Lost 2 Screen Booklet
Lost 2 Screen Booklet
Lost 2 Screen Booklet
• The Goblin Queen cannot leave the Hedge, except • Control Weapon, either by drawing a weapon
by wrapping pieces of it as a mantle around her, that you have holstered or turning your opponent’s
to travel into the mortal realm or Arcadia for up weapon against him. You keep control until your
to a number of hours per day equal to her Wyrd. opponent makes a Control Weapon move.
She still suffers the Deprived Condition in the real
world. • Damage your opponent by dealing bashing damage
equal to your rolled successes. If you previously suc-
• The Queen gains the Retainer Merit (Changeling ceeded at a Control Weapon action, add the weap-
the Lost Second Edition, p. 125) with dots equal on bonus to your successes.
to her Wyrd, spread across as many individual Re-
tainers as she likes up to a maximum of five dots • Disarm your opponent, removing a weapon from
per Retainer. These retainers are all hobgoblins; see the grapple entirely. You must first have succeeded
Changeling the Lost Second Edition, p. 257 for at a Control Weapon move.
examples. The retainers are unquestioningly loyal
• Drop Prone, throwing both of you to the ground (see
and devoted to her.
“Going Prone”). You must Break Free before rising.
Resolution: The Queen finds a human child and
leaves him to take her place. The child immediately gains • Hold your opponent in place. Neither of you can
the Goblin Queen Condition and all of her Retainers, who apply Defense against incoming attacks.
protect him until he comes of age to ascend the throne.
• Restrain your opponent. Your opponent suffers
The child remembers who abandoned him.
the Immobilized Tilt. You can only use this move
The character becomes what she once was again, if you’ve already succeeded in a Hold move. If you
whether a changeling or otherwise. She takes on her old use equipment to Restrain your opponent, you can
seeming, kith, and identity — also setting the Fae back on leave the grapple.
her trail. If the character was mortal previously, her player
selects three dots of supernatural Merits for her, as she is • Take Cover using your opponent’s body. Any
irrevocably changed. The newly abandoned queen can use ranged attacks made until the end of the turn auto-
the same process to become human again as well. This matically hit him.
Storyteller Screen 3
Chase/Hedge Travel
Total Success Modifiers
Circumstance Modifier
Opponent’s Speed is higher than yours +1-5
Initiative modifier is higher than −1-3
opponent’s
Your character knows the territory −1-3
Opponent immune to fatigue +2
Actively dangerous environment +1-3
Opponent starts with a lead +1-2
Total Success
Modifiers for Hedge
Storyteller Screen 5
Pledges OBLIGED
Sealing: To seal a statement, the changeling needs to
witness a subject making a statement of intent, spoken or (PERSISTENT)
written. Spend 1 Glamour. If the subject is also able to use
Glamour, he can undo the sealing by countering with a point Your character swore a bargain — not an oath — with
of his own. Both parties are aware of what happened. If a a human being. The obligation on her part is probably mi-
changeling allows her words to be sealed, she takes a Beat. nor, but she can’t let it lapse! Not only would that disap-
A changeling can only earn one Beat per chapter this way. point the person to whom she gave her word, but it would
Oaths: Changelings, Huntsmen, and the True Fae are expose her to the Huntsmen and their Gentry masters.
the only beings that can swear oaths, and Huntsmen can- While under a bargain, the changeling is more dif-
not swear oaths to each other. All participants must speak ficult to find. Huntsmen must win a Clash of Wills to use
the oath aloud or write it out, and seal it with a point of their Hunter’s Senses power (Changeling the Lost Sec-
Glamour. Oaths also involve a physical gesture. Once the ond Edition, p. 266) when tracking the changeling, and
participants swear the oath, they reap the benefits. The fae beings no longer add the changeling’s Wyrd in dice
specific benefits to an oath vary, as do the consequences, to do so when she drops her Mask. In addition, once per
but oaths for changelings can be broken down into three chapter, when the changeling is at the site of her obliga-
rough categories: societal, personal, and hostile. All oaths tion (the human’s home that she must clean, for example,
bestow the Persistent Oathbreaker Condition if violated. or in the garden she agreed to tend), she may hide without
Bargains: The changeling must appear to the other fear of discovery for the rest of the scene. This benefit ap-
party without her Mask, and propose the bargain. The bar- plies to any pursuer touched by the Wyrd, be it Huntsman,
gain is usually an ongoing task. If agreed to, the change- Gentry, hobgoblin, or even another changeling.
ling gains the Obliged Condition. The subject agrees to Beat: Once per story, gain a Beat when you take a
provide something in return, but it doesn’t have to be great risk or suffer harm while fulfilling your obligation.
commensurate with the service the changeling is provid- You can have help from other characters, but you must be
ing. The game mechanics of such favors, if any, are up to directly involved — no subcontracting out.
the Storyteller, but an appropriate use would mimic the Resolution: Break the bargain by failing to live up to
effect of a one- to three-dot Merit, once per story. its terms, or the other party breaks her part of the agree-
ment. Either way, you lose any protections the bargain
provided.
OATHBREAKER
(PERSISTENT) Lexicon
Arcadia: The domain of the True Fae and once-pris-
The character has violated an oath, and receives this on to all changelings. Also Faerie.
Condition in addition to any other effects breaking the
Autumn Court: The court tied to autumn, fear, and
oath carries. Changelings instinctively distrust the char-
mysticism.
acter. He suffers a −1 on all Social actions with other
changelings, and cannot use Glamour to seal their state- bargain: A kind of pledge that changelings make with
ments. As a known liar, however, he is also immune to mortals to hide from the Fae’s agents; also Bargain, the
having his own statements sealed. large-scale pact a Lost court makes with a force of nature,
like a season, to protect the court from the Wild Hunt.
Beat: Once per session, the player can choose to auto-
matically dramatically fail a Contract roll, or a Social ac- Bastion: The contained dreamscape of an individual
tion with a changeling, and take a Beat. Make the choice person.
before rolling. Bedlam: An uncontrolled burst of emotions a change-
Resolution: The character undertakes a sincere at- ling can inflict upon others, voluntarily or involuntarily.
tempt to make restitution for his betrayal. This includes Bridge-Burner: A changeling so consumed with ha-
finding all other participants involved in the oath and tred for the True Fae that they vow to destroy dreams, cre-
undertaking whatever task they assign. It also includes ativity, and anything else that could attract fae attention.
receiving forgiveness from the Wyrd itself; this is sure to changeling: A human who has been gradually
be the focus of a story, and the particulars are up to the changed by her durance in Arcadia, becoming partly fae
Storyteller. herself.
Clarity: The measure of a changeling’s ability to own
her perceptions and experiences. High Clarity allows her
to use her kenning.
Storyteller Screen 7
oathbreaker: One who has broken a fae oath. This Spring Court: The court bound to spring, desire, and
title may rightly be used until the person has made res- beauty.
titution, and for a year and a day after. Often used as an Summer Court: The court bound to summer, wrath,
insult. and military strength.
oneiromancy: The practice of lucid dreaming and Thread: The core drive and purpose a changeling
dreamweaving. uses as a lifeline to stability and inner strength.
oneiropomp: A changeling or other creature that en- Thorns, the: The most dangerous parts of the Hedge.
ters the dreams of another. Also thorns, a general term for fae dangers.
Others: Another euphemism for the True Fae. Title: One of a True Fae’s roles and faces, which man-
pledge: A sealing, oath, or bargain made by the fae, ifests to interact with lesser beings.
enforced by the Wyrd. token: An object infused with a measure of fae power.
portaling: The ability of changelings to escape any Can be oath-forged, Hedge-forged, or stolen.
bonds or prison, and slip easily between the Hedge and Touchstone: A person, place, or object that helps an-
the mortal world. chor a changeling to her Clarity.
privateer: A changeling who acts as a slaver or boun- trod: A path cut through the Hedge, from one mortal
ty hunter for the True Fae or Huntsmen in exchange for site to another or to Faerie. Also used to refer to the physi-
continued freedom. cal location that corresponds with the entrance to such a
Regalia: Six categories of Contracts for which path.
changelings and Fae can have an affinity. For the True Wild Hunt: The sum of all the Fae’s constant ef-
Fae, Regalia are also powerful tokens that represent their forts to reclaim escaped changelings; also used to describe
cosmic pacts. a single gathering of Fae forces to besiege a freehold en
sealing: A kind of pledge that holds someone to a masse.
promise or statement of intent. Winter Court: The court bound to winter, sorrow,
seeming: A changeling’s physical aspect, which and intrigue.
reflects the role he played in Faerie and the talents he used Wyrd: The power of Faerie, the cosmic principle of
to escape. reciprocity.
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