Set Primitive Color As Glcolor3F (R, G, B)

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1) OpenGL Program to Print Points on the Screen

#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT); // Clear display window
glColor3f(1.0f,1.0f,0.0f); // Set PRIMITIVE color as
// glColor3f(R,G,B)
glPointSize(10.0);
glBegin(GL_POINTS);
glVertex2i(50, 200); //p1
glVertex2i(100, 100); //p2
glVertex2i(400, 100); //p3
glVertex2i(500, 200); //p4
glVertex2i(400, 300); //p5
glVertex2i(100, 300); //p6
glEnd();
glFlush(); // Process all OpenGL routines as quickly as
possible
}

void init()
{ // Set display window BACK GROUND color to as
glClearColor(R,G,B,Alpha)
glClearColor (0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0.0, 500, 0.0, 500); // XMIN,XMAX YMIN
YMAX
}

int main(int argc, char** argv)


{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("simple");
glutDisplayFunc(display);
init();
glutMainLoop();
}

OUTPUT
2) OpenGL Program to Print LINES on the Screen
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT); // Clear display window
glColor3f(1.0f,1.0f,0.0f); // Set PRIMITIVE color as
// glColor3f(R,G,B)
glLineWidth(10.0);
glBegin(GL_LINES);
glVertex2i(50, 200); //p1
glVertex2i(100, 100); //p2
glVertex2i(400, 100); //p3
glVertex2i(500, 200); //p4
glVertex2i(400, 300); //p5
glVertex2i(100, 300); //p6
glEnd();
glFlush(); // Process all OpenGL routines as quickly as
possible
}

void init()
{ // Set display window BACK GROUND color to as
glClearColor(R,G,B,Alpha)
glClearColor (0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0.0, 500, 0.0, 500); // XMIN,XMAX YMIN
YMAX
}

int main(int argc, char** argv)


{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("simple");
glutDisplayFunc(display);
init();
glutMainLoop();
}

OUTPUT
3) OpenGL Program to Print LINES on the Screen using GL_LINE_STRIP

#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT); // Clear display window
glColor3f(1.0f,1.0f,0.0f); // Set PRIMITIVE color as
// glColor3f(R,G,B)
glLineWidth(10.0);
glBegin(GL_LINE_STRIP);
glVertex2i(50, 200); //p1
glVertex2i(100, 100); //p2
glVertex2i(400, 100); //p3
glVertex2i(500, 200); //p4
glVertex2i(400, 300); //p5
glVertex2i(100, 300); //p6
glEnd();
glFlush(); // Process all OpenGL routines as quickly as
possible
}

void init()
{ // Set display window BACK GROUND color to as
glClearColor(R,G,B,Alpha)
glClearColor (0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);

glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0.0, 500, 0.0, 500); // XMIN,XMAX YMIN
YMAX
}

int main(int argc, char** argv)


{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("simple");
glutDisplayFunc(display);
init();
glutMainLoop();
}

OUTPUT
4)OpenGL Program to Print LINES on the Screen using GL_LINE_LOOP

#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT); // Clear display window
glColor3f(1.0f,1.0f,0.0f); // Set PRIMITIVE color as
// glColor3f(R,G,B)
glLineWidth(10.0);
glBegin(GL_LINE_LOOP);
glVertex2i(50, 200); //p1
glVertex2i(100, 100); //p2
glVertex2i(400, 100); //p3
glVertex2i(500, 200); //p4
glVertex2i(400, 300); //p5
glVertex2i(100, 300); //p6
glEnd();
glFlush(); // Process all OpenGL routines as quickly as
possible
}

void init()
{ // Set display window BACK GROUND color to as
glClearColor(R,G,B,Alpha)
glClearColor (0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);

glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0.0, 500, 0.0, 500); // XMIN,XMAX YMIN
YMAX
}

int main(int argc, char** argv)


{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("simple");
glutDisplayFunc(display);
init();
glutMainLoop();
}

OUTPUT
6)OpenGL Program to Print LINES on the Screen using GL_TRIANGLES

#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT); // Clear display window
glColor3f(1.0f,1.0f,0.0f); // Set PRIMITIVE color as
// glColor3f(R,G,B)
glLineWidth(10.0);
glBegin(GL_TRIANGLES);
glVertex2i(50, 200); //p1
glVertex2i(100, 100); //p2
glVertex2i(400, 100); //p3
glVertex2i(500, 200); //p4
glVertex2i(400, 300); //p5
glVertex2i(100, 300); //p6
glEnd();
glFlush(); // Process all OpenGL routines as quickly as
possible
}

void init()
{ // Set display window BACK GROUND color to as
glClearColor(R,G,B,Alpha)
glClearColor (0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);

glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0.0, 500, 0.0, 500); // XMIN,XMAX YMIN
YMAX
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("simple");
glutDisplayFunc(display);
init();
glutMainLoop();
}

OUTPUT
7)OPENGL PROGRAM TO CREATING A HOUSE

#include<GL/glut.h> // GLUT, include glu.h and gl.h

//Note: GLglut.h path depending on the system in use

void init()

// Set display window color to as glClearColor(R,G,B,Alpha)

glClearColor(0.5, 0.9, 0.4, 0.0);


// Set projection parameters.

glMatrixMode(GL_PROJECTION);

// Set 2D Transformation as gluOrtho2D(Min Width, Max Width, Min


Height, Max Height)

gluOrtho2D(0.0, 800, 0.0, 600);

void home()

//Roof

glClear(GL_COLOR_BUFFER_BIT); // Clear display window

// Set line segment color as glColor3f(R,G,B)

glColor3f(0.3, 0.5, 0.8);

glBegin(GL_POLYGON);

glVertex2i(200, 500);

glVertex2i(600, 500);
glVertex2i(700, 350);

glVertex2i(300, 350);

glEnd();

// Top of Front Wall

glColor3f(0.1, 0.5, 0.0);

glBegin(GL_TRIANGLES);

glVertex2i(200, 500);

glVertex2i(100, 350);

glVertex2i(300, 350);

glEnd();

// Front Wall

glColor3f(0.7, 0.2, 0.3);

glBegin(GL_POLYGON);

glVertex2i(100, 350);

glVertex2i(300, 350);
glVertex2i(300, 100);

glVertex2i(100, 100);

glEnd();

// Front Door

glColor3f(0.7, 0.2, 0.9);

glBegin(GL_POLYGON);

glVertex2i(150, 250);

glVertex2i(250, 250);

glVertex2i(250, 100);

glVertex2i(150, 100);

glEnd();

// Front Door Lock

glColor3f(0.3, 0.7, 0.9);

glPointSize(15);
glBegin(GL_POINTS);

glVertex2i(170, 170);

glEnd();

//side Wall

glColor3f(0.1, 0.2, 0.3);

glBegin(GL_POLYGON);

glVertex2i(300, 350);

glVertex2i(700, 350);

glVertex2i(700, 100);

glVertex2i(300, 100);

glEnd();

// window one

glColor3f(0.2, 0.4, 0.3);

glBegin(GL_POLYGON);
glVertex2i(330, 320);

glVertex2i(450, 320);

glVertex2i(450, 230);

glVertex2i(330, 230);

glEnd();

// line of window one

glColor3f(0.1, 0.7, 0.5);

glLineWidth(5);

glBegin(GL_LINES);

glVertex2i(390, 320);

glVertex2i(390, 230);

glVertex2i(330, 273);

glVertex2i(450, 273);

glEnd();
// window two

glColor3f(0.2, 0.4, 0.3);

glBegin(GL_POLYGON);

glVertex2i(530, 320);

glVertex2i(650, 320);

glVertex2i(650, 230);

glVertex2i(530, 230);

glEnd();

// lines of window two

glColor3f(0.1, 0.7, 0.5);

glLineWidth(5);

glBegin(GL_LINES);

glVertex2i(590, 320);

glVertex2i(590, 230);

glVertex2i(530, 273);
glVertex2i(650, 273);

glEnd();

// Entrance Path

glColor3f(0.3, 0.5, 0.7);

glLineWidth(3);

glBegin(GL_POLYGON);

glVertex2i(150, 100);

glVertex2i(250, 100);

glVertex2i(210, 0);

glVertex2i(40, 0);

glEnd();

// Process all OpenGL routine s as quickly as possible

glFlush();

}
int main(int argc, char ** argv)

// Initialize GLUT

glutInit(&argc, argv);

// Set display mode

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);

// Set top - left display window position.

glutInitWindowPosition(100, 100);

// Set display window width and height

glutInitWindowSize(800, 600);

// Create display window with the given title

glutCreateWindow("2D House in OpenGL ");

// Execute initialization procedure

init();
// Send graphics to display window

glutDisplayFunc(home);

// Display everything and wait.

glutMainLoop();

}
ASSIGNMENT PROBLEM

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