Saurian
Saurian
Saurian
Ankylos
By tradition, the ankylos are the military caste of
saurian society. Ankylos are introduced to fighting
in small groups as a competitive team sport for the
entertainment of other saurians. As ankylos age, they
take on roles in the city guard, in militaries, or as
bodyguards and warriors.
These combat roles well suit the ankylos, who are the
heaviest among saurian kind and possess both natural
weapons and defense. Along their back the ankylos have
Races | Saurian
3
Plesios forward. Sarchos are sometimes mistaken for large
Plesios form the bulk of the agricultural caste of saurian crocodiles by humanoids unfamiliar with saurians.
society. Plesios are naturally gifted at tending the land Ability Score Increase. Your Strength score increases
and the sea and are taught horticulture and herbalism at by 2, and your Constitution score increases by 1.
a young age. Many plesios become farmers but some rare At Home in Water. Your base movement speed
few serve their communities as druids or rangers instead. decreases to 25 feet, but you have a swimming speed of
Plesios are the tallest of the saurian owing in no small 30 feet.
part to their sizeable neck. Plesios stand nearly 8 feet Hold Breath. You can hold your breath for up to your
tall on average with their neck comprising about 2 feet Constitution modifier in hours (minimum 1).
of that height. Despite lacking any external gills, plesios Powerful Jaws. Sarchos have powerful jaws they can
are equally at home above and below water. Their skin use to grapple and control enemies with in combat.
produces an oily sheen when they remain out of water When you make a grapple attempt you may use your
for extended periods of time. mouth instead of a free hand. If you do, and you
Ability Score Increase. Your Strength score increases successfully grapple a creature, that creature takes your
by 2, and your Wisdom score increases by 1. strength modifier in damage.
Darkvision. Accustomed to darkened waters, you have Scaley Hide. Whenever you complete a short or a
superior vision in dark and dim conditions. You can see long rest you gain temporary hit points equal to your
in dim light within 60 feet of you as if it were bright light, Constitution modifier (minimum 1).
and in darkness as if it were dim light. You can’t discern
color in darkness, only shades of gray. Triceras
Aquatic. You have a swimming speed equivalent to your Triceras are regarded as gifted scribes and ritualists
base walking speed and you can breathe air and water. and make up the majority of the scholar caste in saurian
Catch of the Day. When you are near a body of water society. As such, triceras are called on to remember the
you can spend 10 minutes fishing. You catch 10 fish customs and traditions of the past as well as interpret
which function identically to the berries created by the and implement the application of historical laws.
spell, goodberry. You can use this feature again after you Triceras fulfill their function as members of the scholar
complete a long rest. caste by serving as judges, priests, and lorekeepers.
Pteradas
In saurian society, pteradas make up the artisan caste.
In a culture that changes as slowly as saurian society
does, pteradas are given a limited freedom to innovate
and experiment with new forms of art and thinking. In
practical roles, pteradas become artists, philosophers,
and inventors.
Physically the pteradas are the smallest and lightest
of all saurians. Their relatively spry stature allows
them to use their wings, a membrane between the
bottom of their palms and their top of their hips, to
fly. Their heads are long and angular, due to their
pronounced beaks.
Ability Score Increase. Your Strength score increases
by 1, and your Dexterity score increases by 2.
Flight. You have a fly speed of 30 feet. You cannot fly
using this feature when you are carrying more than half
of your encumbrance rating in weight. While flying in this
way you cannot make attack rolls, cast spells, or maintain
concentration on spells you had previously cast.
Tool Proficiency. Choose and gain proficiency with
any one tool kit.
Sarchos
Sarchos occupy a precarious position in saurian
society. It’s an accepted fact that sarchos were one of
the youngest of the saurian races and their unique gifts
leave them ill-suited for landlocked settlements. While
historically the sarchos made up the bulk of saurian city-
state’s navies, today few such city-states exist and those
that do are hard pressed to muster enough members to
call it a “navy.” As a result, sarchos are largely forgotten
by other saurians or sometimes even viewed as
suspicious outsiders. In the rare saurian city-states that
have long and proud naval traditions, the sarchos are
still accepted as members of society, but often take roles
that keep them at sea.
Sarchos have long snouts, a thick scaled hide, short
powerful legs, and long tails. While their gait on land
could be described as awkward, they swim with the grace
of a sea serpent, using their tails to propel themselves
Races | Saurian
4
The most striking physical characteristic of the Optional Saurian Feats
triceras is their forehead which forms an elevated ridge If your DM allows the use of feats from chapter 6 of the
that separates the front of their skull from the back. Player’s Handbook, your saurian character has access to
Three horns protrude from the front facing side of that the following special feats.
ridge. A shorter horn sits directly above the triceras’
beak and two longer horns grow on either side of
central horn. Intimidating Size
Ability Score Increase. Your Strength and Intelligence Prerequisite: Saurian
scores increase by 2.
Living Fossil. Your proficiency bonus is doubled when Your towering stature is unsettling to others. You gain
you make Intelligence (History) ability checks. the following benefits:
Tricorn Headbutt. You have three horns on your head
that you can use to make unarmed strikes. If you hit • Increase your Strength score by 1, to a maximum of 20.
with them, you deal piercing damage equal to 1d4 + your • When you use threats of violence or demonstrate your
Strength modifier, instead of the bludgeoning damage physical power to frighten another, you can add your
normal for an unarmed strike. Strength modifier instead of your Charisma modifier
Ritualist. Choose any 1st-level spell with the ritual tag. to your Intimidation ability check.
You can cast this spell as a ritual. Intelligence is your • When you make an Intimidation ability check against
spellcasting ability for this spell. a creature your size or smaller you gain advantage.
Tyrannos
Along with the blood of the mythical Tyrant King, the Primordial Resilience
tyrannos inherit the birthright of leadership and form Prerequisite: Saurian
the ruling caste of saurian society. Historically, the
tyrannos proved their worth as rulers by launching The reign of the saurian empire was so long because
extended military campaigns against one another. As its warriors could not be broken. You have inherited
the numbers of their subjects dwindled, the efficacy a measure of your ancestors’ resilience. You gain the
of such campaigns became unsustainable. Traditional following benefits:
tyrannos do little today but rule over the decaying
ruins of their once great society while enterprising • Increase your Constitution score by 1, to a maximum
tyrannos may attempt to start trade with the wider of 20.
world. Tyrannos are given a wide berth in terms of the • When you complete a short rest, you gain your level in
functional roles they play in society but most often act temporary hit points.
as politicians, rulers, and merchants. • When you complete a long rest, you gain twice your
The tyrannos are easily identified by their large heads, level in temporary hit points.
which they claim are a result of their superior intellect
and political prowess, and their short arms, which
everyone else should be careful never to call to attention.
Ability Score Increase. Your Strength score increases
by 2, and your Charisma score increases by 1. Credits
Carnivorous Bite. You have rows on rows of sharp Product Lead: Benjamin Huffman
teeth which you can use to make unarmed strikes. If Sterling Vermin Adventuring Co.
you hit with them, you deal slashing damage equal to
2d4 + your Strength modifier, instead of the bludgeoning Join us on:
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Small Arms. You have disadvantage on attack rolls Twitter Reddit
with heavy weapons. Writing & Game Design: Benjamin Huffman
Tyrant King. You have proficiency in the Editing: Alan Tucker
Intimidation skill.
Terrifying Roar. You can use your action to roar with Layout & Graphic Design: Nathanaël Roux
rage, shocking your inferiors into submission. When Cover Illustrator: Tze-Chiang Lim
you do, all creatures within 30 feet must pass a Wisdom Interior Illustrators: Tze-Chiang Lim, Nathanaël Roux
saving throw or be frightened until the end of your next
turn. The DC for this saving throw is equivalent to 8
+ your Charisma modifier + your proficiency modifier.
After you use your terrifying roar, you can’t use it again
until you complete a short or long rest. DUNGEONS & DRAGONS, D&D, Wizards of the
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