Drawing Dragons
Drawing Dragons
Drawing Dragons
In this book, you’ll find a wealth of different types of dragons, which have been categorized
using the more common terms and definitions from role-playing games, fantasy books, video games,
and mythological tales. You also will discover some creatures in this book that may not appear very drag-
onlike (such as the naga on page 13 and the amphisbaena on page 18), but they function as dragons in
certain regional mythologies. Before delving into the step-by-step lessons, you’ll learn a little about my
methods for drawing these fanciful creatures, including how to build on basic shapes and apply different
shading techniques. And you’ll learn how to get the most out of a variety of media—from charcoal pencil
to India ink—so you can make your dragon drawings the best they can be. —Michael Dobrzycki
contents
Tools and Materials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hydra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Hatchling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Fafnir. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Naga. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Drachenstein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Drake. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Tools and Materials
O ne of the great joys of drawing is that you can do it just
about anywhere. There is a wide array of time-tested materi-
als available for the amateur and professional artist alike, from
Drawing Tools
Drawing pencils are classified by the hardness of the lead (really
graphite). The soft leads (labeled B for “black”) make dense, dark
pencils and papers to erasers and sharpeners. You get what you marks, and the hard leads (labeled H for “hard”) produce very
pay for, so purchase the best you can afford at the time, and fine, light gray lines. An HB pencil is somewhere between soft
upgrade your supplies whenever possible. Although anything and hard. A number accompanies the letter to indicate the inten-
that will make a mark can be used for some type of drawing, sity of the lead—the higher the number, the harder or blacker the
you’ll want to make certain your magnificent efforts will last and pencil. To start, purchase a minimum of three pencils: 2B, HB,
not fade over time. And, if you want to give your dragon drawings and H. Aside from graphite pencil, you also can use a charcoal
a bit more pizazz, there are materials such as ink, charcoal, and pencil for very dark black marks or a colored pencil for softer
watercolor paint that can be used to do just that. Here are some black marks. If you want to define your pencil lines with a bold
of the materials that will get you off to a good start. application of ink, use waterproof ink pens or permanent marker.
If you’re looking for lighter, thinner lines, you even can use a
E Drawing Papers For finished
works of art, it’s best to use single
regular ballpoint writing pen!
sheets of drawing paper, which
are available in a range of surface
textures: smooth grain (plate HB,
finish and hot pressed), medium sharp point
grain (cold pressed), and rough
to very rough. Depending on the
media you use, you may want to HB,
experiment with different textures; dull point
rough paper is ideal when using G HB An HB pencil with a sharp point produces crisp lines, offering a
charcoal, whereas smooth paper good amount of control. With a dull point, you can make slightly thicker
is best for ink. lines and shade small areas.
2
Shading Your Drawings
O
Light and Shadow The
nce you sketch the basic shape of your subject, you can Middle gray Highlight
highlight is the lightest
create realism and form by applying a variety of shading value, where the light
techniques. The information on these two pages will help you source directly strikes the Light gray
discover which methods of shading best suit your style—and object. The light gray area
surrounds the highlight,
you’ll find that you can use the same techniques with virtually and the middle gray is the
any medium, from graphite pencil to charcoal and ink. When actual color of the egg,
deciding which medium to use, consider the appearance of your without any highlights or
subject—does it have soft, fluffy hair or rough, cracked scales? shadows. The cast shadow
is the shadow that the egg
Think about the textures you want to render; then refer back to casts onto the ground.
these pages to see the effects you can achieve with each medium. The form shadow is the
Whichever method or medium you choose, remember to shade shadow that is on the
object itself. Reflected
evenly. Instead of shading in a mechanical, side-to-side direction,
light bounces up onto the
use a back-and-forth motion over the same area, often changing object from the ground Reflected
Cast Form
the direction of your strokes. surface. light
shadow shadow
Understanding Value
Shading gives depth and form to your drawing because it creates
contrasts in value (the relative lightness or darkness of black
or a color). In pencil drawing, values range from black (the
darkest value) through different shades of gray to white (the
lightest value). To make a two-dimensional object appear
three-dimensional, you must pay attention to the values of the Value Scale Making your own value scale, such as the one shown above, will help famil-
highlights and shadows. Imagine the egg at upper right with no iarize you with the different variations in value. Work from light to dark, adding more and
shading, just an outline. The egg would be just an oval. But by more tone for successively darker values. Different pencils produce varying value ranges;
this scale was drawn with a standard HB pencil.
adding variations of value with light and shadow, the egg appears
to have form. When shading a subject, you must always consider
the light source, as this is what determines where your high-
lights and shadows will be. The angle, distance, and intensity of
the light will affect both the shadows on an object, called “form
shadows,” and the shadows the object throws on other surfaces,
called “cast shadows.” But before you start drawing, look at a few
objects around your home and study them in terms of their val- 2H HB 2B Colored pencil Charcoal pencil
ues. Squint your eyes, paying attention to all the lights and darks;
Pencil Scale As the scale above demonstrates, I can produce a range of values using
look at the different values in the shadows cast by the objects. different pencils. A 2H pencil creates a very light tone, whereas a charcoal pencil makes
Then find the values you see in the value scales shown at right. the softest, darkest tone.
Shading Styles
Step 1 Step 2 Step 3
Artists use many different methods
of shading—most build up tones
from dark to light, shading the dark
shadows first and then developing
the entire drawing. I prefer to refine
one section at a time because it helps
me concentrate on the individual
features—such as the head, arms,
or legs. Separately attending to
individual areas also keeps me from
constantly moving my hand around
the drawing, which helps me avoid
smudging the graphite. As you can
see here, I completely develop the
face and most of the head before
moving on to the rest of the body—
and I finish shading the tail before
adding the darkest darks and details
such as the spots and scales.
3
Basic Shading Techniques
By studying the basic techniques on this page, you’ll be able to
give your drawings a specific look or feel. The effect will vary
among media, but the methods are the same. For example,
shading with charcoal will give your drawing a dramatic, dark
look, whereas shading in pencil can produce a subtler, softer Stippling
appearance. And shading in ink adds a slick, smooth feel!
Hatching
Scribbling
Crosshatching
Putting Ink Strokes to Use In this sectioned drawing, you can see how each shading
technique results in a different look and feel for the finished piece. In the uppermost sec-
tion, I stipple with an ultra-fine permanent marker to create dynamic shadows; for darker
values, I apply denser dots. For the next area, I use a .3 mm ink pen to create closely spaced
Circular Strokes By moving your pencil Blending For smooth shading, rub a hatch marks that suggest a rough texture. I crosshatch the next section with a .5 mm ink
in tight, small circles, you can create a tex- tissue, cloth, or blending tool over heavily pen to create a rough, scaly look. For the final section, I build up a loose scribble with a
ture that is ideal for a mop of unruly hair. shaded areas to merge the strokes. ballpoint pen to achieve a cracked, worn texture.
Using Ink You can use the same shading techniques with ink as those used with pencil,
as the example above demonstrates. However, ink is a much less forgiving medium than
pencil—you cannot erase your marks. To avoid making mistakes, sketch the entire drawing
Stippling A series of dots can create a Scribbling To create loose, spontaneous (including details) in pencil first; then apply the ink. When the ink is completely dry, gently
mottled texture for skin, scales, and hair; strokes, hastily move the pencil around in go over the entire drawing with an eraser to pick up any stray pencil marks. If you’ve diluted
the denser the dots, the darker the tone. quick, random motions. the ink to a wash, be sure to allow more time for drying.
Varying Values with Paint and Ink Washes Adjusting the amount of water you
use in your ink or paint washes
provides a range of values. When
creating a wash, it is best to start
with the lightest value and build up
to a darker value, rather than adding
water to a dark wash to lighten it.
To learn how to mix various values,
create a value chart like this one.
Start with a very diluted wash, and
gradually add more ink or paint for
successively darker values.
4
Creating Textures
P racticing the techniques shown below will help you create the
appearance of textures such as scales and feathers—features
you’ll find on the dragons throughout this book. It’s often helpful
to use a photo reference of a real human or animal with features
similar to those you want to depict for your creatures. For exam-
ple, look at patterns on turtle shells and fish for scale inspiration!
Smooth Scales For Rough Scales To create Spiny Scales For sharp, Fishlike Scales To depict Fine Feathers For light, Heavy Feathers To cre-
smooth scales, first draw rough scales, draw irregu- pointed scales, sketch scales such as those found downy feathers, apply ate thicker, more defined
irregularly shaped ovals; lar shapes that follow a the form with a 2H pencil, on most Asian dragons, thin, parallel lines along feathers, use heavier
then shade between them. slightly curved alignment. adding details with a black draw arcs of various sizes. the feather stems, form- parallel strokes and blend
Smooth scales like these Shade darkly between the colored pencil. Lightly grip Partially cover each scale ing a series of V shapes. with a tortillon. Apply
are ideal for the slick skin shapes; then shade over the pencil to create softly with the next layer, and Avoid crisp outlines, which the most graphite to the
of sea-dwelling dragons. them with light, parallel curving arcs for the differ- add a cast shadow below would take away from the shadowed areas between
strokes. ently shaped spines. each to show overlap. softness. the feathers.
Constructing Creatures
A pproaching a drawing becomes a much simpler process when
you begin by breaking down the subject into basic forms, or
three-dimensional shapes. And these simple shapes, with a little
cubes usually become feet. (See the examples below for a dem-
onstration of this drawing method.) That’s all there is to the first
step of every drawing: sketching the shapes and developing the
refinement, easily can become body parts of your creature. In my forms. After that, it’s just a matter of connecting and refining the
drawings, cylinders often act as the underlying forms of legs, and lines and adding details.
Starting with Shapes This is what a Final Drawing Now I use my basic
dragon foot would look like rendered shapes as a guide to develop the final
entirely with geometric forms. I use cylin- drawing, adding details and more shading.
ders for the leg, a circle for the ball of the Although my foundational shapes have
foot, and triangle shapes for the claws. changed, you still can imagine them being
Circle to sphere Triangle to cone underneath the shading.
Transforming Shapes into Forms Here I’ve drawn the four basic shapes and their respec-
tive forms. I think of the shapes as flat frontal views of the forms; when tipped, they appear
as three-dimensional forms. Use ellipses to show the backs of the circle, cylinder, and cone;
draw a cube by connecting two squares with parallel lines.
Transforming
Basic Shapes
Here is an example of the way I use
simple shapes and forms to develop
a dragon. In the first step, I use a
circle for the head, an oval for the
torso, and cylinders for the legs. In
the next step, I connect the shapes
and erase the guidelines to develop
the forms of the body. I also add
facial features and define the snout.
In the third step, I build up the
shapes and forms to refine the body,
adding details such as the plates and
toenails and erasing my construction
lines as I draw.
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Fire Dragon
E lemental dragons are those that are related to the elemental
spheres: fire, earth, air, and water. These dragons tend to
personify their respective element. The fire dragon is the most
unpredictable of the elementals. Often dwelling in dormant
volcanoes, this dragon is red, orange, or yellow in color. Its body
is thick and heavy, and its legs and tail are long and snakelike.
Step One I begin drawing the fire dragon using a 2H pencil and basic shapes. I start with
an S shape for the body, adding a circle and a triangle for the head. Then I draw cylindrical
legs and boxlike hands.
Step Two I add more cylindrical shapes to form the legs and arms. I rough in the feet and
the wings, using long, tapered lines and circles. I add horizontal lines down the belly. Then
I add horizontal and vertical facial guidelines to help me place the features.
Step Three Now I focus on the head. I add two curved horns and the wide ears, and I draw
the sloping eyes and the birdlike beak, erasing guidelines as they’re no longer needed.
Next I develop the reaching hand, converting the box shape from step one into the palm. Step Four Using my construction lines as a guide, I draw the muscular legs, the thin arm,
I draw pointed fingers, complete with long nails. Notice that the hand is almost as big as the fingers on the dragon’s left hand, and the large, pointed toes. I also add a curve to each
the head—this is an example of foreshortening, in which the drawing is distorted to make segment of the belly to make it look three-dimensional. I refine the wings. Then, with a
certain areas of the drawing (in this case, the hand) appear to be closer to the viewer than blunt HB pencil, I define the creases and recesses of the face. I use a sharp 2B to add tone
other parts. Foreshortening helps create the appearance of depth. to the ears, horns, eyes, nose, and mouth; then I add dark spots on the head.
6
Step Five I move to the neck and belly, using a 2B pencil to shade with fine, horizontal
strokes. To show that the light is coming from the left, I leave highlights along the dragon’s
right side, gradually darkening the value toward its left side and underbelly.
Step Six Next I shade the wings, the back of the neck, the arms, and the hands. I draw
spots on the neck and arms, and I add thin, branching lines for the veins on the inner wings.
Then I make short strokes for the wrinkles on the hands.
Step Seven I continue shading the rest of the body with a 2B pencil. Then I add spots
to the legs and the top of the dragon’s left foot. I remove any remaining underlying pencil
lines with an art gum eraser, and then I reinforce the darkest areas with more shading, as
shown.
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Water Dragon
A nother elemental dragon, the water dragon usually does not
have legs or wings, and thus does not fly. Blue, silver, or
blue-green in color, this dragon lives in seas, lakes, rivers, and
other bodies of water. The water dragon is thought to represent
calm and fluidity. It has been sighted most often off the coasts
of Scandinavia, the British Isles, and Denmark.
8
Step Six Using the same marker,
I shade the fins and flippers with
crosshatching. I also add some
extra spikes to the underside of the
tail, shading all the spikes so that
they resemble shark fins. I outline
the flippers and draw webbed tips.
Then I darken the eye and fill in the
nostril. Step Seven I add scales and
shading to the dragon’s body.
I think about shellfish as I draw.
I put round tips on the ends of
the fins and tail, perhaps as tan-
talizing bait for unsuspecting fish
passing by.
9
Earth Dragon
T he earth dragon is the most practical and levelheaded of
the elemental dragons. Usually green or brown in color, it
resides in mountains and forests. The earth dragon tends to have
a heavier body, with four legs, wings, and a long neck and tail.
The earth dragon is very responsible and takes its life and rela-
tionships quite seriously.
Step One I start this dragon by using a 3H pencil to make a large oval for the body.
I draw a small circle at the bottom of the oval for the head, and I add a squarish shape
to block in the muzzle. Then I draw two thicker, curved lines outside the oval for the neck
and tail. I draw a horizontal guideline through the head for feature placement.
Step Two I block in the forms of the wings and legs with cylindrical shapes. I also draw
a half-circle at the horizontal guideline for the eye, and I add another line that bisects the
nose to suggest the mouth. Then I add the tip of the tail.
Step Three Using my construction lines, I refine the shapes to make the basic outline of
the dragon, adding two wings folding over the body. I add horns to the tops of the wings,
and I erase any guidelines I no longer need. Follow the example to refine your own drawing.
Step Four Moving to the head, I draw a curved line for the lower jaw, creating an under-
bite. Then I add the spiky hair, nose, and eye details. I also draw a series of oval shapes for
the spikes down the dragon’s neck and over its back.
10
Step Five I want to achieve a very dark value for this dragon, so I decide to use a black
ballpoint pen to add tone. I start with the wings, using a scribbling motion. The idea behind
this technique is similar to hatching: The tighter the lines, the darker the tone. However,
these lines are put down in a faster, more haphazard fashion. This is scribbling at its finest!
Step Six I continue the scribble-hatch on the limbs, and I apply tone to the spikes on the
back, working my way toward the head. I add some hatching to the underside of the neck,
as well.
11
Hatchling
A hatchling is a baby dragon—not to be confused with a
dragonet, which is a miniature adult dragon. A group
of dragon eggs is called a “clutch.”
12
Naga
A lthough not a true dragon, the half-human, half-serpent naga
performed the same roles and functions of mythological
dragons in ancient civilizations that lacked dragon lore.
13
Drake
O ften mistaken for an adolescent dragon, the drake is merely
a type of dragon without wings. (Dragons’ wings do not
grow until adulthood.) A drake usually is referred to by its ele-
ment, such as the earthdrake shown here.
Step One I start by drawing the basic shapes of the drake with a 3H pencil. I draw an Step Two Now I add the rest of the basic shapes. I connect the shapes to form the
oval for the torso and a circle for the head. Then I block in the legs. Notice that I am not thick snout and jaw, the curved neck, the large tail, and the bulky feet.
connecting any of these shapes yet. I add a curved horizontal guideline to the head, which
indicates that the drake will be looking to the viewer’s left.
Step Three I begin to refine the body, tail, legs, and feet, erasing my construction lines Step Four As I add the curved mouth and the floppy ears, I continue imagining a cow.
as I go. Then I start rendering the facial features, including the large, cowlike nostrils. Then I think of a stegosaurus as I add the plates that extend from the forehead to the
tip of the tail. I refine the feet, adding three toes with long, sharp nails.
Step Five I want this drake to really stand out from the paper, so I outline my pencil Step Six After creating horizontal lines that reach down the underside of the tail, I estab-
sketch with .2 mm waterproof ink pen. I add details to the head, such as the pointy lish the shading on the body and head by laying down a series of hatch marks. I create
teeth, the ridged nose, the dark eye sockets, and the notched ear. darker areas, such as the underbelly, by crosshatching on top of the first layer.
14
Step Seven I carry the hatch and crosshatch techniques down the limbs, onto the spine, Step Eight When finished with the initial hatching on the legs and feet, I return to cre-
and back to the face. Areas that may have appeared finished before may need to be revis- ate darker areas. The closer the hatching, the darker the tone. Next I decide to add some
ited and strengthened so they aren’t overpowered by other, less important areas. details to the face, so I draw the horns on the sides of the face and the two spikes under-
neath the chin. I also fill in the pupil and darken the notch in the ear.
15
Hydra
A hydra is a many-headed dragon. It can have as few as seven
or as many as one million heads! The hydra has notoriously
bad breath because it exhales poison or acid. This monster often
inhabits rivers.
Step One I start by using a 2H pencil to draw the basic shape of the hydra. My main
concern in this step is to make sure all these darn heads can exist in the same place in
a plausible way!
Step Two I draw the legs and feet, which at this point look like a robot’s. Then I continue
building the shapes, adding facial guidelines to the heads. I also delineate the fronts of the
necks with lateral lines.
Step Three Using my construction lines, I refine the legs and feet. I make the feet a cross
between a human’s and an elephant’s, with large, squarish nails. Then I add horizontal
lines on the torso that curve with the body’s form.
Step Four I continue the curved lines up the fronts of the necks, refining the heads as
I go and erasing my construction lines as I no longer need them. These heads are quite
rounded, rather than angular—they remind me of baby dinosaurs.
16
Step Five Using a 2B pencil, I add facial features and tone to six of the heads. Because
I’m working from left to right, I forgo finishing the last head for now. (I find myself resting
my hand near the last head, and I don’t want to smudge the graphite.) I try to give each
head a different personality while maintaining general uniformity, so I vary their poses
and features. When adding tone to the heads, I lightly rub the graphite with a paper towel Step Six As I continue to build up the overall tone with the soft graphite, I make sure not
to create a simple gradation. I draw ridges on some of the necks, and then I move to the to grind it into the paper so that I can blend the tone later. Then I shift my attention to the
creature’s haunches, where I add a rough, bumpy texture. I continue this texture down the belly scales, shading them and blending with a paper towel. I continue the bumpy texture
creature’s right leg and onto its foot. I add small circles to enhance the texture, and I draw down the creature’s left leg and apply the same ragged-toenail treatment to the creature’s
very unkempt toenails. left foot.
17
Amphisbaena
A n amphisbaena is a two-headed, ant-eating serpent. This
warm-blooded reptile can travel quickly by grabbing one
set of jaws in the other and rolling like a hoop. Amphisbaena
skin will cure colds and can help lumberjacks cut down trees!
18
Amphitere
L acking both arms and legs, an amphitere is a plumed, winged
serpent. Admired for its beautiful coloration, the amphitere
has a hypnotic gaze. If you plant an amphitere’s fangs in soil,
your very own loyal army will emerge from the ground.
19
Lindworm
A lindworm is an armless dragon with legs and wings.
A large creature known for eating cattle, the lindworm
was recognized by ancient Europeans as a symbol of war. Despite
having wings, this beast generally does not fly.
20
Step Five To make
the lindworm “pop”
and advance toward
the viewer, I decide to
use a .2 mm waterproof
ink pen to punch up my
drawing. I trace over the
pencil sketch, erasing
the pencil lines only when
the ink is completely dry.
Step Six I shade areas
of the dragon’s neck,
wings, torso, legs, and
tail with a single hatch
pattern. Then I establish
a crosshatch for darker
areas, such as the form
shadow along the neck.
21
Wyvern
R elated to the lindworm, the wyvern is a carnivorous, ener-
getic beast that usually possesses two legs, batlike wings,
and a barbed tail. It does not have arms. This creature was popu-
lar as a heraldic icon in the medieval period.
22
Step Five I want to
create a sleek, subtle
tone for this dragon, so
I dilute some India ink to
make a wash (see page Step Six After the
3), applying it all over wash dries, I erase any
the body with a small flat visible pencil lines. With a
brush. I allow this layer small, round detail brush,
to dry, and then I apply I introduce details with a
another wash over the much darker wash (this
belly and the front of the time using more ink and
tail, as well as around less water). I use the dark
the wing bones. wash sparingly, because
the black is so powerful; it
is much safer to start light
and build to dark than the
other way around.
23
Western Dragon
D ragons originating in Western mythology have four legs,
long necks, a thick body, and batlike wings, which don’t
grow until adulthood. The traditional meal for a Western dragon
is a sheep, an ox, or a human—consumed monthly. The Western
dragon usually is a malevolent, fire-breathing creature that lives
underground and hoards treasure.
Step One I start by using a 2H pencil to construct my dragon-to-be with simple shapes, Step Two I develop the contour lines around the basic shapes with my 2H pencil. I add
such as cylinders, cubes, and cones. This helps me understand how these individual parts the eye, teeth, beard, and horns to the crocodile-like head. When I’m happy with my basic
exist in real space and interact with one another. drawing, I erase the construction lines.
Step Three Jumping in with my 2B pencil, I begin the tonal rendering. I want to establish Step Four I darken the far wing to give it a lower contrast and push it back into the picture,
two textures right away—the hard, rough texture of the dragon’s skin and the leathery, providing a sense of distance. Then I shade down the top of the head, detailing the pupil,
thin surface of its wings. I use cobblestone as inspiration for the dragon’s skin. brow, and nostril. I also go over some of the teeth to darken them.
24
Step Five As I continue to shade the dragon’s body, I add “cracked” scales that follow the Step Six I shade the rest of the dragon’s body, except the belly. I draw short horizontal
form of the body. (Notice that the scales are smaller at the end of the tail than they are at lines from the top of the neck down toward the belly to indicate ridges. Then I continue the
the beginning, where the surface is wider.) I shade inside the mouth, making the back of scales down the front legs and refine the lionlike paws.
the mouth the darkest area.
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Eastern Dragon
E astern dragons are described as having a mane of feathers,
tiger paws, antlers, eagle claws, carp scales, bull ears, rabbit
eyes, and a snake body. Traditionally, most Eastern dragons are
water dragons. Many of them lack wings and do not breathe fire.
A benevolent creature, the Eastern dragon’s power comes from
the pearl it holds.
Step One First I use an HB pencil to sketch the body, including the S-shaped neck, the
curled torso, and the thin, curved tail.
Step Two I add the front legs, feet, mouth, and eye. Then I draw a circle for the pearl.
Notice how the beast’s head looks like a duck at this stage.
Step Three Turning my attention to the head, I add the details. I draw the antlers at the
back of the head, the ear, and the wispy mane on the side of the face. Next I draw the giant
nose. I add sharp teeth and a large tongue inside the mouth. I also extend the choppy mane
around the mouth, and I add the rest of the details around the nose, eye, and mouth.
Step Four Using my construction lines, I refine the rest of the body. I make the limbs
short and pudgy, adding spikes of skin at the joints. Then I add sharp claws to the feet,
and I draw the back foot that grasps the pearl. I add ridges to the dragon’s torso and the
underside of the tail, and I erase any unnecessary lines.
26
Step Five I draw a scale pattern starting at the back of the head and extending to the Step Six I continue the scale pattern along the rest of the tail, including the tip. Then I
dragon’s right foreleg. I want the scales to look fishlike, so I use medium-sized U shapes. return to the face and shade inside the mouth. I darken the outlines of the teeth, making
I begin to create areas of gradation across the scales with a 3B pencil. This pencil is very them more prominent. Next I shade the mane and the scales on the torso and the under-
soft and easily smudged, so I work carefully from left to right (as I am right-handed). Then side of the tail. I want this area to look shiny, so I leave many highlights.
I move to the face and begin shading the nose, around the eye, and the area near the
mane. I also shade the iris and add the dark pupil, leaving a large highlight in the pupil.
27
Fafnir
N orse dragon Fafnir was once a dwarf. But soon after he
joined forces with his brother Regin to murder their father—
the dwarf king Hreidmar—for his treasure, Fafnir decided he
didn’t want to share his newfound riches. Due to his greed, he
was slowly transformed into a dragon. Regin then avenged his
brother’s selfishness by having his son, Sigurd, slay the dragon.
Step One With a 2H pencil, I block in the basic shapes that make up the upper portion
of the dragon. I draw a teardrop shape for the torso, a curved cylinder for the neck, and
a small circle for the head. Then I use curved shapes that resemble swords for the wing
bones.
Step Two I connect the bones of the wings with curved lines, adding small circles at the
tip of each bone. Then I add the long snout and two beady eyes. I draw circles, boxes, and
cylinders to block in the arms and legs, and I draw the thick tail.
Step Three Now I add some details to the head. I draw the sharp horns, the webbed fins
on either side of the face, and the striped pattern that reaches from the top of the head to
the forehead and from the eyes to the nose. Then I add the nostrils and the open mouth,
suggesting two sharp fangs at the top of the mouth. I use a curved line to indicate the fur-
Step Four Using the basic shapes as guides, I develop the arms, legs, hands, and feet.
rowed brow, and then I erase any remaining construction lines on the head.
I add sharp claws to the feet and hands, and I draw curved lines to suggest musculature on
the legs. The visible elbow gets a spike as well. Then I add the striped scales down the belly
and the spikes down the neck and onto the tail. I also refine the wings and add spiked tips
to each bone. Then I erase all my remaining construction lines.
28
Step Five To achieve darker, softer tones for this dragon, I use a black colored pencil to Step Six I use light pressure to shade the wings, placing the darkest tone along the
start rendering the details of the face. I build up the tones slowly, with a soft touch. I work bones and near the neck, where the light is blocked. I also add nicks and tears along the
with a small sharpener in hand because the colored pencil is very soft and needs constant outer edges of the wings, and I darken the tips of the spikes. Then I add very light veins
resharpening for detailed areas. throughout the wings. Next I apply a scale pattern to the legs and arms that reminds me
of a quilted mattress. I also add tone to the feet, using the darkest value yet for the claws.
Did you
know?
• To slay Fafnir, Sigurd
hid in a covered pit
and stabbed the drag-
on as he passed by.
• In a German version of
Step Seven I continue
the tale, Fafnir began
the scale pattern onto the
life as a giant rather neck, back, and tail. I pre-
than a dwarf. fer working on one section
of the body at a time, as it
• After slaying the drag-
helps me keep the pattern
on, Sigurd cooked and appropriate for the area
tasted Fafnir’s heart, I’m working on. Once the
gaining the power to body scales are complete,
I add dark shadows where
understand the lan-
the scales intersect. Next
guage of birds. I shade the wide scales of
• Unbeknownst to the belly, leaving the near
side lighter to show that
Fafnir, the stolen
the light is coming from
treasure actually the right. I also darken the
was cursed. tips of the spikes along
the back, and I add some
round knobs to the end
of the tail.
29
Drachenstein
T his wingless firedrake hails from German mythology. The
tale comes from the same origin as Fafnir’s story—but in
this rendition, Drachenstein was born a dragon. He was slain for
hoarding a treasure, but it was his own, not ill-gotten gains.
Step One I start this drake by mapping out the form of the creature’s body. I use a harder
pencil—a 2H—because I know most of this information is for me and will soon fall victim
to the eraser.
Step Two After adding a boxlike snout and the back of the head, I block in the legs and
feet using boxes and cylinders.
Step Three Following the form I laid out, I use an HB pencil to develop the head, which
is similar to a horse’s skull. The nose resembles a llama’s. Next I modify the shape of the
lower body by drawing a bony ridge near the tail.
Step Four I integrate the tail into the body and develop the legs, using my basic shapes
as guides. I refine the feet, making the toes appear lumpy and oversized. Before erasing
my construction lines, I modify the end of the tail by thinning it out a bit.
30
Step Five To give form to the neck, I add curved lines to represent the underside and top
sections. I also draw a stripe that goes from the base of the neck to the middle of the tail
to show the ridge of the back, and I refine the shoulder that is visible on the far side of the
dragon’s body.
Step Six I want to give this dragon a fierce personality, so I use my 2B pencil to add
the sharp, jagged teeth and the small, bony plates along the back of the neck. I also detail
the eye and add a ridged texture to the nose. Then I add tone to the base of the horns, the
nose, inside the mouth, and along the side of the neck. The darkest values are inside the
mouth and at the top of the neck, where the jaw bone casts a shadow.
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About the Artist
Michael Dobrzycki is an accomplished painter, carpenter, puppet maker, and
sketch artist whose work has been featured in more than a dozen children’s books and small
press publications over the last few years. Michael’s illustration career began in 1999, when he
toured the United States performing a one-man sketch-artist show called “Disney Doodles.”
Soon after, he began illustrating children’s books for Yakovetic Productions. Michael has
been a featured artist on Disney Channel Australia, and he was inducted into the Disneyland
Entertainment Hall of Fame in 2001. Michael received his MFA in illustration from the
California State University, Fullerton, and holds a BA in both art and history from Whittier
College, where he has taught as a visiting professor. Michael currently serves on the Whittier
This book has been published to aid the aspiring artist. Reproduction of the work for study or finished
art is permissible. Any art drawn or photomechanically reproduced from this publication for commercial
purposes is forbidden without written consent from the publisher, Walter Foster Publishing, Inc.