Starship: SP SP
Starship: SP SP
Starship: SP SP
sp sp
sp sp
Frame
POWER CORE Power budget
ARBOARD
pcu
Size Modifier
PORT
+ SHIELD Power cost Shield total
pcu sp
ST
SENSORS Short 5 Skill modifier
Medium 10 +
sp sp Long 20
pcu + TL
sp sp COMPUTER Nodes Power cost ICM bonus
STATUS EXPANSION
PORT Linked HULL POINTS CURRENT HULL POINTS EXPANSION
BAYS
hp hp
WEAPON DETAILS
W ing
tio
itc
re
ck
h
Light
ed
Light STARBOARD
2
ARRAY
31 - 60
Direct Heavy
Tracking Capital
Short 5 Speed Power cost Damage AFT
3
Medium 10
Long 20 pcu d
PORT
4
61 - 80 ENGINES
Light
Direct Heavy
Tracking Capital 81 - 00 POWER CORE
Short 5 Speed Power cost Damage
Medium 10 MOVEMENT
Long 20 pcu d
THRUSTERS
Speed Piloting modifier Power cost
Light
+ pcu
Direct Heavy Manoeuvrability Turning distance
Tracking Capital
Short 5 Speed Power cost Damage
Medium 10
Long 20 pcu d DRIFT
DRIFT
÷
RATING
© Marcus Downing 2021 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STARSHIP CREW STARSHIP
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
DEX BAB
STARSHIP COMBAT PHASES ACTION DIFFICULTY
ENGINEERING PHASE Ship
1 Repair or boost systems. Captain may inspire crew. Tier
Base Scale
HELM PHASE DC = value
+[ × factor
]
All ships roll piloting check, and move in order from lowest to highest.
2 Ships without a pilot act on 0. Pilots may attempt manoeuvres.
10 1½
Science officer can scan other ships.
10 1½ 10 1½
GUNNERY
3 Fire weapons, in the same order as helm phase. Other ship must Other ship’s tier
All ships fire before any damage is taken. attempt check (add countermeasures)
COMMON DCs
STUNTS
DC =5+ [ × 1½ ] 5 1½
DC = 10 + [ × 1½ ] 10 1½
DC = 15 + [ × 1½ ] 15 1½
DC = 20 + [ × 1½ ] 20 1½
NOTES
TURN IN PLACE
If manoeuverability is clumsy, take -4 to AC and TL this turn; if poor, take -2; otherwise no penalty.
© Marcus Downing 2021 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STARSHIP COMBAT ACTIONS
1 ENGINEERING PHASE
OPEN CREW ACTIONS CAPTAIN ENGINEER
ERRATIC MANOEUVERING DEMAND DIVERT
15 1½
Small movements grant +1 AC and TL against the Intimidate to grant +4 to a another’s check. Engineering to give one system a boost:
flyby manoeuvre. ENCOURAGE Engines +2 speed
10 10 1½
Attempt same skill to grant +2 to another’s check. Science +2 science officer’s actions
FEIGN DISASTER 15 1½ Weapons Damage dice with 1 become 2
Diplomacy to grant +2 to another’s check.
Activate distress call and simulate catastrophe to give the
TAUNT Shields 5% of PCU distributed between shields
impression of an imminent explosion.
Each enemy captain (or science officer) must Bluff or intimidate to impose -2 for one phase. 15 1½ HOLD IT TOGETHER
10 1½ Cannot be used against the same enemy ship again. 15 1½
make a Computers check to see through the ruse. Treat a system’s damage as 2 lower this round.
On failing, they take -2 to scan or lock on, or Piloting Level ORDERS PATCH
checks within 1 hex of your ship. Spend 1 resolve and piloting to grant an 15 1½ Treat a systems’s damage as 1 lower for 1 hour.
6 additional action to one crew member. Engineers can work together.
PRIORITISE CALCULATION
Give +1 to a Computers check for any other task. Level MOVING SPEECH Glitching 1 10 1½
Actions
Spend 1 resolve and diplomacy to allow all 20 1½
12 crew members to take the better of two rolls. Malfunctioning 2 15 1½
RANGE FINDING
Grant the gunner, pilot or science officer +1 to an attack roll MAGIC OFFICER Wrecked 3 20 1½
or skill check related to starship combat. Engineering
ELDRITCH SHOT
READY WEAPONS SYSTEMS Mysticism check to add +5 to the range of one 10 1½ 6 OVERPOWER 15 1½
weapon. Does not work for Point weapons. ranks Divert to three systems at once.
Focus on one weapon system not firing this round;
grant that weapon +1 damage next round. 12 QUICK FIX
PRECOGNITION 20 1½
(+2 for starships tier 6 and up)
Mysticism check to add +2 to the 10 1½ ranks Spend 1rp to fix a system for 1 hour.
CHIEF MATE Piloting check for initiative.
2 HELM PHASE
CHIEF MATE SCIENCE OFFICER PILOT
HARD TURN BALANCE FLY
Acrobatics or Athletics check to add +1 to the 10 1½ Computers check to move shield points 10 1½ Move up to the ship’s speed and make allowed turns.
ship’s manoeuvrability this round. or redistribute shield points equally. MANOEUVRE
15 1½
If you fail by 10 or more, take -1 manoeuvreability. SCAN Fly; piloting check to reduce turning distance 1.
5 1½
Computers check to scan enemy ship, to learn one STUNT
MANUAL REALIGNMENT
piece of information (and one extra for every 5 by Pull one of the stunts.
Acrobatics or Athletics check to let your science 10 1½
which you beat the check):
officer gain an extra piece of information from Level FULL POWER
Scan this round. Basic information
If you fail by 10 or more, prevent any Scans this turn.
Crew, ship classification, size, speed, manoeuvrability 6 Spend 1 resolve to fly 1½ speed (turning distance +2)
Defences
Acrobatics or Athletics AC, TL, hp, current hp, shields, core PCU Level AUDACIOUS GAMBIT
Reduce turning distance 2 and fly through 20 1½
MAXIMISE SPEED Weapon (each) 12 enemy hexes. End facing any direction.
12 Spend 1rp and an Acrobatics or Athletics Firing arc, damage.
ranks check to add +2 to ship speed this round. 25 1½ Load MINOR CREW ACTIONS
This stacks with other speed increases. Expansion bays, cargo.
Other GLIDE
Any other stats. Fly at ½ speed; turning distance is 2 higher.
Add your piloting ranks to AC and TL this round.
TARGET SYSTEM
Computers check to aim next attack at one system. 5 1½ QUICK RESCAN
On a 19 or 20, deal critical damage. Learn one piece of information about a previously 5 1½
scanned target.
Level LOCK ON
Spend 1 resolve and a computers check to 5 1½ Cannot use if science officer has acted this round.
6 gain +2 against one enemy for this round.
VISUAL IDENTIFICATION
Level IMPROVE COUNTERMEASURES Computers, Engineering or Perception check to 10 1½
5 1½ learn one of: basic information, defences or
12 Force their gunner to take the worse of two
rolls. one weapon.
Cannot use if science officer has acted this round.
3 GUNNERY PHASE
GUNNER MINOR CREW ACTIONS
SHOOT Level PRECISE TARGETING SNAP SHOT
Fire one weapon. Spend 1 resolve to fire one weapon. If shields are Fire one weapon at -2.
12 depleted on that quadrant, do critical damage to a
FIRE AT WILL
random system.
Fire any two weapons at -4.
Level BROADSIDE
6 Spend 1 resolve to fire all weapons in an arc at -2.
© Marcus Downing 2021 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CAPTAIN ENGINEER SYSTEMS
DEMAND DIVERT LIFE SUPPORT
15 1½ 10 1½
Intimidate to give +4 to a another’s check. Engineering to give one system a boost: SENSORS
Engines +2 speed
FORWARD
WEAPONS
ENCOURAGE Science +2 science officer’s actions
ARRAY
Attempt same skill to give +2 to crew check. 10 Weapons Damage dice with 1 become 2 STARBOARD
Diplomacy to grant +2 to another’s check. 15 1½ Shields 5% of PCU distributed between shields AFT
Actions
Level MOVING SPEECH QUICK FIX
Spend 1 resolve and diplomacy: 20 1½ 12 Spend 1 resolve to fix a MALFUNCTIONING 2 15 1½
12 crew take the better of two rolls. ranks system for 1 hour.
20 1½ WRECKED 3 20 1½
PILOT
FLY
Move up to the ship’s speed and make allowed turns.
MANOEUVRE
15 1½
Fly; piloting check to reduce turning distance 1.
STUNT
Pull one of the stunts.
STARSHIP
Speed Piloting modifier Turning distance
+
Manoeuvrability
© Marcus Downing 2021 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY
LEVEL Bulk
CREW FUNDS TOTAL FUNDS
Cash , ,
Credits , , ,
Valuables + , ,
VALUABLE ITEMS Debit + , ,
LEVEL Bulk
Credit - , ,
Assets + , ,
Sundry + , ,
Total , , ,
, , per
PAYMENTS
, , ,
#
, , , , , per
PAYMENTS
#
, , ,
, , per
PAYMENTS
, , , #
MISSION ITEMS
Item Attained Carried by / given to
CONTAINER CONTAINER
Cash , , , Cash , , ,
LEVEL Bulk LEVEL Bulk
Name
ARBOARD
Name
PORT
Name
ST
AFT
Make & model
AC TL HEX
DAMAGE THRESHOLD CRITICAL TOKENS
DT CT
INITIATIVE
SECURE DATA
An enclave of data reachable only with root access.
SPELL CHIP
User gains +2 to skills using this spell:
UPGRADES
ARTIFICIAL PERSONALITY
Hold simple conversations.
HARDENED
Encased in armour. +10 hardness, +8 to relevant saves
MINITUARISED Rank
DC 10 Computers check to add an appropriate Reduce the computer’s bulk.
basic function.
USER INTERFACE
RANGE Range I 100 ft
A secure remote access point. Range II 1 mile
Range III planetwide
SECURITY Rank
Increase the hacking DC.
SIZE
BULK Tier Miniaturisation SELF-CHARGING
2 Allow the device to operate without power for up to a week.
=[ – ] COUNTERMEASURES
ALARM Destination
SECURE ACCESS Send an alert message.
Unsecured
Password FAKE SHELL
Presents a simulated environment containing nothing useful.
Security Key
FEEDBACK
If you fail the hack DC by 5, your device is infected, incurring a -5
Biometrics penalty to all skill checks using that device.
FIREWALL
HACKING Need a second hacking check at +2 DC to reach partitioned modules
Security
LOCKOUT Duration
DIFFICULTY Tier Rank
Prevent access to the device after
DC = 13 + [ ×4]+ three failed attempts.
+5 bonus to hacking if you have either the password SHOCK GRID Rank DC Damage
or the security key. Stun Kill
d6
ROOT ACCESS
WIPE Failures
Succeed at a hacking check by 20 or more to gain Erases data after a number of failures.
root access, allowing unrestricted access.
© Marcus Downing 2021 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.