Hitman 2 Silent Assassin Prima Official Eguide
Hitman 2 Silent Assassin Prima Official Eguide
Hitman 2 Silent Assassin Prima Official Eguide
primagames.com®
Prima's Official Strategy Guide
Michael Knight
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com Contents
The Prima Games logo is a registered trademark of Random Assassination 101 ........................................................................................2
House, Inc., registered in the United States and other countries. Polishing Your Skills ............................................................................2
Primagames.com is a registered trademark of Random House, Move Like a Professional ..............................................................2
Inc., registered in the United States. Up Close and Personal ..................................................................3
Death from Afar ............................................................................4
© 2002 by Prima Games. All rights reserved. No part of this book may be The Quick Draw ..............................................................................4
reproduced or transmitted in any form or by any means, electronic or Disguises ..........................................................................................5
mechanical, including photocopying, recording, or by any information Completing an Assignment ..............................................................5
storage or retrieval system without written permission from Prima Games. Recon ................................................................................................6
Prima Games is a division of Random House, Inc. Infiltration ........................................................................................6
The Hit ..............................................................................................6
Associate Product Manager: Jill Hinckley The Escape ......................................................................................6
Project Editor: Michelle Trujillo Tools of the Trade........................................................................................7
Editorial Assistant: Matt Sumpter Close-Combat Weapons ......................................................................7
Layout & Design: Bryan Neff, Damon Carlson, Jody Seltzer Sniper Rifles ..........................................................................................7
©2002 Eidos Interactive Inc. Hitman 2: Silent Assassin is a trademark of Assault Rifles ........................................................................................8
Eidos Interactive, Inc. Eidos, Eidos Interactive, and the Eidos Interactive Pistols ......................................................................................................9
logo are registered trademarks of Eidos Interactive, Inc. All rights Shotguns ..............................................................................................10
reserved. IO Interactive and the IO Interactive logo are trademarks of IO Equipment ............................................................................................10
Interactive. The ratings icon is trademark of the in the Interactive Digital Miscellaneous Items ..........................................................................11
Software Association. All other trademarks are the property of their Sicily ......................................................................................................................12
respective owners. The Gontranno Sanctuary................................................................12
All products and characters mentioned in this book are trademarks of their Anathema ............................................................................................15
respective companies. St. Petersburg ..............................................................................................19
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", St. Petersburg Stakeout ..................................................................19
"M", "AO" and “RP” are copyrighted works and certification marks Kirov Park Meeting ..........................................................................23
owned by the Interactive Digital Software Association and the Tubeway Torpedo ..............................................................................27
Entertainment Software Rating Board and may only be used with their Invitation to a Party ........................................................................32
permission and authority. Under no circumstances may the rating icons be Japan ..................................................................................................................38
self-applied or used in connection with any product that has not been rated Tracking Hayamoto ..........................................................................38
by the ESRB. For information regarding whether a product has been rated Hidden Valley ......................................................................................41
by the ESRB, please call the ESRB at 1-800-771-3772 or visit At the Gates ......................................................................................45
www.esrb.org. For information regarding licensing issues, please call the
Shogun Showdown ............................................................................48
IDSA at (212) 223-8936. Please note that ESRB ratings only apply to the
content of the game itself and does NOT apply to the content of this book. Malaysia ............................................................................................................53
Basement Killing................................................................................53
Important: The Graveyard Shift ........................................................................57
Prima Games has made every effort to determine that the information The Jacuzzi Job ................................................................................59
contained in this book is accurate. However, the publisher makes no
Nuristan ............................................................................................................63
warranty, either expressed or implied, as to the accuracy, effectiveness, or
completeness of the material in this book; nor does the publisher assume Murder at the Bazaar ......................................................................63
liability for damages, either incidental or consequential, that may result The Motorcade Interception ..........................................................67
from using the information in this book. The publisher cannot provide Tunnel Rat ............................................................................................70
information regarding game play, hints and strategies, or problems with India ......................................................................................................................74
hardware or software. Questions should be directed to the support numbers Temple City Ambush ........................................................................74
provided by the game and device manufacturers in their documentation. The Death of Hannelore ..................................................................78
Some game tricks require precise timing and may require repeated Terminal Hospitality ........................................................................83
attempts before the desired result is achieved. Back to St. Petersburg ........................................................................89
ISBN: 0-7615-3776-7 St. Petersburg Revisited ................................................................89
Library of Congress Catalog Card Number: 2002101883 Showdown in Sicily ..................................................................................93
Redemption at Gontranno Sanctuary ........................................93
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Prima’s Official Strategy Guide
Assassination 101
So you want to be a hitman. Before you take your first contract, there are things any budding assassin needs to know. First off, a hitman is
not a one-man army. Your job is not to kill everyone in sight, not even every enemy you see. You are being paid to assassinate a specific
target only. Additional casualties, especially unnecessary deaths that could have been avoided, require a bigger cleanup by your
contracting agency. They also decrease your rating as a hitman. Always try to limit your killing to the target and possibly some guards
blocking your access to the target.
This chapter provides all you need to know to become a successful assassin. The first part covers the vital skills you need to operate
successfully and stay alive in the process. The latter part of the chapter goes over the various parts of a mission and what you need to do
during each step. Enough chatter. Let's get down to business—the business of death.
Tip
Polishing Your Skills If you're in disguise, it's best to walk. While it's a
great danger for someone to get a long, close
Whether you are an experienced hitman or just getting into the look at you in disguise, it's worse if they become
trade, it is important to make sure you have the skills to do the job. suspicious to see you running past and start shooting!
Let's take a look at each skill and see how they apply to an
assignment. Crouch
Anesthetic
Tip Anesthetic works just like
While leaning can be helpful, you usually don't the fiber wire, except that
need it to see around corners. Instead, while in it knocks out targets
third-person view, rotate around while hiding
instead of killing them.
behind a corner and you'll be able to see what's on the
When you attack using
other side.
anesthetic, press the
button when you want to
attack and then keep
holding it down until your
If you double-tap the lean character releases automat-
button, your character will ically. The more
do a far-reaching lean anesthetic you use, the longer the target remains knocked out. By
that's great for popping out waiting for the automatic release, you ensure that enemy is out for
from behind a corner and the mission.
shooting. Blades and Other Weapons
Knives can be used to
attack a target from all
aspects instead of only
Tip from behind. When you
If you're not sure what's on the other side of a use a knife, the target has a
door, look through the keyhole before opening it. chance to fight back. Keep
There is nothing worse than picking a lock and up close so guns can't be
then walking into a room full of enemies who are all ready pulled on you and keep
to kill you. stabbing until the enemy
drops. Sneak up behind a
target and slit their throat
Up Close and Personal for a silent kill.
Much of your trade relies on getting right next to a target or
opposition and taking it down. Some methods are completely
silent while others generate some sound. There are other types of
Fiber Wire close-combat weapons,
including the katana
Knowing how to use the sword, a scalpel, and even
fiber wire is part of being a fire axe. All require you
an assassin. It is completely to be in close and take
silent; the target dies multiple hits for a kill.
without being able to shoot
at you or sound an alert.
The key is the approach.
You must sneak up on your
target from behind. 3
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Assassination 101
Briefings
Almost all missions begin
with a briefing. Here,
Diana at the Agency gives
Even while in disguise, you your assignment and
don't get too close to lists the objectives you
guards or enemies. If you must complete to finish
stop right next to them, the mission successfully.
they might be able to see Be sure to read what
through your disguise and Diana says carefully. It
will start shooting. may contain clues about
how you should make the hit. Also be sure you know exactly
what your objectives are.
Carefully study the maps.
Note See where you start, where
You can pick up a disguise off of almost every the target is located, and
male character in the game. However, there are possible routes both to and
a few that you cannot use—usually those from the target as well as
belonging to the target of the hit. where you must go to exit
the mission. This premission
planning will help you react
quickly and reduce the
chance of you getting lost
during the mission.
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The Escape
Tip
It's a good idea to go through a mission at least
once or twice with the sole purpose of scouting
After a hit, all of the
around. Once you have observed where
guards will be very
characters are going, and where you can't go, then restart
suspicious and on the
the mission and go for the hit.
lookout for you. Even if
you are in disguise, you
Infiltration need to bug out—and fast.
6
Tools of the Trade
As a hitman, you deal in death. Like any professional, you equip yourself with special tools to help you complete your assignments. Here's
a look at the various weapons and equipment you can take with you on missions.
This is the best sniper rifle in the game. However, it only shows up
Sniper Rifles in the final mission, and then you have to take it off of a dead
enemy sniper. The Custom Rifle contains a laser range finder,
Sniper rifles let you eliminate targets from long range. Each comes allowing for precision shots at any range.
equipped with a powerful scope that allows you to zoom in on the
target and aim with care. Sniper rifles cannot be concealed on
your person, so you have to carry them out in the open for
everyone to see.
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MI95 M4
Caliber: .50 Caliber: 5.56mm
Clip capacity: 6 Clip capacity: 30
Length: 114.3 cm Length: 84 cm
Weight: 10 kg Weight: 2.54 kg
The MI95 is the most powerful sniper rifle in the world. Firing a The latest incarnation of another standard assault rifle, the M4 is
.50-caliber round, this rifle can hit targets over a kilometer away a smaller and more versatile weapon than its predecessors. It
with enough force to penetrate an engine block and lightly features a standardized system for attaching aiming aids, grenade
armored vehicles. launchers, and bipods. Mostly carried by well-equipped outfits,
like the Special Forces.
Hunting Crossbow
M60
Caliber: Crossbow bolts
Clip capacity: 1 Caliber: 7.62mm
Length: 124.8 cm Clip capacity: 100
Weight: 2.9 kg Length: 110 cm
Weight: 10.5 kg
While not really a sniper rifle, the crossbow functions much the
same way. It's equipped with a scope, so you can target enemies at This light machine gun usually serves as a squad support weapon
long range. Its silence makes the crossbow especially nice. You can or as mobile firepower in defensive positions. It fires the standard
fire it and no one will hear you. However, you need to hit the 7.62mm cartridge and has an easily replaceable barrel, should it
target in the head to kill with a single bolt. Also, you must reload overheat.
after every shot, which takes some time. If you don't hit the enemy
in the head the first time you'll be attacked while you're reloading.
Submachine Guns
Submachine guns are a cross between a pistol and an assault rifle.
Assault Rifles They have the automatic fire of a rifle but are smaller and easier to
handle.
Assault rifles are the standard weapons of militaries around the
world. With large magazines and full automatic firing capability, SMG
assault rifles can cause a lot of havoc in a short amount of time.
Since they can't be concealed, you rarely will take an assault rifle Caliber: 9mm parabellum
with you on a mission. However, they can be picked up from some Clip capacity: 30
guards and are great if you have to make an escape while under fire. Length: 68 cm
Weight: 2.55 kg
AK
This is the submachine gun. Used by virtually every special anti-
Caliber: 5.45mm
terror organization all over the globe, this SMG is delicate,
Clip capacity: 30 precise, and compact. With its high rate of fire and very little
Length: 67.5 cm recoil, this weapon is excellent for indoor and urban operations.
Weight: 3.1 kg
8
Tools of the Trade
SMG-SD6 Baller SD
Caliber: 9mm Caliber: .45 ACP
Clip capacity: 30 Clip capacity: 7
Length: 75.5 cm Length: 41.6 cm
Weight: 3.05 kg Weight: 1.257 kg
The ordinary SMG's sister, the SD6, includes an integrated What could be better than a couple of Ballers? How about a
silencer. A popular choice for clandestine operations, the SD6 is a couple of silenced Ballers? These pistols combine knockdown
stealth version of the regular SMG, but it has a reduced muzzle power with stealth.
velocity, due to the air brake in the silencer. This SMG has an
awesome combination of firepower and stealth. 9mm Pistol
Caliber: 9mm pistol
Uzi Clip capacity: 15
Caliber: 9mm parabellum Length: 21.7 cm
Clip capacity: 30 Weight: 0.95 kg
Length: 47 cm
Weight: 3.7 kg
This Italian pistol is widely known and used all over the world by
military and law enforcement alike. It shoots the versatile 9mm
Standard equipment in the Israeli army, this submachine gun has round, allowing for a good balance between stopping power, clip
the sturdy feel and versatility of an assault rifle. It's very reliable in capacity, and recoil.
difficult and demanding environments, making it a very effective
weapon. The Uzi and the SMG can be can be concealed on your 9mm Pistol SD
person, allowing you to covertly carry around a lot of firepower. Caliber: 9mm subsonic pistol
Clip capacity: 15
Length: 41.7 cm
Pistols Weight: 1.26 kg
While rifles and submachine guns have a lot of firepower, in the The silenced version of the 9mm is a great assassin's tool. You
hands of a professional a good pistol is just as effective. Pistols are need only one round for headshots, or two or three when shooting
easy to conceal, and because you want to minimize casualties at an enemy's body. However, if you are being stealthy, you can
during most assignments, you shouldn't need more firepower than easily sneak up behind a target and go for the headshot. This pistol
a pistol offers. can also be drawn quickly, so keep it set as your holstered weapon.
Then if a guard gets too suspicious and is about to sound an alarm,
Baller quickly pull the pistol out and drop him before he interferes with
your assignment.
Caliber: .45 ACP
Clip capacity: 7 Revolver
Length: 21.6 cm Caliber: .357 magnum
Weight: 1.076 kg Clip capacity: 6
Length: 20 cm
One of the Hitman's trademark tools. Reliable and packing quite a
Weight: 1.06 kg
punch, this pistol quickly became a recurring companion on the
job. The Baller is a deluxe version of a service pistol and shoots
the hard-hitting .45 ACP round. You can carry and use two of This snub-nosed revolver is small but packs a punch.
these pistols, allowing for double the firepower with every shot.
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A bulky, yet fast and accurate handgun, the Deagle is a very This is the standard shotgun. While it is powerful at close range, it
powerful weapon. It has the most knockdown power of any of the can only hold two shells at a time. Don't get into extended
pistols in the game; one or two shots is all it takes to eliminate an firefights with this weapon or you will be killed while reloading.
enemy.
Sawn-Off Shotgun
.54 Pistol Caliber: 12 gauge
Caliber: 5.45mm Clip capacity: 2
Clip capacity: 10 Length: 65.4 cm
Length: 16 cm Weight: 2.8 kg
Weight: 0.46 kg
The sawn-off shotgun is great for close-quarters work. Because of
This is the standard service pistol of most Communist bloc nations its small size, it can be concealed on your person, then brought
and can be taken off the bodies of Russian soldiers. out when needed. However, since it can only hold two shells at a
time, don't depend on it for big firefights.
.22 SD
Caliber: .22 pistol
Clip capacity: 12 Equipment
Length: 42.2 cm
Weight: 1.12 kg In addition to weapons, as a hitman you'll find a variety of
equipment useful in completing your assignment.
An old Mafia favorite, this little pistol is virtually noise-free. It uses
the rather small yet still deadly .22 cartridge. This, combined with Binoculars
the built-in suppressor, means that getting close to your victim is The useful binoculars allow you to observe
imperative. This weapon can only be found in the museum in the the enemy at a distance. Use them when
"Shogun Showdown" mission. scouting out an area for a hit. You can
watch the patrol routes of guards and also
see where the target is.
Shotguns
SP12
Caliber: 12 gauge
Clip capacity: 8
Length: 93 cm
Weight: 4.2 kg
10
Tools of the Trade
Night-Vision Goggles
These goggles allow you to see in the dark.
They severely limit your peripheral vision,
making it seem like you're looking through
a scope.
Miscellaneous Items
These are things you can pick up and use during a mission.
Fire Axe
Located in the fire department in
the "Basement Killing" mission,
the fire axe can kill enemies in a
swing or two.
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Sicily
12
Sicily
The confessional is at
the chapel's rear. Enter
Crouch and crawl it and another cutscene
forward through begins. When it's
the hole. completed, exit the
confessional.
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Sicily
Mission Information
Father Vittorio is being held in the basement. To open his
Crouching helps cell, you must have the correct key. This lock cannot be
stabilize your aim while picked. Guilliano carries the only key to the cell. Unless
shooting. Pull out your you want a major gunfight, sneak into the compound using a
Ballers again and shoot disguise. There are some weapons within the compound that
the watermelons while you can use.
crouched.
Weapons and Equipment
Ballers
Next head over to the Fiber wire
garden shed. Practice
leaning out and around Anesthetic
the corner of the shed. Binoculars
Quickly step out around Lockpick
the corner by double-
tapping the lean button.
Practice stepping out Maps
from the corner and
firing your pistols. This
tactic can help you get
the drop on an enemy.
Anathema
The agency has tracked down the location of Father
2nd floor Basement
Vittorio. He is being held in the basement of Guilliano's
villa. The villa is well guarded, and it will be difficult to
get inside. Note
For each of the Hitman's
missions, there is often more
Mission Objectives than one way to complete
Kill Don Guiseppe Guilliano the objectives. This allows
you to be creative and play missions
Find the key to Vittorio's prison cell
over and over again to find different
Rescue Vittorio in the basement ways to make the hit. In each of the
Escape walkthroughs, a specific strategy is
presented, with some alternate tactics
as well. However, feel free to
experiment to find even more ways to
get the job done.
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Sicily
Releasing Vittorio
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Tip
If the guards are ever alerted, expect a
shootout. Find a room with only one entrance, Head back into the villa,
like the bedroom, and make a stand. Position dropping off the sniper
yourself to one side of the door and pick off guards as rifle in the garage
they enter. The Deagle and the Ballers pack a bigger punch before entering the
than the 9mm Pistols. The golf club is quite effective— manor through the stairs
take out an enemy with one swing. leading to the basement.
Alternate Tactics
There are several other ways to complete this mission. Here
are a few ideas. Make your way to the
don's room, avoiding all
guards. You have to take
After taking out the out the one by the door
guard who was relieving to his room. Go out on the
himself, hiding the body, balcony and get the key. In
and taking his suit, run taking out the guard,
to the garage and get you'll probably have a lot
the R93 sniper rifle. It of enemies in pursuit, so
has three rounds of get ready to shoot.
ammunition, but that's
enough for 47.
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St. Petersburg
Maps
St. Petersburg
Stakeout
Even though Father Vittorio was not at the Sicilian villa, 47
has a debt to repay to the Agency. In exchange for infor-
mation on the villa, 47 agreed to take a contract. This is a
single hit in the city of Peter the Great.
Your target is an ex-KGB officer. He will attend a meeting
at 1300 hours in the Pushkin Building on Varosnij Square. It Metro Metro entrance
takes place in a room in the west wing on the second floor.
The meeting was arranged so you could make your hit.
Mission Objectives
Kill the general at the meeting
Don't harm anyone else attending the meeting
Return to the subway train to escape
Sewers Streets
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Tip
If you take the R93—which is superior to the
SVD—don't waste time at the locker. Instead,
rush to the sewers. If the citizens in the station
Drag the body behind
see you with either rifle, they will alert a guard.
the lockers so no one
can find it.
20
St. Petersburg
Tip
The second and third floors of the apartment
have windows overlooking the Pushkin Building;
You are behind two
Look for an open window to shoot through. If
soldiers near a barricade
you try to shoot through a closed window, your shot will
and right in front of a be deflected causing you to miss the first shot. Since you
third soldier. If you pop only have time for one shot, don’t waste it.
up, he will see you and
start shooting.
The Escape
22
St. Petersburg
Alternate Tactics
There are several different ways to complete this mission.
Here are a few ideas, though in each you'll need to bring a
sniper rifle with you. To get the highest rating, follow
these steps and don't kill anybody but your target.
After getting a
uniform, run toward
the front of the
apartment building,
careful to avoid the
soldiers patrolling in
front. As long as you Streets Sewers
don't get too close,
they won't become
Completing the Assignment
alarmed. After the hit,
head back to one of the Getting the Equipment
manholes while keeping your distance from soldiers.
Mission Objectives
Collect equipment
Kill General Makarov
Kill his Mafia connection, Igor Kubasko 23
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Tip
You can kill the soldier near the stash if
necessary. However, to get the best rating for
the mission, you should avoid him by timing your By the time you get
actions while he is looking away. there, a chauffeur
should be walking by,
headed to the corner to
relieve himself.
Quickly walk over to the
stash and pick up two car
bombs. Move away. Leave
the sniper rifle or the
soldier may see you with
them and start shooting.
Sneak up behind him and
use the anesthetic to
knock him out cold. Be
sure to use all of it so
he won't wake up during
the mission.
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St. Petersburg
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Alternate Tactics
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St. Petersburg
The top of the radio
tower to the west of
the park is another
Take out the soldier at great spot for sniping.
the top of the tower. It can be accessed
You can shoot him through the sewer
before you get all the system. However, take
way to the platform. out all the soldiers
nearby before climbing
to the top. Once you
shoot, you are exposed
and should get down quickly and make your way to the
sewers for your escape to the boat.
Mission Objectives
Take aim while zoomed in Kill General Mikhail Bardachenko
and fire. Free the prisoner from the
second basement
Mission Information
This mission can be tough if you do not use stealth and
cunning to infiltrate the HQ complex. All areas teem with
The only problem with
soldiers carrying automatic weapons; don't get into a
this tactic is that
firefight. Furthermore, if the general becomes alerted to
soldiers will rush up
your presence, he will shoot the prisoner—ending the
the tower to get you.
mission in failure. The mission requires you to accomplish
Pick up the AK from the
several tasks. First get a Russian uniform and find passage
dead soldier at the top
into the HQ. Get down to the basement levels and find the
of the stairs and get
prisoner. Finally, rescue the prisoner and make your escape.
ready to fight.
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Maps
Climb up the ladder,
but hold at the top and
look around outside
without exposing your
head. Wait until the
patrolling guard walks
away to the right.
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St. Petersburg
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St. Petersburg
Now exit the room,
heading east, then
follow the corridor
south and then west.
Stop at the door to the
Head to the elevator and
officer's quarters
take it down.
shown here. Make sure
no soldiers are
patrolling nearby as you
pick the lock.
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Invitation to
Head to the room where
a Party
you left the bomb. Your next assignment is to eliminate Vladimir Zhupikov, the
fourth general from the arms deal. He has defected to the
German Embassy and will be requesting asylum in Germany. It
is vital to your client that his briefcase is retrieved—it
contains a guidance system that the general will probably
try to peddle to the highest bidder in the West. There is a
party tonight at the embassy, and loads of glitterati and
socialites—a perfect cover for your assignment, so wear a
tux. Unfortunately, you don't have an invitation, and you can
Pull out the bomb expect security to be ultra tight. The Russians are furious
remote control and about the prospect of a former general defecting to a NATO
activate it to set off country. They have sent a Spetznatz agent to the party, so be
the bomb. careful.
Mission Objectives
Kill the general
Secure the briefcase
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St. Petersburg
Mission Information
Since the embassy is crawling with security, you have to be
careful how you conduct your hit. The general has secured
his briefcase in one of the embassy safes. Only the German
ambassador has the combination to the safes. Because of the
Spetznatz agent, you have to move fast. Expect him to try to
get to the briefcase and recover the missile guidance system Start by climbing the
for the Russians. To complete this mission successfully, you stairs.
have to infiltrate the embassy, then take out the general.
Once you have the briefcase, make your escape.
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St. Petersburg
Tip
Use the map to keep track of several key
players in the mission. Both the general and the
The Race for the Briefcase
Spetznatz agent appear as red circles while a
white circle represents the ambassador. While you are in the
ballroom, watch for the
Spetznatz agent. If you
see him approach the
Exit the kitchen ambassador, he is holding
through one of the him up. He will take him
double doors— upstairs and force him to
whichever one is open the safe.
farthest away from
the guard.
The Getaway
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St. Petersburg
Alternate Tactics
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Japan
Maps
Tracking Hayamoto
Your next set of missions takes you from Russia to Japan. Your
client wants you to eliminate Masahiro Hayamoto, a well-
known arms dealer. However, you have no details on his
secret hiding place. His son, Masahiro Hayamoto Jr., and
Tanaka Kusahana, a top leader of the Yakuza, are having a
business meeting. Though the location is remote, there is
still a lot of security. You must plant an electronic tracking
device on Hayamoto Jr., then eliminate him so his corpse will Outside Inside
lead you to his father.
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Japan
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Time to Leave
With this task accom-
Before entering the plished, get out of the
kitchen, switch to the kitchen. Exit through
map and watch for a the door you entered.
guard who patrols Check the map to make
through the kitchen. sure there is only one
Make sure he is either guard in the north-
outside or in the eastern garden, then
central hallway. make your way toward
the garage.
40
Japan
Hidden Valley
The Agency has been monitoring the GPS tracking device you
A waitress comes into planted on Hayamoto Jr. Because of your fine work, they have
the kitchen and picks up been able to track down Hayamoto Sr., who hasn't been
the plate of sushi you registered in public for more than 15 years. Hayamoto Sr. has
helped prepare. emerged at one of his castles in central Japan, making this
assignment tricky. You have to make your way through tough
security and bypass electronic surveillance to gain access to
the castle undetected. Take out the power grids to the
alarm units. The whole area is studded with tripwires,
guards, substations, alarm units, guard towers, etc. Strategic
planning is important—all of their systems are on high
alert—so carefully consider your moves. Your equipment is
hidden in a truck outside the entry gates.
She serves it to
Hayamoto Jr. Mission Objectives
Get the equipment if needed
Find the secret passage
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Mission Information
This mission is divided into two parts. For the first part, find
the secret passage leading to Hayamoto's castle. There are It waits near the
two routes. If you travel over land, you'll deal with of northeast corner of the
patrolling guards and snipers in guard towers. The second large concrete
route passes through an underground tunnel, also heavily structure, which is the
guarded. However, trucks constantly go back and forth entrance to the tunnel.
through this tunnel. Hitch a ride, but be careful. At a
checkpoint in the tunnel, the guards search the trucks. Your
strategy should involve both overland and underground
movement.
Maps
Hold at the corner of
the structure and watch
for the nearby guard.
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Japan
Tip
The crossbow functions like a sniper rifle. It is
single-shot, needing to be reloaded after every
time you fire. Its scope allows you to target
Go through the door
enemies at long range. Remember, the crossbow is silent. into the side chamber
and use the map to
locate the patrolling
guard.
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Japan
Maps
You'll go through a
large group of guards
near the exit of the
tunnel. Stay in the
truck. They won't
search it.
Valley Castle
Mission Objectives
Get up on the ridge and
Get to the castle undetected follow it around to the
Wait for briefing on the alarm grid castle. This is the long
way to the castle, but it
Mission Information puts you where you need
The first part of this mission involves crossing a lot of open to be. You'll avoid
territory. Try to avoid guards as much as possible, using the several patrols.
crossbow when necessary to deal with them at a distance.
Once you get to the castle itself, deactivate the alarm
system by shutting down its generators. One is outside the
castle and the other two are inside. Watch for the ninjas
hiding in the rafters. They kill you quickly with their katana
swords and jump around a lot, making it hard to hit them
with any weapon.
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Japan
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Japan
Mission Objectives
Move quietly to the
Eliminate Hayamoto wooden door ahead and
Secure the missile guidance system to the left. The door
Escape the castle looks like part of the
paneling. If you are not
quiet, the two guards at
the top of the stairs to
your left will come
down to investigate.
The Bomb
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Japan
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Malaysia
Maps
Basement Killing
The Agency has a neat little mission for you in Malaysia.
Kuala Lumpur is home to the headquarters of a talented
hacker and kleptology expert, Charlie Sidjan, who has stolen
a valuable piece of software. It works as a key signature in
military software and was until recently the exclusive
property of the U.S. government. With this nifty piece of
software in the hands of an adversary, any incoming missile
will be detected as American, which renders missile shields
worthless. Your client wants you to retrieve this piece of Ground floor Basement
code and exterminate Charlie Sidjan and all records of this
code. He is running his business under cover of a company
called Carniwarez Inc. Computer Systems. Its network is
completely inaccessible. Your objective is to assassinate
Charlie Sidjan and place a small dongle on the main server
of Carniwarez Inc. Computer Systems. Security includes
guards everywhere, closed-circuit surveillance of all areas
and elevators, metal detectors, and so forth. Once you have
taken care of Charlie, continue to the direct elevator to
the Carniwarez main office to shut down some of the
Lower basement
surveillance systems by the elevator.
Charlie Sidjan
Mission Information
This mission requires creativity. To get to the elevator that
leads down to the basement, you need a disguise and some Head east.
method of getting your weapons through the metal
detectors. Once in the basement, you have to get past several
guards to access the door to the lower basement where
Charlie works alone. Finally, disable the security system to
use the direct elevator.
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Malaysia
Descend a couple of
Continue on to the flights of stairs to the
elevator. lower basement.
The Hit
Charlie is at the
Your disguise works in opposite end of
the basement. the room with his
back to you.
Once Charlie is
neutralized, walk over
Go through the door to the computers to
next to the elevator. report in.
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Alternate Tactics
There is another way to
accomplish this mission.
Get your equipment and Down in the basement,
go to the men's pick up your pistol in the
restroom in the west. laundry room. Then take
Wait for the pizza the pizza to the security
delivery boy to show and room and down to the
take him out. If you bring lower basement.
anesthetic, just knock
him out instead.
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Malaysia
The server
Maps
Office floor
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Unfortunately, the
system administrator Go north to the end
left his keycard back at hallway where there are
his office. You have to two locked doors.
go get it.
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Malaysia
Mission Objectives
Kill Charlie Sidjan
Take out your silenced Steal the money
pistol and shoot out one Steal the statue
of the panes of glass.
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Mission Information
This mission does not appear difficult. There are only two
guards, a secretary, and four other women as well as the
target. However, all four of the bikini-clad women are
packing heat. If you rush in shooting, you'll have to deal with When you get to the
them. Shooting should be your last resort. If the alert is eastern balcony, hop
sounded, additional guards will charge up the elevator. over the wall.
Maps
Penthouse apartment
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Malaysia
Note Note
There are night-vision goggles on the table in the Keep an eye on the map view while in the office.
living room; however, you can usually see better You may have to deal with the guard before
in the dark than with the limited field of vision opening the safe.
the goggles provide.
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Nuristan
Weapons and Equipment
Murder at the Bazaar 9mm Pistol SD
Ballers
Your services are required again, and this time you have to
prove you're worth the money. Your client has lost some Anesthetic
cargo, which he wants back at any cost. It appears to have Combat Knife
been stolen by renegades, armed to the teeth. The cargo is
hidden in the desert. Maps
This is a two-stage mission. Eliminate Lieutenant Ahmed
Zahir and get a map from him. It shows the location of the
cargo. He's quite weak, has a pacemaker, and goes for a nap
every day after noon prayers, so that's a good time to
eliminate him without raising any suspicions. If the alarm
sounds, the mission fails. The lieutenant is well guarded
behind locked doors, where only his trusted bodyguards have
keys and access. Both his and the guards' quarters are in
front of the palace. When this is done, you have to kill
Colonel Mohammad Amin and steal the key he's holding. It's
an important part of the cargo.
The village
Mission Objectives
Eliminate Lieutenant Ahmed Zahir Completing the Assignment
Get map of location of warheads from The Lieutenant's Nap
lieutenant
Eliminate Colonel Mohammad Amin
Get key from colonel
You begin in the south-
western corner of the
village.
Lieutenant Colonel
Ahmed Zahir Mohammad Amin Race northwest toward
the lieutenant's house.
Run all the way to get
Mission Information there before the
You begin this mission with a disguise appropriate for the patrolling guards.
locale. It will get you into the bazaar and past the guards if
caution and the proper routes are used. Take out the
lieutenant first and get the map. Use the lieutenant's
clothes as a disguise while you go after the colonel. It's
important you know your way around the village. While being
pursued, it's easy to take a wrong turn into a dead end. Use
the map and scout around so you know where you must go and
how to get there. Hide behind buildings, walls, and crates Head around to the back
and other objects as you sneak around. It is vital that you do door without the guards
not alert the guards. If the colonel learns of the in front seeing you.
lieutenant's death, he will run for the palace and the
mission will fail.
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Nuristan
Alternate Tactics
If you want to try a
Pick up the key from the more elaborate hit on
colonel's body and the colonel, take out
holster your weapon. the two guards on the
Since no other guards lower level of the
saw you make the hit, lieutenant's house if
they won't suspect you they enter. Since their
backs are to the stairs,
immediately—unless
a couple of rounds
they see you carrying a
from the 9mm Pistol
weapon. SD will keep them
quiet—and prevent them from discovering the
lieutenant's body.
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Nuristan
Mission Information
This mission is tough because it relies on quick and accurate
sniping. Your first task is to get a guard's uniform. Carry the
MI95 sniper rifle around the village without causing an
You have to enter the
alert. Find a high position for firing on the motorcade while
bazaar to get the key off
it is still outside the city. Finally, after making the hit, you
of the colonel's body.
need a means of getting to the exit point.
Maps
Since someone probably
saw you up on the
rooftop with the sniper
rifle, you will have to
shoot your way to
the exit.
Mission Objectives
Find your contact—get the weapons
Kill the local khan
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Nuristan
The Escape
As it approaches the
gates, target the engine Exit the village through
of the lead U.N. jeep. Be this hole in the wall to
careful not to hit any complete the mission.
U.N. soldiers.
Alternate Tactics
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Tip
If you are not concerned with a high body count,
take out all of the guards in the village, or at
Tunnel Rat
least those patrolling near the building you use Your assignment is to eliminate Lieutenant Yussef Hussein,
as your sniper perch. That keeps the guards from shooting commanding officer of an underground base. Secure the
up at you after you take your shots and makes your
cargo that the khan tried to hide here and transport it
descent down the ladder safer.
safely to the surface. A chopper picks up the cargo. There
are lots of soldiers on the base, and patrolling guards on
high alert—they will react immediately if you are detected.
Stealth and surprise are important for this mission.
Mission Information
This mission requires taking out several guards and the
target. Stealth is still important to avoid having to take on
an entire base by yourself. Two access points in the ruins
lead to an underground base. Use the northern access point
because it puts you in a better position within the base. A
The ladder is protected ditch of water runs around within the base. If you get down
by a wall, allowing you into this ditch, you can move past the guards if you do not
to climb down with run. This ditch can be used for dumping bodies.
cover.
Maps
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Nuristan
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Nuristan
Alternate Tactics
There are a number of
other tactics you can
use. One is to sneak up
into the generator area.
Walk over to the Silently kill the guard
controls and call and turn off the
the elevator to open generator to shut off
the door. the lights. Another
guard arrives shortly to
turn them back on. If
you want to keep it dark,
take him out.
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India
Maps
Temple City Ambush
Your assignment is to gain access to the temple of the sacred
cult Gurdwara through a secret passage behind one of the
shops. Our client was double-crossed in Afghanistan—that
chopper plus cargo was stolen by this cult. He wants you to
retrieve it. We have some information that a couple of thugs
are on the prowl inside looking for suspicious foreigners—
check your map and watch your step. You'll find your contact
inside the International Parcel Service office. He has more
information on your mission.
The city
Mission Objectives Completing the Assignment
Meet with the Agency's contact
Meet with Agent Smith
Meeting with the Contacts
The agent must survive
Kill the two assassins and photograph
You begin in the eastern
their bodies part of the city. Holster
Bring the photos back to the agent your weapons because a
guard or civilian seeing
Mission Information you carrying will sound
This mission is tough because it is not always the same. After an alert.
you meet your first contact, he sends you to meet with
another. The second contact's location can vary each time
you play the mission. You then gain new objectives. The two
assassins are dressed in orange outfits with different
headwear. One has on a blue baseball cap while the other
wears a yellow floppy hat. The first assassin walks around the
market areas with a silenced pistol while the latter waits in
a window above one of the marketplaces with a sniper rifle. Make your way south to
In addition, other assassins come after you. All wear orange the International Parcel
suits and turbans. They shoot at you on sight. It is important Service office.
to make sure no one sees you shoot at an assassin. If the
guards (bald and dressed in orange) or civilians see you with
a weapon, the guards will come after you. If you see an
assassin, run to some secluded corner and wait to ambush him.
After you kill the two main assassins, photograph their
bodies and return to your second contact, who gives you the
location of the secret passage.
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India
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India
Tip
If the guards are on the lookout for a suspicious
bald guy, you may want to take the clothes off
of one of the assassins and dress as a guard. Make sure you take out
the second assassin with
the SMG as well. Return
On to the Secret Passage to ground level.
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The Death of
Hannelore
This assignment is the next phase in your larger mission.
Once inside the temple, you have to find and kill the cult Temple 1st floor Temple 2nd floor
leader's personal physician and main propagandist, Von
Kamprad, and then continue on to Hospital Island where the
Completing the Assignment
cult leader is. Infiltrating the Temple
Mission Objectives
Pick up door key to hiding place
Kill Dr. Von Kamprad You begin the mission in
Hide the body of Dr. Von Kamprad—check your the northeast portion
of the temple garden,
map for the location
near the boat dock.
No civilians can be killed
Immediately make
your way to the crates
left of you.
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India
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India
It is quicker to sneak up
behind her and use the
As you approach, she
fiber wire. If you wait
recognizes you as
until she finishes her
another patient and
speech and drinks the
leads you to the doctor.
water, a patient may walk
in and see the body.
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Alternate Tactics
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India
Terminal Hospitality
Your mission is to find the cult leader, Deewanna Ji, and
eliminate him—he's been admitted to the hospital to
undergo heart surgery. He needs a new heart and a
pacemaker. The complex consists of the hospital and a Shiva
temple, reserved for devotional and religious practices for
the top members there. The hospital has different floors 2nd floor Basement
with sick wards and treatment units. A package in Dr.
Chakran's office contains equipment that will help you
complete the mission.
Mission Objectives
Kill the cult leader
Escape Hospital Island
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India
The Surgery
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Note
The cult leader's room changes each time you
Head to the door across play this mission. Check each time.
the hall. Make sure no
guards are watching you,
then pick the lock.
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India
Time to Leave
Once the surgery is
complete, get out of
Descend one of the the operating room. If
ladders to the basement you wait around, the
level off to one side of two guards will
the ventilation shaft. realize the cult leader
is dead and start
shooting at you. Leave
via the closest door to
the stairwell, either
to the east or west
depending on which side the operating room is on.
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Alternate Tactics
If you want to get
through the mission
without killing anyone Instead of going in the
but the cult leader, front door, climb
evade the guards near through open windows
the boat dock. Use the on either side of the
rocks as cover as you hospital.
make your way toward
the temple of Shiva.
An orange guard's
uniform is just sitting by
the pool. Use it to get
into the hospital.
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Back to St. Petersburg
Sewers
Mission Information
This mission is set up like the first one in St. Petersburg. The
locker contains a sniper rifle, and you can use the same You are back in the St.
apartment building to shoot into the same office. There are Petersburg metro
only a few guards near the back door of the Pushkin station.
Building and more behind the apartment building. As a
successful assassin, you know that you never use the same
method twice—not if you want to stay alive. Why have you
been given the exact same circumstances as before?
Something smells fishy. You begin the mission with the fiber
wire as your only weapon. It's all you need. Plus, you can pick
up other weapons as you go.
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Tip
If you walk out in front of the Pushkin Building,
even at a distance, the assassin in the window
shoots at you with the sniper rifle. Approach the
Head up the stairs opening in the wall (shown in the screenshot), but stay to
and away from the the right and out of sight of the window. This will force 17
boarding area. to spawn in this window but he will not see you. Head
back toward the Metro and approach the building from the
front—you won’t be seen.
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Back to St. Petersburg
Setup
After killing the clone,
run downstairs and out
the front door. Guards
Open the doors;
surround the building.
someone with a sniper
However, since you are
rifle waits to ambush you
wearing 17's clothes,
on your way to the
they let you by.
apartment building.
Tip
The W2000 has only one round in it. Don't use it
unless you absolutely have to. Even then, you
have to make a perfect headshot on the target Climb down into the
since you only get one shot. Although you probably won't manhole and take the
use it, take it back for your collection. ladder to the sewers.
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Showdown in Sicily
Completing the Assignment
Redemption at
To the Tool Shed
Gontranno Sanctuary
Since number 17 failed to kill you in St. Petersburg, Sergei
has set up another trap for you at Gontranno Sanctuary. He
The mission begins in the
still holds Father Vittorio captive and is using him as bait
courtyard outside the
for you. There is no briefing and no help from the Agency on
chapel. Two guards
this mission. You're on your own—this time it's personal.
patrol the area, and
they will shoot you
Mission Objectives on sight.
Kill all Sergei's bodyguards
Save Vittorio by killing Sergei
Mission Information
This mission is the toughest—and bloodiest—you have faced. Look around the corner
There is no need to try to limit casualties. In fact, you must to the east. When both
head north, run for the
kill all of Sergei's bodyguards as a mission objective. The
second-to-last pillar.
first part of the mission is probably the most difficult. You
One guard patrols back
begin with only the fiber wire for a weapon. If you can get to and forth in front of
the tool shed, all of the weapons you collected during your the gate while the other
previous missions are waiting. makes a circuit around
the courtyard.
Weapons and Equipment
All of the weapons and equipment you have
collected during the course of the game Tip
In third-person view, you can see around the
Maps corner of objects without exposing 47 to the view
of the enemy. Use this ability during the mission
to see where the guards are without letting them see you.
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Carefully walk up to
the gate. Check the
map to see the location
of the guard patrolling Take out the guards as
on the other side of they approach the
the gate. doorway.
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Showdown in Sicily
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Instead he knocks
Vittorio down and
Open the northern breaks out through the
door and open fire on a wall of the confes-
couple more tangos on sional into the chapel.
the balcony area.
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