Terrain Generator Colour
Terrain Generator Colour
Terrain Generator Colour
• Start with a central hex on your map and a terrain type of your choice (or roll d20)
• Choose a Terrain risk die (dR): higher die types mean more hexes and less people.
• Roll the dR and move it clockwise (if even) or counter-clockwise (if odd).
• This is your current terrain. Leave the die there as a reminder.
• Fill as many hexes as the die result with the current terrain type.
• You can mix terrain types such as hills and woods. Use common sense.
• Roll again, filling adjacent hexes.
• On a 1-3, the die is stepped down. Add a feature (look at the table in the centre).
• When it is stepped down below d4, look at your map. Start again if you need more.
Small or simple maps. Only fill one area or hex for each roll, and work in a spiral.
Macchiato Monsters, the black and white hack: http://tiny.cc/macchiato.Colours by Loris Gianadda