WFRP 4ed - NPC Roster - The Return of Lichemaster
WFRP 4ed - NPC Roster - The Return of Lichemaster
WFRP 4ed - NPC Roster - The Return of Lichemaster
Warp Lightning 4 41 38 30 30 57 38 30 64 46 55 13
CN: 2 per bolt Skills: Melee (Polearm) 51, Cool 56, Heal 74, Pray 65
Range: 48 yards Talents: Bless (Taal), Invoke (Taal)
Target: up to WPB/2 targets Traits: Armor 2
Duration: Instant
Magic missile with a Damage of +5 Weapons: Snorri’s Quarter Staff +9 (Defensive, Pummel) (Rune of Death
(Greenskins), Aethyric Armor 2)
Vermintide
Trappings: La Maisontaal, abbot garb, Taal symbol necklace
CN: 4
Range: WPB yards around wizard
Duration: Willpower Bonus Rounds+
Blessing of Might
Summons Giant Rats Swarm
Range: 6 yards
Aethyric Armour Target: 1
CN: 2 Duration: 6 rounds
Range: You Your target gains +10 Strength.
Target: You Tanglefoot
Duration: Willpower Bonus Rounds+
Range: Fel yards
You gain +1 Armour Point to all Hit Locations as you wrap yourself in a protective
swathe of magic. Target: AoE
Smash
Duration: Instant
You call on Taal, chanting prayers to protect his wild places. Roots, vines, and
CN: 3
creepers wrap themselves around your foes. All targets within Fellowship Bonus
Range: Touch
yards of the target point gain an Entangled Condition. For every +2 SL you may
Target: 1 increase the area of effect by your Fellowship Bonus in yards, or inflict an extra
Duration: Instant
Entangled Condition. Tanglefoot has a Strength equal to your Willpower for the
The spell delivers the equivalent of 1D3 hits at S100 on any door, section of wall purposes of breaking free.
or other inanimate surface or object that the spell caster is touching at the time. It
does not work on any creatures, whether living or dead or trees.
ALAIN GASCOIGNE
GRUMBLI STONEHAND Villager, ex-Soldier, Brass 3
Miner, Brass 4
M WS BS S T I Agi Dex Int WP Fel W
M WS BS S T I Agi Dex Int WP Fel W
4 43 37 30 40 41 32 30 29 29 29 13
3 41 25 30 40 22 21 30 29 51 22 16
Skills: Melee (Basic) 58, Cool 39, Dodge 42, Endurance 60, Melee (Parry) 48,
Skills: Melee (Basic) 46, Cool 56, Perception 27, Endurance 45 Ranged (Bow) 52, Gamble 35,
Talents: Strike Might Blow, Talents: Shieldsman (2) (+1 SL when shield defense; +2 Advantage when Opposed
Traits: Axe+7, Armour (2), Night Vision, Hatred (Greenskins), Prejudice (Snobs) Test lost), Strike Mighty Blow
THALGRIM STONEHAND
Miner, Brass 4 CECIL DE VERE CHOLMONDELEY
DIUK OF WARTSINGHAM
M WS BS S T I Agi Dex Int WP Fel W
Charlatan, ex-Thief, Brass 5
3 51 22 40 40 25 21 30 32 56 30 17
M WS BS S T I Agi Dex Int WP Fel W
Skills: Melee (Basic) 56, Cool 61, Perception 30, Endurance 45
4 37 29 30 30 40 51 30 37 33 51 14
Talents: Strike Might Blow (+1 Damage),
Traits: Armour (2), Night Vision, Hatred (Greenskins) Skills: Cool 48, Dodge 55, Endurance 40, Perception 55, Stealth (Urban) 61,
Pick Lock 40, Sleight of Hand 50, Consume Alcohol 40, Charm 61, Gamble 47,
Weapons: Magical Axe+8, Shield Haggle 61
Trappings: p.83 Talents: Flee! (+1 SL to Athletics when Fleeing, +1 M when Fleeing), Fast Hands
x2 (+2 SL to Sleight of Hand, no opposed Perception Test to Sleight of Hand),
Luck (1 Fortune Point)
SHALYIR MOONHAND Weapons: Magic dagger+5 (+20 to hit and double damage versus Undead), 1GC
10/-, Silver hip-flask 1GC 10/-
Assassin, ex-Bounty Hunter, Gold 1
M WS BS S T I Agi Dex Int WP Fel W
5 57* 47 30 40 62 46 40 57 47 44 15 HECTOR BRIOCHE
Skills: Melee (Basic) 67, Ranged (Bow) 52, Cool 61, Perception 72, Intuition 67, Councilor, Brass 4
Endurance 45, Track 67, Dodge 67, Ranged (Blowgun) 52
M WS BS S T I Agi Dex Int WP Fel W
Talents: Strike to Stun (Improvised as Pummel, ignore Called Shot, +1 SL to
Melee (Basic)), Relentless (keep 1 Advantage when Disengaging eve when <Adv), 4 33 28 30 30 28 28 30 35 28 28 14*
Reversal (won Opposed Melee = steal all Advantage; +1 SL defending), Furious Skills: Consume Alcohol 45, Endurance 45, Athletics 45, Trade (Brewer) 45,
Assault (spend Advantage or Move to get extra attack; +1 SL for second attack) Melee (Basic) 43, Haggle (38), Charm (32), Leadership (32)
Traits: Armour (2), Night Vision Talents: Craftsman (Brewery) (+1 SL to Trade), Strong-minded (1 Resolve Point),
Weapons: Magical Sword+8 (WS+10*), Elf bow (150) (Damaging, Precise (+1 Hardy*
SL), 20 arrows), Arrow of power (4) (+1 Damage), Blowgun (25, SB-1) (4 darts), Weapons: Quarter Staff+7 (Defensive, Pummel), Dagger+5
Shield
FRUGELHOFEN VILLAGER, Brass 3 WERNICKE PEASANTS, Brass 2
M WS BS S T I Agi Dex Int WP Fel W M WS BS S T I Agi Dex Int WP Fel W
4 33 28 30 30 28 28 30 25 33 28 12 3 22 18 20 30 22 22 30 22 20 28 10
Weapons: Quarter Staff+7 (Defensive, Pummel), Dagger+5 Traits: Weapon+5 (Dagger)
SKELETONS
M WS BS S T I Agi Dex Int WP Fel W
4 25 25 30 30 20 20 25 - - - 12
Traits: Construct, Corruption (Minor), Dark Vision, Fear (2), Painless, Undead,
Unstable (disabled by Kemmler), Weapon+7, Ranged+ (Crossbow, Impale)
Trappings: Shield (2, Defensive, 50% to have one), 4x Crossbow (60) (10 Bolts)