Log
Log
Log
Unknown platform.
Ren'Py 6.99.14.3073
GL_ARM_mali_program_binary
GL_ARM_mali_shader_binary
GL_ARM_rgba8
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_EXT_blend_minmax
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_multisampled_render_to_texture
GL_EXT_robustness
GL_EXT_shader_texture_lod
GL_EXT_texture_format_BGRA8888
GL_KHR_debug
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
Number of texture units: 8
Using shader environment.
Using FBO RTT.
FBO Maximum Texture Size: 4096
Root FBO is: 0
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
FBO Maximum Texture Size: 4096
Root FBO is: 0
Total time until interface ready: 35.2507321835s
Total time until interface ready: 35.2507321835s
Traceback (most recent call last):
File "main.py", line 198, in <module>
main()
File "main.py", line 195, in main
renpy.bootstrap.bootstrap(renpy_base)
File "/data/data/com.anichannel.ddlclub/files/renpy/bootstrap.py", line 316, in
bootstrap
renpy.reload_all()
File "/data/data/com.anichannel.ddlclub/files/renpy/__init__.py", line 545, in
reload_all
raise Exception("Reloading is not supported on mobile platforms.")
Exception: Reloading is not supported on mobile platforms.