Film Crew and Movie Jobs
Film Crew and Movie Jobs
Film Crew and Movie Jobs
Each position is vital to an organized and productive set, so that creativity can happen. Filmmaking is the greatest form of collaboration, and you are only as strong as your weakest link. As Robert Altman says, "90% of the Director's job is making sure the right film crew and cast is hired." HIRING YOUR CREW Rules of the Trade - Hiring the Best Crew You Can PRODUCTION MANAGER (PM) Organizes, budgets, schedules and prepares the entire film production for the film crew. Main responsibility is to blueprint the entire shoot by breaking down the shooting schedule, while coordinating the budget so that the goals of the Producer and Director fit within their means. Duty is to finish the production on time and on budget. PRODUCTION COORDINATOR/PRODUCTION SECRETARY Assists the Production Manager in the organizational tasks of the production office. Facilitates the flow of production documents to the appropriate production teams. Main liaison for the entire film crew. FIRST AND SECOND ASSISTANT DIRECTORS (1st AD, 2nd AD) In pre-production, the 1st AD assists the PM in organizing film crew, breaking down the script, and preparing the production board and shooting schedules. In production, the 1st AD assists the Director with on-set production details and coordinates and supervises activities of cast and crew. 1st ADs also run the Production MEETINGS. The 2nd AD serves as helper to the 1st AD. They are in charge of preparing daily call sheets, handling extras requisitions and other required documents. They also prepare the daily production report at the end of each shooting day, distributing scripts and changes to cast and crew, distributing extras vouchers, communicating advance scheduling to cast and crew, aiding in scouting and managing locations, and facilitating transportation of equipment and personnel. They always coordinate with the production staff so that everyone, including cast and crew, are ready at the beginning of the day. SCRIPT SUPERVISOR A Script Supervisor (or continuity person) is the Editor's representative on set. Films are shot out of sequence, and one of the Script Supervisor's primary functions is to ensure that visual (and audio) continuity is maintained. This means advising the Director and key crew on everything from the props to wardrobe to dialogue to eyelines, and any of the other factors that will affect an edit. In pre-production they coordinate with all concerned departments in advance to plan for any potential continuity issues, and they work after wrap to create a detailed as-read lined script with notes for the editor. Their primary function in the larger sense is to save the production money and time through communication, organization and troubleshooting. DIRECTOR OF PHOTOGRAPHY Creates the visual mood of the film. They are in charge of the camera department and give instructions to the grip and gaffer. In pre-production will break down the script with the Director and design individual scenes, including set-ups, lighting and camera requirements at the set or on location. FOCUS PULLER (also known as 1st Assistant Camera) Responsible for keeping the cameras focus during a shoot. Measures the distance between the camera and the main object and dissects the proper stops that require focus. Perhaps one
of the most important positions on set because this extremely difficult job needs to be done precisely or else the film will be out of focus. ASSISTANT CAMERA OPERATOR Responsible for handling all camera equipment and the camera van, properly storing film, loading film into magazines and the camera, making sure the camera is in perfect working condition, filling out the slate with the correct information and transporting exposed film safely to the lab. GRIP PERSONNEL They work under the instructions of the Director of Photography, and under the supervision of the Key Grip. Responsible for the rigging, mounting and construction of all camera and lighting support equipment, including stands, boxes and flags. The Dolly Grip is in charge of the tracks, dolly and supporting equipment. GAFFER AND ELECTRICIANS In charge of all electrical equipment, the lights and the generator, as per the gaffer instructions of the Director of Photography. Once the scene is blocked, the Director of Photography instructs the Grip and Gaffer on how to set up their equipment to achieve the appropriate mood. SOUND CREW Two on-set positions, the Sound Mixer/Recordist and the Boom Operator, are responsible for grabbing the on-set location sound for editing, including the surrounding area sounds and the actors' dialogue. Of a on-set film crew of many, only 2 positions center on the art of sound. PRODUCTION DESIGNER (ART DIRECTOR) Responsible for the overall look of the film, in collaboration with the director. Creates the environment of the film. Works with the props, set builders, Location Manager, costume, makeup and hair stylists to make that happen. PROPERTY MASTER In charge of all props needed during each scene of production. SET DRESSER Responsible for renting or purchasing all materials needed to dress a set or location to give it the required look. WARDROBE Besides designing and sewing the wardrobe for cast members, the Wardrobe Person is in charge of all wardrobe rentals and purchases. Collaborates with the Production Designer on the overall costume design for each cast member. PRODUCTION ACCOUNTANT All funds needed for rentals or purchases, once approved by the Production Manager, are processed by the Production Accountant, who is authorized to release funds or issue checks. Examines all expenses and evaluates their appropriateness. Is in charge of issuing the crews, and perhaps the actors', paychecks. Each department is responsible for wrapping and properly returning rented equipment, props and wardrobe after production. The accountant pays outstanding balances, which are invoiced after completion of principal photography. Continuity to the above like oa production manager ( art director)
Production Design - the domain of the art director - is the visual art and craft of cinematic storytelling. The most
important job that no one outside teh industry knows about The art director renders the screenplay in visual metaphors, a color palette, architectural and period specifics, location designs and sets. It also coordinates the costumes, makeup and hairstyles. They create a cohesive pictorial scheme that directly informs and supports the story and its point of view SETTINGS ARE NOT MERELY BACKDROPS FOR THE ACTION, BUT SYMBOLIC EXTENSIONS OF THE THEME AND CHARACTERIZATIONS REAL ISN'T ALWAYS BEST FOR THE FILM; CREATING A WORLD WITH ITS OWN INNER LOGIC AND TRUTH IS. FINDING THE LOOK OF THE FILM -The looks of a film comes out of the content and the director's conception of the story. -A working metaphor, a specific psychological, atmospheric and emotional image of what you want to visually project -What emotional impact does the story have? -How does the environment of the narrative reflect the character? -What is the psychological nature of the story? -How can the atmosphere of the architecture and physicality of the settings contribute to telling the story visually? -What is the art director's attitude toward the story? -What is the art director's point of view? THE PRODUCTION DESIGNER'S VISUALIZATION TEAM THE ART DEPARTMENT -Nucleus of the Art Department staff consists of the art director, set designer, set decorator and property master followed by a support staff. -Support staff includes the buyer, construction coordinator, construction crew, production illustrator, scenic artist, set dresser, greensman, draftsman, location manager, painters, carpenter and location scout. CLICK HERE for Notes on Storyboarding Art Director -Runs the show during production -Responsible for dealing with vendors and the logistics of getting materials to and from the set
Set Designer -Responsible for designing and supervising the construction of sets -Drafts blueprints based on concepts, descriptions or drawings and then oversees construction of the set Set Decoration -Begins after the set has been built or after a real location has been selected -The set consists of the walls, floor, ceiling, windows, doorways and doors -The decoration includes rugs, furniture, wall hangings andwindow treatments -Make a list of what decor elements are necessary for each location in the script -They include paint, wallpaper, floor coverings, furniture, paintings, photographs, books, magazines, newpapers, appliances and audiovisual equipment. Props -Items handled by the Actors are designated as props -They are gathered, designed or purchased by the PROPERTY MASTER who is responsible for their placement and care during the shooting phase of a film Hair and Makeup -The hair crew researches, creates and administers the proper hairstyles for the characters, story, place and time period to serve the director's point of view -The on-set hairdresser is invaluable to cut, style, color, set and maintain the hairstyles -Wigs, hairpieces and hair extensions can transform an actor into a character -Make sure the actors are willing to change their hair before hiring them -The makeup artist on a movie must understand how the tools of foundation, rouge, lipstick and eyeliner will read on film -Makeup and hair impact the look and personality of the character and help establish period, mood and atmosphere.-The script will indicate specific props necessary for the story and representation of the characters -Every visual element should complement, support and develop the cinematic narrative and fit into the overall design plan
-The Property Master includes items that will give the film distinction Special Effects -Digital technology has made a tremendous impact on production desinging. -CGI is employed for budgetary and logistical reasons. To created impossible shots and to augment, change and enhance Constuction Coordinator -Responsible for the building of sets, follows the working drawings drafting of the art department and supervises the construction crew -The set is built around the idea that cameras will be shot around it so therefore wild walls can be moved around for a specific shot Construction Crew -The construction crew is made up of many artisans -Carpenters and painters are the key to a great set Location Scout/Manager -Searches for the places indicated in the script -Takes still photos and shoots video to aid in the search process -Once location is selected, a deal is struck with the owner or managers of the property Costume Designer -Creates or selects the clothing to be worn by the actors -Color and texture concept will be established and agreed with the Production Designer and Director -Most Art Directors will let the Costume Designers work from their own inspiration based on their interpretation of the story and characters -Different Actors will look good in certain costumes Scenic Artist -Art department specialist who creates all painted backgrounds, prop paintings, signage, any illustrative material, magazine covers, book jackets and murals indicated by the story Production Illustrators -Artists who pain or draw a conception of the Production Designers ideas for a set -A full color description of sets and character's look can sell a film Draftsman -Makes technical drawingsthat detail a plan to build a set
-LIke drafting for architecture Set Dresser -Works under the supervision of the set decorator and is responsible for laying the decor on set -Have a great sense of style The Production Designer supervises the entire design team. Art and commerce go hand in hand in moviemaking; A Production Designer must carefully plan and budget so the film gets the look it deserves -The blueprint for the production process included detailed information concerning use of the camera, the physical action and dialog -The Production Designer breaks down the script into individual components determining the days in the shooting schedule each scene and each shot is to be photographed The Pschological Nature of Production Design -Environments can have a metaphysical impact on how the audience perceives the story and the characters -How do you want the viewer to feel? -The atmospheric qualities of the sets, location and environments are essential in establishing a mood and projecting an emotional feeling about the world surrounding the film -Takes an idea and translates it visually to communicate or comment upon the themes of the story -A visual metaphor may act on the subconscious level, presenting subtle layers of poetic imagery that can impart ideas, concepts and significance in the narrative RESEARCHING The art director must be specific and precise in a number of areas: -Authenticity -Emotional truth of the story and the characters, through the environment -Interpreting the director's intent -Details and details within details -Ask what is needed for each scene RESEARCHING IS A TIME FOR DISCOVERY An art director should have a romance with color. Continuation for the story boards link History
of Storyboards
During the filming of his legendary movie Hells Angels, producer, director, and aviator Howard Hughes was faced with addressing the first multi-million dollar budget in film history, the advent of sound in film, the use of multicolor, and most importantly to his mind, how to shoot one of the most dynamic and outrageously dangerous scenes in cinematic history. Scenes involving the recreation of the glorious air battles that were fought over the skies of WWI Europe. Hughes, if anything was the master of the long-term plan and in order to succeed with bringing this, and his vision to the screen, he needed to lay his master plan out clearly; as much for himself, for his own clarity and hierarchy of needs, as for his entire production crew. This is arguably where the first sequential storyboards were used in motion pictures. Of course, up until this time, singular artistic impressions, sketches, production designs and illustrations for film were in full use but none so far had been developed into framed continuous order, a blue print for the film before-it-was-filmed. And Hughs Hells Angels was a unique situation that demanded its precise arrangement and balance between story, action, effects, screen direction, cost concerns, teamwork and safety to be clearly stated (safety fell tragically short of the mark as three stunt pilots died and Hughes himself flew the final sequences when others refused). But from this point on the storyboard was to become an integral part of a great many film directors vernacular and process. As an example, years later, renowned for his precise directorial style, Alfred Hitchcock would also pick up the pencil and use the storyboarding process to solidify his vision for most if not all of his feature films. Having studied art and illustration, and beginning his film career working as an Art Director, Hitchcock had become a sharp draftsman and visualist, thus allowing him to draw many of his own storyboards to a high degree of refinement. Some might say the boards themselves were works of art. This was the perfect synthesis between the director as storyteller, the script, and the final film. Others too, had similar backgrounds and found the process a natural one. Ridley
Scott: art school, illustration, art director, then director. Hisstoryboards were to become so synonymous with his filmmaking that they would affectionately be known and referred to by his crew as the Ridley-O-Grams. Terry Gilliam was also an illustrator and animator and hisstoryboards can be found attached to almost all of the DVDs of his films today, as part of the making of or extras features. His drawing style uses a loose, comical technique, perfect to convey his whimsical, mad aesthetic, which informs much of the images and angles found in all of his films, not least of which, the film Brazil. In the arena of animation, Director Brad Bird, perhaps illustrates the full circle of storyboarding and the degree to which the process can be taken. After years of training as a storyboard artist at Disney, schooled through the Disney process of storytelling through character, Birds feature film debut as writer-director was The Iron Giant and later the hit film The Incredibles, both highly creative and successful films. The process of boarding for the latter actually became the writing process whereby the story meetings and pitch sessions were used to find the film through drawing it as they went, allowing the story to evolve before them. As some screenwriters say, writing is re-writing, Brad Bird echoes that sentiment within his own variation, Storyboarding is re-storyboarding. And for the live action film directorthe context of this articlere-storyboarding, can save much gnashing of teeth and heartache (i.e.: money and time) by avoidingre-shooting. Or worse, not achieving the shot, scene, sequence or film you originally envisioned. On a final note to this brief history of storyboarding: To my mind, the truly first storyboard artist where working away in the caves of Lascaux, France during the Upper Paleolithic Period. Painting their story in graphic terms on the rock walls in a sequence of events, around characters, the hunt, the change of day, migration, all in order to visualize things as they where or things as they where to be. It gets better. Most
recently, and quite amazingly, science made an additional discovery: the actual locations of the paintings themselves were all at points of highest acoustical effect within he cave system suggesting, therefore, they were either chanting or singing while drawing or perhaps even while viewing the cave art. Seems like a soundtrack to me! When Pablo Picasso first laid eyes on these cave walls and their drawings he said, we have invented nothing! They Could Draw, But I Cant! Ive talked about some heavy hitters and big films no doubt. But since this is an article written for the independent filmmaker/director I will make the assumption that there is little to no budget with which to hire a professional board artist. And they can be expensive! Therefore youll be relying on your own skills and many might feel that in order to storyboard you have to maintain a comic book artist or illustrators skills in order to do it effectively. This cant be further from the truth in my estimation. Where it is true that a little graphic hand-eye skill can be helpful, it really relates to time. It takes time to draw highly refined, detailed boards regardless of your skill level and that is not cost effective unless you have money with which to buy the time you need. When you storyboard, or hire a storyboard artist, you are manipulating time by condensing the communication process to a pictorial simplification of a multitude of complicated factors. This can be achieved, in many cases, as simply as.a cave drawing. But in an aspect ratio.
For example, Martin Scorsese drew his own boards for Taxi Driver. That was a manic production schedule. His (storyboards) were stick figures. Literally. But, the films Cinematography, Michael Chapman (who equally needs little introduction) was quoted as saying that they were the best boards with which to work. Simple, to the point. They told the story and got out of the way. There is also this to discuss. I worked as a camera assistant myself for a number of years and once, speaking to a now-Alist camera operator, we were discussing storyboards. He had worked with incredibly well drawn comic booklike storyboards before and wasnt sold by their wow factor. He said this, Im an filmmaker too. What I do. When the boards are picture-perfect, where does my interpretation fit in? I thought he made quite a valid point. Just enough and not too much, leaves room for the other collaborators to feel free to have their own feelings, ideas and thoughts about the film youre making. And this can only make the film better. If youre still not convinced (there must be some auteurs out there) I would suggest taking a life drawing course. My life-drawing instructor said to me, the human body has every form in nature that you can draw. He meant the circle, the S-curve and the perceived straight line. He continued, If you can draw the human form, you can draw anything. I would also suggest find a place that offers quick-sketching life drawing (short poses 1 to five minute posses) to develop speed and intuition. And the very basic of perspective drawing: One, two and three-point perspective. The Disney life-drawing instructor, Glenn Vilppu, has a stellar series of books and DVDs online. I think his method and materials are an excellent starting point. What Can I Achieve With Storyboards
1. Cost effective, accurate planning 2. Perceive possible continuity problems before they happen 3. Communication between departments 4. By having a plan, you can take advantage of happy accidents during filming and stay within the necessities of the scene. 5. Show by doing: convince yourself and others of the soundness of your concepts and ideas. If that doesnt work, get new ones. 6. Storyboards can be a way for Directors to rehearse themselves. Or doing the homework. 7. Artistic and aesthetic vision remains consistent. Or inconsistent, but by design. 8. Screen direction (a very little talked about or acknowledge subject) 9. Stunts and special equipment planning 10. Special effects, CGI, etc 11. Develop a style by in camera edits as opposed to adhering to standard coverage. 12. Sales tool for funding. 13. Simple inspiration. The what if factor for all creative heads. 14. The freedom to experiment without causing the producer to stroke-outCLICK HERE for Notes on Film Directing SHOTS A Thought For The Storyboard Artists Those 14 advantages above are just a few off the top of my head. But I would say, in a word directly to potential storyboard artists, beyond the obvious technical advantages that a storyboard artist brings to a production there are also the intangible factors. In my experience as a storyboard artist I have, at times, forged strong bonds with directors. A storyboard artist works very closely with a director and during periods of great pressure,
most especially on tighter budgeted films. The good storyboard artist is not the person who comes out of their basement, a brilliant but strange, reclusive artist, imposing their habits, nuances and maybe film knowledge. Rather, it is about being malleable, receptive and a medium for someone elses expression of creativity and vision. Its a very supportive and therefore privileged place to be in film. Only then can you say youve collaborated on a film as a board artist and I would suggest that the boards themselvesregardless of draftsmanshipshould reflect that successfully. The other suggestion would be to find a way to work for a while on set. You will discover the language of production and be able to infuse your work with the controlling factors of filmmaking. From the floor up. Furthermore, Producers will also feel more inclined to hire you given that your boards wont be flights of fancy but will reflect the concerns for which, in the end, they are responsible. Even if your boards dont improve from this artistically, your communication with directors certainly will, and you can get to drawing faster and that builds skill. In the end, Storyboards are just one step in many that bring the necessary cohesion of like-minds to focus on a picture. Let The Games Begin Almost every director, at some point, draws a film frame to illustrate an idea. The storyboard happens with the last frame, the one finishing their idea, is drawn. The in between is the telling. This is all you need to get started. But to develop shooting boards, ones that you can take to the floor and film, you need to have lined up certain basic elements. 1. Location. Either with digital photos, sketches or overhead plan-view, have your location and sets at the ready. 2. Develop an overhead view (like an architects diagram) of your blocking and staging. Use symbols for camera, character and elements.
3. By understanding the geographic and architectural constraints youll be establishing your boards within a dramatic context and you wouldnt have to resort to a series of talking heads. 4. By combining both storyboards and over-head plans of camera movement etcon the same pageyou will be able to fill out in broad terms a clear series of images that will help to explain your intentions. Each can explain the other, should clarity wane. 5. Before you draw a single frame, let your mind wander over the pictures you have, the diagrams and drawings. This is rehearsal. 6. Draw this as though watching an ant colony. 7. Draw your camera angles. 8. Then you can begin by drawing rough sketches (later to finish) or draw the frames of what you have seen your cameras capture. 9. Add footnotes to help explain either of these two elements. You now have three elements with which to explain your ideas: Frames, Plan view, Notes 10. Find inspiration from all around you. Art, Photography, magazines, comics, whatever it takes to create a series of frames that expresses your story but also your dramatic intent. This is just the start, there are dozens of other approaches, a wide variety of tricks -of-the-trades (blue penciling, photocopying, duplicating etc), which are time savers and other approaches, but the fundamentals are really quite basic. You simply draw, as directors, the story you see as the script takes it affect. The effectiveness of your storyboards occurs when others see the same story. To dive further into the process there are dozens of trade books and DVD extra features to watch. But like anything, you learning by doing. The Following storyboards are from various productions on which Ive worked. Im going to show you the bumps and bruises in order show process as well and try and illustrate some of the ideas and points Ive been writing about. To end,
Id like to paraphrase Alfred Hitchcock: You have a frame. Close your eyes and fill it. Matthew Taylor is an independent film director, screenwriter and professional storyboard artist currently living in Toronto, Canada. Contact: [email protected]