A Doom To Speak - The Ravines of Karn - Pamphlet
A Doom To Speak - The Ravines of Karn - Pamphlet
A Doom To Speak - The Ravines of Karn - Pamphlet
Karnthaw Temvor
Mood: Abomination The demon appears as an immaterial,
Brawn 2 Wit 2 Will 1 muscular primate with snake hands.
Vigour: 18 Armour: 8 Worshipped as a god before being
Quick Reflexes, Flesh Gorging, imprisoned by a powerful wizard. He
Fearsome, Shadowclad, Spiderclimb, will be unleashed upon this world if the
Knife From The Shadows, Eyes of the
Hawk
pillar he is bound to is broken. He is a
capable, devious liar and will attempt to
The Ravines of Karn
There is one Karnthaw, apex predator of form an Eldritch Pact with the most
the ravines. Once it notices the party it powerful and ambitious member of any
stalks them—it favors stealthily approaching him, promising great
dropping directly onto prey. If the wealth and power to those who serve
Karnthaw attacks from stealth it strikes him.
first. If it kills or knocks a human Mood: Otherworlder
unconscious it drags it back to the Brawn: 0 Wit +2 Will +3
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Birthing Pool to gestate – new Karnthaw Vigour: Null Grip: 7
is born in D6 hours. Whatever Magical Advancements Seem
Appropriate
Humear
A tribe of orange-skinned goblinoids
whose ancestors built the temple to Treasure Hunters
Temvor. There are fifteen warriors and a Fenton, Rizzik and Mina are three ex-
few more young. While diminutive, they bandits who are trying their hand at
are suicidally brave, bordering on Cryptdigging. They are unscrupulous,
stupidity, clashing with their natural attempting all manner of dirty tactics
skills as trap-makers, ambushers and before engaging in a fair fight. Given
poisoners. time, they will reach Temvor.
Mood: Critter Mood: Brigands
Brawn -1 Wit 1 Will: 0 Brawn 1 Wit 1 Will 0
Vigour: 4 Armour 7 Vigour: 7 Grip 3 Armour 8
Disorganised, Resistance (Poison), Fenton: Ranged (Bow), Light (Dagger),
Toxic Blades, Weapons (Ranged or Wound-knitting Potion. The leader,
Long or Light) smartest of the bunch.
Rizzik: Hand (Sword), Shield, Weapon
Treasure Master. A womanizer, alcoholic and
1 Poisonous Plant keen swordsman.
2 Tortoiseshell Shield Mina: Hand (Waraxe), Throwing
3 Macaw Tailfeathers (Knives), Tough as Nails. A mean, Beneath the deep jungles of south Salver, two hidden evils lurk in the
ravines. If they combine a calamity would befall the earth. Ancient
4 Humear Tribal Totem heavily tattooed lady. goblinoids imprisoned their demon god, and their ancestors still
5 Rusty Plate Armour dwell within the ravines.
6 Amulet of Beetle Flesh Zachary Cox, Ben Brown, Patrick Eyler,
Fiona Maeve Geist, Jarrett Crader
Area Descriptions Random Encounter
Ravines: Distant sunlight above, crawling Monkey Temple: Geometric stonework, Humear Village: Vines, daub and stone. 2D6 1 Squawking Bird
vegetation carpets every surface, natural broken masonry, flaking religious Humear (½ adults) eat or rest here. The pool in 2 Omen of Humear
stone. Warm, tropical wind, constant buzzing engravings. Dry, very quiet. Sound travels the river below is amply stocked with fish. The 3 Omen of Treasure Hunter
insects. Water flows away from the Waterfall. more than normal. Humear chief has a stash of golden jewellery. 4 Lone Humear Hunting
Tunnels: Wet, soft dirt, claustrophobic. Water 5 Roaming Treasure Hunters
drips faintly, stale scents of mold and 6 Karnthaw
stagnant water.