamWaitEvent()takes a stream and an event as parameters (see Events for a
description of events)and makes all the commands added to the given stream after the call to
cudaStreamWaitEvent()delay their execution until the given event has completed.
cudaStreamQuery()provides applications with a way to know if all preceding commands in a
stream have completed.
‣ Can start executing only when all thread blocks of all prior kernel launches from any
stream in the CUDA context have started executing;
‣ Blocks all later kernel launches from any stream in the CUDA context until the kernel
launch being checked is complete.
Operations that require a dependency check include any other commands within the
same stream as the launch being checked and any call to cudaStreamQuery() on that
stream. Therefore, applications should follow these guidelines to improve their potential for
concurrent kernel execution:
kernel execution (see Concurrent Kernel Execution), and/or concurrent data transfers (see
Concurrent Data Transfers).
For example, on devices that do not support concurrent data transfers, the two streams of the
code sample of Creation and Destruction do not overlap at all because the memory copy from
host to device is issued to stream[1] after the memory copy from device to host is issued to
stream[0], so it can only start once the memory copy from device to host issued to stream[0]
has completed. If the code is rewritten the following way (and assuming the device supports
overlap of data transfer and kernel execution)
for (int i = 0; i < 2; ++i)
cudaMemcpyAsync(inputDevPtr + i * size, hostPtr + i * size,
size, cudaMemcpyHostToDevice, stream[i]);
for (int i = 0; i < 2; ++i)
MyKernel<<<100, 512, 0, stream[i]>>>
(outputDevPtr + i * size, inputDevPtr + i * size, size);
for (int i = 0; i < 2; ++i)
cudaMemcpyAsync(hostPtr + i * size, outputDevPtr + i * size,
size, cudaMemcpyDeviceToHost, stream[i]);
then the memory copy from host to device issued to stream[1] overlaps with the kernel launch
issued to stream[0].
On devices that do support concurrent data transfers, the two streams of the code sample of
Creation and Destruction do overlap: The memory copy from host to device issued to stream[1]
overlaps with the memory copy from device to host issued to stream[0] and even with the
kernel launch issued to stream[0] (assuming the device supports overlap of data transfer
and kernel execution). However, for devices of compute capability 3.0 or lower, the kernel
executions cannot possibly overlap because the second kernel launch is issued to stream[1]
after the memory copy from device to host is issued to stream[0], so it is blocked until the first
kernel launch issued to stream[0] is complete as per Implicit Synchronization. If the code is
rewritten as above, the kernel executions overlap (assuming the device supports concurrent
kernel execution) since the second kernel launch is issued to stream[1] before the memory
copy from device to host is issued to stream[0]. In that case however, the memory copy from
device to host issued to stream[0] only overlaps with the last thread blocks of the kernel
launch issued to stream[1] as per Implicit Synchronization, which can represent only a small
portion of the total execution time of the kernel.
The commands that are issued in a stream after a host function do not start executing before
the function has completed.
A host function enqueued into a stream must not make CUDA API calls (directly or indirectly),
as it might end up waiting on itself if it makes such a call leading to a deadlock.
‣ During the definition phase, a program creates a description of the operations in the graph
along with the dependencies between them.
‣ Instantiation takes a snapshot of the graph template, validates it, and performs much of
the setup and initialization of work with the aim of minimizing what needs to be done at
launch. The resulting instance is known as an executable graph.
‣ An executable graph may be launched into a stream, similar to any other CUDA work. It
may be launched any number of times without repeating the instantiation.
‣ kernel
‣ CPU function call
‣ memory copy
‣ memset
‣ empty node
‣ waiting on an event
‣ recording an event
‣ signalling an external semaphore
‣ waiting on an external semaphore
‣ child graph: To execute a separate nested graph. See Figure 9.
cudaStreamBeginCapture(stream);
cudaStreamEndCapture(stream, &graph);
Note: When a stream is taken out of capture mode, the next non-captured item in the stream
(if any) will still have a dependency on the most recent prior non-captured item, despite
intermediate items having been removed.
Note: As a general rule, when a dependency relation would connect something that is captured
with something that was not captured and instead enqueued for execution, CUDA prefers to
return an error rather than ignore the dependency. An exception is made for placing a stream
into or out of capture mode; this severs a dependency relation between items added to the
stream immediately before and after the mode transition.
It is invalid to merge two separate capture graphs by waiting on a captured event from a
stream which is being captured and is associated with a different capture graph than the
event. It is invalid to wait on a non-captured event from a stream which is being captured.
A small number of APIs that enqueue asynchronous operations into streams are not currently
supported in graphs and will return an error if called with a stream which is being captured,
such as cudaStreamAttachMemAsync().
3.2.6.6.3.3. Invalidation
When an invalid operation is attempted during stream capture, any associated capture graphs
are invalidated. When a capture graph is invalidated, further use of any streams which are
being captured or captured events associated with the graph is invalid and will return an
error, until stream capture is ended with cudaStreamEndCapture(). This call will take the
associated streams out of capture mode, but will also return an error value and a NULL graph.
‣ The CUDA device(s) to which the operand(s) was allocated/mapped cannot change.
‣ The source/destination memory must be allocated from the same context as the original
source/destination memory.
‣ Only 1D cudaMemset/cudaMemcpy nodes can be changed.
cudaStreamEndCapture(stream, &graph);
cudaGraphDestroy(graph);
cudaGraphLaunch(graphExec, stream);
cudaStreamSynchronize(stream);
}
A typical workflow is to create the initial cudaGraph_t using either the stream capture
or graph API. The cudaGraph_t is then instantiated and launched as normal. After the
initial launch, a new cudaGraph_t is created using the same method as the initial graph
and cudaGraphExecUpdate() is called. If the graph update is successful, indicated by
the updateResult parameter in the above example, the updated cudaGraphExec_t
is launched. If the update fails for any reason, the cudaGraphExecDestroy() and
cudaGraphInstantiate() are called to destroy the original cudaGraphExec_t and
instantiate a new one.
It is also possible to update the cudaGraph_t nodes directly (i.e., Using
cudaGraphKernelNodeSetParams()) and subsequently update the cudaGraphExec_t,
however it is more efficient to use the explicit node update APIs covered in the next section.
Please see the Graph API for more information on usage and current limitations.
3.2.6.6.4.3. Individual node update
Instantiated graph node parameters can be updated directly. This eliminates the overhead
of instantiation as well as the overhead of creating a new cudaGraph_t. If the number of
nodes requiring update is small relative to the total number of nodes in the graph, it is
better to update the nodes individually. The following methods are available for updating
cudaGraphExec_t nodes:
‣ cudaGraphExecKernelNodeSetParams()
‣ cudaGraphExecMemcpyNodeSetParams()
‣ cudaGraphExecMemsetNodeSetParams()
‣ cudaGraphExecHostNodeSetParams()
‣ cudaGraphExecChildGraphNodeSetParams()
‣ cudaGraphExecEventRecordNodeSetEvent()
‣ cudaGraphExecEventWaitNodeSetEvent()
‣ cudaGraphExecExternalSemaphoresSignalNodeSetParams()
‣ cudaGraphExecExternalSemaphoresWaitNodeSetParams()
Please see the Graph API for more information on usage and current limitations.
3.2.6.7. Events
The runtime also provides a way to closely monitor the device's progress, as well as perform
accurate timing, by letting the application asynchronously record events at any point in the
program, and query when these events are completed. An event has completed when all tasks
- or optionally, all commands in a given stream - preceding the event have completed. Events
in stream zero are completed after all preceding tasks and commands in all streams are
completed.
int device;
for (device = 0; device < deviceCount; ++device) {
cudaDeviceProp deviceProp;
cudaGetDeviceProperties(&deviceProp, device);
printf("Device %d has compute capability %d.%d.\n",
device, deviceProp.major, deviceProp.minor);
}
A memory copy will succeed even if it is issued to a stream that is not associated to the
current device.
cudaEventRecord() will fail if the input event and input stream are associated to different
devices.
cudaEventElapsedTime() will fail if the two input events are associated to different devices.
cudaEventSynchronize() and cudaEventQuery() will succeed even if the input event is
associated to a device that is different from the current device.
cudaStreamWaitEvent() will succeed even if the input stream and input event are associated
to different devices. cudaStreamWaitEvent() can therefore be used to synchronize multiple
devices with each other.
Each device has its own default stream (see Default Stream), so commands issued to the
default stream of a device may execute out of order or concurrently with respect to commands
issued to the default stream of any other device.
float* p0;
size_t size = 1024 * sizeof(float);
cudaMalloc(&p0, size); // Allocate memory on device 0
cudaSetDevice(1); // Set device 1 as current
float* p1;
cudaMalloc(&p1, size); // Allocate memory on device 1
cudaSetDevice(0); // Set device 0 as current
MyKernel<<<1000, 128>>>(p0); // Launch kernel on device 0
cudaSetDevice(1); // Set device 1 as current
cudaMemcpyPeer(p1, 1, p0, 0, size); // Copy p0 to p1
MyKernel<<<1000, 128>>>(p1); // Launch kernel on device 1
A copy (in the implicit NULL stream) between the memories of two different devices:
‣ does not start until all commands previously issued to either device have completed and
‣ runs to completion before any commands (see Asynchronous Concurrent Execution)
issued after the copy to either device can start.
Consistent with the normal behavior of streams, an asynchronous copy between the memories
of two devices may overlap with copies or kernels in another stream.
Note that if peer-to-peer access is enabled between two devices via
cudaDeviceEnablePeerAccess() as described in Peer-to-Peer Memory Access, peer-to-
peer memory copy between these two devices no longer needs to be staged through the host
and is therefore faster.
‣ The location of any memory on the host allocated through CUDA, or on any of the devices
which use the unified address space, can be determined from the value of the pointer
using cudaPointerGetAttributes().
‣ When copying to or from the memory of any device which uses the unified address space,
the cudaMemcpyKind parameter of cudaMemcpy*() can be set to cudaMemcpyDefault
to determine locations from the pointers. This also works for host pointers not allocated
through CUDA, as long as the current device uses unified addressing.
‣ Allocations via cudaHostAlloc() are automatically portable (see Portable Memory)
across all the devices for which the unified address space is used, and pointers returned
by cudaHostAlloc() can be used directly from within kernels running on these devices
(i.e., there is no need to obtain a device pointer via cudaHostGetDevicePointer() as
described in Mapped Memory.
Applications may query if the unified address space is used for a particular device by checking
that the unifiedAddressing device property (see Device Enumeration) is equal to 1.
To share device memory pointers and events across processes, an application must use the
Inter Process Communication API, which is described in detail in the reference manual. The
IPC API is only supported for 64-bit processes on Linux and for devices of compute capability
2.0 and higher. Note that the IPC API is not supported for cudaMallocManaged allocations.
Using this API, an application can get the IPC handle for a given device memory pointer using
cudaIpcGetMemHandle(), pass it to another process using standard IPC mechanisms (e.g.,
interprocess shared memory or files), and use cudaIpcOpenMemHandle() to retrieve a device
pointer from the IPC handle that is a valid pointer within this other process. Event handles can
be shared using similar entry points.
Note that allocations made by cudaMalloc() may be sub-allocated from a larger block
of memory for performance reasons. In such case, CUDA IPC APIs will share the entire
underlying memory block which may cause other sub-allocations to be shared, which can
potentially lead to information disclosure between processes. To prevent this behavior, it is
recommended to only share allocations with a 2MiB aligned size.
An example of using the IPC API is where a single primary process generates a batch of
input data, making the data available to multiple secondary processes without requiring
regeneration or copying.
Applications using CUDA IPC to communicate with each other should be compiled, linked, and
run with the same CUDA driver and runtime.
are asynchronous, so to check for asynchronous errors, the application must synchronize in-
between the kernel launch and the call to cudaPeekAtLastError() or cudaGetLastError().
Note that cudaErrorNotReady that may be returned by cudaStreamQuery() and
cudaEventQuery() is not considered an error and is therefore not reported by
cudaPeekAtLastError() or cudaGetLastError().
‣ The texture, which is the piece of texture memory that is fetched. Texture objects are
created at runtime and the texture is specified when creating the texture object as
described in Texture Object API. Texture references are created at compile time and
the texture is specified at runtime by bounding the texture reference to the texture
through runtime functions as described in Texture Reference API; several distinct texture
references might be bound to the same texture or to textures that overlap in memory. A
texture can be any region of linear memory or a CUDA array (described in CUDA Arrays).
‣ Its dimensionality that specifies whether the texture is addressed as a one dimensional
array using one texture coordinate, a two-dimensional array using two texture coordinates,
or a three-dimensional array using three texture coordinates. Elements of the array are
called texels, short for texture elements. The texture width, height, and depth refer to the
size of the array in each dimension. Table 15 lists the maximum texture width, height, and
depth depending on the compute capability of the device.
‣ The type of a texel, which is restricted to the basic integer and single-precision floating-
point types and any of the 1-, 2-, and 4-component vector types defined in Built-in Vector
Types that are derived from the basic integer and single-precision floating-point types.
‣ The read mode, which is equal to cudaReadModeNormalizedFloat or
cudaReadModeElementType. If it is cudaReadModeNormalizedFloat and the type of the
texel is a 16-bit or 8-bit integer type, the value returned by the texture fetch is actually
returned as floating-point type and the full range of the integer type is mapped to [0.0, 1.0]
for unsigned integer type and [-1.0, 1.0] for signed integer type; for example, an unsigned
8-bit texture element with the value 0xff reads as 1. If it is cudaReadModeElementType, no
conversion is performed.
‣ Whether texture coordinates are normalized or not. By default, textures are referenced (by
the functions of Texture Functions) using floating-point coordinates in the range [0, N-1]
where N is the size of the texture in the dimension corresponding to the coordinate. For
example, a texture that is 64x32 in size will be referenced with coordinates in the range
[0, 63] and [0, 31] for the x and y dimensions, respectively. Normalized texture coordinates
cause the coordinates to be specified in the range [0.0, 1.0-1/N] instead of [0, N-1], so the
same 64x32 texture would be addressed by normalized coordinates in the range [0, 1-1/N]
in both the x and y dimensions. Normalized texture coordinates are a natural fit to some
applications' requirements, if it is preferable for the texture coordinates to be independent
of the texture size.
‣ The addressing mode. It is valid to call the device functions of Section B.8 with coordinates
that are out of range. The addressing mode defines what happens in that case. The default
addressing mode is to clamp the coordinates to the valid range: [0, N) for non-normalized
coordinates and [0.0, 1.0) for normalized coordinates. If the border mode is specified
instead, texture fetches with out-of-range texture coordinates return zero. For normalized
coordinates, the wrap mode and the mirror mode are also available. When using the
wrap mode, each coordinate x is converted to frac(x)=x floor(x) where floor(x) is the largest
integer not greater than x. When using the mirror mode, each coordinate x is converted
to frac(x) if floor(x) is even and 1-frac(x) if floor(x) is odd. The addressing mode is specified
as an array of size three whose first, second, and third elements specify the addressing
mode for the first, second, and third texture coordinates, respectively; the addressing
mode are cudaAddressModeBorder, cudaAddressModeClamp, cudaAddressModeWrap,
and cudaAddressModeMirror; cudaAddressModeWrap and cudaAddressModeMirror are
only supported for normalized texture coordinates
‣ The filtering mode which specifies how the value returned when fetching the texture is
computed based on the input texture coordinates. Linear texture filtering may be done only
for textures that are configured to return floating-point data. It performs low-precision
interpolation between neighboring texels. When enabled, the texels surrounding a texture
fetch location are read and the return value of the texture fetch is interpolated based
on where the texture coordinates fell between the texels. Simple linear interpolation
is performed for one-dimensional textures, bilinear interpolation for two-dimensional
textures, and trilinear interpolation for three-dimensional textures. Texture Fetching gives
more details on texture fetching. The filtering mode is equal to cudaFilterModePoint
or cudaFilterModeLinear. If it is cudaFilterModePoint, the returned value is the
texel whose texture coordinates are the closest to the input texture coordinates. If it is
cudaFilterModeLinear, the returned value is the linear interpolation of the two (for
a one-dimensional texture), four (for a two dimensional texture), or eight (for a three
dimensional texture) texels whose texture coordinates are the closest to the input texture
coordinates. cudaFilterModeLinear is only valid for returned values of floating-point
type.
Texture Object API introduces the texture object API.
Texture Reference API introduces the texture reference API.
16-Bit Floating-Point Textures explains how to deal with 16-bit floating-point textures.
Textures can also be layered as described in Layered Textures.
Cubemap Textures and Cubemap Layered Textures describe a special type of texture, the
cubemap texture.
Texture Gather describes a special texture fetch, texture gather.
The following code sample applies some simple transformation kernel to a texture.
// Simple transformation kernel
__global__ void transformKernel(float* output,
cudaTextureObject_t texObj,
int width, int height,
float theta)
{
// Calculate normalized texture coordinates
unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
float u = x / (float)width;
float v = y / (float)height;
// Transform coordinates
u -= 0.5f;
v -= 0.5f;
float tu = u * cosf(theta) - v * sinf(theta) + 0.5f;
float tv = v * cosf(theta) + u * sinf(theta) + 0.5f;
// Host code
int main()
{
// Allocate CUDA array in device memory
cudaChannelFormatDesc channelDesc =
cudaCreateChannelDesc(32, 0, 0, 0,
cudaChannelFormatKindFloat);
cudaArray* cuArray;
cudaMallocArray(&cuArray, &channelDesc, width, height);
// Specify texture
struct cudaResourceDesc resDesc;
memset(&resDesc, 0, sizeof(resDesc));
resDesc.resType = cudaResourceTypeArray;
resDesc.res.array.array = cuArray;
// Invoke kernel
dim3 dimBlock(16, 16);
dim3 dimGrid((width + dimBlock.x - 1) / dimBlock.x,
(height + dimBlock.y - 1) / dimBlock.y);
transformKernel<<<dimGrid, dimBlock>>>(output,
texObj, width, height,
angle);
return 0;
}
where:
‣ Type specifies the type of the texture reference and is equal to cudaTextureType1D,
cudaTextureType2D, or cudaTextureType3D, for a one-dimensional, two-dimensional,
or three-dimensional texture, respectively, or cudaTextureType1DLayered or
cudaTextureType2DLayered for a one-dimensional or two-dimensional layered texture
respectively; Type is an optional argument which defaults to cudaTextureType1D;
‣ ReadMode specifies the read mode; it is an optional argument which defaults to
cudaReadModeElementType.
A texture reference can only be declared as a static global variable and cannot be passed as
an argument to a function.
The other attributes of a texture reference are mutable and can be changed at runtime
through the host runtime. As explained in the reference manual, the runtime API has a low-
level C-style interface and a high-level C++-style interface. The texture type is defined in the
high-level API as a structure publicly derived from the textureReference type defined in the
low-level API as such:
struct textureReference {
int normalized;
enum cudaTextureFilterMode filterMode;
enum cudaTextureAddressMode addressMode[3];
struct cudaChannelFormatDesc channelDesc;
int sRGB;
unsigned int maxAnisotropy;
enum cudaTextureFilterMode mipmapFilterMode;
float mipmapLevelBias;
float minMipmapLevelClamp;
float maxMipmapLevelClamp;
}
‣ channelDesc describes the format of the texel; it must match the DataType argument of
the texture reference declaration; channelDesc is of the following type:
struct cudaChannelFormatDesc {
int x, y, z, w;
enum cudaChannelFormatKind f;
};
where x, y, z, and w are equal to the number of bits of each component of the returned
value and f is:
The following code samples bind a 2D texture reference to a CUDA array cuArray:
The format specified when binding a texture to a texture reference must match the
parameters specified when declaring the texture reference; otherwise, the results of texture
fetches are undefined.
There is a limit to the number of textures that can be bound to a kernel as specified in Table
15.
The following code sample applies some simple transformation kernel to a texture.
// 2D float texture
texture<float, cudaTextureType2D, cudaReadModeElementType> texRef;
float u = x / (float)width;
float v = y / (float)height;
// Transform coordinates
u -= 0.5f;
v -= 0.5f;
float tu = u * cosf(theta) - v * sinf(theta) + 0.5f;
float tv = v * cosf(theta) + u * sinf(theta) + 0.5f;
// Host code
int main()
{
// Allocate CUDA array in device memory
cudaChannelFormatDesc channelDesc =
cudaCreateChannelDesc(32, 0, 0, 0,
cudaChannelFormatKindFloat);
cudaArray* cuArray;
cudaMallocArray(&cuArray, &channelDesc, width, height);
// Invoke kernel
dim3 dimBlock(16, 16);
dim3 dimGrid((width + dimBlock.x - 1) / dimBlock.x,
(height + dimBlock.y - 1) / dimBlock.y);
transformKernel<<<dimGrid, dimBlock>>>(output, width, height,
angle);
cudaFreeArray(cuArray);
cudaFree(output);
return 0;
}
3.2.12.1.4. Layered Textures
A one-dimensional or two-dimensional layered texture (also known as texture array in
Direct3D and array texture in OpenGL) is a texture made up of a sequence of layers, all of
which are regular textures of same dimensionality, size, and data type.
A one-dimensional layered texture is addressed using an integer index and a floating-
point texture coordinate; the index denotes a layer within the sequence and the coordinate
addresses a texel within that layer. A two-dimensional layered texture is addressed using an
integer index and two floating-point texture coordinates; the index denotes a layer within the
sequence and the coordinates address a texel within that layer.
A layered texture can only be a CUDA array by calling cudaMalloc3DArray() with the
cudaArrayLayered flag (and a height of zero for one-dimensional layered texture).
Layered textures are fetched using the device functions described in tex1DLayered(),
tex1DLayered(), tex2DLayered(), and tex2DLayered(). Texture filtering (see Texture Fetching) is
done only within a layer, not across layers.
Layered textures are only supported on devices of compute capability 2.0 and higher.
3.2.12.1.5. Cubemap Textures
A cubemap texture is a special type of two-dimensional layered texture that has six layers
representing the faces of a cube:
A layered texture can only be a CUDA array by calling cudaMalloc3DArray() with the
cudaArrayCubemap flag.
Cubemap textures are fetched using the device function described in texCubemap() and
texCubemap().
Cubemap textures are only supported on devices of compute capability 2.0 and higher.
3.2.12.1.7. Texture Gather
Texture gather is a special texture fetch that is available for two-dimensional textures only. It
is performed by the tex2Dgather() function, which has the same parameters as tex2D(),
plus an additional comp parameter equal to 0, 1, 2, or 3 (see tex2Dgather() and tex2Dgather()).
It returns four 32-bit numbers that correspond to the value of the component comp of each of
the four texels that would have been used for bilinear filtering during a regular texture fetch.
For example, if these texels are of values (253, 20, 31, 255), (250, 25, 29, 254), (249, 16, 37, 253),
(251, 22, 30, 250), and comp is 2, tex2Dgather() returns (31, 29, 37, 30).
Note that texture coordinates are computed with only 8 bits of fractional precision.
tex2Dgather() may therefore return unexpected results for cases where tex2D() would
use 1.0 for one of its weights (α or β, see Linear Filtering). For example, with an x texture
coordinate of 2.49805: xB=x-0.5=1.99805, however the fractional part of xB is stored in an 8-
bit fixed-point format. Since 0.99805 is closer to 256.f/256.f than it is to 255.f/256.f, xB has the
value 2. A tex2Dgather() in this case would therefore return indices 2 and 3 in x, instead of
indices 1 and 2.
Texture gather is only supported for CUDA arrays created with the cudaArrayTextureGather
flag and of width and height less than the maximum specified in Table 15 for texture gather,
which is smaller than for regular texture fetch.
Texture gather is only supported on devices of compute capability 2.0 and higher.
// Host code
int main()
{
// Allocate CUDA arrays in device memory
cudaChannelFormatDesc channelDesc =
cudaCreateChannelDesc(8, 8, 8, 8,
cudaChannelFormatKindUnsigned);
cudaArray* cuInputArray;
cudaMallocArray(&cuInputArray, &channelDesc, width, height,
cudaArraySurfaceLoadStore);
cudaArray* cuOutputArray;
cudaMallocArray(&cuOutputArray, &channelDesc, width, height,
cudaArraySurfaceLoadStore);
// Specify surface
struct cudaResourceDesc resDesc;
memset(&resDesc, 0, sizeof(resDesc));
resDesc.resType = cudaResourceTypeArray;
// Invoke kernel
dim3 dimBlock(16, 16);
dim3 dimGrid((width + dimBlock.x - 1) / dimBlock.x,
(height + dimBlock.y - 1) / dimBlock.y);
copyKernel<<<dimGrid, dimBlock>>>(inputSurfObj,
outputSurfObj,
width, height);
return 0;
}
where Type specifies the type of the surface reference and is equal
to cudaSurfaceType1D, cudaSurfaceType2D, cudaSurfaceType3D,
cudaSurfaceTypeCubemap, cudaSurfaceType1DLayered, cudaSurfaceType2DLayered,
or cudaSurfaceTypeCubemapLayered; Type is an optional argument which defaults to
cudaSurfaceType1D. A surface reference can only be declared as a static global variable and
cannot be passed as an argument to a function.
Before a kernel can use a surface reference to access a CUDA array, the surface reference
must be bound to the CUDA array using cudaBindSurfaceToArray().
The following code samples bind a surface reference to a CUDA array cuArray:
A CUDA array must be read and written using surface functions of matching dimensionality
and type and via a surface reference of matching dimensionality; otherwise, the results of
reading and writing the CUDA array are undefined.
Unlike texture memory, surface memory uses byte addressing. This means that the x-
coordinate used to access a texture element via texture functions needs to be multiplied by
the byte size of the element to access the same element via a surface function. For example,
the element at texture coordinate x of a one-dimensional floating-point CUDA array bound to
a texture reference texRef and a surface reference surfRef is read using tex1d(texRef,
x) via texRef, but surf1Dread(surfRef, 4*x) via surfRef. Similarly, the element at
texture coordinate x and y of a two-dimensional floating-point CUDA array bound to a texture
reference texRef and a surface reference surfRef is accessed using tex2d(texRef, x,
y) via texRef, but surf2Dread(surfRef, 4*x, y) via surfRef (the byte offset of the y-
coordinate is internally calculated from the underlying line pitch of the CUDA array).
The following code sample applies some simple transformation kernel to a texture.
// 2D surfaces
surface<void, 2> inputSurfRef;
surface<void, 2> outputSurfRef;
// Host code
int main()
{
// Allocate CUDA arrays in device memory
cudaChannelFormatDesc channelDesc =
cudaCreateChannelDesc(8, 8, 8, 8,
cudaChannelFormatKindUnsigned);
cudaArray* cuInputArray;
cudaMallocArray(&cuInputArray, &channelDesc, width, height,
cudaArraySurfaceLoadStore);
cudaArray* cuOutputArray;
cudaMallocArray(&cuOutputArray, &channelDesc, width, height,
cudaArraySurfaceLoadStore);
// Invoke kernel
dim3 dimBlock(16, 16);
dim3 dimGrid((width + dimBlock.x - 1) / dimBlock.x,
(height + dimBlock.y - 1) / dimBlock.y);
copyKernel<<<dimGrid, dimBlock>>>(width, height);
cudaFreeArray(cuOutputArray);
return 0;
}
3.2.12.2.3. Cubemap Surfaces
Cubemap surfaces are accessed usingsurfCubemapread() and surfCubemapwrite()
(surfCubemapread and surfCubemapwrite) as a two-dimensional layered surface, i.e., using
an integer index denoting a face and two floating-point texture coordinates addressing a texel
within the layer corresponding to this face. Faces are ordered as indicated in Table 2.
int main()
{
// Initialize OpenGL and GLUT for device 0
// and make the OpenGL context current
...
glutDisplayFunc(display);
...
}
void display()
{
// Map buffer object for writing from CUDA
float4* positions;
cudaGraphicsMapResources(1, &positionsVBO_CUDA, 0);
size_t num_bytes;
cudaGraphicsResourceGetMappedPointer((void**)&positions,
&num_bytes,
positionsVBO_CUDA));
// Execute kernel
dim3 dimBlock(16, 16, 1);
dim3 dimGrid(width / dimBlock.x, height / dimBlock.y, 1);
createVertices<<<dimGrid, dimBlock>>>(positions, time,
width, height);
// Swap buffers
glutSwapBuffers();
glutPostRedisplay();
}
void deleteVBO()
{
cudaGraphicsUnregisterResource(positionsVBO_CUDA);
glDeleteBuffers(1, &positionsVBO);
}
// Calculate uv coordinates
float u = x / (float)width;
float v = y / (float)height;
u = u * 2.0f - 1.0f;
v = v * 2.0f - 1.0f;
// Write positions
positions[y * width + x] = make_float4(u, w, v, 1.0f);
}
On Windows and for Quadro GPUs, cudaWGLGetDevice() can be used to retrieve the
CUDA device associated to the handle returned by wglEnumGpusNV(). Quadro GPUs offer
higher performance OpenGL interoperability than GeForce and Tesla GPUs in a multi-
GPU configuration where OpenGL rendering is performed on the Quadro GPU and CUDA
computations are performed on other GPUs in the system.
3.2.13.2.1. Direct3D 9 Version
IDirect3D9* D3D;
IDirect3DDevice9* device;
struct CUSTOMVERTEX {
FLOAT x, y, z;
DWORD color;
};
IDirect3DVertexBuffer9* positionsVB;
struct cudaGraphicsResource* positionsVB_CUDA;
int main()
{
int dev;
// Initialize Direct3D
D3D = Direct3DCreate9Ex(D3D_SDK_VERSION);
// Create device
...
D3D->CreateDeviceEx(adapter, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
¶ms, NULL, &device);
void Render()
{
// Map vertex buffer for writing from CUDA
float4* positions;
cudaGraphicsMapResources(1, &positionsVB_CUDA, 0);
size_t num_bytes;
cudaGraphicsResourceGetMappedPointer((void**)&positions,
&num_bytes,
positionsVB_CUDA));
// Execute kernel
dim3 dimBlock(16, 16, 1);
dim3 dimGrid(width / dimBlock.x, height / dimBlock.y, 1);
createVertices<<<dimGrid, dimBlock>>>(positions, time,
width, height);
void releaseVB()
{
cudaGraphicsUnregisterResource(positionsVB_CUDA);
positionsVB->Release();
}
// Calculate uv coordinates
float u = x / (float)width;
float v = y / (float)height;
u = u * 2.0f - 1.0f;
v = v * 2.0f - 1.0f;
// Write positions
positions[y * width + x] =
make_float4(u, w, v, __int_as_float(0xff00ff00));
}
3.2.13.2.2. Direct3D 10 Version
ID3D10Device* device;
struct CUSTOMVERTEX {
FLOAT x, y, z;
DWORD color;
};
ID3D10Buffer* positionsVB;
struct cudaGraphicsResource* positionsVB_CUDA;
int main()
{
int dev;
// Get a CUDA-enabled adapter
IDXGIFactory* factory;
CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
IDXGIAdapter* adapter = 0;
for (unsigned int i = 0; !adapter; ++i) {
if (FAILED(factory->EnumAdapters(i, &adapter))
break;
if (cudaD3D10GetDevice(&dev, adapter) == cudaSuccess)
break;
adapter->Release();
}
factory->Release();
cudaGraphicsResourceSetMapFlags(positionsVB_CUDA,
cudaGraphicsMapFlagsWriteDiscard);
void Render()
{
// Map vertex buffer for writing from CUDA
float4* positions;
cudaGraphicsMapResources(1, &positionsVB_CUDA, 0);
size_t num_bytes;
cudaGraphicsResourceGetMappedPointer((void**)&positions,
&num_bytes,
positionsVB_CUDA));
// Execute kernel
dim3 dimBlock(16, 16, 1);
dim3 dimGrid(width / dimBlock.x, height / dimBlock.y, 1);
createVertices<<<dimGrid, dimBlock>>>(positions, time,
width, height);
void releaseVB()
{
cudaGraphicsUnregisterResource(positionsVB_CUDA);
positionsVB->Release();
}
// Calculate uv coordinates
float u = x / (float)width;
float v = y / (float)height;
u = u * 2.0f - 1.0f;
v = v * 2.0f - 1.0f;
// Write positions
positions[y * width + x] =
make_float4(u, w, v, __int_as_float(0xff00ff00));
}
3.2.13.2.3. Direct3D 11 Version
ID3D11Device* device;
struct CUSTOMVERTEX {
FLOAT x, y, z;
DWORD color;
};
ID3D11Buffer* positionsVB;
struct cudaGraphicsResource* positionsVB_CUDA;
int main()
{
int dev;
// Get a CUDA-enabled adapter
IDXGIFactory* factory;
CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
IDXGIAdapter* adapter = 0;
for (unsigned int i = 0; !adapter; ++i) {
if (FAILED(factory->EnumAdapters(i, &adapter))
break;
if (cudaD3D11GetDevice(&dev, adapter) == cudaSuccess)
break;
adapter->Release();
}
factory->Release();
void Render()
{
// Map vertex buffer for writing from CUDA
float4* positions;
cudaGraphicsMapResources(1, &positionsVB_CUDA, 0);
size_t num_bytes;
cudaGraphicsResourceGetMappedPointer((void**)&positions,
&num_bytes,
positionsVB_CUDA));
// Execute kernel
dim3 dimBlock(16, 16, 1);
dim3 dimGrid(width / dimBlock.x, height / dimBlock.y, 1);
createVertices<<<dimGrid, dimBlock>>>(positions, time,
width, height);
void releaseVB()
{
cudaGraphicsUnregisterResource(positionsVB_CUDA);
positionsVB->Release();
}
// Calculate uv coordinates
float u = x / (float)width;
float v = y / (float)height;
u = u * 2.0f - 1.0f;
v = v * 2.0f - 1.0f;
// Write positions
positions[y * width + x] =
make_float4(u, w, v, __int_as_float(0xff00ff00));
}
determined by comparing the UUID of a CUDA device with that of the Vulkan physical device,
as shown in the following code sample. Note that the Vulkan physical device should not be
part of a device group that contains more than one Vulkan physical device. The device group as
returned by vkEnumeratePhysicalDeviceGroups that contains the given Vulkan physical device
must have a physical device count of 1.
vkGetPhysicalDeviceProperties2(vkPhysicalDevice, &vkPhysicalDeviceProperties2);
int cudaDeviceCount;
cudaGetDeviceCount(&cudaDeviceCount);
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeOpaqueFd;
desc.handle.fd = fd;
desc.size = size;
if (isDedicated) {
desc.flags |= cudaExternalMemoryDedicated;
}
cudaImportExternalMemory(&extMem, &desc);
// Input parameter 'fd' should not be used beyond this point as CUDA has assumed
ownership of it
return extMem;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeOpaqueWin32;
desc.handle.win32.handle = handle;
desc.size = size;
if (isDedicated) {
desc.flags |= cudaExternalMemoryDedicated;
}
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeOpaqueWin32;
desc.handle.win32.name = (void *)name;
desc.size = size;
if (isDedicated) {
desc.flags |= cudaExternalMemoryDedicated;
}
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
Since a globally shared D3DKMT handle does not hold a reference to the underlying memory it
is automatically destroyed when all other references to the resource are destroyed.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeOpaqueWin32Kmt;
desc.handle.win32.handle = (void *)handle;
desc.size = size;
if (isDedicated) {
desc.flags |= cudaExternalMemoryDedicated;
}
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.size = size;
return ptr;
creating the mapping using the corresponding Vulkan API. Additionally, if the mipmapped
array is bound as a color target in Vulkan, the flag cudaArrayColorAttachment must be
set. All mapped mipmapped arrays must be freed using cudaFreeMipmappedArray(). The
following code sample shows how to convert Vulkan parameters into the corresponding CUDA
parameters when mapping mipmapped arrays onto imported memory objects.
cudaMipmappedArray_t mapMipmappedArrayOntoExternalMemory(cudaExternalMemory_t
extMem, unsigned long long offset, cudaChannelFormatDesc *formatDesc, cudaExtent
*extent, unsigned int flags, unsigned int numLevels) {
cudaMipmappedArray_t mipmap = NULL;
cudaExternalMemoryMipmappedArrayDesc desc = {};
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.formatDesc = *formatDesc;
desc.extent = *extent;
desc.flags = flags;
desc.numLevels = numLevels;
return mipmap;
}
memset(&d, 0, sizeof(d));
switch (format) {
case VK_FORMAT_R8_UINT: d.x = 8; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case VK_FORMAT_R8_SINT: d.x = 8; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case VK_FORMAT_R8G8_UINT: d.x = 8; d.y = 8; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case VK_FORMAT_R8G8_SINT: d.x = 8; d.y = 8; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case VK_FORMAT_R8G8B8A8_UINT: d.x = 8; d.y = 8; d.z = 8; d.w = 8; d.f
= cudaChannelFormatKindUnsigned; break;
case VK_FORMAT_R8G8B8A8_SINT: d.x = 8; d.y = 8; d.z = 8; d.w = 8; d.f
= cudaChannelFormatKindSigned; break;
case VK_FORMAT_R16_UINT: d.x = 16; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case VK_FORMAT_R16_SINT: d.x = 16; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case VK_FORMAT_R16G16_UINT: d.x = 16; d.y = 16; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case VK_FORMAT_R16G16_SINT: d.x = 16; d.y = 16; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case VK_FORMAT_R16G16B16A16_UINT: d.x = 16; d.y = 16; d.z = 16; d.w = 16; d.f
= cudaChannelFormatKindUnsigned; break;
case VK_FORMAT_R16G16B16A16_SINT: d.x = 16; d.y = 16; d.z = 16; d.w = 16; d.f
= cudaChannelFormatKindSigned; break;
case VK_FORMAT_R32_UINT: d.x = 32; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case VK_FORMAT_R32_SINT: d.x = 32; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case VK_FORMAT_R32_SFLOAT: d.x = 32; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindFloat; break;
case VK_FORMAT_R32G32_UINT: d.x = 32; d.y = 32; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
return d;
}
switch (vkImageViewType) {
case VK_IMAGE_VIEW_TYPE_1D: e.width = vkExt.width; e.height = 0;
e.depth = 0; break;
case VK_IMAGE_VIEW_TYPE_2D: e.width = vkExt.width; e.height =
vkExt.height; e.depth = 0; break;
case VK_IMAGE_VIEW_TYPE_3D: e.width = vkExt.width; e.height =
vkExt.height; e.depth = vkExt.depth; break;
case VK_IMAGE_VIEW_TYPE_CUBE: e.width = vkExt.width; e.height =
vkExt.height; e.depth = arrayLayers; break;
case VK_IMAGE_VIEW_TYPE_1D_ARRAY: e.width = vkExt.width; e.height = 0;
e.depth = arrayLayers; break;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY: e.width = vkExt.width; e.height =
vkExt.height; e.depth = arrayLayers; break;
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: e.width = vkExt.width; e.height =
vkExt.height; e.depth = arrayLayers; break;
default: assert(0);
}
return e;
}
switch (vkImageViewType) {
case VK_IMAGE_VIEW_TYPE_CUBE: flags |= cudaArrayCubemap;
break;
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: flags |= cudaArrayCubemap |
cudaArrayLayered; break;
case VK_IMAGE_VIEW_TYPE_1D_ARRAY: flags |= cudaArrayLayered;
break;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY: flags |= cudaArrayLayered;
break;
default: break;
}
if (allowSurfaceLoadStore) {
flags |= cudaArraySurfaceLoadStore;
}
return flags;
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeOpaqueFd;
desc.handle.fd = fd;
cudaImportExternalSemaphore(&extSem, &desc);
// Input parameter 'fd' should not be used beyond this point as CUDA has assumed
ownership of it
return extSem;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeOpaqueWin32;
desc.handle.win32.handle = handle;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeOpaqueWin32;
desc.handle.win32.name = (void *)name;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeOpaqueWin32Kmt;
desc.handle.win32.handle = (void *)handle;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
memset(¶ms, 0, sizeof(params));
An imported Vulkan semaphore object can be waited on as shown below. Waiting on such
a semaphore object waits until it reaches the signaled state and then resets it back to the
unsignaled state. The corresponding signal that this wait is waiting on must be issued in
Vulkan. Additionally, the signal must be issued before this wait can be issued.
memset(¶ms, 0, sizeof(params));
int cudaDeviceCount;
cudaGetDeviceCount(&cudaDeviceCount);
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeD3D12Heap;
desc.handle.win32.handle = (void *)handle;
desc.size = size;
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
A shareable Direct3D 12 heap memory object can also be imported using a named handle if
one exists as shown below.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeD3D12Heap;
desc.handle.win32.name = (void *)name;
desc.size = size;
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeD3D12Resource;
desc.handle.win32.handle = (void *)handle;
desc.size = size;
desc.flags |= cudaExternalMemoryDedicated;
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
A shareable Direct3D 12 committed resource can also be imported using a named handle if
one exists as shown below.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeD3D12Resource;
desc.handle.win32.name = (void *)name;
desc.size = size;
desc.flags |= cudaExternalMemoryDedicated;
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.size = size;
when creating the mapping using the corresponding Direct3D 12 API. Additionally,
if the mipmapped array can be bound as a render target in Direct3D 12, the flag
cudaArrayColorAttachment must be set. All mapped mipmapped arrays must be freed
using cudaFreeMipmappedArray(). The following code sample shows how to convert Vulkan
parameters into the corresponding CUDA parameters when mapping mipmapped arrays onto
imported memory objects.
cudaMipmappedArray_t mapMipmappedArrayOntoExternalMemory(cudaExternalMemory_t
extMem, unsigned long long offset, cudaChannelFormatDesc *formatDesc, cudaExtent
*extent, unsigned int flags, unsigned int numLevels) {
cudaMipmappedArray_t mipmap = NULL;
cudaExternalMemoryMipmappedArrayDesc desc = {};
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.formatDesc = *formatDesc;
desc.extent = *extent;
desc.flags = flags;
desc.numLevels = numLevels;
return mipmap;
}
memset(&d, 0, sizeof(d));
switch (dxgiFormat) {
case DXGI_FORMAT_R8_UINT: d.x = 8; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case DXGI_FORMAT_R8_SINT: d.x = 8; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case DXGI_FORMAT_R8G8_UINT: d.x = 8; d.y = 8; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case DXGI_FORMAT_R8G8_SINT: d.x = 8; d.y = 8; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case DXGI_FORMAT_R8G8B8A8_UINT: d.x = 8; d.y = 8; d.z = 8; d.w = 8; d.f
= cudaChannelFormatKindUnsigned; break;
case DXGI_FORMAT_R8G8B8A8_SINT: d.x = 8; d.y = 8; d.z = 8; d.w = 8; d.f
= cudaChannelFormatKindSigned; break;
case DXGI_FORMAT_R16_UINT: d.x = 16; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case DXGI_FORMAT_R16_SINT: d.x = 16; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case DXGI_FORMAT_R16G16_UINT: d.x = 16; d.y = 16; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case DXGI_FORMAT_R16G16_SINT: d.x = 16; d.y = 16; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case DXGI_FORMAT_R16G16B16A16_UINT: d.x = 16; d.y = 16; d.z = 16; d.w = 16; d.f
= cudaChannelFormatKindUnsigned; break;
case DXGI_FORMAT_R16G16B16A16_SINT: d.x = 16; d.y = 16; d.z = 16; d.w = 16; d.f
= cudaChannelFormatKindSigned; break;
case DXGI_FORMAT_R32_UINT: d.x = 32; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindUnsigned; break;
case DXGI_FORMAT_R32_SINT: d.x = 32; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindSigned; break;
case DXGI_FORMAT_R32_FLOAT: d.x = 32; d.y = 0; d.z = 0; d.w = 0; d.f
= cudaChannelFormatKindFloat; break;
return d;
}
switch (d3d12SRVDimension) {
case D3D12_SRV_DIMENSION_TEXTURE1D: e.width = width; e.height = 0;
e.depth = 0; break;
case D3D12_SRV_DIMENSION_TEXTURE2D: e.width = width; e.height = height;
e.depth = 0; break;
case D3D12_SRV_DIMENSION_TEXTURE3D: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
case D3D12_SRV_DIMENSION_TEXTURECUBE: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: e.width = width; e.height = 0;
e.depth = depthOrArraySize; break;
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
default: assert(0);
}
return e;
}
switch (d3d12SRVDimension) {
case D3D12_SRV_DIMENSION_TEXTURECUBE: flags |= cudaArrayCubemap;
break;
case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: flags |= cudaArrayCubemap |
cudaArrayLayered; break;
case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: flags |= cudaArrayLayered;
break;
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: flags |= cudaArrayLayered;
break;
default: break;
}
return flags;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeD3D12Fence;
desc.handle.win32.handle = handle;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
A shareable Direct3D 12 fence object can also be imported using a named handle if one exists
as shown below.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeD3D12Fence;
desc.handle.win32.name = (void *)name;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
memset(¶ms, 0, sizeof(params));
params.params.fence.value = value;
An imported Direct3D 12 fence object can be waited on as shown below. Waiting on such a
fence object waits until its value becomes greater than or equal to the specified value. The
corresponding signal that this wait is waiting on must be issued in Direct3D 12. Additionally,
the signal must be issued before this wait can be issued.
memset(¶ms, 0, sizeof(params));
params.params.fence.value = value;
IDXGIAdapter *dxgiAdapter;
dxgiDevice->GetAdapter(&dxgiAdapter);
DXGI_ADAPTER_DESC dxgiAdapterDesc;
dxgiAdapter->GetDesc(&dxgiAdapterDesc);
int cudaDeviceCount;
cudaGetDeviceCount(&cudaDeviceCount);
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeD3D11Resource;
desc.handle.win32.handle = (void *)handle;
desc.size = size;
desc.flags |= cudaExternalMemoryDedicated;
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
A shareable Direct3D 11 resource can also be imported using a named handle if one exists as
shown below.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeD3D11Resource;
desc.handle.win32.name = (void *)name;
desc.size = size;
desc.flags |= cudaExternalMemoryDedicated;
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
shared D3DKMT handle does not hold a reference to the underlying memory it is automatically
destroyed when all other references to the resource are destroyed.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalMemoryHandleTypeD3D11ResourceKmt;
desc.handle.win32.handle = (void *)handle;
desc.size = size;
desc.flags |= cudaExternalMemoryDedicated;
cudaImportExternalMemory(&extMem, &desc);
return extMem;
}
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.size = size;
cudaMipmappedArray_t mapMipmappedArrayOntoExternalMemory(cudaExternalMemory_t
extMem, unsigned long long offset, cudaChannelFormatDesc *formatDesc, cudaExtent
*extent, unsigned int flags, unsigned int numLevels) {
cudaMipmappedArray_t mipmap = NULL;
cudaExternalMemoryMipmappedArrayDesc desc = {};
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.formatDesc = *formatDesc;
desc.extent = *extent;
desc.flags = flags;
desc.numLevels = numLevels;
return mipmap;
}
return d;
}
switch (d3d11SRVDimension) {
case D3D11_SRV_DIMENSION_TEXTURE1D: e.width = width; e.height = 0;
e.depth = 0; break;
case D3D11_SRV_DIMENSION_TEXTURE2D: e.width = width; e.height = height;
e.depth = 0; break;
case D3D11_SRV_DIMENSION_TEXTURE3D: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
case D3D11_SRV_DIMENSION_TEXTURECUBE: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: e.width = width; e.height = 0;
e.depth = depthOrArraySize; break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: e.width = width; e.height = height;
e.depth = depthOrArraySize; break;
default: assert(0);
}
return e;
}
switch (d3d11SRVDimension) {
case D3D11_SRV_DIMENSION_TEXTURECUBE: flags |= cudaArrayCubemap;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: flags |= cudaArrayCubemap |
cudaArrayLayered; break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: flags |= cudaArrayLayered;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: flags |= cudaArrayLayered;
break;
default: break;
}
if (allowSurfaceLoadStore) {
flags |= cudaArraySurfaceLoadStore;
}
return flags;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeD3D11Fence;
desc.handle.win32.handle = handle;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
A shareable Direct3D 11 fence object can also be imported using a named handle if one exists
as shown below.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeD3D11Fence;
desc.handle.win32.name = (void *)name;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeKeyedMutex;
desc.handle.win32.handle = handle;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
A shareable Direct3D 11 keyed mutex object can also be imported using a named handle if one
exists as shown below.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeKeyedMutex;
desc.handle.win32.name = (void *)name;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
A shareable Direct3D 11 keyed mutex object can be imported into CUDA using the globally
shared D3DKMT handle associated with that object as shown below. Since a globally shared
D3DKMT handle does not hold a reference to the underlying memory it is automatically
destroyed when all other references to the resource are destroyed.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeKeyedMutexKmt;
desc.handle.win32.handle = handle;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
memset(¶ms, 0, sizeof(params));
params.params.fence.value = value;
An imported Direct3D 11 fence object can be waited on as shown below. Waiting on such a
fence object waits until its value becomes greater than or equal to the specified value. The
corresponding signal that this wait is waiting on must be issued in Direct3D 11. Additionally,
the signal must be issued before this wait can be issued.
memset(¶ms, 0, sizeof(params));
params.params.fence.value = value;
An imported Direct3D 11 keyed mutex object can be signaled as shown below. Signaling such
a keyed mutex object by specifying a key value releases the keyed mutex for that value. The
corresponding wait that waits on this signal must be issued in Direct3D 11 with the same key
value. Additionally, the Direct3D 11 wait must be issued after this signal has been issued.
memset(¶ms, 0, sizeof(params));
params.params.keyedmutex.key = key;
An imported Direct3D 11 keyed mutex object can be waited on as shown below. A timeout
value in milliseconds is needed when waiting on such a keyed mutex. The wait operation
waits until the keyed mutex value is equal to the specified key value or until the timeout has
elapsed. The timeout interval can also be an infinite value. In case an infinite value is specified
the timeout never elapses. The windows INFINITE macro must be used to specify an infinite
timeout. The corresponding signal that this wait is waiting on must be issued in Direct3D 11.
Additionally, the Direct3D 11 signal must be issued before this wait can be issued.
memset(¶ms, 0, sizeof(params));
params.params.keyedmutex.key = key;
params.params.keyedmutex.timeoutMs = timeoutMs;
NvSciBufObj createNvSciBufObject() {
// Raw Buffer Attributes for CUDA
NvSciBufType bufType = NvSciBufType_RawBuffer;
uint64_t rawsize = SIZE;
uint64_t align = 0;
bool cpuaccess_flag = true;
NvSciBufAttrValAccessPerm perm = NvSciBufAccessPerm_ReadWrite;
// Fill in values
NvSciBufAttrKeyValuePair rawbuffattrs[] = {
{ NvSciBufGeneralAttrKey_Types, &bufType, sizeof(bufType) },
{ NvSciBufRawBufferAttrKey_Size, &rawsize, sizeof(rawsize) },
{ NvSciBufRawBufferAttrKey_Align, &align, sizeof(align) },
{ NvSciBufGeneralAttrKey_NeedCpuAccess, &cpuaccess_flag,
sizeof(cpuaccess_flag) },
{ NvSciBufGeneralAttrKey_RequiredPerm, &perm, sizeof(perm) },
{ NvSciBufGeneralAttrKey_GpuId, &gpuid, sizeof(gpuId) },
};
NvSciBufAttrListCreate(NvSciBufModule, &attrListBuffer);
The allocated NvSciBuf memory object can be imported in CUDA using the NvSciBufObj
handle as shown below. Application should query the allocated NvSciBufObj for attributes
required for filling CUDA External Memory Descriptor. Note that the attribute list and
NvSciBuf objects should be maintained by the application. If the NvSciBuf object imported into
CUDA is also mapped by other drivers, then the application must use NvSciSync objects (Refer
3.2.13.5.4 Importing synchronization objects) as appropriate barriers to maintain coherence
between CUDA and the other drivers.
sizeof(bufattrs)/sizeof(NvSciBufAttrKeyValuePair)));
ret_size = *(static_cast<const uint64_t*>(bufattrs[0].value));
// Fill up CUDA_EXTERNAL_MEMORY_HANDLE_DESC
cudaExternalMemoryHandleDesc memHandleDesc;
memset(&memHandleDesc, 0, sizeof(memHandleDesc));
memHandleDesc.type = cudaExternalMemoryHandleTypeNvSciBuf;
memHandleDesc.handle.nvSciBufObject = bufferObjRaw;
memHandleDesc.size = ret_size;
cudaImportExternalMemory(&extMemBuffer, &memHandleDesc);
return extMemBuffer;
}
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.size = size;
cudaMipmappedArray_t mapMipmappedArrayOntoExternalMemory(cudaExternalMemory_t
extMem, unsigned long long offset, cudaChannelFormatDesc *formatDesc, cudaExtent
*extent, unsigned int flags, unsigned int numLevels) {
cudaMipmappedArray_t mipmap = NULL;
cudaExternalMemoryMipmappedArrayDesc desc = {};
memset(&desc, 0, sizeof(desc));
desc.offset = offset;
desc.formatDesc = *formatDesc;
desc.extent = *extent;
desc.flags = flags;
desc.numLevels = numLevels;
return mipmap;
}
NvSciSyncObj createNvSciSyncObject() {
NvSciSyncObj nvSciSyncObj
int cudaDev0 = 0;
int cudaDev1 = 1;
NvSciSyncAttrList signalerAttrList = NULL;
NvSciSyncAttrList waiterAttrList = NULL;
NvSciSyncAttrList reconciledList = NULL;
NvSciSyncAttrList newConflictList = NULL;
NvSciSyncAttrListCreate(module, &signalerAttrList);
NvSciSyncAttrListCreate(module, &waiterAttrList);
NvSciSyncAttrList unreconciledList[2] = {NULL, NULL};
unreconciledList[0] = signalerAttrList;
unreconciledList[1] = waiterAttrList;
cudaDeviceGetNvSciSyncAttributes(signalerAttrList, cudaDev0,
CUDA_NVSCISYNC_ATTR_SIGNAL);
cudaDeviceGetNvSciSyncAttributes(waiterAttrList, cudaDev1,
CUDA_NVSCISYNC_ATTR_WAIT);
NvSciSyncAttrListReconcile(unreconciledList, 2, &reconciledList,
&newConflictList);
NvSciSyncObjAlloc(reconciledList, &nvSciSyncObj);
return nvSciSyncObj;
}
An NvSciSync object (created as above) can be imported into CUDA using the NvSciSyncObj
handle as shown below. Note that ownership of the NvSciSyncObj handle continues to lie with
the application even after it is imported.
memset(&desc, 0, sizeof(desc));
desc.type = cudaExternalSemaphoreHandleTypeNvSciSync;
desc.handle.nvSciSyncObj = nvSciSyncObj;
cudaImportExternalSemaphore(&extSem, &desc);
return extSem;
}
memset(&signalParams, 0, sizeof(signalParams));
signalParams.params.nvSciSync.fence = (void*)fence;
signalParams.flags = 0; //OR cudaExternalSemaphoreSignalSkipNvSciBufMemSync
memset(&waitParams, 0, sizeof(waitParams));
waitParams.params.nvSciSync.fence = (void*)fence;
waitParams.flags = 0; //OR cudaExternalSemaphoreWaitSkipNvSciBufMemSync
releases as illustrated in Figure 11. The driver API is not forward compatible, which means
that applications, plug-ins, and libraries (including the CUDA runtime) compiled against a
particular version of the driver API will not work on previous versions of the device driver.
It is important to note that there are limitations on the mixing and matching of versions that is
supported:
‣ Since only one version of the CUDA Driver can be installed at a time on a system, the
installed driver must be of the same or higher version than the maximum Driver API
version against which any application, plug-ins, or libraries that must run on that system
were built.
‣ All plug-ins and libraries used by an application must use the same version of the CUDA
Runtime unless they statically link to the Runtime, in which case multiple versions of
the runtime can coexist in the same process space. Note that if nvcc is used to link the
application, the static version of the CUDA Runtime library will be used by default, and all
CUDA Toolkit libraries are statically linked against the CUDA Runtime.
‣ All plug-ins and libraries used by an application must use the same version of any
libraries that use the runtime (such as cuFFT, cuBLAS, ...) unless statically linking to those
libraries.
Compatible Incompatible
For Tesla GPU products, CUDA 10 introduced a new forward-compatible upgrade path for the
user-mode components of the CUDA Driver. This feature is described in CUDA Compatibility.
The requirements on the CUDA Driver version described here apply to the version of the user-
mode components.
‣ Default compute mode: Multiple host threads can use the device (by calling
cudaSetDevice() on this device, when using the runtime API, or by making current a
context associated to the device, when using the driver API) at the same time.
‣ Exclusive-process compute mode: Only one CUDA context may be created on the device
across all processes in the system. The context may be current to as many threads as
desired within the process that created that context.
‣ Prohibited compute mode: No CUDA context can be created on the device.
This means, in particular, that a host thread using the runtime API without explicitly calling
cudaSetDevice() might be associated with a device other than device 0 if device 0 turns
out to be in prohibited mode or in exclusive-process mode and used by another process.
cudaSetValidDevices() can be used to set a device from a prioritized list of devices.
Note also that, for devices featuring the Pascal architecture onwards (compute capability
with major revision number 6 and higher), there exists support for Compute Preemption.
This allows compute tasks to be preempted at instruction-level granularity, rather than
thread block granularity as in prior Maxwell and Kepler GPU architecture, with the benefit
that applications with long-running kernels can be prevented from either monopolizing
the system or timing out. However, there will be context switch overheads associated with
Compute Preemption, which is automatically enabled on those devices for which support
exists. The individual attribute query function cudaDeviceGetAttribute() with the attribute
cudaDevAttrComputePreemptionSupported can be used to determine if the device in use
supports Compute Preemption. Users wishing to avoid context switch overheads associated
with different processes can ensure that only one process is active on the GPU by selecting
exclusive-process mode.
Applications may query the compute mode of a device by checking the computeMode device
property (see Device Enumeration).
anti-aliasing enabled may require much more display memory for the primary surface.) On
Windows, other events that may initiate display mode switches include launching a full-screen
DirectX application, hitting Alt+Tab to task switch away from a full-screen DirectX application,
or hitting Ctrl+Alt+Del to lock the computer.
If a mode switch increases the amount of memory needed for the primary surface, the system
may have to cannibalize memory allocations dedicated to CUDA applications. Therefore, a
mode switch results in any call to the CUDA runtime to fail and return an invalid context error.
‣ It makes it possible to use these GPUs in cluster nodes with non-NVIDIA integrated
graphics;
‣ It makes these GPUs available via Remote Desktop, both directly and via cluster
management systems that rely on Remote Desktop;
‣ It makes these GPUs available to applications running as a Windows service (i.e., in
Session 0).
However, the TCC mode removes support for any graphics functionality.
The NVIDIA GPU architecture is built around a scalable array of multithreaded Streaming
Multiprocessors (SMs). When a CUDA program on the host CPU invokes a kernel grid, the
blocks of the grid are enumerated and distributed to multiprocessors with available execution
capacity. The threads of a thread block execute concurrently on one multiprocessor, and
multiple thread blocks can execute concurrently on one multiprocessor. As thread blocks
terminate, new blocks are launched on the vacated multiprocessors.
A multiprocessor is designed to execute hundreds of threads concurrently. To manage such
a large amount of threads, it employs a unique architecture called SIMT (Single-Instruction,
Multiple-Thread) that is described in SIMT Architecture. The instructions are pipelined,
leveraging instruction-level parallelism within a single thread, as well as extensive thread-
level parallelism through simultaneous hardware multithreading as detailed in Hardware
Multithreading. Unlike CPU cores, they are issued in order and there is no branch prediction
or speculative execution.
SIMT Architecture and Hardware Multithreading describe the architecture features of the
streaming multiprocessor that are common to all devices. Compute Capability 3.x, Compute
Capability 5.x, Compute Capability 6.x, and Compute Capability 7.x provide the specifics for
devices of compute capabilities 3.x, 5.x, 6.x, and 7.x respectively.
The NVIDIA GPU architecture uses a little-endian representation.
dependent conditional branch, the warp executes each branch path taken, disabling threads
that are not on that path. Branch divergence occurs only within a warp; different warps
execute independently regardless of whether they are executing common or disjoint code
paths.
The SIMT architecture is akin to SIMD (Single Instruction, Multiple Data) vector organizations
in that a single instruction controls multiple processing elements. A key difference is that
SIMD vector organizations expose the SIMD width to the software, whereas SIMT instructions
specify the execution and branching behavior of a single thread. In contrast with SIMD vector
machines, SIMT enables programmers to write thread-level parallel code for independent,
scalar threads, as well as data-parallel code for coordinated threads. For the purposes of
correctness, the programmer can essentially ignore the SIMT behavior; however, substantial
performance improvements can be realized by taking care that the code seldom requires
threads in a warp to diverge. In practice, this is analogous to the role of cache lines in
traditional code: Cache line size can be safely ignored when designing for correctness but
must be considered in the code structure when designing for peak performance. Vector
architectures, on the other hand, require the software to coalesce loads into vectors and
manage divergence manually.
Prior to Volta, warps used a single program counter shared amongst all 32 threads in the
warp together with an active mask specifying the active threads of the warp. As a result,
threads from the same warp in divergent regions or different states of execution cannot signal
each other or exchange data, and algorithms requiring fine-grained sharing of data guarded
by locks or mutexes can easily lead to deadlock, depending on which warp the contending
threads come from.
Starting with the Volta architecture, Independent Thread Scheduling allows full concurrency
between threads, regardless of warp. With Independent Thread Scheduling, the GPU
maintains execution state per thread, including a program counter and call stack, and can
yield execution at a per-thread granularity, either to make better use of execution resources
or to allow one thread to wait for data to be produced by another. A schedule optimizer
determines how to group active threads from the same warp together into SIMT units. This
retains the high throughput of SIMT execution as in prior NVIDIA GPUs, but with much more
flexibility: threads can now diverge and reconverge at sub-warp granularity.
Independent Thread Scheduling can lead to a rather different set of threads participating
in the executed code than intended if the developer made assumptions about warp-
synchronicity2 of previous hardware architectures. In particular, any warp-synchronous
code (such as synchronization-free, intra-warp reductions) should be revisited to ensure
compatibility with Volta and beyond. See Compute Capability 7.x for further details.
Notes
The threads of a warp that are participating in the current instruction are called the active
threads, whereas threads not on the current instruction are inactive (disabled). Threads can
be inactive for a variety of reasons including having exited earlier than other threads of their
warp, having taken a different branch path than the branch path currently executed by the
2
The term warp-synchronous refers to code that implicitly assumes threads in the same warp are synchronized at every
instruction.
warp, or being the last threads of a block whose number of threads is not a multiple of the
warp size.
If a non-atomic instruction executed by a warp writes to the same location in global or shared
memory for more than one of the threads of the warp, the number of serialized writes that
occur to that location varies depending on the compute capability of the device (see Compute
Capability 3.x, Compute Capability 5.x, Compute Capability 6.x, and Compute Capability 7.x),
and which thread performs the final write is undefined.
If an atomic instruction executed by a warp reads, modifies, and writes to the same location in
global memory for more than one of the threads of the warp, each read/modify/write to that
location occurs and they are all serialized, but the order in which they occur is undefined.
Which strategies will yield the best performance gain for a particular portion of an application
depends on the performance limiters for that portion; optimizing instruction usage of a kernel
that is mostly limited by memory accesses will not yield any significant performance gain,
for example. Optimization efforts should therefore be constantly directed by measuring and
monitoring the performance limiters, for example using the CUDA profiler. Also, comparing
the floating-point operation throughput or memory throughput - whichever makes more
sense - of a particular kernel to the corresponding peak theoretical throughput of the device
indicates how much room for improvement there is for the kernel.
For the parallel workloads, at points in the algorithm where parallelism is broken because
some threads need to synchronize in order to share data with each other, there are two
cases: Either these threads belong to the same block, in which case they should use
__syncthreads() and share data through shared memory within the same kernel invocation,
or they belong to different blocks, in which case they must share data through global memory
using two separate kernel invocations, one for writing to and one for reading from global
memory. The second case is much less optimal since it adds the overhead of extra kernel
invocations and global memory traffic. Its occurrence should therefore be minimized by
mapping the algorithm to the CUDA programming model in such a way that the computations
that require inter-thread communication are performed within a single thread block as much
as possible.
‣ 4L for devices of compute capability 5.x, 6.1, 6.2, 7.x and 8.x since for these devices, a
multiprocessor issues one instruction per warp over one clock cycle for four warps at a
time, as mentioned in Compute Capabilities.
‣ 2L for devices of compute capability 6.0 since for these devices, the two instructions issued
every cycle are one instruction for two different warps.
‣ 8L for devices of compute capability 3.x since for these devices, the eight instructions
issued every cycle are four pairs for four different warps, each pair being for the same
warp.
The most common reason a warp is not ready to execute its next instruction is that the
instruction's input operands are not available yet.
If all input operands are registers, latency is caused by register dependencies, i.e., some of the
input operands are written by some previous instruction(s) whose execution has not completed
yet. In this case, the latency is equal to the execution time of the previous instruction and
the warp schedulers must schedule instructions of other warps during that time. Execution
time varies depending on the instruction. On devices of compute capability 7.x, for most
arithmetic instructions, it is typically 4 clock cycles. This means that 16 active warps per
multiprocessor (4 cycles, 4 warp schedulers) are required to hide arithmetic instruction
latencies (assuming that warps execute instructions with maximum throughput, otherwise
fewer warps are needed). If the individual warps exhibit instruction-level parallelism, i.e.
have multiple independent instructions in their instruction stream, fewer warps are needed
because multiple independent instructions from a single warp can be issued back to back.
If some input operand resides in off-chip memory, the latency is much higher: typically
hundreds of clock cycles. The number of warps required to keep the warp schedulers
busy during such high latency periods depends on the kernel code and its degree of
instruction-level parallelism. In general, more warps are required if the ratio of the number of
instructions with no off-chip memory operands (i.e., arithmetic instructions most of the time)
to the number of instructions with off-chip memory operands is low (this ratio is commonly
called the arithmetic intensity of the program).
Another reason a warp is not ready to execute its next instruction is that it is waiting at
some memory fence (Memory Fence Functions) or synchronization point (Memory Fence
Functions). A synchronization point can force the multiprocessor to idle as more and more
warps wait for other warps in the same block to complete execution of instructions prior
to the synchronization point. Having multiple resident blocks per multiprocessor can help
reduce idling in this case, as warps from different blocks do not need to wait for each other at
synchronization points.
The number of blocks and warps residing on each multiprocessor for a given kernel call
depends on the execution configuration of the call (Execution Configuration), the memory
resources of the multiprocessor, and the resource requirements of the kernel as described in
Hardware Multithreading. Register and shared memory usage are reported by the compiler
when compiling with the -ptxas-options=-v option.
The total amount of shared memory required for a block is equal to the sum of the amount of
statically allocated shared memory and the amount of dynamically allocated shared memory.
The number of registers used by a kernel can have a significant impact on the number
of resident warps. For example, for devices of compute capability 6.x, if a kernel uses 64
registers and each block has 512 threads and requires very little shared memory, then two
blocks (i.e., 32 warps) can reside on the multiprocessor since they require 2x512x64 registers,
which exactly matches the number of registers available on the multiprocessor. But as soon
as the kernel uses one more register, only one block (i.e., 16 warps) can be resident since two
blocks would require 2x512x65 registers, which are more registers than are available on the
multiprocessor. Therefore, the compiler attempts to minimize register usage while keeping
register spilling (see Device Memory Accesses) and the number of instructions to a minimum.
Register usage can be controlled using the maxrregcount compiler option or launch bounds
as described in Launch Bounds.
The register file is organized as 32-bit registers. So, each variable stored in a register needs at
least one 32-bit register, e.g. a double variable uses two 32-bit registers.
The effect of execution configuration on performance for a given kernel call generally
depends on the kernel code. Experimentation is therefore recommended. Applications can
also parameterize execution configurations based on register file size and shared memory
size, which depends on the compute capability of the device, as well as on the number of
multiprocessors and memory bandwidth of the device, all of which can be queried using the
runtime (see reference manual).
The number of threads per block should be chosen as a multiple of the warp size to avoid
wasting computing resources with under-populated warps as much as possible.
‣ Note that this value can be converted to other metrics. Multiplying by the number of
warps per block yields the number of concurrent warps per multiprocessor; further
dividing concurrent warps by max warps per multiprocessor gives the occupancy as a
percentage.
‣ The occupancy-based launch configurator APIs, cudaOccupancyMaxPotentialBlockSize
and cudaOccupancyMaxPotentialBlockSizeVariableSMem, heuristically calculate an
execution configuration that achieves the maximum multiprocessor-level occupancy.
The following code sample calculates the occupancy of MyKernel. It then reports the
occupancy level with the ratio between concurrent warps versus maximum warps per
multiprocessor.
// Device code
__global__ void MyKernel(int *d, int *a, int *b)
{
int idx = threadIdx.x + blockIdx.x * blockDim.x;
d[idx] = a[idx] * b[idx];
}
// Host code
int main()
{
int numBlocks; // Occupancy in terms of active blocks
int blockSize = 32;
cudaGetDevice(&device);
cudaGetDeviceProperties(&prop, device);
cudaOccupancyMaxActiveBlocksPerMultiprocessor(
&numBlocks,
MyKernel,
blockSize,
0);
std::cout << "Occupancy: " << (double)activeWarps / maxWarps * 100 << "%" <<
std::endl;
return 0;
}
// Host code
int launchMyKernel(int *array, int arrayCount)
{
int blockSize; // The launch configurator returned block size
int minGridSize; // The minimum grid size needed to achieve the
// maximum occupancy for a full device
// launch
int gridSize; // The actual grid size needed, based on input
// size
cudaOccupancyMaxPotentialBlockSize(
&minGridSize,
&blockSize,
(void*)MyKernel,
0,
arrayCount);
return 0;
}
The CUDA Toolkit also provides a self-documenting, standalone occupancy calculator and
launch configurator implementation in <CUDA_Toolkit_Path>/include/cuda_occupancy.h
for any use cases that cannot depend on the CUDA software stack. A spreadsheet version of
the occupancy calculator is also provided. The spreadsheet version is particularly useful as
a learning tool that visualizes the impact of changes to the parameters that affect occupancy
(block size, registers per thread, and shared memory per thread).
efficiency. Intermediate data structures may be created in device memory, operated on by the
device, and destroyed without ever being mapped by the host or copied to host memory.
Also, because of the overhead associated with each transfer, batching many small transfers
into a single large transfer always performs better than making each transfer separately.
On systems with a front-side bus, higher performance for data transfers between host and
device is achieved by using page-locked host memory as described in Page-Locked Host
Memory.
In addition, when using mapped page-locked memory (Mapped Memory), there is no need to
allocate any device memory and explicitly copy data between device and host memory. Data
transfers are implicitly performed each time the kernel accesses the mapped memory. For
maximum performance, these memory accesses must be coalesced as with accesses to
global memory (see Device Memory Accesses). Assuming that they are and that the mapped
memory is read or written only once, using mapped page-locked memory instead of explicit
copies between device and host memory can be a win for performance.
On integrated systems where device memory and host memory are physically the same, any
copy between host and device memory is superfluous and mapped page-locked memory
should be used instead. Applications may query a device is integrated by checking that the
integrated device property (see Device Enumeration) is equal to 1.
Global Memory
Global memory resides in device memory and device memory is accessed via 32-, 64-, or 128-
byte memory transactions. These memory transactions must be naturally aligned: Only the
32-, 64-, or 128-byte segments of device memory that are aligned to their size (i.e., whose first
address is a multiple of their size) can be read or written by memory transactions.
When a warp executes an instruction that accesses global memory, it coalesces the memory
accesses of the threads within the warp into one or more of these memory transactions
depending on the size of the word accessed by each thread and the distribution of the memory
addresses across the threads. In general, the more transactions are necessary, the more
unused words are transferred in addition to the words accessed by the threads, reducing the
instruction throughput accordingly. For example, if a 32-byte memory transaction is generated
for each thread's 4-byte access, throughput is divided by 8.
How many transactions are necessary and how much throughput is ultimately affected varies
with the compute capability of the device. Compute Capability 3.x, Compute Capability 5.x,
Compute Capability 6.x, Compute Capability 7.x and Compute Capability 8.x give more details
on how global memory accesses are handled for various compute capabilities.
To maximize global memory throughput, it is therefore important to maximize coalescing by:
‣ Following the most optimal access patterns based on Compute Capability 3.x, Compute
Capability 5.x, Compute Capability 6.x, Compute Capability 7.x and Compute Capability 8.x
‣ Using data types that meet the size and alignment requirement detailed in the section Size
and Alignment Requirement below,
‣ Padding data in some cases, for example, when accessing a two-dimensional array as
described in the section Two-Dimensional Arrays below.
or
struct __align__(16) {
float x;
float y;
float z;
};
Any address of a variable residing in global memory or returned by one of the memory
allocation routines from the driver or runtime API is always aligned to at least 256 bytes.
Reading non-naturally aligned 8-byte or 16-byte words produces incorrect results (off by a few
words), so special care must be taken to maintain alignment of the starting address of any
value or array of values of these types. A typical case where this might be easily overlooked
is when using some custom global memory allocation scheme, whereby the allocations of
multiple arrays (with multiple calls to cudaMalloc() or cuMemAlloc()) is replaced by the
allocation of a single large block of memory partitioned into multiple arrays, in which case the
starting address of each array is offset from the block's starting address.
Two-Dimensional Arrays
A common global memory access pattern is when each thread of index (tx,ty) uses the
following address to access one element of a 2D array of width width, located at address
BaseAddress of type type* (where type meets the requirement described in Maximize
Utilization):
BaseAddress + width * ty + tx
For these accesses to be fully coalesced, both the width of the thread block and the width of
the array must be a multiple of the warp size.
In particular, this means that an array whose width is not a multiple of this size will be
accessed much more efficiently if it is actually allocated with a width rounded up to the
closest multiple of this size and its rows padded accordingly. The cudaMallocPitch() and
cuMemAllocPitch() functions and associated memory copy functions described in the
reference manual enable programmers to write non-hardware-dependent code to allocate
arrays that conform to these constraints.
Local Memory
Local memory accesses only occur for some automatic variables as mentioned in Variable
Memory Space Specifiers. Automatic variables that the compiler is likely to place in local
memory are:
‣ Arrays for which it cannot determine that they are indexed with constant quantities,
‣ Large structures or arrays that would consume too much register space,
‣ Any variable if the kernel uses more registers than available (this is also known as register
spilling).
Inspection of the PTX assembly code (obtained by compiling with the -ptx or-keep option) will
tell if a variable has been placed in local memory during the first compilation phases as it will
be declared using the .local mnemonic and accessed using the ld.local and st.local
mnemonics. Even if it has not, subsequent compilation phases might still decide otherwise
though if they find it consumes too much register space for the targeted architecture:
Inspection of the cubin object using cuobjdump will tell if this is the case. Also, the compiler
reports total local memory usage per kernel (lmem) when compiling with the --ptxas-
options=-v option. Note that some mathematical functions have implementation paths that
might access local memory.
The local memory space resides in device memory, so local memory accesses have the same
high latency and low bandwidth as global memory accesses and are subject to the same
requirements for memory coalescing as described in Device Memory Accesses. Local memory
is however organized such that consecutive 32-bit words are accessed by consecutive thread
IDs. Accesses are therefore fully coalesced as long as all threads in a warp access the same
relative address (e.g., same index in an array variable, same member in a structure variable).
On some devices of compute capability 3.x local memory accesses are always cached in L1
and L2 in the same way as global memory accesses (see Compute Capability 3.x).
On devices of compute capability 5.x and 6.x, local memory accesses are always cached in
L2 in the same way as global memory accesses (see Compute Capability 5.x and Compute
Capability 6.x).
Shared Memory
Because it is on-chip, shared memory has much higher bandwidth and much lower latency
than local or global memory.
To achieve high bandwidth, shared memory is divided into equally-sized memory modules,
called banks, which can be accessed simultaneously. Any memory read or write request made
of n addresses that fall in n distinct memory banks can therefore be serviced simultaneously,
yielding an overall bandwidth that is n times as high as the bandwidth of a single module.
However, if two addresses of a memory request fall in the same memory bank, there is a bank
conflict and the access has to be serialized. The hardware splits a memory request with bank
conflicts into as many separate conflict-free requests as necessary, decreasing throughput by
a factor equal to the number of separate memory requests. If the number of separate memory
requests is n, the initial memory request is said to cause n-way bank conflicts.
To get maximum performance, it is therefore important to understand how memory addresses
map to memory banks in order to schedule the memory requests so as to minimize bank
conflicts. This is described in Compute Capability 3.x, Compute Capability 5.x, Compute
Capability 6.x, Compute Capability 7.x, and Compute Capability 8.x for devices of compute
capability 3.x, 5.x, 6.x, 7.x and 8.x, respectively.
Constant Memory
The constant memory space resides in device memory and is cached in the constant cache.
A request is then split into as many separate requests as there are different memory
addresses in the initial request, decreasing throughput by a factor equal to the number of
separate requests.
The resulting requests are then serviced at the throughput of the constant cache in case of a
cache hit, or at the throughput of device memory otherwise.
Reading device memory through texture or surface fetching present some benefits that
can make it an advantageous alternative to reading device memory from global or constant
memory:
‣ If the memory reads do not follow the access patterns that global or constant memory
reads must follow to get good performance, higher bandwidth can be achieved providing
that there is locality in the texture fetches or surface reads;
‣ Addressing calculations are performed outside the kernel by dedicated units;
‣ Packed data may be broadcast to separate variables in a single operation;
‣ 8-bit and 16-bit integer input data may be optionally converted to 32 bit floating-point
values in the range [0.0, 1.0] or [-1.0, 1.0] (see Texture Memory).
‣ Minimize the use of arithmetic instructions with low throughput; this includes trading
precision for speed when it does not affect the end result, such as using intrinsic instead
of regular functions (intrinsic functions are listed in Intrinsic Functions), single-precision
instead of double-precision, or flushing denormalized numbers to zero;
‣ Minimize divergent warps caused by control flow instructions as detailed in Control Flow
Instructions
‣ Reduce the number of instructions, for example, by optimizing out synchronization points
whenever possible as described in Synchronization Instruction or by using restricted
pointers as described in __restrict__.
In this section, throughputs are given in number of operations per clock cycle per
multiprocessor. For a warp size of 32, one instruction corresponds to 32 operations, so if N is
the number of operations per clock cycle, the instruction throughput is N/32 instructions per
clock cycle.
All throughputs are for one multiprocessor. They must be multiplied by the number of
multiprocessors in the device to get throughput for the whole device.
Compute Capability
3.5, 3.7 5.0, 5.2 5.3 6.0 6.1 6.2 7.x 8.0 8.6
16-bit
floating-
point
add, N/A 256 128 2 256 128 2563
multiply,
multiply-
add
32-bit
floating-
point
add, 192 128 64 128 64 128
multiply,
multiply-
add
64-bit
floating-
point
add, 644 4 32 4 325 32 2
multiply,
multiply-
add
32-bit
floating-
point
reciprocal,
reciprocal
square
root,
base-2
logarithm 32 16 32 16
(__log2f),
base 2
exponential
(exp2f),
sine
(__sinf),
cosine
(__cosf)
32-bit
integer
add,
extended- 160 128 64 128 64
precision
add,
subtract,
3
128 for __nv_bfloat16
4
8 for GeForce GPUs, except for Titan GPUs
5
2 for compute capability 7.5 GPUs
Compute Capability
3.5, 3.7 5.0, 5.2 5.3 6.0 6.1 6.2 7.x 8.0 8.6
extended-
precision
subtract
32-bit
integer
multiply,
multiply-
add, 32 Multiple instruct. 646
extended-
precision
multiply-
add
24-bit
integer
Multiple instruct.
multiply
(__[u]mul24)
32-bit
integer 647 64 32 64
shift
compare,
minimum, 160 64 32 64
maximum
32-bit
integer
32 64 32 64 16
bit
reverse
Bit field
extract/ 32 64 32 64 Multiple Instruct.
insert
32-bit
bitwise
160 128 64 128 64
AND,
OR, XOR
count of
leading
zeros,
most 32 16 32 16
significant
non-
sign bit
population
32 16 32 16
count
6
32 for extended-precision
7
32 for GeForce GPUs, except for Titan GPUs
Compute Capability
3.5, 3.7 5.0, 5.2 5.3 6.0 6.1 6.2 7.x 8.0 8.6
warp
32 328 32
shuffle
warp
Multiple instruct. 16
reduce
sum of
absolute 32 64 32 64
difference
SIMD
video
160 Multiple instruct.
instructions
vabsdiff2
SIMD
video
160 Multiple instruct. 64
instructions
vabsdiff4
All other
SIMD
32 Multiple instruct.
video
instructions
Type
conversions
from 8-
bit and
16-bit 128 32 16 32 64
integer
to 32-bit
integer
types
Type
conversions
from
329 4 16 4 1610 16 2
and to
64-bit
types
All other
type 32 16 32 16
conversions
Other instructions and functions are implemented on top of the native instructions. The
implementation may be different for devices of different compute capabilities, and the
number of native instructions after compilation may fluctuate with every compiler version. For
complicated functions, there can be multiple code paths depending on input. cuobjdump can
be used to inspect a particular implementation in a cubin object.
8
16 for compute capabilities 7.5 GPUs
9
8 for GeForce GPUs, except for Titan GPUs
10
2 for compute capabilities 7.5 GPUs
The implementation of some functions are readily available on the CUDA header files
(math_functions.h, device_functions.h, ...).
In general, code compiled with -ftz=true (denormalized numbers are flushed to zero) tends
to have higher performance than code compiled with -ftz=false. Similarly, code compiled
with -prec div=false (less precise division) tends to have higher performance code than
code compiled with -prec div=true, and code compiled with -prec-sqrt=false (less
precise square root) tends to have higher performance than code compiled with -prec-
sqrt=true. The nvcc user manual describes these compilation flags in more details.
precision functions, and 44 bytes are used by double-precision functions. However, the exact
amount is subject to change.
Due to the lengthy computations and use of local memory in the slow path, the throughput
of these trigonometric functions is lower by one order of magnitude when the slow path
reduction is required as opposed to the fast path reduction.
Integer Arithmetic
Integer division and modulo operation are costly as they compile to up to 20 instructions. They
can be replaced with bitwise operations in some cases: If n is a power of 2, (i/n) is equivalent
to (i>>log2(n)) and (i%n) is equivalent to (i&(n-1)); the compiler will perform these
conversions if n is literal.
__brev and __popc map to a single instruction and __brevll and __popcll to a few
instructions.
__[u]mul24 are legacy intrinsic functions that no longer have any reason to be used.
Type Conversion
Sometimes, the compiler must insert conversion instructions, introducing additional execution
cycles. This is the case for:
‣ Functions operating on variables of type char or short whose operands generally need to
be converted to int,
‣ Double-precision floating-point constants (i.e., those constants defined without any type
suffix) used as input to single-precision floating-point computations (as mandated by C/C+
+ standards).
This last case can be avoided by using single-precision floating-point constants, defined with
an f suffix such as 3.141592653589793f, 1.0f, 0.5f.
‣ Try to size your allocation to the problem at hand. Don't try to allocate all available
memory with cudaMalloc / cudaMallocHost / cuMemCreate, as this forces memory
to be resident immediately and prevents other applications from being able to use that
memory. This can put more pressure on operating system schedulers, or just prevent
other applications using the same GPU from running entirely.
‣ Try to allocate memory in appropriately sized allocations early in the application and
allocations only when the application does not have any use for it. Reduce the number of
cudaMalloc+cudaFree calls in the application, especially in performance-critical regions.
‣ If an application cannot allocate enough device memory, consider falling back on other
memory types such as cudaMallocHost or cudaMallocManaged, which may not be as
performant, but will enable the application to make progress.
‣ For platforms that support the feature, cudaMallocManaged allows for oversubscription,
and with the correct cudaMemAdvise policies enabled, will allow the application to retain
most if not all the performance of cudaMalloc. cudaMallocManaged also won't force an
allocation to be resident until it is needed or prefetched, reducing the overall pressure on
the operating system schedulers and better enabling multi-tenet use cases.
B.1.1. __global__
The __global__ execution space specifier declares a function as being a kernel. Such a
function is:
B.1.2. __device__
The __device__ execution space specifier declares a function that is:
B.1.3. __host__
The __host__ execution space specifier declares a function that is:
11
When the enclosing __host__ function is a template, nvcc may currently fail to issue a diagnostic message in some cases; this
behavior may change in the future.
B.2.1. __device__
The __device__ memory space specifier declares a variable that resides on the device.
At most one of the other memory space specifiers defined in the next three sections may be
used together with __device__ to further denote which memory space the variable belongs
to. If none of them is present, the variable:
B.2.2. __constant__
The __constant__ memory space specifier, optionally used together with __device__,
declares a variable that:
B.2.3. __shared__
The __shared__ memory space specifier, optionally used together with __device__, declares
a variable that:
the size of the array is determined at launch time (see Execution Configuration). All variables
declared in this fashion, start at the same address in memory, so that the layout of the
variables in the array must be explicitly managed through offsets. For example, if one wants
the equivalent of
short array0[128];
float array1[64];
int array2[256];
in dynamically allocated shared memory, one could declare and initialize the arrays the
following way:
extern __shared__ float array[];
__device__ void func() // __device__ or __global__ function
{
short* array0 = (short*)array;
float* array1 = (float*)&array0[128];
int* array2 = (int*)&array1[64];
}
Note that pointers need to be aligned to the type they point to, so the following code, for
example, does not work since array1 is not aligned to 4 bytes.
extern __shared__ float array[];
__device__ void func() // __device__ or __global__ function
{
short* array0 = (short*)array;
float* array1 = (float*)&array0[127];
}
Alignment requirements for the built-in vector types are listed in Table 4.
B.2.4. __managed__
The __managed__ memory space specifier, optionally used together with __device__,
declares a variable that:
‣ Can be referenced from both device and host code, e.g., its address can be taken or it can
be read or written directly from a device or host function.
‣ Has the lifetime of an application.
See __managed__ Memory Space Specifier for more details.
B.2.5. __restrict__
nvcc supports restricted pointers via the __restrict__ keyword.
Restricted pointers were introduced in C99 to alleviate the aliasing problem that exists in C-
type languages, and which inhibits all kind of optimization from code re-ordering to common
sub-expression elimination.
Here is an example subject to the aliasing issue, where use of restricted pointer can help the
compiler to reduce the number of instructions:
void foo(const float* a,
const float* b,
float* c)
{
c[0] = a[0] * b[0];
c[1] = a[0] * b[0];
c[2] = a[0] * b[0] * a[1];
c[3] = a[0] * a[1];
c[4] = a[0] * b[0];
c[5] = b[0];
...
}
In C-type languages, the pointers a, b, and c may be aliased, so any write through c could
modify elements of a or b. This means that to guarantee functional correctness, the compiler
cannot load a[0] and b[0] into registers, multiply them, and store the result to both c[0]
and c[1], because the results would differ from the abstract execution model if, say, a[0]
is really the same location as c[0]. So the compiler cannot take advantage of the common
sub-expression. Likewise, the compiler cannot just reorder the computation of c[4] into the
proximity of the computation of c[0] and c[1] because the preceding write to c[3] could
change the inputs to the computation of c[4].
By making a, b, and c restricted pointers, the programmer asserts to the compiler that
the pointers are in fact not aliased, which in this case means writes through c would never
overwrite elements of a or b. This changes the function prototype as follows:
void foo(const float* __restrict__ a,
const float* __restrict__ b,
float* __restrict__ c);
Note that all pointer arguments need to be made restricted for the compiler optimizer to
derive any benefit. With the __restrict__ keywords added, the compiler can now reorder and
do common sub-expression elimination at will, while retaining functionality identical with the
abstract execution model:
void foo(const float* __restrict__ a,
const float* __restrict__ b,
float* __restrict__ c)
{
float t0 = a[0];
float t1 = b[0];
float t2 = t0 * t1;
float t3 = a[1];
c[0] = t2;
c[1] = t2;
c[4] = t2;
c[2] = t2 * t3;
c[3] = t0 * t3;
c[5] = t1;
...
}
The effects here are a reduced number of memory accesses and reduced number of
computations. This is balanced by an increase in register pressure due to "cached" loads and
common sub-expressions.
Since register pressure is a critical issue in many CUDA codes, use of restricted pointers can
have negative performance impact on CUDA code, due to reduced occupancy.
Type Alignment
longlong2, ulonglong2 16
longlong3, ulonglong3 8
longlong4, ulonglong4 16
float1 4
float2 8
float3 4
float4 16
double1 8
double2 16
double3 8
double4 16
B.3.2. dim3
This type is an integer vector type based on uint3 that is used to specify dimensions. When
defining a variable of type dim3, any component left unspecified is initialized to 1.
B.4.1. gridDim
This variable is of type dim3 (see dim3) and contains the dimensions of the grid.
B.4.2. blockIdx
This variable is of type uint3 (see char, short, int, long, longlong, float, double) and contains
the block index within the grid.
B.4.3. blockDim
This variable is of type dim3 (see dim3) and contains the dimensions of the block.
B.4.4. threadIdx
This variable is of type uint3 (see char, short, int, long, longlong, float, double ) and contains
the thread index within the block.
B.4.5. warpSize
This variable is of type int and contains the warp size in threads (see SIMT Architecture for
the definition of a warp).
__device__ int X = 1, Y = 2;
ensures that:
‣ All writes to all memory made by the calling thread before the call to
__threadfence_block() are observed by all threads in the block of the calling thread
as occurring before all writes to all memory made by the calling thread after the call to
__threadfence_block();
‣ All reads from all memory made by the calling thread before the call to
__threadfence_block() are ordered before all reads from all memory made by the
calling thread after the call to __threadfence_block().
void __threadfence();
acts as __threadfence_block() for all threads in the block of the calling thread and
also ensures that no writes to all memory made by the calling thread after the call to
__threadfence() are observed by any thread in the device as occurring before any write to
all memory made by the calling thread before the call to __threadfence(). Note that for this
ordering guarantee to be true, the observing threads must truly observe the memory and not
cached versions of it; this is ensured by using the volatile keyword as detailed in Volatile
Qualifier.
void __threadfence_system();
acts as __threadfence_block() for all threads in the block of the calling thread and
also ensures that all writes to all memory made by the calling thread before the call to
__threadfence_system() are observed by all threads in the device, host threads, and all
threads in peer devices as occurring before all writes to all memory made by the calling
thread after the call to __threadfence_system().
__threadfence_system() is only supported by devices of compute capability 2.x and higher.
In the previous code sample, we can insert fences in the codes as follows:
__device__ int X = 1, Y = 2;
The fourth outcome is not possible, because the frist write must be visible before
the second write. If thread 1 and 2 belong to the same block, it is enough to use
__threadfence_block(). If thread 1 and 2 do not belong to the same block,
__threadfence() must be used if they are CUDA threads from the same device and
__threadfence_system() must be used if they are CUDA threads from two different devices.
A common use case is when threads consume some data produced by other threads as
illustrated by the following code sample of a kernel that computes the sum of an array of N
numbers in one call. Each block first sums a subset of the array and stores the result in global
memory. When all blocks are done, the last block done reads each of these partial sums
from global memory and sums them to obtain the final result. In order to determine which
block is finished last, each block atomically increments a counter to signal that it is done with
computing and storing its partial sum (see Atomic Functions about atomic functions). The last
block is the one that receives the counter value equal to gridDim.x-1. If no fence is placed
between storing the partial sum and incrementing the counter, the counter might increment
before the partial sum is stored and therefore, might reach gridDim.x-1 and let the last
block start reading partial sums before they have been actually updated in memory.
Memory fence functions only affect the ordering of memory operations by a thread; they do
not ensure that these memory operations are visible to other threads (like __syncthreads()
does for threads within a block (see Synchronization Functions)). In the code sample below,
the visibility of memory operations on the result variable is ensured by declaring it as volatile
(see Volatile Qualifier).
if (threadIdx.x == 0) {
if (isLastBlockDone) {
if (threadIdx.x == 0) {
}
}
}
waits until all threads in the thread block have reached this point and all global and shared
memory accesses made by these threads prior to __syncthreads() are visible to all threads
in the block.
__syncthreads() is used to coordinate communication between the threads of the same
block. When some threads within a block access the same addresses in shared or global
memory, there are potential read-after-write, write-after-read, or write-after-write hazards
for some of these memory accesses. These data hazards can be avoided by synchronizing
threads in-between these accesses.
__syncthreads() is allowed in conditional code but only if the conditional evaluates
identically across the entire thread block, otherwise the code execution is likely to hang or
produce unintended side effects.
Devices of compute capability 2.x and higher support three variations of __syncthreads()
described below.
int __syncthreads_count(int predicate);
is identical to __syncthreads() with the additional feature that it evaluates predicate for all
threads of the block and returns the number of threads for which predicate evaluates to non-
zero.
int __syncthreads_and(int predicate);
is identical to __syncthreads() with the additional feature that it evaluates predicate for all
threads of the block and returns non-zero if and only if predicate evaluates to non-zero for all
of them.
int __syncthreads_or(int predicate);
is identical to __syncthreads() with the additional feature that it evaluates predicate for all
threads of the block and returns non-zero if and only if predicate evaluates to non-zero for any
of them.
void __syncwarp(unsigned mask=0xffffffff);
will cause the executing thread to wait until all warp lanes named in mask have executed
a __syncwarp() (with the same mask) before resuming execution. All non-exited threads
named in mask must execute a corresponding __syncwarp() with the same mask, or the
result is undefined.
Executing __syncwarp() guarantees memory ordering among threads participating in the
barrier. Thus, threads within a warp that wish to communicate via memory can store to
memory, execute __syncwarp(), and then safely read values stored by other threads in the
warp.
Note: For .target sm_6x or below, all threads in mask must execute the same __syncwarp() in
convergence, and the union of all values in mask must be equal to the active mask. Otherwise,
the behavior is undefined.
fetches from the region of linear memory specified by the one-dimensional texture object
texObj using integer texture coordinate x. tex1Dfetch() only works with non-normalized
coordinates, so only the border and clamp addressing modes are supported. It does not
perform any texture filtering. For integer types, it may optionally promote the integer to single-
precision floating point.
B.8.1.2. tex1D()
template<class T>
T tex1D(cudaTextureObject_t texObj, float x);
fetches from the CUDA array specified by the one-dimensional texture object texObj using
texture coordinate x.
B.8.1.3. tex1DLod()
template<class T>
T tex1DLod(cudaTextureObject_t texObj, float x, float level);
fetches from the CUDA array specified by the one-dimensional texture object texObj using
texture coordinate x at the level-of-detail level.
B.8.1.4. tex1DGrad()
template<class T>
T tex1DGrad(cudaTextureObject_t texObj, float x, float dx, float dy);
fetches from the CUDA array specified by the one-dimensional texture object texObj using
texture coordinate x. The level-of-detail is derived from the X-gradient dx and Y-gradient dy.
B.8.1.5. tex2D()
template<class T>
T tex2D(cudaTextureObject_t texObj, float x, float y);
fetches from the CUDA array or the region of linear memory specified by the two-dimensional
texture object texObj using texture coordinate (x,y).
B.8.1.6. tex2DLod()
template<class T>
tex2DLod(cudaTextureObject_t texObj, float x, float y, float level);
fetches from the CUDA array or the region of linear memory specified by the two-dimensional
texture object texObj using texture coordinate (x,y) at level-of-detail level.
B.8.1.7. tex2DGrad()
template<class T>
T tex2DGrad(cudaTextureObject_t texObj, float x, float y,
float2 dx, float2 dy);
fetches from the CUDA array specified by the two-dimensional texture object texObj using
texture coordinate (x,y). The level-of-detail is derived from the dx and dy gradients.
B.8.1.8. tex3D()
template<class T>
T tex3D(cudaTextureObject_t texObj, float x, float y, float z);
fetches from the CUDA array specified by the three-dimensional texture object texObj using
texture coordinate (x,y,z).
B.8.1.9. tex3DLod()
template<class T>
T tex3DLod(cudaTextureObject_t texObj, float x, float y, float z, float level);
fetches from the CUDA array or the region of linear memory specified by the three-
dimensional texture object texObj using texture coordinate (x,y,z) at level-of-detail level.
B.8.1.10. tex3DGrad()
template<class T>
T tex3DGrad(cudaTextureObject_t texObj, float x, float y, float z,
float4 dx, float4 dy);
fetches from the CUDA array specified by the three-dimensional texture object texObj using
texture coordinate (x,y,z) at a level-of-detail derived from the X and Y gradients dx and dy.
B.8.1.11. tex1DLayered()
template<class T>
T tex1DLayered(cudaTextureObject_t texObj, float x, int layer);
fetches from the CUDA array specified by the one-dimensional texture object texObj using
texture coordinate x and index layer, as described in Layered Textures
B.8.1.12. tex1DLayeredLod()
template<class T>
T tex1DLayeredLod(cudaTextureObject_t texObj, float x, int layer, float level);
fetches from the CUDA array specified by the one-dimensional layered texture at layer layer
using texture coordinate x and level-of-detail level.
B.8.1.13. tex1DLayeredGrad()
template<class T>
T tex1DLayeredGrad(cudaTextureObject_t texObj, float x, int layer,
float dx, float dy);
fetches from the CUDA array specified by the one-dimensional layered texture at layer layer
using texture coordinate x and a level-of-detail derived from the dx and dy gradients.
B.8.1.14. tex2DLayered()
template<class T>
T tex2DLayered(cudaTextureObject_t texObj,
float x, float y, int layer);
fetches from the CUDA array specified by the two-dimensional texture object texObj using
texture coordinate (x,y) and index layer, as described in Layered Textures.
B.8.1.15. tex2DLayeredLod()
template<class T>
T tex2DLayeredLod(cudaTextureObject_t texObj, float x, float y, int layer,
float level);
fetches from the CUDA array specified by the two-dimensional layered texture at layer layer
using texture coordinate (x,y).
B.8.1.16. tex2DLayeredGrad()
template<class T>
T tex2DLayeredGrad(cudaTextureObject_t texObj, float x, float y, int layer,
float2 dx, float2 dy);
fetches from the CUDA array specified by the two-dimensional layered texture at layer layer
using texture coordinate (x,y) and a level-of-detail derived from the dx and dy X and Y
gradients.
B.8.1.17. texCubemap()
template<class T>
T texCubemap(cudaTextureObject_t texObj, float x, float y, float z);
fetches the CUDA array specified by the cubemap texture object texObj using texture
coordinate (x,y,z), as described in Cubemap Textures.
B.8.1.18. texCubemapLod()
template<class T>
T texCubemapLod(cudaTextureObject_t texObj, float x, float, y, float z,
float level);
fetches from the CUDA array specified by the cubemap texture object texObj using texture
coordinate (x,y,z) as described in Cubemap Textures. The level-of-detail used is given by
level.
B.8.1.19. texCubemapLayered()
template<class T>
T texCubemapLayered(cudaTextureObject_t texObj,
float x, float y, float z, int layer);
fetches from the CUDA array specified by the cubemap layered texture object texObj using
texture coordinates (x,y,z), and index layer, as described in Cubemap Layered Textures.
B.8.1.20. texCubemapLayeredLod()
template<class T>
T texCubemapLayeredLod(cudaTextureObject_t texObj, float x, float y, float z,
int layer, float level);
fetches from the CUDA array specified by the cubemap layered texture object texObj using
texture coordinate (x,y,z) and index layer, as described in Cubemap Layered Textures, at
level-of-detail level level.
B.8.1.21. tex2Dgather()
template<class T>
T tex2Dgather(cudaTextureObject_t texObj,
float x, float y, int comp = 0);
fetches from the CUDA array specified by the 2D texture object texObj using texture
coordinates x and y and the comp parameter as described in Texture Gather.
float tex1Dfetch(
float tex1Dfetch(
texture<signed char, cudaTextureType1D,
cudaReadModeNormalizedFloat> texRef,
int x);
float tex1Dfetch(
texture<unsigned short, cudaTextureType1D,
cudaReadModeNormalizedFloat> texRef,
int x);
float tex1Dfetch(
texture<signed short, cudaTextureType1D,
cudaReadModeNormalizedFloat> texRef,
int x);
fetches from the region of linear memory bound to the one-dimensional texture reference
texRef using integer texture coordinate x. tex1Dfetch() only works with non-normalized
coordinates, so only the border and clamp addressing modes are supported. It does not
perform any texture filtering. For integer types, it may optionally promote the integer to single-
precision floating point.
Besides the functions shown above, 2-, and 4-tuples are supported; for example:
float4 tex1Dfetch(
texture<uchar4, cudaTextureType1D,
cudaReadModeNormalizedFloat> texRef,
int x);
fetches from the region of linear memory bound to texture reference texRef using texture
coordinate x.
B.8.2.2. tex1D()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex1D(texture<DataType, cudaTextureType1D, readMode> texRef,
float x);
fetches from the CUDA array bound to the one-dimensional texture reference texRef
using texture coordinate x. Type is equal to DataType except when readMode is equal to
cudaReadModeNormalizedFloat (see Texture Reference API), in which case Type is equal to
the matching floating-point type.
B.8.2.3. tex1DLod()
template<class DataType, enum
cudaTextureReadMode readMode>
Type tex1DLod(texture<DataType, cudaTextureType1D, readMode> texRef, float x,
float level);
fetches from the CUDA array bound to the one-dimensional texture reference texRef using
texture coordinate x. The level-of-detail is given by level. Type is the same as DataType
except when readMode is cudaReadModeNormalizedFloat (see Texture Reference API), in
which case Type is the corresponding floating-point type.
B.8.2.4. tex1DGrad()
template<class DataType, enum
cudaTextureReadMode readMode>
Type tex1DGrad(texture<DataType, cudaTextureType1D, readMode> texRef, float x,
float dx, float dy);
fetches from the CUDA array bound to the one-dimensional texture reference texRef using
texture coordinate x. The level-of-detail is derived from the dx and dy X- and Y-gradients.
Type is the same as DataType except when readMode is cudaReadModeNormalizedFloat
(see Texture Reference API), in which case Type is the corresponding floating-point type.
B.8.2.5. tex2D()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex2D(texture<DataType, cudaTextureType2D, readMode> texRef,
float x, float y);
fetches from the CUDA array or the region of linear memory bound to the two-dimensional
texture reference texRef using texture coordinates x and y. Type is equal to DataType except
when readMode is equal to cudaReadModeNormalizedFloat (see Texture Reference API), in
which case Type is equal to the matching floating-point type.
B.8.2.6. tex2DLod()
template<class DataType, enum
cudaTextureReadMode readMode>
Type tex2DLod(texture<DataType, cudaTextureType2D, readMode> texRef,
float x, float y, float level);
fetches from the CUDA array bound to the two-dimensional texture reference texRef using
texture coordinate (x,y). The level-of-detail is given by level. Type is the same as DataType
except when readMode is cudaReadModeNormalizedFloat (see Texture Reference API), in
which case Type is the corresponding floating-point type.
B.8.2.7. tex2DGrad()
template<class DataType, enum
cudaTextureReadMode readMode>
Type tex2DGrad(texture<DataType, cudaTextureType2D, readMode> texRef,
float x, float y, float2 dx, float2 dy);
fetches from the CUDA array bound to the two-dimensional texture reference texRef using
texture coordinate (x,y). The level-of-detail is derived from the dx and dy X- and Y-gradients.
Type is the same as DataType except when readMode is cudaReadModeNormalizedFloat
(see Texture Reference API), in which case Type is the corresponding floating-point type.
B.8.2.8. tex3D()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex3D(texture<DataType, cudaTextureType3D, readMode> texRef,
float x, float y, float z);
fetches from the CUDA array bound to the three-dimensional texture reference texRef using
texture coordinates x, y, and z. Type is equal to DataType except when readMode is equal to
B.8.2.9. tex3DLod()
template<class DataType, enum
cudaTextureReadMode readMode>
Type tex3DLod(texture<DataType, cudaTextureType3D, readMode> texRef,
float x, float y, float z, float level);
fetches from the CUDA array bound to the two-dimensional texture reference texRef using
texture coordinate (x,y,z). The level-of-detail is given by level. Type is the same as
DataType except when readMode is cudaReadModeNormalizedFloat (see Texture Reference
API), in which case Type is the corresponding floating-point type.
B.8.2.10. tex3DGrad()
template<class DataType, enum
cudaTextureReadMode readMode>
Type tex3DGrad(texture<DataType, cudaTextureType3D, readMode> texRef,
float x, float y, float z, float4 dx, float4 dy);
fetches from the CUDA array bound to the two-dimensional texture reference texRef
using texture coordinate (x,y,z). The level-of-detail is derived from the dx and
dy X- and Y-gradients. Type is the same as DataType except when readMode is
cudaReadModeNormalizedFloat (see Texture Reference API), in which case Type is the
corresponding floating-point type.
B.8.2.11. tex1DLayered()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex1DLayered(
texture<DataType, cudaTextureType1DLayered, readMode> texRef,
float x, int layer);
fetches from the CUDA array bound to the one-dimensional layered texture reference texRef
using texture coordinate x and index layer, as described in Layered Textures. Type is equal
to DataType except when readMode is equal to cudaReadModeNormalizedFloat (see Texture
Reference API), in which case Type is equal to the matching floating-point type.
B.8.2.12. tex1DLayeredLod()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex1DLayeredLod(texture<DataType, cudaTextureType1D, readMode> texRef,
float x, int layer, float level);
fetches from the CUDA array bound to the one-dimensional texture reference texRef
using texture coordinate x and index layer as described in Layered Textures. The level-
of-detail is given by level. Type is the same as DataType except when readMode is
cudaReadModeNormalizedFloat (see Texture Reference API), in which case Type is the
corresponding floating-point type.
B.8.2.13. tex1DLayeredGrad()
template<class DataType, enum cudaTextureReadMode readMode>
fetches from the CUDA array bound to the one-dimensional texture reference texRef using
texture coordinate x and index layer as described in Layered Textures. The level-of-detail is
derived from the dx and dy X- and Y-gradients. Type is the same as DataType except when
readMode is cudaReadModeNormalizedFloat (see Texture Reference API), in which case
Type is the corresponding floating-point type.
B.8.2.14. tex2DLayered()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex2DLayered(
texture<DataType, cudaTextureType2DLayered, readMode> texRef,
float x, float y, int layer);
fetches from the CUDA array bound to the two-dimensional layered texture reference texRef
using texture coordinates x and y, and index layer, as described in Texture Memory. Type is
equal to DataType except when readMode is equal to cudaReadModeNormalizedFloat (see
Texture Reference API), in which case Type is equal to the matching floating-point type.
B.8.2.15. tex2DLayeredLod()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex2DLayeredLod(texture<DataType, cudaTextureType2D, readMode> texRef,
float x, float y, int layer, float level);
fetches from the CUDA array bound to the two-dimensional texture reference texRef
using texture coordinate (x,y) and index layer as described in Layered Textures. The
level-of-detail is given by level. Type is the same as DataType except when readMode is
cudaReadModeNormalizedFloat (see Texture Reference API), in which case Type is the
corresponding floating-point type.
B.8.2.16. tex2DLayeredGrad()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex2DLayeredGrad(texture<DataType, cudaTextureType2D, readMode> texRef,
float x, float y, int layer, float2 dx, float2 dy);
fetches from the CUDA array bound to the two-dimensional texture reference texRef using
texture coordinate (x,y) and index layer as described in Layered Textures. The level-of-
detail is derived from the dx and dy X- and Y-gradients. Type is the same as DataType except
when readMode is cudaReadModeNormalizedFloat (see Texture Reference API), in which
case Type is the corresponding floating-point type.
B.8.2.17. texCubemap()
template<class DataType, enum cudaTextureReadMode readMode>
Type texCubemap(
texture<DataType, cudaTextureTypeCubemap, readMode> texRef,
float x, float y, float z);
fetches from the CUDA array bound to the cubemap texture reference texRef using texture
coordinates x, y, and z, as described in Cubemap Textures. Type is equal to DataType except
B.8.2.18. texCubemapLod()
template<class DataType, enum cudaTextureReadMode readMode>
Type texCubemapLod(texture<DataType, cudaTextureTypeCubemap, readMode> texRef,
float x, float y, float z, float level);
fetches from the CUDA array bound to the cubemap texture reference texRef using texture
coordinate (x,y,z). The level-of-detail is given by level. Type is the same as DataType
except when readMode is cudaReadModeNormalizedFloat (see Texture Reference API), in
which case Type is the corresponding floating-point type.
B.8.2.19. texCubemapLayered()
template<class DataType, enum cudaTextureReadMode readMode>
Type texCubemapLayered(
texture<DataType, cudaTextureTypeCubemapLayered, readMode> texRef,
float x, float y, float z, int layer);
fetches from the CUDA array bound to the cubemap layered texture reference texRef
using texture coordinates x, y, and z, and index layer, as described in Cubemap
Layered Textures. Type is equal to DataType except when readMode is equal to
cudaReadModeNormalizedFloat (see Texture Reference API), in which case Type is equal to
the matching floating-point type.
B.8.2.20. texCubemapLayeredLod()
template<class DataType, enum cudaTextureReadMode readMode>
Type texCubemapLayeredLod(texture<DataType, cudaTextureTypeCubemapLayered, readMode>
texRef, float x, float y, float z, int layer, float level);
fetches from the CUDA array bound to the cubemap layered texture reference texRef
using texture coordinate (x,y,z) and index layer as described in Layered Textures. The
level-of-detail is given by level. Type is the same as DataType except when readMode is
cudaReadModeNormalizedFloat (see Texture Reference API), in which case Type is the
corresponding floating-point type.
B.8.2.21. tex2Dgather()
template<class DataType, enum cudaTextureReadMode readMode>
Type tex2Dgather(
texture<DataType, cudaTextureType2D, readMode> texRef,
float x, float y, int comp = 0);
fetches from the CUDA array bound to the 2D texture reference texRef using texture
coordinates x and y and the comp parameter as described in Texture Gather. Type is a 4-
component vector type. It is based on the base type of DataType except when readMode is
equal to cudaReadModeNormalizedFloat (see Texture Reference API), in which case it is
always float4.
B.9.1.2. surf1Dwrite
template<class T>
void surf1Dwrite(T data,
cudaSurfaceObject_t surfObj,
int x,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array specified by the one-dimensional surface object surfObj
at coordinate x.
B.9.1.3. surf2Dread()
template<class T>
T surf2Dread(cudaSurfaceObject_t surfObj,
int x, int y,
boundaryMode = cudaBoundaryModeTrap);
template<class T>
void surf2Dread(T* data,
cudaSurfaceObject_t surfObj,
int x, int y,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array specified by the two-dimensional surface object surfObj using
coordinates x and y.
B.9.1.4. surf2Dwrite()
template<class T>
B.9.1.5. surf3Dread()
template<class T>
T surf3Dread(cudaSurfaceObject_t surfObj,
int x, int y, int z,
boundaryMode = cudaBoundaryModeTrap);
template<class T>
void surf3Dread(T* data,
cudaSurfaceObject_t surfObj,
int x, int y, int z,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array specified by the three-dimensional surface object surfObj using
coordinates x, y, and z.
B.9.1.6. surf3Dwrite()
template<class T>
void surf3Dwrite(T data,
cudaSurfaceObject_t surfObj,
int x, int y, int z,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array specified by the three-dimensional object surfObj at
coordinate x, y, and z.
B.9.1.7. surf1DLayeredread()
template<class T>
T surf1DLayeredread(
cudaSurfaceObject_t surfObj,
int x, int layer,
boundaryMode = cudaBoundaryModeTrap);
template<class T>
void surf1DLayeredread(T data,
cudaSurfaceObject_t surfObj,
int x, int layer,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array specified by the one-dimensional layered surface object surfObj using
coordinate x and index layer.
B.9.1.8. surf1DLayeredwrite()
template<class Type>
void surf1DLayeredwrite(T data,
cudaSurfaceObject_t surfObj,
int x, int layer,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array specified by the two-dimensional layered surface object
surfObj at coordinate x and index layer.
B.9.1.9. surf2DLayeredread()
template<class T>
T surf2DLayeredread(
cudaSurfaceObject_t surfObj,
int x, int y, int layer,
boundaryMode = cudaBoundaryModeTrap);
template<class T>
void surf2DLayeredread(T data,
cudaSurfaceObject_t surfObj,
int x, int y, int layer,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array specified by the two-dimensional layered surface object surfObj using
coordinate x and y, and index layer.
B.9.1.10. surf2DLayeredwrite()
template<class T>
void surf2DLayeredwrite(T data,
cudaSurfaceObject_t surfObj,
int x, int y, int layer,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array specified by the one-dimensional layered surface object
surfObj at coordinate x and y, and index layer.
B.9.1.11. surfCubemapread()
template<class T>
T surfCubemapread(
cudaSurfaceObject_t surfObj,
int x, int y, int face,
boundaryMode = cudaBoundaryModeTrap);
template<class T>
void surfCubemapread(T data,
cudaSurfaceObject_t surfObj,
int x, int y, int face,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array specified by the cubemap surface object surfObj using coordinate x
and y, and face index face.
B.9.1.12. surfCubemapwrite()
template<class T>
void surfCubemapwrite(T data,
cudaSurfaceObject_t surfObj,
int x, int y, int face,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array specified by the cubemap object surfObj at coordinate x
and y, and face index face.
B.9.1.13. surfCubemapLayeredread()
template<class T>
T surfCubemapLayeredread(
cudaSurfaceObject_t surfObj,
int x, int y, int layerFace,
boundaryMode = cudaBoundaryModeTrap);
template<class T>
void surfCubemapLayeredread(T data,
cudaSurfaceObject_t surfObj,
int x, int y, int layerFace,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array specified by the cubemap layered surface object surfObj using
coordinate x and y, and index layerFace.
B.9.1.14. surfCubemapLayeredwrite()
template<class T>
void surfCubemapLayeredwrite(T data,
cudaSurfaceObject_t surfObj,
int x, int y, int layerFace,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array specified by the cubemap layered object surfObj at
coordinate x and y, and index layerFace.
B.9.2.2. surf1Dwrite
template<class Type>
void surf1Dwrite(Type data,
surface<void, cudaSurfaceType1D> surfRef,
int x,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array bound to the one-dimensional surface reference surfRef
at coordinate x.
B.9.2.3. surf2Dread()
template<class Type>
Type surf2Dread(surface<void, cudaSurfaceType2D> surfRef,
int x, int y,
boundaryMode = cudaBoundaryModeTrap);
template<class Type>
void surf2Dread(Type* data,
surface<void, cudaSurfaceType2D> surfRef,
int x, int y,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array bound to the two-dimensional surface reference surfRef using
coordinates x and y.
B.9.2.4. surf2Dwrite()
template<class Type>
void surf3Dwrite(Type data,
surface<void, cudaSurfaceType3D> surfRef,
int x, int y, int z,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array bound to the two-dimensional surface reference surfRef
at coordinate x and y.
B.9.2.5. surf3Dread()
template<class Type>
Type surf3Dread(surface<void, cudaSurfaceType3D> surfRef,
int x, int y, int z,
boundaryMode = cudaBoundaryModeTrap);
template<class Type>
void surf3Dread(Type* data,
surface<void, cudaSurfaceType3D> surfRef,
int x, int y, int z,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array bound to the three-dimensional surface reference surfRef using
coordinates x, y, and z.
B.9.2.6. surf3Dwrite()
template<class Type>
void surf3Dwrite(Type data,
surface<void, cudaSurfaceType3D> surfRef,
int x, int y, int z,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array bound to the three-dimensional surface reference
surfRef at coordinate x, y, and z.
B.9.2.7. surf1DLayeredread()
template<class Type>
Type surf1DLayeredread(
surface<void, cudaSurfaceType1DLayered> surfRef,
int x, int layer,
boundaryMode = cudaBoundaryModeTrap);
template<class Type>
void surf1DLayeredread(Type data,
surface<void, cudaSurfaceType1DLayered> surfRef,
int x, int layer,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array bound to the one-dimensional layered surface reference surfRef using
coordinate x and index layer.
B.9.2.8. surf1DLayeredwrite()
template<class Type>
void surf1DLayeredwrite(Type data,
surface<void, cudaSurfaceType1DLayered> surfRef,
B.9.2.9. surf2DLayeredread()
template<class Type>
Type surf2DLayeredread(
surface<void, cudaSurfaceType2DLayered> surfRef,
int x, int y, int layer,
boundaryMode = cudaBoundaryModeTrap);
template<class Type>
void surf2DLayeredread(Type data,
surface<void, cudaSurfaceType2DLayered> surfRef,
int x, int y, int layer,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array bound to the two-dimensional layered surface reference surfRef using
coordinate x and y, and index layer.
B.9.2.10. surf2DLayeredwrite()
template<class Type>
void surf2DLayeredwrite(Type data,
surface<void, cudaSurfaceType2DLayered> surfRef,
int x, int y, int layer,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array bound to the one-dimensional layered surface reference
surfRef at coordinate x and y, and index layer.
B.9.2.11. surfCubemapread()
template<class Type>
Type surfCubemapread(
surface<void, cudaSurfaceTypeCubemap> surfRef,
int x, int y, int face,
boundaryMode = cudaBoundaryModeTrap);
template<class Type>
void surfCubemapread(Type data,
surface<void, cudaSurfaceTypeCubemap> surfRef,
int x, int y, int face,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array bound to the cubemap surface reference surfRef using coordinate x
and y, and face index face.
B.9.2.12. surfCubemapwrite()
template<class Type>
void surfCubemapwrite(Type data,
surface<void, cudaSurfaceTypeCubemap> surfRef,
int x, int y, int face,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array bound to the cubemap reference surfRef at coordinate x
and y, and face index face.
B.9.2.13. surfCubemapLayeredread()
template<class Type>
Type surfCubemapLayeredread(
surface<void, cudaSurfaceTypeCubemapLayered> surfRef,
int x, int y, int layerFace,
boundaryMode = cudaBoundaryModeTrap);
template<class Type>
void surfCubemapLayeredread(Type data,
surface<void, cudaSurfaceTypeCubemapLayered> surfRef,
int x, int y, int layerFace,
boundaryMode = cudaBoundaryModeTrap);
reads the CUDA array bound to the cubemap layered surface reference surfRef using
coordinate x and y, and index layerFace.
B.9.2.14. surfCubemapLayeredwrite()
template<class Type>
void surfCubemapLayeredwrite(Type data,
surface<void, cudaSurfaceTypeCubemapLayered> surfRef,
int x, int y, int layerFace,
boundaryMode = cudaBoundaryModeTrap);
writes value data to the CUDA array bound to the cubemap layered reference surfRef at
coordinate x and y, and index layerFace.
T __ldcg(const T* address);
T __ldca(const T* address);
T __ldcs(const T* address);
T __ldlu(const T* address);
T __ldcv(const T* address);
returns the data of type T located at address address, where T is char, signed char, short,
int, long, long long unsigned char, unsigned short, unsigned int, unsigned long,
unsigned long long, char2, char4, short2, short4, int2, int4, longlong2 uchar2,
uchar4, ushort2, ushort4, uint2, uint4, ulonglong2 float, float2, float4, double, or
double2. With the cuda_fp16.h header included, T can be __half or __half2. Similarly, with
the cuda_bf16.h header included, T can also be __nv_bfloat16 or __nv_bfloat162. The
operation is using the corresponding cache operator (see PTX ISA)
Functions for more details on memory fences). Atomic functions can only be used in device
functions.
Atomic functions are only atomic with respect to other operations performed by threads of a
particular set:
‣ System-wide atomics: atomic for all threads in the current program including other CPUs
and GPUs in the system. These are suffixed with _system, e.g., atomicAdd_system.
‣ Device-wide atomics: atomic for all CUDA threads in the current program executing in the
same compute device as the current thread. These are not suffixed and just named after
the operation instead, e.g., atomicAdd.
‣ Block-wide atomics: atomic for all CUDA threads in the current program executing
in the same thread block as the current thread. These are suffixed with _block, e.g.,
atomicAdd_block.
In the following example both the CPU and the GPU atomically update an integer value at
address addr:
void foo() {
int *addr;
cudaMallocManaged(&addr, 4);
*addr = 0;
mykernel<<<...>>>(addr);
__sync_fetch_and_add(addr, 10); // CPU atomic operation
}
Note that any atomic operation can be implemented based on atomicCAS() (Compare
And Swap). For example, atomicAdd() for double-precision floating-point numbers is not
available on devices with compute capability lower than 6.0 but it can be implemented as
follows:
#if __CUDA_ARCH__ < 600
__device__ double atomicAdd(double* address, double val)
{
unsigned long long int* address_as_ull =
(unsigned long long int*)address;
unsigned long long int old = *address_as_ull, assumed;
do {
assumed = old;
old = atomicCAS(address_as_ull, assumed,
__double_as_longlong(val +
__longlong_as_double(assumed)));
// Note: uses integer comparison to avoid hang in case of NaN (since NaN != NaN)
} while (assumed != old);
return __longlong_as_double(old);
}
#endif
There are system-wide and block-wide variants of the following device-wide atomic APIs, with
the following exceptions:
‣ Devices with compute capability less than 6.0 only support device-wide atomic operations,
‣ Tegra devices with compute capability less than 7.2 do not support system-wide atomic
operations.
reads the 16-bit, 32-bit or 64-bit word old located at the address address in global or shared
memory, computes (old + val), and stores the result back to memory at the same address.
These three operations are performed in one atomic transaction. The function returns old.
The 32-bit floating-point version of atomicAdd() is only supported by devices of compute
capability 2.x and higher.
The 64-bit floating-point version of atomicAdd() is only supported by devices of compute
capability 6.x and higher.
The 32-bit __half2 floating-point version of atomicAdd() is only supported by devices of
compute capability 6.x and higher. The atomicity of the __half2 or __nv_bfloat162 add
operation is guaranteed separately for each of the two __half or __nv_bfloat16 elements;
the entire __half2 or __nv_bfloat162 is not guaranteed to be atomic as a single 32-bit
access.
The 16-bit __half floating-point version of atomicAdd() is only supported by devices of
compute capability 7.x and higher.
The 16-bit __nv_bfloat16 floating-point version of atomicAdd() is only supported by devices
of compute capability 8.x and higher.
B.14.1.2. atomicSub()
int atomicSub(int* address, int val);
unsigned int atomicSub(unsigned int* address,
unsigned int val);
reads the 32-bit word old located at the address address in global or shared memory,
computes (old - val), and stores the result back to memory at the same address. These
three operations are performed in one atomic transaction. The function returns old.
B.14.1.3. atomicExch()
int atomicExch(int* address, int val);
unsigned int atomicExch(unsigned int* address,
unsigned int val);
unsigned long long int atomicExch(unsigned long long int* address,
unsigned long long int val);
float atomicExch(float* address, float val);
reads the 32-bit or 64-bit word old located at the address address in global or shared
memory and stores val back to memory at the same address. These two operations are
performed in one atomic transaction. The function returns old.
B.14.1.4. atomicMin()
int atomicMin(int* address, int val);
unsigned int atomicMin(unsigned int* address,
unsigned int val);
unsigned long long int atomicMin(unsigned long long int* address,
unsigned long long int val);
reads the 32-bit or 64-bit word old located at the address address in global or shared
memory, computes the minimum of old and val, and stores the result back to memory at the
same address. These three operations are performed in one atomic transaction. The function
returns old.
The 64-bit version of atomicMin() is only supported by devices of compute capability 3.5 and
higher.
B.14.1.5. atomicMax()
int atomicMax(int* address, int val);
unsigned int atomicMax(unsigned int* address,
unsigned int val);
unsigned long long int atomicMax(unsigned long long int* address,
unsigned long long int val);
reads the 32-bit or 64-bit word old located at the address address in global or shared
memory, computes the maximum of old and val, and stores the result back to memory at the
same address. These three operations are performed in one atomic transaction. The function
returns old.
The 64-bit version of atomicMax() is only supported by devices of compute capability 3.5 and
higher.
B.14.1.6. atomicInc()
unsigned int atomicInc(unsigned int* address,
unsigned int val);
reads the 32-bit word old located at the address address in global or shared memory,
computes ((old >= val) ? 0 : (old+1)), and stores the result back to memory at the
same address. These three operations are performed in one atomic transaction. The function
returns old.
B.14.1.7. atomicDec()
unsigned int atomicDec(unsigned int* address,
unsigned int val);
reads the 32-bit word old located at the address address in global or shared memory,
computes (((old == 0) || (old > val)) ? val : (old-1) ), and stores the result
back to memory at the same address. These three operations are performed in one atomic
transaction. The function returns old.
B.14.1.8. atomicCAS()
int atomicCAS(int* address, int compare, int val);
unsigned int atomicCAS(unsigned int* address,
unsigned int compare,
unsigned int val);
unsigned long long int atomicCAS(unsigned long long int* address,
unsigned long long int compare,
unsigned long long int val);
unsigned short int atomicCAS(unsigned short int *address,
unsigned short int compare,
unsigned short int val);
reads the 16-bit, 32-bit or 64-bit word old located at the address address in global or
shared memory, computes (old == compare ? val : old) , and stores the result
back to memory at the same address. These three operations are performed in one atomic
transaction. The function returns old (Compare And Swap).
B.14.2.1. atomicAnd()
int atomicAnd(int* address, int val);
unsigned int atomicAnd(unsigned int* address,
unsigned int val);
unsigned long long int atomicAnd(unsigned long long int* address,
unsigned long long int val);
reads the 32-bit or 64-bit word old located at the address address in global or shared
memory, computes (old & val), and stores the result back to memory at the same address.
These three operations are performed in one atomic transaction. The function returns old.
The 64-bit version of atomicAnd() is only supported by devices of compute capability 3.5 and
higher.
B.14.2.2. atomicOr()
int atomicOr(int* address, int val);
unsigned int atomicOr(unsigned int* address,
unsigned int val);
unsigned long long int atomicOr(unsigned long long int* address,
unsigned long long int val);
reads the 32-bit or 64-bit word old located at the address address in global or shared
memory, computes (old | val), and stores the result back to memory at the same address.
These three operations are performed in one atomic transaction. The function returns old.
The 64-bit version of atomicOr() is only supported by devices of compute capability 3.5 and
higher.
B.14.2.3. atomicXor()
int atomicXor(int* address, int val);
unsigned int atomicXor(unsigned int* address,
unsigned int val);
unsigned long long int atomicXor(unsigned long long int* address,
unsigned long long int val);
reads the 32-bit or 64-bit word old located at the address address in global or shared
memory, computes (old ^ val), and stores the result back to memory at the same address.
These three operations are performed in one atomic transaction. The function returns old.
The 64-bit version of atomicXor() is only supported by devices of compute capability 3.5 and
higher.
B.15.1. __isGlobal()
__device__ unsigned int __isGlobal(const void *ptr);
Returns 1 if ptr contains the generic address of an object in global memory space, otherwise
returns 0.
B.15.2. __isShared()
__device__ unsigned int __isShared(const void *ptr);
Returns 1 if ptr contains the generic address of an object in shared memory space, otherwise
returns 0.
B.15.3. __isConstant()
__device__ unsigned int __isConstant(const void *ptr);
Returns 1 if ptr contains the generic address of an object in constant memory space,
otherwise returns 0.
B.15.4. __isLocal()
__device__ unsigned int __isLocal(const void *ptr);
Returns 1 if ptr contains the generic address of an object in local memory space, otherwise
returns 0.
Returns the result of executing the PTX cvta.to.global instruction on the generic address
denoted by ptr.
B.16.2. __cvta_generic_to_shared()
__device__ size_t __cvta_generic_to_shared(const void *ptr);
Returns the result of executing the PTX cvta.to.shared instruction on the generic address
denoted by ptr.
B.16.3. __cvta_generic_to_constant()
__device__ size_t __cvta_generic_to_constant(const void *ptr);
Returns the result of executing the PTX cvta.to.const instruction on the generic address
denoted by ptr.
B.16.4. __cvta_generic_to_local()
__device__ size_t __cvta_generic_to_local(const void *ptr);
Returns the result of executing the PTX cvta.to.local instruction on the generic address
denoted by ptr.
B.16.5. __cvta_global_to_generic()
__device__ void * __cvta_global_to_generic(size_t rawbits);
Returns the generic pointer obtained by executing the PTX cvta.global instruction on the
value provided by rawbits.
B.16.6. __cvta_shared_to_generic()
__device__ void * __cvta_shared_to_generic(size_t rawbits);
Returns the generic pointer obtained by executing the PTX cvta.shared instruction on the
value provided by rawbits.
B.16.7. __cvta_constant_to_generic()
__device__ void * __cvta_constant_to_generic(size_t rawbits);
Returns the generic pointer obtained by executing the PTX cvta.const instruction on the
value provided by rawbits.
B.16.8. __cvta_local_to_generic()
__device__ void * __cvta_local_to_generic(size_t rawbits);
Returns the generic pointer obtained by executing the PTX cvta.local instruction on the
value provided by rawbits.
B.17.1. __builtin_assume_aligned()
void * __builtin_assume_aligned (const void *exp, size_t align)
Allows the compiler to assume that the argument pointer is aligned to at least align bytes,
and returns the argument pointer.
Example:
void *res = __builtin_assume_aligned(ptr, 32); // compiler can assume 'res' is
// at least 32-byte aligned
Allows the compiler to assume that (char *)exp - offset is aligned to at least align
bytes, and returns the argument pointer.
Example:
void *res = __builtin_assume_aligned(ptr, 32, 8); // compiler can assume
// '(char *)res - 8' is
// at least 32-byte aligned.
B.17.2. __builtin_assume()
void __builtin_assume(bool exp)
Allows the compiler to assume that the boolean argument is true. If the argument is not true
at run time, then the behavior is undefined. The argument is not evaluated, so any side-effects
will be discarded.
Example:
B.17.3. __assume()
void __assume(bool exp)
Allows the compiler to assume that the boolean argument is true. If the argument is not true
at run time, then the behavior is undefined. The argument is not evaluated, so any side-effects
will be discarded.
Example:
B.17.4. __builtin_expect()
long __builtin_expect (long exp, long c)
Indicates to the compiler that it is expected that exp == c, and returns the value of exp.
Typically used to indicate branch prediction information to the compiler.
Example:
B.17.5. Restrictions
__assume() is only supported when using cl.exe host compiler. The other functions are
supported on all platforms, subject to the following restrictions:
‣ If the host compiler supports the function, the function can be invoked from anywhere in
translation unit.
‣ Otherwise, the function must be invoked from within the body of a __device__/
12
__global__function, or only when the __CUDA_ARCH__ macro is defined .
12
The intent is to prevent the host compiler from encountering the call to the function if the host compiler does not support it.
Deprecation notice: __any, __all, and __ballot have been deprecated in CUDA 9.0 for all
devices.
Removal notice: When targeting devices with compute capability 7.x or higher, __any, __all,
and __ballot are no longer available and their sync variants should be used instead.
The warp vote functions allow the threads of a given warp to perform a reduction-and-
broadcast operation. These functions take as input an integer predicate from each thread in
the warp and compare those values with zero. The results of the comparisons are combined
(reduced) across the active threads of the warp in one of the following ways, broadcasting a
single return value to each participating thread:
__all_sync(unsigned mask, predicate):
Evaluate predicate for all non-exited threads in mask and return non-zero if and only if
predicate evaluates to non-zero for all of them.
__any_sync(unsigned mask, predicate):
Evaluate predicate for all non-exited threads in mask and return non-zero if and only if
predicate evaluates to non-zero for any of them.
__ballot_sync(unsigned mask, predicate):
Evaluate predicate for all non-exited threads in mask and return an integer whose Nth bit
is set if and only if predicate evaluates to non-zero for the Nth thread of the warp and the
Nth thread is active.
__activemask():
Returns a 32-bit integer mask of all currently active threads in the calling warp. The Nth
bit is set if the Nth lane in the warp is active when __activemask() is called. Inactive
threads are represented by 0 bits in the returned mask. Threads which have exited the
program are always marked as inactive. Note that threads that are convergent at an
__activemask() call are not guaranteed to be convergent at subsequent instructions
unless those instructions are synchronizing warp-builtin functions.
Notes
For __all_sync, __any_sync, and __ballot_sync, a mask must be passed that specifies the
threads participating in the call. A bit, representing the thread's lane ID, must be set for each
participating thread to ensure they are properly converged before the intrinsic is executed
by the hardware. All active threads named in mask must execute the same intrinsic with the
same mask, or the result is undefined.
B.19.1. Synopsys
unsigned int __match_any_sync(unsigned mask, T value);
unsigned int __match_all_sync(unsigned mask, T value, int *pred);
T can be int, unsigned int, long, unsigned long, long long, unsigned long long,
float or double.
B.19.2. Description
The __match_sync() intrinsics permit a broadcast-and-compare of a value value across
threads in a warp after synchronizing threads named in mask.
__match_any_sync
Returns mask of threads that have same value of value in mask
__match_all_sync
Returns mask if all threads in mask have the same value for value; otherwise 0 is returned.
Predicate pred is set to true if all threads in mask have the same value of value; otherwise
the predicate is set to false.
The new *_sync match intrinsics take in a mask indicating the threads participating in the
call. A bit, representing the thread's lane id, must be set for each participating thread to
ensure they are properly converged before the intrinsic is executed by the hardware. All non-
exited threads named in mask must execute the same intrinsic with the same mask, or the
result is undefined.
B.20.1. Synopsys
// add/min/max
unsigned __reduce_add_sync(unsigned mask, unsigned value);
unsigned __reduce_min_sync(unsigned mask, unsigned value);
unsigned __reduce_max_sync(unsigned mask, unsigned value);
int __reduce_add_sync(unsigned mask, int value);
int __reduce_min_sync(unsigned mask, int value);
int __reduce_max_sync(unsigned mask, int value);
// and/or/xor
unsigned __reduce_and_sync(unsigned mask, unsigned value);
unsigned __reduce_or_sync(unsigned mask, unsigned value);
unsigned __reduce_xor_sync(unsigned mask, unsigned value);
B.20.2. Description
__reduce_add_sync, __reduce_min_sync, __reduce_max_sync
Returns the result of applying an arithmetic add, min, or max reduction operation on the
values provided in value by each thread named in mask.
__reduce_and_sync, __reduce_or_sync, __reduce_xor_sync
Returns the result of applying a logical AND, OR, or XOR reduction operation on the values
provided in value by each thread named in mask.
The mask indicates the threads participating in the call. A bit, representing the thread's lane
id, must be set for each participating thread to ensure they are properly converged before the
intrinsic is executed by the hardware. All non-exited threads named in mask must execute the
same intrinsic with the same mask, or the result is undefined.
B.21.1. Synopsis
T __shfl_sync(unsigned mask, T var, int srcLane, int width=warpSize);
T __shfl_up_sync(unsigned mask, T var, unsigned int delta, int width=warpSize);
T __shfl_down_sync(unsigned mask, T var, unsigned int delta, int width=warpSize);
T __shfl_xor_sync(unsigned mask, T var, int laneMask, int width=warpSize);
T can be int, unsigned int, long, unsigned long, long long, unsigned long long,
float or double. With the cuda_fp16.h header included, T can also be __half or __half2.
Similarly, with the cuda_bf16.h header included, T can also be __nv_bfloat16 or
__nv_bfloat162.
B.21.2. Description
The __shfl_sync() intrinsics permit exchanging of a variable between threads within a warp
without use of shared memory. The exchange occurs simultaneously for all active threads
within the warp (and named in mask), moving 4 or 8 bytes of data per thread depending on the
type.
Threads within a warp are referred to as lanes, and may have an index between 0 and
warpSize-1 (inclusive). Four source-lane addressing modes are supported:
__shfl_sync()
Direct copy from indexed lane
__shfl_up_sync()
Copy from a lane with lower ID relative to caller
__shfl_down_sync()
Copy from a lane with higher ID relative to caller
__shfl_xor_sync()
Copy from a lane based on bitwise XOR of own lane ID
Threads may only read data from another thread which is actively participating in the
__shfl_sync() command. If the target thread is inactive, the retrieved value is undefined.
All of the __shfl_sync() intrinsics take an optional width parameter which alters the
behavior of the intrinsic. width must have a value which is a power of 2; results are undefined
if width is not a power of 2, or is a number greater than warpSize.
__shfl_sync() returns the value of var held by the thread whose ID is given by srcLane. If
width is less than warpSize then each subsection of the warp behaves as a separate entity
with a starting logical lane ID of 0. If srcLane is outside the range [0:width-1], the value
returned corresponds to the value of var held by the srcLane modulo width (i.e. within the
same subsection).
__shfl_up_sync() calculates a source lane ID by subtracting delta from the caller's lane ID.
The value of var held by the resulting lane ID is returned: in effect, var is shifted up the warp
by delta lanes. If width is less than warpSize then each subsection of the warp behaves as a
separate entity with a starting logical lane ID of 0. The source lane index will not wrap around
the value of width, so effectively the lower delta lanes will be unchanged.
__shfl_down_sync() calculates a source lane ID by adding delta to the caller's lane ID. The
value of var held by the resulting lane ID is returned: this has the effect of shifting var down
the warp by delta lanes. If width is less than warpSize then each subsection of the warp
behaves as a separate entity with a starting logical lane ID of 0. As for __shfl_up_sync(), the
ID number of the source lane will not wrap around the value of width and so the upper delta
lanes will remain unchanged.
__shfl_xor_sync() calculates a source line ID by performing a bitwise XOR of the caller's
lane ID with laneMask: the value of var held by the resulting lane ID is returned. If width
is less than warpSize then each group of width consecutive threads are able to access
elements from earlier groups of threads, however if they attempt to access elements from
later groups of threads their own value of var will be returned. This mode implements a
butterfly addressing pattern such as is used in tree reduction and broadcast.
The new *_sync shfl intrinsics take in a mask indicating the threads participating in the call.
A bit, representing the thread's lane id, must be set for each participating thread to ensure
they are properly converged before the intrinsic is executed by the hardware. All non-exited
threads named in mask must execute the same intrinsic with the same mask, or the result is
undefined.
B.21.3. Notes
Threads may only read data from another thread which is actively participating in the
__shfl_sync() command. If the target thread is inactive, the retrieved value is undefined.
width must be a power-of-2 (i.e., 2, 4, 8, 16 or 32). Results are unspecified for other values.
B.21.4. Examples
B.21.4.1. Broadcast of a single value across a warp
#include <stdio.h>
int main() {
bcast<<< 1, 32 >>>(1234);
cudaDeviceSynchronize();
return 0;
}
int main() {
scan4<<< 1, 32 >>>();
cudaDeviceSynchronize();
return 0;
}
int main() {
warpReduce<<< 1, 32 >>>();
cudaDeviceSynchronize();
return 0;
}
B.22.2. Description
__nanosleep(ns) suspends the thread for a sleep duration approximately close to the delay
ns, specified in nanoseconds.
B.22.3. Example
The following code implements a mutex with exponential back-off.
}
}
B.23.1. Description
All following functions and types are defined in the namespace nvcuda::wmma. Sub-byte
operations are considered preview, i.e. the data structures and APIs for them are subject to
change and may not be compatible with future releases. This extra functionality is defined in
the nvcuda::wmma::experimental namespace.
An overloaded class containing a section of a matrix distributed across all threads in the
warp. The mapping of matrix elements into fragment internal storage is unspecified and
subject to change in future architectures.
Only certain combinations of template arguments are allowed. The first template
parameter specifies how the fragment will participate in the matrix operation. Acceptable
values for Use are:
matrix_a the tile takes dimension m x k; for matrix_b the dimension is k x n, and
accumulator tiles are m x n.
The data type, T, may be double, float, __half, __nv_bfloat16, char, or unsigned char
for multiplicands and double, float, int, or __half for accumulators. As documented
in Element Types & Matrix Sizes, limited combinations of accumulator and multiplicand
types are supported. The Layout parameter must be specified for matrix_a and matrix_b
fragments. row_major or col_major indicate that elements within a matrix row or column
are contiguous in memory, respectively. The Layout parameter for an accumulator matrix
should retain the default value of void. A row or column layout is specified only when the
accumulator is loaded or stored as described below.
load_matrix_sync
Waits until all warp lanes have arrived at load_matrix_sync and then loads the matrix
fragment a from memory. mptr must be a 256-bit aligned pointer pointing to the
first element of the matrix in memory. ldm describes the stride in elements between
consecutive rows (for row major layout) or columns (for column major layout) and must
be a multiple of 8 for __half element type or multiple of 4 for float element type.
(i.e., multiple of 16 bytes in both cases). If the fragment is an accumulator, the layout
argument must be specified as either mem_row_major or mem_col_major. For matrix_a
and matrix_b fragments, the layout is inferred from the fragment's layout parameter.
The values of mptr, ldm, layout and all template parameters for a must be the same for
all threads in the warp. This function must be called by all threads in the warp, or the result
is undefined.
store_matrix_sync
Waits until all warp lanes have arrived at store_matrix_sync and then stores the matrix
fragment a to memory. mptr must be a 256-bit aligned pointer pointing to the first element
of the matrix in memory. ldm describes the stride in elements between consecutive rows
(for row major layout) or columns (for column major layout) and must be a multiple of 8 for
__half element type or multiple of 4 for float element type. (i.e., multiple of 16 bytes in
both cases). The layout of the output matrix must be specified as either mem_row_major or
mem_col_major. The values of mptr, ldm, layout and all template parameters for a must
be the same for all threads in the warp.
fill_fragment
Fill a matrix fragment with a constant value v. Because the mapping of matrix elements
to each fragment is unspecified, this function is ordinarily called by all threads in the warp
with a common value for v.
mma_sync
Waits until all warp lanes have arrived at mma_sync, and then performs the warp-
synchronous matrix multiply-accumulate operation D=A*B+C. The in-place operation,
C=A*B+C, is also supported. The value of satf and template parameters for each matrix
fragment must be the same for all threads in the warp. Also, the template parameters m,
n and k must match between fragments A, B, C and D. This function must be called by all
threads in the warp, or the result is undefined.
If satf (saturate to finite value) mode is true, the following additional numerical properties
apply for the destination accumulator:
This data format is an alternate fp16 format that has the same range as f32 but reduced
precision (7 bits). You can use this data format directly with the __nv_bfloat16 type
available in cuda_bf16.h. Matrix fragments with __nv_bfloat16 data types are required
to be composed with accumulators of float type. The shapes and operations supported are
the same as with __half.
tf32
This data format is a special floating point format supported by Tensor Cores, with the
same range as f32 and reduced precision (>=10 bits). The internal layout of this format is
implementation defined. In order to use this floating point format with WMMA operations,
the input matrices must be manually converted to tf32 precision.
To facilitate conversion, a new intrinsic __float_to_tf32 is provided. While the input and
output arguments to the intrinsic are of float type, the output will be tf32 numerically.
This new precision is intended to be used with Tensor Cores only, and if mixed with other
floattype operations, the precision and range of the result will be undefined.
namespace experimental {
namespace precision {
struct u4; // 4-bit unsigned
struct s4; // 4-bit signed
struct b1; // 1-bit
}
enum bmmaBitOp {
bmmaBitOpXOR = 1, // compute_75 minimum
bmmaBitOpAND = 2 // compute_80 minimum
};
enum bmmaAccumulateOp { bmmaAccumulateOpPOPC = 1 };
}
For 4 bit precision, the APIs available remain the same, but you must specify
experimental::precision::u4 or experimental::precision::s4 as the fragment data
type. Since the elements of the fragment are packed together, num_storage_elements will
be smaller than num_elements for that fragment. The num_elements variable for a sub-byte
fragment, hence returns the number of elements of sub-byte type element_type<T>. This
is true for single bit precision as well, in which case, the mapping from element_type<T> to
storage_element_type<T> is as follows:
The allowed layouts for sub-byte fragments is always row_major for matrix_a and
col_major for matrix_b.
For sub-byte operations the value of ldm in load_matrix_sync should be a multiple of 32 for
element type experimental::precision::u4 and experimental::precision::s4 or a
multiple of 128 for element type experimental::precision::b1 (i.e., multiple of 16 bytes in
both cases).
bmma_sync
Waits until all warp lanes have executed bmma_sync, and then performs the warp-
synchronous bit matrix multiply-accumulate operation D = (A op B) + C, where
op consists of a logical operation bmmaBitOp followed by the accumulation defined by
bmmaAccumulateOp. The available operations are:
bmmaBitOpXOR, a 128-bit XOR of a row in matrix_a with the 128-bit column of matrix_b
bmmaBitOpAND, a 128-bit AND of a row in matrix_a with the 128-bit column of matrix_b,
available on devices with compute capability 8.0 and higher.
The accumulate op is always bmmaAccumulateOpPOPC which counts the number of set bits.
B.23.5. Restrictions
The special format required by tensor cores may be different for each major and minor
device architecture. This is further complicated by threads holding only a fragment (opaque
architecture-specific ABI data structure) of the overall matrix, with the developer not
allowed to make assumptions on how the individual parameters are mapped to the registers
participating in the matrix multiply-accumulate.
Since fragments are architecture-specific, it is unsafe to pass them from function A to
function B if the functions have been compiled for different link-compatible architectures
and linked together into the same device executable. In this case, the size and layout of the
fragment will be specific to one architecture and using WMMA APIs in the other will lead to
incorrect results or potentially, corruption.
An example of two link-compatible architectures, where the layout of the fragment differs, is
sm_70 and sm_75.
This undefined behavior might also be undetectable at compilation time and by tools at
runtime, so extra care is needed to make sure the layout of the fragments is consistent. This
linking hazard is most likely to appear when linking with a legacy library that is both built for a
different link-compatible architecture and expecting to be passed a WMMA fragment.
Note that in the case of weak linkages (for example, a CUDA C++ inline function), the linker
may choose any available function definition which may result in implicit passes between
compilation units.
To avoid these sorts of problems, the matrix should always be stored out to memory for transit
through external interfaces (e.g. wmma::store_matrix_sync(dst, …);) and then it can be
safely passed to bar() as a pointer type [e.g. float *dst].
Note that since sm_70 can run on sm_75, the above example sm_75 code can be changed to
sm_70 and correctly work on sm_75. However, it is recommended to have sm_75 native code
in your application when linking with other sm_75 separately compiled binaries.
B.23.7. Example
The following code implements a 16x16x16 matrix multiplication in a single warp.
#include <mma.h>
using namespace nvcuda;
#include <cooperative_groups.h>
Threads are blocked at the synchronization point (block.sync()) until all threads have
reached the synchronization point. In addition, memory updates that happened before
the synchronization point are guaranteed to be visible to all threads in the block after the
synchronization point, i.e., equivalent to __threadfence_block() as well as the sync.
This pattern has three stages:
‣ Code before sync performs memory updates that will be read after the sync.
‣ Synchronization point
‣ Code after sync point with visibility of memory updates that happened before sync point.
#include <cuda/barrier>
#include <cooperative_groups.h>
if (block.thread_rank() == 0) {
init(&bar, block.size()); // Initialize the barrier with expected arrival
count
}
block.sync();
In this pattern, the synchronization point (block.sync()) is split into an arrive point
(bar.arrive()) and a wait point (bar.wait(std::move(token))). A thread begins
participating in a cuda::barrier with its first call to bar.arrive(). When a thread calls
bar.wait(std::move(token)) it will be blocked until participating threads have completed
bar.arrive() the expected number of times as specified by the expected arrival count
argument passed to init(). Memory updates that happen before participating threads'
call to bar.arrive() are guaranteed to be visible to participating threads after their call to
bar.wait(std::move(token)). Note that the call to bar.arrive() does not block a thread,
it can proceed with other work that does not depend upon memory updates that happen before
other participating threads' call to bar.arrive().
The arrive and then wait pattern has five stages which may be iteratively repeated:
‣ Code before arrive performs memory updates that will be read after the wait.
‣ Arrive point with implicit memory fence (i.e., equivalent to __threadfence_block()).
‣ Code between arrive and wait.
‣ Wait point.
‣ Code after the wait, with visibility of updates that were performed before the arrive.
#include <cuda/barrier>
#include <cooperative_groups.h>
if (block.thread_rank() == 0) {
init(&bar, block.size()); // Single thread initializes the total expected
arrival count.
}
block.sync();
}
Before any thread can participate in cuda::barrier, the barrier must be initialized using
init() with an expected arrival count, block.size() in this example. Initialization must
happen before any thread calls bar.arrive(). This poses a bootstrapping challenge in that
threads must synchronize before participating in the cuda::barrier, but threads are creating
a cuda::barrier in order to synchronize. In this example, threads that will participate are
part of a cooperative group and use block.sync() to bootstrap initialization. In this example
a whole thread block is participating in initialization, hence __syncthreads() could also be
used.
The second parameter of init() is the expected arrival count, i.e., the number of
times bar.arrive() will be called by participating threads before a participating thread
is unblocked from its call to bar.wait(std::move(token)). In the prior example
the cuda::barrier is initialized with the number of threads in the thread block i.e.,
cooperative_groups::this_thread_block().size(), and all threads within the thread
block participate in the barrier.
A cuda::barrier is flexible in specifying how threads participate (split arrive/wait) and which
threads participate. In contrast this_thread_block.sync() from cooperative groups or
__syncthreads() is applicable to whole-thread-block and __syncwarp(mask) is a specified
subset of a warp. If the intention of the user is to synchronize a full thread block or a full
warp we recommend using __syncthreads() and __syncwarp(mask) respectively for
performance reasons.
For simple arrive/wait synchronization patterns, compliance with these usage rules is
straightforward.
Producer Consumer
wait for buffer to be ready to be filled signal buffer is ready to be filled
produce data and fill the buffer
signal buffer is filled wait for buffer to be filled
consume data in filled buffer
Producer threads wait for consumer threads to signal that the buffer is ready to be filled;
however, consumer threads do not wait for this signal. Consumer threads wait for producer
threads to signal that the buffer is filled; however, producer threads do not wait for this signal.
For full producer/consumer concurrency this pattern has (at least) double buffering where
each buffer requires two cuda::barriers.
#include <cuda/barrier>
#include <cooperative_groups.h>
// bar[0] and bar[1] track if buffers buffer_0 and buffer_1 are ready to be
filled,
// while bar[2] and bar[3] track if buffers buffer_0 and buffer_1 are filled-in
respectively
__shared__ barrier bar[4];
In this example the first warp is specialized as the producer and the remaining warps
are specialized as the consumer. All producer and consumer threads participate (call
bar.arrive() or bar.arrive_and_wait()) in each of the four cuda::barriers so the
expected arrival counts are equal to block.size().
A producer thread waits for the consumer threads to signal that the shared memory buffer
can be filled. In order to wait for a cuda::barrier a producer thread must first arrive on that
ready[i%2].arrive() to get a token and then ready[i%2].wait(token) with that token.
For simplicity ready[i%2].arrive_and_wait() combines these operations.
bar.arrive_and_wait();
/* is equivalent to */
bar.wait(bar.arrive());
Producer threads compute and fill the ready buffer, they then signal that the buffer is filled by
arriving on the filled barrier, filled[i%2].arrive(). A producer thread does not wait at this
point, instead it waits until the next iteration's buffer (double buffering) is ready to be filled.
A consumer thread begins by signaling that both buffers are ready to be filled. A consumer
thread does not wait at this point, instead it waits for this iteration's buffer to be filled,
filled[i%2].arrive_and_wait(). After the consumer threads consume the buffer they
signal that the buffer is ready to be filled again, ready[i%2].arrive(), and then wait for the
next iteration's buffer to be filled.
#include <cuda/barrier>
#include <cooperative_groups.h>
if (block.thread_rank() == 0)
init(&bar , block.size());
block.sync();
This operation arrives on the cuda::barrier to fulfill the participating thread's obligation
to arrive in the current phase, and then decrements the expected arrival count for the next
phase so that this thread is no longer expected to arrive on the barrier.
‣ Initialize *bar expected arrival count for the current and next phase to expected_count.
‣ token must be associated with the immediately preceding phase or current phase of
*this.
‣ Returns true if token is associated with the immediately preceding phase of *bar,
otherwise returns false.
‣ The section Without introduces an example that does not overlap computation with data
movement and uses an intermediate register to copy data.
‣ The section With improves the previous example by introducing the memcpy_async and
the cuda::memcpy_async APIs to directly copy data from global to shared memory without
using intermediate registers.
‣ The section Multi-Stage Asynchronous Copy Pattern improves the previous example by
introducing cuda::pipeline to build a two-stage pipeline that overlaps computation with
asynchronous data movement.
#include <cooperative_groups.h>
__device__ void compute(int* global_out, int const* shared_in) {
// Computes using all values of current batch from shared memory.
// Stores this thread's result back to global memory.
}
The memcpy_async API copies sizeof(int) * block.size() bytes from global memory
starting at global_in + batch_idx to the shared data. This operation happens as-if
performed by another thread, which synchronizes with the current thread's call to wait after
the copy has completed. Until the copy operation completes, modifying the global data or
reading or writing the shared data introduces a data race.
On devices with compute capability 8.0 or higher, memcpy_async transfers from global to
shared memory can benefit from hardware acceleration, which avoids transfering the data
through an intermediate register.
#include <cooperative_groups.h>
#include <cooperative_groups/memcpy_async.h>
block.sync();
}
}}
#include <cooperative_groups.h>
#include <cuda/barrier>
__device__ void compute(int* global_out, int const* shared_in);
block.sync();
}
}
#include <cooperative_groups/memcpy_async.h>
#include <cuda/pipeline>
// Pipelined copy/compute:
for (size_t batch = 1; batch < batch_sz; ++batch) {
// Stage indices for the compute and copy stages:
size_t compute_stage_idx = (batch - 1) % 2;
size_t copy_stage_idx = batch % 2;
// Collectively acquire the pipeline head stage from all producer threads:
pipeline.producer_acquire();
A object is a double-ended queue with a head and a tail, and is used to process work in a
first-in first-out (FIFO) order. Producer threads commit work to the pipeline's head, while
consumer threads pull work from the pipeline's tail. In the example above, all threads are both
producer and consumer threads. The threads first commit memcpy_async operations to fetch
the next batch while they wait on the previous batch of memcpy_async operations to complete.
__shared__ cuda::pipeline_shared_state<
cuda::thread_scope::thread_scope_block,
stages_count
> shared_state;
auto pipeline = cuda::make_pipeline(block, &shared_state);
template<size_t stages_count>
__global__ void with_staging_scope_thread(int* global_out, int const* global_in,
size_t size, size_t batch_sz) {
auto grid = cooperative_groups::this_grid();
auto block = cooperative_groups::this_thread_block();
auto thread = cooperative_groups::this_thread();
assert(size == batch_sz * grid.size()); // Assume input size fits batch_sz *
grid_size
// No pipeline::shared_state needed
cuda::pipeline<cuda::thread_scope_thread> pipeline = cuda::make_pipeline();
If the compute operation only reads shared memory written to by other threads in the same
warp as the current thread, __syncwarp() suffices.
B.25.3.1. Alignment
On devices with compute capability 8.0, the cp.async family of instructions allows copying
data from global to shared memory asynchronously. These instructions support copying 4, 8,
and 16 bytes at a time. If the size provided to memcpy_async is a multiple of 4, 8, or 16, and
both pointers passed to memcpy_async are aligned to a 4, 8, or 16 alignment boundary, then
memcpy_async can be implemented using exclusively asynchronous memory operations.
For pointers to values of types with an alignment requirement of 1 or 2, it is often not possible
to prove that the pointers are always aligned to a higher alignment boundary. Determining
whether the cp.async instructions can or cannot be used must be delayed until run-time.
Performing such a runtime alignment check increases code-size and adds runtime overhead.
The cuda::aligned_size_t<size_t Align>(size_t size) Shape can be used to supply
a proof that both pointers passed to memcpy_async are aligned to an Align alignment
boundary, by passing it as an argument where the memcpy_async APIs expect a Shape:
‣ The warp-shared pipeline's actual sequence would be: PB = {0, 1, 2, 3, ..., 31}
(PL=31).
‣ The perceived sequence for each thread of this warp would be:
‣ Thread 0: TB = {0} (TL=0)
‣ Thread 1: TB = {0} (TL=0)
‣ …
‣ Thread 31: TB = {0} (TL=0)
‣ to not over-wait, by keeping threads' perceived sequence of batches aligned with the actual
sequence, and
‣ to minimize updates to the barrier object.
When code preceding these operations diverges threads, then the warp should be re-
converged, via __syncwarp before invoking commit or arrive-on operations.
increments by one per warp the per-multiprocessor hardware counter of index counter.
Counters 8 to 15 are reserved and should not be used by applications.
The value of counters 0, 1, ..., 7 can be obtained via nvprof by nvprof --events
prof_trigger_0x where x is 0, 1, ..., 7. All counters are reset before each kernel launch (note
that when collecting counters, kernel launches are synchronous as mentioned in Concurrent
Execution between Host and Device).
B.27. Assertion
Assertion is only supported by devices of compute capability 2.x and higher.
void assert(int expression);
stops the kernel execution if expression is equal to zero. If the program is run within a
debugger, this triggers a breakpoint and the debugger can be used to inspect the current
state of the device. Otherwise, each thread for which expression is equal to zero prints
a message to stderr after synchronization with the host via cudaDeviceSynchronize(),
cudaStreamSynchronize(), or cudaEventSynchronize(). The format of this message is as
follows:
<filename>:<line number>:<function>:
block: [blockId.x,blockId.x,blockIdx.z],
thread: [threadIdx.x,threadIdx.y,threadIdx.z]
Assertion `<expression>` failed.
Any subsequent host-side synchronization calls made for the same device will return
cudaErrorAssert. No more commands can be sent to this device until cudaDeviceReset()
is called to reinitialize the device.
If expression is different from zero, the kernel execution is unaffected.
For example, the following program from source file test.cu
#include <assert.h>
return 0;
}
will output:
test.cu:19: void testAssert(): block: [0,0,0], thread: [0,0,0] Assertion
`should_be_one` failed.
Assertions are for debugging purposes. They can affect performance and it is therefore
recommended to disable them in production code. They can be disabled at compile time by
defining the NDEBUG preprocessor macro before including assert.h. Note that expression
should not be an expression with side effects (something like (++i > 0), for example),
otherwise disabling the assertion will affect the functionality of the code.
The execution of the kernel is aborted and an interrupt is raised in the host program.
The printf() command is executed as any other device-side function: per-thread, and in the
context of the calling thread. From a multi-threaded kernel, this means that a straightforward
call to printf() will be executed by every thread, using that thread's data as specified.
Multiple versions of the output string will then appear at the host stream, once for each thread
which encountered the printf().
It is up to the programmer to limit the output to a single thread if only a single output string is
desired (see Examples for an illustrative example).
Unlike the C-standard printf(), which returns the number of characters printed, CUDA's
printf() returns the number of arguments parsed. If no arguments follow the format string,
0 is returned. If the format string is NULL, -1 is returned. If an internal error occurs, -2 is
returned.
The following fields are supported (see widely-available documentation for a complete
description of all behaviors):
B.30.2. Limitations
Final formatting of the printf() output takes place on the host system. This means that the
format string must be understood by the host-system's compiler and C library. Every effort
has been made to ensure that the format specifiers supported by CUDA's printf function form
a universal subset from the most common host compilers, but exact behavior will be host-OS-
dependent.
As described in Format Specifiers, printf() will accept all combinations of valid flags and
types. This is because it cannot determine what will and will not be valid on the host system
where the final output is formatted. The effect of this is that output may be undefined if the
program emits a format string which contains invalid combinations.
The printf() command can accept at most 32 arguments in addition to the format string.
Additional arguments beyond this will be ignored, and the format specifier output as-is.
Owing to the differing size of the long type on 64-bit Windows platforms (four bytes on 64-
bit Windows platforms, eight bytes on other 64-bit platforms), a kernel which is compiled on
a non-Windows 64-bit machine but then run on a win64 machine will see corrupted output
for all format strings which include "%ld". It is recommended that the compilation platform
matches the execution platform to ensure safety.
The output buffer for printf() is set to a fixed size before kernel launch (see Associated
Host-Side API). It is circular and if more output is produced during kernel execution than can
fit in the buffer, older output is overwritten. It is flushed only when one of these actions is
performed:
‣ Kernel launch via <<<>>> or cuLaunchKernel() (at the start of the launch, and if the
CUDA_LAUNCH_BLOCKING environment variable is set to 1, at the end of the launch as
well),
‣ Synchronization via cudaDeviceSynchronize(), cuCtxSynchronize(),
cudaStreamSynchronize(), cuStreamSynchronize(), cudaEventSynchronize(), or
cuEventSynchronize(),
‣ Memory copies via any blocking version of cudaMemcpy*() or cuMemcpy*(),
‣ Module loading/unloading via cuModuleLoad() or cuModuleUnload(),
‣ Context destruction via cudaDeviceReset() or cuCtxDestroy().
‣ Prior to executing a stream callback added by cudaStreamAddCallback or
cuStreamAddCallback.
Note that the buffer is not flushed automatically when the program exits. The user must call
cudaDeviceReset() or cuCtxDestroy() explicitly, as shown in the examples below.
Internally printf() uses a shared data structure and so it is possible that calling printf()
might change the order of execution of threads. In particular, a thread which calls printf()
might take a longer execution path than one which does not call printf(), and that path
length is dependent upon the parameters of the printf(). Note, however, that CUDA makes
no guarantees of thread execution order except at explicit __syncthreads() barriers, so
it is impossible to tell whether execution order has been modified by printf() or by other
scheduling behaviour in the hardware.
‣ cudaDeviceGetLimit(size_t* size,cudaLimitPrintfFifoSize)
‣ cudaDeviceSetLimit(cudaLimitPrintfFifoSize, size_t size)
B.30.4. Examples
The following code sample:
#include <stdio.h>
int main()
{
helloCUDA<<<1, 5>>>(1.2345f);
cudaDeviceSynchronize();
return 0;
}
will output:
Hello thread 2, f=1.2345
Hello thread 1, f=1.2345
Hello thread 4, f=1.2345
Hello thread 0, f=1.2345
Hello thread 3, f=1.2345
Notice how each thread encounters the printf() command, so there are as many lines of
output as there were threads launched in the grid. As expected, global values (i.e., float f)
are common between all threads, and local values (i.e., threadIdx.x) are distinct per-thread.
The following code sample:
#include <stdio.h>
int main()
{
helloCUDA<<<1, 5>>>(1.2345f);
cudaDeviceSynchronize();
return 0;
}
will output:
Hello thread 0, f=1.2345
Self-evidently, the if() statement limits which threads will call printf, so that only a single
line of output is seen.
allocate and free memory dynamically from a fixed-size heap in global memory.
__host__ __device__ void* memcpy(void* dest, const void* src, size_t size);
copy size bytes from the memory location pointed by src to the memory location pointed by
dest.
__host__ __device__ void* memset(void* ptr, int value, size_t size);
set size bytes of memory block pointed by ptr to value (interpreted as an unsigned char).
The CUDA in-kernel malloc() function allocates at least size bytes from the device heap
and returns a pointer to the allocated memory or NULL if insufficient memory exists to fulfill
the request. The returned pointer is guaranteed to be aligned to a 16-byte boundary.
The CUDA in-kernel __nv_aligned_device_malloc() function allocates at least size bytes
from the device heap and returns a pointer to the allocated memory or NULL if insufficient
memory exists to fulfill the requested size or alignment. The address of the allocated memory
will be a multiple of align. align must be a non-zero power of 2.
The CUDA in-kernel free() function deallocates the memory pointed to by ptr, which must
have been returned by a previous call to malloc() or __nv_aligned_device_malloc(). If
ptr is NULL, the call to free() is ignored. Repeated calls to free() with the same ptr has
undefined behavior.
The memory allocated by a given CUDA thread via malloc() or
__nv_aligned_device_malloc() remains allocated for the lifetime of the CUDA context, or
until it is explicitly released by a call to free(). It can be used by any other CUDA threads even
from subsequent kernel launches. Any CUDA thread may free memory allocated by another
thread, but care should be taken to ensure that the same pointer is not freed more than once.
The following API functions get and set the heap size:
The actual memory allocation for the heap occurs when a module is loaded into the context,
either explicitly via the CUDA driver API (see Module), or implicitly via the CUDA runtime
API (see CUDA Runtime). If the memory allocation fails, the module load will generate a
CUDA_ERROR_SHARED_OBJECT_INIT_FAILED error.
Heap size cannot be changed once a module load has occurred and it does not resize
dynamically according to need.
Memory reserved for the device heap is in addition to memory allocated through host-side
CUDA API calls such as cudaMalloc().
B.31.3. Examples
#include <stdlib.h>
#include <stdio.h>
int main()
{
// Set a heap size of 128 megabytes. Note that this must
// be done before any kernel is launched.
cudaDeviceSetLimit(cudaLimitMallocHeapSize, 128*1024*1024);
mallocTest<<<1, 5>>>();
cudaDeviceSynchronize();
return 0;
will output:
Thread 0 got pointer: 00057020
Thread 1 got pointer: 0005708c
Thread 2 got pointer: 000570f8
Thread 3 got pointer: 00057164
Thread 4 got pointer: 000571d0
Notice how each thread encounters the malloc() and memset() commands and so receives
and initializes its own allocation. (Exact pointer values will vary: these are illustrative.)
// The first thread in the block does the allocation and then
// shares the pointer with all other threads through shared memory,
// so that access can easily be coalesced.
// 64 bytes per thread are allocated.
if (threadIdx.x == 0) {
size_t size = blockDim.x * 64;
data = (int*)malloc(size);
}
__syncthreads();
int main()
{
cudaDeviceSetLimit(cudaLimitMallocHeapSize, 128*1024*1024);
mallocTest<<<10, 128>>>();
cudaDeviceSynchronize();
return 0;
}
#define NUM_BLOCKS 20
int main()
{
cudaDeviceSetLimit(cudaLimitMallocHeapSize, 128*1024*1024);
// Allocate memory
allocmem<<< NUM_BLOCKS, 10 >>>();
// Use memory
usemem<<< NUM_BLOCKS, 10 >>>();
usemem<<< NUM_BLOCKS, 10 >>>();
usemem<<< NUM_BLOCKS, 10 >>>();
// Free memory
freemem<<< NUM_BLOCKS, 10 >>>();
cudaDeviceSynchronize();
return 0;
}
execute the function on the device, as well as the associated stream (see CUDA Runtime for a
description of streams).
The execution configuration is specified by inserting an expression of the form <<< Dg, Db,
Ns, S >>> between the function name and the parenthesized argument list, where:
‣ Dg is of type dim3 (see dim3) and specifies the dimension and size of the grid, such that
Dg.x * Dg.y * Dg.z equals the number of blocks being launched;
‣ Db is of type dim3 (see dim3) and specifies the dimension and size of each block, such that
Db.x * Db.y * Db.z equals the number of threads per block;
‣ Ns is of type size_t and specifies the number of bytes in shared memory that is
dynamically allocated per block for this call in addition to the statically allocated memory;
this dynamically allocated memory is used by any of the variables declared as an external
array as mentioned in __shared__; Ns is an optional argument which defaults to 0;
‣ S is of type cudaStream_t and specifies the associated stream; S is an optional argument
which defaults to 0.
As an example, a function declared as
__global__ void Func(float* parameter);
The arguments to the execution configuration are evaluated before the actual function
arguments.
The function call will fail if Dg or Db are greater than the maximum sizes allowed for the device
as specified in Compute Capabilities, or if Ns is greater than the maximum amount of shared
memory available on the device, minus the amount of shared memory required for static
allocation.
‣ maxThreadsPerBlock specifies the maximum number of threads per block with which the
application will ever launch MyKernel(); it compiles to the .maxntid PTX directive;
‣ minBlocksPerMultiprocessor is optional and specifies the desired minimum number of
resident blocks per multiprocessor; it compiles to the .minnctapersm PTX directive.
If launch bounds are specified, the compiler first derives from them the upper limit L on the
number of registers the kernel should use to ensure that minBlocksPerMultiprocessor
blocks (or a single block if minBlocksPerMultiprocessor is not specified) of
maxThreadsPerBlock threads can reside on the multiprocessor (see Hardware
Multithreading for the relationship between the number of registers used by a kernel and the
number of registers allocated per block). The compiler then optimizes register usage in the
following way:
‣ If the initial register usage is higher than L, the compiler reduces it further until it
becomes less or equal to L, usually at the expense of more local memory usage and/or
higher number of instructions;
‣ If the initial register usage is lower than L
‣ If maxThreadsPerBlock is specified and minBlocksPerMultiprocessor is not, the
compiler uses maxThreadsPerBlock to determine the register usage thresholds for
the transitions between n and n+1 resident blocks (i.e., when using one less register
makes room for an additional resident block as in the example of Multiprocessor Level)
and then applies similar heuristics as when no launch bounds are specified;
‣ If both minBlocksPerMultiprocessor and maxThreadsPerBlock are specified,
the compiler may increase register usage as high as L to reduce the number of
instructions and better hide single thread instruction latency.
A kernel will fail to launch if it is executed with more threads per block than its launch bound
maxThreadsPerBlock.
Per thread resources required by a CUDA kernel might limit the maximum block size
in an unwanted way. In order to maintain forward compatibility to future hardware and
toolkits and to ensure that at least one thread block can run on an SM, developers should
include the single argument __launch_bounds__(maxThreadsPerBlock) which specifies
the largest block size that the kernel will be launched with. Failure to do so could lead to
"too many resources requested for launch" errors. Providing the two argument version of
__launch_bounds__(maxThreadsPerBlock,minBlocksPerMultiprocessor) can improve
performance in some cases. The right value for minBlocksPerMultiprocessor should be
determined using a detailed per kernel analysis.
Optimal launch bounds for a given kernel will usually differ across major architecture
revisions. The sample code below shows how this is typically handled in device code using the
__CUDA_ARCH__ macro introduced in Application Compatibility
#define THREADS_PER_BLOCK 256
#if __CUDA_ARCH__ >= 200
#define MY_KERNEL_MAX_THREADS (2 * THREADS_PER_BLOCK)
#define MY_KERNEL_MIN_BLOCKS 3
#else
// Device code
__global__ void
__launch_bounds__(MY_KERNEL_MAX_THREADS, MY_KERNEL_MIN_BLOCKS)
MyKernel(...)
{
...
}
In the common case where MyKernel is invoked with the maximum number of threads
per block (specified as the first parameter of __launch_bounds__()), it is tempting to use
MY_KERNEL_MAX_THREADS as the number of threads per block in the execution configuration:
// Host code
MyKernel<<<blocksPerGrid, MY_KERNEL_MAX_THREADS>>>(...);
This will not work however since __CUDA_ARCH__ is undefined in host code as mentioned
in Application Compatibility, so MyKernel will launch with 256 threads per block even when
__CUDA_ARCH__ is greater or equal to 200. Instead the number of threads per block should be
determined:
‣ Either at compile time using a macro that does not depend on __CUDA_ARCH__, for
example
// Host code
MyKernel<<<blocksPerGrid, THREADS_PER_BLOCK>>>(...);
‣ Or at runtime based on the compute capability
// Host code
cudaGetDeviceProperties(&deviceProp, device);
int threadsPerBlock =
(deviceProp.major >= 2 ?
2 * THREADS_PER_BLOCK : THREADS_PER_BLOCK);
MyKernel<<<blocksPerGrid, threadsPerBlock>>>(...);
Register usage is reported by the --ptxas options=-v compiler option. The number of
resident blocks can be derived from the occupancy reported by the CUDA profiler (see Device
Memory Accessesfor a definition of occupancy).
Register usage can also be controlled for all __global__ functions in a file using the
maxrregcount compiler option. The value of maxrregcount is ignored for functions with
launch bounds.
13
See the C++ Standard for definition of integral constant expression.
pragma will be ignored if the ICE evaluates to a non-positive integer or to an integer greater
than the maximum value representable by the int data type.
Examples:
struct S1_t { static const int value = 4; };
template <int X, typename T2>
__device__ void foo(int *p1, int *p2) {
// unroll value = 8
#pragma unroll (X+1)
for (int i = 0; i < 12; ++i)
p1[i] += p2[i]*4;
// unroll value = 4
#pragma unroll (T2::value)
for (int i = 0; i < 12; ++i)
p1[i] += p2[i]*16;
}
‣ vadd2, vadd4
‣ vsub2, vsub4
‣ vavrg2, vavrg4
‣ vabsdiff2, vabsdiff4
‣ vmin2, vmin4
‣ vmax2, vmax4
‣ vset2, vset4
PTX instructions, such as the SIMD video instructions, can be included in CUDA programs by
way of the assembler, asm(), statement.
The basic syntax of an asm() statement is:
asm("template-string" : "constraint"(output) : "constraint"(input)"));
This uses the vabsdiff4 instruction to compute an integer quad byte SIMD sum of absolute
differences. The absolute difference value is computed for each byte of the unsigned integers
A and B in SIMD fashion. The optional accumulate operation (.add) is specified to sum these
differences.
Refer to the document "Using Inline PTX Assembly in CUDA" for details on using the assembly
statement in your code. Refer to the PTX ISA documentation ("Parallel Thread Execution ISA
Version 3.0" for example) for details on the PTX instructions for the version of PTX that you are
using.
C.1. Introduction
Cooperative Groups is an extension to the CUDA programming model, introduced in CUDA 9,
for organizing groups of communicating threads. Cooperative Groups allows developers to
express the granularity at which threads are communicating, helping them to express richer,
more efficient parallel decompositions.
Historically, the CUDA programming model has provided a single, simple construct for
synchronizing cooperating threads: a barrier across all threads of a thread block, as
implemented with the __syncthreads() intrinsic function. However, programmers would
like to define and synchronize groups of threads at other granularities to enable greater
performance, design flexibility, and software reuse in the form of “collective” group-wide
function interfaces. In an effort to express broader patterns of parallel interaction, many
performance-oriented programmers have resorted to writing their own ad hoc and unsafe
primitives for synchronizing threads within a single warp, or across sets of thread blocks
running on a single GPU. Whilst the performance improvements achieved have often been
valuable, this has resulted in an ever-growing collection of brittle code that is expensive
to write, tune, and maintain over time and across GPU generations. Cooperative Groups
addresses this by providing a safe and future-proof mechanism to enable performant code.
‣ Thread block tiles can now have their parent encoded in the type, which allows for better
compile-time optimization of emitted code.
‣ Interface change: grid_group must be constructed with this_grid() at declaration time.
The default constructor is removed.
Notice: In this release, we are moving towards requiring C++11 for the new features. This will
be required for all existing APIs in a future release.
The main concept in Cooperative Groups is that of objects naming the set of threads that
are part of it. This expression of groups as first-class program objects improves software
composition, since collective functions can receive an explicit object representing the group
of participating threads. This object also makes programmer intent explicit, which eliminates
unsound architectural assumptions that result in brittle code, undesirable restrictions upon
compiler optimizations, and better compatibility with new GPU generations.
To write efficient code, its best to use specialized groups (going generic loses a lot of compile
time optimizations), and pass these group objects by reference to functions that intend to use
these threads in some cooperative fashion.
Cooperative Groups requires CUDA 9.0 or later. To use Cooperative Groups, include the
header file:
The code can be compiled in a normal way using nvcc, however if you wish to use
memcpy_async or reduce functionality and your host compiler's default dialect is not C++11 or
higher, then you must add --std=c++11 to the command line.
All threads in the thread block must arrive at the __syncthreads() barrier, however, this
constraint is hidden from the developer who might want to use sum(…). With Cooperative
Groups, a better way of writing this would be:
decomposition into finer grained groups which are typically HW accelerated and are more
specialzied for the problem the developer is solving.
Although you can create an implicit group anywhere in the code, it is dangerous to do so.
Creating a handle for an implicit group is a collective operation - all threads in the group must
participate. If the group was created in a conditional branch that not all threads reach, this
can lead to deadlocks or data corruption. For this reason, it is recommended that you create a
handle for the implicit group upfront (as early as possible, before any branching has occured)
and use that handle throughout the kernel. Group handles must be initialized at declaration
time (there is no default constructor) for the same reason and copy-constructing them is
discouraged.
thread_block g = this_thread_block();
Note: that all threads in the group must participate in collective operations, or the behavior is
undefined.
Related: The thread_block datatype is derived from the more generic thread_group
datatype, which can be used to represent a wider class of groups.
grid_group g = this_grid();
Constructed via:
‣ sizeof(T) <= 32
Example:
/// The following code will create two sets of tiled groups, of size 32 and 4
respectively:
/// The latter has the provenance encoded in the type, while the first stores it in
the handle
thread_block block = this_thread_block();
thread_block_tile<32> tile32 = tiled_partition<32>(block);
thread_block_tile<4, thread_block> tile4 = tiled_partition<4>(block);
Note: that the thread_block_tile templated data structure is being used here, and that the
size of the group is passed to the tiled_partition call as a template parameter rather than
an argument.
// ...
}
Constructed via:
‣ sizeof(T) <= 32
Example:
/// Consider a situation whereby there is a branch in the
/// code in which only the 2nd, 4th and 8th threads in each warp are
/// active. The coalesced_threads() call, placed in that branch, will create (for
each
/// warp) a group, active, that has three threads (with
/// ranks 0-2 inclusive).
__global__ void kernel(int *globalInput) {
// Lets say globalInput says that threads 2, 4, 8 should handle the data
if (threadIdx.x == *globalInput) {
coalesced_group active = coalesced_threads();
// active contains 0-2 inclusive
active.sync();
}
}
{
unsigned int writemask = __activemask();
unsigned int total = __popc(writemask);
unsigned int prefix = __popc(writemask & __lanemask_lt());
// Find the lowest-numbered active lane
int elected_lane = __ffs(writemask) - 1;
int base_offset = 0;
if (prefix == 0) {
base_offset = atomicAdd(p, total);
}
base_offset = __shfl_sync(writemask, base_offset, elected_lane);
int thread_offset = prefix + base_offset;
return thread_offset;
}
{
cg::coalesced_group g = cg::coalesced_threads();
int prev;
if (g.thread_rank() == 0) {
prev = atomicAdd(p, g.size());
}
prev = g.thread_rank() + g.shfl(prev, 0);
return prev;
}
The tiled_partition method is a collective operation that partitions the parent group into a
one-dimensional, row-major, tiling of subgroups. A total of ((size(parent)/tilesz) subgroups will
be created, therefore the parent group size must be evenly divisible by the Size. The allowed
parent groups are thread_block or thread_block_tile.
The implementation may cause the calling thread to wait until all the members of the parent
group have invoked the operation before resuming execution. Functionality is limited to
native hardware sizes, 1/2/4/8/16/32 and the cg::size(parent) must be greater than the
Size parameter. The experimental version in cooperative_groups::experimental namespace
supports 64/128/256/512 sizes.
Codegen Requirements: Compute Capability 3.5 minimum, C++11 for sizes larger than 32
Example:
We can partition each of these groups into even smaller groups, each of size 4 threads:
If, for instance, if we were to then include the following line of code:
then the statement would be printed by every fourth thread in the block: the threads of rank 0
in each tile4 group, which correspond to those threads with ranks 0,4,8,12,etc. in the block
group.
C.5.2. labeled_partition
coalesced_group labeled_partition(const coalesced_group& g, int label);
template <unsigned int Size>
The labeled_partition method is a collective operation that partitions the parent group into
one-dimensional subgroups within which the threads are coalesced. The implementation will
evaluate a condition label and assign threads that have the same value for label into the same
group.
The implementation may cause the calling thread to wait until all the members of the parent
group have invoked the operation before resuming execution.
Note: This functionality is still being evaluated and may slightly change in the future.
Codegen Requirements: Compute Capability 7.0 minimum, C++11
C.5.3. binary_partition
coalesced_group binary_partition(const coalesced_group& g, bool pred);
template <unsigned int Size>
The binary_partition() method is a collective operation that partitions the parent group
into one-dimensional subgroups within which the threads are coalesced. The implementation
will evaluate a predicate and assign threads that have the same value into the same group.
This is a specialized form of labeled_partition(), where the label can only be 0 or 1.
The implementation may cause the calling thread to wait until all the members of the parent
group have invoked the operation before resuming execution.
Note: This functionality is still being evaluated and may slightly change in the future.
Codegen Requirements: Compute Capability 7.0 minimum, C++11
Example:
/// This example divides a 32-sized tile into a group with odd
/// numbers and a group with even numbers
_global__ void oddEven(int *inputArr) {
cg::thread_block cta = cg::this_thread_block();
cg::thread_block_tile<32> tile32 = cg::tiled_partition<32>(cta);
sync synchronizes the threads named in the group. T can be any of the existing group types,
as all of them support synchronization. If the group is a grid_group or a multi_grid_group
the kernel must have been launched using the appropriate cooperative launch APIs.
void memcpy_async(
const TyGroup &group,
TyElem *__restrict__ _dst,
const TyElem *__restrict__ _src,
const TySizeT &count
);
/// This example streams elementsPerThreadBlock worth of data from global memory
/// into a limited sized shared memory (elementsInShared) block to operate on.
cg::thread_block tb = cg::this_thread_block();
size_t index = 0;
while (index < elementsPerThreadBlock) {
size_t copyCount = cg::memcpy_async(tb, local_smem, elementsInShared,
global_data + index, elementsPerThreadBlock - index);
cg::wait(tb);
// Work with local_smem
index += copyCount;
}
C.6.2.2. wait
template <class TyGroup>
void wait(TyGroup & group);
The waitcollective synchronizes the named group of threads and blocks until all outstanding
memcpy_async requests have completed.
Codegen Requirements: Compute Capability 3.5 minimum, Compute Capability 8.0 for
asynchronicity, C++11
Example:
/// This example streams elementsPerThreadBlock worth of data from global memory
/// into a limited sized shared memory (elementsInShared) block to operate on in
/// multiple (two) stages. As stage N is kicked off, we can wait on and operate on
stage N-1.
cg::thread_block tb = cg::this_thread_block();
int stage = 0;
// First kick off an extra request
size_t index = cg::memcpy_async(tb, smem_ptr[stage], elementsInShared, global_data,
elementsPerThreadBlock - index);
while (index < elementsPerThreadBlock) {
// Now we kick off the next request...
size_t copyCount = cg::memcpy_async(tb, smem_ptr[stage ^ 1], elementsInShared,
global_data + index, elementsPerThreadBlock - index);
// ... but we wait on the one before it
cg::wait_prior<1>(tb);
// Its now available and we can work with smem_ptr[stage] here
index += copyCount;
// A cg::sync(tb) might be needed here depending on whether
// the work done with smem_ptr[stage] can release threads to race ahead or not
// Wrap to the next stage
stage ^= 1;
}
cg::wait(tb);
// The last smem_ptr[stage] can be handled here
reduce performs a reduction operation on the data provided by each thread named in the
group passed in. This takes advantage of hardware acceleration (on compute 80 and higher
devices) for the arithmetic add, min, or max operations and the logical AND, OR, or XOR,
as well as providing a software fallback on older generation hardware. Only 4B types are
accelerated by hardware.
group: Valid group types are coalesced_group and thread_block_tile.
val: Any type that satisfies the below requirements:
‣ sizeof(TyArg) <= 32
‣ Has suitable arithmetic or comparative operators for the given function object.
op: Valid function objects that will provide hardware acceleration with integral types are
plus(), less(), greater(), bit_and(), bit_xor(), bit_or(). These must be
constructed, hence the TyVal template argument is required, i.e. plus<int>(). Reduce also
supports lambdas and other function objects that can be invoked using operator()
Codegen Requirements: Compute Capability 3.5 minimum, Compute Capability 8.0 for HW
acceleration, C++11.
Example:
/// The following example accepts input in *A and outputs a result into *sum
/// It spreads the data within the block, one element per thread
#define blocksz 256
__global__ void block_reduce(const int *A, int *sum) {
__shared__ int reduction_s[blocksz];
namespace cooperative_groups {
template <typename Ty>
struct cg::plus;
Reduce is limited to the information available to the implementation at compile time. Thus
in order to make use of intrinsics introduced in CC 8.0, the cg:: namespace exposes several
functional objects that mirror the hardware. These objects appear similar to those presented
in the C++ STL, with the exception of less/greater. The reason for any difference from
the STL is that these function objects are designed to actually mirror the operation of the
hardware intrinsics.
Functional description:
‣ cg::plus: Accepts two values and returns the sum of both using operator+.
‣ cg::less: Accepts two values and returns the lesser using operator<. This differs in that
the lower value is returned rather than a boolean.
‣ cg::greater: Accepts two values and returns the greater using operator<. This differs in
that the greater value is returned rather than a boolean.
‣ cg::bit_and: Accepts two values and returns the result of operator&.
Example:
{
// cg::plus<int> is specialized within cg::reduce and calls
__reduce_add_sync(...) on CC 8.0+
cg::reduce(tile, (int)val, cg::plus<int>());
// While individual components of a vector are supported, reduce will not use
hardware intrinsics for the following
// It will also be necessary to define a corresponding operator for vector and
any custom types that may be used
int4 vec = {...};
cg::reduce(tile, vec, cg::plus<int4>())
// Finally lambdas and other function objects cannot be inspected for dispatch
// and will instead perform shuffle based reductions using the provided function
object.
cg::reduce(tile, (int)val, [](int l, int r) -> int {return l + r;});
}
And when launching the kernel it is necessary to use, instead of the <<<...>>> execution
configuration syntax, the cudaLaunchCooperativeKernel CUDA runtime launch API or the
CUDA driver equivalent.
Example:
To guarantee co-residency of the thread blocks on the GPU, the number of blocks launched
needs to be carefully considered. For example, as many blocks as there are SMs can be
launched as follows:
int device = 0;
cudaDeviceProp deviceProp;
cudaGetDeviceProperties(&deviceProp, dev);
// initialize, then launch
cudaLaunchCooperativeKernel((void*)my_kernel, deviceProp.multiProcessorCount,
numThreads, args);
Alternatively, you can maximize the exposed parallelism by calculating how many blocks can
fit simultaneously per-SM using the occupancy calculator as follows:
/// This will launch a grid that can maximally fill the GPU, on the default stream
with kernel arguments
int numBlocksPerSm = 0;
// Number of threads my_kernel will be launched with
int numThreads = 128;
cudaDeviceProp deviceProp;
cudaGetDeviceProperties(&deviceProp, dev);
cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numBlocksPerSm, my_kernel,
numThreads, 0);
// launch
void *kernelArgs[] = { /* add kernel args */ };
dim3 dimBlock(numThreads, 1, 1);
dim3 dimGrid(deviceProp.multiProcessorCount*numBlocksPerSm, 1, 1);
cudaLaunchCooperativeKernel((void*)my_kernel, dimGrid, dimBlock, kernelArgs);
It is good practice to first ensure the device supports cooperative launches by querying the
device attribute cudaDevAttrCooperativeLaunch:
int dev = 0;
int supportsCoopLaunch = 0;
cudaDeviceGetAttribute(&supportsCoopLaunch, cudaDevAttrCooperativeLaunch, dev);
which will set supportsCoopLaunch to 1 if the property is supported on device 0. Only devices
with compute capability of 6.0 and higher are supported. In addition, you need to be running on
either of these:
‣ This API will ensure that a launch is atomic, i.e. if the API call succeeds, then the provided
number of thread blocks will launch on all specified devices.
‣ The functions launched via this API must be identical. No explicit checks are done by the
driver in this regard because it is largely not feasible. It is up to the application to ensure
this.
‣ No two entries in the provided cudaLaunchParams may map to the same device.
‣ All devices being targeted by this launch must be of the same compute capability - major
and minor versions.
‣ The block size, grid size and amount of shared memory per grid must be the same across
all devices. Note that this means the maximum number of blocks that can be launched per
device will be limited by the device with the least number of SMs.
‣ Any user defined __device__, __constant__ or __managed__ device global variables
present in the module that owns the CUfunction being launched are independently
instantiated on every device. The user is responsible for initializing such device global
variables appropriately.
Optimal performance in multi-device synchronization is achieved by enabling peer access via
cuCtxEnablePeerAccess or cudaDeviceEnablePeerAccess for all participating devices.
The launch parameters should be defined using an array of structs (one per device), and
launched with cudaLaunchCooperativeKernelMultiDevice
Example:
cudaDeviceProp deviceProp;
cudaGetDeviceCount(&numGpus);
Also, as with grid-wide synchronization, the resulting device code looks very similar:
However, the code needs to be compiled in separate compilation by passing -rdc=true to nvcc.
It is good practice to first ensure the device supports multi-device cooperative launches by
querying the device attribute cudaDevAttrCooperativeMultiDeviceLaunch:
int dev = 0;
int supportsMdCoopLaunch = 0;
cudaDeviceGetAttribute(&supportsMdCoopLaunch,
cudaDevAttrCooperativeMultiDeviceLaunch, dev);
D.1. Introduction
D.1.1. Overview
Dynamic Parallelism is an extension to the CUDA programming model enabling a CUDA kernel
to create and synchronize with new work directly on the GPU. The creation of parallelism
dynamically at whichever point in a program that it is needed offers exciting new capabilities.
The ability to create work directly from the GPU can reduce the need to transfer execution
control and data between host and device, as launch configuration decisions can now be
made at runtime by threads executing on the device. Additionally, data-dependent parallel
work can be generated inline within a kernel at run-time, taking advantage of the GPU's
hardware schedulers and load balancers dynamically and adapting in response to data-driven
decisions or workloads. Algorithms and programming patterns that had previously required
modifications to eliminate recursion, irregular loop structure, or other constructs that do not
fit a flat, single-level of parallelism may more transparently be expressed.
This document describes the extended capabilities of CUDA which enable Dynamic
Parallelism, including the modifications and additions to the CUDA programming model
necessary to take advantage of these, as well as guidelines and best practices for exploiting
this added capacity.
Dynamic Parallelism is only supported by devices of compute capability 3.5 and higher.
D.1.2. Glossary
Definitions for terms used in this guide.
Grid
A Grid is a collection of Threads. Threads in a Grid execute a Kernel Function and are divided
into Thread Blocks.
Thread Block
A Thread Block is a group of threads which execute on the same multiprocessor (SM).
Threads within a Thread Block have access to shared memory and can be explicitly
synchronized.
Kernel Function
A Kernel Function is an implicitly parallel subroutine that executes under the CUDA
execution and memory model for every Thread in a Grid.
Host
The Host refers to the execution environment that initially invoked CUDA. Typically the
thread running on a system's CPU processor.
Parent
A Parent Thread, Thread Block, or Grid is one that has launched new grid(s), the Child
Grid(s). The Parent is not considered completed until all of its launched Child Grids have
also completed.
Child
A Child thread, block, or grid is one that has been launched by a Parent grid. A Child grid
must complete before the Parent Thread, Thread Block, or Grid are considered complete.
Thread Block Scope
Objects with Thread Block Scope have the lifetime of a single Thread Block. They only have
defined behavior when operated on by Threads in the Thread Block that created the object
and are destroyed when the Thread Block that created them is complete.
Device Runtime
The Device Runtime refers to the runtime system and APIs available to enable Kernel
Functions to use Dynamic Parallelism.
Tim e
CPU Thread
Grid A Threads
Grid A - Parent
D.2.1.3. Synchronization
CUDA runtime operations from any thread, including kernel launches, are visible across
a thread block. This means that an invoking thread in the parent grid may perform
synchronization on the grids launched by that thread, by other threads in the thread block,
or on streams created within the same thread block. Execution of a thread block is not
considered complete until all launches by all threads in the block have completed. If all
threads in a block exit before all child launches have completed, a synchronization operation
will automatically be triggered.
Streams and events created within a grid exist within thread block scope but have undefined
behavior when used outside of the thread block where they were created. As described above,
all work launched by a thread block is implicitly synchronized when the block exits; work
launched into streams is included in this, with all dependencies resolved appropriately. The
behavior of operations on a stream that has been modified outside of thread block scope is
undefined.
Streams and events created on the host have undefined behavior when used within any kernel,
just as streams and events created by a parent grid have undefined behavior if used within a
child grid.
__syncthreads();
if (threadIdx.x == 0) {
child_launch<<< 1, 256 >>>(data);
cudaDeviceSynchronize();
}
__syncthreads();
}
host prior to launch. Constant memory is inherited automatically by all child kernels from
their respective parents.
Taking the address of a constant memory object from within a kernel thread has the same
semantics as for all CUDA programs, and passing that pointer from parent to child or from a
child to parent is naturally supported.
It is sometimes difficult for a programmer to be aware of when a variable is placed into local
memory by the compiler. As a general rule, all storage passed to a child kernel should be
allocated explicitly from the global-memory heap, either with cudaMalloc(), new() or by
declaring __device__ storage at global scope. For example:
// Correct - "value" is global storage
__device__ int value;
__device__ void x() {
value = 5;
child<<< 1, 1 >>>(&value);
}
// Invalid - "value" is local storage
__device__ void y() {
int value = 5;
child<<< 1, 1 >>>(&value);
}
child kernel launch are reflected in texture memory accesses of the child. Similarly, writes to
memory by a child will be reflected in the texture memory accesses by a parent, but only after
the parent synchronizes on the child's completion. Concurrent accesses by parent and child
may result in inconsistent data.
‣ Dg is of type dim3 and specifies the dimensions and size of the grid
‣ Db is of type dim3 and specifies the dimensions and size of each thread block
‣ Ns is of type size_t and specifies the number of bytes of shared memory that is
dynamically allocated per thread block for this call and addition to statically allocated
memory. Ns is an optional argument that defaults to 0.
‣ S is of type cudaStream_t and specifies the stream associated with this call. The stream
must have been allocated in the same thread block where the call is being made. S is an
optional argument that defaults to 0.
D.3.1.2. Streams
Both named and unnamed (NULL) streams are available from the device runtime. Named
streams may be used by any thread within a thread-block, but stream handles may not be
passed to other blocks or child/parent kernels. In other words, a stream should be treated
as private to the block in which it is created. Stream handles are not guaranteed to be unique
between blocks, so using a stream handle within a block that did not allocate it will result in
undefined behavior.
Similar to host-side launch, work launched into separate streams may run concurrently, but
actual concurrency is not guaranteed. Programs that depend upon concurrency between child
kernels are not supported by the CUDA programming model and will have undefined behavior.
The host-side NULL stream's cross-stream barrier semantic is not supported on the device
(see below for details). In order to retain semantic compatibility with the host runtime, all
device streams must be created using the cudaStreamCreateWithFlags() API, passing the
cudaStreamNonBlocking flag. The cudaStreamCreate() call is a host-runtime- only API and
will fail to compile for the device.
As cudaStreamSynchronize() and cudaStreamQuery() are unsupported by the device
runtime, cudaDeviceSynchronize() should be used instead when the application needs to
know that stream-launched child kernels have completed.
D.3.1.3. Events
Only the inter-stream synchronization capabilities of CUDA events are supported. This
means that cudaStreamWaitEvent() is supported, but cudaEventSynchronize(),
cudaEventElapsedTime(), and cudaEventQuery() are not. As cudaEventElapsedTime() is
not supported, cudaEvents must be created via cudaEventCreateWithFlags(), passing the
cudaEventDisableTiming flag.
As for all device runtime objects, event objects may be shared between all threads withinthe
thread-block which created them but are local to that block and may not be passed to other
kernels, or between blocks within the same kernel. Event handles are not guaranteed to be
unique between blocks, so using an event handle within a block that did not create it will result
in undefined behavior.
D.3.1.4. Synchronization
The cudaDeviceSynchronize() function will synchronize on all work launched by any
thread in the thread-block up to the point where cudaDeviceSynchronize() was called. Note
that cudaDeviceSynchronize() may be called from within divergent code (see Block Wide
Synchronization).
It is up to the program to perform sufficient additional inter-thread synchronization, for
example via a call to __syncthreads(), if the calling thread is intended to synchronize with
child grids invoked from other threads.
Note: The device runtime does not support legacy module-scope (i.e., Fermi-style) textures
and surfaces within a kernel launched from the device. Module-scope (legacy) textures may be
created from the host and used in device code as for any kernel, but may only be used by a top-
level kernel (i.e., the one which is launched from the host).
smem[threadIdx.x] = data[threadIdx.x];
__syncthreads();
permute_data(smem, n);
__syncthreads();
if (threadIdx.x == 0) {
permute<<< 1, 256, n/2*sizeof(int) >>>(n/2, data);
permute<<< 1, 256, n/2*sizeof(int) >>>(n/2, data+n/2);
}
}
Given that device-side symbols can be referenced directly, those CUDA runtime APIs which
reference symbols (e.g., cudaMemcpyToSymbol() or cudaGetSymbolAddress()) are
redundant and hence not supported by the device runtime. Note this implies that constant
data cannot be altered from within a running kernel, even ahead of a child kernel launch, as
references to __constant__ space are read-only.
The APIs for these launch functions are different to those of the CUDA Runtime API, and are
defined as follows:
extern device cudaError_t cudaGetParameterBuffer(void **params);
extern __device__ cudaError_t cudaLaunchDevice(void *kernel,
void *params, dim3 gridDim,
dim3 blockDim,
cudaMemset2DAsync
cudaMemset3DAsync
cudaRuntimeGetVersion
cudaMalloc May not call cudaFree on the device on a pointer
cudaFree created on the host, and vice-versa
D.3.2.1.1. cudaLaunchDevice
At the PTX level, cudaLaunchDevice()needs to be declared in one of the two forms shown
below before it is used.
// PTX-level Declaration of cudaLaunchDevice() when .address_size is 64
.extern .func(.param .b32 func_retval0) cudaLaunchDevice
(
.param .b64 func,
.param .b64 parameterBuffer,
.param .align 4 .b8 gridDimension[12],
.param .align 4 .b8 blockDimension[12],
.param .b32 sharedMemSize,
.param .b64 stream
)
;
// PTX-level Declaration of cudaLaunchDevice() when .address_size is 32
.extern .func(.param .b32 func_retval0) cudaLaunchDevice
(
.param .b32 func,
.param .b32 parameterBuffer,
.param .align 4 .b8 gridDimension[12],
.param .align 4 .b8 blockDimension[12],
.param .b32 sharedMemSize,
.param .b32 stream
)
;
The first parameter is a pointer to the kernel to be is launched, and the second parameter
is the parameter buffer that holds the actual parameters to the launched kernel. The layout
of the parameter buffer is explained in Parameter Buffer Layout, below. Other parameters
specify the launch configuration, i.e., as grid dimension, block dimension, shared memory size,
and the stream associated with the launch (please refer to Execution Configuration for the
detailed description of launch configuration.
D.3.2.1.2. cudaGetParameterBuffer
cudaGetParameterBuffer() needs to be declared at the PTX level before it's used. The PTX-
level declaration must be in one of the two forms given below, depending on address size:
// PTX-level Declaration of cudaGetParameterBuffer() when .address_size is 64
// When .address_size is 64
.extern .func(.param .b64 func_retval0) cudaGetParameterBuffer
(
.param .b64 alignment,
.param .b64 size
)
;
// PTX-level Declaration of cudaGetParameterBuffer() when .address_size is 32
.extern .func(.param .b32 func_retval0) cudaGetParameterBuffer
(
.param .b32 alignment,
.param .b32 size
)
;
The first parameter specifies the alignment requirement of the parameter buffer and
the second parameter the size requirement in bytes. In the current implementation,
the parameter buffer returned by cudaGetParameterBuffer() is always guaranteed
to be 64- byte aligned, and the alignment requirement parameter is ignored. However,
it is recommended to pass the correct alignment requirement value - which is
the largest alignment of any parameter to be placed in the parameter buffer - to
cudaGetParameterBuffer() to ensure portability in the future.
It is also possible to compile CUDA .cu source files first to object files, and then link these
together in a two-stage process:
$ nvcc -arch=sm_35 -dc hello_world.cu -o hello_world.o
$ nvcc -arch=sm_35 -rdc=true hello_world.o -o hello -lcudadevrt
Please see the Using Separate Compilation section of The CUDA Driver Compiler NVCC guide for
more details.
printf("World!\n");
}
return 0;
}
This program may be built in a single step from the command line as follows:
$ nvcc -arch=sm_35 -rdc=true hello_world.cu -o hello -lcudadevrt
D.4.2. Performance
D.4.2.1. Synchronization
Synchronization by one thread may impact the performance of other threads in the same
Thread Block, even when those other threads do not call cudaDeviceSynchronize()
themselves. This impact will depend upon the underlying implementation. In general the
implicit synchronization of child kernels done when a thread block ends is more efficient
compared to calling cudaDeviceSynchronize() explicitly. It is therefore recommended to only
call cudaDeviceSynchronize() if it is needed to synchronize with a child kernel before a thread
block ends.
D.4.3.1. Runtime
this case, because explicit parent/child synchronization never occurs, the memory footprint
required for a program will be much less than the conservative maximum. Such a program
could specify a shallower maximum synchronization depth to avoid over-allocation of backing
store.
Limit Behavior
launch. To set the per-thread stack size to
a different value, cudaDeviceSetLimit()
can be called to set this limit. The stack
will be immediately resized, and if
necessary, the device will block until all
preceding requested tasks are complete.
cudaDeviceGetLimit() can be called to
get the current per-thread stack size.
E.1. Introduction
The Virtual Memory Management APIs provide a way for the application to directly manage
the unified virtual address space that CUDA provides to map physical memory to virtual
addresses accessible by the GPU. Introduced in CUDA 10.2, these APIs additionally provide a
new way to interop with other processes and graphics APIs like OpenGL and Vulkan, as well as
provide newer memory attributes that a user can tune to fit their applications.
Historically, memory allocation calls (eg. cudaMalloc) in the CUDA programming model have
returned a memory address that points to the GPU memory. The address thus obtained could
be used with any CUDA API or inside a device kernel. However, the memory allocated could
not be resized depending on the user's memory needs. In order to increase an allocation's
size, the user had to explicitly allocate a larger buffer, copy data from the initial allocation,
free it and then continue to keep track of the newer allocation's address. This often lead to
lower performance and higher peak memory utilization for applications. Essentially, users had
a malloc-like interface for allocating GPU memory, but did not have a corresponding realloc
to compliment it. The Virtual Memory Management APIs decouple the idea of an address and
memory and allow the application to handle them separately. The APIs allow applications to
map and unmap memory from a virtual address range as they see fit.
In the case of enabling peer device access to memory allocations via cudaEnablePeerAccess,
all past and future user allocations are mapped to the target peer device. This lead to users
unwittingly paying runtime cost of mapping all cudaMalloc allocations to peer devices.
However, in most situations applications communicate by sharing only a few allocations
with another device and not all allocations are required to be mapped to all the devices. With
Virtual Memory Management applications can specifically choose certain allocations to be
accessible from target devices.
The CUDA Virtual Memory Management APIs expose fine grained control to the user for
managing the GPU memory in applications. It provides APIs that lets users:
‣ Opt into newer memory types on the devices that support them.
In order to allocate memory, the Virtual Memory Management programming model exposes
the following functionality:
Note that the suite of APIs described in this section require a system that supports UVA.
int deviceSupportsVmm;
CUresult result = cuDeviceGetAttribute(&deviceSupportsVmm,
CU_DEVICE_ATTRIBUTE_VIRTUAL_MEMORY_MANAGEMENT_SUPPORTED, device);
if (deviceSupportsVmm != 0) {
// `device` supports Virtual Memory Management
}
return allocHandle;
}
int deviceSupportsIpcHandle;
#if defined(__linux__)
cuDeviceGetAttribute(&deviceSupportsIpcHandle,
CU_DEVICE_ATTRIBUTE_HANDLE_TYPE_POSIX_FILE_DESCRIPTOR_SUPPORTED, device));
#else
cuDeviceGetAttribute(&deviceSupportsIpcHandle,
CU_DEVICE_ATTRIBUTE_HANDLE_TYPE_WIN32_HANDLE_SUPPORTED, device));
#endif
#if defined(__linux__)
prop.requestedHandleTypes = CU_MEM_HANDLE_TYPE_POSIX_FILE_DESCRIPTOR;
#else
prop.requestedHandleTypes = CU_MEM_HANDLE_TYPE_WIN32;
prop.win32HandleMetaData = // Windows specific LPSECURITYATTRIBUTES attribute.
#endif
The memMapIpcDrv sample can be used as an example for using IPC with Virtual Memory
Management allocations.
int compressionSupported = 0;
cuDeviceGetAttribute(&compressionSupported,
CU_DEVICE_ATTRIBUTE_GENERIC_COMPRESSION_SUPPORTED, device);
On devices that support Compute Data Compression, users need to opt in at allocation time as
shown below:
prop.allocFlags.compressionType = CU_MEM_ALLOCATION_COMP_GENERIC;
Due to various reasons such as limited HW resources, the allocation may not have
compression attributes, the user is expected to query back the properties of the allocated
memory using cuMemGetAllocationPropertiesFromHandle and check for compression
attribute.
if (allocationProp.allocFlags.compressionType == CU_MEM_ALLOCATION_COMP_GENERIC)
{
// Obtained compressible memory allocation
}
CUdeviceptr ptr;
// `ptr` holds the returned start of virtual address range reserved.
CUresult result = cuMemAddressReserve(&ptr, size, 0, 0, 0); // alignment = 0 for
default alignment
CUdeviceptr ptr;
// `ptr`: address in the address range previously reserved by cuMemAddressReserve.
// `allocHandle`: CUmemGenericAllocationHandle obtained by a previous call to
cuMemCreate.
CUresult result = cuMemMap(ptr, size, 0, allocHandle, 0);
The access control mechanism exposed with Virtual Memory Management allows users to be
explicit about which allocations they wish to share with other peer devices on the system. As
specified earlier, cudaEnablePeerAccess forces all prior and future cudaMalloc'd allocations
to be mapped to the target peer device. This can be convenient in many cases as user doesn't
have to worry about tracking the mapping state of every allocation to every device in the
system. But for users concerned with performance of their applications this approach has
performance implications. With access control at allocation granularity Virtual Memory
Mangement exposes a mechanism to have peer mappings with minimal overhead.
The vectorAddMMAP sample can be used as an example for using the Virtual Memory
Management APIs.
The reference manual lists, along with their description, all the functions of the C/C++
standard library mathematical functions that are supported in device code, as well as all
intrinsic functions (that are only supported in device code).
This appendix provides accuracy information for some of these functions when applicable. It
uses ULP for quantification. For further information on the definition of the Unit in the Last
Place (ULP), please see Jean-Michel Muller's paper On the definition of ulp(x), RR-5504, LIP
RR-2005-09, INRIA, LIP. 2005, pp.16 at https://hal.inria.fr/inria-00070503/document.
Mathematical functions supported in device code do not set the global errno variable, nor
report any floating-point exceptions to indicate errors; thus, if error diagnostic mechanisms
are required, the user should implement additional screening for inputs and outputs of
the functions. The user is responsible for the validity of pointer arguments. The user must
not pass uninitialized parameters to the Mathematical functions as this may result in
undefined behavior: functions are inlined in the user program and thus are subject to compiler
optimizations.
sinf(x) __sinf(x)
cosf(x) __cosf(x)
tanf(x) __tanf(x)
sincosf(x,sptr,cptr) __sincosf(x,sptr,cptr)
logf(x) __logf(x)
log2f(x) __log2f(x)
log10f(x) __log10f(x)
expf(x) __expf(x)
exp10f(x) __exp10f(x)
powf(x,y) __powf(x,y)
__fsub_[rn,rz,ru,rd](x,y) IEEE-compliant.
__fmul_[rn,rz,ru,rd](x,y) IEEE-compliant.
__fmaf_[rn,rz,ru,rd](x,y,z) IEEE-compliant.
__frcp_[rn,rz,ru,rd](x) IEEE-compliant.
__fsqrt_[rn,rz,ru,rd](x) IEEE-compliant.
__frsqrt_rn(x) IEEE-compliant.
__fdiv_[rn,rz,ru,rd](x,y) IEEE-compliant.
__dsub_[rn,rz,ru,rd](x,y) IEEE-compliant.
__dmul_[rn,rz,ru,rd](x,y) IEEE-compliant.
__fma_[rn,rz,ru,rd](x,y,z) IEEE-compliant.
__ddiv_[rn,rz,ru,rd](x,y)(x,y) IEEE-compliant.
__drcp_[rn,rz,ru,rd](x) IEEE-compliant.
__dsqrt_[rn,rz,ru,rd](x) IEEE-compliant.
As described in Compilation with NVCC, CUDA source files compiled with nvcc can include
a mix of host code and device code. The CUDA frontend compiler aims to emulate the host
compiler behavior with respect to C++ input code. The input source code is processed
according to the C++ ISO/IEC 14882:2003, C++ ISO/IEC 14882:2011, C++ ISO/IEC 14882:2014 or
C++ ISO/IEC 14882:2017 specifications, and the CUDA frontend compiler aims to emulate any
host compiler divergences from the ISO specification. In addition, the supported language is
extended with CUDA-specific constructs described in this document 14, and is subject to the
restrictions described below.
C++11 Language Features, C++14 Language Features and C++17 Language Features provide
support matrices for the C++11, C++14 and C++17 features, respectively. Restrictions lists
the language restrictions. Polymorphic Function Wrappers and Extended Lambdas describe
additional features. Code Samples gives code samples.
14
e.g., the <<<...>>> syntax for launching kernels.
Available
C++11 in nvcc
Language Feature
Proposal (device
code)
Extending variadic template template parameters N2555 7.0
Initializer lists N2672 7.0
Static assertions N1720 7.0
auto-typed variables N1984 7.0
Multi-declarator auto N1737 7.0
Removal of auto as a storage-class specifier N2546 7.0
New function declarator syntax N2541 7.0
Lambda expressions N2927 7.0
Declared type of an expression N2343 7.0
Incomplete return types N3276 7.0
Right angle brackets N1757 7.0
Default template arguments for function templates DR226 7.0
Solving the SFINAE problem for expressions DR339 7.0
Alias templates N2258 7.0
Extern templates N1987 7.0
Null pointer constant N2431 7.0
Strongly-typed enums N2347 7.0
N2764
Forward declarations for enums 7.0
DR1206
Standardized attribute syntax N2761 7.0
Generalized constant expressions N2235 7.0
Alignment support N2341 7.0
Conditionally-support behavior N1627 7.0
Changing undefined behavior into diagnosable errors N1727 7.0
Delegating constructors N1986 7.0
Inheriting constructors N2540 7.0
Explicit conversion operators N2437 7.0
New character types N2249 7.0
Unicode string literals N2442 7.0
Raw string literals N2442 7.0
Universal character names in literals N2170 7.0
User-defined literals N2765 7.0
Standard Layout Types N2342 7.0
Defaulted functions N2346 7.0
Deleted functions N2346 7.0
Available
C++11 in nvcc
Language Feature
Proposal (device
code)
Extended friend declarations N1791 7.0
N2253
Extending sizeof 7.0
DR850
Inline namespaces N2535 7.0
Unrestricted unions N2544 7.0
Local and unnamed types as template arguments N2657 7.0
Range-based for N2930 7.0
N2928
Explicit virtual overrides N3206 7.0
N3272
Minimal support for garbage collection and reachability-based leak N/A (see
N2670
detection Restrictions)
Allowing move constructors to throw [noexcept] N3050 7.0
Defining move special member functions N3053 7.0
Concurrency
Sequence points N2239
Atomic operations N2427
Strong Compare and Exchange N2748
Bidirectional Fences N2752
Memory model N2429
Data-dependency ordering: atomics and memory model N2664
Propagating exceptions N2179
Allow atomics use in signal handlers N2547
Thread-local storage N2659
Dynamic initialization and destruction with concurrency N2660
C99 Features in C++11
__func__ predefined identifier N2340 7.0
C99 preprocessor N1653 7.0
long long N1811 7.0
Extended integral types N1988
G.4. Restrictions
G.4.1. Host Compiler Extensions
Host compiler specific language extensions are not supported in device code.
__int128 and _Complex types are only supported in host code.
__float128 type is only supported in host code on 64-bit x86 Linux platforms. A constant
expression of __float128 type may be processed by the compiler in a floating point
representation with lower precision.
#if !defined(__CUDA_ARCH__)
typedef int mytype;
#else
typedef double mytype;
#endif
2. If a __global__ function template is instantiated and launched from the host, then the
function template must be instantiated with the same template arguments irrespective of
whether __CUDA_ARCH__ is defined and regardless of the value of __CUDA_ARCH__.
Example:
int main(void)
{
foo();
cudaDeviceSynchronize();
return 0;
}
#if !defined(__CUDA_ARCH__)
void foo(void) { } // error: The definition of foo()
// is only present when __CUDA_ARCH__
// is undefined
#endif
4. In separate compilation, __CUDA_ARCH__ must not be used in headers such that different
objects could contain different behavior. Or, it must be guaranteed that all objects will
compile for the same compute_arch. If a weak function or template function is defined in a
header and its behavior depends on __CUDA_ARCH__, then the instances of that function in
the objects could conflict if the objects are compiled for different compute arch.
For example, if an a.h contains:
template<typename T>
__device__ T* getptr(void)
{
#if __CUDA_ARCH__ == 200
return NULL; /* no address */
#else
__shared__ T arr[256];
return arr;
#endif
}
Then if a.cu and b.cu both include a.h and instantiate getptr for the same type, and b.cu
expects a non-NULL address, and compile with:
nvcc –arch=compute_20 –dc a.cu
nvcc –arch=compute_30 –dc b.cu
nvcc –arch=sm_30 a.o b.o
At link time only one version of the getptr is used, so the behavior would depend on which
version is picked. To avoid this, either a.cu and b.cu must be compiled for the same
compute arch, or __CUDA_ARCH__ should not be used in the shared header function.
The compiler does not guarantee that a diagnostic will be generated for the unsupported uses
of __CUDA_ARCH__ described above.
G.4.3. Qualifiers
G.4.3.1. Device Memory Space Specifiers
The __device__, __shared__, __managed__ and __constant__ memory space specifiers are
not allowed on:
The __device__, __constant__ and __managed__ memory space specifiers are not allowed
on variable declarations that are neither extern nor static within a function that executes on
the device.
A __device__, __constant__, __managed__ or __shared__ variable definition cannot have a
class type with a non-empty constructor or a non-empty destructor. A constructor for a class
type is considered empty at a point in the translation unit, if it is either a trivial constructor or it
satisfies all of the following conditions:
‣ The address or value of a managed variable shall not be used when the CUDA runtime may
not be in a valid state, including the following cases:
__device__ __managed__ const int yyy = 10; // error: const qualified type
kern<<<1,1>>>(ptr);
cudaDeviceSynchronize();
xxx++; // OK
decltype(xxx) qqq; // error: managed variable(xxx) used
// as unparenthized argument to
// decltype
G.4.4. Pointers
Dereferencing a pointer either to global or shared memory in code that is executed on
the host, or to host memory in code that is executed on the device results in an undefined
behavior, most often in a segmentation fault and application termination.
The address obtained by taking the address of a __device__, __shared__ or __constant__
variable can only be used in device code. The address of a __device__ or __constant__
variable obtained through cudaGetSymbolAddress() as described in Device Memory can only
be used in host code.
G.4.5. Operators
‣ typeid operator
‣ std::type_info
‣ dynamic_cast operator
G.4.9. Functions
}
Here, the implicitly-declared constructor function "Derived::Derived" will be treated as
a __device__ function, since it is invoked only from the __device__ function "foo". The
implicitly-declared constructor function "Other::Other" will be treated as a __host__
__device__ function, since it is invoked both from a __device__ function "foo" and a
__host__ function "bar".
In addition, if F is a virtual destructor, then the execution spaces of each virtual destructor
D overridden by F are added to the set of execution spaces for F, if D is either not implicitly
defined or is explicitly defaulted on a declaration other than its first declaration.
For example:
struct Base1 { virtual __host__ __device__ ~Base1() { } };
struct Derived1 : Base1 { }; // implicitly-declared virtual destructor
// ~Derived1 has __host__ __device__
// execution space specifiers
struct S2_t {
int x;
__device__ S2_t(void) { x = 10; }
};
struct S3_t {
int x;
__device__ S3_t(int p) : x(p) { }
};
int x = 33;
static int i6 = x; // error: dynamic initialization is not allowed
static S1_t i7 = {x}; // error: dynamic initialization is not allowed
friend __global__
void foo3(void) { } // error: definition in friend declaration
template<typename T>
friend __global__
void foo4(void) { } // error: definition in friend declaration
};
16
supported with architectures >= sm_35
G.4.10. Classes
G.4.10.1. Data Members
Static data members are not supported except for those that are also const-qualified (see
Const-qualified variables).
int main(void) {
void *buf;
cudaMallocManaged(&buf, sizeof(S1), cudaMemAttachGlobal);
ptr1 = new (buf) S1();
kern<<<1,1>>>();
cudaDeviceSynchronize();
ptr2->foo(); // error: virtual function call on an object
// created in device code.
}
G.4.10.6. Windows-Specific
The CUDA compiler follows the IA64 ABI for class layout, while the Microsoft host compiler
does not. Let T denote a pointer to member type, or a class type that satisfies any of the
following conditions:
G.4.11. Templates
A type or template cannot be used in the type, non-type or template template argument of
a __global__ function template instantiation or a __device__/__constant__ variable
instantiation if either:
17
One way to debug suspected layout mismatch of a type C is to use printf to output the values of sizeof(C) and offsetof(C,
field) in host and device code.
class myClass {
private:
struct inner_t { };
public:
static void launch(void)
{
// error: inner_t is used in template argument
// but it is private
myKernel<inner_t><<<1,1>>>();
}
};
// C++14 only
template <typename T> __device__ T d1;
void fn() {
struct S1_t { };
// error (C++14 only): S1_t is local to the function fn
d1<S1_t> = {};
auto lam1 = [] { };
// error (C++14 only): a closure type cannot be used for
// instantiating a variable template
d2<int, decltype(lam1)> = 10;
}
‣ V has been initialized with a constant expression before the point of use,
‣ the type of V is not volatile-qualified, and
‣ it has one of the following types:
‣ builtin floating point type except when the Microsoft compiler is used as the host
compiler,
‣ builtin integral type.
Device source code cannot contain a reference to V or take the address of V.
Example:
const int xxx = 10;
struct S1_t { static const int yyy = 20; };
int local1[xxx]; // OK
int local2[S1_t::yyy]; // OK
18
At present, the -std=c++11 flag is supported only for the following host compilers : gcc version >= 4.7, clang, icc >= 15, and xlc
>= 13.1
19
including operator()
+11 standard, the compiler creates a closure type in the smallest block scope, class scope
or namespace scope that contains the lambda expression. The innermost function scope
enclosing the closure type is computed, and the corresponding function's execution space
specifiers are assigned to the closure class member functions. If there is no enclosing
function scope, the execution space specifier is __host__.
Examples of lambda expressions and computed execution space specifiers are shown below
(in comments).
void f1(void) {
auto l1 = [] { return 1; }; // __host__
}
The closure type of a lambda expression cannot be used in the type or non-type argument
of a __global__ function template instantiation, unless the lambda is defined within a
__device__ or __global__ function.
Example:
void bar(void) {
auto temp1 = [] { };
G.4.16.2. std::initializer_list
By default, the CUDA compiler will implicitly consider the member functions of
std::initializer_list to have __host__ __device__ execution space specifiers, and
therefore they can be invoked directly from device code. The nvcc flag --no-host-device-
initializer-list will disable this behavior; member functions of std::initializer_list
will then be considered as __host__ functions and will not be directly invokable from device
code.
Example:
#include <initializer_list>
int i = 4;
foo({i,5,6}); // (b) initializer list with at least one
// non-constant element.
// This form may have better performance than (a).
}
20
The restrictions are the same as with a non-constexpr callee function.
21
Note that the behavior of experimental flags may change in future compiler releases.
22
C++ Standard Section [basic.types]
if the call to the function is a constant expression 23. Device source code cannot contain a
reference to V or take the address of V.
Example:
23
C++ Standard Section [expr.const]
Example:
inline namespace N1 {
namespace N2 {
__device__ int Gvar;
}
}
namespace N2 {
__device__ int Gvar;
}
inline namespace {
namespace N2 {
template <typename T>
__global__ void foo(void); // error
template <>
__global__ void foo<int>(void) { } // error
G.4.16.7. thread_local
The thread_local storage specifier is not allowed in device code.
kernel<<<1,1>>>( [] __device__ { } );
kernel<<<1,1>>>( [] __host__ __device__ { } );
kernel<<<1,1>>>( [] { } );
}
auto lam1 = [] { };
void foo_host(void)
{
// OK: instantiated with closure type of an extended __device__ lambda
kernel<<<1,1>>>( [] __device__ { } );
// ok
template <template <typename...> class Wrapper, typename... Pack>
__global__ void foo1(Wrapper<Pack...>);
G.4.16.10. Defaulted functions
Execution space specifiers on a function that is explicitly-defaulted on its first declaration
are ignored by the CUDA compiler. Instead, the CUDA compiler will infer the execution space
specifiers as described in Implicitly-declared and explicitly-defaulted functions.
Execution space specifiers are not ignored if the function is explicitly-defaulted, but not on its
first declaration.
Example:
struct S1 {
// warning: __host__ annotation is ignored on a function that
// is explicitly-defaulted on its first declaration
__host__ S1() = default;
};
struct S2 {
__host__ S2();
};
compiler and linker with the corresponding C++14 dialect option 24. This section describes the
restrictions on the supported C++14 features.
void host_fn1() {
// error: referenced outside device function bodies
int (*p1)(int) = fn1;
struct S_local_t {
// error: referenced outside device function bodies
decltype(fn2(10)) m1;
S_local_t() : m1(10) { }
};
}
24
At present, the -std=c++14 flag is supported only for the following host compilers : gcc version >= 5.1, clang version >= 3.7 and
icc version >= 17
Examples:
// OK
template <typename T>
__device__ const T *d3;
25
At present, the -std=c++17 flag is supported only for the following host compilers : gcc version >= 7.0, clang version >= 8.0,
Visual Studio version >= 2017, pgi compiler version >= 19.0, icc compiler version >= 19.0
#include <nvfunctional>
#include <nvfunctional>
void foo(void) {
// error: initialized with address of __device__ function
nvstd::function<int()> fn1 = foo_d;
namespace nvstd {
template <class _RetType, class ..._ArgTypes>
class function<_RetType(_ArgTypes...)>
{
public:
// constructors
__device__ __host__ function() noexcept;
__device__ __host__ function(nullptr_t) noexcept;
__device__ __host__ function(const function &);
__device__ __host__ function(function &&);
template<class _F>
__device__ __host__ function(_F);
// destructor
__device__ __host__ ~function();
// assignment operators
__device__ __host__ function& operator=(const function&);
__device__ __host__ function& operator=(function&&);
__device__ __host__ function& operator=(nullptr_t);
__device__ __host__ function& operator=(_F&&);
// swap
__device__ __host__ void swap(function&) noexcept;
// function capacity
__device__ __host__ explicit operator bool() const noexcept;
// function invocation
__device__ _RetType operator()(_ArgTypes...) const;
};
// specialized algorithms
template <class _R, class... _ArgTypes>
__device__ __host__
void swap(function<_R(_ArgTypes...)>&, function<_R(_ArgTypes...)>&);
}
void foo_host(void) {
// not an extended lambda: no explicit execution space annotations
auto lam1 = [] { };
26
When using the icc host compiler, this flag is only supported for icc >= 1800.
// lam1 and lam2 are not extended lambdas because they are not defined
// within a __host__ or __host__ __device__ function.
auto lam1 = [] { };
auto lam2 = [] __host__ __device__ { };
void foo(void) {
auto lam1 = [] { };
auto lam2 = [] __device__ { };
auto lam3 = [] __host__ __device__ { };
27
The traits will always return false if extended lambda mode is not active.
void foo(void) {
// enclosing function for lam1 is "foo"
auto lam1 = [] __device__ { };
auto lam2 = [] {
auto lam3 = [] {
// enclosing function for lam4 is "foo"
auto lam4 = [] __host__ __device__ { };
};
};
}
auto lam6 = [] {
// enclosing function for lam7 does not exist
auto lam7 = [] __host__ __device__ { };
};
void foo(void) {
auto lam1 = [] __host__ __device__ {
void foo(void) {
auto lam1 = [] (auto) {
// error: extended lambda defined within a generic lambda
auto lam2 = [] __host__ __device__ { };
};
}
3. If an extended lambda is defined within the immediate or nested block scope of one or
more nested lambda expression, the outermost such lambda expression must be defined
inside the immediate or nested block scope of a function.
Example:
auto lam1 = [] {
// error: outer enclosing lambda is not defined within a
// non-lambda-operator() function.
auto lam2 = [] __host__ __device__ { };
};
4. The enclosing function for the extended lambda must be named and its address can be
taken. If the enclosing function is a class member, then the following conditions must be
satisfied:
void foo(void) {
// OK
auto lam1 = [] __device__ { return 0; };
{
// OK
auto lam2 = [] __device__ { return 0; };
// OK
auto lam3 = [] __device__ __host__ { return 0; };
}
}
struct S1_t {
S1_t(void) {
// Error: cannot take address of enclosing function
auto lam4 = [] __device__ { return 0; };
}
};
class C0_t {
void foo(void) {
// Error: enclosing function has private access in parent class
auto temp1 = [] __device__ { return 10; };
}
struct S2_t {
void foo(void) {
// Error: enclosing class S2_t has private access in its
// parent class
auto temp1 = [] __device__ { return 10; };
}
};
};
5. It must be possible to take the address of the enclosing routine unambigously, at the point
where the extended lambda has been defined. This may not be feasible in some cases e.g.
when a class typedef shadows a template type argument of the same name.
Example:
int main() {
A<int> xxx;
xxx.test();
}
6. An extended lambda cannot be defined in a class that is local to a function.
Example:
void foo(void) {
struct S1_t {
void bar(void) {
// Error: bar is member of a class that is local to a function.
auto lam4 = [] __host__ __device__ { return 0; };
}
};
}
7. The enclosing function for an extended lambda cannot have deduced return type.
Example:
auto foo(void) {
// Error: the return type of foo is deduced.
auto lam1 = [] __host__ __device__ { return 0; };
}
8. __host__ __device__ extended lambdas cannot be generic lambdas.
Example:
void foo(void) {
// Error: __host__ __device__ extended lambdas cannot be
// generic lambdas.
auto lam1 = [] __host__ __device__ (auto i) { return i; };
‣ The template must have at most one variadic parameter, and it must be listed last in
the template parameter list.
‣ The template parameters must be named.
‣ The template instantiation argument types cannot involve types that are either local to
a function (except for closure types for extended lambdas), or are private or protected
class members.
Example:
int main() {
foo<char, int, float> f1;
foo<char, int> f2;
bar1(f1, f2);
bar2(f1, 10);
bar3<int, 10>();
}
Example:
‣ In the code sent to the host compiler, the variable may be passed by value to a
sequence of helper functions before being used to direct-initialize the field of the class
type used to represent the closure type for the extended lambda28.
‣ A variable can only be captured by value.
‣ A variable of array type cannot be captured if the number of array dimensions is
greater than 7.
‣ For a variable of array type, in the code sent to the host compiler, the closure type's
array field is first default-initialized, and then each element of the array field is copy-
assigned from the corresponding element of the captured array variable. Therefore,
the array element type must be default-constructible and copy-assignable in host
code.
‣ A function parameter that is an element of a variadic argument pack cannot be
captured.
‣ The type of the captured variable cannot involve types that are either local to a function
(except for closure types of extended lambdas), or are private or protected class
members.
‣ For a __host__ __device__ extended lambda, the types used in the return or parameter
types of the lambda expression's operator() cannot involve types that are either local
to a function (except for closure types of extended lambdas), or are private or protected
class members.
28
In contrast, the C++ standard specifies that the captured variable is used to direct-initialize the field of the closure type.
void foo(void) {
// OK: an init-capture is allowed for an
// extended __device__ lambda.
auto lam1 = [x = 1] __device__ () { return x; };
int a = 1;
// Error: an extended __device__ lambda cannot capture
// variables by reference.
auto lam3 = [&a] __device__ () { return a; };
struct S1_t { };
S1_t s1;
// Error: a type local to a function cannot be used in the type
// of a captured variable.
auto lam6 = [s1] __device__ () { };
std::initializer_list<int> b = {11,22,33};
// Error: an init-capture cannot be of type std::initializer_list.
auto lam8 = [x = b] __device__ () { };
}
12.When parsing a function, the CUDA compiler assigns a counter value to each extended
lambda within that function. This counter value is used in the substituted named type
passed to the host compiler. Hence, whether or not an extended lambda is defined within a
function should not depend on a particular value of __CUDA_ARCH__, or on __CUDA_ARCH__
being undefined.
Example
13.As described above, the CUDA compiler replaces a __device__ extended lambda defined
in a host function with a placeholder type defined in namespace scope. This placeholder
type does not define a operator() function equivalent to the original lambda declaration.
An attempt to determine the return type or parameter types of the operator() function
may therefore work incorrectly in host code, as the code processed by the host compiler
will be semantically different than the input code processed by the CUDA compiler.
However, it is ok to introspect the return type or parameter types of the operator()
function within device code. Note that this restriction does not apply to __host__
__device__ extended lambdas.
Example
#include <type_traits>
void foo(void) {
auto lam1 = [] __device__ { return 10; };
void foo(void) {
int x1 = 1;
auto lam1 = [=] __host__ __device__ {
// Error: "x1" is only captured when __CUDA_ARCH__ is defined.
#ifdef __CUDA_ARCH__
return x1 + 1;
#else
return 10;
#endif
};
kernel<<<1,1>>>(lam1);
}
15.As described previously, the CUDA compiler replaces an extended __device__ lambda
expression with an instance of a placeholder type in the code sent to the host compiler.
This placeholder type does not define a pointer-to-function conversion operator in host
code, however the conversion operator is provided in device code. Note that this restriction
does not apply to __host__ __device__ extended lambdas.
Example
void foo(void) {
auto lam_d = [] __device__ (double) { return 1; };
auto lam_hd = [] __host__ __device__ (double) { return 1; };
kern<<<1,1>>>(lam_d);
kern<<<1,1>>>(lam_hd);
The CUDA compiler will generate compiler diagnostics for a subset of cases described in 1-11;
no diagnostic will be generated for cases 12-15, but the host compiler may fail to compile the
generated code.
29
The closure object is stored in a type-elided container similar to std::function.
of the class is captured by value, instead of the referenced member variable. If the lambda is
an extended __device__ or __host__ __device__ lambda defined in a host function, and the
lambda is executed on the GPU, accessing the referenced member variable on the GPU will
cause a run time error if the this pointer points to host memory.
Example:
#include <cstdio>
struct S1_t {
int xxx;
__host__ __device__ S1_t(void) : xxx(10) { };
void doit(void) {
};
int main(void) {
S1_t s1;
s1.doit();
}
C++17 solves this problem by adding a new "*this" capture mode. In this mode, the compiler
makes a copy of the object denoted by "*this" instead of capturing the pointer this by value.
The "*this" capture mode is described in more detail here: http://www.open-std.org/
jtc1/sc22/wg21/docs/papers/2016/p0018r3.html .
The CUDA compiler supports the "*this" capture mode for lambdas defined within
__device__ and __global__ functions and for extended __device__ lambdas defined in host
code, when the --extended-lambda nvcc flag is used.
Here's the above example modified to use "*this" capture mode:
#include <cstdio>
struct S1_t {
int xxx;
__host__ __device__ S1_t(void) : xxx(10) { };
void doit(void) {
};
int main(void) {
S1_t s1;
s1.doit();
}
"*this" capture mode is not allowed for unannotated lambdas defined in host code, or for
extended __host__ __device__ lambdas. Examples of supported and unsupported usage:
struct S1_t {
int xxx;
__host__ __device__ S1_t(void) : xxx(10) { };
void host_func(void) {
template argument of the placeholder type uses the address of the function enclosing
the original lambda expression. This may cause additional namespaces to participate in
argument dependent lookup (ADL), for any host function call whose argument types involve
the closure type of the extended lambda expression. This may cause an incorrect function
to be selected by the host compiler.
Example:
namespace N1 {
struct S1_t { };
template <typename T> void foo(T);
};
namespace N2 {
template <typename T> int foo(T);
In the example above, the CUDA compiler replaced the extended lambda with a
placeholder type that involves the N1 namespace. As a result, the namespace N1
participates in the ADL lookup for foo(in) in the body of N2::doit, and host compilation
fails because multiple overload candidates N1::foo and N2::foo are found.
private:
unsigned char r_, g_, b_, a_;
__device__
PixelRGBA operator+(const PixelRGBA& p1, const PixelRGBA& p2)
{
return PixelRGBA(p1.r_ + p2.r_, p1.g_ + p2.g_,
p1.b_ + p2.b_, p1.a_ + p2.a_);
}
int main()
{
...
useValues<int><<<blocks, threads>>>(buffer);
...
}
template <>
__device__ bool func<int>(T x) // Specialization
{
return true;
}
class Sub {
public:
__device__ float operator() (float a, float b) const
{
return a - b;
}
};
// Device code
template<class O> __global__
void VectorOperation(const float * A, const float * B, float * C,
unsigned int N, O op)
{
unsigned int iElement = blockDim.x * blockIdx.x + threadIdx.x;
if (iElement < N)
C[iElement] = op(A[iElement], B[iElement]);
}
// Host code
int main()
{
...
VectorOperation<<<blocks, threads>>>(v1, v2, v3, N, Add());
...
}
This appendix gives the formula used to compute the value returned by the texture functions
of Texture Functions depending on the various attributes of the texture reference (see Texture
and Surface Memory).
The texture bound to the texture reference is represented as an array T of
T[ 3]
T[ 0]
T[ 2]
T[ 1]
x
0 1 2 3 4 Non-Norm alized
T[ 3]
T[ 0]
T[ 2]
T[ 1]
x
0 1 2 3 4 Non-Norm alized
T[ 3]
T[ 0]
T[ 2]
T[ 1]
x
0 4/3 8/3 4
0 1/3 2/3 1
The general specifications and features of a compute device depend on its compute capability
(see Compute Capability).
Table 14 and Table 15 show the features and technical specifications associated with each
compute capability that is currently supported.
Floating-Point Standard reviews the compliance with the IEEE floating-point standard.
Sections Compute Capability 3.x, Compute Capability 5.x, Compute Capability 6.x, Compute
Capability 7.x and Compute Capability 8.x give more details on the architecture of devices of
compute capability 3.x, 5.x, 6.x, 7.x and 8.x respectively.
Note that the KB and K units used in the following table correspond to 1024 bytes (i.e., a KiB)
and 1024 respectively.
Compute Capability
Technical Specifications 3.5 3.7 5.0 5.2 5.3 6.0 6.1 6.2 7.0 7.2 7.5 8.0 8.6
Maximum dimensionality
3
of a thread block
Maximum x- or y-
1024
dimension of a block
Maximum z-dimension of a
64
block
Maximum number of
1024
threads per block
Warp size 32
Maximum number of
16 32 16 32 16
resident blocks per SM
Maximum number of
64 32 64 48
resident warps per SM
Maximum number of
2048 1024 2048 1536
resident threads per SM
Number of 32-bit registers 64 128
64 K
per SM K K
Maximum number of 32-
32 32
bit registers per thread 64 K 64 K 64 K
K K
block
Maximum number of 32-
255
bit registers per thread
Maximum amount of 48 112 64 96 96 64 64 164 100
64 KB 96 KB
shared memory per SM KB KB KB KB KB KB KB KB KB
Maximum amount of
96 48 64 163 99
shared memory per thread 48 KB
KB KB KB KB KB
block 30
Number of shared memory
32
banks
Maximum amount of local
512 KB
memory per thread
Constant memory size 64 KB
Cache working set per SM 4
8 KB 8 KB
for constant memory KB
32 28KB 28KB
Cache working set per SM Between 24 32 ~ or ~ ~
Between 12 KB and 48 KB
for texture memory KB and 48 KB 128 KB 64 192 128
KB KB KB
Maximum width for a 1D
texture reference bound to 65536 131072
a CUDA array
30
above 48 KB requires dynamic shared memory
Compute Capability
Technical Specifications 3.5 3.7 5.0 5.2 5.3 6.0 6.1 6.2 7.0 7.2 7.5 8.0 8.6
Maximum width for a 1D
texture reference bound to 227 228 227 228 227 228
linear memory
Maximum width and
number of layers for a 1D 16384 x 2048 32768 x 2048
layered texture reference
Maximum width and height
for a 2D texture reference 65536 x 65536 131072 x 65536
bound to a CUDA array
Maximum width and height
65000
for a 2D texture reference 65536 x 65536 131072 x 65000
x 65000
bound to linear memory
Maximum width and height
for a 2D texture reference
16384 x 16384 32768 x 32768
bound to a CUDA array
supporting texture gather
Maximum width, height,
and number of layers
16384 x 16384 x 2048 32768 x 32768 x 2048
for a 2D layered texture
reference
Maximum width, height,
and depth for a 3D texture
4096 x 4096 x 4096 16384 x 16384 x 16384
reference bound to a
CUDA array
Maximum width (and
height) for a cubemap 16384 32768
texture reference
Maximum width (and
height) and number of
16384 x 2046 32768 x 2046
layers for a cubemap
layered texture reference
Maximum number of
textures that can be bound 256
to a kernel
Maximum width for a 1D
surface reference bound to 65536 16384 32768
a CUDA array
Maximum width and
65536
number of layers for a 1D 16384 x 2048 32768 x 2048
x 2048
layered surface reference
Maximum width and height
65536
for a 2D surface reference 65536 x 65536 131072 x 65536
x 32768
bound to a CUDA array
Compute Capability
Technical Specifications 3.5 3.7 5.0 5.2 5.3 6.0 6.1 6.2 7.0 7.2 7.5 8.0 8.6
Maximum width, height,
65536
and number of layers 16384 x
x 32768 32768 x 32768 x 2048
for a 2D layered surface 16384 x 2048
x 2048
reference
Maximum width, height,
65536
and depth for a 3D surface 4096 x 4096
x 32768 16384 x 16384 x 16384
reference bound to a x 4096
x 2048
CUDA array
Maximum width (and
height) for a cubemap
32768 16384 32768
surface reference bound to
a CUDA array
Maximum width (and
height) and number of 32768
16384 x 2046 32768 x 2046
layers for a cubemap x 2046
layered surface reference
Maximum number of
surfaces that can be bound 16 32
to a kernel
‣ 192 CUDA cores for arithmetic operations (see Arithmetic Instructions for throughputs of
arithmetic operations),
‣ 32 special function units for single-precision floating-point transcendental functions,
‣ 4 warp schedulers.
When an SM is given warps to execute, it first distributes them among the four schedulers.
Then, at every instruction issue time, each scheduler issues two independent instructions for
one of its assigned warps that is ready to execute, if any.
An SM has a read-only constant cache that is shared by all functional units and speeds up
reads from the constant memory space, which resides in device memory.
There is an L1 cache for each SM and an L2 cache shared by all SMs. The L1 cache is used
to cache accesses to local memory, including temporary register spills. The L2 cache is used
to cache accesses to local and global memory. The cache behavior (e.g., whether reads are
cached in both L1 and L2 or in L2 only) can be partially configured on a per-access basis
using modifiers to the load or store instruction. Some devices of compute capability 3.5 and
devices of compute capability 3.7 allow opt-in to caching of global memory in both L1 and L2
via compiler options.
The same on-chip memory is used for both L1 and shared memory: It can be configured
as 48 KB of shared memory and 16 KB of L1 cache or as 16 KB of shared memory
and 48 KB of L1 cache or as 32 KB of shared memory and 32 KB of L1 cache, using
cudaFuncSetCacheConfig()/cuFuncSetCacheConfig():
// Device code
__global__ void MyKernel()
{
...
}
// Host code
// Runtime API
// cudaFuncCachePreferShared: shared memory is 48 KB
// cudaFuncCachePreferEqual: shared memory is 32 KB
// cudaFuncCachePreferL1: shared memory is 16 KB
// cudaFuncCachePreferNone: no preference
cudaFuncSetCacheConfig(MyKernel, cudaFuncCachePreferShared)
The default cache configuration is "prefer none", meaning "no preference". If a kernel is
configured to have no preference, then it will default to the preference of the current thread/
context, which is set using cudaDeviceSetCacheConfig()/cuCtxSetCacheConfig() (see
the reference manual for details). If the current thread/context also has no preference (which
is again the default setting), then whichever cache configuration was most recently used for
any kernel will be the one that is used, unless a different cache configuration is required to
launch the kernel (e.g., due to shared memory requirements). The initial configuration is 48
KB of shared memory and 16 KB of L1 cache.
Note: Devices of compute capability 3.7 add an additional 64 KB of shared memory to each
of the above configurations, yielding 112 KB, 96 KB, and 80 KB shared memory per SM,
respectively. However, the maximum shared memory per thread block remains 48 KB.
Applications may query the L2 cache size by checking the l2CacheSize device property (see
Device Enumeration). The maximum L2 cache size is 1.5 MB.
Each SM has a read-only data cache of 48 KB to speed up reads from device memory. It
accesses this cache either directly (for devices of compute capability 3.5 or 3.7), or via a
texture unit that implements the various addressing modes and data filtering mentioned in
Texture and Surface Memory. When accessed via the texture unit, the read-only data cache is
also referred to as texture cache.
‣ Two memory requests, one for each half-warp, if the size is 8 bytes,
‣ Four memory requests, one for each quarter-warp, if the size is 16 bytes.
Each memory request is then broken down into cache line requests that are issued
independently. A cache line request is serviced at the throughput of L1 or L2 cache in case of a
cache hit, or at the throughput of device memory, otherwise.
Note that threads can access any words in any order, including the same words.
If a non-atomic instruction executed by a warp writes to the same location in global memory
for more than one of the threads of the warp, only one thread performs a write and which
thread does it is undefined.
Data that is read-only for the entire lifetime of the kernel can also be cached in the read-only
data cache described in the previous section by reading it using the __ldg() function (see
Read-Only Data Cache Load Function). When the compiler detects that the read-only condition
is satisfied for some data, it will use __ldg() to read it. The compiler might not always be able
to detect that the read-only condition is satisfied for some data. Marking pointers used for
loading such data with both the const and __restrict__ qualifiers increases the likelihood
that the compiler will detect the read-only condition.
Figure 16 shows some examples of global memory accesses and corresponding memory
transactions.
64-Bit Mode
Successive 64-bit words map to successive banks.
A shared memory request for a warp does not generate a bank conflict between two threads
that access any sub-word within the same 64-bit word (even though the addresses of the two
sub-words fall in the same bank). In that case, for read accesses, the 64-bit word is broadcast
to the requesting threads and for write accesses, each sub-word is written by only one of the
threads (which thread performs the write is undefined).
32-Bit Mode
Successive 32-bit words map to successive banks.
A shared memory request for a warp does not generate a bank conflict between two threads
that access any sub-word within the same 32-bit word or within two 32-bit words whose
indices i and j are in the same 64-word aligned segment (i.e., a segment whose first index is a
multiple of 64) and such that j=i+32 (even though the addresses of the two sub-words fall in the
same bank). In that case, for read accesses, the 32-bit words are broadcast to the requesting
threads and for write accesses, each sub-word is written by only one of the threads (which
thread performs the write is undefined).
‣ 128 CUDA cores for arithmetic operations (see Arithmetic Instructions for throughputs of
arithmetic operations),
‣ 32 special function units for single-precision floating-point transcendental functions,
‣ 4 warp schedulers.
When an SM is given warps to execute, it first distributes them among the four schedulers.
Then, at every instruction issue time, each scheduler issues one instruction for one of its
assigned warps that is ready to execute, if any.
An SM has:
‣ a read-only constant cache that is shared by all functional units and speeds up reads from
the constant memory space, which resides in device memory,
‣ a unified L1/texture cache of 24 KB used to cache reads from global memory,
‣ 64 KB of shared memory for devices of compute capability 5.0 or 96 KB of shared memory
for devices of compute capability 5.2.
The unified L1/texture cache is also used by the texture unit that implements the various
addressing modes and data filtering mentioned in Texture and Surface Memory.
There is also an L2 cache shared by all SMs that is used to cache accesses to local or global
memory, including temporary register spills. Applications may query the L2 cache size by
checking the l2CacheSize device property (see Device Enumeration).
The cache behavior (e.g., whether reads are cached in both the unified L1/texture cache and
L2 or in L2 only) can be partially configured on a per-access basis using modifiers to the load
instruction.
‣ Perform the read using inline assembly with the appropriate modifier as described in the
PTX reference manual;
‣ Compile with the -Xptxas -dlcm=ca compilation flag, in which case all reads are cached,
except reads that are performed using inline assembly with a modifier that disables
caching;
‣ Compile with the -Xptxas -fscm=ca compilation flag, in which case all reads are cached,
including reads that are performed using inline assembly regardless of the modifier used.
When caching is enabled using one of the three mechanisms listed above, devices of compute
capability 5.2 will cache global memory reads in the unified L1/texture cache for all kernel
launches except for the kernel launches for which thread blocks consume too much of the
SM's register file. These exceptions are reported by the profiler.
0 0 0 0 0 0
1 1 1 1 1 1
2 2 2 2 2 2
3 3 3 3 3 3
4 4 4 4 4 4
5 5 5 5 5 5
6 6 6 6 6 6
7 7 7 7 7 7
8 8 8 8 8 8
9 9 9 9 9 9
10 10 10 10 10 10
11 11 11 11 11 11
12 12 12 12 12 12
13 13 13 13 13 13
14 14 14 14 14 14
15 15 15 15 15 15
16 16 16 16 16 16
17 17 17 17 17 17
18 18 18 18 18 18
19 19 19 19 19 19
20 20 20 20 20 20
21 21 21 21 21 21
22 22 22 22 22 22
23 23 23 23 23 23
24 24 24 24 24 24
25 25 25 25 25 25
26 26 26 26 26 26
27 27 27 27 27 27
28 28 28 28 28 28
29 29 29 29 29 29
30 30 30 30 30 30
31 31 31 31 31 31
Left
Linear addressing with a stride of one 32-bit word (no bank conflict).
Middle
Linear addressing with a stride of two 32-bit words (two-way bank conflict).
Right
Linear addressing with a stride of three 32-bit words (no bank conflict).
CUDA C++ Programming Guide PG-02829-001_v11.2 | 318
Compute Capabilities
0 0 0 0 0 0
1 1 1 1 1 1
2 2 2 2 2 2
3 3 3 3 3 3
4 4 4 4 4 4
5 5 5 5 5 5
6 6 6 6 6 6
7 7 7 7 7 7
8 8 8 8 8 8
9 9 9 9 9 9
10 10 10 10 10 10
11 11 11 11 11 11
12 12 12 12 12 12
13 13 13 13 13 13
14 14 14 14 14 14
15 15 15 15 15 15
16 16 16 16 16 16
17 17 17 17 17 17
18 18 18 18 18 18
19 19 19 19 19 19
20 20 20 20 20 20
21 21 21 21 21 21
22 22 22 22 22 22
23 23 23 23 23 23
24 24 24 24 24 24
25 25 25 25 25 25
26 26 26 26 26 26
27 27 27 27 27 27
28 28 28 28 28 28
29 29 29 29 29 29
30 30 30 30 30 30
31 31 31 31 31 31
Left
Conflict-free access via random permutation.
Middle
Conflict-free access since threads 3, 4, 6, 7, and 9 access the same word within bank 5.
Right
Conflict-free broadcast access (threads access the same word within a bank).
CUDA C++ Programming Guide PG-02829-001_v11.2 | 319
Compute Capabilities
‣ 64 (compute capability 6.0) or 128 (6.1 and 6.2) CUDA cores for arithmetic operations,
‣ 16 (6.0) or 32 (6.1 and 6.2) special function units for single-precision floating-point
transcendental functions,
‣ 2 (6.0) or 4 (6.1 and 6.2) warp schedulers.
When an SM is given warps to execute, it first distributes them among its schedulers. Then,
at every instruction issue time, each scheduler issues one instruction for one of its assigned
warps that is ready to execute, if any.
An SM has:
‣ a read-only constant cache that is shared by all functional units and speeds up reads from
the constant memory space, which resides in device memory,
‣ a unified L1/texture cache for reads from global memory of size 24 KB (6.0 and 6.2) or 48
KB (6.1),
‣ a shared memory of size 64 KB (6.0 and 6.2) or 96 KB (6.1).
The unified L1/texture cache is also used by the texture unit that implements the various
addressing modes and data filtering mentioned in Texture and Surface Memory.
There is also an L2 cache shared by all SMs that is used to cache accesses to local or global
memory, including temporary register spills. Applications may query the L2 cache size by
checking the l2CacheSize device property (see Device Enumeration).
The cache behavior (e.g., whether reads are cached in both the unified L1/texture cache and
L2 or in L2 only) can be partially configured on a per-access basis using modifiers to the load
instruction.
An SM statically distributes its warps among its schedulers. Then, at every instruction issue
time, each scheduler issues one instruction for one of its assigned warps that is ready to
execute, if any.
An SM has:
‣ a read-only constant cache that is shared by all functional units and speeds up reads from
the constant memory space, which resides in device memory,
‣ a unified data cache and shared memory with a total size of 128 KB (Volta) or 96 KB
(Turing).
Shared memory is partitioned out of unified data cache, and can be configured to various sizes
(See Shared Memory.) The remaining data cache serves as an L1 cache and is also used by
the texture unit that implements the various addressing and data filtering modes mentioned in
Texture and Surface Memory.
31
2 FP64 cores for double-precision arithmetic operations for devices of compute capabilities 7.5
Since the intrinsics are available with CUDA 9.0+, (if necessary) code can be executed
conditionally with the following preprocessor macro:
#if defined(CUDART_VERSION) && CUDART_VERSION >= 9000
// *_sync intrinsic
#endif
These intrinsics are available on all architectures, not just Volta or Turing, and in most
cases a single code-base will suffice for all architectures. Note, however, that for Pascal
and earlier architectures, all threads in mask must execute the same warp intrinsic
instruction in convergence, and the union of all values in mask must be equal to the warp's
active mask. The following code pattern is valid on Volta, but not on Pascal or earlier
architectures.
if (tid % warpSize < 16) {
...
float swapped = __shfl_xor_sync(0xffffffff, val, 16);
...
} else {
...
float swapped = __shfl_xor_sync(0xffffffff, val, 16);
...
}
This code is invalid because CUDA does not guarantee that the warp will diverge ONLY at
the loop condition. When divergence happens for other reasons, conflicting results will be
computed for the same 32-bit output element by different subsets of threads in the warp.
A correct code might use a non-divergent loop condition together with __ballot_sync()
to safely enumerate the set of threads in the warp participating in the threshold calculation
as follows.
for (int i = warpLane; i - warpLane < dataLen; i += warpSize) {
unsigned active = __ballot_sync(0xFFFFFFFF, i < dataLen);
if (i < dataLen) {
unsigned bitPack = __ballot_sync(active, data[i] > threshold);
if (warpLane == 0) {
output[i / 32] = bitPack;
}
}
}
2. If applications have warp-synchronous codes, they will need to insert the new
__syncwarp() warp-wide barrier synchronization instruction between any steps where
data is exchanged between threads via global or shared memory. Assumptions that code is
executed in lockstep or that reads/writes from separate threads are visible across a warp
without synchronization are invalid.
__shared__ float s_buff[BLOCK_SIZE];
s_buff[tid] = val;
__syncthreads();
// Inter-warp reduction
for (int i = BLOCK_SIZE / 2; i >= 32; i /= 2) {
if (tid < i) {
s_buff[tid] += s_buff[tid+i];
}
__syncthreads();
}
// Intra-warp reduction
// Butterfly reduction simplifies syncwarp mask
if (tid < 32) {
float temp;
temp = s_buff[tid ^ 16]; __syncwarp();
s_buff[tid] += temp; __syncwarp();
temp = s_buff[tid ^ 8]; __syncwarp();
s_buff[tid] += temp; __syncwarp();
temp = s_buff[tid ^ 4]; __syncwarp();
s_buff[tid] += temp; __syncwarp();
temp = s_buff[tid ^ 2]; __syncwarp();
s_buff[tid] += temp; __syncwarp();
}
if (tid == 0) {
*output = s_buff[0] + s_buff[1];
}
__syncthreads();
3. Although __syncthreads() has been consistently documented as synchronizing
all threads in the thread block, Pascal and prior architectures could only enforce
synchronization at the warp level. In certain cases, this allowed a barrier to succeed
without being executed by every thread as long as at least some thread in every warp
reached the barrier. Starting with Volta, the CUDA built-in __syncthreads() and PTX
instruction bar.sync (and their derivatives) are enforced per thread and thus will not
succeed until reached by all non-exited threads in the block. Code exploiting the previous
behavior will likely deadlock and must be modified to ensure that all non-exited threads
reach the barrier.
The racecheck and synccheck tools provided by cuda-memcheck can aid in locating violations
of points 2 and 3.
To aid migration while implementing the above-mentioned corrective actions, developers can
opt-in to the Pascal scheduling model that does not support independent thread scheduling.
See Application Compatibility for details.
// Host code
int carveout = 50; // prefer shared memory capacity 50% of maximum
// Named Carveout Values:
// carveout = cudaSharedmemCarveoutDefault; // (-1)
// carveout = cudaSharedmemCarveoutMaxL1; // (0)
// carveout = cudaSharedmemCarveoutMaxShared; // (100)
cudaFuncSetAttribute(MyKernel, cudaFuncAttributePreferredSharedMemoryCarveout,
carveout);
MyKernel <<<gridDim, BLOCK_DIM>>>(...);
shared memory (rather than statically sized arrays) and require an explicit opt-in using
cudaFuncSetAttribute() as follows.
// Device code
__global__ void MyKernel(...)
{
...
}
// Host code
int maxbytes = 98304; // 96 KB
cudaFuncSetAttribute(MyKernel, cudaFuncAttributeMaxDynamicSharedMemorySize,
maxbytes);
MyKernel <<<gridDim, blockDim>>>(...);
Otherwise, shared memory behaves the same way as for devices of compute capability 5.x (See
Shared Memory).
‣ a read-only constant cache that is shared by all functional units and speeds up reads from
the constant memory space, which resides in device memory,
‣ a unified data cache and shared memory with a total size of 192 KB for devices of compute
capability 8.0 (1.5x Volta's 128 KB capacity) and 128 KB for devices of compute capability
8.6.
Shared memory is partitioned out of the unified data cache, and can be configured to various
sizes (see Shared Memory section). The remaining data cache serves as an L1 cache and is
also used by the texture unit that implements the various addressing and data filtering modes
mentioned in Texture and Surface Memory.
cudaFuncSetAttribute(kernel_name, cudaFuncAttributePreferredSharedMemoryCarveout,
carveout);
The API can specify the carveout either as an integer percentage of the maximum
supported shared memory capacity of 164 KB for devices of compute capability 8.0 and
100 KB for devices of compute capability 8.6 respectively, or as one of the following
values: {cudaSharedmemCarveoutDefault, cudaSharedmemCarveoutMaxL1, or
cudaSharedmemCarveoutMaxShared. When using a percentage, the carveout is rounded
up to the nearest supported shared memory capacity. For example, for devices of compute
capability 8.0, 50% will map to a 100 KB carveout instead of an 82 KB one. Setting the
cudaFuncAttributePreferredSharedMemoryCarveout is considered a hint by the driver;
the driver may choose a different configuration, if needed.
Devices of compute capability 8.0 allow a single thread block to address up to 163 KB of
shared memory, while devices of compute capability 8.6 allow up to 99 KB of shared memory.
Kernels relying on shared memory allocations over 48 KB per block are architecture-specific,
and must use dynamic shared memory rather than statically sized shared memory arrays.
These kernels require an explicit opt-in by using cudaFuncSetAttribute() to set the
cudaFuncAttributeMaxDynamicSharedMemorySize; see Shared Memory for the Volta
architecture.
Note that the maximum amount of shared memory per thread block is smaller than the
maximum shared memory partition available per SM. The 1 KB of shared memory not made
available to a thread block is reserved for system use.
The driver API must be initialized with cuInit() before any function from the driver API is
called. A CUDA context must then be created that is attached to a specific device and made
current to the calling host thread as detailed in Context.
Within a CUDA context, kernels are explicitly loaded as PTX or binary objects by the host code
as described in Module. Kernels written in C++ must therefore be compiled separately into
PTX or binary objects. Kernels are launched using API entry points as described in Kernel
Execution.
Any application that wants to run on future device architectures must load PTX, not binary
code. This is because binary code is architecture-specific and therefore incompatible with
future architectures, whereas PTX code is compiled to binary code at load time by the device
driver.
Here is the host code of the sample from Kernels written using the driver API:
int main()
{
int N = ...;
size_t size = N * sizeof(float);
// Initialize
cuInit(0);
// Create context
CUcontext cuContext;
cuCtxCreate(&cuContext, 0, cuDevice);
// Invoke kernel
int threadsPerBlock = 256;
int blocksPerGrid =
(N + threadsPerBlock - 1) / threadsPerBlock;
void* args[] = { &d_A, &d_B, &d_C, &N };
cuLaunchKernel(vecAdd,
blocksPerGrid, 1, 1, threadsPerBlock, 1, 1,
0, 0, args, 0);
...
}
J.1. Context
A CUDA context is analogous to a CPU process. All resources and actions performed within
the driver API are encapsulated inside a CUDA context, and the system automatically cleans
up these resources when the context is destroyed. Besides objects such as modules and
texture or surface references, each context has its own distinct address space. As a result,
CUdeviceptr values from different contexts reference different memory locations.
A host thread may have only one device context current at a time. When a context is created
with cuCtxCreate(), it is made current to the calling host thread. CUDA functions that
operate in a context (most functions that do not involve device enumeration or context
management) will return CUDA_ERROR_INVALID_CONTEXT if a valid context is not current to
the thread.
Each host thread has a stack of current contexts. cuCtxCreate() pushes the new context
onto the top of the stack. cuCtxPopCurrent() may be called to detach the context from the
host thread. The context is then "floating" and may be pushed as the current context for any
host thread. cuCtxPopCurrent() also restores the previous current context, if any.
A usage count is also maintained for each context. cuCtxCreate() creates a context with
a usage count of 1. cuCtxAttach() increments the usage count and cuCtxDetach()
decrements it. A context is destroyed when the usage count goes to 0 when calling
cuCtxDetach() or cuCtxDestroy().
The driver API is interoperable with the runtime and it is possible to access the
primary context (see Initialization) managed by the runtime from the driver API via
cuDevicePrimaryCtxRetain().
Usage count facilitates interoperability between third party authored code operating in the
same context. For example, if three libraries are loaded to use the same context, each library
would call cuCtxAttach() to increment the usage count and cuCtxDetach() to decrement
the usage count when the library is done using the context. For most libraries, it is expected
that the application will have created a context before loading or initializing the library; that
way, the application can create the context using its own heuristics, and the library simply
operates on the context handed to it. Libraries that wish to create their own contexts -
unbeknownst to their API clients who may or may not have created contexts of their own -
would use cuCtxPushCurrent() and cuCtxPopCurrent() as illustrated in Figure 19.
Init ialize
cuCt xCreat e() cont ext cuCt xPopCurrent ()
Library Call
Use
cuCt xPushCurrent () cont ext cuCt xPopCurrent ()
J.2. Module
Modules are dynamically loadable packages of device code and data, akin to DLLs in Windows,
that are output by nvcc (see Compilation with NVCC). The names for all symbols, including
functions, global variables, and texture or surface references, are maintained at module scope
so that modules written by independent third parties may interoperate in the same CUDA
context.
This code sample loads a module and retrieves a handle to some kernel:
CUmodule cuModule;
cuModuleLoad(&cuModule, "myModule.ptx");
CUfunction myKernel;
cuModuleGetFunction(&myKernel, cuModule, "MyKernel");
This code sample compiles and loads a new module from PTX code and parses compilation
errors:
This code sample compiles, links, and loads a new module from multiple PTX codes and
parses link and compilation errors:
CUjit_option options[6];
void* values[6];
float walltime;
char error_log[BUFFER_SIZE], info_log[BUFFER_SIZE];
char* PTXCode0 = "some PTX code";
char* PTXCode1 = "some other PTX code";
CUlinkState linkState;
int err;
void* cubin;
size_t cubinSize;
options[0] = CU_JIT_WALL_TIME;
values[0] = (void*)&walltime;
options[1] = CU_JIT_INFO_LOG_BUFFER;
values[1] = (void*)info_log;
options[2] = CU_JIT_INFO_LOG_BUFFER_SIZE_BYTES;
values[2] = (void*)BUFFER_SIZE;
options[3] = CU_JIT_ERROR_LOG_BUFFER;
values[3] = (void*)error_log;
options[4] = CU_JIT_ERROR_LOG_BUFFER_SIZE_BYTES;
values[4] = (void*)BUFFER_SIZE;
options[5] = CU_JIT_LOG_VERBOSE;
values[5] = (void*)1;
cuLinkCreate(6, options, values, &linkState);
err = cuLinkAddData(linkState, CU_JIT_INPUT_PTX,
(void*)PTXCode0, strlen(PTXCode0) + 1, 0, 0, 0, 0);
if (err != CUDA_SUCCESS)
printf("Link error:\n%s\n", error_log);
err = cuLinkAddData(linkState, CU_JIT_INPUT_PTX,
(void*)PTXCode1, strlen(PTXCode1) + 1, 0, 0, 0, 0);
if (err != CUDA_SUCCESS)
printf("Link error:\n%s\n", error_log);
cuLinkComplete(linkState, &cubin, &cubinSize);
printf("Link completed in %fms. Linker Output:\n%s\n", walltime, info_log);
cuModuleLoadData(cuModule, cubin);
cuLinkDestroy(linkState);
compilation flag -mno-align-double) since in device code these types are always aligned on
a two-word boundary.
CUdeviceptr is an integer, but represents a pointer, so its alignment requirement is
__alignof(void*).
The following code sample uses a macro (ALIGN_UP()) to adjust the offset of each parameter
to meet its alignment requirement and another macro (ADD_TO_PARAM_BUFFER()) to add each
parameter to the parameter buffer passed to the CU_LAUNCH_PARAM_BUFFER_POINTER option.
#define ALIGN_UP(offset, alignment) \
(offset) = ((offset) + (alignment) - 1) & ~((alignment) - 1)
char paramBuffer[1024];
size_t paramBufferSize = 0;
int i;
ADD_TO_PARAM_BUFFER(i, __alignof(i));
float4 f4;
ADD_TO_PARAM_BUFFER(f4, 16); // float4's alignment is 16
char c;
ADD_TO_PARAM_BUFFER(c, __alignof(c));
float f;
ADD_TO_PARAM_BUFFER(f, __alignof(f));
CUdeviceptr devPtr;
ADD_TO_PARAM_BUFFER(devPtr, __alignof(devPtr));
float2 f2;
ADD_TO_PARAM_BUFFER(f2, 8); // float2's alignment is 8
void* extra[] = {
CU_LAUNCH_PARAM_BUFFER_POINTER, paramBuffer,
CU_LAUNCH_PARAM_BUFFER_SIZE, ¶mBufferSize,
CU_LAUNCH_PARAM_END
};
cuLaunchKernel(cuFunction,
blockWidth, blockHeight, blockDepth,
gridWidth, gridHeight, gridDepth,
0, 0, 0, extra);
In particular, this means that applications written using the driver API can invoke libraries
written using the runtime API (such as cuFFT, cuBLAS, ...).
All functions from the device and version management sections of the reference manual can
be used interchangeably.
Environment variables related to the Multi-Process Service are documented in the Multi-
Process Service section of the GPU Deployment and Management guide.
‣ on Windows, %APPDATA%\NVIDIA
\ComputeCache
‣ on Linux, ~/.nv/ComputeCache
CUDA_CACHE_MAXSIZE integer (default Specifies the size in bytes of the cache used by
is 268435456 the just-in-time compiler. Binary codes whose
(256 MiB) and size exceeds the cache size are not cached. Older
maximum is binary codes are evicted from the cache to make
4294967296 (4 room for newer binary codes if needed.
GiB))
CUDA_FORCE_PTX_JIT 0 or 1 (default is 0) When set to 1, forces the device driver to ignore
any binary code embedded in an application
(see Application Compatibility) and to just-in-
time compile embedded PTX code instead. If a
kernel does not have embedded PTX code, it will
fail to load. This environment variable can be
used to validate that PTX code is embedded in an
application and that its just-in-time compilation
works as expected to guarantee application
forward compatibility with future architectures
(see Just-in-Time Compilation).
CUDA_DISABLE_PTX_JIT 0 or 1 (default is 0) When set to 1, disables the just-in-time
compilation of embedded PTX code and use
the compatible binary code embedded in an
application (see Application Compatibility). If
a kernel does not have embedded binary code
or the embedded binary was compiled for an
incompatible architecture, then it will fail to
load. This environment variable can be used to
validate that an application has the compatible
SASS code generated for each kernel.(see Binary
Compatibility).
Note: A processor refers to any independent execution unit with a dedicated MMU. This
includes both CPUs and GPUs of any type and architecture.
The underlying system manages data access and locality within a CUDA program without need
for explicit memory copy calls. This benefits GPU programming in two primary ways:
‣ GPU programming is simplified by unifying memory spaces coherently across all GPUs
and CPUs in the system and by providing tighter and more straightforward language
integration for CUDA programmers.
‣ Data access speed is maximized by transparently migrating data towards the processor
using it.
In simple terms, Unified Memory eliminates the need for explicit data movement via the
cudaMemcpy*() routines without the performance penalty incurred by placing all data into
zero-copy memory. Data movement, of course, still takes place, so a program’s run time
typically does not decrease; Unified Memory instead enables the writing of simpler and more
maintainable code.
Unified Memory offers a “single-pointer-to-data” model that is conceptually similar to CUDA’s
zero-copy memory. One key difference between the two is that with zero-copy allocations the
physical location of memory is pinned in CPU system memory such that a program may have
fast or slow access to it depending on where it is being accessed from. Unified Memory, on the
other hand, decouples memory and execution spaces so that all data accesses are fast.
The term Unified Memory describes a system that provides memory management services to a
wide range of programs, from those targeting the Runtime API down to those using the Virtual
ISA (PTX). Part of this system defines the managed memory space that opts in to Unified
Memory services.
Note: On supporting platforms with devices of compute capability 6.x and higher, Unified
Memory will enable applications to allocate and share data using the default system allocator.
This allows the GPU to access the entire system virtual memory without using a special
allocator. See System Allocator for more detail.
The following code examples illustrate how the use of managed memory can change the way
in which host code is written. First, a simple program written without the benefit of Unified
Memory:
__global__ void AplusB(int *ret, int a, int b) {
ret[threadIdx.x] = a + b + threadIdx.x;
}
int main() {
int *ret;
cudaMalloc(&ret, 1000 * sizeof(int));
AplusB<<< 1, 1000 >>>(ret, 10, 100);
int *host_ret = (int *)malloc(1000 * sizeof(int));
cudaMemcpy(host_ret, ret, 1000 * sizeof(int), cudaMemcpyDefault);
for(int i = 0; i < 1000; i++)
This first example combines two numbers together on the GPU with a per-thread ID and
returns the values in an array. Without managed memory, both host- and device-side storage
for the return values is required (host_ret and ret in the example), as is an explicit copy
between the two using cudaMemcpy().
Compare this with the Unified Memory version of the program, which allows direct access of
GPU data from the host. Notice the cudaMallocManaged() routine, which returns a pointer
valid from both host and device code. This allows ret to be used without a separate host_ret
copy, greatly simplifying and reducing the size of the program.
__global__ void AplusB(int *ret, int a, int b) {
ret[threadIdx.x] = a + b + threadIdx.x;
}
int main() {
int *ret;
cudaMallocManaged(&ret, 1000 * sizeof(int));
AplusB<<< 1, 1000 >>>(ret, 10, 100);
cudaDeviceSynchronize();
for(int i = 0; i < 1000; i++)
printf("%d: A+B = %d\n", i, ret[i]);
cudaFree(ret);
return 0;
}
Note the absence of explicit cudaMemcpy() commands and the fact that the return array ret
is visible on both CPU and GPU.
It is worth a comment on the synchronization between host and device. Notice how in
the non-managed example, the synchronous cudaMemcpy() routine is used both to
synchronize the kernel (that is, to wait for it to finish running), and to transfer the data to
the host. The Unified Memory examples do not call cudaMemcpy() and so require an explicit
cudaDeviceSynchronize() before the host program can safely use the output from the GPU.
The physical location of data is invisible to a program and may be changed at any time, but
accesses to the data’s virtual address will remain valid and coherent from any processor
regardless of locality. Note that maintaining coherence is the primary requirement, ahead of
performance; within the constraints of the host operating system, the system is permitted to
either fail accesses or move data in order to maintain global coherence between processors.
GPU architectures of compute capability lower than 6.x do not support fine-grained movement
of the managed data to GPU on-demand. Whenever a GPU kernel is launched all managed
memory generally has to be transfered to GPU memory to avoid faulting on memory access.
With compute capability 6.x a new GPU page faulting mechanism is introduced that provides
more seamless Unified Memory functionality. Combined with the system-wide virtual address
space, page faulting provides several benefits. First, page faulting means that the CUDA
system software doesn’t need to synchronize all managed memory allocations to the GPU
before each kernel launch. If a kernel running on the GPU accesses a page that is not resident
in its memory, it faults, allowing the page to be automatically migrated to the GPU memory
on-demand. Alternatively, the page may be mapped into the GPU address space for access
over the PCIe or NVLink interconnects (mapping on access can sometimes be faster than
migration). Note that Unified Memory is system-wide: GPUs (and CPUs) can fault on and
migrate memory pages either from CPU memory or from the memory of other GPUs in the
system.
L.1.5. Multi-GPU
For devices of compute capability lower than 6.x managed memory allocation behaves
identically to unmanaged memory allocated using cudaMalloc(): the current active device
is the home for the physical allocation, and all other GPUs receive peer mappings to the
memory. This means that other GPUs in the system will access the memory at reduced
bandwidth over the PCIe bus. Note that if peer mappings are not supported between the GPUs
in the system, then the managed memory pages are placed in CPU system memory (“zero-
copy” memory), and all GPUs will experience PCIe bandwidth restrictions. See Managed
Memory with Multi-GPU Programs on pre-6.x Architectures for details.
Managed allocations on systems with devices of compute capability 6.x are visible to all
GPUs and can migrate to any processor on-demand. Unified Memory performance hints
(see Performance Tuning) allow developers to explore custom usage patterns, such as read
duplication of data across GPUs and direct access to peer GPU memory without migration.
These new access patterns are supported on systems with pageableMemoryAccess property:
int *data = (int*)malloc(sizeof(int) * n);
kernel<<<grid, block>>>(data);
int data[1024];
kernel<<<grid, block>>>(data);
extern int *data;
kernel<<<grid, block>>>(data);
In the example above, data could be initialized by a third party CPU library, and then directly
accessed by the GPU kernel. On systems with pageableMemoryAccess, users may also
prefetch pageable memory to the GPU by using cudaMemPrefetchAsync. This could yield
performance benefits through optimized data locality.
Note: ATS over NVLink is currently supported only on IBM Power9 systems.
cudaMallocManaged allocations resident in GPU memory will trigger page faults and data
migration. Applications can use cudaMemAdviseSetAccessedBy performance hint with
cudaCpuDeviceId to enable direct access of GPU memory on supported systems.
Consider an example code below:
__global__ void write(int *ret, int a, int b) {
ret[threadIdx.x] = a + b + threadIdx.x;
}
__global__ void append(int *ret, int a, int b) {
ret[threadIdx.x] += a + b + threadIdx.x;
}
int main() {
int *ret;
cudaMallocManaged(&ret, 1000 * sizeof(int));
cudaMemAdvise(ret, 1000 * sizeof(int), cudaMemAdviseSetAccessedBy,
cudaCpuDeviceId); // set direct access hint
use Access Counters for more efficient thrashing mitigation or memory oversubscription
scenarios.
Note: Access Counters are currently enabled only on IBM Power9 systems and only for the
cudaMallocManaged allocator.
The cudaMallocManaged() function reserves size bytes of managed memory and returns
a pointer in devPtr. Note the difference in cudaMallocManaged() behavior between various
GPU architectures. By default, the devices of compute capability lower than 6.x allocate
managed memory directly on the GPU. However, the devices of compute capability 6.x and
greater do not allocate physical memory when calling cudaMallocManaged(): in this case
physical memory is populated on first touch and may be resident on the CPU or the GPU.
The managed pointer is valid on all GPUs and the CPU in the system, although program
accesses to this pointer must obey the concurrency rules of the Unified Memory programming
model (see Coherency and Concurrency). Below is a simple example, showing the use of
cudaMallocManaged():
__global__ void printme(char *str) {
printf(str);
}
int main() {
// Allocate 100 bytes of memory, accessible to both Host and Device code
char *s;
cudaMallocManaged(&s, 100);
// Note direct Host-code use of "s"
strncpy(s, "Hello Unified Memory\n", 99);
// Here we pass "s" to a kernel without explicitly copying
printme<<< 1, 1 >>>(s);
cudaDeviceSynchronize();
// Free as for normal CUDA allocations
cudaFree(s);
return 0;
}
All semantics of the original __device__ memory space, along with some additional unified-
memory-specific constraints, are inherited by the managed variable (see Compilation with
NVCC).
Note that variables marked __constant__ may not also be marked as __managed__; this
annotation is reserved for __device__ variables only. Constant memory must be set either
statically at compile time or by using cudaMemcpyToSymbol() as usual in CUDA.
cudaDeviceSynchronize();
return 0;
}
In example above, the GPU program kernel is still active when the CPU touches y. (Note
how it occurs before cudaDeviceSynchronize().) The code runs successfully on devices
of compute capability 6.x due to the GPU page faulting capability which lifts all restrictions
on simultaneous access. However, such memory access is invalid on pre-6.x architectures
even though the CPU is accessing different data than the GPU. The program must explicitly
synchronize with the GPU before accessing y:
__device__ __managed__ int x, y=2;
__global__ void kernel() {
x = 10;
}
int main() {
kernel<<< 1, 1 >>>();
cudaDeviceSynchronize();
y = 20; // Success on GPUs not supporing concurrent access
return 0;
}
As this example shows, on systems with pre-6.x GPU architectures, a CPU thread may
not access any managed data in between performing a kernel launch and a subsequent
synchronization call, regardless of whether the GPU kernel actually touches that same data
(or any managed data at all). The mere potential for concurrent CPU and GPU access is
sufficient for a process-level exception to be raised.
Note that if memory is dynamically allocated with cudaMallocManaged() or
cuMemAllocManaged() while the GPU is active, the behavior of the memory is unspecified
until additional work is launched or the GPU is synchronized. Attempting to access the
memory on the CPU during this time may or may not cause a segmentation fault. This does
not apply to memory allocated using the flag cudaMemAttachHost or CU_MEM_ATTACH_HOST.
‣ It is always permitted for the CPU to access non-managed zero-copy data while the GPU is
active.
‣ The GPU is considered active when it is running any kernel, even if that kernel does not
make use of managed data. If a kernel might use data, then access is forbidden, unless
device property concurrentManagedAccess is 1.
‣ There are no constraints on concurrent inter-GPU access of managed memory, other than
those that apply to multi-GPU access of non-managed memory.
‣ There are no constraints on concurrent GPU kernels accessing managed data.
Note how the last point allows for races between GPU kernels, as is currently the case for
non-managed GPU memory. As mentioned previously, managed memory functions identically
to non-managed memory from the perspective of the GPU. The following code example
illustrates these points:
int main() {
cudaStream_t stream1, stream2;
cudaStreamCreate(&stream1);
cudaStreamCreate(&stream2);
int *non_managed, *managed, *also_managed;
cudaMallocHost(&non_managed, 4); // Non-managed, CPU-accessible memory
cudaMallocManaged(&managed, 4);
cudaMallocManaged(&also_managed, 4);
the Unified Memory system: it is the programmer’s responsibility to ensure that guarantee is
honored.
In addition to allowing greater concurrency, the use of cudaStreamAttachMemAsync() can
(and typically does) enable data transfer optimizations within the Unified Memory system that
may affect latencies and other overhead.
Here we explicitly associate y with host accessibility, thus enabling access at all times from
the CPU. (As before, note the absence of cudaDeviceSynchronize() before the access.)
Accesses to y by the GPU running kernel will now produce undefined results.
Note that associating a variable with a stream does not change the associating of any other
variable. E.g. associating x with stream1 does not ensure that only x is accessed by kernels
launched in stream1, thus an error is caused by this code:
__device__ __managed__ int x, y=2;
__global__ void kernel() {
x = 10;
}
int main() {
cudaStream_t stream1;
cudaStreamCreate(&stream1);
cudaStreamAttachMemAsync(stream1, &x);// Associate “x” with stream1.
cudaDeviceSynchronize(); // Wait for “x” attachment to occur.
kernel<<< 1, 1, 0, stream1 >>>(); // Note: Launches into stream1.
y = 20; // ERROR: “y” is still associated
globally
// with all streams by default
return 0;
}
Note how the access to y will cause an error because, even though x has been associated
with a stream, we have told the system nothing about who can see y. The system therefore
conservatively assumes that kernel might access it and prevents the CPU from doing so.
all work that it generates because using CUDA’s NULL stream would cause dependencies
between threads.
The default global visibility of managed data to any GPU stream can make it difficult
to avoid interactions between CPU threads in a multi-threaded program. Function
cudaStreamAttachMemAsync() is therefore used to associate a thread’s managed allocations
with that thread’s own stream, and the association is typically not changed for the life of the
thread.
Such a program would simply add a single call to cudaStreamAttachMemAsync() to use
unified memory for its data accesses:
// This function performs some task, in its own private stream.
void run_task(int *in, int *out, int length) {
// Create a stream for us to use.
cudaStream_t stream;
cudaStreamCreate(&stream);
// Allocate some managed data and associate with our stream.
// Note the use of the host-attach flag to cudaMallocManaged();
// we then associate the allocation with our stream so that
// our GPU kernel launches can access it.
int *data;
cudaMallocManaged((void **)&data, length, cudaMemAttachHost);
cudaStreamAttachMemAsync(stream, data);
cudaStreamSynchronize(stream);
// Iterate on the data in some way, using both Host & Device.
for(int i=0; i<N; i++) {
transform<<< 100, 256, 0, stream >>>(in, data, length);
cudaStreamSynchronize(stream);
host_process(data, length); // CPU uses managed data.
convert<<< 100, 256, 0, stream >>>(out, data, length);
}
cudaStreamSynchronize(stream);
cudaStreamDestroy(stream);
cudaFree(data);
}
In this example, the allocation-stream association is established just once, and then data is
used repeatedly by both the host and device. The result is much simpler code than occurs with
explicitly copying data between host and device, although the result is the same.
Note: An alternative would be to place a process-wide barrier across all threads after the
allocation has been attached to the stream. This would ensure that all threads complete their
data/stream associations before any kernels are launched, avoiding the hazard. A second
barrier would be needed before the stream is destroyed because stream destruction causes
allocations to revert to their default visibility. The cudaMemAttachHost flag exists both to
simplify this process, and because it is not always possible to insert global barriers where
required.
‣ The given stream is associated with a device that has a non-zero value for the device
attribute concurrentManagedAccess.
‣ The memory neither has global visibility nor is it associated with the given stream.
(2) For managed memory to be coherently accessible from the device in a given stream, at
least one of the following conditions must be satisfied:
‣ The device has a non-zero value for the device attribute concurrentManagedAccess.
‣ The memory either has global visibility or is associated with the given stream.
the Unified Memory system is not operating correctly. Such invalid memory accesses cannot
easily be attributed to the underlying CUDA subsystem, although a debugger such as cuda-
gdb will indicate that a managed memory address is the source of the failure.
On Windows if peer mappings are not available (for example, between GPUs of different
architectures), then the system will automatically fall back to using zero-copy memory,
regardless of whether both GPUs are actually used by a program. If only one GPU is actually
going to be used, it is necessary to set the CUDA_VISIBLE_DEVICES environment variable
before launching the program. This constrains which GPUs are visible and allows managed
memory to be allocated in GPU memory.
Alternatively, on Windows users can also set CUDA_MANAGED_FORCE_DEVICE_ALLOC to
a non-zero value to force the driver to always use device memory for physical storage.
When this environment variable is set to a non-zero value, all devices used in that process
that support managed memory have to be peer-to-peer compatible with each other. The
error ::cudaErrorInvalidDevice will be returned if a device that supports managed memory is
used and it is not peer-to-peer compatible with any of the other managed memory supporting
devices that were previously used in that process, even if ::cudaDeviceReset has been called
on those devices. These environment variables are described in Appendix CUDA Environment
Variables. Note that starting from CUDA 8.0 CUDA_MANAGED_FORCE_DEVICE_ALLOC has no
effect on Linux operating systems.
‣ Faults should be avoided: While replayable faults are fundamental to enabling a simpler
programming model, they can be severely detrimental to application performance. Fault
handling can take tens of microseconds because it may involve TLB invalidates, data
migrations and page table updates. All the while, execution in certain portions of the
application will be halted, thereby potentially impacting overall performance.
‣ Data should be local to the accessing processor: As mentioned before, memory access
latencies and bandwidth are significantly better when the data is placed local to the
processor accessing it. Therefore, data should be suitably migrated to take advantage of
lower latencies and higher bandwidth.
‣ Memory thrashing should be prevented: If data is frequently accessed by multiple
processors and has to be constantly migrated around to achieve data locality, then the
overhead of migration may exceed the benefits of locality. Memory thrashing should
be prevented to the extent possible. If it cannot be prevented, it must be detected and
resolved appropriately.
To achieve the same level of performance as what's possible without using Unified Memory,
the application has to guide the Unified Memory driver subsystem into avoiding the
aforementioned pitfalls. It is worthy to note that the Unified Memory driver subsystem can
detect common data access patterns and achieve some of these objectives automatically
without application participation. But when the data access patterns are non-obvious, explicit
guidance from the application is crucial. CUDA 8.0 introduces useful APIs for providing
the runtime with memory usage hints (cudaMemAdvise()) and for explicit prefetching
(cudaMemPrefetchAsync()). These tools allow the same capabilities as explicit memory copy
and pinning APIs without reverting to the limitations of explicit GPU memory allocation.
the processor accessing it. It is important to note that setting the preferred location does
not prevent data prefetching done using cudaMemPrefetchAsync.
‣ cudaMemAdviseSetAccessedBy: This advice implies that the data will be accessed
by device. This does not cause data migration and has no impact on the location
of the data per se. Instead, it causes the data to always be mapped in the specified
processor’s page tables, as long as the location of the data permits a mapping to
be established. If the data gets migrated for any reason, the mappings are updated
accordingly. This advice is useful in scenarios where data locality is not important, but
avoiding faults is. Consider for example a system containing multiple GPUs with peer-
to-peer access enabled, where the data located on one GPU is occasionally accessed by
other GPUs. In such scenarios, migrating data over to the other GPUs is not as important
because the accesses are infrequent and the overhead of migration may be too high. But
preventing faults can still help improve performance, and so having a mapping set up in
advance is useful. Note that on CPU access of this data, the data may be migrated to CPU
memory because the CPU cannot access GPU memory directly. Any GPU that had the
cudaMemAdviceSetAccessedBy flag set for this data will now have its mapping updated to
point to the page in CPU memory.
Each advice can be also unset by using one of the following values:
cudaMemAdviseUnsetReadMostly, cudaMemAdviseUnsetPreferredLocation and
cudaMemAdviseUnsetAccessedBy.
cudaMemRangeGetAttribute(void *data,
size_t dataSize,
enum cudaMemRangeAttribute attribute,
const void *devPtr,
size_t count);
This function queries an attribute of the memory range starting at devPtr with a size of count
bytes. The memory range must refer to managed memory allocated via cudaMallocManaged
or declared via __managed__ variables. It is possible to query the following attributes:
the memory range to. It gives no indication as to whether the prefetch operation to that
location has completed or even begun.
Additionally, multiple attributes can be queried by using corresponding
cudaMemRangeGetAttributes function.
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