Heroine's Journey - Comics, Gender, and The Monomyth
Heroine's Journey - Comics, Gender, and The Monomyth
Heroine's Journey - Comics, Gender, and The Monomyth
Monomyth
Houman Sadri
Abstract
The comic book superhero is currently enjoying a period of cultural ubiquity,
thanks in no small measure to the continued popularity of Monomythical narratives
– which is to say texts informed by, or harking back to, the Hero’s Journey, as
defined by the mythologist Joseph Campbell. This Monomyth is essentially a
structural pattern common to a wide range of mythological and scriptural tales
from around the world, in which an ordinary yet heroic figure leaves the comfort of
home, immerses himself in the unfamiliar and extraordinary events of an outside
world of which he has no real experience, fights and wins a decisive victory and,
once he has done so, returns home with some essential boon or blessing.
Superheroes can, to some extent, be seen as the ultimate modern exemplars of this
pattern; this, though, is problematized by the relative lack of viable female heroes
of this type.
Using Campbell’s theories in tandem with the work of other archetypal
theorists and the relatively new discipline of biocultural criticism, it is my intention
to investigate whether this relative paucity – characterised by characters who are
often depicted as little more than objects of titillation or fetish, not to mention
tending to begin as gender reversed knock-offs of established male heroes – comes
as a result of the inherently patriarchal nature of the Monomythical structure itself.
Further to this, I intend to argue that while the evolution of our culture and the
relative decline of patriarchal strictures have theoretically ensured that the heroic
archetype has evolved to the point where traditional gender roles are no longer
stable, the archetypes engendered within the Monomyth have become so
ideologically paradigmatic as to hamper the imperative toward challenging these
codes within the idiom of the graphic novel.
*****
1. Introduction
The comic book superhero is currently enjoying a period of cultural ubiquity,
thanks in no small measure to the continued popularity of Monomythical narratives
– which is to say texts informed by, or harking back to, the Hero’s Journey, as
defined by the mythologist Joseph Campbell. This Monomyth is essentially a
structural pattern common to a wide range of mythological and scriptural tales
from around the world, in which an ordinary yet heroic figure leaves the comfort of
2 The Super-Heroine’s Journey: Comics, Gender and the Monomyth
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home, immerses himself in the unfamiliar and extraordinary events of an outside
world of which he has no real experience, fights and wins a decisive victory and,
once he has done so, returns home with some essential boon or blessing for society,
the family unit from whence he has come, or even at times simply for himself.
Superheroes can, to some extent, be seen as the ultimate modern exemplars of this
pattern; this, though, is problematized by the relative lack of viable female heroes
of this type. Using Campbell’s theories in tandem with the work of other
archetypal theorists and the relatively new discipline of biocultural criticism, it is
my intention to investigate whether this relative paucity – characterised by
characters who are often depicted as little more than objects of titillation or fetish,
not to mention tending to begin as gender reversed knock-offs of established male
heroes – comes as a result of the inherently patriarchal nature of the Monomythical
structure itself. Further to this, it is my assertion that while the evolution of our
culture and the relative decline of patriarchal strictures have theoretically ensured
that the heroic archetype has evolved to the point where traditional gender roles are
no longer stable, the archetypes engendered within the Monomyth have become so
ideologically paradigmatic as to hamper the imperative toward challenging these
codes within the idiom of the graphic novel. In order to ensure that this
investigation remains relatively focused, I use Wonder Woman as the prism
through which I examine this issue, though other heroic tropes will also be touched
upon. The reasoning behind this is simple: she is arguably the sole female
superhero figure who can lay claim to being as instantly recognisable as certain
iconic male counterparts, and as such is arguably best positioned to function as a
focal point. Fans of the medium often debate whether or not a character has
achieved ‘iconic’ status, and while this type of argument often represents the most
poisoned of chalices, it seems fair to say that Wonder Woman would be as
instantly nameable outside of comic fandom as, say, Batman or Spider-Man.
3. Biocultural Perspective
If the relative lack of a female hero trope within the original folklore can be
seen, in real terms, to hamper the development and cultural immediacy of female
superhero characters, it is imperative that we attempt to unpack why this should be
the case. After all, the cultures within which the original myth cycles from which
Campbell draws his pattern were first established were markedly different from our
own. However, if, as evolutionary psychologists maintain, ‘cultural evolution’ is
essentially a blanket term used to explain the evolution of those human thought
processes, understandings and adaptations that help to maintain cultural
phenomena, 6 it must follow that cultural anthropology can be used as the
foundation for any examination of the continuity and evolution of that which we
have come to understand as modern or popular culture. Using this criterion, there is
evidence to suggest that culture itself is an essential component of the drive toward
courtship inherent within humanity’s genetic imperative towards the propagation
of the species. In other words, culture can be seen to function as more than a mere
by-product of the human brain: rather it is an intrinsic part of the mutations and
adaptations that determine our genetic fitness. At their most basic level, then, the
original myth tropes from which the Monomyth has been extrapolated, can be
argued not only to have been attempts by members of relatively primitive societies
to explain phenomena for which science was yet to provide workable answers, but
also as a means of performing courtship rituals; as such, they must by necessity
carry within them the trappings of the patriarchal societies they were partly meant
to underpin and maintain. The implication is clear: the reliance of modern
storytelling tropes on an antiquated and myth-based structure must be seen to
ensure that the structure in question continues to hold cultural importance and
influence to this day.
Muddying the waters still further, a biocultural analysis can be seen to suggest
that there is a fundamental difference between the ways in which members of each
gender approach fantasy, not to mention what men and women look for in a heroic
figure. These small but crucial gender differences can to some extent be seen to
inform Campbell’s theory, without actually validating gender stereotypes or
clichés. In Boys and Girls: Superheroes in the Doll Corner, the celebrated educator
Vivian Paley writes of her attempt to impose some form of gender neutral
behaviour on the preschool children she taught, and the fact that this experiment
was always doomed to fail, with boys tending to find ways to revert to action-hero
style modes of behaviour, while their female counterparts remained determined to
recreate domestic scenarios or play at being fairy tale princesses. 7 This is not to
say that the boys gravitated strictly toward violent scenarios while the girls played
games that implied some form of intrinsic safeness: violence and danger permeated
each gender group’s role play, they just took different forms within each conclave,
with the boys inventing battle scenarios of various kinds, while the girls tended to
Houman Sadri 5
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resort to violent acts only when the sanctity of their games – and therefore their
‘homes’ – were in some way threatened. As Jonathan Gottschall notes in his
appraisal of Paley’s study, “Sex differences in children’s play reflect the fact that
biological evolution is slow, while cultural evolution is fast. Evolution still hasn’t
caught up with the rapid changes in men’s and women’s lives that have occurred
mainly in the past one hundred years.” 8 In other words, the way in which children
play, and by extension the stories that inspire this play, and within which the play
tends to be grounded, is more often than not informed by traditional patriarchal
gender roles, with the male of the species gravitating towards fighting and
hunting/gathering, while the females look after and protect hearth and home. As
Gottschall further notes, anthropologists have yet to find convincing evidence of
any culture wherein these gender roles have historically been reversed. 9
5. Conclusion
The Monomyth, as set out by Joseph Campbell in The Hero with a Thousand
Faces continues to permeate popular culture, and this is reflected in the continuing
popularity of films and television series based around comic book superheroes.
This said, there have been no such films or series based around female characters,
barring the relatively peripheral role played by Black Widow in The Avengers.
Wonder Woman herself is due to play a supporting role in the forthcoming
cinematic meeting of Batman and Superman, but she is evidently not viewed as a
property that would be capable of carrying an entire feature herself. This is, in part
at least, due to the fact that the Hero’s Journey, that is to say both the pattern
elucidated by Campbell and the tales told themselves, is one that is steeped in
patriarchy, and as such has simultaneously evolved alongside our culture and also
failed to do so. While shows like Buffy, Xena and, to an extent, Alias have gone a
long way towards proving that cultural and social advancement can effectively be
mirrored by the archetypes and Monomythical tropes featured within popular
culture, comic book super-heroines are still, to an extent, hampered both by the
antiquated thought that comics are some kind of boys’ club, as well as the fact that
evolution itself moves more slowly than our culture. Thus it is that the
unavoidably patriarchal nature of Campbell’s theory continues to at least mirror the
struggle of the female superhero to achieve some kind of parity of visibility,
agency and fair treatment with her male counterparts.
1
The most pertinent examples of this phenomenon are arguably George Pérez’s
late-eighties relaunch, and the current Brian Azzarello and Cliff Chiang run on the
title.
Houman Sadri 7
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Notes
1
Lillian S. Robinson, Wonder Women (New York: Routledge, 2005), 12-13
2
Joseph J. Darowski, ed. The Ages of Wonder Woman: Essays on the Amazon
Princess in Changing Times (McFarland and Company, 2013), 90
3
Anton Kawasaki, ed. Wonder Woman: The Greatest Stories Ever Told, (DC
Comics, 2007), 56
4
Tim Hanley, Wonder Woman Unbound (Chicago Review Press, 2014), 25
5
Jennifer K. Stuller, Ink-Stained Amazons and Cinematic Warriors (I.B. Tauris &
Co, 2010), 108
6
Robin Dunbar et al, eds. The Evolution of Culture (Edinburgh University Press,
1999), 72
7
Vivian Paley, Boys and Girls: Superheroes in the Doll Corner (University of
Chicago Press, 1984)
8
Jonathan Gottschall, The Storytelling Animal (New York: Houghton Mifflin
Harcourt, 2012), 41
9
Ibid.
10
Joss Whedon et al, Fray (Dark Horse, 2003), 3
11
Bradford W. Wright, Comic Book Nation (Johns Hopkins University Press,
2001), 250
12
Ibid
13
Grant Morrison, Supergods (London: Jonathan Cape, 2011), 45
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