Caravaneer - Artificer Specialist - (PosTavern DND 5E)
Caravaneer - Artificer Specialist - (PosTavern DND 5E)
Caravaneer - Artificer Specialist - (PosTavern DND 5E)
Caravaneer
Every adventuring party needs a safe place to rest. A Arcane Caravan
Caravaneer is a master of hospitality who maintains and Large or Huge Vehicle (3,000 or 9,000 lb.)
provides a smoking magical vehicle to act as a home away
from home for any diligent traveler. Armor Class 15 (natural armor)
Hit Points 2 + your Intelligence modifier + 5 times
Tool Proficiency your artificer level
When you adopt this Artificer specialization at 3rd level, you Speed 25 ft. (increases to 50 ft. at 9th level)
gain proficiency with mason’s tools. If you already have this
proficiency, you gain proficiency with one other type of
artisan's tools of your choice. STR DEX CON
18 (+4) 7 (-2) 20 (+5)
Caravaneer spells
Starting at 3rd level, you always have certain spells prepared
after you reach particular levels in this class, as shown in the Traits
Caravaneer Spells table. These spells count as artificer spells Chimney Focus. If a spell that affects an area is cast
for you, but they don’t count against the number of artificer within 5 feet of the fireplace, such as Burning Hands
spells you prepare. or Fog Cloud, the caster can choose to have it
originated or centered on the caravan's chimney,
Caravaneer spells affecting the area outside. This effect does not
Artificer Level Caravaneer spells damage the caravan itself.
3rd Fire Bolt, Fog Cloud, Healing Word Extradimensional Dwelling. The dwelling inside the
5th Cordon of Arrows, Prayer of Healing caravan can be up to 10 cubes, each cube being 10
feet on each side. At 9th level, the maximum space
9th Clairvoyance, Stinking Cloud increases to 100 cubes.
13th Guardian of Faith, Private Sanctum Recall Link. You can use an action to recall the
caravan, making it travel to your location from up to
17th Hallow, Teleportation Circle
5 miles away. At 9th level, you can recall the caravan
from anywhere on the same plane of existence.
Arcane Caravan
Universal Mobility (9th level). You can spend 1 hour
By 3rd level, you have constructed a mobile home known as working with mason's tools to swap in a climbing or
an arcane caravan. See its game statistics in the Arcane swimming speed to the caravan equal to its base
Caravan stat block along with your 9th and 15th level speed. At 15th level, you can grant it a flying speed.
features. You determine the arcane caravan’s appearance and
you can use an action to control it with a console inside. Console Actions
Inside the arcane caravan is an extradimensional dwelling. Activate/Deactivate Headlight. A piece of the caravan
It is warm and dry, regardless of conditions outside. You can casts or snuffs a bright light in a 30-foot radius and
create any floor plan you like with the space indicated in the dim light for an additional 30 feet.
stat block. The place is furnished and decorated as you
choose, but it must include a fireplace that leads to the Set Course. The controller chooses a destination it
chimney outside, a console, and at least one door and can see or has seen and a rough route. The caravan
window. Any equipment or furnishings conjured within the automatically follows the route to the destination.
arcane caravan dissipate into smoke if removed from it. You Use Periscope (Bonus action). You can see outside as
can use an action with mason’s tools to transform the layout if you were in the caravan's space.
when no creatures are inside it except yourself.
Once per round, if fire damage is dealt to the fireplace, the Wayfinding Teleport (15th level). The caravan
arcane caravan regains 2d4+2 hit points. If its hit points are teleports to a destination it has been on the same
reduced to zero, all creatures and objects within the plane of existence in the past 7 days. Once this is
extradimensional dwelling are expelled through the chimney used, it can't be used again until the next dawn.
and fall prone into the nearest open spaces, taking 2d6
bludgeoning damage plus any excess damage the arcane
caravan took. No creatures can enter or recall the arcane Zone of Hospitality
caravan until it is revived. You can spend 1 hour working with At 5th level, you can generate zones which act as small
mason’s tools and expend a spell slot of 1st level or higher to magical sanctuaries for your allies. When a creature restores
revive it with all of its hit points restored. hit points within 5 feet of an object with a property from your
Using mason's tools, you can spend 8 hours to construct a Magical Tinkering feature, it gains temporary hit points equal
new arcane caravan. If you already have an arcane caravan to your Intelligence modifier plus double your proficiency
from this feature, the first one immediately perishes. bonus.
Legal Note
The Caravaneer is unofficial Fan Content
permitted under the Fan Content Policy. Not
approved/endorsed by Wizards. Portions of the
materials used are property of Wizards of the
Coast. ©Wizards of the Coast LLC.
Acknowledgements
My friends and significant other for their
enthusiasm and support