Sight Word Bump
Sight Word Bump
it do
at on
he we
to be
of
as or
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
but are
and not
was
his one
had
you
the can
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
up her
so how
him
two see
my
out
all did
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
help
same
our new
any
also
just give
good
old say
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
does
end
must even
home
need
ask why
try
off play
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
same
just
even here
live
also
such went
name
great
kind
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
great because
years another
little still
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
begin next
between every
those always
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
story until
walk book
side left
close group
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!
family soon
real above
girl talk
being leave
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!