12 Talens
12 Talens
12 Talens
2 12 Talens
Contents
Book Title 1
Introduction 5
Chapter One: 12 Talens 7
12 Talens 3
4 12 Talens
“Where does he get those wonderful toys?”
- The Joker; Batman
12 Talens 5
6 12 Talens
“Yo, Wyrm-head! Catch!”
- Daniel Mocks-theWyrm, Glass Walker Galliard
12 Talens 7
Garou who is not a Glass Walker or Bone Gnawer who der, such as clownfish. The Talen only works on people
creates a Helios Lightbulb loses a point of temporary who are genetically, mentally, and spiritually male. It
Wisdom, rather than gaining one for the creation of a must be surreptitiously placed upon their person and
Talen. only works for as long as the target carries it.
Rune of Destruction
Gnosis 6
Most tribes have some kind of variation of this Talen.
The Rune of Destruction is the specific variation used by
the Get of Fenris.
Clownfish Veil
Gnosis 6
This Talen was invented by the Black Furies and is
mainly used by members of this Tribe, though some Physically, the Rune of Destruction is a single rune
Bone Gnawers have been known to employ a modified carved into a piece of wood or bone, or on a small stone.
variant. It usually has a leather thong attached, so that it can be
A Clownfish Veil is a small package, easily concealed in carried as a necklace or around a wrist until its used.
a grown human’s palm, filled with bones, scales, skin,
etc., from one or more animals capable of changing gen-
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To activate the Rune of Destruction, the user slaps it
hard against something inanimate and the player rolls to
Barbed Dart
activate it. If the roll is successful, the Rune does tremen- Gnosis 5
dous damage to whatever it is slapped against. It can cre- This Talen resembles a sports dart, though made of
ate a man-sized hole in a reinforced concrete wall, with iron and natural materials, rather than steel and plastic,
the level of destruction rising or falling, depending on and with almost imperceptible barbs near the tip. In or-
how solid the target it. der to use it, the Garou must throw the dart at their tar-
Creating a Rune of Destruction requires the binding of get, which inflicts Strength -2 Lethal damage – however,
a spirit of Rage or a fire elemental. the dart can do a maximum of one health level of dam-
age.
Black Coin Should the dart strike its target, the player rolls to acti-
Gnosis 7 vate the Talen. If successful, the barbs break off in the
These Talens are most common among the Shadow target and for one hour per success on the activation roll,
Lords and Glass Walkers, though the Silver Fangs also they will “broadcast” a clear, spiritual signal in the Um-
use them in secret. bra. This signal can be followed by the Garou who acti-
vated the Talen with a Perception + Primal-Urge roll –
Physically, a black coin is any kind of coin, though it is the basic difficulty is 4, rising by 1 for each mile between
slightly blackened, as if it has been tarnished or in a fire. the tracker and the target. Any whom the activator has
In order to use it, the Garou must first get their target to told about the effect can also follow the trail, but at +2
accept the coin, either as charity or payment (or part of a difficulty.
payment). If the roll to activate the Talen is successful,
the victim is afflicted with bad luck for a time. This af-
fects a number of rolls equal to the number of activation
successes, though only rolls where the Storyteller deems
the outcome to be important are affected. On these rolls,
the victim sets aside a single die, which is considered to
have rolled a 1. In addition, the Storyteller might decide
to let one or more successes manifest as general bad luck,
like a blown tire. This is especially appropriate in situa-
tions that rely totally on luck, such as playing the rou-
lette. To create a Barbed Dart, a spirit of a bloodhound or
other superlative tracker must be bound to the dart.
Cleasing Brew
Gnosis 4
The name of this Talen, which was invented by the
Fianna, harkens back to an earlier time, when it was a
mug’s worth of beer or ale. However, in moden times, it
is more commonly a shotglass of strong, distilled spirit,
such as vodka or schnapps. Multiple iterations of the
talen can be kept in the same bottle and passed out.
To activate the Talen, the Garou drinks the liquid and
the player rolls for activation. If succesful, the Brew clears
the mind, giving the user -1 difficulty on the next Mental
roll. Alternately, if the user is afflicted by a supernatural
effect that targets the mind and allows a resistance roll, a
In order to create a Black Coin, a spirit of bad luck or new roll can be made.
ill omen must be bound into the coin.
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When activated, the Poppet begins to dance and caper
about for one minute per succes on the activation roll.
In order to create a Dancing Poppet, some kind of
wind spirit must be bound within.
Sucking Stone
Gnosis 5
Sucking Stones are a small pebbles that have been
ground smooth by fresh water. In order to use them, the
Garou places one in their mouth and the player rolls for
activation. If succesful, the pebble begins to create water,
a little bit at a time. The effect lasts for one full day and
the water is enough to keep the user hydrated, no matter
To create a Cleansing Brew, a plant spirit appropriate the level of activity.
to the alcohol in question must be bound – hops for
beer, potato for vodka, agave for tequila, etc.
Liquorice Root
Gnosis 4
As the name suggests, this is a piece of liquorice root.
In order to activate the Talen, the user simply chews the
root. If the activation roll is succesful, the magic of the
Talen enhances the power and effectiveness of the user’s
howls. For the next hour, any Gift that requires the
character to howl gains +1 die and all howls of
communication (see W:tA20 pages 58-59) can be heard
twice as far away. To create a Sucking Stone, a water elemental must be
Dancing Poppet bound within the stone.
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To create a Fruit of Joy, a songbird spirit, a spirit
associated with happiness, or a plant spirit corresponding
to the physical representation, must be bound.
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