From The Feywild - A Compendium of The Fey Creatures
From The Feywild - A Compendium of The Fey Creatures
From The Feywild - A Compendium of The Fey Creatures
Feywild
Table Of Contents
Introduction
A
ripping crackle of energy rips apart the peaceful
air. A rend in space and time opens a vision of Playable Race: Pixie
graceful flowers, beautiful forests, and a land of Pixies are shy, reclusive creatures that have become a large
vibrant life. The image shifts and ripples, like a part of the hierarchical structure over the years. Small in
reflection upon a lake. Figures approach, stature but powerful in magic and personality, Pixies are
hesitant at first but filled with curiosity. One often underestimated, usually to devious results. Strong
small creature presses its hand through, willed and strong minded, Pixies are considered as stubborn
breaking the surface of this strange floating mirage. It as dwarves and are known to get what they want, whether
clambers through, calling out to its companions in sweet, through guile, deception or manipulation.
soothing Sylvan. Soon, others join, crossing the barrier Under the direction of the Court of Stars, they have left
between the Feywild and the Material Plane. their mark upon the land through battle and magic, though
This guide introduces nine unique creatures from the are most known for their affinity to nature and have been
Feywild, Fey magic spells, several magical items carried known to etch intricate carvings into frozen rivers and create
across the planes and a new race: Pixie. Whether used to delicate patterns with budding plants. They cause flowers to
further a Feywild adventure or introduce planar creatures, grow and sparkle with summer dew, and they color the leaves
this guide provides useful monster stats and some with the blazing colors of autumn. It is said that they taught
roleplaying information for the various creatures that step the birds to fly and to sing. Though the evolution of time and
across. Able to be a range of fey creatures, the creatures here advancement has made the Fey more serious, these childlike
can be pixie, fairy, sprite, or any other feywild creature you sprites have a penchant for mischievous fun, and there is no
desire. game a Pixie will not play, no sport it will not attempt, and no
revelry it will avoid or decline.
The Court of Summer Your pixie character has the following racial traits.
Commonly known as the Seelie Court, Court of Stars or the Age
Summer Court, the Court of Summer is the home of the fey It is unknown how long a pixie actually lives. However, most
in the Feywild. Ruled by the Seelie King or Queen, the Court agree that they reach maturity at the same time as a human
of Summer holds dominion over the Feywild and keeps the child and can live to be an average of at least 250 years old.
peace amongst its wide and varied people. Often considered Darkvision
to be neutral or chaotic good, the Fey of the Court of Summer
are playful, vibrant, and clever. Taking little concern in You can see in 60 ft. in dim light as if it were bright light and
matters outside of their own court, the Court of Summer in darkness as if it were dim light.
holds its own with a small army. With their only foe in the Hover
Feywild being the Unseelie Court and the Queen of Air and You can hover up to 10 ft off the ground. If you fall or end
Darkness, the Court of Summer occasionally ventures your turn more than 10 ft off the ground, you end up at 10 ft
outside of its own realm. When they do, they often have a off the ground (immune to falling).
purpose and do not venture out blindly, though some, like
satyrs, are known as the more chaotic of their brethren, and Fey Ancestry
can act rashly without purpose. You have advantage on saves against being charmed, and
magic can’t put you to sleep. Additionally, your fey ancestry
Choosing a Race for an NPC links you to nature. You know the druidcraft cantrip and it
There are several races that a creature (see below) can be, does not count against your known spells.
including satyr (sometimes known as a faun), fairy (also Invisibility
spelled faerie), pixie, sprite, haregon, eladrin, or sometimes
even hag. As such, a creature can be tiny, small or medium, Your fey ancestry allows you to channel innate magics,
depending on the size. When choosing a race, use the table learned over thousands of years to keep your kind safe. You
below to change the hit points, but the rest of the ability can use a bonus to cast the invisibility spell, targeting only
scores and features should remain the same. yourself. Anything that you are carrying or wearing also turns
invisible. The effects end when you attack in combat or cast a
Size Hit Dice spell, lasting up to an hour. You can use this twice, regaining
Tiny d4 the ability after a long rest.
Smalle d6 Shrink
Medium d8 You can touch an object that is sized for a Medium or Small
creature and shrink it to a size appropriate for your tiny
Large d10 hands. If the object is a weapon, decrease the damage die by
Huge d12 one to a minimum of 1d4. You can touch multiple objects if
Gargantuan d20
they are the same type.
Damage Resistances Force; Bludgeoning, Piercing, STR DEX CON INT WIS CHA
and Slashing from Nonmagical Attacks 12 (+1) 18 (+4) 14 (+2) 13 (+1) 16 (+3) 12 (+1)
Condition Immunities Charmed, Grappled,
Unconscious
Senses Darkvision 60 ft., Passive Perception 16 Damage Resistances Force; Bludgeoning, Piercing,
Languages Sylvan, Common, Elvish, one other and Slashing from Nonmagical Attacks
language Condition Immunities Charmed, Grappled,
Challenge 5 (1,800 XP) Proficiency Bonus +3 Unconscious
Senses Darkvision 90 ft., Passive Perception 16
Languages Sylvan, Common, Elvish, one other
Magic Resistance. The ambassador has advantage on
language
saving throws against spells and other magical
Challenge 5 (1,800 XP) Proficiency Bonus +3
effects and is immune to an effect that would
knock it unconscious.
Magic Resistance. The archer has advantage on
Small Form. The ambassador is immune to being saving throws against spells and other magical
grappled. effects and is immune to an effect that would
knock it unconscious.
Fey Weapon. If used by a creature that is not fey, the
arcane weapons are returned to its original Small Form. The archer is immune to being
nonmagical state. grappled.
STR DEX CON INT WIS CHA Arcane Shortsword. Melee Weapon Attack: +7 to hit,
reach 5 ft., one target. Hit: 7 (1d6 + 4) force
14 (+2) 19 (+4) 16 (+3) 12 (+1) 14 (+2) 14 (+2) damage.