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Sight Word Bump

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ElityaChronika
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0% found this document useful (0 votes)
145 views14 pages

Sight Word Bump

Uploaded by

ElityaChronika
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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Spin & Read

Sight Word Bump


Directions for Use
1. Choose how you want to print each game (color, black
and white or black and white on colored paper)
2. For each game, you will need a pencil & paper clip to
use as a spinner. Each person will also need 10
markers…math manipulatives, bingo chips, pieces of
paper, pennies, etc.
3. Players take turns spinning the spinner (use the pencil to
hold the paperclip in place) and reading the word they
land on.
4. The player puts a marker on the answer. If another
player’s piece is on there, they BUMP it off and take that
spot.
5. If a player lands on a space twice and has two of their
markers on a number, it is locked and no one can bump
that number.
6. The first person to use all 10 of their markers is the winner.

Print on colored paper to save ink


Created by Sara Jonckheere ©2016
Spin & Read

it do
at on
he we
to be
of
as or
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

but are
and not
was
his one
had
you
the can
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

up her
so how
him
two see
my
out
all did
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

help
same
our new
any
also
just give
good
old say
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

does
end
must even
home
need
ask why
try
off play
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

same
just
even here
live
also
such went
name
great
kind
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

great because

house again things


through where

years another

little still
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

begin next

seem while few


under never

between every

those always
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

story until

night took once

walk book

side left

close group
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


Spin & Read

family soon

almost enough eat

real above

girl talk

being leave
Directions: Each player needs 10 markers/pieces. Put a paperclip on the spinner & hold it
with a pencil. Take turns spinning and reading that sight word. Cover the word. If you land
on a word twice, it is locked. If the other player lands on a word that has one of your markers
on it, they can BUMP you off. First player to use all of their pieces wins!

Created by Sara Jonckheere ©2016


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and/or students • Post this item on a website,
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the original price. website.
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