Ree Boot Ree Boot: Class & Level Player Name Player # Sheet #

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Druid 4 Cat In Shoe

Class & Level Player Name Player # Sheet #


Ree Boot Soldier Warforged

Background Race XP Next Level


CHARACTER NAME

ROF AC DESCRIPTION
STR ● INT
P

0 1
11 Armor Leather Armour
STRENGTH 0 DEX ● 6 WIS
3 CON 2 CHA
38 +2 12 Shield

10 RESISTANCES
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex Medium armor Heavy armor

Magic
Poisoned Poison damage
0 Misc
Disease Sleep magic
Temporary Hit Points: Misc
DEXTERITY +0 ARMOR

10 CURRENT HIT POINTS INITIATIVE


INSPIRATION
SUCCESSES LEVEL DIE USED
0 4 d8
30 14
ABILITY ATTACK
+6
SAVE DC BONUS
CONSTITUTION SAVING THROWS FAILURES
DEATH
16 F EX
SAVES HIT DICE SPEED
ROF
● Light ● Medium
ARMOR
Heavy ● Shields
P

Acrobatics (Dex)
PRO

P
0
Animal Handling (Wis) WEAPONS
3 ● 6
FEATURE MAX RECOVER USED Simple Martial Other Weapons:
-1 Arcana (Int) Wild Shape 2 SR/LR Club, dagger, dart, javelin, mace, qstaff, scimitar, sickle, sling, spear

INTELLIGENCE ● 2 Athletics (Str)


LANGUAGES TOOLS & OTHERS
2 Deception (Cha) Common Dice set
8 -1 History (Int) Dwarvish Land Vehicles
4 Insight (Wis) Druidic Woodcarver's Tools
-1 ● 4 Intimidation (Cha) Herbalism Kit
-1 Investigation (Int)
WISDOM
● 6 Medicine (Wis)

18 -1

4
Nature (Int)
Perception (Wis)
LIMITED FEATURES PROFICIENCIES

4 2 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS


● 4 Persuasion (Cha) Club Offhand club Halo of Spores

CHARISMA -1 Religion (Int) Symbiotic Entity Shillelagh

0 Sleight of Hand (Dex) Chill Touch


14 0 Stealth (Dex)
4 Survival (Wis)
2
Tool
SKILLS ACTIONS

ATTACK NAME PROF. ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE


Club x 2 STR 5 ft. +2 1d4 Bludgeoning
14 PASSIVE PERCEPTION
Light
ATTACK DESCRIPTION
Shillelagh Club WIS 5 ft. +6 1d8 + 4 Magical Bludg.

Spell ends if you let go od the weapon

SENSES Chill Touch WIS 120 ft. +6 1d8 Necrotic

Can't regain hp until the start of your next turn. Undead have disadv. on attack rolls against you until the end of your next turn
NAME # NAME #

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]
10
Ree Boot cp sp ep gp pp loot

CHARACTER NAME

ITEM NAME COUNT # WEIGHT(lbs) Bedroll


TOP SLOT
Backpack
Scraps of common clothes 50ft of hemp rope
Bone dice set BOTTOM SLOT

Tinderbox
Mess kit
10 torches SIDE SLOT #1
10 rations
Waterskin
SIDE SLOT #2

SIDE SLOT #3

SIDE SLOT #4

BACKPACK (OUTSIDE)

Insignia of rank - embeded in back


Piece of a banner - hanging on left hip as a pouch
Belt pouch - coins
Totem - inside the banner pouch
2 clubs - shiethed on upper thighs

TOTAL WEIGHT 0
Maximum weight in backpack 30 lbs
BACKPACK WORN / CARRIED ITEMS

ITEM NAME # WEIGHT ITEM NAME # WEIGHT ITEM NAME # WEIGHT

0 0 0
SACK (Max weight 30 lbs) TOTAL WEIGHT SACK (Max weight 30 lbs) TOTAL WEIGHT SACK (Max weight 30 lbs) TOTAL WEIGHT
POUCH (Max weight 6 lbs) POUCH (Max weight 6 lbs) POUCH (Max weight 6 lbs)

CONTAINER CAPACITY
BACKPACK 30 lbs
SACK 30 lbs -- 5 lbs per slot
POUCH 6 lbs -- 1 lbs per slot
BACKPACK Any 1 item per slot
(OUTSIDE)
BARREL 40 gal / 150 l
BASKET 40 lbs / 18 kg
BOTTLE 1.5 pints / 0.7 l
BUCKET 3 gal / 11 l
CHEST 300 lbs / 140 kg
FLASK / TANKARD 1 pint / 0.5 l
JAR / POT 1 gal / 3.7 l
VIAL 1 oz / 30ml
WATERSKIN 4 pints / 2 l OTHER CONTAINERS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druidic - leave hidden messages, 15 percep to notice Nothing can shake my supportive attitude, and I wonder how some can
feel sad while beautiful life is all around them.

I often get in other's personal space or handle their items, since I see
Wild Shape - 1/2. Regain on SR or LR. everyone as my friends and do not wish them any harm.

PERSONALITY TRAITS
Halo of Spores - Creature you see moves within 10ft
or starts turn there, reaction to make spell save DC I must help those struggling to see the wonder
con save and deal 1d4 necrotic dmg (dice up at lvl around them, so that we may become bonded.
6,10,14) IDEALS

Symbiotic Entity - Action to use wildshape to awaken My totem and the parasite that came with saved me, I
spores: will never let harm come to it. I am nothing without it.
- 4 x druid lvl temporary hp BONDS
- Halo of Spores double dmg dice
- Melee weap. attacks deal extra 1d6 necrotic dmg The parasite is slowly deteriorating my memory as well as my body.
This lasts for 10 minutes or until you lose the temp. hp I have a great fear of soap and anything acidic.

FLAWS

Feature: Military Rank

You have a military rank from your career as a soldier. Soldiers


loyal to your former military organization still recognize your
authority and influence, and they defer to you if they are of a lower
rank. You can invoke your rank to exert influence over other
soldiers and requisition simple equipment or horses for temporary
use. You can also usually gain access to friendly military
encampments and fortresses where your rank is recognized.

BACKGROUND FEATURE

Constructed Resilience:
- Adv on saves against being poisoned, and res to psn dmg.
- Don't need to eat, drink, breathe.
- immune to disease.
- Don't need to sleep, and magic can't put you to sleep.
Sentry's Rest:
- LR is six hours in an inactive, motionless state. You appear
inert, but not unconscious, you can see and hear.
Integrated Protection:
- Don and doff prof. armor for 1 hour. Can rest while doing.
- Can't be removed while living.

CLASS FEATURES RACIAL TRAITS

Feat: Durable Item name: Tough Attuned

Hardy and resilient, you gain the following benefits: Your hit point maximum increases by an amount equal to twice your
Increase your Constitution score by 1, to a maximum of 20. level when you gain this feat. Whenever you gain a level thereafter,
When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from your hit point maximum increases by an additional 2 hit points.
the roll equals twice your Constitution modifier (minimum of 2).

Feat: Resilient Item name: War Caster Attuned

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell
Choose one ability score. You gain the following benefits: when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both
Increase the chosen ability score by 1, to a maximum of 20. hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to
You gain proficiency in saving throws using the chosen ability. cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1

Feat: Telekinetic Item name: Attuned


You learn to move things with your mind, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already
know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a
Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away

FEATS MAGIC ITEMS

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]
Male Unknown Medium 6'6'' 302 lb
GENDER AGE SIZE HEIGHT WEIGHT
Ree Boot Neutral Good Parasyte Stone Dim pale green Infected wood
ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME

Created by a dwarf clan only ORGANIZATION


known by its insignia slab on his
back.

The parasyte found within the


totem is seen as his saviour.

The totem resembles a broken off


half of a dwarven skull with the
other half filled with this thickly
packed array of vibrant fungus.

Using it makes a few of the SYMBOL

mushrooms light up and spores


to be produced.

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Scraped off metal plating, leaving exposed The last thing I remember is holding this item in my hand, sitting by
wood, some stone parts and the carved
stone face in tact. a tree with a tattered backpack by my side.
Woodworm infected and many kinds of
fungus infested wooden body (lichen, shelf
I felt freed from any other designation I had before. I saw I was
fungi, mushrooms, puffballs, mycelium, beautified by the natural life around me. I also felt a presence
spreading tendrils, vibrantly colored fungus). inside, not a voice, but a guest, a kind guest that tought me to think
Stone parts covered in moss with the fungus differently and opened a new sight of the world around me. That
growing on it. everything will become beautiful in time and with the right push.
That the mind is beautiful, and peace can be found when coming
APPEARANCE
together under a common understanding of things.

LIFESTYLE COSTS This parasyte, as I've been told, also allows me to see and connect
with the forces around me through the spread of the fungus that
grows from the skull and from my body. I spent a while wandering
the forest I awoke in finding opportunities to bond with the life
around me.

I now see the potential in the creatures around me, they can all be
better, I will try to unlock this thinking within them as the parasyte
has with me, so that our bond may be closer. My bonds must grow.

However, I feel that the connection I have with the parasite and the
nature around me grows every day. My construction and therefor
my ability to communicate with the unenlightened life around me
may fail me in time, so I must spread my discovery with as many as
I can. In time, I hope they will join me among the earth.

ENEMIES CHARACTER BACKGROUND


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]
Prepare spells after LR = Wis mod + level = 7 2nd lvl spells:
~Blindness/Deafness - A/30ft/V/1min
Spell slots: ~Gentle Repose (R) - A/Tch/VSM/10days
1st lvl 3/4 Animal Messenger (R) - A/30ft/VSM/24h
2nd lvl 0/3 Barkskin (C) - A/Tch/VSM/1h
Beast Sense (C,R) - A/Tch/S/1H
Cantrips (+1 at lvl 4 and 10): Darkvision - A/Tch/VSM/8h
~ Druidcraft - A/30ft/VS/Inst Dust Devil (C) - A/60ft/VSM/1min
~ Shillelagh - BA/Tch/VSM/1min Earthbind (C) - A/300ft/V/1min
~ Chill Touch - A/120ft/VS/1rnd ~ Enhance Ability (C) - A/Tch/VSM/1h
~ Guidance (C) - A/Tch/VS/1min Find Traps - A/120ft/VS/Inst
Flame Blade (C) - BA/Self/VSM/10min
1st lvl spells: Flaming Sphere (C) - A/60ft/VSM/1min
Absorb Elements - R/Self/S/1rnd Gust of Wind (C) - A/Self60ftline/VSM/1min
Animal Friendship - A/30ft/VSM/24h Healing Spirit (C) - BA/60ft/VS/1min
Beast Bond (C) - A/Tch/VSM/10min Heat Metal (C) - A/60ft/VSM/1min
~ Charm Person - A/30ft/VS/1h ~ Hold Person (C) - A/60ft/VSM/1min
Create or Destroy Water - A/30ft/VSM/Inst Lesser Restoration - A/Tch/VS/Inst
Cure Wounds - A/Tch/VS/Inst Locate Animals/Plants (R) - A/Self/VSM/Inst
Detect Magic (C,R) - A/Self/VS/10min Locate Object (C) - A/Self/VSM/10min
Detect Psn/Disease (C,R) - A/Self/VSM/10min Moonbeam (C) - A/120ft/VSM/1min
Earth Tremor - A/10ft/VS/Inst ~ Pass without Trace (C) - A/Self/VSM/1h
Entangle (C) - A/90ft/VS/1min Protection from Poison - A/Tch/VS/1h
~ Faerie Fire (C) - A/60ft/V/1min Skywrite (C) - A/Sight/VS/1h
~ Fog Cloud (C) - A/120ft/VS/1h Spike Growth (C) - A/150ft/VSM/10min
Goodberry - A/Tch/VSM/Inst Warding Wind (C) - A/Self/V/10min
Healing Word - BA/60ft/V/Inst
Ice Knife - A/60ft./SM/Inst 3rd lvl spells:
Jump - A/Tch/VSM/1min Animate Dead
Longstrider - A/Tch/VSM/1h Gaseous Form (C)
Purify food and Drink (R) - A/10ft/VS/Inst
Snare - 1min/Tch/SM/8h 4th lvl spells:
Speak with Animals (R) - A/Self/VS/10min Blight
Thunderwave - A/Self15ftcube/VS/Inst Confusion (C)

5th lvl spells:


Cloudkill (C)
Contagion

NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]

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