NV DS QUADRO K5000 For Mac US NV LR
NV DS QUADRO K5000 For Mac US NV LR
NV DS QUADRO K5000 For Mac US NV LR
The Quadro K5000 for Mac gives artists and editors new levels
of power and interactivity.
From small agencies to large media tremendous increases in per-clock throughput
conglomerates, creative pros like you using of key graphics operations for new levels of
the Apple Mac Pro want tools to help bring performance and power efficiency. Plus the Product Specifications
your vision to life as fast as possible—without Quadro K5000 for Mac features a large, 4 GB NVIDIA® CUDA® 1536
Parallel-Processing
sacrificing quality. frame buffer that lets you work with larger Cores
scenes and improve interaction during the Frame Buffer Memory 4 GB DDR5
With the Quadro K5000 for Mac, you can creation process. Memory Interface 256-Bit
experience the world’s most powerful Memory Bandwidth 173 GB/s
professional-class GPU on the Apple Mac Pro Now, you can drive up to four displays Max Power 122 W
Consumption
platform for accelerating professional design, simultaneously from the two DVI and two
Display Connectors1 DVI-I (1),
animation, and video applications. It’s DisplayPort connections. DisplayPort 1.2 DVI-D (1) ,
configured with 4 GB of on-board memory and support means you get enhanced color depth, DP 1.2 (2),
Optional
delivers the power and efficiency of the NVIDIA higher refresh rates, and the ability to support Stereo (1)
Kepler GPU architecture to dramatically
™
ultra-high resolutions of 3840x2160 @ 60Hz or Form Factor 4.376” H x
10.5” L Dual
accelerate the creative process. With the 4096x2160 @ up to 48 Hz. Slot
Quadro K5000 for Mac’s new display engine, Thermal Solution Active
content creators can process and view Designed and built specifically for professional
Quad-Display Support The all-new display engine drives up to four displays simultaneously and
supports the next-generation DisplayPort 1.2 features. DisplayPort 1.2 supports
enhanced color depth, higher refresh rates, and increased resolutions as high as
3840x2160@60Hz or 4096x2160@ up to 48Hz to enable an expansive workspace and
boost productivity.
4 GB GDDR3 GPU Memory with A massive 4 GB frame buffer and memory bandwidth up to 173 GB/s deliver
Ultra-Fast Memory Bandwidth high throughput for interactive visualization of large models and exceptional
performance for real-time processing of large textures and frames.
Fast Performance in Microsoft Experience native Quadro GPU-accelerated 3D graphics performance and features
Windows Professional Applications when you’re using Apple Boot Camp and running native PC applications
NVIDIA CUDA® Architecture This parallel-computing architecture tightly integrates advanced visualization and
compute features to significantly accelerate professional workflows.
TECHNICAL SPECIFICATIONS
Supported Platforms NVIDIA CUDA Parallel- DisplayPort to HDMI cables (resolution
Processing Architecture support based on dongle specifications)
>> Mac OS x 10.8.3 or later
>> DisplayPort 1.1a, HDMI,
>> MacPro 3,1 (Early 2008) or later >> SMX architecture (streaming mul-
and HDCP support
>> Microsoft Windows through tiprocessor design that delivers
greater processing and efficiency) >> 10-bit internal display processing
Apple Boot Camp
(hardware support for 10-bit scanout
>> API support, including:
for both windowed desktop and full
3D Graphics Architecture > CUDA C, CUDA C++, DirectCompute screen, only available on Windows
>> Scalable geometry architecture 5.0, OpenCL, Java, Python, and Fortran and Linux with Aero disabled)
>> Hardware tessellation engine >> NVIDIA Parallel DataCache hierarchy >> 3D DLP, interleaved, and other
(configurable L1 and unified L2 caches) 3D stereo format support
>> NVIDIA GigaThread™ engine
with dual copy engines >> Error-correction codes (ECC) memory3 >> Full OpenGL quad buffered
>> Shader Model 5.0 >> 64 KB of RAM (configurable partition- stereo support
ing of shared memory and L1 cache) >> Underscan/overscan compensation
>> Open GL 3.22
>> Dual Warp Scheduler (schedules and and hardware scaling
>> Up to 16K x16K texture and
dispatches simultaneously instruc-
render processing
tions from two independent warps) DisplayPort and HDMI Digital Audio
>> Transparent multisampling
and super sampling >> Support for the following audio modes:
Advanced Display Features
>> 16x angle independent >Dolby Digital (AC3), DTS 5.1, Multi-
anisotropic filtering >> 30-bit color support (10-bit per channel (7.1) LPCM, Dolby Digital Plus
each red, green, blue channel) (DD+), andMPEG-2/MPEG-4 AAC
>> 128-bit floating point performance
>> Support for any combination of >> Data rates of 44.1 KHz, 48 KHz, 88.2
>> 32-bit per-component floating point
four connected displays KHz, 96 KHz, 176 KHz, and 192 KHz
texture filtering and blending
>> Support for Dual DisplayPort 1.2 >> Word sizes of 16 bits, 20 bits, and 24 bits
>> 64x full scene antialiasing (FSAA)
resolutions (such as 3840x2160 @ 60 Hz)
>> Decode acceleration for MPEG-2,
>> Dual-link DVI-I/DVI-D outputs (up to 2560
MPEG-4 Part 2 Advanced Simple Profile,
x1600 @ 60 Hz and 1920x1200 @ 120
H.264, MVC, VC1, DivX (version 3.11
Hz) Internal 400 MHz DAC DVI-I output
and later), and Flash (10.1 and later)
(analog display up to 2048x1536 @ 85 Hz)
>> Blu-ray dual-stream hardware
>> DisplayPort to VGA, DisplayPort to
acceleration (supporting HD
DVI (single-link and dual-link) and
picture-in-picture playback)
© 2012 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, Quadro, Kepler, CUDA, and GigaThread are trademarks and/or registered
trademarks of NVIDIA Corporation in the U.S. and other countries. All other trademarks and copyrights are the property of their respective owners.