E-Learning 3.0: Anyone, Anywhere, Anytime, and
E-Learning 3.0: Anyone, Anywhere, Anytime, and
E-Learning 3.0: Anyone, Anywhere, Anytime, and
0:
Anyone, Anywhere, Anytime, and AI
The concept of e-Learning 2.0 has become well established and widely accepted.
Just like how e-Learning 2.0 replaced its predecessor, we are again on the verge of
a transformation. Both previous generations of e-Learning (1.0 and 2.0) closely
parody the prevalent technologies available in their kin Web versions (1.0 and
2.0, respectively). In order to acquire a better perspective to assess what tech-
nologies will be available in the Web 3.0 and therefore e-Learning 3.0, we take a
historical glance at the previous generations of e-Learning and the Web. We then
survey some existing predictions for e-Learning 3.0 and finally provide our own.
Previous surveys tend to identify educational needs for e-Learning, and then
discuss what technologies are required to satisfy these needs. Educational needs
are an important factor, but the required technologies may not reach fruition.
Gauging past trends we take the reverse approach by first identifying technolo-
gies that are likely to be brought forth by the Web 3.0, and only then looking at
how these technologies could be utilized in the learning domain. In particular,
we pin-point Artificial Intelligence (more specifically Machine Learning and Data
Mining) as a major driving force behind the Web 3.0. We therefore examine the
influence that AI might exert on the development of e-Learning 3.0.
1 Introduction
In 2005, Stephen Downes [8] published a seminal article describing the next
stage in the development of e-Learning, namely e-Learning 2.0. He noted that
“e-Learning as we know it has been around for ten years or so. During that time,
it has emerged from being a radical idea – the effectiveness of which was yet to
be proven – to something that is widely regarded as mainstream.” The shift to
e-Learning 2.0 was due to the emergence of Web 2.0 and the resulting emphasis
on social learning and use of social software such as blogs, wikis, podcasts and
virtual worlds [24,32,9].
Just like the original concept of e-Learning, e-Learning 2.0 has become a
mature and widely accepted paradigm, and like its predecessor before it, is now
due for change. If the past is any indicator of the future, then the emergence
of e-Learning 3.0 will also be strongly influenced by the technologies that will
bring forth the Web 3.0. The concept of Web 3.0 is still in its infancy, but we
are starting to see a number of early indicators that Artificial Intelligence (AI)
will become an integral part of the Web 3.0.
D.K.W. Chiu et al. (Eds.): ICWL 2011/2012 Workshops, LNCS 7697, pp. 171–180, 2014.
c Springer-Verlag Berlin Heidelberg 2014
172 N. Rubens, D. Kaplan, and T. Okamoto
The Web 2.0 has enabled large scale user-generated content production. How-
ever, large parts of this data are simply stored away and are rarely, if ever,
utilized by others (e.g. 97% of users never look beyond the top three search re-
sults [26], so millions of carefully crafted documents are never even looked at).
Clearly this situation needs to be remedied, we believe that one of the main
objectives of the Web 3.0 would be to enable utilization of this data, and AI will
be a perfect tool for accomplishing this.
The paper is organized as follows. First, we briefly outline the influence that
web technologies have had on the evolution of e-Learning (Section 2). We then
survey the views of other researchers about what e-Learning 3.0 might be like
(Section 2.3). Finally we outline new developments in AI and their potential
influence on the evolution of e-Learning 3.0 (Section 3).
2 Evolution of e-Learning
E-learning has been evolving alongside the World Wide Web. As new web tech-
nologies become available, they find their way into the education domain, which
by applying these new technologies makes it possible to both utilize new learn-
ing methods, and to enhance the use of the existing ones. Simply put, new web
technologies enable the application of learning theories to eLearning. If we can
understand this trend, then we can better understand the future of e-Learning.
The best way to understand this trend, is to first look at it historically, by taking
a quick look at where it has been (Section 2.1, Section 2.2). Then we can better
assess existing predictions about where it is heading (Section 2.3), and make our
own predictions as well (Section 3).
Web 1.0 made content available online. This was a very significant development
since it allowed (at least in principle) for easy access to view (or read) infor-
mation. However, this “access” is often seen as the staple functionality available
with the Web 1.0, which is why it is often referred to as the “read-only Web”
[27]. E-Learning 1.0 quickly adapted this new technology. The motto “anytime,
anywhere and anybody” emphasized characteristics of e-Learning 1.0 – providing
easy and convenient access to educational contents [9]. Therefore, e-Learning 1.0
mostly focused on creating and administering content for viewing online. To en-
sure high quality and usefulness of created “read-only” materials, the concept of
a “learning object” was developed. Learning objects could be thought of as Lego
blocks that allow for sequencing and organizing bits of content into courses, and
to package them for delivery as though they were books or training manuals [8].
In turn, to support the utilization of learning objects the concept of a learning
management system (LMS) was introduced. The learning management system
takes learning content and organizes it in a standard way, such as a course divided
into modules and lessons, supported with quizzes, tests and discussions, and in-
tegrated into university’s information system [8]. These frameworks allowed not