More How To Draw Manga Vol. 2 - Penning Characters
More How To Draw Manga Vol. 2 - Penning Characters
More How To Draw Manga Vol. 2 - Penning Characters
l: Compiling Characters
Chapter 1 Drawing the Face
Chapter 2 How to Draw Bodies
Chapter 3 Drawing Characters
ISBN4-7661-1473-6
~ ~WAITS6
Chapter 1 Judo
Chapter 2 Karate
BATSPOm
Chapter 3 Kendo
Chapter 4 Boxing
Chapter 5 Street Battles
ISBN4- 766 1-1478-7
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JAPAN PUBLICATIONS TRAD ING CO.,LTD.
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Vol. 2
Penning Characters
, ORE HOW TO DRAW MANGA Vol. 2: Penning Characters
'f Go Office
is book was first designed and published by Graphic-sha Publishing Co., Ltd . in Japan in 2002.
· English edition was published by Graphic-sha Publishing Co., Ltd. in Japan in 2004.
• 'lork and Production: Kazuaki Morita, Yumiko Deguchi, Hiroko Shioda, Ushio, Takehiko Matsumoto,
Hikaru Hagi Gekko, Akira Gokita, Kozue Onishi , Haruto, Hitoshi Sato, BeE,
Kento Shimazaki, Rio Yagizawa
Production Assistant: Takumi Takahashi , Kozue Onishi
oduction Support: Julie Asakura
Co er Artwork: Kazuaki Morita
~ glish Main Title Logo Design: Hideyuki Amemura
Co position and Text: Hikaru Hayashi , Rio Yagizawa (Go Office)
e'erence Photography: Yasuo lmai
English Edition Layout: Shinichi lshioka
E.'Ji]lish Translation Management: Lingua franca, Inc. ([email protected])
~ ing Editor: Motofumi Nakanishi (Graphic-sha Publishing Co., Ltd.)
dgn Language Edition Project Coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.)
reserved. No part of this publication may be reproduced or used in any form or by any means
- ;- ·c. electronic, or mechanical, including photocopying, recording, taping, or information storage
~= 'E ·eva! systems - without written permission of the publisher.
- _ _:_:-J)I.
~ 4.! ications Trading Co., Ltd.
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March 2004
Vol. 2
Penning Characters
- I
I
I I i
Table of Contents
Chapter 1
Pen Fundamentals ..........................................................................7
The Key Ingredient to Manga and Illustrations is Inking ............................. 8
Inking Tools and Materials .......................................................................10
How to Ink ..............................................................................................12
Inking Theory: Common Lines............................... .. .................. 14
Chapter 2
Making Characters Distinctive ....... / - -='"-
................... 21
5 Basic Faces ........................................... .
1. 3/4 View ........................................... .
2. Front View......................................... '
3. Side View ...................................... .
4. Moderate High Angle .......................... ..
..-------- 5. Moderate Low Angle .......................... ..
Changes in Eye Shape for Each of the 5
Chapter 4
Manga Miscellaneous ........... .................................................... 115
Creating Key Images and Character Entrance Scenes ...... ...... .... ........... 116
Vehicles and Figures: Driving Scenes .... .. .......... ......... ........................... 118
Suggesting Movement Using a Single Panel: Glancing Back .................. 120
Penning Techniques That Create Depth ................................................. 122
Making Corrections ...............................................................................125
5
e Basic Manga-drawing Process: From Beginning to End
Realism-manga version:
Here, I used hatching in the
pupils and irises as well. The
diagonal strokes used in the
cheeks were carefully
Pens
IJ
l ..J!-;:---
Penholder mouth
(Spring loaded)
t>
The nib inserts into
the penholder.
Pen nib
(Kabura-pen) Change nibs:
• when the nib becomes worn down.
• when the tips start to spread.
Penholders
Penholder mouth
(Available in wood and plastic)
(Plastic) Nibs become worn as they are
used. Once your old nib tips
Many artists feel that wooden become permanently spread, and
penholders are less tiring on the hand. you are no longer able to draw a
crisp line, replace the old with a
new nib. When inking characters,
switch nibs about every 2 to 4
Black ink, drafting ink, and India ink are those primarily used.
Ink If the ink becomes gummy, add water.
sheets in the case of B4-sized
paper (25.7 X 36.2 em or approx.
10" X 141 /4").
The advantage of
drafting ink is that
While India ink does take
it dries quickly.
longer to dry than drafting
ink, it gives a "blacker"
finish .
9
However, it is capable of
producing fine as well
as thick strokes,
allowing you to
modulate your lines.
For those with a heavy hand: G-Pen
Kabura-pen
- -· nib draws primarily
=--er lines and allows
=:-modulated lines.
Maru-pen
This nib allows you to
create thicker lines than
with the G-pen and finer
lines than with the
kabura-pen.
- -- -.aru -pen comes with its own • For those who regularly
- .:-::: penholder. Holders of some distinguish between values It is difficult to draw long
_-:acturers cannot be used with when drawing with a lines with this nib.
of others, so be careful to mechanical or regular pencil However, this is a suitable
_ - • rand names when nib for those who build up
(i.e. those skilled in controlling
contour lines using
the pressure applied to the pen) multiple short strokes.
to Ink ) ote that the pen is held differently trom when writing.
Good
Not good
i 1_
'; - - - - - - : ••
\ .. Per to· .Its original position
Return. the tl
kingpathe shou lders . Constan Y
when m to the most
rotate the pape\on when inking. An
comfortable posl I entire drawing
. t arely inks an
art1s r moving
without . the paper.
13
: lnkin g Theory: Common Lines)
D The Basics: Even and Tapered Lines
• Tapered Line
• Even Line
,"\ r
sharply tapered ends and
blunt, uniform ends allows
Figure Drawn Entirely with Tapered Lines Figure Drawn Entirely with Even Lines
monotonous.
· Tapered and Even Lines: Drawing Nudes Tapered lines are key to giving the flesh volume.
)
A sense of volume is lacking in figures
drawn only in even strokes.
t
\ Adjust the lines so that
the ends taper.
15
f) · g Heavy and Fine Lines (Balancing Heavy and Light Areas)
Make contour and silhouette lines
heavier than those in the interior.
\\
/
orted Uses of Heavy and Fine Lines
/
allo
of li~~n~ fodr ful! exploitation
"''''"· The
d G-p en allows you to
raw graceful, sinuous lines.
I ~his is a delicate
figure rendered
entirely using fin
l1nes. e
17
a ·ng Lines: Building up Lines to Produce a Satisfying Composition
. 3 ilding up those areas requiring heavier lines after first doing an even inking
Inking is not something that has to be done in one fell swoop.
Once you have done a simple first inking of the entire
composition, go over it again , creating a balance between
heavy and fine lines and gradually building up contours and
silhouette lines using many short strokes.
-~ drawing
Completed drawing
(reduced size): The
drawing appears to
have been rendered
Pen hatching using single, long
diagram (Enlarged) strokes.
\
: o;: ewhat
; t.
\
19
Hatching basically consists of short, tapered lines drawn freehand .
astenng Hatching, Etc.
Longer versions become diagonal lines. Hatching adds spice to the inking
job and is a finishing technique used in artwork.
These strokes
are a standard
technique artists
use to suggest
"blond hair."
The addition of
these diagonal lines
•
suggest a blush to
the cheek and help
give the figure
volume.
Densely packed
hatching is suited to
suggesting masculine
figures.
Chapter 2
aking Characters Distinctive
5 Basic Faces
5 Common Faces Used for Close-ups
'
)\ /
..... ~,,--:-
\
Facing front
Faces with the eyes drawn too far apart or too close
together are often intended to be stylized.
)
r'
I
. Views Effective in Manga
I
I
~t ""
I
~
-.l--
i
!
I
~ contour is not perfectly
- _ I, but shows the face
~- the right. Alternatively,
The nose should also be drawn facing either
show the face turning
right or left with the head.
Girths
1/2 the head's width 1/3 the head's width 2/3 the head's width
Appropriate for female characters Appropriate for stylized, Appropriate for realistic characters
manga-esque characters and characters with naturally thick
necks (i.e. male characters)
27
· ·oning the Figure with a Front View Head A frontal view of the face allows the character to connect
strongly with the reader. It is often used with the full figure.
Raising the
shoulders
causes the
chest to rise
as well.
29
·ca1 Ap plication Sample
Penned drawing
Under drawing
Final image
31
~ 3. Side View)
~ :~ Not good
~~~"'\
0 0 0
0
G-ood
""t
D
:2
\ The chin should have a
gentle curve.
· ni ng the Figure with a Side View Head
\ I
H 33
~4 oderate High Angle)
Regular side view
Axis
The ear
Moderate
high angle
__ The jaw
......,...;;:;,~
beneath
the mouth
When drawing a head at a moderately
becomes
high angle, lower the level of the eye
narrow.
and shift the face's axis further away
from the centerline in order to distinguish
this angle from a regular side view.
Furthermore, the top half of the head
(the hair) should occupy a larger portion
of the whole.
:;.-
Pose where the
neck is at an angle
Pose where the
neck is straight
35
m at moderately
- :::- c.--; es are great for
__ - , -:; " e back faces
oderate Low Angle) Regular angle Moderate high angle
)
The axis is
positioned about The top half of the
the same as in a head occupies a
face drawn at a smaller portion of
moderately high the whole.
ang le.
1. upward
= fines are used
- __ e upper
~ sr eyelids.
\J
Comparison of Neck Contour Lines
Standard
Eyes
Upward
Tilted
Eyes
Downward
Tilted
Eyes
.-
3/4 View Moderate High Angle Moderate Low Angle
41
Depictions of characters from behind are
Sample Close-ups
....
Front View (Ref. Fig.)
.....
Good
·~
can be recognized
even in a close-up
of just the eyes.
Close-ups
----
~
..,..,.-,.· ;:
~
....
........
® Under drawing
2. Draw the upper eyelid. Bu ild 3. Draw the lower eyelid. Since
up strokes, keeping them at a you are using hatching to render
comfortable, not overly long the eye, make sure that the fine
length . contour of the lower eyelid does
not evolve into a single (solid) line.
Use fine, connecting strokes.
:-e outlines of the Since these are light 5. For the hatching inside the iris,
- :-e light reflections, use as fine use curved lines, maintaining an
--- . Take care to
awareness of the iris's curved
a solid line as possible. surface.
45
• g Contour Lines: Process for Rendering Eyes Using Primarily Contour Lines
"-r..
Take care to prevent
the contour from
becoming overly
thick. (If the drawing
is small, then you
points of the lower eyelid. may simply use a
draw.)
solid line.)
@ - """" --~-~iiii~~
Thekeyto / '
drawing the iris -"'; ~~~!!!!!!!!!!!!S?'
outline is to use The inside of the
a uniform, heavy 3. Draw the iris, pupil, dotted lines denotes
line. and light reflections. the actual pupil.
is hatching
g· es the iris a ' Add hatching at both corners of
sense of ""' the eye. This creates the illusion
ndness. that the upper and lower eyelids
are connected.
5. Spotting Blacks and Hatching
another.
~- dard Eyes
Standard eyes
"' ,_ =-:: r almond-shaped eyes
~-- ~ _,. crd ·tted or standard eyes,
· and adjust by narrowing
More almond-shaped eyes
~--_D_is_t_in_gu_is_h_in_g_A_ge_s_~J
·ng Children Look Childlike
Not good
The presence of eyelashes
To draw a child's face, and small eyes tend to
concentrate all of the facial detract from a childlike
features toward the lower appearance.
half of the face.
49
nTflr.:.r.:lnces between Adult and Child Faces
Adult's Face Child's Face
Big eyes
---:-....-... _....,
out somewhat to
-_- ------ --- 'Qain a "childlike"
neck appearance.
' Short span thick and
relatively straight
and on the narrow- up and down.
side.
The
The upper part of
the head occupies
a lesser portion.
occup :
a grea·
portior ·
t Long
---------------- -- ----
Sf'S in Aging Characters • Reduce the size of the eyes and irises.
• Omit the eyelashes.
• Give the hair less volume.
Not good
I
'L- ~ man's face
st>ndard (slightly Giving the eyes a
_ _-:ted) eyes, thick downward tilt facilitate
and hair, and suggestion of mature or
- :.=- nose and elderly character.
(......___M_al_e_vs_._Fe_m_a_le_F_a_ce_s---JJ
Male and female characters share virtually the
same eye, nose, mouth, and ear positioning.
Female Character
Include the
eyelashes.
Androgynous face
Use curved lines
for the cheeks. ~
Accentuate the
lips' roundness.
Male Character
Be conscious of
using thick lines
for the hair.
eep the li ps
simple: just add
a shadow.
"-'--::. is thick.
~ ·ng a Character That Feminine Touch Designing a Character
That Looks Feminine
Round frames
o ames le )
55
(~__C_re_at_in_g_A_du_lt_F_ac_e_s__)
Reduce the
sizes of the
Lengthen the
distance from The face is
the lower lid to moderately
the nose. oval.
Round face
Clearly
delineate the
bridge of the
nose.
For close-ups,
render the eyes
in detail.
57
Pay attention to ttl:
size of the eyes.
Eyelid contotr
~ !e. closed eyes follow At a low angle, the eyes Use the same downward curve for
'e. take on an upward curve. the eyelashes of the upper eyelid
that you would for a closed eye.
e-ups of the Lips
59
he Basics of the Human Figure
Making Effective Use of Even and Tapered Lines
Use a tapered line for the While the suit jacket is
a ·ng the muscular point where the shoulder roomy, undulations form
·11 allow you to suggest joins the neck, since it owing to protrusions
dness of the male also marks the swell of and recesses in the
the muscle. body, such as the
shoulder blade, waist,
The bony shape of the elbow and elbows.
is discernible. Use both even
and tapered lines when
drawing a male character in
order to achieve a rugged ,
craggy appearance.
a downward, tapered
cutting ever so slightly
,•;ard. This subtle touch
accentuate the figure 's
ular look, generating
~ sense of manliness. In
t, use smooth,
o en lines for a female
- e's contomrs.
ere we see a
,• · -to-hip contour
for a female
0
These diagonal strokes
-=: m see a tapered are not used with
" en strokes used nudes. They appear
Even strokes are used
_ er to suggest the here to suggest the
here to delineate the
- - eated by the bent roundness of the
start of the toes on the
- ~ ~-ne e the folded blouse's shoulder. Use
top of the foot, while
- · concentrated in
tapered strokes are
Nard direction, the
used for the underside.
~ stroke is the main
6
Making the line heavier in strategic locations
will generate a sense of volume and
presence.
·nmrs in Thickening (Darkening) Lines
Cuff
Li ne Modulation
When emphasizing
form, use an even
line.
63
~ Creati ng a Sense of Volume: Shading )
"ght Source When emphasizing a sense of volume or presence,
determine the location of the light source and ink.
Exaggerated shadows
Light Source
u
Hatched drawing
Under drawing
65
·caJ Ap plication: Achieving a Sense of Volume
Using Hatching, Etc.
Shoulder
blade
Shadow
indicating the
shape of the
shoulder blade
Sunken areas
Imagine 2
rhombuses when
drawing the
shoulder blades.
ing Lines to Reinforce Body Types
c phasizing Curves
• Drawing Slim Figures
c.•" extensive
- of diagonal
~~ an d solid Use as unmodulated
s to lines as possible for
the figure's contours.
-=--e's hills
::::-: alleys.
Use a kabura or
maru-pen.
CD rill\ ~
69
( Distinguishing Female Body Types )
Average Build Slender Build Athletic Build
hy thighs
iff,~\\
(\~~~(!~
\
'j \
~/ ·~I
Draw cherubically
chubby fingers gently
tapering from knuckle
Draw long, slender
fingers.
,1 .
i '
r~· Draw large joints to
generate an angula-
look.
to fing ertip.
The shoulders and hips Give this figure wider
have approximately the shoulders than hips.
same width .
ey Feature in the Side View: The Posterior Take care with thickness of the arms and wrists and the shape
of the calves.
Average Build Slender Build
Structural Diagram Structural Diagram
\~
\l
-.·,, ~)
The waist does The shoulder and back Since the shoulders
not taper, and of the posterior can be and chest are
the posterior connected by an almost muscularly developed,
protrudes. perfectly straight line. the posterior ends
further inward.
/
{ Slender
Swell of a gently
curving contour
71
ishing Breast Sizes
Large Small
\L
~ Distinguishing Male and Female Figures )
::i.wden the As men and woman have different skin
ulders of male and skeletal structures, care should be
aracters. The hips taken with the figures' silhouettes.
auld be narrower
than the shoulders. The hips of a
female character
should be as wide
or wider than the
shoulders.
While brawny
male characters
The torso of a male figure is
do have beefy
thighs, the thigh thicker than that of a female.
should never have
more girth than The arm is slender and graceful.
the waist.
-t------" The waist is trim and may be drawn
ccentuating the with the same girth as that of the
calf muscles fattest part of the thigh .
creates a robust
k.
Depiction of musculature and skeletal
structure is often omitted from a
female figure 's arms, stomach, knees,
Adding lines to the and legs.
knees to suggest
the kneecap evokes
a rugged appearance.
)
y
=~ lines should also be used to draw Here we have a poorly drawn sample, where
~ =and female figures. Use finer lines, Not good not only the lines, but also the shoulder
g less pressure to the pen when blade and the posterior are handled in the
g female fi gures. manner of a male figure .
Use a crescent
shadow for giving
volume to a fem ale
75
~ Features to Modify When Drawing Different Male Builds )
This figure features a long and Despite that the shoulders of this
slender neck, creating the look figure are the same, the thicker
@ The arms' of a style-conscious type male and shorter neck suggests a
and legs' girth character. rugged , muscular character.
Adjusting the Neck and Shoulder Width
Here, we see narrow shoulders Average build Here we see a broad shoulderec
and a slender neck, suited toward build. Top the shoulders with a
adolescent boys and young men short neck.
with slender builds. This expanse
suggests the
thickness of the
Broaden the
shoulders.
e Accentuate the
muscles in the
shoulders and
beef up the
This contour
suggests a
well-developed
chest.
Flank muscles
The addition of this line
indicating the bottom of the
Avoid drawing abundant ribcage gives the abdomen
muscle contours on the a taut appearance.
abdomen of an average-
build character: keep it
simple.
Muscular Build
77
( Drawing Hands and Feet .J
( Hands )
\
\ \ r
Child
79
Gestures and Poses
Tendons lying underneath the
:.____F_e_et_____..) skin cause lines to form on top
of the foot.
·nes Appearing on the Top of the Foot
Tendons are included when
\r
centers.
Tendons become prominen
when applying pressure to
\ I the foot or raising a toe .
I I
I I I
I I I I
''
\
I I I I
\ I I I
\ I I I
' \
\ \ I
,,
\
II I
' '<
/
Note that the toe of high-
heeled shoes is different
from that of an actual foot.
83
Waking Up
Showing Characters Moving (Scene Des1gn and Portrayal)
The character
asleep.
The character
I'm Late!
Scenes like this are primarily used to portray
the character waking in a flurry. This is a
popular form of portrayal, usually based on
the concept that the character overslept.
85
You are not required to show the entire figure when drawing a character sleeping. In fact,
g it may be more effective not to. Please note, however, that when cropping a figure, draw
the portions not visible, beyond the panel's borders as well to ensure the figure is
drawn correctly.
line may
mark the grounc
or floor line, or
even the edge
of the bed.
-~~~------------------------------------~----
-
ses: Rising
~
Portraying facial expressions by
anipulating the Eyebrows ) manipulating solely the eyebrows: Good
CQ)88@
ing the Eyebrows to Portray Emotion: "Joy, anger, pity, and pleasure" are generally regar~ed in Japan as
- y/Pieasure Anger, Sorrow/Pity, Surpnse the 4 basic emotions. However, there is not much difference between
,.JOY " and "pleasure" when rendered. visually.
, Consequently,
· , I tacked
on the much-used-in-manga emotion of surpnse.
0 ...
J(() t) .·
~~
91
Mouth Movements:
Depicting Basic Vowel Sounds
, e 'allowing are the most common shapes taken by the mouth when expressing a
aracter's emotional state. They are essential to portraying a character full of life.
Top row of
teeth
Upper jaw
(Maxillae)
Throat
This figure
shows the outline
Tongue of the lips.
Portions of the
Bottom row teeth and the
of teeth mouth's
~
interior are
Lower lip covered
by flesh.
Corners of upper lip turned up Bottom teeth slightly revealed Realistic mouth: Top and
bottom teeth and tongue
- e mouth opens by the Screen tone finish (Gradation tone) Screen tone finish (Dot tone)
Speed lines are frequently used
:.'ler jaw dropping. The
when drawing a character yelling.
__per jaw does not move. 93
Close-ups of the Mouth There are occasions when drawing some of the inside
of the mouth is effective in character close-ups.
~
(
ce with mouth
,., · e open
Revealing the Teeth:
Exaggeration through Realistic Portrayal
Here we see a relatively nonstylized,
realistic portrayal. The teeth are
rendered as a solid row rather than
individually.
®
lower jaw is visible.
When the mouth
is wide open, the
inside flesh of the
The canines cheek swells.
®
- = e, a center line has been added to the
-,gue, heightening the realism . Since the
The key is to leave a small space between the
contour for the molars and that for the front row
of teeth. This will also give the molars their
distinctive thickness.
95
Theatrical EyeS
~0~~
. ··~ · ········ ·· ~: ............ ~;·~- ................ ~ ...... ..
Standard eye The upper and Normally, when the eye When the eye is squeezed
lower eyelids move is closed, the eyelashes shut, the eyelashes take on an
both up and down. form a downward curve . upward curve, and creases
-=-:---:---:-:---::-:-----::-:-:---=--~--:-:---::---:-----:-- form around the eye.
(Changing the Size of the Eyes for Emotion Portrayal)
Manga-style facial
expression
Dramatic Portrayals: Mouth and Eye
Combinations
I {/ #~ } J~
~ ~ / ~ ff~
~ ~ ~
}.. 1-
-- I
~-···~~ · · ·~· · ·
---=- ::ard eye Half-closed eye Normally closed eye Eye squeezed shut
: al s t a t e - - - - - - -- - - - - - - - - - - - - --
1/ff~----
1 ~
I (_...
1
)~
Maintaining the face in the same direction and at the
same angle but changing the hair and the background
(Uses of Showing the Eyes Closed ) makes this face adaptable to any number of scenes.
3/4 View
Original drawing
Wi nk
Reading·! ·
. Simply added a book and a hand.
Nodding in
acknowledgement
99
Combining Features to Express
motions Created by Combining Features
Sample Emotions and Subtle Expressions
8
8
Eyebrows: Angry Eyebrows: Angry
Mouth: Smiling ~·-=. Eyes: Half closed
-+Struggling for patien ....-. Mouth: Angry .
-+Looking displeased,
This expression could change reproachful
Eyebrows: Smiling dramatically by slightly altering the
Mouth: Smiling angle or adjusting the size of the mouth.
-+Wink
Adjusting the Size of the Eyes
Showing One Eye Slightly Closed
'.08
=
0
Dots
Used with small images, these
illustrate a flabbergasted,
dumbfounded, disgusted
Blank Eyes expression.
Often used in close-ups,
these are used to show
dumbfounderment, shock,
or a glazed, vacant look.
101
SL E2
'•
Sample Crying Faces
103
olic Representation 8 ~ ~ Q
motion 8 Q..e e
\
Above the eye
"-....
-
'
... -;::.
(.Blush Marks). Q
v
• These are often used to show a character suddenly
turning red or suggest embarrassment
107
"Cross Mark)
' . 0
u •• This
This is a humorous, stock way of representing "anger."
mark may be rendered in any style, and any number
I
ed cross mark
Dumbfounded
Standard
Mouths
Exaggerating
the Mouth
Closed ~ • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •~ Open
The size and shape of a speech balloon change along with the intensity of
standard face emotion. The stronger the emotion, the larger and more exaggerated the
mouth, and the larger the speech balloon and copy inside.
111
Smiling Faces------~-----------,
Common
Smiling Faces
~~0.-,
~
Chapter 4
Manga Miscellaneous
When drawing key images and
character entrance scenes, do not
Creating Key Images and just simply make your subject
large, but rather draw a pose,
showing the character leaning
Under drawin~/
The key is to draw the
character so that her
back (back of the neck)
and left foot follow the
same Iine as they rest
against the wall.
Ink drawing
.. 6
aracter resting her
3 bows on a table
•
r II
117
Vehicles and Figures: Driving Scenes When illustrating a character driving, you are often portraying scenes where
the character would actually be hidden by the car's roof or hood (i.e. when the
figure would not appear in a photograph). Check out angles and shots used in
movies and 1V dramas for pointers.
Perspective
eference drawing Here, the steering wheel is contrasted with the hands. Pay attention
to the steering wheel's diameter and thickness and take care that
the wheel does not become too thin.
r------------------------ ---- ---- ---------------~
I
• is composition
· equently appears in
acceleration" scenes .
•,. the composition
a relatively low
~ e: omit car wi ndows
er interior
·=- ~ . !ling in the
: -- space instead with_
~e: and the like.
When Both a Driver and Passenger Are Present
I_!_ .l
(p==!;:l
b D
~~ OiEjD
li(
1-..'Ll
19
Suggesting Movement Using
a Single Panel: Glancing Back
Taking Notice and Glancing Back
Dashes are a
standard means of
indicating "taking
Here, rather than showing physical notice."
movement, only the gaze is shifting. As the face and body are
Repetition of similar cuts would result facing different directions,
in bland manga; however, since movement is given to the
compositions like this do seem to composition. This
carry significance, artists tend to lure combination is used both
themselves into thinking they are for "taki ng notice" and
showing movement. This is a common "looking back."
trap for beginning artists.
• The Most Common Ingredient of "Taking Notice" and "Looking Back": Showing the Back and Face
Moderately high angle Standard angle Moderately low angle
• The Gaze and Flow of the Hair Evoke a Sense of Movement
121
Penning Techniques
Give you compositions depth by
That Create Depth contrasting light and shadow
and modulating edges.
Using a fin er line for the horizon Using a finer line for the horizon than for Reducing the concentration of diagonal strokes used
than for e figure will generate a the figure will generate a sense of depth. for shading in the gossamer lace will give a sense of
sense o e . volume to the "closer" lace.
Wind Lines Drawing clothing, angelic robes or other sort of
Space (Wind)
\ . .
shawl or scarf, or long hair sweeping in a wide
arc around a central figure allows you to suggest
f~
.~
space (wind). Special effect lines representing
wind appear in 2 locations at the top and bottom
of the composition.
1 ese wind lines, not visible in actuality, are used to create a sense of the "air's
ensity" or speed. The lines can be rendered in various forms, be it straight or
rved. Here, sweeping arcs are used to suggest air swirling. Having the wind
nes become finer as they wrap around toward the back of the figure allows the
nes themselves to give the composition a sense of depth. 123
arer Droplets The key point here is the contrast between the sizes of the water
droplets and splash. In the foreground , a large wave and a large
splash of water appear in the foreground to suggest "proximity."
The tiny circle centered at the woman's face is in fact a water
droplet. The contrast between the small water droplets and the
large splash create a sense of space and depth.
trast between black, white, and greys form the water's surface. Hatching was used for the greys.
is the shapes used for the mosaic water pattern formed by reflected light. Since this is still
ce , geometric patterns drawn using curved lines were used to suggest the waves' undulations.
Making Corrections II
Brushes for use
-· e Paint Diluted with Water: Water-based White Paint with white paint
~~rt·:· 1r~r r r r1 1 ~ ~ ~ ~ ~ ~
~
- 1 :'
rt
Misnon comes
equipped with a ~
brush attached to
the cap. This ~
brush is NOT ' I
II
White poster paint
su ited to detailed i :!
work.
Misnon Use fine brushes like a
Note: Too much water mensofude (thin brush used to
can cause the paint
render facial features) or a
to become too dilute.
hakkei (ultra-fine mensofude ).
Mix well.
Clean up lines sticking beyond boundaries, etc. • As water- based white
paints age, they begin to
dry out and become
Clean-up target difficult to apply.
• The Misnon brand uses a
special liquid that easily
damages the brush.
*Once you have finished
using the paint, wash the
brush well.
• Mistakes made with
Cleaned-up image water-based technical
pens and felt-tip pens are
Area not requiring difficult to correct.
correction *Use an oil-based
product to correct water-
Using White for Special Effects: Adding Highlights to Eyes based materials.
*Oil-based products consist of correction pens, white ink pens, and liquid paper.
125
Artist•s P r o f i l e - - - - - - - - - - - - - - - - - - - - - - - -
Hikaru Hayashi
1961 Born in Tokyo.
1986 Graduated with a degree in the Social Sciences and Humanities from Tokyo Metropolitan University
with a major in Philosophy.
1987 Received a hortative award and honorable mention for his work on Shueisha Inc.'s Business Jump and served as
assistant to Hajime Furukawa.
1989 Worked on Shueisha's Shukan Young Jump while apprenticing under Noriyoshi Inoue.
1992 Published his debut work based on a true story, "Aja Kongu Monogatar!" ["The Story of Aja Kong"] in Bear's Club.
1997 Founded the manga design and production studio, Go office. Produced illustrations for the works Butsuzo ni ai ni iko [on
the appreciation of Buddhist sculpture] by Hiromichi Fukushima (published by Tokyo Bijutsu Inc.)
1998 Authored How to Draw Manga: Female Characters, How to Draw Manga: Male Characters, How to Draw Manga: Couples,
and How to Draw Manga: Illustrating Battles.
1999 Authored How to Draw Manga: Bishoujo around the World, How to Draw Manga: Bishoujo!Pretty Girls, How to Draw
Manga: Occult and Horror, and How to Draw Manga: More about Pretty Glas; promoted, produced, and wrote the manga
copy for Koki Ishii's Kokuhatsu manga riken retto (book on the wasteful spending of Japanese politicians), published by
Nesco Co., Ltd.; and produced the corporate identity mascot character for Taiyo Group driving school.
2000 Authored How to Draw Manga: Animals ; produced and initiated the release of Bishoujo Fighting, a dojinshi (fanzine or
small press comic) for pro wrestling fans under the name of Meta (a fanzine specializing in woman's wrestling and cat
fight videos, published biannually when matches occur; fifth issue on sale as of 2002).
2001 Coauthored How to Draw Manga: Martial Arts and Combat Sports, How to Draw Manga: Giant Robots, and How to Draw
Manga: Costume Encyclopedia, Everyday Fashion.
2002 Coauthored More How to Draw Manga Vol. 1 and How to Draw Manga: Costume Encyclopedia, Intimate Apparel,
published by Graphic-sha. Mr. Hayashi continues the planning and production of original Go Office fanzines.
Rio Yagizawa
Ms. Yagizawa was born in Tokyo on January 8. She is a Capricorn with an A blood type. She first started doodling in pencil in
nursery school and made her first attempt at drawing manga in pen during the fifth grade. In junior high, she began to produce
doujinshi type manga works with friends from upper grades and in her class.
In 1981 she debuted as an illustrator with Minori Shabo's monthly publication , Gekkan OUT She acted as an illustrator, an
aniparo (animation parody) and manga artist, an anime writer, etc., contributing illustrations to Minori Shabo's Aniparo Comics,
Akita Publishing's My Anime, Tokuma Shoten's Animage, etc.
In 1986 she debuted as a full-fledged manga artist in Kobunsha's Comic Val. Since then , she has contributed series and single
publication works to Kobusha's Pretty, as well as cover and page illustrations for paperback editions targeted toward young
readers published by Seishinsha, Kadokawa Shoten, Shogakkan, and other publishers. She has authored 9 manga volumes and
illustrated more than 25 paperback books.
J In 1998 she began to participate on the production side with Graphic-sha and Go Office, starting with How to Draw Manga:
Couples and continues such efforts today.
Go Office P r o f i l e - - - - - - - - - - - - - - - - - - - -
Go Office was founded in May 1997 and has been specialzing in the production of tutorial resources using manga and
illustrations, which include publications on How to Draw Manga series.
\.........
126
g
Graphic-sha Publishing Co., Ltd.
us $19 .99
Vol.7 : AM AZ ING EFFECTS
Ch apter 1 The Basics in Compos ition
Chapter 2 The Basics in Character Po rtraya l
Chapter 3 The Basics in Vo ice Portraya l
Chapt er 4 Th e Basics in Panel Design
Chapt er 5 The Bas ics o f Ma n ga Po rtra ya l
ISBN4-766 1- 1480-9
~~
0
< Q_
::J
9 114 83 6 8 6
I SBN4-7661-1483-3