Cyberpunk 2020 - Net - Rules - Interlock Psionics by Michael Straus
Cyberpunk 2020 - Net - Rules - Interlock Psionics by Michael Straus
Cyberpunk 2020 - Net - Rules - Interlock Psionics by Michael Straus
By
Michael L Straus
8:Limitations and Times per day: You can use your Psychic
powers as may times a day as you have Ki points to spend. Ki Formula
The only two limitations on Psychic powers is that A) you must EMP+COOL+1d10
be able to visually see your opponent when using a Psychic
attack and have a general idea where a target is when using any
other type of Psychic ability. Psionic Categories
Projection
The ability to project your senses and conscious across space
and time
4:Retrocognition amount of rounds equal to your COOL stat
Cost: Four (4) Ki per skill level 4: You can ignore the effects of Hunger for an amount of days
The ability to get a mental glimpse in to the past. equal to your COOL stat
Level Effect 5: You can ignore the effects of thirst for an amount of days
1: Can see 6 hours in to the past equal to your COOL stat
2: Can see 1 day back in time. 6: You can hold your breath for an amount of rounds equal to
3: Can see 1 week back in time. your COOL stat
4: Can see 1 month back in time. 7: Can Figen Death. Placing your self in to a comatose like state
5: Can see 1 year back in time. for up to COOL hours. During this time you will not take any
6: Can see 5 years back in time. damage from blood loss or the effects of any toxin in your
7: Can see 10 years back in time. system as your body is Mostly dead.
8: Can see 20 years back in time 8: Emptiness:You may place your self in a state of total
9: Can see 50 years back in time. meditation for an amount of rounds equal to your COOL. When
10: Can see 100 years back in time. you exit this state you will be +_4 to all rolls for that same
amount of time.
5:Teleportation 9: Can walk/Run/Swim or preform any other task of labor for an
Cost: Six (6) Ki per Skill level amount of Hours equal to your COOL.
The very rare ability to instantly transport mass across space. 10: Character gets TWO hero saving throws when ever he is at
Level Range deaths door.
1:Teleport self up to one mile
2: Up to 2 miles. 3:Cure
3: Teleport self 4 miles. Cost: Three(3 )Ki points per skill level
4: Self and One other up to 7 miles. The ability to purge your body of toxins and impurity, you may
5: Self and One other up to 11 miles. use this skill on others by placing your hands on them.
6: Self and 2 others up to 16 miles. Level Effect
7: Self and 2 others up to 22 miles. 1: Purge subject of the effects of alcohol
8: Self and 3 others up to 30 miles. 2: Purge the subject of the effects of any chemicals or drugs in
9: Self and 3 others up to 60 miles. the system.
10: Self and 4 others up to 100 miles. 3: Purge the subject of the effects of any natural venom or toxin
in the system.
4: Cure the subject of any minor disease (A cold)
5: Purge the subject of the effects of any poisons in the systems
Body Control 6: Cure the subject of the effects of any major disease (Small
The ability to mental control your body and to some extent the pox)
body of another individual by touch. 7: Restore up to 1d6 years of lost youth to a subject
8: Restore up to 1d6 lost Ki to a subject
9: Restore up to 1d6 lost BOD to a subject
1:Aura Viewing
10: Restore up to 1d6 lost EMP to a subject
Cost:Two (2) Ki per Skill level.
The ability to View another Aura or personal energy signature.
Level Effect 4:Danger Sense
1: Tell age, sex, physical health of target. Cost: Two (2) Ki per level
2: Tell mental health of target When ever the character is in a life threatening situation the GM
3: Tell if the target has Psionic potential may roll 1d10. If the result is equal to or lower then the
4: Tell if target is an active or latent Psy characters Danger Sense level they will get a warning flash of
5: Base understanding of how powerful target is on a scale of 1- the danger.
10 (10 being Yoda)
6: Tell how many total Ki points target has 5:Healing
7: Can tell what Psionic Skills the target knows. Cost:Three (3) Ki points per skill level
8: Can tell what Skill Levels each of the targets Psionic skills are The ability to heal damage on yourself or another by touch
at. Level Amount healed
9: Can read Three (3) individuals at once. 1: One (1) point
10: Can read Six (6) individuals at once. 2: 1d6/2 points
3: 1d6 points
2:Body Control 4: 1d6+1 points
Cost: Three (3) Ki points per Skill Level 5: 2d6 points
The ability to control functions of your own body 6: 2d6+2 points
Level Effect 7: 3d6 points
1: Second Wind: You are immune to the effects of fatigue rolls 8: 3d6+3 points
for an amount of rounds equal to your COOL stat. 9: 4d6
2: You can ignore pain for an amount of rounds equal to your 10 4d6+4 points
COOL stat.
3: Furry:You do not need to make Stun or Death checks for an
6:Psychic Focus 1: +/-1 to ATT at will.
Cost: Three (3 )per level 2: Alter mass by +/- 10%
The ability to improve the effectiveness of your physical Stats, 3: +/-1d6 to ATT at will.
you can only use this ability to boost your MA, REF, ATT or 4: Alter size/mass by +/- 20%
BOD 5: Alter hair length/color. Alter skin color. Alter eye color.
Level Effect 6: Take on minor aspects of animals. Can grow slight fur, longer
1: +1 to One(1) stat for One (1) action nails or teeth.
2: As above for One (1) round. 7: Dopilganger. Assume the shape of any human you have seen.
3: As above for an amount of rounds equal to your COOL 8: Shape shift. Assume the basic shape of any humanoid you
4: +2 to One(1) stat or +1 to Two(2) for One (1) action. have seen.
5: As above for One round 9: Shape change: Assume the forum of any animal you have
6: As above for an amount of rounds equal to your COOL seen.
7: +3 to One (1) stat or +2 to One stat and +1 to a second stat or 10: Mater shift: Assume any shape you can imagine.
+1 to Three (3) stats for One (1) action
8: As above for One (1) round
9: As above for an amount of rounds equal to your COOL
10: +3 to ALL stats for One (1) round. Technology
The most recent development in psychic powers is the ability to
7:Sensory link psychical manipulate and control technology. As the advent of
Cost:Three (3) Ki per skill level technology is directly opposed to the basic nature of psychic
The ability to enhance your own senses. energy, all these powers are DARK SIDE POWERS
1: +1 your perception roll for an amount of rounds equal to your
COOL 1:Electrokinesis
2: +1 to all your senses for an amount of rounds equal to your Cost: Three (3) Ki per Skill level
COOL The ability to manipulate electricity.
3: Can see objects clearly up to 2 miles away Level Effect
4: Can hear well beyond his normal range. Can listen to a 1: Joy buzzer touch. 1d6 /2
whisper in a crowded room. 2: Emit electrical charge. 1d6
5: Can locate a specific individual within 1000 feet by smell 3: Shield: Can ignore up to Three (3) points of electrical
6: Can tell the ingredients in a substance by taste/smell. Can spot damage.
ingested poison just by taste alone 4: Emit electrical charge. 1d6+1
7: Aware of all individuals within a 100 foot radius. Can not be 5: Can disrupt electrical equipment causing them to act strangely
surprised or snuck up on. or not at all for an amount of rounds equal to your COOL
8: Sense of touch is so sensitive that you can tell the colors on a 6: Can shield self from up to 6 points of electrical damage.
painting just by the amount of warmth they give off. You can 7: Emit electrical charge:2d6
read printed words by touch. 8: Can short out electrical equipment. Making them useless for
9: +2 to perception rolls for an amount of rounds equal to your an amount of hours equal to your COOL or until repaired.
COOL 9: Can shield self from up to 12 points of electrical damage.
10: +2 to all senses for an amount of rounds equal to your COOL 10: Lightning bolt:3d6
9:Transform.
Cost: Five (5) Ki points per skill level.
The rare ability to alter your shape.
Level Effect
3:Mechno-Empathy
Cost:Three (3) points per skill level
The ability to communicate with machines much the same way a
telepathy communicates with a mind.
1: May send simple commands.
2: May receive simple thoughts.
3: May send and receive simple thoughts.
4: Send complex patterns of thought. Up to Two ( 2 )machines at
once.
5: Send and receive complex patterns of thought.
6: As above. Four (4) machines at once
7: Transmit large amounts of data(ten minutes of speech in one
action) Up to Six (6) machines at once.
8: Revive large amounts of data.
9: Send and receive huge amounts of data (an hours worth of
information in one action).
10: As above. Up to Eight (8) machines at once
4:Force Lighting
Cost: Two (2) Ki points per skill level
The "Dark Side" ability to project bolts of pure force energy
Level damage
1: 1d6
2: 1d6+2
3: 2d6
4: 2d6+2
5: 3d6
6: 3d6+3
7: 4d6
8: 4d6+4
9: 5d6
10: 5d6+5