Two Components of User Interface (Hci)
Two Components of User Interface (Hci)
Two Components of User Interface (Hci)
Input
Some common input components are the keyboard, mouse, trackball, one's finger, and one's
voice.
Output
is how the computer conveys the results of its computations and requirements to the user.
-Today, the most common computer output mechanism is the display screen, followed by
mechanisms that take advantage of a person's auditory capabilities: voice and sound.
• A well-designed interface and screen is terribly important to our users. It is their window to view
the capabilities of the system.
• It is also the vehicle through which many critical tasks are presented. These tasks often have a
direct impact on an organization's relations with its customers, and its profitability.
• A screen's layout and appearance affect a person in a variety of ways. If they are confusing and
inefficient, people will have greater difficulty in doing their jobs and will make more mistakes.
• Poor design may even chase some people away from a system permanently. It can also lead to
aggravation, frustration, and increased stress.
Usability Definition:
• concerned with making systems easy to learn, easy to use, and with limiting error frequency
and severity.
• achieve efficient, effective, and safe interaction in terms of both individual Human Computer
Interaction and group interaction.
• Usability is the second level in user experience - (according to: Nielsen Norman Group—a leader
in the UX field).
• It comes after utility and before desirability and brand experience. So, after you’ve determined
that your item can solve users’ problems, you must address its usability. A design’s usability
depends on how well its features accommodate users’ needs and contexts.
Design’s Usability Elements
Error Tolerance—It supports a range of user actions and only shows an error in genuine erroneous
situations. You achieve this by finding out the number, type and severity of common errors users make,
as well as how easily users can recover from those errors.
Ease of Learning—New users can accomplish goals easily and even more easily on future visits.
• Efficiency – What time does it take for users to find what they came for?
Robustness – the level of support provided to the user in determining successful achievement and
assessment of goal-directed behavior.