Proficiency: Character Name Bard College Passive Perception AC Initiative Speed

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RACE BACKGROUND BARD

CHARACTER NAME ALIGNMENT EXPERIENCE POINTS


BARD COLLEGE
LEVEL

PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
BARDIC INSPIRATION
1
You can inspire others through stirring words or music. As a
bonus action on your turn choose one creature other than yourself
within 60 feet of you who can hear you. That creature gains one Bardic
PASSIVE Inspiration die. Once within the next 10 minutes, the creature can roll
INSPIRATION the die and add the number rolled to one ability check, attack roll, or
INSIGHT
saving throw it makes. You regain any expended uses of Bardic
Inspiration when you finish a long rest.
Hit Point Temporary
Maximum Hit Points At 5th level you regain all of your expended uses of Bardic Inspiration
STRENGTH when you finish a short or long rest.
SAVING THROWS
ATHLETICS LEVEL
SONG OF REST
2
You can use soothing music or oration to help revitalize your wounded
allies during a short rest. If you or any friendly creatures who can hear
your performance regain hit points at the end of
HIT DICE DEATH SAVES the short rest, each of those creatures regains an extra 1d6 hit points.

DEXTERITY Used Total


SAVING THROWS SUCCESSES The hit points regained increases to 1d8 at 9th level, to 1d10 at 13th
level, and to 1d12 at 17th level.
ACROBATICS
FAILURES
SLEIGHT OF HAND d8 LEVEL

STEALTH BARD COLLEGE FEATURE


3
NAME ATK BONUS DAMAGE/TYPE

CONSTITUTION SAVING THROWS

LEVEL
COUNTERCHARM
6
As an action, you can start a performance that lasts until the
SPELL SPELL end of your next turn. During that time, you and any friendly
BARDIC INSPIRATION
ATTACK BONUS SAVE DC creatures within 30 feet of you have advantage on saving throws
INTELLIGENCE SAVING THROWS Used Total against being frightened or charmed. A creature must be able to hear
ARCANA you to gain this benefit. The performance ends early if you are
incapacitated or silenced or if you voluntarily end it (no action
HISTORY
required).
INVESTIGATION
DIE
NATURE LEVEL

RELIGION CANTRIPS KNOWN SPELLS KNOWN SONG OF REST


BARD COLLEGE FEATURE
6
WISDOM SAVING THROWS
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION FAVOURITE SPELLS
LEVEL
SURVIVAL NAME RANGE CASTING TIME SAVE

C
BARD COLLEGE FEATURE
14
CHARISMA SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
C
PERSUASION

LEVEL
SUPERIOR INSPIRATION
20
RACIAL TRAITS C When you roll initiative and have no uses of Bardic Inspiration
left, you regain one use.

Level R CANTRIPS & SPELLS KNOWN


C

PROFICIENCIES LANGUAGES
LIGHT SIMPLE
ARMOUR WEAPONS
SPELL SLOTS
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES

HEAVY
ARMOUR
SHIELDS

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