Combat Style Traits v1.0

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The text describes many different combat styles from various roleplaying games and settings that provide different benefits in combat.

Some examples include Antelope Lancer and Beast-Back Lancer from Mythras, and Bison Tribe Combat Style from AiG, which reduce penalties for mounted charges or ignore skill caps from riding skills.

Examples of unarmed styles include Morokanth Fu from AiG, Joint Lock and Knockout from Raleel's martial arts, and Iron Holds and Knockout from Rangerdan's combat styles.

Combat Style Traits - Mythras V1.0 V1.

Type Trait Source Explanation


Performing a mounted charge with this combat style does not incur the one step difficulty penalty to
Individual Antelope Lancer AiG hit. Allows rider to ignore the skill cap placed upon combat rolls by the Ride skill. When using a
ranged weapon, shift a random Hit Location roll to an adjoining body location
Individual Assassination Mythras Allows the user access to the normally restricted 'Kill Silently' special effect.
If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is
Individual Batter Aside Mythras
considered one size larger for the purposes of bypassing parries
Mythic If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his Damage
Individual Batter Down Rome Modifier roll is counted as double solely for the purposes of calculating Knockback.
Beast-Back Performing a mounted charge with this combat style does not incur the one step difficulty penalty to
Individual Lancer Mythras
hit.
Performing a mounted charge with this combat style does not incur the one step difficulty penalty to
Bison Tribe hit. Allows rider to ignore the skill cap placed upon combat rolls by the Ride skill. Permits clubs and
Individual Combat Style AiG
axes to roll the weapon’s damage twice and pick the best result, but only when using the Damage
Weapon special effect against shields.
Allows user to reduce any penalties imposed due to poor lighting or temporary blinding to be
Individual Blind Fighting Mythras
reduced by one difficulty grade.
Cautious
Individual Fighter Mythras Can use the Change Range action to automatically withdraw from engagement with no need to roll
Chariot Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls by the
Individual Fighting Mythras driver’s Drive skill.
This technique for wielders of two weapons involves pushing aside an enemy’s defenses with one
Rangerdan's
weapon and following up with the other. The Style allows usage of the ‘Flurry’ Special Effect for
Individual Create Opening combat style dual-wielders; the follow-
traits
up attack must be with a different weapon. Two weapons Only.
A wielder of two weapons can choose to attempt a cross-parry. This increases the difficulty of a
Rangerdan's parry by one grade, but increases the size of the parry to one size larger than the larger of the
Individual Cross Parry combat style
traits parrying weapons.
Two Size M or smaller weapons Only.
Individual Daredevil Mythras May use Evade to dodge blows in hand to hand combat without ending up prone.
Defensive Increases the Size of your weapon when parrying by one step, provided no offensive action is taken
Individual Minded Mythras
that round.
Individual Do Or Die Mythras Allows dual weapon combinations to use the Flurry special effect, provided that each subsequent
attack utilises the alternating weapon.
Excellent When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls
Individual Footwork Mythras
by the Acrobatics skill.
Any uses of the combat style to pose impressively and beautifully are one difficulty grade easier
Book of than normal. This trait is often found in societ- ies where actual combat is rare and the intent is
Individual Flamboyance to use the combat style more as a highly stylised dance than as an actual fighting technique.
quests

Allows the user to utilise seemingly innocuous objects noted as part of the style as deadly weapons,
Hidden
Individual Weapons Mythras with no chance of accidental breakage despite apparent delicacy (fans or musical instruments for
example).
Mythic
Individual Hooker allows use of Pin Weapon spe- cial effect on a normal success
Rome
Individual Impromptu Monster Treat any objects as club
Weapons Island
Intimidating Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological
Individual Scream Mythras
resistance rolls inflicted on an opponent one grade harder.
Individual Knockout Blow Mythras When attacking with surprise treat any Stun Location as lasting minutes instead of turns.
Rangerdan's Mastery of the rapier allows for lightning-fast strikes. This style allows usage of the ‘Flurry’ Special
Individual Lunge combat style
Effect. Rapier Only.
traits
Individual Mancatcher Mythras The style grants its user an advantage when entangling or immobilising opponents, making a foe’s
opposed rolls to evade or break free one difficulty grade harder.
Mounted
Individual Combat Mythras Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Mounted
Individual Skirmishing Mythras The style permits launching ranged attacks whilst moving fast (but not whilst galloping).

Pelorian Performing a mounted charge with this combat style does not incur the one step difficulty penalty to
Individual Cavalry AiG hit. Allows rider to ignore the skill cap placed upon combat rolls by the Ride skill. Permits launching
ranged attacks whilst moving fast (but not whilst galloping)
Individual Prancing AiG May use the springing leaps of his mount to evade ranged attacks without going prone by rolling
against Ride skill. In addition may fire at the top of a jump ignoring passive cover from shields
“Pull’ blows as a Special Effect, choosing the extent of the damage he wishes to inflict up to the weapon’s maximum,
Individual Pull Blows Sorandib with a minimum of 1. Using this manoeuvre automatically negates the duellist’s Damage Bonus.
Individual Ranged Mythras When using a ranged weapon, shift a random Hit Location roll to an adjoining body location.
Marksman
When using a ranged weapon, shift a random Hit Location roll to an adjoining body location.The
Individual Sagittan Peltast AiG
style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but only when
Individual Shield Splitter Mythras using the Damage Weapon special effect against shields.

1“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.

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Combat Style Traits - Mythras V1.0 V1.1

Type Trait Source Explanation


This style emphasises exaggerated moves and flourishes intended to impress an audience or taunt an
opponent. Using this style in combat allows a combatant to spend an available Special Effect to ‘put
Rangerdan's on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an appropriate
Individual Showmanship combat style skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an audience, a
traits successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to
actions at the GM’s discretion.
Individual Skirmishing Mythras The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Mythic
Individual Solid Stance Resist Knockback, Leaping Attacks and Bash as if using the brace action
Rome
Individual Swashbuckling Mythras Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or
disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.
Any nominal melee weapon in the style can also be thrown at no penalty to skill, but when used in
Individual Throw Weapons Mythras
this way a weapon’s damage roll is halved.
Individual Toxic Touch Monster May wield small venomous creatures as part of the Unarmed skill, inflicting the creature's damage
Island instead of their own
Intended for styles which emphasise fighting in close coordination with an animal companion (such
Individual Trained Beast Mythras as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action Points to
defend against attacks launched at his beast.
Individual Water Combat Mythras The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill.
Only Permits a group of three or more warriors to draw into close formation, placing more open or
formation (3+ Formation Mythras disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing
Fighting*
same trait) each foe’s Action Points by one if they engage. All of the group need to have this.
Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological
resistance rolls inflicted on an opponent one grade harder. This trait allows the formation to utilise
the Intimidate creature ability but only before combat starts or when they have their opponents at a
Only Intimidating Mythic severe disadvantage. Opponents must make an unopposed Willpower roll to hold their ground; a
formation (3+ Scream
same trait) (Formation) Rome success allows a character to stand his ground, whereas a failure indicates that they must spend the
next round instinctively placing distance between themselves and the creature. If he fumbles the
Willpower roll, then the character flees at maximum speed. A critical success allows the character to
ignore any further intimida- tion attempts by the creature or its brethren during that encounter.
Permits a group of three or more warriors to draw into close formation, placing more open or
disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing
Only each foe’s Action Points by one if they engage. All of the group need to have this. Allows a group of
formation (3+ Lunar Corps AiG three or more shield users to overlap their protection, adding one to the number of locations which
Hoplite
same trait) can be protected with passive blocking, and resisting Knockback, Leaping attacks and Bash as if
using the Brace action.The style permits its user to ignore the skill cap placed upon combat rolls by
the Athletics skill when making assaults whilst scaling walls or crawling through tunnels.
Counts as trait Formation Fighting. Any enemies engaged with the first rank of pike phalangites
at range L or shorter can be engaged by
the second rank of phalangites with their pikes. Any enemies engaged with the first rank of pike
Only Rangerdan's phalangites at range S or shorter can be engaged by
formation (3+ Pike Phalanx combat style
the second and third rank of phalangites with their pikes. Every pike phalangite is considered to
same trait) traits
have Passive Blocking of size L on one random hit location
(determine the protected location randomly each time a pikeman is struck by missile fire). This is in
addition to any passive protection from a pikeman’s shield.
Only
formation (3+ Press Home* Mythic Allows the formation to engage and keep an enemy unit at Short reach, penalising foes using longer
Rome weapons.
same trait)
Only Allows a group of three or more shield users to overlap their protection, adding one to the number
formation (3+ Shield Wall* Mythras of locations which can be protected with passive blocking, and resisting Knockback, Leaping attacks
same trait) and Bash as if using the Brace action. All of the characters need to have this.
Only Rangerdan's Counts as traits Formation Fighting and Shield Wall combined. Any enemies engaged with the first
formation (3+ Spear Phalanx combat style rank of spear phalangites at range S or shorter can be engaged
same trait) traits by the second rank of phalangites with their spears.
(Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras
page 216), but only before combat starts or when they have their opponents at a severe
Only Mythic disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success
formation (3+ Street Mob* allows a character to stand his ground, whereas a failure indicates that they must spend the next
same trait) Rome round instinctively placing distance between themselves and the creature. If he fumbles the
Willpower roll, then the character flees at maximum speed. A critical success allows the character to
ignore any further intimida- tion attempts by the creature or its brethren during that encounter.

Only Rangerdan's Counts as traits Formation Fighting and Shield Wall combined. The unit may form a testudo with
heavy shields granting Passive Blocking to all locations for all
formation (3+ Testudo combat style
same trait) traits members of the unit except those at the flanks and rear. A unit in testudo formation may not move
faster than a walk.
Requires three or more combatants with the same Combat Style Trait to all be attacking with missile
Only Mythic weapons at the same target or targets. As long as at least one of the combatants succeeds in an attack
formation (3+ Volley Fire Constantino roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
same trait) ple earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or
lesser frontage than the archers. Mythic Constantinople
The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics skill when
Siege weapons Siege Warfare Mythras
making assaults whilst scaling walls or crawling through tunnels.

2“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.

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Combat Style Traits - Mythras V1.0 V1.1

Type Trait Source Explanation


Unarmed Batter Aside Mythras If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is
considered one size larger for the purposes of bypassing parries
Raleel’s
Unarmed Block And martial arts allows for the use of the Grip special effect as a defensive special effect.
Catch
traits
After taking a turn of movement, you can engage an opponent with a crashing blow with your arm
or shoulder. Make an opposed Athletics roll versus the defender’s Brawn or Evade. If you win, then
Mythic the defender is automatically knocked down with you astride them. He suffers his own Damage
Unarmed Body Slam Constantino Modifier (if any) in damage to a random location from the fall. If your Athletics fails, the defender
ple has weathered or sidestepped the impact. If you win one or more levels of success you may select
suitable Special Effects as per normal combat (Bash and Flurry are both popular). Mythic
Constantinople
Chi Push Raleel’s The character may add his POW/5 to the distance pushed on a Bash special effect with unarmed
Unarmed (Requires Push martial arts
Hands) traits attacks. Alternatively, for a more wuxia game, use Mysticism/10.
Raleel’s if you have established a grapple against an opponent's head, you may choose to apply 1d2 levels of
Unarmed Chokehold martial arts fatigue instead of damage. These levels of fatigue recover very quickly (healing rate per round) once
traits the grapple is broken. Does not generally work on Undead.
Unarmed Daredevil Mythras May use Evade to dodge blows in hand to hand combat without ending up prone.
Monster
Unarmed Eight Jab Doom Unarmed, fingertip Needles Unarmed Prowess trait MI pg 21
Island
Raleel’s treat as the Mancatcher combat style trait, but with unarmed. The style grants its user an advantage
Unarmed Grappler martial arts when entangling or immobilising opponents, making a foe’s opposed rolls to evade or break free one
traits difficulty grade harder. Rq6 pg 135
Grappling Raleel’s
Unarmed martial arts when grappling, if you succeed on a grapple check to do damage, you may instead shift the location
Transition of your grapple to an adjacent location.
traits
Raleel’s while prone and fighting against another prone opponent, you suffer a Hard penalty instead of a
Unarmed Ground Fighter martial arts
Formidable one.
traits
When you have someone grappled or entangled, in lieu of damage you may use your action to try to
Mythic immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s
Unarmed Immobilise Constantino Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this
ple does not need a level of success to employ and only lasts for as long as you maintain the
grapple.Mythic Constantinople
Rangerdan's This unarmed style teaches techniques to maintain holds on an opponent. Any opposed rolls to
Unarmed Iron Holds combat style escape from the Grip Special Effect or Grappling are one
traits step harder. Unarmed Only.
Raleel’s if you have established a grapple against an opponent’s limb (as determined by the GM), step up
Unarmed Joint Lock martial arts your damage mod one step when applying grappling damage. Does not work on things without
traits bones.
Raleel’s
you can make kick attacks. For your attack, your unarmed damage and reach increases by one step.
Unarmed Kick Training martial arts If a defender uses the trip special effect against you for this attack, your roll to resist is Hard.
traits
Rangerdan's This unarmed style emphasises powerful blows to the head to knock the opponent unconscious.
Unarmed Knockout combat style When using the Stun Location special effect on the enemy’s head, the roll to resist is one grade more
traits difficult. Unarmed Only. Human (or human-like) opponents only.
On a successful unarmed attack may immediately apply defensive special effect in addition to any
Unarmed Morokanth Fu AiG offensive special effect. Defensive is ALWAYS applied if morokanth does not use a made weapon n
GB pg 31 BaB pg 52
Raleel’s
Unarmed Push martial arts the attacker may use the Bash special effect with his Unarmed attacks. They are treated as a weapon
for determining distance pushed.
traits
Raleel’s
Unarmed Push Hands if the attacker can use the Bash special effect with his unarmed attacks, treat them as a shield for the
(Requires Push) martial arts purposes of the knockback on this special effect.
traits
Raleel’s when performing a Trip special effect, the character attempting may impose a Formidable penalty to
Unarmed Sacrifice Throw martial arts
his opponents attempt to resist. If the resistance roll fails, both end up prone.
traits
Mythic Unarmed Combat - Using leg sweeps or throws that use the opponent’s weight against him, rolls to
Unarmed Take Down Constantino
resist your Trip Special Effect are made at one difficulty grade harder. Mythic Constantinople
ple
Unarmed Unarmed Mythras Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling him to better
Prowess defend himself from armed opponents.
This unarmed style teaches techniques to use an opponent’s weight against him and drop him prone.
Unarmed Rangerdan's When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid falling
Unarmed Throws combat style
prone is one step harder.
traits Unarmed Only.

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