41 Kalsgard
41 Kalsgard
41 Kalsgard
Ivory
Quarter Jade
Quarter
Horn
Quarter Amber
Quarter
Ice
Quarter
R a n n ve i
Bone g ’s R un
Quarter
Fire
Quarter
Stone
Quarter
Oak
Quarter
6000 feet
tasks are preventing damage to the furnishings, extracting Quarter’s residents, who often make sacrifices of cattle,
payment from those who do smash up the place, and goats, or sheep to appease the gods and spirits, displaying
directing groups of belligerent customers to an empty area the carcasses of such offerings on poles outside their front
where they can exchange blows without bothering other doors to show off their piety to neighbors.
drinkers. The city guard patrols the streets in large groups, The southern end of the quarter is home to a series of
and unless it appears someone is about to be killed, they farms where beekeepers cultivate f lowers during the warmer
usually let brawlers resolve their grievances before dragging months and tend several colonies of a resilient breed of
away the loser to recover in the guardhouse. honeybee. About twice as large as a normal bee, specimens
In many of the taverns, skalds entertain crowds with of this strain are also more aggressive but produce a clear,
heroic sagas of champions from long ago. The high skald sweet honey that has its own unique taste and brews into
Thyrie Tarnralsdottir often performs at the Whistling Fox, excellent mead. Honey and beeswax from Kalsgard are
and is equally famous in Kalsgard both for her poignantly highly regarded trade commodities throughout the Linnorm
beautiful sagas and traditional Ulfen kennings and for Kingdoms and in the nations to the south. Were it not for
her unbeaten record in drinking competitions—thanks the value and wide-ranging appeal of these bees’ honey,
to a seeming near-immunity to alcohol. At the House the city’s rulers would never tolerate the bees within their
of the Deep-Minded, the Ulfen board game of hnefataf l city walls due to their frequent swarms, but circumstances
is popular. In hnefataf l, one player attempts to protect a being as they are, guards patrol the areas surrounding the
leader piece from the other player’s larger army. Wagers apiaries to prevent tampering, watch for signs of swarming,
between players and betting on games are common, and ensure no one is endangered.
and the house takes a small percentage in exchange for The inhabitants of the Horn Quarter retreat inside the
supplying the boards and venue. The taverns here cater city walls before nightfall, normally having locked their
to all tastes; at the Grim Harvest, for example, brooding animals in barns or sheds for the night. It’s rare for thieves
regulars soak up the gloomy atmosphere and down bitter or wild animals to break into a farmyard outside the city,
spirits from cups made from human skulls. but when this occurs, the farmers band together, often
For those seeking paid companionship, a wide array of employing trained warriors to guard their properties
services are available, varying dramatically in price and during the night and catch the intruders.
quality. Asking for the best the Fire Quarter has to offer The Stephfir Ostlery: Situated close to the western city
invariably leads to a visit to the Hall of Splendid Valor. walls, this extensive series of corrals and stables gives the
The Hall of Splendid Valor: This is easily the finest and appearance of an upright establishment where riders can
most expensive brothel in the city. Inside the hall’s doors, stable their mounts while in the city. It is also, however,
gorgeous “azatas” whose costumes consist of wings and one of the most popular venues in the Linnorm Kingdoms
little else escort patrons to an idealized (but inaccurate) for the northern blood sport of horse fighting. Those
version of a feasting hall designed to be similar to tales leaving their mounts here should be clear with the staff
of Valenhall in far-off Arcadia. The clientele dine on what services they’re looking for—stabling or sport—or
sweetmeats and fine wines served by scantily dressed they might be surprised at their horses’ temperament
lovelies of their preference, while warrior beauties clad when they return. At the Stephir Ostlery, trainers
in impractical and extremely revealing armor perform condition aggressive stallions to be wildly vicious toward
mock sword and axe duels or wrestle for their audience’s other horses. Pairs of these horses are released into an
pleasure. Customers then retire with their chosen escorts indoor enclosure where they rear up, kicking and biting
to luxurious fur-lined bedchambers. The keeper of the ferociously at each other, and battle to the death. While
house is Belende the Showy (CE female human bard 5), a considered distasteful by many in Kalsgard, horse fighting
sensual, wily, and amoral businesswoman willing to go to remains a popular spectator sport, and the Ostlery’s fights
any lengths to drive her major competitors out of business draw large crowds who gamble heavily on the outcome.
and increase the profits of her bordello. Halldorr Byrakson (NE human male ranger 6) runs the
stables. His current prize stallion, Duskgasher, is a brutal
Horn Quarter beast whose sharpened hooves have crushed the skull of
The Horn Quarter is chief ly populated by farmers and many a challenger—both equine and human.
laborers who cultivate the fields southwest of Kalsgard.
Most farmers here grow small crops of vegetables near Ice Quarter
their homes to ensure that their personal stores can last The Ice Quarter is the focus of day-to-day commerce in
through the long winter, and thick turf layers the roofs Kalsgard, its crowded streets lined with a multitude of
of their stone longhouses to provide insulation against shops and stalls selling extravagances and mundane
the harsh clime. Superstitions abound among the Horn necessities to locals and visitors alike. Here fur-clad
traders barter for consignments of trade goods in the land’s native customs, architectural styles, and traditions,
many markets and merchandise is distributed. Close by uniquely blended with the Ulfen ways of northern Avistan.
Rannveig’s Run, the stream that runs through Kalsgard, Although most residents of the Jade Quarter are of Tian
looms the crenellated fortress-temple of Gorum, and the descent, the neighborhood also contains a sizable Varki
ornate and curving sky-shrine to Desna sits in the open population, composed of members of that nomadic group
courtyard by the quarter’s western gate. who find sedentary life to their tastes. Nevertheless,
Near the middle of the quarter rises a worn lump of stone numerous intermarriages over the years and plenty of
roughly the size of a horse. The people of Kalsgard believe ongoing trade mean that a group of non-Tian folk walking
this to be the original runestone marking the founding of down the streets of the Jade Quarter is nothing of particular
the settlement. While any markings have long since worn note. Visitors, whether Tian or natives of the Inner Sea,
away, citizens often touch the stone for luck. often feel as though they’re entering an alien community
Numerous restaurants and eating halls have sprung up when they happen upon the Jade Quarter, baff led by the
to accommodate visitors to the Ice Quarter; most of these bizarre intermingling of artistry, people, strict traditions,
establishments serve traditional Ulfen fare, including inscrutable faiths, and even the occasional rare creature,
local delicacies such as grilled horsemeat and seabird stew. all buzzing amid the din of strange languages.
Several public bathhouses can also be found in the quarter. Madam K’s Perfumery: While Madam Kawaoh (LN
The Hunting Serpent Inn: This popular lodge welcomes female human bard 9) knows an astonishing amount about
all visitors to Kalsgard; its rates are inexpensive and its fragrances and perfumes, this knowledge has absolutely no
staff are happy to accommodate travelers with special bearing on her business. Crammed into the basement level
preferences and exotic pets. The owner of the inn, Tosti of a disreputable butcher’s shop, her tiny establishment
Finehall (NG male human expert 2/warrior 2), is one of a appears to be a single room of shelves teeming with
small congregation in Kalsgard that worships Cayden strange bottles and a riot of tear-inducing aromas. Few
Cailean. Being a pious man, Tosti owns a rapier but never Tians and even fewer Ulfen visit her boutique, having
actually wears such a nontraditional weapon. Always glad neither the coin nor interest to indulge in such vanity.
to meet and talk with fellow worshipers, he only charges This suits Madam Kawaoh fine, though, as it disguises
them a nominal amount for food and board. her actual work. Behind her miniature showroom lies an
archive many times its size, filled with curiosities and
Ivory Quarter exotica from across Tian Xia. Madam Kawaoh has made
Close by the shops of the Amber Quarter lies the business it her business to collect the relics and heirlooms many
center of Kalsgard, where Ulfen merchants broker deals Tian immigrants are forced to sell after their long and
and backers organize trading expeditions and voyages. dangerous treks to secure a place in Kalsgard. While she
The city’s various trade guilds keep their guildhalls here. doesn’t return these items to their original owners, she
Some of the more powerful trading organizations in the city tries to inform them of their treasures’ new home, giving
include the Seven Lands group, a syndicate that manages them the first opportunity to buy the items back. Although
much of the trade between the seven kingdoms in the Lands these onetime owners can rarely afford to repurchase
of the Linnorm Kings; the Sunrise Seekers, a consortium their former possessions outright, Madam Kawaoh knows
that attempts long trading voyages to the south; and the the value of service and favors, and so has dozens of her
Icecrown Union, the largest of the merchant guilds, which neighbors indentured to her. Her secret shop is also open
frequently sends caravans north over the Path of Aganhei to those she deems worthy of exploring its treasures, as
to Tian Xia. The guildmaster of the Seven Lands group many of the items in her keeping are magical or quite
is Hroldmar Ragnarson (N male human rogue 6), an valuable in terms of price and sentimentality. Non-Tian
extraordinary negotiator who heads an informal council are rarely admitted, but she’s been known to show her
of the trading guilds, and who works hard to balance their wares to those who perform favors for her.
often-disparate interests, thereby preventing the guilds
from turning against each other. He periodically requires Oak Quarter
the services of independent foreigners to complete tasks The easternmost quarter in Kalsgard is the industrious
that must not be traced back to him. Oak Quarter. Here booms of lumber brought downstream
from villages and towns like Losthome are stored and
Jade Quarter crafted into a diverse assortment of finished goods. Burly
For generations, Kalsgard’s Jade Quarter has served as a laborers transfer logs from the river to lumberyards
home for the steady f low of Tian immigrants coming where workers saw them into manageable timber, which
over the Crown of the World. Most hail from the empire they sell to artisans throughout the city. A large number
of Minkai, and the Jade Quarter ref lects many of that of woodcarvers, carpenters, and craftspeople live in the
quarter, supplying the shipyards as well as producing armorers. Traditional Ulfen society holds these artisans
furniture, carts, tools, cutlery, and diverse other in high esteem, as historically Ulfen sea raiders trusted
merchandise. Wooden blocks pave many of the streets here,
their lives to the quality of their arms and armor. As a
both to provide firm footing and to keep mud and snow general rule, the quality of smiths in the Stone Quarter
from the shoes of residents. Several of the larger surface
corresponds to their shops’ proximity to the temple, and
entrances to the Undercroft are located in and along the
there is much competition among metalworkers to obtain
Oak Quarter’s riverfront. At the quarter’s northwest end
land as close to the temple as possible.
stretches the Street of Winged Thorns, which features a There are also many learned residents of the quarter who
series of shops selling well-made archery equipment. study the history of their people, recording and passing
The Guhailla clan, a family of crafters renowned for
on the traditional sagas and oral history of the Linnorm
carving linnorm figureheads for new longships, resides in
Kingdoms. While these scholars are far more scattered
the Oak Quarter. Their carvings are exquisite works of art,
and informal than “civilized” academies, a patient and
and most Ulfen sailors consider a Guhailla figurehead respectful pupil can learn a great deal from them.
to be both a status symbol and a good luck charm to Numerous magic items can also be purchased in
protect them from disaster at sea. the various shops found here.
Kalsgard Shipyards: The shipyards are Stonemasons in the quarter chisel intricate
a chaotic series of piers, dry docks, and and f lowing designs into runestones. Most
warehouses built seemingly at random buyers commission runestones to
along the Rimef low’s edge. Owned remember dead kinsfolk or loved
by numerous family concerns allied ones, to mark territory, or as long-
together into the shipbuilders’ guild, lasting reminders of historic
the Kalsgard Shipyards produce the events. A few older runestones
finest longships in the Linnorm in the quarter are known
Kingdoms. Kalsgard’s reputation to hold mystical powers or
for graceful, resilient, and swift forgotten knowledge.
longships often attracts sea The Great Temple of
captains from the other Linnorm Torag: From atop a knoll
Kingdoms seeking new vessels. at the highest point in
The Master of Shipyards is the quarter looms the
Sigfastr Gunnarsen (N male dwarf imposing temple of
expert 8), a dwarf whose family Torag. Constructed from
has long resided in Kalsgard. huge blocks of granite, the
With an innate affinity for structure has the shape of an
woodcraft, Sigfastr journeyed to enormous warhammer, with
distant parts of Avistan to perfect the main worship area and holy
the craft of shipbuilding. Having forge at the hammer’s “head”
worked and studied in Eleder, and the “shaft” of the hammer
Augustana, and other great ship- housing the priest’s chambers.
building cities, he returned home Elaborately etched steel paneling
and quickly rose through the ranks covers much of the interior,
of the shipbuilders’ guild. He hopes and highly decorated metallic
to personally craft the ship that King bracing reinforces the vaulted
Sveinn will sail to Arcadia. ceiling. The high priestess
is Nauma Irongleam (LG
S Q
tone uarter female human cleric of Torag
The Stone Quarter rises upon a rocky 7), a hardworking woman also
incline east of the city’s center, regarded as one of the foremost
and much of the stone used armorsmiths in Kalsgard. The
in the city originally came temple offers spellcasting services
from here. At the center of the
Sveinn Bloodeagle but also occasionally needs the
quarter stands a grand temple dedicated assistance of competent individuals
to the Forge Father Torag, surrounded by to escort special shipments of ore from
the workshops of many highly skilled blacksmiths and Kopperberget to the temple in Kalsgard.