Kine Master User Guide
Kine Master User Guide
Kine Master User Guide
3
January 22, 2018
KineMaster User Guide
Chapter 1: Introduction 4
Description 4
System Requirements 4
iPhone, iPad, and iPod Touch 5
Android 5
Subscription Benefits 9
Chapter 2: Workflows 12
Starting a New Project 12
Starting with the Project Assistant 12
Starting from an Empty Project 13
Using Muserk to Remove the Watermark on YouTube 14
1
Voice-over Recorder 30
Media Recorder 30
iPhone 31
Android 32
Project Preview (Screen Center) 33
Sharing Your Project 34
Android 34
iPhone 35
Project Settings 36
Audio 37
Video 38
Editing 38
2
Font 52
Full-width Background 52
Glow 52
Information 52
In Animation 53
Loop 54
Out Animation 55
Outline 56
Overall Animation 56
Pen Thickness 57
Pen Type 57
Rotate/ Mirroring 58
Settings 59
Shadow 59
Speed Control 59
Split Screen 59
Trim/ Split 60
Vignette 61
Volume 62
Volume Envelope 63
Chapter 8: Troubleshooting 65
Common Issues 65
(Android) Do I have Video Layer (Chroma Key) Support? 65
3
Chapter 1: Introduction
Description
KineMaster is a video editing application that brings a full suite of editing tools to iPhone, iPad,
iPod Touch, and Android devices. Designed for productivity on the go, KineMaster delivers the
ability to create professional video content without being tied to a computer.
The intention of this document is to deliver clear, helpful information for new users while still
retaining technical merit for professional users and developers. If you spot an error or have any
constructive feedback, please drop us a line at [email protected].
System Requirements
KineMaster is currently available for iPhone, iPad and Android devices. The requirements, as of
the latest revision of this document, for each operating system is listed below. For the latest
information, please visit the KineMaster website.
iPhone, iPad, and iPod Touch
KineMaster requires iOS 9.3 or later, with a 64 bit (A7 or later) processor. Currently we
support the following iPhone models:
● iPhone
○ iPhone 5S
○ iPhone 6, 6 Plus, 6s, 6s Plus
○ iPhone SE
○ iPhone 7, 7 Plus
○ iPhone 8, 8 Plus
○ iPhone X
● iPad
○ iPad Air
○ iPad Air Wi-Fi + Cellular
○ iPad Air 2
○ iPad Air 2 Wi-Fi + Cellular
○ iPad (5th generation)
○ iPad Wi-Fi + Cellular (5th generation)
● iPad Mini
○ iPad mini 2
○ iPad mini 2 Wi-Fi + Cellular
○ iPad mini 3
○ iPad mini 3 Wi-Fi + Cellular
○ iPad mini 4
○ iPad mini 4 Wi-Fi + Cellular
● iPad Pro
○ 12.9-inch iPad Pro
○ 12.9-inch iPad Pro Wi-Fi + Cellular
○ 9.7-inch iPad Pro
○ 9.7-inch iPad Pro Wi-Fi + Cellular
○ 12.9-inch iPad Pro (2nd generation)
○ 12.9-inch iPad Pro Wi-Fi + Cellular (2nd generation)
○ 10.5-inch iPad Pro
○ 10.5-inch iPad Pro Wi-Fi + Cellular
● iPod touch
○ iPod touch (6th generation).
Android
KineMaster requires at least Android 4.1.2, but works best on 4.2 or later.
Due to the large number of Android devices, we cannot list every device that is supported.
However, in general, capabilities and performance are tied to the type of chipset (also called
the System on a Chip, or SoC) used in the device.
A good rule of thumb is that the video recording and playback capability of the device should
be at least twice that of the video you want to edit. In other words, if you want to edit 1080p
30fps video, the device should be able to handle at least 1080p 60fps video (and it’s even
better if it handles 1080p 120fps). This is because KineMaster provides a real-time editing
preview, which pushes the limits of the device far beyond simply recording or playing a
video.
For the best performance, and to make use of Video Layers (Picture-in-Picture, Split-Screen,
and Chroma Key), in our experience a device with one of the following chipsets will offer the
best results. Note that this list is not exhaustive; other chipsets may be supported as well. In
addition, this information is for the most general case for each chipset; performance and
support may vary depending on the specific device you are using:
● For 4K Editing:
○ Qualcomm Snapdragon 821
○ Huawei Kirin 655 HiSilicon 6250
○ Samsung Exynos 9 Octa 8895
○ Xiaomi Surge S1
○ Nvidia Tegra X1
It is important to know that many popular phone and tablet models are manufactured in
multiple configurations, using different chipsets. So if you are planning to buy a device
specifically to run KineMaster, please carefully check the chipset in advance.
Please note that Marvell and TI OMAP chipsets are not supported and, due to technical
limitations, we have no current plans to add support.
Although you can use KineMaster with many other chipsets as well, please be aware that we
can't make any guarantees whether it will work, so video layers may not be available and you
may experience reduced performance in some cases. Please keep this in mind before making
any buying decisions in terms of a mobile device if you need it to run KineMaster.
● Improved Performance: This means the analysis revealed that your device is capable
of better performance than the initial "guess" made by KineMaster. In this case, you
may have options for more video layers or higher import/ export resolution. These
improved numbers will appear in the Device Capability Information screen available
via the gear icon on the project list screen.
● Unchanged Performance: This means the analysis revealed that the initial guess made
by KineMaster was correct and your device performance matches the expected
performance. In this case, there will be no change in the number of video layers
available or the import/ export resolution, but you can still view the capability
information in the Device Capability Information screen available via the gear icon on
the project list screen.
● Reduced Performance: This happens in very rare cases, however for the few users
who experience this, here is some advice.
Another app may have interfered with the analysis. To be verify this is the case, restart
your device, and without running any other apps, launch KineMaster and re-run the
Hardware Performance Analysis. To do this:
1. Restart your phone or tablet
2. Start KineMaster (don't run any other apps before this)
3. Select the gear icon on the project list screen
4. Choose "Device Capability Information"
5. Tap the "..." menu in the upper-right corner of the screen
6. Choose Run Analysis Now.
7. After the analysis completes, if you still don't experience improved
results, it means most likely the initial performance guess was wrong
(see below).
KineMaster's initial guess about your device performance may have been wrong. For
example, KineMaster may have guessed that your device is capable of handling 2 video
layers when in fact it can handle only one. This may be true even if you successfully
created a project with two video layers before running the performance analysis.
The reason is that during the Hardware Performance Analysis, KineMaster checks the
worst case: the maximum number of video layers at the maximum resolution at the
same time as a cross-fade transition between two other video clips on the main
timeline, also at the maximum resolution with speed control applied, and the whole
project exported at the maximum supported resolution.
In reality, you may push the hardware less than this and it may be possible (for
example, two video layers, but with images on the main timeline and no speed control),
but the reason we don't support it officially is that we can't guarantee that the export
will succeed in all cases.
If you find yourself in this situation (where it was working before running the hardware
performance analysis, but stopped working after), you can "clear" the hardware
performance analysis results by clearing the KineMaster app data in the App Manager
in Android Settings, then choosing not to run the performance analysis when you
restart KineMaster. Please keep in mind that this is essentially at your own risk; you
may be able to create a project that is too heavy for your device and cannot be
exported (resulting in the "codec init fail" error when exporting).
We are working hard to continuously expand and improve support on other chipsets.
Information on whether or not any particular device has video layer support can be found in
Troubleshooting below.
Subscription Benefits
KineMaster Asset Store - Subscribe to Unlock the Full Power of KineMaster
You can use KineMaster as much as you like before subscribing, but all of your videos will
have a “Made with KineMaster” watermark. Subscribing to KineMaster removes the
watermark from the video, as well as providing additional benefits.
Expedited Support (Annual Subscribers Only) - Skip to the front of the line when you need
help! Expedited support places you in front of all of the free customers, reducing wait times
for support. To receive expedited support, tap Help on the KineMaster main screen, and then
select Email Support, and follow the steps provided within the app. Note that inquiries related
to billing or other payment-related issues are always expedited regardless of your
subscription status.
Premium Assets - Access premium content in the Asset Store, like music, sound effects,
stickers, and animated overlays, constantly updated by the KineMaster design staff! (In the
Asset Store, these are the items are marked with the Premium label).
No Watermark - Subscribers don’t see the “Made with KineMaster” watermark either in the
app or when they sharing their videos. Note that if you already shared videos prior to
subscribing, the watermark will be “baked in” on those videos; simply share them again after
subscribing to remove the watermark.
For more information on subscriptions, please visit the relevant store for more information.
Apple: https://support.apple.com/billing
Google: https://support.google.com/payments/answer/6220303?hl=en
Chapter 2: Workflows
Starting a New Project
Upon opening KineMaster for the first time, you’ll be presented with four options. Tapping
the New Project button will allow you to start a new project, while the transparent white
buttons, from left to right, will open the KineMaster Settings Menu, the Help Menu, and the
Asset Store Menu respectively.
There are two methods to start a new project: Selecting an Empty Project, or using the Project
Assistant.
Android - Shared videos can be found in the device’s export folder (usually KineMaster/Export/)
iPhone and iPad - Unless Camera Roll is specified upon sharing, shared videos are held within
KineMaster itself.
Starting with an Empty Project gives you full control over your video right from the start.
Android - Shared videos can be found in the device’s export folder (usually KineMaster/Export/)
iPhone and iPad - Unless Camera Roll is specified upon sharing, shared videos are held within
KineMaster itself.
KineMaster has partnered with Muserk to give you a free way to remove the "Made with
KineMaster" watermark from your video while at the same time getting quality music.
Just use any of the Muserk tracks available for free in the KineMaster Asset Store, and the
"Made with KineMaster" watermark will be automatically removed from your video when
sharing directly to YouTube.
Please keep in mind that these tracks are for personal, non-commercial use only. For the full
license information, see the Muserk License Agreement on the KineMaster web site. A few
things you should know (but read the whole agreement for details):
● You can't monetize videos that use these tracks
● We can monetize your videos automatically if you use these tracks (in other
words, some of your viewers might see ads on your channel)
● In order for the watermark to be removed, the music must be clearly audible in
the background for most of the video.
In order to take full advantage of using music from Muserk, follow the steps below.
When you enter KineMaster, you’ll be presented with the Project List. From here, you can start
a new project, access previous projects (if any exist), as well as view KineMaster Settings, the
Asset Store, and Help.
Tap New Project to start a new project. See Chapter 2: Workflows for new project workflows.
Tap any previous project thumbnail to see the Project Details screen. From here, you can tap
Start to continue editing your project, Play to preview your project as is, Share to export to
popular video streaming sites as well as to your device, Duplicate Project, and Delete. Note
that deleted projects cannot be restored.
KineMaster Settings
KineMaster Title Screen - Project Assistant and Empty Project Highlighted
Tap Settings to access settings for the entire application. The following items will be displayed.
About My Account - Displays information about you account type (Pro or Free). If you are
using the free version of KineMaster, this screen is one of the places where you can purchase
a monthly or annual auto-renewing subscription. For users who do not have access to a credit
card and/or reside in a country where a Google Play gift card balance is not usable for
subscriptions, we also provide a one-time 30-day pass, available for purchase only on this
screen. If you have received a KineMaster license key (from a volume license or enterprise
purchase) or a promotional code from a trade-show, contest, or other event, please do not
enter it on this screen. Unless otherwise directed by KineMaster support staff, license keys and
promotional codes should be entered at https://kinemaster.com/promo. For more
information please see the KineMaster Tip at the end of this section.
About KineMaster - Displays the KineMaster version, as well as links to Legal Information, our
Privacy Policy, and our Terms of Service (which you can also find on our website at
http://www.kinemaster.com).
Device Capability Information (DCI) (Android Only) - This screen displays information
about your device, as well as its editing, sharing, and video layer capabilities.
For Android devices, If you think the information displayed is in error you can run a
Hardware Performance Analysis to detect the correct information for your device. For
best results, reboot your device first and make sure no other apps (especially screen
recorders) are running, then return to this screen and tap ⋮ on the top right of the
screen and select Run Analysis Now. This will take 3-5 minutes, but it should
accurately predict your device’s capabilities.
Default Photo Duration - The default length (in seconds) of images when placed on the
Timeline. Duration is adjustable from 0.75 to 15 seconds.
Default Photo Cropping - The default cropping method for photos when placed on the
timeline or when (Primary Timeline) Cropping is selected. Choices include the following.
● Fit in Screen - The image will fit inside the screen with no cropping. This may
result in black bars if the aspect ratio does not match that of the project.
● Fill Screen - The image will fit inside the screen without black bars, but cropping
may occur if the aspect ratio does not match that of the project.
● Ken Burns / Crop and Pan (Random) - The image will zoom, either in or out, slowly
over the duration of the crop. Direction of the zoom is determined by the Start and
End positions selected at random.
● Ken Burns / Crop and Pan (Face Recognition) - The center point of the zoom is any
face or group of faces detected in the photo. If no faces are detected, this works the
same as "Random".
Default Layer Duration - The default length (in seconds) of layers placed on the Timeline.
Duration is adjustable from 0.25 to 15 seconds.
Media Browser Full-Screen Mode (Android Only) - If set to On, the Media Browser fills the
screen when opened. If set to Off, the timeline is left visible.
Audio Browser Full-Screen Mode (Audio Only) - If set to On, the Audio Browser fills the screen
when opened. If set to Off, the timeline is left visible.
Audio Recording Source - Determines the source of recorded audio. On Android, choices are
Camcorder, Voice, and Auto.
● Camcorder - This selects the mic that is usually facing the same direction as
the camera. Is it designed to record audio to accompany video.
● Voice - This option is optimized for voice. Typically the mic will usually either be the
front-facing mic on the phone or an attached mic. If no mic is attached this setting
may try to do background noise cancellation.
● Auto - Voice will be used for voice recordings, and camcorder will be used
when camcording.
On iPhone or iPad, choices may include Auto, Bottom, Front, and Back.
Sort Project List By - Can sort project date by Date (Edited), Date (Created), and Name.
Recorded Audio Location (Android Only) - The default folder for all audio files recorded in
KineMaster. Options are, Device Default Folder, KineMaster Folder, and Project-Specific Folder.
Default option is KineMaster Folder.
Recorded Video Location (Android Only) - The default folder for all video files recorded in
KineMaster. Options are, Device Default Folder, KineMaster Folder, and Project-Specific Folder.
Default option is KineMaster Folder.
Photos Location (Android Only) - The default folder for photos taken in KineMaster. Options are,
Device Default Folder, KineMaster Folder, and Project-Specific Folder. Default option is
KineMaster Folder.
Frame Capture Location (Android Only) - The default folder for frames captured in KineMaster.
Options are, Device Default Folder, KineMaster Folder, and Project-Specific Folder. Default
option is KineMaster Folder.
Please note that KineMaster is unable to read from or save to SD cards. All your media files
will need to be kept in a folder on your internal drive. Once you select a Location for your
media files, be aware that moving your files with another app will result in
Export Frame Rate (FPS) (Android Only) - Choose the default frame rate for exported projects,
measured in frames per second. Options on most devices are are 15, 24 (Cinema), 25 (PAL),
and 30. Export frame rates above 30 fps must be activated in the experimental settings, and
will only be available if your device is 60+ fps edit compatible. For iPhone/iPad, frame rate is
chosen at export.
Advanced and Experimental Settings (Android Only) - Extra settings that may or may not work
correctly, and may or may not be in future versions of KineMaster. With the exception of
“Collect Export Diagnostic Data” which should be used only at the direction of the KineMaster
Team, users are free to use these settings at their own risk. The default setting for each item
is Off.
● Media Browser Hierarchical Mode - If set to On, the Media Browser shows the fill
folder hierarchy. If set to Off, the folder hierarchy in the Media Browser is flat.
● Show Audio Amplitude Meter When Recording - If set to On, the audio amplitude
meter will be visible when recording video through KineMaster in Camcorder Mode.
● Allow export frame rates higher than 30fps - If set to On, 60fps edit-compatible
devices will be able to export up to 60 fps.
● Collect Export Diagnostic Data - If set to On, export diagnostic data will be
collected. This feature should only be used under the guidance of the KineMaster
Team, and can create a lot of files that can take up a lot of space on your device.
TIPBOX: How to Enter Promotional Codes and Licence Keys
To use a promotional code or a licence key received from a contest, event, or directly from
Support, you must have a KineMaster Account. This account is separate from your Google Play
account, and is also currently separate from our community account as well. To apply your
code (and create a KineMaster account) please visit https://www.kinemaster.com/promo
KineMaster Account Sign Up - If you are already signed in, this page will display useful
information about your KineMaster account.
Upon entering a unique email address, you’ll be asked for your name and a password. After
creating an account, you’ll be able to enter your promotional code which will be applied to
your account in real time.
After this, simply log into your new KineMaster account on your device by heading to the
“About My Account” screen in the KineMaster Settings mentioned above to activate.
KineMaster Help
KineMaster Help Screen - Get a Fast, Professional Response from KineMaster’s Friendly
Support Staff
Tap Help to view the different methods of getting help if your KineMaster project.
Help - Browse the KineMaster Help Center with information on device compatibility, payment
and subscriptions, troubleshooting, as well as tutorials, a segmented version of this user guide,
and the KineMaster FAQ. (Requires Internet connection.)
E-mail Support - Submit a support request to KineMaster. Please make sure to accurately
select from the options provided to allow the KineMaster Team to effectively address any
issues. Also, please be sure to be very detailed in your submission. KineMaster Annual
Subscribers have access to expedited support.
The KineMaster Asset Store allows you to access professional assets, such as music,
sound effects, visual effects and transitions, stickers, animated overlays, and fonts. Tap
Asset Store on the KineMaster main screen (as well as in KineMaster projects) to browse
for assets.
Premium users have access to premium assets unavailable to free users. More on the Asset
Store can be found in Chapter 6: The Asset Store.
Basic Project Editing
In this section, you’ll learn how to use KineMaster’s user interface to perform basic edits to your
video projects.
Upon opening (or reopening) a project, you’ll be presented with the KineMaster Basic
Interface, consisting of the Action Bar (left), the Timeline (bottom), the Media Panel (right),
and the Project Preview (center).
The Action Bar contains Action Buttons that are used to perform routine actions associated
with video editing and are located on the left of the screen. When no items on the Timeline
have been selected, the following options will be displayed.
When an item on the Primary Timeline, the main section of the Timeline, is selected, the
following additional action buttons will be visible.
Capture Frame - Capture the current frame. The following options are available.
Capture and save frame at playhead - Save the current frame as a .jpg file. Images are
saved to KineMaster/Capture/ on Android, and to your Camera Roll on iPhone and iPad.
Capture frame and insert to left of clip - Insert the current frame as a photo on the
Primary Timeline, to the left of the current media clip. Default photo duration can be
changed in the Project Settings.
Capture frame and insert to right of clip - Insert the current frame as a photo on the
Primary Timeline, to the right of the current media clip. Default photo duration can be
changed in the Project Settings.
Capture frame and add as layer - Create a new layer with the current frame at the
current playhead time. Default layer duration can be changed in the Project Settings.
Delete - Delete the selected item from the timeline.
Duplicate - Duplicate the selected item. Items on the Primary Timeline are placed to the
right of the current media clip.
Duplicate as layer - Duplicate the selected item and place it as a new layer at the same time
on the timeline as the original.
When an item on the Secondary Timeline, the portion of the Timeline that contains layers
and audio clips, has been selected, the following additional action buttons may be visible.
When an audio clip on the Secondary Timeline has been selected, the only additional visible
Action Buttons are Delete, Duplicate, and Pin.
When the timeline has been expanded full screen, the following additional Action Buttons will be
visible.
Play (Android) - Play the timeline from the playhead location. Note that on iPhone and iPad,
the Play button is located on the Mini Project Preview by default.
Display Mini Project Preview (Android) - Toggle display of the Mini Project Preview on the
bottom right of the screen. Note that on (iPhone and iPad) the Mini Project Preview is
displayed by default.
Timeline (Screen Bottom)
The Timeline is the main interface for displaying and organizing all of media present in
your project. It is divided horizontally into two main divisions, the Primary Timeline and the
Secondary Timeline.
KineMaster Expanded Timeline: The Timeline Can Be Expanded to View More Layers
The Primary Timeline contains the most fundamental media for a project and also acts as the
base or backdrop for the Secondary Timeline. At any frame, the Primary Timeline may
contain at most a single media item such as an image or video, or a transition between two
adjacent items. The total length of a project is determined by the length of the Primary
Timeline. Due to a technical limitation, items on the Primary Timeline cannot be shorter
than one second. Content for the Primary Timeline can be obtained through the Media
Browser.
Transitions occur between every item on the Primary Timeline. By default, transitions are
set to a standard cut, but each transition can be changed to a number of different types of
cuts, swipes, fades, and other transitions. By default, KineMaster has many types of built-in
transitions. More transitions are on available on the KineMaster Asset Store.
The Secondary Timeline contains items including layers and audio clips, which are displayed
over Primary Timeline content. Layers can be created by accessing content through the Media
Wheel. By default, layers lower on the Timeline will display over other layers, however there is
no intrinsic relationship between the vertical placement of an item in the Timeline and its
position in the layer hierarchy. Layers can be reordered using the Bring to Front and Send to
Back action buttons.
More information on the Secondary Timeline can be found in Chapter 4: The Secondary
Timeline.
The following actions can be performed on the timeline.
Pinch & Spread - Pinch or spread on the timeline to change the time scale. Pinch your fingers
on the timeline to make each unit of time smaller to see the bigger picture. Spread your
fingers on the timeline to make each unity of time larger and zoom into all the details.
Tap an item - Highlight an item and display relevant Action Buttons and Editing Panel.
Long Tap an item - Allow an item to be dragged along the Timeline. Primary Timeline items
can only be moved to the immediate left or right of other existing Primary Timeline items.
Secondary Timeline items can be positioned with single-frame (visual elements) or
millisecond (audio elements) accuracy. Secondary Timeline items are automatically arranged
vertically to save space.
Tap then drag the edge of an item - Change the length of the selected item. Note this does
not stretch or change the speed of the selected item. Also, you will not be able to lengthen an
item beyond its original length with this method. Items on the Primary Timeline can only be
dragged from the right edge. Doing so will cause everything to the right of the current items
to move as well. Dragging items on the Secondary Timeline will have no effect on other
Secondary Timeline items.
Tap the Playhead to bookmark a frame on the Timeline. The playhead will turn purple, and
will leave a marker in that position when moved. Tapping a Bookmark will move the playhead
directly to the frame it is on. Tapping the playhead while it is on a Bookmark will delete it.
When Expand is activated, the Preview Window and Option Panel are removed, and the screen is
entirely occupied by the timeline. Tap Expand again to return to the Basic Interface. Expanded
timeline options are listed in Action Bar above.
The Media Panel gives you the tools needed to add and edit project content. When an item
in the Timeline is selected, the Option Panel, with options relevant to that particular item is
displayed. Each of these options are explained in detail in Chapter 5: Editing Media. When
no item in the timeline is selected, the Media Wheel, along with the Asset Store, Play, and Exit
(Android)/ Share (iPhone) buttons are displayed.
Media Wheel
The media wheel consists of the Media Browser (top), the Layer Selector (left), the Audio
Browser (right), the Voice-over Recorder (bottom), and the Media Recorder (center).
Media Browser
The Media Browser allows you to select media (images and video) from your device and
import them to your project for use on the Primary Timeline. Upon tapping the Media
Browser in the Media Wheel, you’ll be presented with a folder structure displaying all visible
video and image content located on your device, as well as folders for Preset Backgrounds,
Favourites, and Cloud Storage. Tap the desired item from the list to add it to the Primary
Timeline. The selected
item will be placed beside the currently viewed item, to the side closest to the playhead. If
there are no items in the Primary Timeline, the selected item will be placed at the beginning
of the timeline, with the playhead positioned at the end of the item. Tap Confirm to close
the Media Browser.
Layer Selector
KineMaster Basic Interface - The Layer Selector Allows the Placement of Media in the Secondary
Timeline
The Layer Selector allows you to add various types of layers to your project. Tap Layer on the
Media Wheel to expand the Layer Selector. Generally speaking, there are five types of layers
accessible by this menu, namely Media, Effect, Overlay, Text, and Handwriting. Detailed
descriptions of each of the layers is available in Chapter 4: The Secondary Timeline.
Audio Browser
The Audio Browser allows you to search for audio not only on your device but from the
KineMaster Asset Store as well. Audio is divided into several categories, Music Assets, SFX
Assets, Recorded, and Songs. In any one of these categories, tap an audio track to highlight,
and then tap Play to preview it. Tap Add to include this track in your project. This will create
a new audio clip with this file starting from the current playhead time. Tap Asset Store to
search for new audio content. When finished, tap Confirm to return to the Basic Interface.
Voice-over Recorder
The Voice-over Recorder allows you to record audio on top of your video project as it plays.
Tap Start to create a recording layer and start recording from the playhead’s current position.
Please hold your device a comfortable distance from your face so that you can see your video
as it plays as well as to ensure recording quality. Tap Stop to stop recording and finalize the
recording layer.
Media Recorder
KineMaster Media Recorder (Android): Take Pictures and Videos Directly Within the KineMaster
Interface
Tapping on Media Recorder allows you to take photos and record video without leaving
KineMaster. On iPhone and iPad, you will be taken directly to the camera application. On
Android, Media recorder will expand when tapped, and will provide access to both the Camera
and the Camcorder as pictured above.
iPhone
KineMaster Media Recorder - iPhone Camcorder Interface
On iPhone, tapping Media Recorder will bring up the above screen. On the right side of the
screen, tap Camera to go into camera mode, and Camcorder to go into camcorder mode. In
camera mode, tap Take Photo (white button, on the right) on the to take a photo. In
camcorder mode, tap Record (red button, on the right) to record video.
On the top left of the screen, tap Change Cameras to toggle between the device’s front and
back facing camera. Tap Flash to enable and disable flash. In camcorder mode, Codec and
Resolution options also appear at the bottom left. Tap Codec (H264 in the image) to select
between H264 and H265 codecs. Tap Resolution (720 in the image) to change the video
resolution.
Images and video are saved in the device’s Camera Roll, regardless of whether they are
added to the project or not.
Android
Tap Camera to be taken to your device’s native camera application. If you like the photo you’ve
taken, tap OK. If you’d like to try again, tap Retry, and you’ll be able to take another photo.
Photos taken in the Media Recorder will be placed on the Primary Timeline, beside the currently
viewed item, to the side closest to the playhead.
Android Camcorder Interface
Tap Camcorder to record a video. Tap the gear icon on the top left to determine the
resolution of you video. Tap the Switch Camera icon to switch between the front-facing and
back-facing camera on your device. Tap Flash to turn on your Camera’s flash. Tap the Record
to start and stop your recording. The KineMaster camcorder generally records in your device’s
default format, but in rare cases where your device’s default format isn’t supported by
KineMaster it will record in H.264. On most devices it’s better to record in your device’s native
camera application.
When you’ve finished your video, you’ll be presented with four options. Tap Play to preview
your video. Tap Retake to return to the Camcorder screen. Tap Use to place the recorded
video on the Primary Timeline, next to the currently viewed item, on the side closest to the
playhead. Tap Use as Layer to place the recorded video on the Secondary Timeline, starting
from the playhead’s current position.
Images and video are saved in the device’s Gallery, regardless of whether they are added to the
project or not.
The Project Preview displays your video project, as it will look when exported. It always
displays the current frame as indicated by the playhead. Any changes made to the timeline
are automatically and immediately updated in the Project Preview. Tap Play to preview your
project.
KineMaster free users will see the “Made with KineMaster” watermark displayed in the Preview
Window and their final exported projects. Tap Remove to be taken to the Subscription
Information screen. More on KineMaster subscriptions can be found Subscription Benefits.
KineMaster subscribers will not see these options.
When you’re satisfied with the state of your project, you can tap Share. Share is displayed in
the Action Bar when no items on the Timeline are selected. (You may also access share from
the Project Details screen.) Free users will be shown the KineMaster Subscription Screen
before exporting, where the option to purchase a subscription or continue to export with
project with the “Made with KineMaster” watermark. KineMaster Subscribers will not see this
screen.
Android users who’ve used music from Muserk in their projects will also not see the KineMaster
Subscription Screen. Instead, a pop up explaining the Muserk License Agreement will appear.
When you agree and upload to directly to YouTube via the YouTube button, KineMaster will
remove the watermark from your video for free. Details of the agreement are contained within
KineMaster.
Android
Share Your KineMaster Project - Android
On Android, you’ll be presented with the following options for sharing your project.
Save Video To Gallery - When selected, this option will export your project as a video file which
will be saved in your KineMaster folder, usually /sdcard/KineMaster/Export. Please note that
“sdcard” is the name of the internal storage folder on Android.
YouTube - Post your exported video directly to YouTube. If you are not logged into a YouTube
account, you will be redirected to the YouTube login screen. If you are logged in, then you
will be directed to the YouTube Video Information screen, where you can enter the title,
description, and privacy settings for the video. Tap Send to post your video. Muserk users will
see their watermark removed at this point.
Facebook - Post your exported video directly to Facebook. If you are not logged into
Facebook, you will be redirected to the Facebook login screen. If you are logged in, then you
will be directed to the Facebook post screen. On this screen, you’ll be able to make a
Facebook post as normal, with your video attached. Tap Post to create your post.
Google+ - Post your exported video directly to your Google+ page or to any Google+
community you’ve joined. You can also add your video to a collection on your page, or send
your video directly to any Google+ user you have in your circles.
Dropbox - Send your exported video directly to your Dropbox account. The Dropbox app must be
installed on your device to make use of this setting.
Other Services - Send your exported video directly to a number of services installed on your
device. Choose your desired service from the list provided.
Upon selecting your desired export destination, you’ll be presented with a set of export quality
options depending on the capabilities of your device. The approximate exported file size will be
listed next to the resolution. Exported videos are listed as “Exported” in green.
iPhone
Share Your KineMaster Project - iOS
On iPhone, the export dialogue presents a set of export options depending on the capability
of your device. After exporting within KineMaster, videos can be shared with any compatible
app on your device.
Project Settings
KineMaster Project Settings Screen
The Project Settings icon is visible in the Action Bar when no item on the timeline has been
selected. Note that these differ from the KineMaster Settings, accessible from the KineMaster
Main Screen, in that these settings only apply to the current project.
Audio
Auto Master Volume - When on, KineMaster will reduce the the overall volume based on the
number of clips with active audio at any given time. This guarantees that you never
experience audio clipping (which makes the audio sound distorted) but can result in a
fluctuation in the master volume throughout the project depending on how many clips have
active audio. Turning off Auto Master Volume lets you take control of this behavior by
allowing either each individual audio clip or Project Master Volume to be set manually.
Default setting is On.
Audio Fade-in - When on, KineMaster fades in all project audio from the beginning of the
project over a number of seconds determined by the slider. When off, default audio volume
settings are followed. Default setting is Off.
Audio Fade-out - When on, KineMaster fades out all project audio at the end of the project
over a number of seconds determined by the slider. When off, default audio volume settings
are followed. Default setting is On.
Video
Video Fade-in - When on, KineMaster fades in all project video from the beginning of the
project over a number of seconds determined by the slider. Default setting is Off.
Video Fade-out - When on, KineMaster fades in all project video at the end of the project over a
number of seconds determined by the slider. Default setting is Off.
Editing
Project Default Photo Duration - The default length of photos, in seconds, of images placed on
the Timeline. Can be set between 1 and 15 seconds.
Project Default Layer Duration - The default length of layers, in seconds, of images placed on
the Timeline. Can be set between 1 and 15 seconds.
Project Default Photo Cropping - The default cropping method for photos when the
cropping tool is used. Choices include the following.
● Fit in Screen - The image will fit inside the screen with no cropping. This may
result in black bars if the aspect ratio does not match that of the project.
● Fill Screen - The image will fit inside the screen without black bars, but cropping
may occur if the aspect ration does not match that of the project.
● Ken Burns/ Crop and Pan (Random) - The image will either zoom in or out slowly
over the duration of the crop. Direction of the zoom is determined by the Start and
End positions selected at random.
● Ken Burns / Crop and Pan (Face Recognition) - The center point of the zoom is any
face or group of faces detected in the photo. If no faces are detected, this works the
same as (Random).
As mentioned in Chapter 3 above, the Project Timeline has two different components, the
Primary Timeline, and the Secondary Timeline. In this chapter, we’ll discuss each of the
items that can be placed on the Secondary Timeline, namely Layers and Audio Clips, as well
as details on keyframing.
Information about the difference between the Primary and the Secondary Timelines can
be found here.
Items on the Secondary Timeline have some characteristics that differ from their Primary
Timeline counterparts. While Primary Timeline items determine the length of the project,
Secondary Timeline items do not. Also Secondary Timeline items are added to the the project
starting at the current position of the playhead, and may overlap each other, while Primary
Timeline items are added to the closest side of the currently viewed Primary Timeline item,
and may not overlap, except during transitions, which are handled directly by KineMaster. Also,
Secondary Timeline items do not have the one-second minimum-length restriction that is
seen on the Primary Timeline.
There are seven different types of items that be placed on the Secondary Timeline. These are
Media Layers, Effect Layers, Overlay Layers, Text Layers, Handwriting Layers, Music and Sound
Effect Clips, and Voice-over Clips. Details about each are listed below.
Media Layers
There are two types of Media Layers, specifically Video Layers, and Image Layers, and
both may be the same formats as Primary Timeline items: Images and Videos.
On iPhone and iPad, video files must be saved to the camera roll, and the above video formats
are restricted to those supported by the iOS camera roll. Please refer to
http://www.apple.com/ for information on the technical specifications for each device.
Effect Layers
KineMaster Effect Layers Screen
Effect Layers can be added to projects by tapping Layer on the Media Wheel, tapping Effect,
then by choosing an effect from the Effect Browser. Effect Layers contain effects, which apply
a visual transformation to all items in the Primary Timeline, as well as any layers positioned
behind them. By default, the following two types of basic effects are available in the
KineMaster Effect Browser.
Many more effects are available from the KineMaster Asset Store.
In the Effect Browser, tap an effect to preview it in the Effect Preview. Tap Confirm to add
a layer with that effect to the Timeline, starting at the time of the playhead’s current
position. Adding an Effect Layer to the Timeline will close the Effect Browser.
Selecting an Effect Layer on the Timeline by tapping it will bring up the Option Panel which
includes options for the current layer. On Android, this also includes a link to the Effect
Browser via tapping Effect on the top left of the panel. Returning to the Effect Browser and
choosing another effect will replace the effect in the selected layer.
Overlay Layers
Overlay Layers can be added to projects by tapping Layer on the Media Wheel, tapping
Overlay, and then choosing an overlay from the Overlay Browser. Overlay Layers contain
overlays, which can be still or animated graphics designed to be placed on video. By default,
the Classic Stickers set is included in KineMaster. More overlays are available from the
KineMaster Asset Store.
In the Overlay Browser, tap an overlay to preview it in the Overlay Preview Window.
Tap Confirm to add a layer with that overlay to the Timeline, starting at the time of the
playhead’s current position. Adding an Overlay Layer to the Timeline will close the Overlay
Browser.
Selecting an Overlay Layer on the Timeline by tapping it will bring up the Option Panel which
includes options for the current effect. On Android, this also includes a link to the Overlay
Browser via tapping Overlay on the top left of the panel, Returning to the Overlay Browser
and choosing another overlay will replace the overlay in the selected layer.
Text Layers
Text Layers can be added to projects by tapping Layer on the Media Wheel, tapping Text, and
then entering text in the Text Box and tapping OK to add a layer with that overlay to the
Timeline, starting at the time of the playhead’s current position and close the Text Menu. Text
Layers contain text that can be modified with a number of different styles. By default, a
number of Latin fonts are included with KineMaster, but other font styles and languages are
also available for download from the KineMaster Asset Store.
Selecting a Text Layer on the Timeline by tapping it will bring up the Option Panel, which
includes a link to the Text Browser via tapping Text on the top left of the panel. Returning
to the Text Browser and choosing another font will replace the the font of the text in the
selected layer.
Handwriting Layers
Handwriting Layers can be added to projects by tapping Layer on the Media Wheel, tapping
Handwriting, writing your content directly onto the Preview Window, and then tapping Confirm
when finished. Handwriting Layers will be added to the Timeline starting at the time of the
playhead’s current position.
Selecting a Handwriting Layer on the Timeline by tapping it will bring up the Option Panel, which
includes a link to the Handwriting Settings via tapping Handwriting on the top left of the panel.
Editing Handwriting Layers will be discussed in more detail in Chapter 5: The Option Panels.
Note that while editing a Handwriting Layer, Undo and Redo are applied to individual strokes.
Music and Sound Effect Clips can be added to projects by tapping Audio on the Media Wheel
to open the Audio Browser, and then selecting the desired music or sound effect track and
tapping Add to place it on the Timeline starting at the time of the playhead’s current position.
Selecting a Music or Sound Effect Clip will bring up the Option Panel, which contains tools
used to edit audio, which will be discussed in more detail below.
Voice-over Clips
Voice-over Clips can be added to projects by tapping Voice-over on the Media Wheel to
bring up the Voice-over Interface, and tapping Start to record audio in time with your
project. Tap Stop to stop recording and finalize the recording.
Selecting a Voice-over Clip will bring up the Editing Panel, which contains tools to help you
review and re-record your Voice-over Clip which will be discussed in more detail in Chapter
5: The Option Panels.
Keyframing
KineMaster Keyframing Interface.
A selected item on the Secondary Timeline can be repositioned over time with the
Keyframing tool. Keyframes define a position, as well as the rotation and the scale of the
content of a layer at a particular time. Between keyframes, the position will be interpolated
linearly over time.
Add Keyframe - Add an audio keyframe at the current playhead position. This option is grayed
out if a keyframe is already present.
Delete Keyframe - Delete an audio keyframe from the current playhead position. This option is
grayed out if the
Go to Next Keyframe - Move the current playhead position to that of the next keyframe on the
Timeline.
Go to Previous Keyframe - Move the current playhead position to that of the previous
keyframe on the Timeline.
A typical Keyframing workflow involves the following steps. First, move the playhead to the
time you’d like to start your animation. Move the item you’d like to animate on the Preview
to the desired starting position. Tap Keyframing, and then tap Add Keyframe, to mark the start
of the animation. Move the playhead to where you’d like to finish your animation, and then
move the item you’re animating to its final position. You can scale and rotate the item at this
point as well.
Tap Add Keyframe to finish your animation. The selected item will scale, rotate, move linearly
over time from the starting position to the end. For more complex animations, multiple
keyframes may be used.
Options that are currently active in a project are highlighted with a red bar on the left of the
option listing.
Alpha
(Opacity) (Media Layer) (Effects) (Overlays) (Text) (Handwriting)
The Alpha slider determines the overall opacity of the selected layer. Opacity can be set
anywhere from 0% (completely invisible, transparent) to 100% (completely visible, opaque). The
slider is set to 100% by default.
Audio Filter
(Audio) (Video)
Audio Filter contains several Voice Changer presets that to alter the pitch and quality of
voices in a selected audio or video clips. Options include: Chipmunk, Robot, Deep, and
Modulation.
Background
(Audio)
Background marks the particular audio of a clip as being a background clip. Clips that are
marked as background can be manipulated by the Background volume slider in the Volume
tool.
Background Color
(Text)
Background Color, when set to On, applies the desired color to the normally transparent text
box. Default setting is Off. The color of the background is determined by the adjacent Color
tool.
Centering
(Text)
The Centering tool allows the selection of one of three text justification settings, Left, Center,
and Right.
Chroma Key
(Video Layer)
Chroma Key allows you to set a portion of the selected Media Layer to transparent, based on
color. It is used for green-screen style effects, as well as other special effects. Chroma Key
has the following settings.
Foreground Cutoff - The threshold above which everything is considered part of the
foreground. This determines what is preserved.
Background Cutoff - The threshold below which everything is considered part of the
background. This determines what is removed based on the Key Color.
Key Color - The color that is removed from the screen. You can select between preset colors or
select your own.
Detail Curve - Adjusts the blending levels between the foreground and background cutoff.
Generally, curves that pull towards the lower-right corner will remove more of the
background color at the expense of a sharper edge on the mask. This only needs to be
adjusted if it’s not possible to get satisfactory blending on the edges.
Show Mask - Shows the level of transparency for the selected item. Areas in white are fully
transparent, while areas in black will be visible on screen.
The KineMaster Chroma Key tool is very powerful. Using the following tips will get you even
better results.
The further apart the Background and Foreground Cutoff sliders are, the softer the edge of
the mask, but the more of the Key Color you can see on the fringe.
The best results are achieved by selecting a key color that is a super-saturated version of the
background color (rather than the actual background color). This ensures the key color is far
away (in the UV color plane) from other colors, so you don't get accidental drop-outs of other
similar colors. KineMaster will automatically select a super-saturated version of the most
common color in the scene as the key color, and usually this is correct, and you don't need to
change it. Note that black and white are not advised as key colors.
Clip Graphics
(Video)
Clip Graphics contains a collection of overlay banners and motion graphics in several common
themes that can be overlaid onto any item on the Primary Timeline. Clip Graphics are
interchangeable and can be swapped out by tapping the Overlay Layer with the graphic and
selecting a new graphic using Clip Graphics.
Tapping Get More accesses the KineMaster Asset Store. Additional graphics can be
downloaded as stickers, animated overlays, and more. Additional downloaded items can be
accessed by tapping Layer on the Media Wheel.
Color
(Text) (Handwriting)
Color allows you to set the main color of the Text or Handwriting Layer. Colors can be
selected from a predefined set, through hexadecimal notation, or via the Color Triangle.
Color Adjustment
(Video) (Media Layer)
Color Adjustment allows the adjustment of Brightness, Contrast, and Saturation of the selected
item via individual sliders.
Brightness - Adjusts the overall brightness of the image. This offsets the RGB components by
some amount; in other words, a fixed value (determined by the slider position) is added to all
three color components for each pixel. Values greater than 0 approach white, and less than 0
approach black.
Contrast - Adjusts the overall contrast of the image by moving the bright and dark components
further apart (for settings greater than zero) or closer together (for settings less than zero).
Saturation - Adjusts the intensity of the color without affecting the luminance. Values greater
than 0 cause colors to become more intense, and values less than 0 approach grayscale.
Color Filter
(Video) (Media Layer)
Color Filter contains a large number of preset LUTs to change the look and feel to a selected
item on the Timeline.
Tap Confirm or anywhere outside of the Option Panel to close Color Filter.
Cropping allows for crops, pans, and zooms over the duration of the selected item on the
Primary Timeline. Upon opening the tool, Cropping Thumbnails for Starting Position and End
Position will be displayed. Tap either thumbnail to select it, and then Spread to zoom in or
Pinch to zoom out on the Cropping Preview. Tap = to make the Starting Position and End
Position identical.
If the Starting Position and End Position are set to be identical, a still crop is produced. If
they’re different, then the Cropping tool linearly and dynamically interpolates the rate of
pan and zoom over the entire length in time of the selected item, creating Ken Burns style
pans and zooms.
The Cropping tool allows for the cropping of a Media or Effect Layer to a particular size or
shape. Upon opening the Cropping tool, a dotted outline of the selected layer will be visible.
Tapping and dragging on the top right corner will rotate the layer, while tapping and dragging the
bottom right corner will scale the layer. Pinching and spreading within the dotted outline will
shrink or enlarge the layer content, rendering any overflow outside the dotted line invisible. Note
that layer content cannot be smaller than its original size.
Tap Mask to enable cropping to one of 18 different fixed shapes. Feather adjusts the amount of
softness or blurriness on the edge of the crop. A Feather value of 0 will show sharp edge lines,
while a maximum value of 50 will show a heavily blurred edge.
Erase
(Handwriting)
Erase erases an area of the selected layer where tapped or dragged. Its thickness is
determined by Pen Thickness.
Erase Layer
(Handwriting)
Erase Layer erases the entirety of the content of the selected layer.
Note: Extend to End of Project is unavailable (grayed out) unless the Loop tool has been set
to On.
Setting Extend to End of Project to On will extend a looped Audio Clip until the end of the
project, as determined by the length of the Primary Timeline.
Setting Extend to End of Project to Off will revert the length the Audio Clip to that of the
original audio file.
Font
(Text)
Font allows you to select and change the font of the selected Text Layer. By default, system
fonts and a selection of Latin fonts are available. However, by visiting the Asset Store stylized
fonts for several different languages can be downloaded.
Full-width Background
(Text)
Full-width Background, when set to On, applies the desired Background Color to the entire
width of the screen.
Glow
(Text)
Glow, when set to On, applies a glow to the edges of the text in the desired color to the
selected Text Layer. Default setting is Off. The color of the glow can be selected as well.
Information
(Media Layer) (Effects) (Overlays) (Text) (Handwriting) (Audio)
Information provides information about items on the Timeline and provides a place to enter a
label for them as well. Labels replace the default text that describes an item on the timeline,
and can be
helpful for keeping track of multiple similar items. Currently, the information tool is available
for all items on iPhone and iPad, and for Secondary Timeline items on Android.
In Animation
(Media Layer) (Effects) (Overlays) (Text) (Handwriting)
In Animation contains a number of ways to introduce the selected item on the Timeline. The
length of each animation is adjustable from 0.5 to 3.5 seconds, but must not exceed the original
length of the clip.
Pop - Item scales from a point to its original size with a a bounce at the end.
Slide Right - Item fades in as it moves into position from the left side of the
screen. Slide Left - Item fades in as it moves into position from the right side of
the screen. Slide Up - Item fades in as it moves into position from the bottom of
the screen.
Slide Down - Item fades in as it moves into position from the top of the
screen. Spin CW - Item fades in as it slows over the length of three clockwise
rotations.
Spin CCW - Item fades in as it slows over the length of three counterclockwise rotations.
Drop - Item fades in as it drops from the top of the screen. Object bounces as it falls into
position.
Scale Up - Item fades in as it scales from a point to its original size. Unlike Pop, there is no
rebound at the end.
Scale Down - Item fades in as it scales from a much larger size to its original size.
Converge - Two items, one to the left, and one to the right of the original item, fade in and
combine into the original item.
The following In Animations are exclusively available for Android devices:
Letter By Letter - Text Layer content is placed on screen one letter at a time.
Wipe Right - Item is gradually revealed as it sweeps right over the
screen. Wipe Left - Item is gradually revealed as it sweeps left over the
screen.
Wipe Down - Item is gradually revealed as it sweeps down over the screen.
Pop Outward - Item spreads to full height from zero along a horizontal line centered within
the item with a bit of a bounce at the end.
Pop Down - Item spreads to full height from zero below a horizontal line placed above the
item with a bit of a bounce at the end.
Pop Up - Item spreads to full height from zero above a horizontal line placed below the item
with a bit of a bounce at the end.
Pop Open - Item spreads with minimal height from a point left and right before dropping
down as in Pop Down.
Enter Slide Up - Item starts concealed and appears sliding upwards from the bottom of its
bounding box.
Enter Slide Down - Item starts concealed and appears sliding downwards from the top of its
bounding box.
Enter Slide Left - Item starts concealed and appears sliding downwards from the right of its
bounding box.
Enter Slide Right - Item starts concealed and appears sliding downwards from the left of its
bounding box.
Rubber Stamp - Similar to Scale Down, except that Rubber Stamp is more sudden, and is
adjusted to spread off the screen.
Loop
(Audio)
Loop, when set to On, will cause an audio file to loop for the length of the selected Audio
Clip. Note that Loop has no effect on the length of the original audio file. If the length of
the Audio Clip is set to be shorter than the length of the original audio file, Loop will have
no effect.
Setting Loop to Off will revert the length the Audio Clip to that of the original audio file.
Out Animation
(Media Layer) (Effects) (Overlays) (Text) (Handwriting)
Out Animation contains a number of animation presets used to present the end of an item on
the timeline in an interesting way. The length of each animation is adjustable from 0.5 to
3.5 seconds, not exceeding the original length of the clip.
Slide Right - Item fades out to transparent as it moves from its starting position to the right
side of the screen.
Slide Left - Item fades out to transparent as it moves from its starting position to the left side
of the screen.
Slide Up - Item fades out to transparent as it moves from its starting position to the top of the
screen.
Slide Down - Item fades out to transparent as it moves from its starting position to the
bottom of the screen.
Spin CCW - Item fades out to transparent as it rotates counterclockwise three times.
Scale Down - Item fades out to transparent as it scales down to a point from its original size.
Scale Up - Item fades out to transparent as it scales up from its original size.
Diverge - The content of the layer splits into two layers that head left and right as they fade to
transparent.
The following Out Animations are exclusively available for Android devices:
Wipe Left - Item is gradually erased as the right edge sweeps left over the screen.
Wipe Right - Item is gradually erased as the left edge sweeps right over the screen.
Wipe Down - Item is gradually erased as the top edge sweeps down over the screen.
Wipe Up - Item is gradually erased as the bottom edge sweeps up over the screen.
Snap Closed - Item compresses from the top and bottom to zero height at a line at the centre
of its original area.
Snap Inward - Item compresses from the top and bottom to zero height at a line at the centre
of its original area.
Snap Up - Item compresses from the bottom to zero height at a line at the top of their
original area.
Snap Down - Item compresses from the top to zero height at a line at the bottom of their original
area.
Exit Slide Down - Item slides down to the bottom of its bounding box and disappears.
Exit Slide Up - Item slides up to the top of its bounding box and disappears.
Exit Slide Right - Item slides right to the right side of its bounding box and disappears.
Exit Slide Left - Item slides left to the left side of its bounding box and disappears.
Outline
(Text)
Outline, when set to On, applies a one pixel wide stroke centered on the outline of the text in
the desired color to the selected Text Layer. Default setting is Off. The color of the outline can
be selected as well.
Overall Animation
(Media Layer) (Effects) (Overlays) (Text) (Handwriting)
Overall Animation contains animation presets that are applied to the full length of the selected
Media Layer.
Blink Slow - The content of the selected layer slowly blinks in and out.
Flicker - The content of the selected layer flickers in and out
and out.
Jitter - Several versions of the content of the selected layer rapidly scale in size.
Fountain - Many tiny versions of the content of the selected layer shoot out from the centre
of the screen like a fountain.
Ring - Several versions of the content of the selected layer flows across the screen as if a
part of a horizontal ring
Floating - The content of the selected layer slowly vibrates in random directions, similar to hand
shake. Floating has more high frequency motion than Drifting.
Drifting - The content of the selected layer slowly vibrates in random directions, similar to hand
shake. Drifting is more leisurely than Floating.
Squishing - The content of the selected layer slowly zooms in and out, and spreads and
contracts both vertically and horizontally.
Rain - Small versions of the content of the selected layer appear in the middle to the top of the
screen and fall down to the bottom of the screen.
Pen Thickness
(Handwriting)
Pen Thickness allows you to select the thickness of the pen used in Handwriting Layers.
Pen Type
(Handwriting)
Pen Type contains several preset pen types to choose from, the thickness and color of which
determined by the Pen Thickness and Color tool respectively.
Line - Creates a straight line between the desired start and stop points.
Arrow - Creates and arrow between the desired start and stop points. The point of the arrow
is at the stop point.
Double Arrow - Creates and arrow between the desired start and stop points. Arrow points
are on both ends.
Rotate/ Mirroring
(Video) (Media Layer) (Effects) (Overlays) (Text) (Handwriting)
Rotate/ Mirroring allows you to flip or rotate almost any item on the Timeline. The following
options are available.
Flip Horizontal - Reverse the layer item on the Timeline item from left to
right. Flip Vertical - Reverse the layer item on the Timeline item from top to
bottom.
Rotate Clockwise - Rotate the layer item on the Timeline item clockwise by 90 degrees.
Rotate Counterclockwise - Rotate the layer item on the Timeline item counterclockwise by 90
degrees.
Settings
(Effects)
Shadow
(Text)
Shadow, when set to On, applies a shadow to the bottom right of text in the selected Text
Layer. Default setting is On. The color of the shadow can be selected via the adjacent Color
tool, and the intensity can be controlled by adjusting the Alpha slider while editing the color.
Speed Control
(Video)
Speed Control allows you to adjust the speed of a video clip between 0.25 and 2 times (4
times on some models of iPhone) the regular speed of the clip without any change in pitch
by simply adjusting the slider.
Split Screen
(Media Layer)
By default, new Media Layers are placed center screen, at maximum of 75% of the height of
the Preview, and can be repositioned. Split Screen contains a number of positioning presets
for the placement of a selected Media Layer in your project. Long tapping any preset will
present the option to set the currently tapped preset as the default for all new Media Layers.
Full Screen - Selected Media Layer covers the entire project screen.
Screen Left - Selected Media Layer covers the left half of the screen by default. The right
edge of the layer allows the width of the split screen to be adjusted.
Screen Right - Selected Media Layer covers the right half of the screen by default. The left
edge of the layer allows the width of the split screen to be adjusted.
Screen Top - Selected Media Layer covers the top half of the screen by default. The
bottom edge of the layer allows the width of the split screen to be adjusted.
Screen Bottom - Selected Media Layer covers the bottom half of the screen by default. The
top edge of the layer allows the width of the split screen to be adjusted.
Pinch or spread to zoom and position video content within the split screen frame.
Selecting a new positioning preset will not change the overall position of video or image in a
Media Layer.
Trim/ Split
(Audio) (Video) (Media Layer) (Effects) (Overlays) (Text) (Handwriting)
Generally speaking, the Trim/ Split tool creates a division in the selected timeline item at the
point in time determined by the current position of the playhead, resulting in either one or
two shortened items. Audio extraction, and freeze frame insertion are also possible with this
tool. The Trim/ Split tool has 5 possible options depending on context.
Trim to left of playhead - Create a division in the selected item, discarding the portion to the
left of the playhead, while retaining the portion to the right. The remaining clip is
repositioned to start at the current position of the playhead.
Trim to right of playhead - Create a division in the selected item, discarding the portion to
the right of the playhead, while retaining the portion to the left. There is no change in the
start time of the item.
Split at playhead - Create a division in the selected item, retaining both pieces on either side
of the playhead as separate items. There is no change in the start time of either item.
Extract Audio - Removes audio from a selected video clip and places it as an item on the
secondary timeline, synchronized with the selected video clip.
Split and Insert Freeze Frame - Create a division in the selected item, retaining both pieces
on either side of the playhead as separate items with the current frame inserted as an image
between them. The playhead is moved to the last frame of the inserted image. The image
duration is equal to the Default Photo Duration as specified in the Project Settings.
Video clips aren’t reencoded when they are split. In fact the original media file isn’t touched at
all. When you split a clip, KineMaster makes a copy of the clip on the timeline (but it still
refers to the original media) and trims it to match up where the split occurred. Everything
else is handled in export.
This is quite rare, but very occasionally, when editing clips, you may run across and error
stating that the IDR interval is “too large.” An IDR interval is the time between IDR frames.
When encoding H.264 video, a given video frame can be stored in two different ways:
● As the difference (changes) from the another frame (usually the preceding frame,
but not always)
● As a new fully encoded frame (IDR frame)
As you might guess, storing the difference from another frame takes a lot less space.
On the other hand, if you want to start playing from someplace that's not the beginning of
the video, you need to start from a full frame (an IDR frame) and work forward to the point
you want to play from, which could technically be the start of the video. In that case,
calculating frame content would take far too much time to be useful.
From testing, it was determined that nearly all devices can decode video quickly enough to
support real-time previews of video with IDR frame intervals as high as 4 seconds (even when
using video layers). But over 4 seconds, this can become problematic, depending on the video
resolution and the device. For this reason, to be safe, if the IDR interval is over 4 seconds, we
show a warning to let you know there may be some interruptions while editing it.
Vignette
(Video)
Vignette creates a vignette, or shadow effect around the edges of the screen of a
Primary Timeline video clip to provide focus to the center of your project. The
Vignette tool can be toggled On and Off.
Volume
(Audio) (Video)
Volume houses volume and other audio related settings of a selected item on the
Timeline. From left to right, it consists of Master Volume, Background, Compressor, Stereo
Pan, and Pitch.
The Master Volume setting is located on the far left. Volume of the selected item can be
adjusted between 0% and 200% of the original volume. Tapping the Volume icon above the
Master Volume slider toggles mute for the track.
The Background slider reduces the volume of clips marked as background by turning on
Background.
The Compressor reduces the dynamic range of the audio, making quiet noises louder and loud
noises quieter, effectively normalizing the track. It’s useful for recordings where the subject
was not a constant distance from the microphone as it compensates for differences in
volume level. If used on several clips, they will more or less overall match in volume
afterwards. It can be toggled between On and Off. Default setting is Off.
Stereo Pan adjusts the stereo mix of the track with two separate slider. The top slider
controls where the left channel is output, and the bottom controls where the right channel
is output. By default, the top slider is placed 100% left, (so the source media left channel is
output to the left channel) and the bottom slider is placed all the way to the right.
● Swap left and right channels by setting the top slider all the way right, and the
bottom slider all the way left.
● Adjust the left and right balance by slightly adjusting both sliders.
Pitch allows the raising and lowering of the overall pitch of the selected item’s audio.
Volume Envelope
(Audio) (Video)
Volume Envelope allows total control over the volume at any part of a selected video or
audio clip on the Timeline with millisecond precision. It consists of the Volume Slider, which
can adjust the original volume of an audio or video clip between 0% and 100% of the original
clip’s volume, and buttons to manage keyframes.
Upon opening the Volume Envelope tool for an audio or video clip for the first time, two
keyframes, one at the beginning of the clip and one at the end of the clip, both set at 100%
volume are visible. Using the Volume Slider will adjust the volume of the clip at the current
playhead position without affecting keyframes at any other position. If no audio keyframe
exists at the current playhead location, a new one will be created. If one already exists, it will
be adjusted in correspondence to the value of the Volume Slider.
Add Keyframe - Add an audio keyframe at the current playhead position. This option is
disabled if a keyframe is already present.
Delete Keyframe - Delete an audio keyframe from the current playhead position. This option is
grayed out if there is no keyframe present.
Go to Next Keyframe - Move the current playhead position to that of the next keyframe on the
Timeline.
Go to Previous Keyframe - Move the current playhead position to that of the previous
keyframe on the Timeline.
The KineMaster Asset Store provides access to additional content for KineMaster. It is divided
into 6 categories: Featured Items, Effects, Transitions, Overlays, Fonts, and Audio. Each
category has both free and premium content. Premium content is only accessible to
KineMaster Subscribers.
Featured Items displays the featured content from all other categories on the KineMaster Asset
Store.
Effects can be applied to items on the timeline to affect the position or style of content in
the layer.
Transitions can be applied between two items on the Primary Timeline. Note that only
devices with video layer support may use transitions.
Overlays include still stickers and animated overlays. Stickers are images that can be placed
in a layer. Animated overlays are, of course, animated.
Fonts for languages based on the Latin alphabet (such as English, French, German, Spanish,
and so on) are divided into sans-serif, serif, display, and handwriting groups. Sans-serif and
serif fonts are good general purpose fonts for lots of text, but can also be used for headings.
Display fonts (which may actually contain fonts with serifs) are generally not as good for long
paragraphs of text but may be good for headings, titles, or decorative use. Other languages are
organized by language. The KineMaster Asset Store currently contains extra fonts for the
following writing scripts/ languages: Arabic, Chinese (Simplified), Chinese (Traditional),
Devanagari, Japanese, Khmer, Korean, and Thai.
Audio is divided into music and sound effects. On Android, there is an additional category
called Muserk. If Muserk music is used in a video that is uploaded directly to YouTube, the
watermark will be removed for free. More details can be found online at the following
address: https://support.kinemaster.com/hc/en-us/articles/115000102902-Muserk-
KineMaster.
We hope that this user guide has been helpful in increasing your understanding on how to use
KineMaster effectively. To match KineMaster’s growth and development, this document is
frequently updated, and as such, a large amount of feedback is required to be able to
continually improve. If you have anything you would like to see added to this user guide, or to
KineMaster itself, please reach out in one of the following ways.
Facebook: https://www.facebook.com/KineMaster.US
Twitter: https://www.twitter.com/kinemaster
Instagram https://www.instagram.com/kinemaster
Chapter 8: Troubleshooting
Common Issues
To check the capabilities of your device, including the maximum supported resolution and
whether your device supports video layers, go to KineMaster Settings (the gear icon on the first
screen when KineMaster is launched) and select Device Capability Information.
On certain Android devices, if KineMaster does not recognize the device, a heuristic algorithm
(in other words, “a best guess”) is used to determine the device capabilities. Occasionally,
this
may not be correct. It is possible to force KineMaster to run a Hardware Performance
Analysis to attempt to determine the device capabilities more precisely.
Running a Hardware Performance Analysis (Android users only): Note that this process
attempts to probe the limits of the device by using many video encoders and decoders at the
same time until the device is unable to create any more; therefore, if other applications are
using the video encoder or decoder hardware it can cause incorrect results. For this reason, it
is important to reboot your device and make sure no other apps are running. Also note that
although this process generally gives good results, it is not perfect. If you run into problems,
please contact support (KineMaster Main Screen > Help > Email Support), or join the
community at http://community.kinemaster.com/)
To determine if your device can support video layers, 1) Reboot reboot your device 2) Open
KineMaster; do NOT open any other apps. 3) Tap Settings on the KineMaster main screen (the
project list screen) and then proceed to Device Capability Information. 4) Tap ⋮ on the top
right of the screen, and select Run Analysis Now. NOTE: This process may take up to 3-5
minutes. If after this scan you still do not see layer support, then your device likely is not
capable of running video layers.
FURTHER TROUBLESHOOTING: In the rare case the your detected device capabilities have
decreased after running the performance analysis, first check the ⋮ menu to see if there is an
option to switch between layer mode and high resolution mode. On some devices that
narrowly support a particular resolution, this option may be available, and changing it may
solve your problem (note that this option applies only to newly created projects, not projects
that already existed before changing the option). If the layer mode/ high resolution mode
options are not available, you can restore the previous settings (before running the
Hardware Performance Analysis) by going to your device’s Settings app, choosing the App
Manager, finding KineMaster, and using the Clear Data option (note that when clearing
KineMaster data on Android, your preferences may be reset, but projects you have created
will not be lost).
DCI (Device Capability Information) - This screen contains most of the information relevant
to the support team, including the device model, OS version, KineMaster version, and more.
Accessible from the KineMaster main screen by tapping Settings, then selecting Device
Capability Information from the list.
PCP (Peak Codec Performance) - The KineMaster term for the rendering power of a device’s
chipset. Measured in megapixels per second. Visible on the Device Capability Information
screen.
The NexStreaming Corporation (hereafter NexStreaming) makes no guarantee that the
KineMaster app and its features will work properly on all devices, and makes no warranty and
representation, either implied or expressed, with respect to the quality, performance,
merchantability, or fitness for a particular purpose.
NexStreaming shall not be liable for any damages, losses, costs or expenses, direct, indirect or
incidental, consequential or special, arising out of, or related to the use of the information
contained in this guide or the products described herein.
NexStreaming has put forth every effort to ensure that this User Guide is accurate.
NexStreaming disclaims liability for any inaccuracies or omissions contained herein.
NexStreaming assumes no responsibility for any inaccuracies that may be contained in this
User Guide. NexStreaming is under no obligation keep current or to update the information
in this User Guide, and reserves the right to make improvements to this User Guide and/or
to the products described in this User Guide, at any time without notice. If you discover
incorrect, misleading, or incomplete information in this guide any comments or suggestions
sent to [email protected] would be greatly appreciated.
KineMaster and the KineMaster logo are registered trademarks of NexStreaming Corp.
Copyright © 2018 NexStreaming Corp. All Rights Reserved.
Version 4.2/4.3 (20180122)