Traits N5e - The Homebrewery
Traits N5e - The Homebrewery
Traits N5e - The Homebrewery
Traits are optional Features that a player can choose to take 1. If a player has 2 Traits that allow them to add dice to any
during character creation. Traits offer unique benefits at the d20 roll, that player can only add 1 dice to any roll.
cost of a detriment. Traits seek to give players features that 2. Traits are balanced around campaigns that go to at least
change how they play their character in and out of combat. level 13, so if you are running a low level campaign or a
Traits vary dramatically in power and mechanical depth. one-shot you should ban certain Traits. Example, Dark
Some Traits may come up very often during low levels, and side leaning
not often at high levels. Trait choice should be discussed with
the DM to see if it fits with the rules or vibe of a table. Not all 3. Certain Traits are very role play dependent, if your player
Traits work with all game styles. Some Traits are inherently is not role playing his Traits (False Persona), then they
not balanced as some Traits are more focused on roleplay should lose the Traits and all of its benefits.
than on combat. Many Traits rely on an honor system, which 4. Traits can not raise a stats maximum value above 22.
means it is up to the player to actually role play the negative
of the quirk.
Alternate Rules
Players only choose 1 quirk at character creation. At later
points in the campaign such as a time skip or after an
important point in the character’s life the player chooses
another quirk and/or removes a quirk. An example of this
would be gaining the tragic backstory quirk after a tragic
event in your life. This can really add to the story and growth
of a character by blending story and gameplay.
Adopted You hold an intense love for battle and seeing new
techniques. At the beginning of each battle roll a d20. If you
"Blood doesn't make family, love does.” roll an 11 or higher you gain a Will of Fire point.
Benefit Negative
You gain access to another clan's jutsu list up to C rank. When you fight someone who is a lower level than you, you
lower your proficiency bonus to equal your opponent's
Negative proficiency bonus.
Because you aren't a true member of your clan you can not
learn your clan's A rank jutsu and all jutsu with the Hijutsu Best Defense
keyword requires 20% more downtime to learn.
" is a good offense”
Androgynous Appearance Benefit
“Oh and... Im a Boy” During the first round of combat or while you are not in
combate you increase the damage die size of all jutsu by one
Benefit step.
You can easily take the appearance of either a Boy or a girl. Negative
Negative All jutsu that would give you temp hp or have you roll hit dice
People mistake you for the opposite gender have their die size lowered by one step.
Negative
Prerequisites
You hate those that would mock your craft. If a creature You cannot be Non-Clan.
mocks your art, you tend to get violent.
Benefit
Background Fighter Your bloodline is pure, which causes it to be especially
" Work silently, let your success speak for you” strong for you. You gain abilities from your clan 3 levels
Benefit to cast.
When there are no enemy creatures within 10 ft of you, you Negative
gain a plus 2 to your to hit. Your family tree doesn't have enough branches. You suffer a
Negative minus 2 to your Hp per level, and a minus 1 to chakra per
Enemy creatures within 10 ft of you gain a plus 2 to hit. level. Every level thereafter each time you
"Its a power that only appears when my life is on the line.” hit die and chakra die
Whenever you roll a natural 1, you may give another creature always have
disadvantage on the first d20 roll they would make. 1 failed death save.
Battle Lust
“I've never had such a fun fight in my life!! Lets keep Goin'!! ”
Benefit
Bloodthirsty Ceo Mentality
"A soul needs a purpose to live…and so I concluded that my “YOUR SUCH A BITCH” “OH MY GOD, I KNOW”
purpose was to kill everyone besides myself. I felt alive… ” Benefit
Benefit When receiving the help action, you roll 3d20 instead of 2d20
For some reason that makes sense to you, human life holds and if you see an enemy recieve the help action you gain
very little value outside of its ability to entertain you. You gain advantage on your next attack againist them.
the ability to claim a target. Your first attack per turn againist Negative
your target deals an extra damage die of damage. Your claim
only lasts 1 minute. You can only use this feature once per You cannot perform the help action and none of your allies
short rest. can receive the help action within 15 feet of you.
Negative Chakra Control Expert
Your target contuining to live is an insult to your skills, you “it's easy to control your chakra if you don't have much”
take 1d4 psychic damage per turn your target is still alive and
if your target is still alive at the end of the minute you gain 1 Prerequisites
level of exhaustion as your will to fight fades. Proficiency in chakra control
Blue Blooded Benefit
"Does your family not own not own an air fryer” Your control over your chakra is better than most who have
trained for years. The chakra cost for all jutsu is lowered by 2,
you can use Int instead of con for chakra control, and you can
Benefit add a d4 to all concentration saves to continue concentrating
Your starting ryo amount is increased by 800 on jutsu.
Negative Negative
You expect a certain amount of luxury. You must live at least a Your Chakra points are lowered by an amount equal to your
wealthy level when determining your lifestyle expenses. level X 2 and your Constitution stat maximum value is
lowered by 2. Every level thereafter each time you gain a level,
Decrease your Chakra point total by 2.
Born Lucky
" Everything always came easy.”
Benefit
You've always succeeded at everything. Always. At the
beginning of every session you start with 2 WOF points
instead of 1.
Negative
Any form of failure throws you off your game. Whenever you
fail a check, saving throw, or miss an attack, you suffer a
minus 1 to all further d20 rolls (this stacks) untill your next
successful check, saving throw, or attack.
Bully
"Ha Ha ”
Benefit
You have a lot of experience with getting under people's skin.
When you use the Intimidation skill, you add a d8 to the roll.
Negative
Your entire life you have treated people like trash causing
them to dislike and not trust you. Whenever you use the
Deception, Performance, or Persuasion skill you subtract a
d4 to the roll.
Clan Failure
Dark Side Leaning
" There's no turning back. But this may be our only chance.
“You bring shame to the family.” We can't let fear stop us! I'm not afraid of the darkness!”
Prerequisites Benefit
You can't be from non-clan Your character naturally leans towards evil choices/darkness.
Benefit You find yourself growing much quicker than those around
Due to you having no talent when it comes to your clan, you you. During Character creation you pick a jutsu 1 rank above
have had to double your efforts outside of the clan. You gain what you should normally be able to and a feat with a level
features from your class 1 level early. This only applies to requirement of up to 4.
your first class, Does not apply to other classes if you Negative
multiclass.
You find that you have a hard time determining friend from
Negative foe. When you would roll any insight check against deception,
You are actively bad at everything your clan does. You gain you roll a d6 and subtract it from the roll. You also have a
clan features 2 levels later. hard time keeping up with the growth of others. You do not
get a feat at 8th level.
Conspiracist Death Standing
" Don't you see it. It's all connected, all of it. The Uchiha " It is better to die on your feet than to live on your knees.”
caused all of it”
" Shut up Tobirama " Benefit
Benefit You can do not fall unconscious until you reach negative (your
You have a knack for putting 2 and 2 together. You add a d4 to player level) hit points.
all insight and investigation checks Negative
Negative You die after 2 failed death saves and you must make death
Your Dm does not tell you whether you succeed or failed on saves as normal when you are at or under 0 hp. You must still
an insight or investigation check. make 3 successful death saves to stabilize. ( you make death
saves at the end of your turns)
Cool Headed Deformed Features
" there is no advantage to rushing into things” " I barely even notice it... yes it does scare away the ladies.”
Benefit Benefit
Your intelligence score maximum is increased by 2 and you Your face is deformed either from birth or injury. You can use
have advantage on saves to avoid gaining the berserk this to your advantage to make a point. Once per short rest
condition. you can bring up your appearance to add a d8 to any
Negative Charisma check.
In times of emergency, you find yourself trailing behind Negative
others. You suffer a minus 3 to initiative checks You have an iconic visage. If someone knows what you look
like they have advantage on locating you in a crowd if you
Coward haven't made efforts to change your appearance
" Fear. That is what we live with. And we live it everyday. Only
in death are we free of it.”
Benefit
Fear isn't necessarily a bad thing. It saves lives. The first time
you are faced with an attack or jutsu that would kill you per
short rest, you add +2 to your AC and all saving throws until
the start of your next turn.
Negative
You have disadvantage against gaining the first rank of Fear.
Desert Born
Don't For Her
" There is nothing a parent wouldn't do for their child”
“Did you know in the offical definition for Desert it says
Devoid of Life.” Benefit
Benefit You have a special someone that you fight for. Twice per short
Due to surviving in the harsh desert you have adapted to it. rest you may add a d6 to any d20 roll. You also add a d4 to all
You require half the water a normal ninja would need to death saving throws.
survive and can travel double the distance a normal ninja Negative
would be able to while in a desert.
The only reason you get out of bed in the morning is for that
Negative special someone. All of your actions are made for that special
You do not know how to swim or water walk. Forcing you to person, due to this you are prone to rash decision making
spend 2 weeks of down time on both to learn how. and not taking care of yourself.
gain the ability to exspend a hit die or chakra die to upcast a to get all of your money out of it. All pills gain an additional
jutsu. Using hit dice or chakra dice allows you to upcast jutsu use, but the additional use rolls half the dice the pill would
one rank above what you would normally be able to. normally have you roll. You also gain add a d4 to all rolls
Benefit
would make either a Strength or
constitution saving throw or ability
When you are wearing glasses you add a d6 to all perception check you may spend 2 chakra to add
and insight checks. 1d4 to the save.
Negative Negative
When you are not wearing classes you gain the blinded You require double the amount
condition. of food that a normal ninja would
require.
Held back
Hopeful
“This is your 3rd time taking the genin exams, are you sure
level 8.
Hidden Potential
" Its a power that only appears when my life is on the line.”
Benefit
When pushed into a corner your true strength appears. once
per long rest when you are put below 50% hp the next attack
you make is counted as a critical hit as long as it hits the
target. Also while you are under 50% hp the the upcast cost
for all jutsu is reduced by 1.
Negative
You have a hard time showing your true power under normal Innocent Naivete
circumstances. For the first 2 rounds of combat or until you “In another world we could have been friends ”
are under 50% hp you are unable to upcast jutsu.
Benefit
High Expectations You always manage to find a situation that ends with
everyone alive. When persuading someone to try to make a
“You are destined for great things, truly great things” peaceful outcome, you roll an additional d6 that to can add to
Prerequisites
Persuasion, Deception, Intimidation checks. You also can
You have to have at least a 16 in any one stat choose to do nonlethal damage with any damage type.
Negative
Benefit
Those around you whether it be your clan, or your teachers When ever you see someone die you you must roll a d20
expect you to always succeed. That failure is something you without any modifiers, If the person was a damage if it is an
could never do. You push yourself too far as a result. You can unnamed enemy the DC is 6, If the person was an unnamed
give yourself a failed death save to grant yourself advantage ally the DC is 10,If the person was an named enemy the DC
on any one d20 roll. If you give yourself 3 failed death saves is 13, If the person was an named ally the DC is 16. If you roll
this way you do not immediately die, instead you would lower than the DC you gain a take 1d6 psychic damage. This
immediately die if you reach 0 hp. Death save gained this way damage can not be lowered in any way
stay until your next short rest.
Insomniac
Negative " Me and my pillow are in a long-distance relationship ”
You hate admitting that you have limits and their are things
that you can't do. Benefit
You no longer can gain exhaustion from lack of sleep.
Negative
Long rests take 12 hours instead of 8 hours.
Jack of one trade Man behind the Mask
" I'm no one. I don't want to be anyone. ”
" I fear not the man who has practiced 10,000 jutsu once, but
I fear the man who has practiced one jutsu 10,000 times.”” Benefit
Benefit You have forsaken your previous identity, taking on a new
Pick a single jutsu that you have, this jutsu and all variations persona. removing yourself of your previous weaknesses.
of it costs 2 less chakra to cast and it’s damage die and save While you have your mask on creatures have disadvantage on
DC increases by 1. all checks to determine your original identity.
Negative Negative
All other jutsu you have cost 1 more chakra to cast and have You hate to have your original identity brought up.
their damage die and save DC decreased by 1.
Martial Focus
Legacy of Legends "Never Skip Leg Day.”
Benefit
" Yeah, that's right I'm the son of Naruto Uzumaki” Pick Str or Dex, It now has a max stat of 22. You
Benefit also start at -1 Exhaustion instead of
Your family made sure that you would be able to uphold the 0 Exhaustion.
family name. You are able to learn and cast jutsu 1 rank Negative
higher than what you would normally be able to do. You can not learn Ninjutsu
You're expected to be just as great as those that have come rank of C through
before you. This added pressure is constantly going on in the leveling or Downtime.
back of your mind. When ever you fail a d20 roll by more than
5, you take 1 point of true damage. Master Predictor
" Tsugi ni omae wa””
Loud and Brash
Benefit
“You are destined for great things, truly great things” You gain the option to have your DM tell you what a
Benefit creatures next turn will be honestly. This can only be done
When attacking you shout the name of your jutsu to empower once per long rest.
it and strike fear into the minds of your foes. All jutsu gain 1 Negative
damage die. Due to your smarts you overestimate yourself, even if it’s at
Negative the cost of your allies.
If a creature is unable to hear you or you are unable to speak
you lower the damage die amount of all your jutsu by 1 (Min Medics Oath
of 1). You also do not gain the benefits of this trait "The Hippocratic Oath is a bitch.”
Lucky to be Born Benefit
" My whole life I struggled ” You are alway under the effects of the dodge action, you
always have a +2 to all saving throws, and you do not have to
Benefit roll concentration on any jutsu with the medical keyword.
Since you've have to work hard for everything in your life you Negative
have become a very good all rounder. Five times per long rest You can not use the attack action or use any action to deal
you may add a d4 to any d20 roll. direct damage. (Chakra damage is Fine.)
Negative
You never succeed at anything on the first, second, or third
try. At the beginning of every session you start with 0 Wof
points instead of 1.
Natural Talent Negative
You find making plans to be boring.
" It always came easy,
You tend to mix up having a goal and a plan. Leading to you Persuasion checks
putting yourself in sticky situations. Once per long rest you against people who don't
" Now my job is to help the next generation, and set a good
Benefit example for them. And for that I’ll gladly lay down my life,
Two souls occupy your body, vying for influence and time in and I’ll be smiling the whole time. It’s what makes us old guys
control. You maintain two different sets of personality traits, cool, you see. ”
ideals, bonds, and flaws. Your souls have different names. Benefit
Your souls communicate telepathically with one another, but Your teachers style is evident in your fighting style. Choose
only one soul can be in control of your body at a time. The from non elemental, Medical , Fire release, water Release,
soul that is not in control of your body can see through your Earth Release, wind release, lightning release, taijutsu, or
eyes and hear through your ears. When you finish a long rest, bukijutsu. Jutsu in that category have there to hit and Dc
roll a d20. On an odd roll, the soul in control of your body increased by 1 and there cost decreased by 1.
switches.
The two souls within you have different
backgrounds, which include different skill and tool Negative
proficiencies and the feat granted by your background. You You never diversified your fighting method. All jutsu that are
only have proficiency in these skills and tools and use the feat not the category you picked have there to hit and Dc
acquired from a soul’s background while it is in control of decreased by 1.
your body. Additionally you have the ability to give control of a
single clone to one to the soul that is not currently in control
of your body. This clone your other self controls does not take Swift as a Coursing River
a bonus action to control. " Strenght of a great Typhoon”
Negative Benefit
Whenever you would gain Downtime, it is shared between Your Str stat max is 22 and you gain the ability to convert any
the two personalities evenly. Additionally anything gained save you would make into a Str save once per long rest.
through using Downtime is only able to be used by the soul
that spent that downtime. Negative
You are constantly working out leading you to being at a
Standard Shinobi disadvantage when it comes to exhaustion saves. When ever
you would make a saving throw to avoid gaining a rank of
" You are an ordinary shinobi, following standard practices exhaustion you subtract a d4 from the save.
and traditions ”
Benefit Teleporting connoisseur
N/A " I have done nothing but teleport ramen for 3 days””
Benefit
Strong Life Force Whenever casting a jutsu that teleports you or makes it seem
like you teleport, lower the cost of it by 4 chakra to a
"My mom calls me a big bundle of energy.” minimum of 1.
Prerequisites Negative
Can not have the Unhealthy Rivalry quirk. You love teleporting so much that you sometimes teleport
Benefit shorter distances so that you can teleport more, lower the
Your Con score maximum is now 22. You can spend 3 hit die range that you can teleport by half.
to add a successful a death save, you can do this once per Team Player
turn. You also only roll death saves every other turn.
" Wherever, whenever, if you need me know that I'll be there”
Negative
You require double the amount of food a normal shinobi Benefit
requires to survive and have a hard time staying still. You are an expert team player. Whether it be in or out of
combat your friends know that you always have their back.
Once per long rest you can use your reaction to clash with a
jutsu that is targeting one of your allies. You also gain the
ability to use your Will of Fire point to affect your allies rolls
as if they were your own.
Negative
You put too much focus on others to the point where
sometimes you forget you take care of yourself. You also are
unable to use Wofs to affect your own rolls.
Ten Steps Ahead Those who can't, Teach
"YES! YES! YES! LET ME LIVE VICARIOUSLY THROUGH
“His I.Q. is over 200.. He's a freakin Genius! ” YOUR ACCOMPLISHMENTS!"
Prerequisites Benefit
Have the Exploit Weakness Feature If you a help someone learn/create a jutsu then they can
Benefit lower the amount needed by 2 weeks per rank. You must
You possess a unnaturally high battle I.Q. When targeting a spend at least the first 25% of the time needed to create/learn
creature who is under the effects of your Exploit Weakness the jutsu helping them. Afterwards they keep the benefits and
Feature, you may prematurely end its effects to grant yourself you can leave them to continue working. Additionally when
either +3 to a single attack against the creature who was performing the help action, your ally adds an additional d6 to
under the effects of your Exploit Weakness Feature or to their roll.
lower the next saving throw of the creature was under the Negative
effects of your Exploit Weakness Feature by 2. You suffer a minus 2
" People always told me that I wasn't cut for this line of work. True Patriot
That I was too soft.”
Prerequisites “When the tree leaves dance, one shall find flames. The fire’s
Have levels in the medic nin class shadow will illuminate the village, and once again, tree leaves
shall bud anew."
Benefit
Benefit
During a short rest you may use your hit and chakra dice on Your loyalty to the village is stronger than your loyalty to your
other players. You half the amount they would gain from your friends, family, or yourself. You will risk yourself to complete
Hit and Chakra dice. You also increase the REJUVENATING the mission. You can enter Will of the Village Mode for 1
REST d6 to a d8. minute with a free action. When you enter Will of the Village
Negative Mode it is obvious to every one around you. While in Will of
You can not use the take life feature.You can not use the take the Village mode you have advantage to hit , you can upcast
life feature. jutsu 1 rank higher than you would normally be able to, and
you gain 1 WoF point when entering the form. You can enter
Traditionalist Will of the Village mode a number of times equal to your
Prof. Bonus halved rounded down per long Rest.
" traditions are often traditions for a reason”
Negative
The mission comes first, you are willing to let teammates
Prerequisites suffer and even die to complete the mission. While in Will of
You cannot be Non-Clan. the Village mode, other people have advantage on hitting you.
Benefit After Will of the Village mode runs out you must make a DC
The cost of all clan features are lowered by 2, or if they don't 8 + double your Prof. Bonus Con. saving throw. On Failure
have a chakra cost the amount of times you may use them per On Failure you 1 stack of the condition weakened. You can
long/short rest is increased by 1. only remove weakened gained this way from wither a short
rest or a long rest. A short rest removes 1 instance and a long
Negative rest removes all instances.
The cost of all class features are increased by 2, or if they
don't cost chakra the amount of times you may use them per Try Hard
long/short rest is lowered by 1 (min of 1).
EXPLOOOOOOOOOOSSSSSSSSIIIIIOOOOONNNNNN
Benefit
When using a jutsu that applies damage over an area, if only
one person is harmed in the attack you deal 1.5 times
damage rounded up
Negative
Name
" a Quote”
Prerequisites :
benefit: Text
Negative: TExt
Homebrew for homebrew (not as
balanced)
from Crossover King, Blasteroid B Negative: You cannot multiclass and due to how much
Withered's Blessing
extra time you put in to your training, increase all
You feel as though your potential is being bogged down by downtime costs by 3 weeks and the amount of hit/chakra
your irritating limitations, so you spend more time focusing die you regain of long rests by -1.
on foddering those limits. In any obtuse way you can....
" ”
Dolor's Blessing
Prerequisites : "Your summons mean everything to you. You've known the
benefit: You gain an additional use of features that have a summoning technique from a very early age, summoning all
limit and may regain 1 of those uses on a short rest if you kinds of friends you could make a contract with. Due to this,
do not already people are very intrigued by your work and progression of
Negative: All downtimes costs for you are increases by your techniques, to the point where it is unfortunately very
50%. distressing and distracting. ”
Prerequisites :
Optimal's Blessing benefit: You learn the summoning jutsu and by increasing
"From birth, your talent with a weapon far surpasses that of the cost of the summoning jutsu by 50%, you may cast it
your kin. Your strikes deliberate, your movements flawless, as an action. All summons have temporary hit points
no effort is wasted. Unfortunately, you aren't very good at equal to half your level.
much else.... ” Negative: You ocassionally do not benefit from short rests
Prerequisites : (20% chance) and crafting dc's to create items
benefit: Bukijutsu you use have their cost reduced by 2 (normla/chakra enhanced) are increases by +2. People
(minimum of 1) and have their total dice and save dc constantly ask you if you are done working on something
increases by 1. you are doing.
Negative: Your Ninjutsu and Genjutsu save dc's are Getting stronger, together!
decreased by -2 and total dice by -1 " You and a friend know each other so well that you know
exactly how to spot each other's faults”
Heyguydudeman's Blessing
"Genjutsu irritates you to no end, so you spend much of your Prerequisites : Requires 2 player to pick this
time thinking of innovative ways to throw off genjutsu. benefit: You and a player may train together on the same
Sacrificing chakra, so they can't exploit it. Making your task to gain the benefits of master taught downtime. If you
appearance....questionable at best to throw of visual genjutsu, train together with a master, you may halve all downtime
etc. ” costs for training. For this to work, you must be training
on a similar task. ( you must both be getting jutsu of the
Prerequisites : same rank or element/type or feats of the same category.)
benefit: Whenever you are targetted with a genjutsu you
gain a +2 advantage to resist said genjutsu, for any die you Negative: When you train independently, you double all
may roll. If the objective of the roll is to roll a low number, downtime costs for training and training with a master
you may inverse this. Also, if you learn the Genjutsu: only grants you the normal downtime costs .
Release, you may cast it as a bonus action.
Negative: You lose 1 chakra die every 2 levels and you Standard Shinobi
kinda look like a ummmmm look like a ummm look like a " You are an ordinary shinobi, following standard practices
ummm look like a ummm femboy and traditions ”
Prerequisites :
Getsukage's Blessing: benefit:None.
"You love the career you've chosen as a shinobi so much that Negative: None
you want to learn all that there is to know. Unfortunately, you
spread yourself out very thin and don't make much room to
learn anything else. ”
Prerequisites :
benefit: You can put your levels into another subclass of
your choicing, as long as it is within the same class..
Genjutsified Charismatic Aura
" Your genjutsu is so potent that you subconsciously always
have it active, even if you don't even have chakra. You're that
good at it. This, however, comes at the cost of other creatures
perceiving you in a very uncomfortable light ”
Prerequisites : Charisma score of 16
benefit: Your auditory and visual senses are enhanced.
You can hear things from a lot farther than normal and
your visual range increases by an amount equal to double
your level. If you have any form of special sight, then its
range is increases by your level. Also, all genjutsu have
their costs reduced by -1.
Negative: People don't really take you that seriously and
are quick to faun over you. You have disadvantage on
charisma based skills and checks, and people are
constantly hitting on you, unless they are / are like family
to you . This affection is not limited by species, and the
constant admiration saddens you as you cannot find any
meaningful love or relationship.
Achilles Heel/ A's Blessing
" You have always been the strongest in your family and with
your fellow shinobi. Your skill knows no bounds, you are the
wall standing tall. The issue is though when the wall
crumbles you have a hard time rebuilding it ”
Prerequisites : -
benefit: The maximum for all of your stats increases to 22
and your proficiency bonus increases by 1. Downtime
costs are reduced by 10%. And all jutsu costs are reduced
by -1 (Min. 3)
Negative: When you enter the dying condition in combat
you immediately fail 2 death saves and cannot gain a
boost to death saves from any source. When you would
take damage, you take an additional amount of damage
equal 1 + half your proficiency bonus.
From Withering W benefit: Pick one nature release from the following:
Blasteroid’s blessing
(Earth, Wind, Fire, Water, Lightning). You gain that nature
release affinity and all jutsu you cast with this keyword
"" cost 2 less chakra (To a minimum of half the original cost)
Prerequisites : and you can increase the damage die or save DC by 1.
benefit: Whenever you cast a different category of jutsu in Negative: You can no longer cast jutsu with the other 4
one turn (A Taijutsu and Ninjutsu) your damage die and keywords, if the jutsu were to be a dual release then they
save DC increases for both by 1, if they don’t do damage or lose the keyword you didn’t pick.
have a save then decrease the cost of it by 3.
Negative: Whenever you cast the same type of jutsu then Jack of one trade
their damage die and save DC decrease for both by 1, if " I fear not the man who has practiced 10,000 jutsu once, but
one doesn’t have damage or DC then increase the cost by I fear the man who has practiced one jutsu 10,000 times.””
3.
Prerequisites :
Gio's Blessing benefit: Pick a single jutsu that you have, this jutsu and all
" Your trust in people is a bit too high, enough that you might variations of it costs 3 less chakra to cast and it’s damage
let someone have more than they should” die and save DC increases by 2.
Prerequisites : Negative: All other jutsu you have cost 3 more chakra to
benefit: Increase your charisma score maximum by 2. cast and have their damage die and save DC decreased by
2.
Negative: You can’t have expertise in insight and you tend
to trust people more often than not. Pyromaniac
" Fire seems to fascinate you, the way it gives warmth, the
WASTE OF Chakra smell of it, how easily it can take someone’s life, and
" EXPLOOOOOOOOOOSSSSSSSSIIIIIOOOOONNNNNN” especially the way you mold it”
Prerequisites : Requires that you have the Quirk Waste of Prerequisites : Fire Release
Resources benefit: The number of ranks you can give a creature the
benefit: When using a jutsu that applies damage over an burned condition is raised by 1, and the DC to put out your
area, if only one person is harmed in the attack you deal flames is raised by 1 + The number of burn stacks they
1.5 times damage rounded up currently have.
Negative: When using a jutsu that applies damage over an Negative: You stare at Fire longer then most people do
area, if more than 2 hostile creatures are affected all and sometimes you’re adverse to putting it out. You cannot
hostile creatures roll their saves with advantage. willing get rid of the burned condition from yourself
unless you succeed a DC 12 + prof. Wisdom save.
Master Predictor
" Tsugi ni omae wa”” Swift as a coursin River
" Strengtg of a great Typhoon”
Prerequisites :
benefit: You gain the option to have your DM tell you what Prerequisites :
a creatures next turn will be fully. This can only be done benefit: All downtime costs are reducedby 25%
twice per long rest. Negative: Your starting exhaustion level is 1.
Negative: Due to your smarts you overestimate yourself,
even if it’s at the cost of your allies.
Innate chakra release
" I’ve always been able to do this, even when I was just a kid””
Prerequisites :
benefit: Pick one nature release from the following:
(Earth, Wind, Fire, Water, Lightning). You gain that nature
release affinity.
Negative: Increase the time it takes to get the feat, nature
release, by 6 weeks of DT.
True chakra release
" You needn’t master more than one thing””
Prerequisites :
Red Sun
“IM FUCKIN’ INVINCIBLE”
Prerequisites :
benefit: When benefiting from any active AC, DR, or temp
HP jutsu/feature (This does not include stances) increase
the AC gained by 2, the DR by 5, and the temp HP by 20.
Negative: When you lose the jutsu/feature that
increases/gives you AC, DR, or temp HP, gain the dazed
condition.
From Dolor, Drachengeist benefit: Any jutsu that has a range of self can be cast as a
Wound in the Chakra
bonus action regardless of the normal casting time, and
have their concentration cost reduced by 2.
" A dead spot in the Force, an emptiness in which its will
might be denied” Your chakra network is broken Negative: aYou must cast a jutsu with the range of self
before any other jutsu you cast, additionally, if anyone else
Prerequisites : casts a jutsu with the range of self, you must also cast a
benefit: you are immune to chakra damage, cannot lose jutsu with the range of self on your turn, if you are free to
the ability to Mold Chakra, and when making Saving do so..
Throws against Genjutsu roll 2d20, taking the highest
result
Negative: You cannot benefit from any source of
advantage.
Chakra Pariah
" Not even your Shadow can stand being around you "
Prerequisites : Wound in the Chakra
benefit: You have been separated from the chakra around
you so long that it has become hard for others to affect
you, you gain a bonus to Genjutsu Saving throws equal to
your proficiency bonus, you cannot be sensed by jutsu
with the Sensory Keyword
Negative: You cannot benefit from jutsu or features with a
chakra cost not cast by yourself, you exude an aura that is
off-putting for everyone, giving disadvantage on Charisma
(persuasion) checks and any other check related to social
interaction.
Linked Destiny
" we'll work together and try to be careful until we can fix
this." You are connected to another person in a paranormal
level
Prerequisites : Requires 2 player to pick this *
benefit: you two benefit from any Jutsu with a range of self
that affects the other.
Negative: you two suffer any condition that affects the
other ( unconscious is a condition)
SeñorThiccolas
The "Real" Shinobi
"You are an shinobi from real life using stealth and
underhanded tactics to your advantage"
Prerequisites :
benefit: you have a plus 2 on stealth checks and get a plus
2 to hit when attacking at night or from stealth and the
downtime for making poisons and traps is reduced by half
Negative: any time you are not in stealth and are in direct
sunlight you have disadvantage on attack rolls and
perception checks.
The Optimal O
This Isn't Even My Final Form
"Even further beyond..."
Prerequisites :
From Happy to serve you master
Have a Nice days Blessing
" ummmmm look like a ummm look like a ummm look like a
ummm"
Prerequisites : you must have a charisma of 15 (high off
number here), and you must have a good alignment
benefit: when you make a charimsa based skill check you
can add your prof the the result, you also have a cosmetic
halo around your head which on command can produce a
glowing halo.
Negative: Evil dooers hate you >:( and have a naturally
dislike for you, also no matter your gender you look more
feminine and cute then the normal person, oh woe, why
do the bad guys target me in combat.
Homebrew from me your boy
B's blessing
" Dark souls is cool
Prerequisites :
benefit: You gain an additional magic item attunement
slot and when using a magic item its DC is either
increased by 2 or decreased by 2 (your choice) and its
chakra cost is lowered by 2
Negative: All normal jutsu have their cost increased by an
amount equal to their rank (d-1, C-2, B-3, A-4, S-5).
Loud and Brash
" Believe it"
Prerequisites :
benefit: When attacking you shout the name of your jutsu
to empower it and strike fear into the minds of your ,foes
all jutsu gain 1 damage die and gain the verbal keyword.
Negative: Enemies can use any feature or jutsu that
requires a reaction, as a free action in response to your
jutsu.