Important Instructions For The Simulation Round - Must Read!

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Important instructions for the simulation round - Must Read!

● The game will for an hour to be played within the provided window
● You will get only one attempt. Once you start the game, you will have to complete the game in
one sitting.
● Ensure that your decisions are saved. If they are not getting saved, then you'll get a message
stating why not. This could be due to numerous reasons like emergency loans etc.
● The number of teams per campus that move forward to the next stage is dependent on the
number of teams that have registered from that campus and qualified for this round.
● The final selection for the next stage will be based on your performance in this round.
● The game will be of 60 minutes. Each day/round in the game will be of 1 minute.
● The demo round will be of 15 minutes to be played within the provided window.
● This manual is for the actual simulation game. You may find some extra information if you are
referring to it for the demo round.

Who can play?

● Only the team leader, the person who registered the team, will be able to play the game. Other
team members would not be allowed to play
● The team leader will be able to play it through the email id that was used to register the
team. Example:If a person used his/her officialid i.e. [email protected] to register his/her team,
then s/he needs to log in using the same email id to play it and not from any other email id
● Simultaneous logins are not permitted. You will only be allowed to play the game from one
laptop/desktop at any point in time.
● Shortlisted teams can participate in this round only through Desktop/Laptop. You won't be able
to access it using your mobile device or tablet.

You can't see the play button?


● This means that either you haven't registered for the game OR you are not the team leader
for your team OR if you are a team leader, then you are using some other email id to play the
game and not the one through which you registered OR you are not eligible for this game as it
is open for only selected colleges
● If you have registered, you would have got an email confirmation for the same from
Dare2Compete.com with details of the game and the team leader
How do I reach Dare2Compete.com for assistance?

● In case you face any technical problem, you should clear your browser's cache or try it on a
different browser.
● Please ensure your cookies are enabled, especially third-party cookies, and don't block
this specific website or URL. By default many browsers block them.
● You may also try changing your internet - mobile hotspot, wifi, etc.
● Please shoot an email to [email protected] with a screenshot of the page or a
video where you are facing a problem and your registered email id.
● In case your browser or page crashes, close all the tabs and open the game panel again.
Your game will be resumed from the same point.
● Please note that we won't be helping you make decisions and any email asking us to
make decisions will not be entertained or even responded to.

All the best!


DESCRIPTION & LEARNING OBJECTIVES

The “Vishwakarma” game simulates the operational aspects of brick-•‐ and-•‐


mortar companies –demand forecast, production schedule, capacity expansion, warehouse
setup, stock-•‐ outs, cost-•‐ effective delivery and many more.

The firms in the game independently cater to the same market place. The starting position of
each firm is a factory, a warehouse and some cash. Every round (which executes each minute) is
equivalent to 1 Vishwakarma day. The firms will be required to apply concepts of Optimum
Order Quantity, Optimum Batch Size, Networking, Profit Maximization and many other concepts
to excel.

The market place has 5 regions, each having their own demand profile. Plus, there are a total of
3 factory locations and 5 warehouse locations to choose. There are 3 types of transportation
available, each differing in Capacity, Cost and Time.

In order to succeed, the firm has to forecast the demand and accordingly plan its capacity, need
of other factory and warehouse setups. It also has to manage stocks in the warehouse so as to
avoid stock-•‐ outs and resulting loss in meeting the demand. And obviously select the
most cost-•‐ effective transportation mode.

Thus, with the unfolding of the game most optimal firms will continue to grow big. As someone
said, manage the core of business, viz. Operations and the business will flourish
DESCRIPTION OF GAME DECISIONS

The firm starts with a single factory (capacity of 80 units per day) and a warehouse (with no
inventory) and Rs. 200,000 as cash.

Factory

○ There are 3 locations where a factory can be set up. At the start of the game, you have a
factory at one of the locations.

○ A new factory can be setup at other locations. The time taken to build a new factory is
40 days and the minimum daily capacity should be 30 units. The fixed cost of a new
factory setup is Rs. 100,000 and variable cost is Rs. 5,000 per unit.

○ A capacity expansion can be scheduled at any factory setup. The time taken to build new
capacity is 25 days. The variable cost is Rs. 5,000 per unit. Please note that at a time; only
one capacity expansion can take place at a factory.

○ The cost of production of one unit is only Rs. 10 as compared to selling price of Rs. 600.

○ A factory has storage capacity of only 200 units. If the finished units at the factory exceed
200 units, then an inventory holding cost of Rs. 5 per additional unit per day will have to
be incurred.

Warehouse

○ There are 5 locations where a warehouse can be set up. At the start of the game, you
have a warehouse at one of the locations.

○ A new warehouse can be setup at other locations. The time taken to build a new
warehouse is 15 days. The fixed cost of a new warehouse setup is Rs. 50,000.

○ The warehouse has unlimited capacity but it costs Rs. 5 per unit per day to keep the
stocks.
Demand Profile of the Regions

● Region A – Delhite – Their consumption pattern is akin to spikes every 30 days. It is as if


they spend everything when they get a salary. The demand varies between 250 and 300
units per day for a period of 4 days every 30 days.

● Region B – Bangloorian – Their consumption pattern is like a staircase. It is as if a newer


capacity addition is taking place every now and then. The starting demand is 5 units per
day, increasing by another 5-•‐ 6 units after every 30 days.

● Region C – Chenniamma – Their consumption pattern is seasonal. It is more like a sine


curve – starting from 0, reaching the crescendo and then falling back to 0. The peak
demand is around 30 units per days. A season in Vishwakarma world is 60 days long.

● Region D – Kolkattan – They have a constant consumption pattern. It is as if the business


cycle does not exist. The daily demand is anything between 40-•‐ 50 unit

● Region E – Mumbaiya – Their consumption pattern is like a slope. It is as if everyday


someone comes there to stay permanently. The starting demand is 30 units per day and
increases at a rate of 3 units every 4 days.
Transportation

○ There are 3 types of transportation modes available – Flight, Truck, Pick-•‐ Up.

○ A unit of delivery through flight costs Rs. 400. Also, Flight has a minimum batch size of
50 if flown from remote locations.

○ A unit of delivery through truck costs Rs. 50. Also, Truck has a minimum batch size of
200 if used in remote locations.

○ A unit of delivery through pick-•‐ up costs Rs. 150. Also, Pick-•‐ Up has a minimum batch
size of 100 if used in remote locations.

○ The delivery from Factories can only be done by Flight or a Truck. Also, a minimum
batch size is applicable to deliveries from factories.

○ The delivery from Warehouses can be done by Flight or Truck or a Pick-•‐ Up.
There is no minimum batch size applicable to deliveries from warehouses.

Time (in days) from Factory Location to Warehouse Location -­‐ Flight

WA WB WC W WE
D

FA 1 1 1 1 1

FB 1 1 1 1 1

FC 1 1 1 1 1

Time (in days) from Factory Location to Warehouse Location -­‐ Truck

WA WB WC W WE
D

FA 4 3 1 2 3

FB 1 1 3 2 5

FC 3 4 2 1 1
Time (in days) from Warehouse Location to Region Location -­‐ Flight

RA RB RC RD RE

W 1 1 1 1 1
A

WB 1 1 1 1 1

WC 1 1 1 1 1

WD 1 1 1 1 1

WE 1 1 1 1 1

Time (in days) from Warehouse Location to Region Location -­‐ Truck

RA RB RC RD RE

W 2 3 5 3 8
A

WB 3 2 3 3 8

WC 5 3 2 3 4

WD 3 3 3 2 4

WE 8 8 4 4 2
Time (in days) from Warehouse Location to Region Location – Pick-•‐Up

RA RB RC RD RE

W 1 2 3 2 4
A

WB 2 1 2 2 4

WC 3 2 1 2 2

WD 2 2 2 1 2

WE 4 4 2 2 1
DESCRIPTION OF GAME SCREENS

The screen description is intended to give you a preview of what’s in store for you in the game. It is
critical to clearly understand the screens here although there is no replacement of in-•‐ game
practice.

Area Map

The Area Map gives you the location of active and non-•‐ active factories and warehouses.
Also provided is the Cash In Hand along with the Current Time of the game.
Factory Dashboard

In the factory dashboard, you can decide to start/stop production. And also prioritize the
warehouses and the transportation to be used.

Min. Batch Size

It is the minimum quantity which should be dispatched with the selected transport mode.

Reorder Point

If the inventory levels at the associated warehouse falls below re-•‐ order point, then an
order is placed with the factory.

Reorder Quantity

When an order is placed with the factory, re-•‐ order quantity signifies the quantity which should be
dispatched from the factory.
Warehouse Dashboard

In the warehouse dashboard, you can decide on prioritization of the regions.

Graph (Warehouse v/s Time)

The graph shows the inventory position in each warehouse every time period.
Graph (Cash Position v/s Time)

The graph shows the cash position every time period.

Graph (Lost Demand v/s Time)

The graph shows the demand lost in every region every time period.
Graph (Cash Breakup v/s Time)

The graph shows the various cash components every time period.

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