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Gottlieb Teed Off

This document provides instructions for installing and operating a pinball machine. It includes sections on installation, game play and scoring, test mode, theory of operation, general information, wiring diagrams, parts information, and troubleshooting. The installation section describes bolting the legs to the cabinet and lifting the lightbox into place. It also covers inserting balls and setting coin mechanisms. The document provides detailed information on setting up and servicing the pinball machine.

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vince ben
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
615 views

Gottlieb Teed Off

This document provides instructions for installing and operating a pinball machine. It includes sections on installation, game play and scoring, test mode, theory of operation, general information, wiring diagrams, parts information, and troubleshooting. The installation section describes bolting the legs to the cabinet and lifting the lightbox into place. It also covers inserting balls and setting coin mechanisms. The document provides detailed information on setting up and servicing the pinball machine.

Uploaded by

vince ben
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 60

ffiottlieb

THE PREMIER NAME IN PINBALL

1.-!

INSTRUCTION HANUAL
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ì

)
GA¡,ÍE #736
(TNSTALL 4 BALLS IN OUTHOLE AND ONE CAPTM BALL
IJNDER TOP RTGHT RED PI,ASTIC RN,ÎP. )
INSTRUCTION MAI.IUAL

TABLE OF CONTENTS
SECTION PAGE (s)
I. INSTALI¡ATIOI{. ....ii-18
II. GAIqE PLAY AND SCORING.. .....2-5
I

'i
IIT. TEST MODE

I. SELF-TEST.......
I
.t
I ... ¡. ....6-7
1
rÏ. BOOKKEEPTNG. ,7
fII. GAI4E ÀDJUSTI,{ENTS .7-15
IV. UTILrTIES............... .15
v. ToURNÀÌ{ENT MODE,...... ,, .15-L6
IV" THEORY OF OPERATTON...... ¡.... .L6-22
V. GENERÀL INTORMATTON.. .24-26
VI. WIRTNG AND SCHEMATIC DIAGRA}IS. ,2'l-62
VII. PARTS INFORMÀTTON.. .63-7 6

TROUBLESHOOIrING GUIDE. O
" " "' O I .' I "'TNSIDE
BACK COVER
GAI'IE PROM: DTSPLAY PROM: SOUND PROMS:
(TYPE 26C5L2) (TYPE 27CO4O-251 (TYPE27C256) (rYPE 27CO2O-25\
736IGPROM 736/DSPROIi{ 736/DROMr" 736/AROM1
736/YROM1 736IAROM2
NOTE: AT.IY PROM CHÀNGES DURTNG PRODUCTION VIILL BE INDTCATED BY A
REVTSION NTIMBER FOLLOVÙING ÎTTE GAT'{E NUMBER. CONSULT YOUR
DÏSTRIBUTOR FOR ANY PROM CHANGE UPDÀTE.

îechnologV
TS9INDUSTRIAL DFIVE
BENSENVILLE IL 6(¡T06
1-70&350{r4q)
F/[X: 1-708-35Þ1097

O 19'¡ PNÊMIER IECHNOI,OGY THE PREMIER HOTLINE


CCDI'InIGHT.AIJ. RIC]{II¡ Rg¡EFT'ED 1-8|()0Þ4¿t4-O761

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SUPPLEil{ENTAL ADDENDUI.I
Ptemier'
lschaology

ÀTTÀCH TO AI.TD À PART OF


TEEf D OFF (GÀME #736'
TNSTRUCTION ÎIIANUAL

cAl,I8 ÀS SHIPPED VARIES FROI,{ llHB INSTRUCTTON },IANUAL AS PRINBED.


CORRECTED PAGE 18

SECTION D. Change ticket dispenser number to TD0M-lO-S-S.


CORRECTED PAGE 9

Coin Chutes Chute AdJustrnent Steps


country Left Right Center Plays/Coin (s)
123 4 10 11 L2 13 14 15 16 17

usÀ .25 .25 $1 Ll .5o, 2liL 01 01 04 00 02 00 00 00

CORRECTED PAGE 11 E L2

clrange Bookkeeping Etep #7a to EXTENDED PI¡AY colNs,


Add Game AdJustroent step #63 (EXTENDED PIÀY)
Add Game AdJustnent step #64 (EXTENDED PLAY MAXIl,ltIr{).
ADDED TO PAGE 15

63 ) EXTENDED PI,;AV
This feature, when enabled,
allor.ls a player to continue
playing his current, garne by
inserting either 1 or 2 coins
for one extra ball.
641 EXTENDED PLÀY MAxrlfUlrl
llhis step sets the maximum
nunber of extra balls a player
may purchase in any one game
when the EXTENDED PLJIY feature
Ís enabled.

FORITÍ NO. Pr 6-15-93 30233

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SYSTEM 3 OVERVIEW

Systern 3 contains many new features which improve game play


and reliability. of t,hese features are as foLlows:
Some
1) New lithíum battery provides data retention for a
minimurn of 5 years under normal- operatj-on and
virtually eliminates battery leakage. Also a low
battery warning is given in the displays when the
voltage drops to the critica] }eveI.
2'l New interlocking connector systern for inproved
reliabíIity.
3) Use of High Speed CMOS technology for low power
consumption and cooler operation.
4) I¡nprovéd solenoid driver reliabilíty due to simpllfled
circuitry and the use of Rugged Power MOSFETS'
5) Larnp short, protection.
6) Switch natrix input protection.
7' Easy line volt.age adjustrnent on location,
8) Improved bookkeeping functions.
e) New L28 x 32 Dot Matrix Display.
10) Capability for operators to enter their ov¡n nessages
in the attract mode
11) Use of new SMART SI^IITCH tn technology v¡hich elÍ¡ninates
the use of contact points on switches. Therefore the
need for cleaning dirty switches is eliminated.
L2l Adòition of a Tournament Mode sl,¡itch which allows quick
and easy way to replace current adjustrnent settings wíth
special settings. This switch also provides an easy hray
to set thê gâne for free play.

This equipment bas bceq found to comply with tho limits for a Class A digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference when the equipment is opereted
in a commercial environment. flis equipment generrtes, uses, and can rsdiate radio
frequency energy a¡d, if ¡ot insalled and used in ¡ccordance with the instruction
manual, rn¡y cause harnful i¡terfcrence to r¡dio communications. Operatio¡ of this
equipment in a resídential are¡ is likely to csuse harmful isterference in which csse
the user will be required to correct the interfere¡rce at his own expense.

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I. INSTALLATTON

A. SET-UP hotd in place and insert the ProP


1. BoIt the legs to the cabinet. st,ick into the countersunk hole on
the underside of the P1aYfield.
2.
- Lift liqhtbox int,o an uPright CÀUTION!
nosítioñ. Be sure none of the cables stick when servicing under
Use prop
ãre crinped in bet¡¡een the lightbox the playfield.
and cabinet.
3. Ensaqe the snap in the rear of the lO.Unravel and straighten out the power
rién€,uox to thê cabinet- line cord located at the rear of the
cabinet.
4, To remove the llÇhtbox backglass and
oain servicing access to the ll.Proceed to rrB. CHECK-OUT||.
éIectronics páne1 and the lnsert lamp
assembly, proceed as follows:
UNLOCK lHE LIGHTBOX BY TURNING THE KEY B. CHECK-OUT
À QUARTER TURN CLOCKWISE. 1. check that all cables are clear of
noving parts.
LIFT UP THA BACKGLASS RETAINING BOTTOM
TRrl,t ABOUÎ 3 | Att To CLEAR THE rrHrr 2. check for any loose wires.
RETAINING CHANNEL ON THE TOP EDGE OF
THE DrSPLÀY/SPEAKER PÀNEL, PrVOT OUT 3. Check switches for loose solder or
TOWÀRDS YOU AND SLIDE THE BÀCKGLÀSS other foreign matter.
DOI{N ÀND OUT, CAREFULLY SET ÀSrDE.
4. Be certaÍn alt fuses are fírmly seated.
REMOVE THE nHrr RETATNING CHÀNNEL, SLIDE
THE PLEXIGI,ASS INSERT UP ÀND OUT' SLIDE
5. Check transformer for any foreign
UP ÀND REMOVE THE DISPLAY/SPEAKER PANEL
matter across terrninals.
ÀND LAY FACE DOWN ON THE CABINET. 6. Be sure that the Transformer Panel
porder input connector À12J5 r -
ÍIING NUTS ON THE LEFÎ õorrespoñds to the supply voltage.
.
UNLOOSEN THE TWO
SIDE AND PUSH THE LOCK SLIDE UPI'TARDS,
THIS AI,I,OWS THE LIGHTBOX I.,ÀMP INSERT TO 7. Check the setting of the normally
SWING OUI ÀND FOR GÀINING ÀCCESS TO THE oÞen tilt switch-on the underside of
ELECTRONICS PANEL. the plavfield. One blade should be
free'-flôating with a weight on the
5. Secure the ltghtbox to the cablnet end.
wlth the bolts and washers provlded. 8. tilt can be adjusted by
The plu¡nb-bob
Ioosêning the clip and.raising the
TO REPLACE THE BACKGLASS, INSERT THE r¡tumb-bob to increase its
^sensitivity,
DISPLAY/SPEÀKER PÀNEL, ENSURE THAT THE or lowering it to
METÀL TABS ON THE PANEL MATE INTO THE decrease its sensitivitY.
I{OOD RETAINERS, SLIDE IN THE PIJEXIGLASS
PÀNEL AND INSERT THE IIHII RETAINING g. Lower the playfield into the cabinet.
CHANNEL. Using the Leg adjusters, l-eveÌ t'he
playfield set the Pitch.
and
SLIDE THE BACKGI,ASS UP INTO THE Recommended pitch is 6o. For
I,IGHTBOX, PIVOT INWARDS AND SLTDE DOWN alternate settÍngs, see illustration
INTO THE IIHII CHÀNNEL, TURN THE KEY A on facing page.
QUÀRTER TURN COT]NTER.CLOCKWISE TO LOCK lO.PIug the line-cord into a properly
THE LIGHTBOX. grounded 3-wire recePtacle ONLY!
6 the cabinet door and loosen the
Open
ll.Refer to Section IIf to make all
front rnoulding locklng arrn. necessary game adjustnents.
7. Remove the front noulding from the 12.Re-install the playfield glass,
cabinet.
front moulding and lock the
8. Slide the playfÍeld glass toward you cabinet door.
and remove it, carefull-y set aside.
I3.CAUTION! If this game has been
9. Raise the playboard and pivot it suÐæd to extrerne cold, allow to
upwards anä uãcr towards- the lightbox, warm up to room tenPerature.

il
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f, lNslAlùA'floN
SET-UP PROCEDURE
TO ADJUST PLAYFIELD PITCH ANGLE
(REAR LEGS ONLYI

,,}
/2"
¿
l_
t 3/9"
T- --r
1/4"

8 THREADS 6 THREADS + THREADS


6o - It
Þz
7c

NOTE:
FRONÏ LËG ADJUSTERS
MUST BE INSERTËD TO
TH€IR MAXIMUM THREAD
DEPTH AND SECURED
WITH A NUT ON EACH
SIDE OF THE LEG.

WARNING
DO N('f TRANSFCTF|T GAiIE WTH LIGHTBOX lN THE UPRIGIIT (PLAYING) FOSmON.
usE TATGH ONLY 1916¡PIffiARILY HOLD LIGHTBOX UPRIGHT WHILE ATTACHING THE LIGHTBOX TO THE CABINEÎ
SECURE THE LIGHTBOX TO THE CABINET WTffi THE TWO BOLTS AND LOCKWASHERS PROVIDED,

I
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NOTES

IA
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t. tNs:rAuÄrfoN
C. COlNMETERfoPrtoNAtl mounting the cabinet with #10 x 1-174tt
å, +12vdc mechanical coÍn meter may be carriage bo1t,s. The rrBtr hole is for
installed by the operator to count cable access to the unit. Dri1l the
total coins accepted by the machine. rArr holes out from the inside of the
The coi-n meter leads should be cabinet using a 13 /64" drill bit,.
soldered to the lugs on the terminal Dri1l the rrBü hole out, from the inside
strÍp mounted inside the front door on of the cabinet using a 1" drill bit.
the right side (see Figure 1). If the The GA!18 MODE adjustment is used to
coin meter is polarized, the positive set whether to dispense a number of
lead (red) should be attached to the tickets along with each replay awarded
lug that has the cathode (banded) side (REPLAY + TICKETS) or to dispense a
of the diode attached to it otherwise nurnber of tickets in place of each
the leads may be attached in any replay awarded (TICKETS ONLY). fhe
order. The coIN METER adjustnent, muEt TICKETS TO ÀWARD adjustment is used to
be set to on and the following four set the number of tickets to dispense
adjustrnents should be set to the for each replay awarded (see Gane
number of pulses (count,s) required Àdjustments section).
for each coin denomínation used.
NOTE: Make sure that the COIN I{ETER
NOTE: Make sure that the GÀME MODE adjustrnent is set to off when using a
adjustment is not set tp either REPLÀY ticket dispenser.
+ TICKETS or TICKETS ONLT (see Game
Adjustrnents section) .
E, BIII,ACCEPTOR¡ornoHAq
A bilt acceptor can be easily
RIGHT interfaced eLectrically to this
PLAYFIELD PROP STICK FLIPPER
swtTcH machine. The two unused 522
AREA (green-red-red) and 622 (blue-red-red)
r -'l center chute switch wires shouLd be
I o
uA"
o
uAu I attached to the switch output of the
I uBn I
bill acceptor (see Cabinet/Front Door
Schenratic Diagran). The line voltage
I I
I I
I
TERMINAL
STRIP
1

I validator outlet located ínside the


I
I
I cabinet, on the right sÍde can be used
¡
I
I for supplying power to the unit, The.
I
o
r,A,,
I
CHU"IE 3 UNITS adjustrnent can then be
used to set the value of the bill
I I
L
a_; TLINE OF TICI(ET O'SPENSãP OIODE
J
being used. The bill acceptor models
known to fÍt the door mechanically are
Mars modeMMz and Tekbilt nodel
FIGURE I. NvLlo. The Tekbilt model also requires
an adapter plate,
D. TICKET DISPENSER foPnoruAtf
This machine is equipped to easily
interface to the Deltronic Labs
#looOlTY ticket dispenser with the F. CONilMUNICATIONSADAPTER
out,side rnounting option. To inst,all loPTroNArf
the dispenser, first l-ocate the five A kit (MA-1940) may be purchased
partially dríIled holes on the inside through your distributor which will
of the cabinet on the right side (see allow the system to output Bookkeeping
Figure 1). The four rrArr holes are for data to a serial printer.

TB

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II. GATIE PIAY ATUD SCORING

na

GBNERAL GAME FEATURES


ALt, RULE DESCRTPTIONS APPLY TO NORMAL SKINS GAME
(NON-ROUND/NON-MULTTBALL) PLAY I'NLESS LETTERS ARE AWARDED TN IIS-K-I-N-S-!tI
OTHERWISE NOTED. (oN THE CARDHOLDER) DURING THE nSPELIJ
SKINSIII ROUND OR MAY BE AWÀRDED FROM
MULTIBALL THE MYSTERY FEATURE. COMPLETÏNG
I,{ULTTBALL IS AT{ARDAD FOR COMPLETING ûS-K-I-N-S- ! rr ÀWARDS ITSKINS CÀDlErr . THE
''GOLF HOLEII NUI{BER NINE WHEN LIT OR
I'SKTNS GA}IEII CONSISTS OF CHOOSING A
MAY BE ÀT{ARDED FROI.Í THE MYSTERY POINT AWARD OR THE IIDOUBLE OR NOTHTNGII
FEÀTURE. DURING I'IULTTBAI,L PÏ,ÀY, ROUNDI" DURTNG THE IIDOUBLE OR NOTHTNG
HITTING THE CÀPTIVE BAT,L ADDS TO THE ROUND'I, À PLAYER NEEDS TO COMPLETE À
JACKPOT VALUE. COMPLEÍIING À STROBING RÀNDOMLY CHOSEN OBJECTIVE BEFORE ITII,TE
SHOT COLLECTS THE JACKPOT VALUE. EXPIRES. IF SUCCESSFUL, THETR SCORE ÏS
CO¡IPLETING ALL STROBING SHOIS COLLECÎS DOUBLED. OTHERWISE THETR SCORE IS
SI]PER JACKPOT. ZEROED. THEIR SCORE CAN BE RECOVERED
HOWEVER BY SHOOTTNG THE IIMEAN HOLE
GO FORE PAR.TEE GREEN'I (TOP LEFT HOLE) WHEN LIT.
MULTIBALL
LETTERS ARE AIA'ARDED BY ETTHER SPTNNING ROUNDS
rHE IIGOPHER WHEELII OR THE MYSTERY ALL OF THE FOLLOWING ROUNDS ÀRE
FEÀTURE. COMPLETTNG ALL OF THE ENÀBLED FOR TTMED DURATIONS. SHOOTTNG
G-O-P-H-E-R LETTERS (TNDTCA,TED ON THA THE TOP LEFT UPKTCKER (VOLCÀNO) WIIEN
CÀRDHOLDER) AWÀRDS THE THE IITEEII I,AMP IS FIÂSHÏNG BEGINS THE
GO FORE PAR-TEE ROUND. DTJRING TNDICATED ROUND ON THE BILLBOARD.
co FoRE PAR-rEE PLAY, THE VOLC.ANO (rOP
LEFT UPKTCKER) SHOT AND THE CENTER SPELL SKINS ROUND
UPKICKER SCORE THE DISPLÀYED ÀVüÀRD EACH SHOT INTO lrHE TOP LEFT UPKTCKER
VALU8. (voLcANo) ADDS A I-,ETTER TO
s-K-I-N-s-t .COMPIJETING S-K-I-N-S-!
RATNING CATS & DOGS / ANYTHING GOES scoREs 30,000,000 PorNTs AND AWARDS
MULTIBALL THE IISKINS GAMEII.
THESE FEATURES ARE AI{ARDED FOR
COMPLETING I'GOLF HOLEII NI]MBER NINE TEE'D OFF ROI,]NI)
WHEN LTT, BETNG CHOSEN FROM IIQUICK EACH SHOT INTO TTIE CENTER UPKTCKER
PrcKn WHEN LrT, OR MAY BE ÀWÀRDED SCORES AND ÀDVANCES THE DISPI,AYED
FROM THE MYSTERY FEATTIRE. THE ONLY VÀLUE.
DTFFERENCE BETWEEN I'RATNING CATS &
DOGSII AND IIAI.IYTHTNG GOES'I IS TN THE Ð(TIIA BA,LL ROUND
SCORING. IIANYTHTNG GOESII SCORTNG TS HITTTNG THE RTGHT BULLSEYE TARGET
DOUBLE THÀT OF 'IRÀTNTNG CATS & DOGSII. (CENTER PrN) AVIARDS EXrRÀ BÀLL.
DURING I'RÀINTNG CATS & DOGSII PLAY, ÀTL
oF THE TNDTCATED SHOTS (STROBTNG FIND TIIE GOPHER ROUND
LIGHTS) ÀDD TO THE DTSPLAYED BONUS THE GOPHER IS HIDDEN IN ONE OF THE
WHTCH IS COLLECTED AT THE END OF BAI,L. TNDICATED SHOTS.FINDTNG THE GOPHER

2
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II. GAftIE PLAY AND SC(}RING

AI{ÀRDS THE DISPI,ÀYED SCORE ÀNÐ ENDS BIG SCORE


THE ROUND. COMPLETING THE FTVE I{AIN ROT'NDS
(INDICATED ON PT,AYFTELD BILLBOARD)
PITCH'N PIITT ROUND QUALIFTES THE IIBTG SCOREII TEATURE.
DURTNG tHIS ROUND, THE CÀPTTVE BÀLL THIS FEATTIRE REIIIAINS ACTIVE FOR THE
ADDS TO IICOCONUT BONUSII. EÀCH SHOT REMAINDER OF THE BÀLL IN PT,AY. HITTÏNC
INTO THE PITCH IN PUTT ARBA OR THE THE IIBIG SCOREII TARGET WHEN FT,ASHTNG
LOÌ{ER RIGHT UPKTCKER COLLECTS THE AWARDS AND ÀDVANCES THE DISPI,AYED
ncocoNuT BoNUsr, VALUE.

OTHER FEÀTURES
SLICE CHEAT SHOT
THE RTGHT BULLSEYE TARGET ADDS ONE THIS FEÀTURE A!{ARDS A POTNT VALUE ÀS
LEITER TO IIS-L-I-C-EIT, COMPLETING TNDTCATED ON THE DTSPLAY.
S-L-I-C-E FLASHES THE IIHURRY-UP sOM" GOLF BALL
FOR A SHORT TTMED DI'RATION, AND SHOOTING THE VOLCANO FLASHES THE GOLF
RESETS THE WORD IIS-L-I-C-EII. BÀLL LAMP AND ONE STDE SPOT TARGET,
THE PLAYER THEN GETS ONE SHOT AT THE
HOOK FLASHING TARGET TO COLLECT THE
THE IIHOOKII VALUE FOR THE LEFT DISPIÀVED POINT AWARD.
BULLSEYE TARGET IS ADVANCED FROI{ GOLF HOTES (1.9)
COMPLETING ÀN ODD NUMBERED GOLF HOLE
WHEN LIT OR MAY BE ADVANCED FROIT{ THE
ALL GOLF HOLES II{UST BE CO}ÍPLETED IN
MYSTERY FEATURE.
ROTATTON. THE ACTIVE HOLE IS INDICÀTED
BY A FI,ASHING LAI,TP. MAKTNG A HOLE IN
ONE OR ENTERING .â, ROUND ALSO ÀDVANCE
Qr.rrcK PrcK THE ACTIVE GOLF HOT,E. CO}TPLETING NINE
COUPL TING THE REQUIRED NUMBER OF
HOLES ÀVIARDS THE I¡IÎ FEATURE.
HOLES-IN-ONE (SEE DTSPT.AY) LTGHTS THE
PITCH 'N PUTT AREÀ FOR QUICK PICK. GOPHER\ryHEEL BONUS SPIN
IIHIS F8ÀTURE GIVES THE PÏ,AYER A AT THE END OF EACH PI,ÀYERIS GAME A
CHOICE BETWEEN SELECTING IIR.AINTNG LETTER FROM THE VIORD GOPHER APPEÀRS IN
CATS & DOGSII OR ''LIGHT SPECIÀL'I. THE DTSPT,AY AI{D THEN THE GOPHER T{HEEL
IS SPUN. IF THA BALL I"ANDS TN A HOLE
PLI]NGER SKILL SHOT NEXT TO THE LETTER THÀT TS DISPI,AYED,
THE PT-,AYER RECEIVES A HOLE-TN-ONE AND THEN THE PLAyER rS AWARDED 51000,000'
A MYSTERY AWARD IT THE BALL I,ANDS TN POINTS. THIS FEÀTI]RE CAN BE TURNED ON
THE IIMEAN HOLE GREENII (TOP HOLE) . OR OFF USING GA¡.TE ÀDJUSTMENT STEP 62.

PT"AYFIELD FEATURES
TOPHOLE("MEANHOLEGREEN') * AlirÀRD 20,000,000 I{HEN FT,ASHTNG.
* scoR' 30o ' oo0' pop BuMpE& Top KICKING RLIBBER, AND Top
REcovER pLAyERs scoRg gHEN FLASHIN6 SPOT TARGET (ALL IN CAPTIVE BALL
'r ffigii
* AWARD HOLE-TN-ONE T{HEN FI.,åSHING. * SCORE IOO,OOO.
* AWARD MYSTERY WHEN LfT. it CHANGE INDICÀÎED ROUND (BILLBOARD).
* ÐURTNG PTTCH IN PUTT, COLLECT BONUS. * ADD JÀCKPOT WHEN FÍ.,ASHTNG DURTNG
MULTIBALL.
* LOCK BÀLL T{HEN IILOCKN IS FLASHTNG.
TOp LEFT SPOT TARGET * ADVANCE COCONUT BONUS I{HEN LIf OR
FLASHING.
rt SCORE 1, 000 , 0oo .
* SUPER ADVANCE COCONUT BONUS }THEN
* AWÀRD EXTRÀ BALI, WHEN FI,ASHING. FLASHING (DURTNG PITCH IN PUTT).

3
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IT. GAME PIAY AND SCORING
BOTTOM KICKING RUBBERS It ÀDD BONUS DURING I'RATNTNG CÀTS &
DOGSil OR !|ÀNYTHING GOESil,
,r scoRE 90,
* AWARD JÀCKPOT(S) T{HEN STROBING
* CHÀNGE TNDICATED ROUND (BILLBOARD). DURTNG MULTTBALL.

1b TF CHOSEN OBJECÎIVE FOR 1THE SKTNS


LEFT RETTJRN ROLLOYER cAl¡lE, THEN COMPLETES THIS OBJECTI .
* scoRE 3r000.
CENTER ROLLOVER
* FLÀSH ttDOG-LEGrt FEATURE WHEN LIT.
't SCORE 30rOO0,
RIGHT RETURN ROLLOVER îk COLLECT BONUS ÐURING PITCH rN PUTT,
* scoRE 3,000. * (
SCORE IO,OOO,OOO WHEN FLASHING. TF
* FT,ASH IICHEAT SHOTII FEATURE WHEN I,IT. BALL JUST CAME FROM RÏGHT RÀMP.

* AWARD 'IQUTCK PICKII WHEN FI.,ÀSHTNG.


IEFT AND RIGHT OUTI"ANES
* ÀI{ÀRD JACKPOT(S} WHEN STROBTNG
'r scoRE 100,000, DURTNG UULTIBALL.
* AWARD HOLE-TN-ONE WHEN I,IT. * TF CHOSEN OBJECTTVE FOR THE SKINS
GÀTI{E, THEN COMPLETES THIS OBJECTIVE.
LEFT SIDE ROLLOVER
* LEFT SrDE SPOT TARGETS (3)
scoRE 100r000.
't SCORE 300.
'b AWARD SPECIAL WHEN FLASHTNG.
* TF THTS GROUP OF THREE TARGETS IS
BOTTOM UPKICKER CHOSEN AS THE OBJECTIVE TOR THE SKTNS
GAME, II'HEN THE COMPLETïON Or ÀLL
* scoRE 100r0o0, THREE TARGETS COUPLETES THIS
OBJECTTVE.
* COMPLETE AND ADVÀITCE GOLF HOLE I{HEN
FI,ÀSHING. :T AWARD DISPLAYED VALUE ÀND END GOLF
* BALL FEATURE WHEN FIÀSHING.
DURING IIFIND THE GOPHER'" AWÀRD 3OM
IF THE GOPHER TS HIDING HERE.
LDFT A,ND RIGHT OTITER
* ADD BONUS DURING IIR.AINTNG CÀTS & BULLSEYE TARGETS (2)
DOGSII OR NANYTHING GOES'I. :t SCORE 10, 000 .
* AWARD JACKPOT(S) I4¡HEN STROBING :I CHANGE INDICATED ROIJND (BILLBOARD).
DURING MULTIBALL.
LEFT INNER BULLSEYE TARGET
RIGHT RAMP (OPTO) * scoRB LI! trHooKrr VALUE,
* scoRE 300,000.
¡t ADD BONUS DURING TTRAINING CATS &
* FLASH 1OI{ (PITCH
'N PUTT R.AMP). DOGS'I OR IIANYTHING GOESII.

* FLASH 'ITEEI' WHEN LIT, RÀMP DOES NOT * A!,IARD JÀCKPOT(S) WHEN STROBING
LIGHT TF 'IBTG SCOREII IS FI,ASHING. DURING MULTTBALL.

* COMPLETE AND ÀDVANCE GOLF HOLE T{HEN * IF CHOSEN OBJECÎTVE FOR THE SKTNS
FLASHING. GAME, THEN COIqPLETES THIS OBJECIïVE,

4
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II. GATIE PLAY AñID SC()RING
t,NLESS BOTH BULLSEYE TÀRGETS T{ERE ¡b ÀDD BONTJS DURTI{G IIRÀINING CÀTS &
ORTGINALLY SELECTED, DOGSI' OR IIANYTIITNG GOESI"
RTGHT INNER BULLSEYE TARGET * ÏF CHOSEN OBJECTIVE FOR lHE SKINS
GAME, THEN COMPLETES THIS OBJECTIVE.
* scoRE Srooorooo.
* AWARD 50,OOO,OOO WHEN FLASHING. GOPHERWHEEL
* AFTER A IISPINII, A LETTER IS SPOTTED
'I AWARD IIEXTRA BALLII DTTRTNG EXSR.A BALL TN THE Í{ORD G-O-P-H-E-R. NOTE: IF THE
ROUND.
GAME DOES NOT SEE THE GOPHER WHEEL
:r ÀDD rrs-L-I-c-Eil WHEN LIT. BALL I,JIND IN A}TY HOLE AFTER A TIMED
PERTOD, THEN À NEW LETTER IS SPOTTED.
¡T ÀDD BONUS DI'RING IIRÀTNING CATS &
DOGSI' OR ANYTHTNG GOES.
TOP LEFT UPKTCKER (VOLCANO)
* À!{ARD JACKPOT(S) WHEN STROBING :t SCORE 30, 000.
DURING MULTIBALL.
¡t ÀI{ARD rtCHEÀT SHOfn WHEN FLASHING.
¡T TF THIS IS OBJECTIVE FOR TTTE SKINS
GÀt48, THEN COMPLETES THIS OBJECTM, * DTJRING 'ISPELL SKINS! 'I ROT'ND, ADD À
I'NLESS BOTH BUTJLSEYE TARGETS WERE LETTER TO S-K-I-N-S- ! , COT.ÍPLETING
ORIGINÀLLY SELECTED. S-K-I-N-S-! STARTS THE IISKINS GÀMEII.
* DURTNGIIFIND TH8 GOPHERII, ÀWÀRD 3OM
TOP RIGHT SPOT TARGETS (3) IF
THE GOPHER TS HIDTNG HERE.
¡t scoRE 90. IIGO FORE PAR-TEEII, AWÀRD
CHÀNGE INDTCATED ROT'ND (BTLLBOARD) .
't DURING
DISPI"AYED VÀLUE.
't
LEFT CEIYTER SPOT TARGET ¡} TF IITEEII TS FLASHING, THEN BEGIN
¡r scoRB 300. INDICATED ROI'ND.
* AI{ARD AND ADVANCE IIBTG SCOREII T{HEN
¡t COMPLETE AND ADVANCE GOLF HOLE WHEN
FIJASHING. FI¡JASHTNG.
* ENABLE IIGOLF BALLII FEATURE.
DROP TARGETS
* scoRE 30,000. 'I ADD BONUS DURING FÂINTNG IICATS &
DOGSII OR IIANYTHING GOESII.
* IF CENTER IIHOLE-IN-ONEII IS FIJI,SHING, *
THEN CHANGE FI,ASHING LIGHT TO IISPIN'I. ATfARD JACKPOT(S) I{IHEN STROBING
DT'RTNG MULTTBALL.
!I ÀDD COCONUT BONUS T{HEN LIT. * IF
CHOSEN OBJECTIVE FOR THE SKINS
* COMPLETION OF ÀLL TARGETS RESETS THE GAII{E, THEN COI{PLETES TI{IS OBJECTIVE.
BÀNK ÀND rF ÍSPINil IS FLASHING,
scoRES 3,000,000 PoINTs, ÀND cHÀNcEs RrGHT I"ANE (OPTO)
FI,ASHÏNG LTGHT TO IIHOLE-IN-ONEII. *
SCORE 50, OOO WHEN B.âLL DOES NOT COME
FROM SHOOTER LANE.
CEI{TER I,JPKICKER
* sqoRE 30,000. * AT{ÀRD JACKPOT(S) WHEN SSROBING
DURING MULTTBAIJL.
* ÀWARD HOLE-TN-ONE WHEN FI,ASHTNG.
* DT}RTNG 'IFTND THE GOPHERI', AWARD 3OI{
't SPIN GOPHER TÍHEEL WHEN FI,ASHING. ÏF THE GOPHER IS HTDTNG HERE.
* DURTNG IITEEID OFFII ROUND, SCORE ÀND
.A,DVANCE DISPI,AYED VALUE.
ouTHoLE (END OF BALL)
,t DURTNG IIFTND THE GOPHER'" AÍ{ARD 3OM ,I
IF THE GOPHER IS HTDTNG H8RE. COLLECT COCONUT BONUS.
,r DI'RING ilGO FORE pAR-TEEil, AWARD * COLLECT I'RATNING CATS & DOGS'' /
DISPLÀYED VALUE. I'ANYTHING GOESII BONUS.
5

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III. TEST MODE

There are several functions accêssí¡te decrement the acÈive lamp number by
t,o the operator while in the test one t¡hilethe right, flipper button
mode. These functions are Self-Test, will increment the active lanp number
Bookkeeping, Game Adjustnents, .and by one. The strobe number and the
utilities. Each of these functions return number are combined to fornt
will be explaÍned in detail Later in the lanp number (strobe,return) whích
tt¡is section. llo enter the test mode, is shown in the disPIaY along with a
the garne must be in the attract mode description of the lamp. Íhe Credit
(ganè over), Then dePress the Test button can be used to restart this
¡utton located just inside the front test. only one tanp at a time should
door of the game. The oPerator will flash during this test.
then be giveñ a choice as to which D. RETAYAND SOTENOID TEST
function he wants to access' Use the
teft flipper button to choose lhis test will allow the operator to
(highligñt) the function desíred and single step through and check the
then either the Test button or the operation of each relay and solenoid
right flipper button to enter driver Ín the gamê. The left and
the chosen function' right flipper buttons are used to
change the active driver number. The
NOTE: The Test button rnaY be held in selected driver descriPt,ion and
to fast forward through the sÈeps of number r,¡ill appear in the display.
a part.ícular function. The Credit button is then used to
activate the driver for a short tiure
To exit the test mode or change period. sol-enoid #31 (rrQrr relay) is
functions the Slan switch (front always on during this test so as to
door) must be activated or the power provide power to devices such as the
must be turned off. pop burnpers and kicking rubbers (see
Playboard Schernatic Diagram) .
I. SEIF-TEST
E. SWITCH MATRXTEST
This function will' allow the operator
to test all the hardware related The first, part of this test will
devices in the game. Each test is report any inactive shtitches. If a
described below. switch has not been actuated in the
course of the last. 15 games the
^A. MEMOfTVTEST swiÈch name and number wil-l be
This function tests a1l memorY displayed.
devices on the Control Board (41).rroKn
If The second part of the test will allow
a1l the devices pass the test an the operator to test the operation of
will be displayed. If a failure all the switches used in the game. If
occurs, a descriPtion of tbe faultY no switches are closed when thís test
component, will be disPlaYed. then is started, the message rrÀLL SWITCHES
after a short period of tine the Game oPEN'' will be displayed. rf any
Prom check surn wíll be dispLayed. The switches are closed either before or
Credit button can be used to restart after this tesÈ is started, the closed
this test. switctrls¡ name and number will be
displayed. The strobe number and the
B. LAMP CHECK return number are combined to form the
llhis function will flash all the switch number (strobe,return) . The
controlled }amps and flasher lamps Credit button can be used to restart
continuously. This will allow the this test,
operator to easily check for and
replace any burned out }ight bulbs. F. DISPTAYTEST
This test allows the operator to check
C. I,.AMP fHATRlx TEST the operation of the 128 x 32 dot
This test will- alIow the operator to ¡natrix display. the right flipper
single step through and check the button is used to advance this test.
operation of each lamP in the qame. The fÍrst two steps check the
The left flipper button will different levels of display intensity.
6
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ilt. TEST TUODE
Each block that appears on the display the step number, and tr'¡o different,
should be of lesser intensity than the bookkeeping values. The value in the.
one to the left, of it. During the next Ieftnost column represents long term
four steps a diagonal pattern is bookkeeping. The value in the
stepped from left to right in the rightnost column (ín brackets)
display. Ìlhile in this part of the represent,s short term boolckeeping.
test every fourth pixel only j.n eactt These two values are provided so that
row of dots should be Iit. During the the operator may compare recent
next eight, steps another diagonal perfornance with long term
pattern is stepped from left to right performance and then make any
ín the display. I{hile in this part of necessary game adjustrnents,
the t,est every eíghth pixel only in
each row of dots should be l-Ít. The NOTE: The left column of steps 1
Credit, butÈon can be used to restart (earnings) and 1"7-20 (coin chute
this test. counts) will not be displayed unless
G. SOUND TEST
the credit button is pressed during
This test, allows the operator to test that actÍve sÈep number.
the interface lines from the Control rhe left flípper button will allow
Board (41) to the Sound Board (À6). the operator to reset a1I of the left
Every time the right flipper button (long terrn) and right (short terur)
is pressed, a dífferent tone should bookkeeping values. The right flipper
be heard from the Sound Board. During button will allow the operator to
each üone, the sound line connection
which is being tested will be shown reset all of the right (short terur)
in tt¡e display. After the tone stops bookkeeping vaLues only. If the
the sound IÍne which is being tested R.BOOK AUTO-RESET adjustment is on,
will still be kept at a low level the right (short term) bookkeeping
(<.8v) untiL the right flípper button will automatically be reset after
is pressed again or the Credit button every 2000 plays (see Game
is used to restart the test. Àdjustments) . Therefore, the operator
does not need to reset the short term
H. FRONT D.oOR TEST bookkeeping hinself unless he prefers
This test allows the operator to to follow hís own procedure. Àlso,
check the operation of the coin this feature will aid ín adjusting
chutes used in the game. Utilizing the game payout percentage to the
this function wiLl not affect any caliber of players in different,
bookkeeping values. Each coin chute Iocations. If there happens to be a
closure is categorized and shown in rrajor error Ín a long term
the display. The Credit button can be bookkeeping value the r¡ord ERROR
used to restart this test. wiII appear to the right of that
bookkeeping value. To correct this
I. AUXILIARY DRIVER TEST error the long term bookkeeping must
This test will allow the operator to be reset. A descríption of each
bookkeeping step is given Ín the test
single step through and check the node flowchart.
operation of each driver transÍst,or
on the Auxiliary Driver Board (41L). III. GAMEAD,USTMENTS
The left and right. flipper buttons
are used to change the active driver This function allows the operator to
number. The selected dri-ver make any adjustments to his game as
description and nu¡nber will appear in necessary.
the lower display. The Credit button A. FACTORY SETTINGS
ís then used to activate the driver Upon entering the game adjusturent
for å short tirne period. sectíon of bookkeeping, the operator
II. BOOKKEEPING is given a choice to load all factory
The Test button Ís used to step settings or to single step through
through bookkeeping. The display wilt the game adjustnent,s and adjust each
contain a description of each step, section individually. ff he chooses
,
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III, TEST MODE

to enter the factory sett'ings bY 7') HrGHGÀI'IE TO DATE 4


depressing the Credit button, he will 8) HIGH GAI,IE TO DATE 5
also be given a choice of what Each Hiqh Game To Date naY be set bY
Ianguage to load. By using the right using the left fIiPPer button t'o
flipper button he maY ctroose fhe decrãment the score and the right
appiòpriate language and tlren depress flipper button t,o increnent the
the Credit button again to enter the score. The credit button can be used
settings. After the sett,ings are to load the factory setting for the
loaded the disPIaY should show the displayed leve1 and all those belowit.
message ttFÀClORY SETTINGS LOÀDED|| for 9) GAME PRTCTNG
a short tine and then proceed to game This step provídes a choice of
adjusturent step 1. Àt any tine during Ioading a standard setting for a
the previous steps the operator may particular country or a custo¡n
either exit the test mode or depress setting. lilhen a standard setting is
the Test button to Proceed selected, the following steps (10-17)
i¡n¡nediately to game adjust'ment step 1. are skippêd.
WAßN¡NG 10) CHUTE 1 UNITS (t)
Loading the factory set'tings will 11) CHUTE 2 UNrrS (R)
affect all previous grame adjustnent L2l CHUTE 3 UNITS (C)
settings. Therefore be careful when 13) CHUTE 4 UNITS
selecting this feature 14) T'NIlrS REQUIRED FOR CREDIT
15) tNrrs REQUIRED FOR BONUS
B, GAME ADJUSTIYIENT STEPIS 16) BONUS CREDTTS
Each t,ime the lest button is pressed t7]l MINTMU!{ UNITS REQUTRED FOR CREDIT
a descriptíon of the next steP Steps tO-L7 are used if a custom
appears in the display along with the setting is selected in step 9 (GALE
step number and the éurrent status of PRICING). StePs 10-13 select the
that step. Unless otherwise number of units that each chut'e is
specified, the left and right ftipper worth when a coin is droPPed ínto
buttons are used to change the that particular chute. The value
possible selections in each steP. entered for steP 14 determines how
many units must be accurnuLated for a
1) SCORE REPLAY L,EVEIJ 1 credit to be iEsued on the game'
2't SCORE REPLÀY LEVEL 2 Steps 15 and 16 determine how manY
3) SCORE REPLÀY IJEVEL 3 unÍts must be accumulated for anY
Each Score Replay Level may be set by bonus credits to be issued' A value
using the teft fliPPer button to of zero entered for steP L5 hlill
decrement, the score and the right disable the bonus feature. SteP 17
flipper button to increment the indicates the number of units
scoiè. The credit button can be used required before anY credits are
to load the factory setting for each íssued (see Coin Chute Settlng Table
individual levet if desired. If the for examples).
Àuto-Percentaging adjustment is on,
Replay Levels 2 & 3 can onlY be set 18) COIN METER
to on or off. If RePlaY Leve1 2 is If set to ON; the Pulses t'o be given
on, the score level wilt be set to for each of the four coin chutes can
two times Replay Level 1. If RePlaY be defined so that the number of
Level 3 is on, the score level will pulses for a given chute are in
be set to three tines Replay Level 1. relation to the currency
This allows the oPerator several denomination. If set to OFF, stePs
combinations of levels in the L9-22 will be skiPPed.
Auto-Percentagingr mode (i.e. 1, L &' 2,
1 & 3, or 1 & 2 & 3). 19) CHUrE 1 PULSES
20) CHUTE 2 PIILSES
4) HIGH GAI{E $O DATE ]- 2Ll- CHUÎE 3 PUI-,SES
5) HIGH GAI4E TO DATE 2 22ì. CHUTE 4 Pt'LSES
6) HIGH GAII{E TO DATE 3 The four steps above are used to set
8
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III. TEST MODE III. TEST MODE

the number of pulses to be issued for , payout percentagefor the other Payout,
COIN CHUÏE SETTING TABLE each of the four coin chutes. ieatures in'the game suih as score
23) COIN DOOR ÎYPE level replays, the GAlrlE ifnncnnt PÀYoUT
Cotn Chutee Chute AdJustment stePg
This step provides a choice of will be automatically adjusted by the
Country Left Right Center Play6/cotn(s)
10 11 12 13 14 15 16 1? loading a standard setting for a same amount as this step when changed.
:-23 4
particular country or a custom
I
I

USA .2s .25 $1 Ll.5O, 21.75, 3lçL 03 03 12 00 04 00 00 0o ãetting. !{hen a standard. setting Ís 32 ) HIGH GAI,IE REPLAYS i

selectèd, the fotlowing steps (24-281 step is used to sed the number
Th l- s
USA (cuBtonì) Ll.5O, 3/çL 01 01 04 00 02 04 01 00
are skipped. of replays to award whe4 the highest
game to date has been beaten
tl.25, 4/çL 01 01 04 00 01 00 00 00
24't
I

COT,LECTTON TEXT 33) MAX TMT'I,I CREDITS !


I

Ll .25, E/SL 01 01 04 00 01 04 01 00 25) CHUTE 1 VALUE This st ep sets the max inlurn number
26, CHUTE 2 VALUE of credits al lowed on ttie game
.2O S1 Ll3x.2o, 2lçLt 5/ç2 02 10 20 00 05 20 01 00 27',) CHUTE 3 VALUE
Àustralia
1 $2
281 CHUTE 4 VALUE 34' TrLT WARN TNGS
This step set s the nunb¿r of t ilts
I

-2 20 sl $2 L/5x.2ot tlçI, 3/ç2 01 05 10 00 0s 10 01 00 Step 24 ís used to enter the name of


the currency in use. The remaining allowed befor e the currént Playerr s
3 .2O $1 S2 1/5x.20, 1/çLt 2/52 01 05 10 00 0s 00 00 00
four steps are used to set' the ball .in ptay is terminafed.
Belgium SFr 2OFr SOFr t/20îr, 2/4Oîr, 3/50Fr 01 04 10 00 04 10 0r 00 monetary value of each coin chute. 35) BALLS PER GÀME
ThÍs step sets the game to 3-ba1l
Canada .25 Ll .so, 2l ,75, 3lsL 03 12 00 00 04 00 00 00 291 1 COIN BUY-IN BONUS play or 5-ba11 PIaY.
S1
At the end of a game a lO-second
canary lelandg 25P 100P t/25P' 4/1.OO PeEetaE 01 04 00 00 01 00 00 00 tiner is initialized allowing each
player that particiPated in the
Denmark lKr lOKr 1/3x1Kr, 4/10 Kroner 01 10 00 00 03 10 01 00 previous game a chance to purchase 1
ôredit for each coin inserted.
Fl-nland SMka lMka 1/3x1 llarkka, 2/5 Markkaa 10 02 00 00 0s o0 00 00

lFr SFr 10Fr 20Fr 1/3x1Fr,2/SFt,5/10Fr 02 10 20 40 05 20 01 30) GAIÍE PERCENT PAYOUÎ


1 00
This step is used to set the gane
France 1Fr SFr 'lOFr 20Fr 2l5Fr, A/1-OEr, 9l2OFt 02 10 20 40 05 40 01 10
payout percentage used when the
2
euLo-percentaging adjustment is on.
; lFr SFr lOFr 20Fr L/58t, 3/10Fr, 7/2oFr 03 15 30 60 10 60 01 1s The value entered for this steP is
compared to the value calculated by
1 sDM 2DM 1DM 1/1DM, 2lzDutt 6/5 D-Mark 0s 02 01 00 01 05 01 00 dividing total replays by total pJ.ays
(see Bookkeeping section). Total
Germany ¿ sDtf 2DM 1Dl.t l/ 2DI,t,2 | 3Dt'lì3 / 4Dù!,5/sDM 20 08 04 00 os 20 01 00 replays incLude atl replays won from Replays and Playfield Sþecials avtard
beating the score rePIaY Ievel, an exlra batl in Place of a rePlaY.
; 5DT{ zDM 1DM tl2Dt4, 3/sDr{ 0s 02 01 00 02 0s 01 00
achieving a new high game to date' Also the Match and Highi Game To Date
winning a playfield special' and aIl awards are disabled. Ho{rever, after
Italy 500L 500L | 2xSOOL' 2 | 3xSOOL,,3/4x5 00L 03 03 00 00 04 00 00 00
the Add a BaII mode is Selected, the
L
rnatch replaYs.
PLAYFTELD SPECIAL, I4ATCH PERCENT
Japan 100v 100Y 1/100 Yen, 3l2x1o0 Yen 01 01 00 00 01 02 01 00
When the GAME I{ODB adjustment is set
New Zealand sl 1/$1, 3l$z 01 02 00 00 01 02 01 00 to Add a BalL this setting refers to
s2
extra ball percentage rat'her than
Norway 5Kr 10Kr LlSKt, 2/10 Kroner 01 02 00 00 01 o0 00 00 replay percentage. The value entered
ín-this case wiII be compared to the
Spain 500P tooP 1/100P, 6l5OO Peeetas os 01 00 00 01 05 01 00 value calculated by dividing total
extra balls v¡on by total plays (see
Sweden 10Kr SKr 1Kr 1/5x1IG, 1/5Kr, 2lloKr 10 0s 00 01 05 00 00 00 Bookkeepíng sectÍon).
Switzerland 1Fr SFr 2Fr L/IEt, 3/2Ft, 7/5 Francs ol 07 03 00 01 00 00 00 31) MÀTCH PERCENT P.AYOUT
1Ê 50P 20P 1/3x10P, 2/ïOP, 4/1
This step is used to set' the match
United 1 10P Pound
payout pèrcentage. If this ,steP is selected do not set the COIN I,IETER
Kingdom
2 1Ê 50P 20P 10P 1/50P, 3/1 round lel to zerorthe natch vtill bedisabled. setting to on.
NOTE: ThE MATCH PERCENIT PAYOUT VAIUE
Univereal 1/1 Coin 01 01 00 00 01 00 00 00 is included in the value entered for 37',) TICKETS TO AI{ARD
GAI{E PERCENT PAYOUT(step #lo¡ . This step allows the oP erator to
Therefore in order to ret'ain the same set the number of ticke Es to award
9 to

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ftEJJ
l--J
r{ooEl NOTE t
THE TEST I'IOOE CAN ONLY BE ÂCCESSEB OURING
TI.IE ATÍRACT IIOOE (GAHE OVER).
STEP TO
THE TEST HOOÊ ¡{AY BE EX¡TEO BY ETTHER
NEXT ITEH
ACTUAT¡NG THE SLAH SI{ITCH ON THE FRONT
oi' SELECI OOOR OR TURN¡NG THE POI.IER OFF.

ITATN T.IENU
Ð BOOKKEEP ¡ NC
Ð GAHE AO.JUST¡,IENTS
I 5ELF - TESr
ÐUT¡LTTIES

SELF-TEST BOOKK€EPTN6 U1¡LITTES CAIIE


AO.JUSII|ENlS

llEl{ORY TEST STEP TO


NEXÍ STEP HOOSE
(r¡lso ctlsplrgs NEXT I TEI,I
FUNCT ¡ ON
check -sun ) RESET LEFT
SELECT OR
AND <RTGHI>
CHAN6E
VALU€S
RESTART TEST
RESET <RTGHT> ÐPF¡NT SETUP
VALUES ONLY .)PR¡NT
ÐcaHE ro No.
d (a) = LEFT VALUES CAN g€ .
NEXT STEP
t DISPLAYEO gY PRESS¡N6
ÐBUFN- ¡N
CHÂNGÊ ÂO.JUSTMËNT
LAttP CI{ECK TH€ CREDIT BUTTON.
FACTORY
cxaxoe AOJIJSTMENT
STEP DEFAULT @
RESTART TEST t) TOTAL EARNINGS (T) ? SET TO FACTORY DEFAULT
?t TOTAL PLAYS (Appl les onlg to stepa
3' BALL TIIIE <I{¡N-SEC> beloH thàt al.e +ol loxad
4' GAr'rE T Ir.tE <t'trN-sEc> bg âñ rÊterlsk r )
5) ÏOTAL €XTRA BALLS
STEP
6) PERCENT EXTRA BALLS
LAIIP HAIRIX
7) TOTAL REPLAYS 1) FIRST REPLAY LEVEL T

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lEST
8) PÉRCENT REPLAYS ?, SECONO REPLAY LEVEL ¡
RESTART TEST 9) PLAYF¡ELO SPECIALS
ts 3) TH¡RO REPLAY LEVEL .
GERMAN OR
'to) SCORE LEVEL REPLAYS 4' HIGHEST GAItE TO OATE r
FR€NC
PREVIOUS LAHP 1t) H¡GH GAME REPLAYS 5) H¡GI-I 6AHE TO OATE 2 T
?
12) MATCH REPLAYS 6) HICH 6AHE TO OATE 3 r
CHANGE
NEXÎ LAMP 13) TOTAL TILTS 7t H¡GH GAHE 1O OATE 4 T
LAN6UA6E
vt 14t T ¡LT I.IARNINGS 8) H¡GH GAME TO OATE S T
1S) SERV¡CÊ CREO¡TS 9) GAME PRICTN6
5 16) TOTAL PLAYS PAIO Steps lO-'17 af.e sk I ppecl
{ 1?' <L> CHUTE 1 COINS (â) LOAO lç GAME PRTCING ls not
ltt 1B) <R> CHUTE 2 COINS (a) OEFAULT set. to CUSTOM.
RELAY AND
3 19) <C> CHUTE 3 COINS (a) VALUES 10) <L> CHUTE 1 UNITS
SoLENO¡O ΀st eo) CHUTE 4 CO¡NS (.) 1tl <R> CHUTE A UNITS
.t^l ACT I VÀTE et) INCOT{PLETE SAMES re) <C> CHUTE 3 UN¡TS
OR I VER Includes gâûes slânned 'r3 ) CHUTE 4 UNIlS
{ PREV ¡ OUS and eañes reset ln the 14) UN¡TS/CREOIT
m OR I VER ti I dd I e of anothar gane 1s) UN I TS,/BONUS CREO I T {=
Itt NEXT ORfVER SCORES 16) EONUS CREDITS
{ ??, o-e4.9M m
eq) ?5M-49.3r{ SCORES 171 a^
?4) 5()H-69.9M SCORES 1S) CO¡N HETER {
=
o ?s) 70M-79.9M SCORES 5,tep6 iS-e¿ are skippeo
E, 26) aoM-a9.9M SCORES LEGENO lf COIN M€TER ls o+1.
m ?7' 90M-99.9r'r SCORES 1S) CHUTE .I PULSES =
o
s!¡tTclt xAlRtx PRESS TEST BUITON
ìt 2A) 10(]M-ra4,9H SCO߀ eo) CHUTE ? PULSES
lEst a9) 1?5i1-149.911 SCoRE 2t ) CHUTE 3 PULSES
PRESS CREO¡T BUTTON
In
30) lSOM-139,9H SCORES ??, CHUTE 4 PULSÉS
6 RESTART IEST
31) aooH-e99,9H SCORES ?3t COTN OOOR TYFE
E peness LEFT FLTpPER BUTToN
3a) 3001"1- 399 . 9H SCORES Steps ?4-eB a|.e. al( I pped
n 33.) 4OOH+ SCORES
PR€SS RI6HT FLIPPER BUTTON
lf co¡N OOOR TYPE ls not
I 34t FIRSl REPLAY LEVEL set to CUSTOH.
35) HI6HEST GAHE TO DATE ?4> COLLECT¡ON TEXT
36) LOHEST GAIIE TO OATE CHUTE 1 VALUE
DISPLAY IESI "s)
I 3?' r - r 5 SEC. BALL 1t I'tE e6) CHUTE ? VALUE
38¡ 1A.3O SEC. BALL T¡ME ??) CHUTE 3 VALUE
þ nesranr resr 39) 3I-4S SEC, EALL TIHE ea) CHUTE 4 VALUE
40) 46-60 S€C, BALL TnlE a9) 1 COIN BUY.IN BONUS
NEXT STEP
41) 61 SEC.+ SALL TII'IE 30) GAHE PERCENT PAYOUT
42' Z L OUTLANE DRAINS 31) HATCTI PERCENT PAYOUT
43' Z R OUTLANE ORAINS 3?) HICH GAHE REPLAYS
44' SPELL SK¡NS ROUNOS 33) MAX¡MUM CREO¡TS
45) SPELL SKTNS LETTERS 34' TTLT I.IARNINGS
46) TEE'O OFF ROUNOS 35) SALLS PER GAME
SOUNO TEST
4?' TEE'D OFF COLLÊCTS 36) GAHE MOOE
4A) EXTRA gÂLL ROUNDS 37' TTCKETS IO AI,IARO
R€STÄRT TEST
49) EXTRA BALL ROUNOS I.¡ON 3A) LÀNGUAGE
so) CATCH GOPHER,ROUNOSS 39) AUTO PERCENTAGTNG
NEXT STEP 40) REPLAY LTH¡T
s1) GOPHERS CAUGHT
sa) PITCH'N PUTT ROUNOS 41' HT6H GAHES E-S
s3) PTTCH'N PUTT COLLECÎS 42t ATTRACT SOUNO
-N s4) RE6ULAR HULTIBALL 43) ATTRACT HESSAGE 1
55) JACKPOT COLLECTEO u33 the credlt button
s6) SUPER JACKPOTS I.ION to entËr a D6sar9e.
FRONI OOOR TESÎ 44) ATTRACT HESSAGE A
5?' RATNING CATS ô OOGS
58) CATS lt OOGS AOO AONUS 45) RIGHT BOOK AUTO-RESET
RESTART TEST
s9) ANYTHING GOES ROUNOS 46) PLAYFIELD SPECIAL
60) GO FORË PAR-TEE RNOS 4? r' REPLAY LEVEL BOOST
61) TOTAL HOLES- IN*ONE 4A) GAI{E O¡FFICULTY
62) HOLE-IN-ONE XTRA BALL 49) ROUNO T¡MING
63) HIGH HOLES- IN-ONE so) ÉXTRA BALL PERCENTAGE
64) SK I NS GAT{ES s1) SUPERSCORE HAX AI.¡ARD
65) SCORE DOUBLEO 5?) CHEAT SHOT HAX AI.IARO
66) SCORE ZEROED 53) HURRY UP TII.IING
67) SCORÉ RÊCOVERED s4) ÂU'fO SKTLL
6A' BIG POIN'TS OUALIFTET] 55) s-K- ¡ -N-S- t
6S) B¡G POiNTS COLLECTEO s6) H¡GHEST HOL€S IN ONE
70) GOLF HOLE COMPLÉTtôNS s7) REOUCEO SCORING
?1' JACKPOT.SCORE I.ION (H) s8) G-O-P-H.E-R
??t MYSTER I ES s9) HOLË ¡N ONE AI.¡ART)
ÀNCÊS 60) HOLE ]N ONE LÊVEL
?4) .E. O. B. ADO BONUS 61) TÀRGET BÀNX RESE|T
621 GOPHER ¡ÙHESL BOI¡US
75¡ PITCH'N PUTT AOO BON
?6) OUICK P¡CKS
77) GOPHER SPINS
78) HURRY-UP SOH,AHAROEO
III. TEST MODE III. TEST MODE III. TEST MODE
nhên a replay has been !ron. ThlÉ position wlll be Lndlcated by the 5?) REDUCED scoRrNc lv. uTltITlEs
sêtting iril1 only apply nhen the flashlng character. If thê current *** oFF = Bonus in Cats and Dogs Round use the left fllpper button to choose
cÀIilE UODE is set to elther Replay position Ls b1ank, a fl-ashlng is lncrenented by (highllght) a function and then the
* trickets, or TickêÈs only. directional arrorr rllll appear. Thls 25r000ro00. .'i rÍght flipper button to select or
type of arrow will lndlcate rhlch super ilackpot'award is change the value of the functlon. Each
38) I,ÀNGUAGE directlon the curEor will move if the 300,000,000. utllity ie descrl.beð below. :

This step aLlows the Test lfode stepÊ Credit button is pressed. The Teerd Off Round ¡raxLrnun
to be dlisplayed ln Engllsh, certûan, characters are choEen using the left OPERAITOR ÀDJUS:rME¡¡E SETTINGS alrardls 3o,i0,oo,ooo, ¿t. PBINT
or French. and right flipper buttone and then
(*** = FACIoRY DEFÀULT SETTTNG) No ¡naxinun l'lmlt for coconut Bookkeeplng - all values
entered into nernory by presslng the bonus. Short Bookkeeping - flrst 8 valueo
Credlt button. 48) GÀtfE DTFFTCULTY oN = Bonus in Cats and Dogs Round
39) ÀInO-PERCENTÀGrNG
If thls step is set to on, the Score THE ÀDiruSN,fENTS LISTED IN THE TABLE is increnented by B. PRINTER STÍ-I'P
BELOII ÀRE ÀTJIIOMÀTICAT,I,Y SET ÀS 10,000,000..' TyTe - NSlt DÀTÀ or SERfÀIJ
Replay Lêvels will be adjusted 44) ÀTTRÀCT !ÍESSÀGE 2 INDICÀTED IN TIIE TABIJD TJNIJESS FINE- Baud Rate - L20o, 2400, 4800, 9600'
periodically so thaÈ the came Percent Thls step is used to enter, enable, Super Jackpot award is Data-TbitorBbit
Payout settlng wlll ¡natch the actual- or disable an second operator nessage. TI'NE IS SELECTED USING THE RIGHT 100, 000, 0oo .'
Replay Percentage displayed ln see step 43 above for details. When FLTPPER BUTÍON. IF FINE-TT'NE IS Teerd off Roi¡nd maxfunurn Parity - nonê, even, or odd
SEI,ECTED, EÀCII STEP IN TÍTE TÀBL8 CÀN axrard is 20,boorooo.
Bookkeeping. both neesage6 are enabled they vill BE ADJUSTED INDIVIDUÀI,LY. OEHERVIISE, coconut bonus ¡naxinurn is
C. ID NUMBERS
be displayed consecutively. THESE STEPS ARE SKIPPED. lwo six dlgit nunbers can be
NoTE: If the GÀüE ITÍODE is set to 50,000,000. entered in permanent rnernory durì-ng
GER.
Àdd a Ball, the ExÈra Ball ENG. (FR. ) 58) G-O-P-II-E-R this 6tep. one is a GAUE ID and the
Percentage ln book¡aêepinq ls used 45) RrGHT BOOKKAEPING ÀUTO-RESET :¡** *** Thls adjustment determS.¡res whether or other is an ÀRCAI)E ID. lhêse thto
1n place of the Replay Percentage. If this step ís'set to on, all the STEP
not a letter ls added to G-O-P-H-E-R IDts appear on aII prJ.ntouts. Àlso
40) RtPr¡AY lrltfrr
short tern bookkeeping steps (in
brackets) !ril1 reset after 2000 1:
GÀI{E DIFFICI'LTY VERY EÀSY
3:: I33:y ITARD
---;
VERY HARD
at the end of the ga¡ûe.
EÀSY - ÀDD À LETTER IF G-O.P-H-E
the GÄlrlE ID nunber will appear in
the di6play on potrer-up. The left
plays. otherwise..they will not reset 49 ROT'ND TTI,ÍING VERY EASY EASY II!EDII'Iif HÀRD VERY IIARD
ThÍs step rnay be 6et to no J.Ínit EXTRÀ BÀLL 8 VERY E.ASY VERY HÀRI) rS NOT ÀLREÀDY SPELLED. and right flipper buttons alter the
or one per player per gane. untÍl 10,ooo ganes have been ptayed 50
51 SUPERSCORE MÀX ÀWARD EÀSY
EASY
EASY
¡,fEDII,Ì.I
¡,faDrrrlt
HÀRD
MEDII'II IIÀRD *** MEDIIT¡.Í - ÀDD A LETTER IF G-O-P fS . diqit value and the credit button
on the r¡aihine. CHEÀT SHOT IIÍAX ÀI{ÀRD EASY MEDfUU l{OT ÀIJREADY SPELLED. enters the displayed value. into
52 EÀSY IIIEDITJI,Í
41) HIGH GÀI,íES 2-s
53 HIJRRY-UP TIMING EASY E,ASY ¡.IEDIUI,f MEDITIM
ITÀRD
HÀRD HÀRD - DO NOT ÀDD A LETTER, nenory and then proceeds to the
This etep n¡111 determine if High 46) PIÀyFrELD SPECIÀL next digit posítlon.
canes to Date (2-5) wlll be Ëaved or I{hen a playfield specfal is won, 49 ) ROT'ND TI!'ING 53) HT'RRY-UP TII,ÍING 59) HOLE-rN-ONE ÀllARD
erased when power is turned off. either a rêplây or an extra batl is
anarded to the player baÊed on the
VERY EASY = Slo¡rest Tlne that any hurry-up feature le Ànard an extra ball for reachlng the
hole-Ln-one threshhold or score
D. BURN-IN
EÀSY = Slolu actLve. rhis function can be used to
42) ATTRÀCT SOITND setting of this step. *** MEDIIJI,Í = Àveraçte EASY - 15 sEC. 20,' 000, 000. continuously exercise all the Ìarnps
[his step determineÉ r¡hether or not HÀRD = Faster *** MEDII'I,! = 10 SEc. oi¡r - Anard 20.oooj.ooo. and solenoids in the game.
sounds ara enabled during the attract 47) REPLàY LEVEL BOOST VERY HARD = Fast.est HÀRD = 7 SEC, *** ON - Alvard extra þa11.
ùode (gane over). This step may bê set anl¡rrrhere fron 0 50) EXTRÀ BÀLL PERCENTAGE 60) HOLE-IN-ONE AWÀRD LIIVEL V. TOURNAMENTMODE
to 99r000ro00 ín,incre¡nents of The threshhold at whichian extra ball The Tournament Mode Êwltch provl-des a
43) ÀITRJ|CT I{ESSÀGE 1 1r000r000. ff set to zero, the boost controls how often an extra baLl is 54) ÀuTO-SKILI, si¡nple nay to alter sone of the nor¡¡al
This step is used to entêr, enable, anarded in rnystery. If actual extra Various game features beco¡ne nore or 20,oo0,ooo is awarded AND when the gane settings Ln order to provide for
is disabled. Otherwise the RepLay ball percentage is lesÉ than the below difficuLt as the game recognLzes a QUICK-PICK light is flashed,
or disable an operator hessåge. The Level will be increaseil by the boost =4 I tournanent play, Thê sriitch is located
nessage is pernanentJ.y stored in value after conpleting a gane where a sett5.ng, then nyÊtery could anard an playerts increased skÍIL 1evel. VERY EASY 6
on a circut board just inslde Èhe
menory and wiII be perlodicalty player has won a replay and his skill extra baIl,. oFF = Disabled EÀSY =5 / 7
front door of the gane to the lower
displayed during the attract node \rERY EÀsY = sot *** ON = Enabled * !t* l,fEDIIJl,t = 6 8j
Iêft. The gane roust be in a gane over
level has been deternined to be above EASY = 4ot HARD =7 I 9\
(game over). To enter a megsage press average. The Replay Level wiIl. return *** VERY I{ARD = I / 10 condition in order Èo recognJ-ze the
the credlt button. The current nèssage back to its base level once all of the Ir{EDIIJtrf = 30t sirtitch changing 6tatês. fìlhen the
r¡iLI be displayed and thê cursor replays non have been played. HÀRD = 20t 5s) s-K-r-N-s-! switch is ¡noved to the xoNtr position
VERY IIÀRD = 10t 61) ÍÀRGET BAnK RESET I

Thls adJustnent deternineE whether or This step deternines whçther or not with the front door open, four
51) SUPERSCORE MÀx AWÀRD not a letter is added to S-K-I-N-S-! the drop target bank resets Tournanent Mode adJust¡nents will
The maxirnum value that a successful at the end of the gane. autonatically after theiend of a round appear on the display. These
superscore shot can award. EASY - ÀDD À LETTER IF S-K-I-N-S or multiball. adjustrnents can be aLtered by uslng
IS NOT ÀLREADY SPELLED. ON ÀUTO RESET the left flipper button to select the
***
EÀSY = 80,000,000
MEDIUM= 4OtO00rO00 *** MEDII'M - ÀI)D A LETTER TF S-K-I IS *** oFF -- NO RESET I function and the riqbt fllpper button
I{ÀRD = 2Ot000,000 ¡IOII ÀLREÀDY SPELLED. to alter the current setting, once
HÀRD - DO NOT ÄDD A I,ETTER. 62 ) GOPHER $¡HEEL BONUS these settings have been chosen they
s2) CHEÀT SIIOÎ MÀX ÀWÀRD th l_s setting deÈennineg whether or not will re¡nain ln perrnanent rnemory so
The naximu¡n value that a Euccessful the Gopher l{heef wil.I s¡>in at the end that al-l- that has to be done each
cheat, shot can award. 56) HIGHEST ITOÍJES-rN-ONE TO DÀTE of each playerts garne for a possible subsequent ti¡ne that tournarnent play
EASY 20¡000¡000 5f00orooo point award. is desired is to move the switch to
*t* !{EDruu == 10ro00r000
0 - 99 (default is 10).
*** ON - ENÀET,ED the iloNtr posltion. when the Tournament
IIARD = 5, OO0 , 000 OFF - DISABLED Mode sêttingÉ are i.n effect theY
rt l4 t5

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lll..lEsTMoDE IV. THEORY OF OIÐERI{NON IV. THEORYOF OPERATION
override the nortral Gane Adjustnent SERI/ICE SwlT€H r Jr TI ---t POHER

ir fl
(souRc€)
95VÁC oof üÄtR¡x
^¡t
settings. tlhen the sr¡itch l-s noved to
the troFFrr position, all the normal The Ewitch iE actuated rrhen the front 2t irl Fu.LJ I
SUPPLY
50v Ac
'lo 14
OISPLÀY EOARO

ca¡ûe ÀdJustnent settLngs are back ln


door is closed. With the front door tlt Ø
I .2OVOC Àa a

cJ-osed, all bookl<eepinq 6teps are z. I DISPLAY ?2


effect. lol

lflt I
incremented nornally. IÍhen the front (J: I
CONTROLL€R .5VoC
door is opened aII bookkeeping steps 2'l l(,l xo I
l têvqc
¡OARO
1 avDc
'.62VoC
NoIE: Even if the garne will not be are frozen at theír current values. oll L J I
2 a

used for tournanent play, this srf,l.Èch co ( UÑRECULAfÊD


É. F - 1 00voc
Àny creditê that are added vith the l-i
1
I '
can be used to provJ.de an easy ¡ray to front door open are recorded ln the (Jl I(9 10 A4Pl
- r tevoc
set the gane for I'REE PIÀY without
I
14

affecting any other ga¡ne settl,ngs by SERVICE CREDITS bookkeeping steps. 5t -) I


sr.{ I f cH OISPLAY *2eat4 TO

setting the re¡¡aining three lourna¡nent l9J L- J ü^TR I X


STROAES
EOÄ RD 20
P3 . 1 ¿voc
PR¡ilfER

Mode adjustnentE (NoRl{¡rr.r.


to SOUNDADJUSTMENTS a1?, J3
The speaker(s) output is controll-ed
Ê*
tl
A??
Each Tournânìent Mode adjust¡ûent 1s by the volune contro} located on a coHHuNlcar¡oNs
HaE 24
described bêlow. cfrcuit board just Lnsl-de the front gI' íafRfx (opt)
^OÂPfER

*** = f'¿st6¡y Default Setting door of the garne to the lower left. ÞHË
REIURNS
(8)
.?0VOC
.SvOC
svoc (RIBBON)

1) FREE PT,AY lurning the volune control counter- t- Ëi:å


*** oF¡'= Credits are reguired to clockwlse wifl decrease the volu¡ne.
start a game. Turnlng it clockl¡íse wilt Íncrease
oN = À garûe nay be started the volune. lyl¿sto
¿o
Al
CONTROL
¿0
without any credits posted. ^3
oRlvËR 2
BOARO
POSTADJUSTüENTS t+t
BOARO

2) GAr,fE FEATURES L
*** NOR!,IAL = l¡onûal play. The posts located just above the left -tx- --1 -t
and right outLanes can be postioned r l' t- ta 1A 12 10 tå
TOURNÀI.ÍENT = -ì
for liberal/internediate/conservative
lI
I I
RETURNS )
VarLous gane feåturês âre play. Thê smalIêr opening produces I I

altered ae descrÍbed bel-ow a morê liberal play. lESf


Iti
I I SHITCII N01
in order to provide the sane I I
LAMP ÀNO
REÏURNS (3) USEO
odds for alJ. players. I l
SOLENO
GROUNOS
¡ D

a) .Îhe SKINS! carryover feature I I


resets to S-K-I aÈ the rô
beginning of each ball. ËE
I

i F_l t<
b) The Mystery feature always r.l I rC)
avards uÀDD 5 l.lIL TO BONUSù. n z, l6
mi l>
soLÉNot0 SVOC ^eo
AUX¡LTARY
c) The ncOPHERtr feature is
.disabled. E
<l
lj ()l tl ORIVER9
(3al
zVOC
evoc
2
I ^8
SOUNO
BOÁRO
SOUNO
AOÀRD
lo-
3) SPECrÀIJ/REPI'AY Ê¿
ÒU iJ
I
¿o ¿o
*** NOR¡,ÍÀL = Norna1 play. LZ.
Ø< <L-
I
as.
AUXILIAFY
!
fo *279ì6
I
POINTS = r¡rüoJsNV¿l ZL I

POHER
Playfield Special anardr E
Þ
I
6UPPLY
E
50.000,00o poínts. uatch, ¡ll"gh E
I
AUD¡O UUf .SVOC
Gane to Date, and Score Replay I rl
LevêL payoutg are dlsabled. \
--_J
a;
I
I - t evoc
I
10 4 I
4) EXÍRÀ BÀI,L I
F' ??
*** NORMAL = Normal play. l¡l ltsl tit
I
.Sv0C
POINTS =' I
ta,Svac
Extra BalL awards 20r000r000 I
I

points. ffi I
! I
I
+tÊVDc (SoURcE)
-revoc (souRcÉt
TOP
L
--\- Ë3 Ë3
-l I
I

l
5P€AKERS

L I i
I
_l J BOTfOH
SPEAKER

FIGURE TNTERCONNEþnON DIAGRAIT'I FIGURE 2. SYSTEM 3 BIOCKDIAGRAM


l6
'. l7 t8

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IV. THEORYOF OPERATION
A. CONTRC'T BOARD fAll during each active lamp strobe is
The Control Board is supplied with output by U7 and lat,ched into U5 on
5vdc (41P1) from the Power SuPPIY the Driver Board by the larnp return
(42P2). The data contained in ram data strobe (LDS). The solenoid data
(U3) is kept valid when power is is ouÈput by U7 (BDO-BD7) and tatched
turned off by Èbe lithÍun batterY into the appropriate DrÍver Board
(BÀT1) and controller (U6). device (UL-U4) by the solenoid strobes
(sso-ss3).
NOTE: I,lhen replacing either the
battery, ramr or the controller there The switch matrix returns are input,
may be a mêssage that appears in the at À1P5, buffered by UL9 and U20 and
display on potter up the first time then input to U4. Díscrete inputs are
that indicates a low battery provided at AIPS for the slam, tilt,
condition. If this occurs, turn the and test switches,
power off and back on again. The
board should polter up normally this The connection to the Sound Board
time. If not, there is another (À1P4) is made up of eight sound data
problem on the board. lines(SDO-SD7), a return line
(SRET), and a reset lÍne (MR).
The Control Board can accomodate
either a 275L2 or a 27256 Eprorn. JP1 A reset circuit is configured using
must be installed for a 275L2 or JP2 Ul-3,U14rR3, and C24. l{hen power is
for a 27256 Game Prom. À 4 Mhz applíed to the system, the
oscillator is configured using rnicroprocessor reset pin (U1-40) is
UL7,R1 ,P.2,C22 tC23 | and XTAL1, The held Low for approximately 10
oscillator output is then divided by nilliseconds. The system can also be
2 Eo a 2Mhz clock by U1s which is reset by pressíng the switch (SWl) on
used as the input, clock to the 65C02 the board. I{henever a reset, occurs
(U1) microprocessor. The clock output the master reset signal (MR) (U18-9)
of UL (pin 39) is used as a sync is held Iow until the display strobe
signal for reading from or writing to (DSTB) becomes active. Àt this point
the peripheral devices. the master reset goes high which
enables the peripheral ICrs on the
Two versatile interface adapters Display Board and Driver Board to
(U4rU5) are used to develop the accept, data.
necessary control s.ignals for the
system. The display connector (41P3) À watchdog circuit is ernptoyed to
is comprised of several signals. monitor both the display digit strobe
U4-15 and U4-17 are used as inputs and the lamp strobe. This circuit is
to reseive data from the Display rnade up of U11, V!2 , U13 , U16, R5,R6, R29 ,
Controller Board. Data is output to R32 rR33 ,C2O,C21,C28, and C29. If
the Display Controller Board by U7 either the display strobe (DSTB) or
(BDO-BD7) and then latched by pulsing the Iamp strobe (LSTB) ís missing for
the DSO line at, U9-4. The output at 330 nilliseconds the system will be
DSl (U9-5) is used to reset the reset. The systen will also be reset
Disptay Controller Board if it does if the supply voltage drops below
not respond to data output by the 4vdc. This voltage monitor is
Control Board. conf igured using rJzJ- tVR1, DL tD2,R34,
and R35,
The Driver Board connector (AlP2)
contains aII the signals necessary to B, POWER SUpPtY lÂ.2l
operate the lanp and switch matrix The transformer paneJ- delivers 1-2vdc
strobes, the lamp matrix returns, and to the input of the power supply. The
the solenoids, The larnp clear (LCLR), regulated output, voltage should be
lanp strobe (LSTB), and lamp strobe set to Svdc by using potentiometer
data (LDATA) are generated by R3. This voltage is then supplied to
V4-L2,U4-11, and U4-10 respectÍvely. the Control Board (41), Driver Board
The appropriate lamp return data (43), Display Board (A ), Sound Board
t9
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I!/. THEORY c,F OPERATION
(46), Display Controller Board (À8), the ram (U4). The necessary data is
and any other auxillarY board then output to the Display Board at
which may require it. À8P4. Data is both trans¡nitted and
received from the ControL Board at
c. DRtvER BOARD lA3' 48P3. If the Control Board cannot
successfully communi-cate with the
Two voltages are suPplied to this
board at. 43P1. The Svdc is supplied Display Controller Board it wilI
from the Power SuPPlY (42) and the attenpt to resêt. the Controller Board
20vdc is supPlied fron the by sending a negatÍve going signal on
transformer panel. The 2ovdc is used ABP3-L4 (DSt ) .
to source the controllêd lanPs and
the switch rnatrix. The Dríver Board E. DISPIAY BOARD fA4l
receives its data at A3P2 from the fhe Display Board consists of a L28
Control Board (41P2). Solenoid data column X 32 row gas plasma disPlaY.
is latched into Ul--U4. Larnp return The drive electronics located on the
data is ]atched into U5. LamP and backside of the board convert low
switch strobe data is shifted through voltage serial data in to hiqh
U6 and U7, The cornparators (U10,UL1) voltage paralle} data out for driving
are used to protect the MOSFETS the display. The column drivers
(Q33-Q49). If a sensed input voltage contain output latches so that column
exceeds the reference voltage (Vref) ' data for the following row can be
the corresponding MOSFET is turned entered while the present row is
off immediately followÍng the lamp being displayed, ÀIl voltages
clear pulse (LCL,R) supplied by Ul"2 reguired by the display are input at
thus limiting the duty cycle. If the 44P1. All control signals needed to
rnaster reset signa3- (MR) is held' lot¡ multiplex the display are input at
all lamI¡s and solenoids will be 44P2. The DispLay ControlLer Board
disabled. sends 128 bits of serial column data
on the SDATA line for everY row of
D. DTSPLAY CONTROLTER lASl display informat,ion. the data is
This board is comprised of the po$/er shifted through the driver IC'c bY
supply sectÍon and the digit'al the dot clock signal (DCLK), The
section, The power supply is used to colunn data for a particular row is
generate the necessary voltages that then latched by the column latch
are required to power the DisPlaY (cIÀTcH) signal. The row clock (RCLK)
Board, ALl voltages are input at ABP1 signal is used t,o clock the row
and then output to the Display Board driver data (RDATA) through the row
at ABP2. driver IC. There is only one active
row at a t,ime. Between rows the
The digítal section controls the display enable (DE) signal is used to
infornation which apPears in the prevent the display from flickering.
display and also the refresh of the
display informatíon. The clock F. SOUND BOARD IÁ16I
circuít runs at 3.579 MHz and is The Sound Board consists of two 6502
divided by two through U5 and then microprocessor syst,ems, a dual DAC, an
fed to the nicroprocessor (U1-37) as input port to receive commands from
the master cl-ock. The LED on t'he the system Control Board, and a low
board will flash if the Ievel audio output at À6P2-9 which is
rnicroprocessor (U1.) is running sent to the surnming arnplifier located
properly. A controller chip (U2) is on the Auxiliary Sound Board (A2o) for
used to refresh the DisplaY Board anplification.
independent from the code whÍch is
being executed by the microprocessor
(U1). UL uses the data bus during the The Sound Board requires three supply
phase 2 portion of the clock whíIe U2 voltages +svdc, +12vdc, and -l"2vdc. Irl
uses it during the phase 1- portion. addition, a pov¡er-up reset signal is
The address lines from both UL and U2 required from the control Board. If a
are multiplexed through U9-U1l- to manual reset is desired, pressing S!{2
determine r,¡hich device has control of will reset both processors,
20
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IV. THEORYCDF ()PERATIG,N
A 4MHz oscillator is configured with through an actÍve filter network and
Rt-l, R12 , CL4 , C15 , C22 , XTÀLI, and then to the main surnming amplifier
TL. This clock is then divided down by (ur_l) .
SL into either a 2MHz or lMHz clock
signal for the processors NL and T3, A The output of the main surnming
25O KHz clock signal from Sl--lL is arnplifier (UL1-7) is input to a
used by t,he programmable timer section voltage controlled amplifier (VCA)
consisting of N5, H5, T5, and K5. (U13). The volume is controlled by a
pot,entiometer located just inside the
Eight lines from the Contro] Board are front door of the game. The
input at A6P1 on the Sound Board and potentío¡neter acts as a resistor
sent to the two input code latches À3 divider which supplies a o to 5 volt
and 82. I{hen any of these inputs goes signal to the VCA at U13-2. the
Iow (except for A6P1-9 when JP7 is not output, of the VCA Ís then sent to
instalted) A2-8 goês high which causes Auxiliary Power Supply (45) for
the input code daÈa to be latched into amplification,
A3 and 82. AIso at the same tine the
flip-flops contained in À4 are cloc]<ed H, SENSOR BOARD fAlsl
which cause the IRQ input of each This board is used to detect, if any
nicroprocessor to go Iow. The outpuÈs flipper is energized and then inputs
of À4 will remain ín the low state the data to the Control Board to be
until each flip-flop is cleared by a processed. This board therefore
signal from its associated eliminates the need for a second
microprocessor after each IRQ is switch to be used on the flipper
processed. assembly itself. UL is an optocoupler
device which converts the input,
The Sound Board is designed to signal from the flipper circuit when
acco¡nodate different types of Eproms. energized to a signal which can be
Jumpers JPl., JPzt JP3, and JP4 should recognized by the Control Board as a
be set t,o their proper positions based valid switch closure.
on the density of the Eprorns being
used. l. oPTtcAL TNTERFACE lA.z$t
The optical interface assembly
G. AUXTUARY SOUND BOARD lA2Ol generates and receives the infrared
The Auxiliary Sound Board contains a light pulses needed to optícally
sound generator YM21-51 (U9) and a detect the ball breakíng an infrared.
soundlspeech generator MSM6295 (U1) . IÍght beatn. It, also provides a vÍsual
Both of these ICrs operate under the indication that the ínterface
control of the T3 mÍcroprocessor on assembly is functioning properly.
the ¡naster Sound Board (46) . The
sound generator yyl2l-51 responds to fhis method of detectlon transmits
its commands by sendÍng serial data infrared l-ight pulses from an opto
to the YM3O14 DAC (U10), The DAC then LED to an opto phototransistor
converts this data into an analog receiver. The LED light. pulses are
signal which is filtered through a generated fro¡n a switch strobe that
series of op-anps and then sent to is buffered and current anplÍfied by
the rnain summing arnplif ier (ULL) . two sections of the LM339 voltage
comparitor (output pins I & 2) and
A 74HCT74 IC (U6) is used to divide transistor Q2,
the 4 MHz clock signal present at
A2AP4-9 into both a 1 MlIz and 2 MHz I{hen no ball is present, the fight
signal which is selectable via JP3 pulses reach the opto receiver which
(2 I,",Jlzl or JPA (L MHz) . This sÍgnal pasÊes the pulses 180 degrees out of
is then used as the master clock for phase with the switch strobe on to
the speech generator (U1). When the two additional sections of the
speech generator (U1) receives a comparitor (pins 9 & 10). Because the
command, it then retrieves its data strobe pulses and receive pulses are
from the Eproms (U4, U5). The analog out of phase, they cancel at
output at pin 36 (DAO) is then sent resistors RL & R3 and keep comparitor
2t
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Il/.
THEORY OF OPERAilON
output pin 13 high therefore cycles. The main advantage of these
preventing Ql from passing strobes on switches is the fact that they cannot
to the switch return 1ine. be contaminated by such elements as
moisture, dustr o! smoke. Each switch
As a ball passes between the oPto assembly consists of a wide cantilever
transmitter and receiver, the Iight, bearn which has a piezo fi1¡r sensor
bearn is broken. Now, witn no out of element laminated to its surface. l{hen
phase pulses coming from the this bea¡n is deflected, ít induces a
receiver, the strobe appears at straj-n on the laminated piezo filn
cornparitor inputs 9 & L0. Comparitor sensor element. As the beam is
output pin 13 begins pulsing low and returning to its rest positíon it
passes the strobes through QL to the generates an output voltage which
return line to signal a closed triggers the on board circuit. This
switch. Also positive strobe pul-ses circuÍt then generates a momentary
at output pin L4 of the cornparitor output r¿hich resembles that of contact
turn Q3 on and light LED D2. D2 lit points being closed. The switch design
índicates a broken light, beam and a used in rollover and spot target
closed optical swít,ch. applications generates an output,
signal as the beam whÍch contains the
pÍezo
J, SMAÍlr SWffCHTñ" fPiezo Fllm Sensorf position filn returns to its rest
after it, is actuated. The
These devices take the place of the switch desÍgn used for pop bumpers
the nornal contact point type switches generates an output signal as the beam
used for sensing the baLl. on varLous is deflected in order to provide an
different devices in the game. llhese írnrnediate response by the pop bumper
devices should not require any solenoid. This immediate response type
adjustment. DO NOT .â,TTEMPT TO ADJUST of switch can be distingruished from
THE WIDE CANTILEVER BEAM USEd iN A the other because either the filn
switch assembly. This could cause itself or the printed circuit board
permanent damage to the device. The will be colored bIue. BE CAREFUL not
lifetirne of Èhese switches has been to interchange these two different
deter¡nined to be over 10 nillion types of switches.

PIE¿O
r
I
21r7002 0 +1, PI
I
fl1il l 100 ltEG 0
z
s
00 tIE0 IOOPF 014148
I

ROLLOVER TYPE
SMART S\ryITCHT' SC HEI'TTIC RTPRESEI{TAÏI(}II
DO NOT ADJUST WDE BEAM

22
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Nc)TES

zit
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V, GENEÍTAL INFORIT'IAÍIG'N

A. PRINTED CIRCUIT BOARDS B. WIRE COTORS ARE SHOWN


ARE DESIGÍUATED AS AS NUTüBERS:
FOLIOWS¡
À1 Control Board, 0 Black
A2 Po$rer Supply 1 Brown
A3 Driver Board 2 Red
À4 Dot Matrix Display 3 Orange
A5 Auxiliary Power supply 4 Yellow
A6 Sound Board 5 Green
A8 Display Controller 6 Blue
ALt Auxiliary oriver Board 7 Violet
À13 Resistor Board 8 Gray
À15 Sênsor Board
9 White
416 Filter Board
417 Diode Board For example, 688 is a BLUE-
À20 Àuxiliary Sound Board GRAY-GRAY striped wire.
A22 LED Board
À25 optional Interface Board
À,26 Game Controls Board
A27 Co¡nmunicatÍons Àdapter (Optionat)
Printed circuit board connect<¡rs
will be labeled AX-JX. For example,
A3-J4 is the connector J4 to the
driver board (43).

C. FUSEA'ND COIL INFORMAilON


TRANSFONMER PANEL

FL Line Input ..110V 4C.,..8 Amp SLO-BLO


22ov Àc....4 Anp SLO-BLo
F2 Primary Power . . . . L10V AC. . . ,5 A¡ttp SLO-BLO
22OV 4c,...2-L/2 Àmp SLO-BLO
F3 DÍsptay.,... 3/8 Ànp sLo-BLo
F4 Display 3/8 Amp sLO-BLo
F5 Power Supply,. r... 2-Ll2 Anp SLO-BLO
F6 Controlled Lamps and Switches... 1O Amp SLO-BLO
F7 Solenoíds.... I Amp SLO-BLO
F8 Líghtbox lllunination L5 Amp
F9 Playf ield Illumination. 7-L12 Àmp
F10 Auxiliary Power Supply 3 Amp SLO-BLO
Fl1 AuxiLiary Power Supp1y.... ¡..... 3 Amp SLO-BLO

NOTE:
FUSE DESIGNATIONS F12 THRU F14 NOT USED.

24
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V. GENEfIAI INFG'RMANC)N

PLAYBOARD FUSES, CO|LS/COITORS/SLEEVES

FUSE RÀTING PART NO. USAGE coIL/cor,oR ST,EEUE

r15 1 ÀUP SLO-BLO EL-6 POP BUI,iPER (Ar¡ L7A76 (rAN) 5064

FX6 t-L/z Al.ÍP SLO-BLO El-?4 LEFT KICKTNG RUBBER (Q2) 51es (r{rrrTE) 5064

F17 L-Ll2 ÀìIP SLO-BLO E,1"24 RrGHlt KTCKTNG RUBBER(Q3) s1e5 (wHrrE) 5064

r18 1 ÀIt{P SLo-BLO EL-6 TOP KrCKrNc RUBBER (OC¡ L7876 (TÀrf) 5064

Fl9 2-L/2 ÀlÍP SLO-BIO EL-21 BOTTOI{ I,EFT FLIPPER 25ese (RED) 5065

î20 t-L/z AIIIP SIJO-BLO EIr'24 TOP RIGHT FTIPPER 27642 (YETJTOW) 5065

Í'2L 2-L/2 At¡P SLO-BI,O EL-21 BOTTOM RIGHT FIJIPPER 25e5e (RED) 5065

î22 1/2 À¡.tP SLO-BLO EL,-20 BÀLL RELEASE (OZa¡ 2645L (yELLOW) 5065
orIIHOrrE (OeS¡ 2645L (yEt LOW) 5065

HoLE (AS¡ 26450 (PINr() 5064

F23 X/2 ÀIrIP SLO-BT,O Et-20 PLUNGER GÀTE (ae¡ 2645L (YELLOW) 5064

î24 2 ÄtÍP SLO-BLO EL-7 s BANK RESEÎ (AZ¡ 19300 (ORN,¡GE) 25605

î25 2 ÀIrîP SLO-BLO EL-7 lOP UPKTCKER (Oe¡ r.6570 (GREEN) 21411

F26 1 AtfP SLO-BLO EL-6 cENllER TTPKTCKER (aS¡ L7876(TAlr) 2T4LL

î27 1/2 At4P Sr,O-Br,O El,-20 BOTTOIIÍ T'PKICKER (ATO¡ 26450 (PrlfK) 2L4LL

23
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V. GENERATINFORM'TTION
D. collcl{/urT
sotENotD colts
PART WHERE RESISTANCE Nt.Il.tBER T{IRE WR,APPER
NU¡IBER USED (oHMS) OF TIIRNS GAUGE COITOR

À-19300 GENER.â.IJ 7.8 1075 #zs ORANGE


PI,RPOSE

À-5195 GENERAL L2.3 1305 #zø WHTTE


PURPOSE

A-L6570 GENERÀt 15. 5 1450 #zz GREEN


PURPOSE

À-17876 GENERÀf, 24 1750 #ze TAN


PTIRPOSE

A-26450 GENER]IL 42 2400 #2e PINK


PURPOSE

A-2645r. GENERAL 65. I 3000 #zo YELLOW


PURPOSE

A-26926 3-BANK 32.8 2650 #zt BLUE


RESET

A-29876 FIJIPPER 2.3612O2 56013325 rfzt ¡ ç33 ORÀNGE


(NEw UNÏT)

A-25959 FT,IPPER 3.8s/2O2 720 / 3325 rf24 | #33 RED


(NEw uNrr)

A-26646 FTIPPER 4 .s7 I zOL 725 | 347 O #25 I #33 BLUE


(NEr{ UNrT}

À-28740 FI,IPPER 6.O212A7 79O | 360A #26 | #33 TAN


(NEW UNIT)

A-27642 FLTPPER 9.L/2O3 e50/3700 #27 I #33 YELLOW


(NEr{ nNIl)
A-27643 TLIPPER LL.4l2O2 960 | 367 O #2e / #n GREEN
(oLD UNrr)
A-27926 GENERÀL 64."1 3475 #zs BLUE
PURPOSE

RETAYCOITS
PART !{HERE RESISTANCE NUUBER WIRE WRAPPER
NTIMBER USED (oHMs) OF TURNS GAUGE COLOR

A-26452 DROP TAR. t37 2450 #ts PINK


TRIP

A-16890 cENERÀf' 23L 4000 #ts ORÀNGE


PURPOSE

26
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VT. wlRING AND SCHETIATIC DII\GTIAi'IS. PARTS TISTS
TABLE OF CONTENTS
PÀcE(S)
ÞroDE BOÀRD ( À17)
COI'IPoNANT IJoCÀIIoN AND PÀRTS IJIST' 28

FILTER BOÀRD (À16)


CO}IPONENT LOCÀTIOII. 28

eÀ}{E CONTROLS BOARD (À26)


COI.TPONENT I,OCÀTION ÀND PÀRIS IIST' ... 28
SCHEI'AIIC DTÀGR,AI!. 2A

REGTSTOR BOARD (415)


COUPONENÎ ÍJOCÀÎION ÀND PÀRTS" LTST" 2A

SENSoR BOARD (415)


coMPoNENT ¡¡OCÀTIoN ÀND PARTS I,IST.. ........29
SCHE!,NTIC DIÀGRÀ¡'I.

coNTRoL BOÀRD (À1)


COMPONENT TJOCATTON ÀND PÀRTS LIST"
SCHEI.IATIC DIAGRÀ¡,I.

DRIVER BOÀRD (43)


SCHE¡,ÍÀTIC DIACRAU. ..34-36
COI{PONANII I,OCATION AND PÀRTS LIST.. . "....37
oP[rcÀL TNTERFACE BOARD (À25)
oPTO TRANSttrllER, OPrO RECTEVER,
COI.ÍPONENIT LOCÀTION AÌ,ID PÀRTS LIST. . 38

PolrER SUPPLY (À2)


COMPONENT LOCÀTION ÀND PÀRTS I,IST. 39
39

ÀuxILrÀRv PowER SUPPLY (À5)


COMPONENÎ LOCÀTION AND
SCHEI|IÀÎIC DIAGRA¡í. . . . .

ÀuxfLIARv souND BOÀRD (À20)


COMPONENT LOCÀTION AND PÀRTS I,TST.. .......41
scHEti{ÀÍIc DIÀGR.Ni|. ......41,42
souND BoARD (À6)
COÞIPONENT I,OCATIoN ÀND PARTS tISl. . ..... '.43
scflE¡tÀÎrc DIAGRN,!, ..,.,.44,45
DrspIÀY coNTRoLLER (À8)
SCHEMATIC DIAGRAI'|. ......46-48
COUPON8NT IJOCÀÎION ÀND PARTS LIST.. .......49
DOT MÀÎRIX DrSPfÀY (À4¡
rRONTVIEW, WfRINGDIAGRÀI'í' .........49
SI{IICH ¡ÍÀTRIX
scHE0{ÀTIc DIACRÀ¡,I, ......50'51
LED SoARD (2A221
SCHE}I^IÎIC DIAGRÀM. ..52
COI¡IPONEI{T LOCÀTIoN AND PÀRÎS LIST. ' ..52
I¡À¡IP MATRTX
SCHE¡r{ÀTIC DIÀCRAH. '.'...53,54
LED BOÀRD lLA22'
scHEùlATrC DrÀGRAr.r. ......54
COIiIPONENI LOCÀÎTON AND PÀRTS LIST.. .......54
PI,AYBOARD
SCHEIIÀÎTC DIÀGRÀ},Î. 55,56
ÎRAN6FONüER ÞANÊIJ
SCHEI'IÀTIC DIÀGRÀIIi. ......57,59
I,IGIIIBOX/SPEÀKER PÀNET,
SCHE}IATIC DIÀGRÀII{. . .'
CÀBTNET/PRONf DOOR
scfrEuÀTrc DIÀGRÀtt. . .. ,61,62
ELECTRONIC FRONT DOOR
SCHEITTATIC DTAGRAIII. ......62

27
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VI, wlRING AND SCHEMATIC DIAGRAMS, PARTS LISTS

DroDE BC,ARD lAtTl FTLTER BOARD lAt6l


COMÍIONENT IÍICATION COMPONENT T.C¡C/qTION
e?e{g otG

a
BoARO

@ o ø
1?P1
t ûüt0ütüt 0 tüüttüüü A17P?
PI
4-3
I 9l 3
lr]Ul
EIEI
2t
10 r8 10 r8
ø

ø,
ütüt0t0ü0
PREMIER TECI-fiq-GY
0 üü00ûütü
ÀLL RIGI{TS R€S€RVEO,
e FTTTER BOARD
PARTS IIST
lAlól
DroDE BOARD lA.t?l
NEFCßCAICE DE'CNIPIIO'{ PA'f7NU¡IACN
PARTS LTST
ßEFERENCE DE'CRIPTION PAIÎTNUTIBER FII,IER BOARD ASSDHBLY Mà-l?45
c1 cÀPÀcrroR, 22oouF, 10oV xo-g23
rÀr7 Dlode ilatrlx Àssembly l[À-1{(0
D1 DIODE, lN54OT xo-263
ûr-Dl 2 Dlode, rN4148 xo-261
Pl, P? Head6r, ¡.8 Position XO-916 R1 RESTSÎOR, 24K OHt{, 5*, 1¿l4W xo-10
R1-R{ Reslstor, 220 oHt{, 5t, r/4w xo-21 Þ1 HEÀDER.4 POSITION xo-909
circuit aoard support ({) 23984 crRcurt BoÀRD suPpoRT (4) 2r9r4

GAME CONTßOLS BOARD lA.26l


RESTSTOR BOARD fAl3l COMFONENT LOCATION
COII,IPONENT IOCATION
TEST TOURNAMENT VOLUME
o o
@:::r.ml"^i:
ts3rrN3nvNunot
ø
Snnlo^
ra@r sæ"7 c,
u*s a{Ée I
n' I 5

oo
\o
ro{Fþe rlæe ¡
aJt
4 lPl
ræ6 ræg ^'

uflra r{:}z
O uGr uGz o
GAME CONTROTS BOARD lA.26l
RESTSTOR BOARD fAtSl PARTS LTST
PARTS IIST
DC¡CßlPllOir F^r?f t{ula:n
REFERÊNCÊ DESCRIPTIO'{ PA'TT'{UiIECR
Gane Controls Board (À26) UA-185L
RES¡grOR BOÀRD (À13) e96¡¡3 potêntLÕneter. loK oHM. 20t,15W XO-1194
D9 DIODE, 1N400¡¡ xo-254 Pushbutton SwlÈch xO-S97
R4-R7 RESlgrOR, 220 Ofil{, 5t,1/41{ I(O-21 Sllde Slrltch XO-1193
P1 HEADER, 12 POSIÎION xo-913 Heâder, I Posltion Xo-92o
sPÀcER, (4) 23984 Mountlng Bracket 38619
Key Cap, Yellor¿ XO-1r98

28
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VI. WIRING AND SCHEM^ATIC DIAGRAMS, PARTS TISTS
R3
lJl
il0T6
AI 5PI rI lI
LEFT FLIPPER CO I 7
4
4
+48V DC SW. R1 ll I l
2 il D1
7 1N4148
10K
l/2w
JPI 22K
RIGHT
FLIPPER COIL 3 6
3

( SPARE } 4 5
I It 2
10K r---------J oz
GROUNO 1/2W 1N4148
t
RETURN
6
RETURN
5
STROBE
z

SENS0R B0AR0 (A15)


SCHEIIIAÏIC DIAGRAM

RH*t E-:27

SENSOR BOARD fArsl


COMPONENT TOCATI()N

ø
R,I Rt
ol Rs
a Da
.P1 ul

I t |+il+
R3 R6
Q1 oe
ø QßE
SENSOR BOARD fAlsl
PARTS IIST
NEFENENCE DESCNIPIION PAf?lIIUMTCN
Sensor Eoârd Assembly (415) MA-1334
Dl ,02 Dlode, 1N{148 xo- 261
JPl Junper, RètrIstor, o o!l}l xo-469
qr,Q2 Trânslstor, 2N3906 (PNP) xo-588
Iì1 , R4 Resistor, 10K Ohm, lÍ, Ll2tt xo-62
R2, R5 Reststor, 47K Ohn, 5%, Ll4W xo-30
R3,86 Resistor, 22K Ol¡m, 5%, 1/4$ xa-42
U1 IC, Optocoupler, MCTG xo-r000
À15P1 HeÀder,8 Posltlon xo-911
Spûcer (4 ) 2398,¡

29

Downloaded from www.Manualslib.com manuals search engine


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P!Ë3O= ôôotôo iÉ 6t o. c rt¡ t' {,t c39 {<t- +t- D5 .o
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VI. IIT'IRING AND SCHEMATIC DIAGRAMS. PARTS TISTS VI. wlRING AND SCHEMATIC DIAGRAMS. PARTS TISTS

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VI. WIRING AND SCHEMATIC DIAGRAMS, PA|TÍS TISTS
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A -A
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F9 7.54 ELEE PLAYBI¡ARD ILLUI'IINATION 6VâC mr¡ TRANSFURHER PANEL L J
t0 J2 7 Ft0 3.04 SLI¡-BLO EL9 AUXILLIâRY PBI'ER SUPPLY te.6vAc
JI JI 3 ? J2 .ffËF @ Fil 3. 0A SLI¡-BLO EL9 AUXILLIARY PBI{ER SUPPLY 14. 6VAC lF
SCHEMATIC IIIAGRAI.I
Fl2 Í736
ar
ãä h"-ä5-""1 29856
s7 58

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SÍ¡UNI¡ BOARII Sf]UND ETTARI¡ SDUNT¡ BT¡ARD SUWD BOARII IIISP CONTROLLER BII CSI.IHUNICATIÍ]N B¡I TRANSFBRI.IER
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TI¡ CAEINET 1B âA 10 Al TO A5 TO A3 TO AE TO A8
PTIVER SUPPLY CTINTROL BII AUX POVER SUPPLY DRIVER 8II PT¡VER SUPPLY I¡ßP CÍ¡NTROLLER DII
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-1
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5
-E cl¡tt- e
? ,1.7K
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t! t!, (42,1)
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02 cotN 7 ? R4æ-0e FRONT DOOR INTERFACE Y HAt645
1 + DE-KF_ D1-I)4 DloDÉ 1N4148 xr¡-261
RETURX 62e I 8 3 O1-04 TRANS¡STDR PNP, AN39O6 xo-588
nfiuRr{ R5..c:_1-
R1-R8 RÉSISToR, 4,7K oHM, 57. xo-7
9 1 R6Ð-03 AE4P! HEAI¡ER,IOPOSITION xE-912
5
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6
BUTTOX
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E- I T. âI,IOUNT OF PARTS VARIES PER GAÍ'IE.
LI, ts
RETURT{ I ?, ALL IITODES ARE TYPE IN¡iOO4.
3. AI8J3 (FRDI.I TRANSFORHER PANEL).
rtt cotoR coDE ]remíer Technology
v, SCHEI4A

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RLI'I 09-20-91

Ctz
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VII. PARTS INFG'RN'UTflON

TABI.E OF CONTENTS

PLAYBOARD PARTS (SI{TTCHES) 65

PLAYBOARD PARTS (IrAI-IPS),,. . .. .. r. .. o . . . . ..66


PI.,AYBOARD PARTS
(RUBBER RINGS AND MTSCELT,ANEOI S PARTS) ....67
FLIPPER PÀRTS
EXPLODED VrEf{. ..... ........68
POP BT'MPER PARTS
EXPLODED VIEW.. o.,. .... . ...69
UPKICKER
EXPLODED VIEW. ...,, ...70
BALL ITOIJE KICKER PARTS
EXPLODED VIEW. ... Ò . ...7L
TÀRGET ÀSSEMBLY
EXPLODED VIEW. ...72
DROP TARGET PARTS
EXPLODED VIEW. . ... ....73
LTGHTBOX INSERT
LAMP IDENTIrICATION .... . ,..74
SPIN UNIT ÀSSEMBLY
EXPIJODED VIEW...... ...75

6?
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VII. PARTS IilFORI}IATION
CABINET PARÎS 4
rTEü DEr¡CßlPllOtU PAßT TO.
1 CabLnet 29972-736 2 t .2
2 tlghtbox Mounting Thunb scrêtt (2) rÀ-162
(ùot shown for Referenae only
Part of Lightbox À6senb1y)
3 Butt Hínge (2) 26449
(Attached to tlghtbox) 3 3
4 úUD BoIt (P/O r,ightbox) 24659 5
tatch Assenbfy (P/o càblnêt) 2\969
5 Line côrd (DonsËtlc) 23?65
Lin6 Cord cover PIàte 23361
gpeaker, 4 obnì. 9rl
6
speaker Grí1le
2893{
28935 lI
7 Prop stlck, Playfield 2394 0
I Rlght Fìlpper Sïìtch Assembly I
(snltch vith Brackèt) 28693

9
(swltch only)
Left Fllpper Swltcb ÀEserùbly
28668 18 I I
{Switch with Bracket) 28691
(Sr¡itch only) 28690
10 BafI Shooter AÉsenbly 263t4
11 Front Door ÀËse¡nbly (Universðt) 29L06
cabLe Assenbly t4À- 19 3I
ELan switch (N/o) 2611 0
6V DC tanp, Wedg€ Båse FD.2
Lanpholder FD-24 t7
t2 Replay switch Àssenbly 18092
13 cashbox 28012 o
cover *SEE NOTE
14 Plunb Bob flLt swi¿ch ÀËsenbly
Strike Plate 358
cðrbon, Tllt Boþ !{H-30
Rod, rilt 357
Bracket 22043 22 2I
cllP 14653
15 Knocker Assembly tÄ-12
l 5rr BêIL ÀsËenbly (!thên Used) 2759L
6 T
1

16 cabinèt Lê9 (4) 4337


l
I

'i
Leg Bolt (8)
3[ Leg ÀdJuster (¿l)
3la-L6ú, Jam Nut (8)
3779
HH.?1
FÀ-665
E I5
17 Transforner Panel Assembly }{À-1945
Bridge Rectifier (3) EL-42
i
I capacitorr (10,ooouF), 25V xo-83 0
I
I
Capacitor, (33,ooouF),
fusè qgver
35V xa-e57
23805
l3
fuge ¡lolder and cap F3 EL-78
I

Fuse Block (8 PoIe) EL-10 20 I I Ê--- --- I


E
I

î3, 7la Àttìp, SLO-BLO


14, 3/8 Àrnp, SLO-BLO
EL-31
EL-31
EL-2I
14 10 I
f5, 2.5 AnP' SLo-BLO
F6, 10 AnP, SLO-BLo 8L.36
F7, I À¡rtp' sIþ-BLO
F8, 15 tunp
EL,-26
Et -25
ú L __11-_" h
F9, 7-tl2 Ànp EL-22
I2 ?1
Fl0? 3 ÀmP, sLo-BLo EL-9
F11, 3 Ànp, Sr,O-BlO EL-9
Transforner 29?24
18 cabinet Pívot Êracket (Left) 2 5658 28
cablnet Pivot 8rðcket tRIsht) 25657
19 Gånê controlg Board (À26) uÀ-1851 TTET DESCRIPIIOT{ PAtr ilo.
20 BâII ROlI TilI 26 IJock Bar (Not ShoÌ/n) 297 59
Housing and S¡ritching Àssembly 24394 Lock Bräck€t (Not shoïn) 29760
s1'itch 24393 Lock Bar Brâcket {Not Shosn) 297 6r
2L Right ¡,louldlng Not shovrn) 287 00
27 Int€rlock snitch gupport Bracket 294 51
22 l€ft ilouldlng Not shownl 2870L hterlock Ssitch 293 05
23 Front ¡louldlng Not sho¡rnl 169 51
2a Relay strip
ItQtr
Assenþly l.tÀ-1872
RelåY ttÀ-1172
trlrr Relay r'fA-25
ItArr Relay üa-1021
25 Pover llodule Àssenbly (Donestlc) MÀ-1928
Convenience Outlet (2) 18L33
Toggle shtltch PLâte 18769
Doublê fhroÍ Snitch 23799
Fuse Hold€r and cap (2) EI¡-78 *NOTE:
Llne ¡llter EL-50 covER USED WIÍH ELESTRONIC DOOR
Fl, I Anp SLo-BLO' llov ÀC EIJ-?6 oR 3 CHUTE DOOR, PARI NO. 28062
4 Àmp SLO-BLO, 220V AC EL-33
F2, 5 Ànp SLO-BLo, 110V ÀC Ef,-8 COVÞR USED ÍIITII 2 CTIUÎE DOOR WITH
2.5 Añp sLo-ELO, 220V Äc EL-21 91.00 ÀCCEPTOR SLOT, PART NO. 30002
DITFERENCBS

Powér Module Àesenbly (GerrnanY) MÀ-192SÀ


Line fllter Et-51
Capacl.tor, 0.47UF, 20*r 250V xo-e84
PÖwer üodulê Àssembly (Japan) ttA-1928Ê
on-off swltch 25481

64
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VII.PARTS INFORMATION
PTAYBOARD
a
SwlTCH ASSIGNIUIENTS
¡wrcll
a MAÏRIX
¿¡ s'¡J80 90 ,vumBER SWfTtH AJSlGtr¿rllÊNÎ PANT'{C'.
sl{o I,EFT COrN C¡rmE (tt) P/0 FRO¡rI DOOR
sw1 RrcHT COIN C¡tlJTE (r2) P/O FRONT DOOR
s¡{ 2 CENISR COrN CBUrE (r3 P/O rRO$T DooR
a
sfl 3 coIN clfirTE (#4) P/o EIEqIRoNIC DOOR
sI{ 4 sÎÀRr (cRDDr¡) BIrrroN 18092
sw5 IOURNNIENT xo-1193
SIÌ 6 FROrtt DOOR (SERVTCE) 29305
a
sw7 DROP XÀRGEI #I 25A96
r sI{ 10 POP At'l{PER 29819
s\{lS s$ 1l I,EFT KICKING RUBBER(2 2'1702
c st{ 12 RICHT KTCKTNG RUDBER z) 27702
a sf{ 13 rOP KICI(IIIç RUBBER 27702

4 STÙ 14
stv 15
6f{ 16
TROUGH

lOP
(NÛT USED)
Í,PXICKER
293¡¡ 6

2?6674
4 9t{
sr{
s$
17
20
21
DROP TÀRGEI
(NOÎ USED)
I,EFT BUI,LSEYE
'3 ( INNER) Plo
25896
27544
82 s9t 22 RTGlfT BUI'Î.SEYE (rNN8R) Plo 27544
A2
sl{ 23 HOLE 28080
9l{ 2/¡ oult¡oLD 26927
92 sw 25 (Nor u6ED)
slt 26 CENTER UPKXCXER 276674
Sl¡t 27 DROP ÍÀRGEÎ 25897
sl,ll2 st¡ 30 (NoÎ U8ED) '4
sll Plo
sl|/ 3r 3O sw
31
32
LSFT BULLSEYE {OUTBR)
RIGHT BT'LLSEYE (OUTER) PIO 27544
27544

s!l, 2? s¡t 13 CANTER ROII¡OVEN 277 64


swtT s¡r 34 SEOOTSR I.ÀNE ROI,IOVEN 25924
sit 35 (NoT U5ED)
stf 36 EOTTO¡iI UPKTCKER 27661^
s¡{ 37 DBOP TÀRGET 26895
s¡t 40 SPIII UNIT '5 NGT Plo 2987L
sw slt 41 SPIN UNTT iOû P/O 29871
ò PÞ sw 32
I êI.| 42
sl{ {3
Slt ,14
SPIN UNIÎ 'PO
6PIN UN¡T NHT
SPTN UNII TEf,
Plo 298'ÌL
Pl0 2987r
Plo 2987L
SIf ¡15 SPIN UI{IT ÙRñ PIO 29s7t
sr{el) sl,l/ sr 46 NOT USED
sn t7 NOl USED
d5 6W 50 SPIN ttNxî i6r P/o 9871
SPIN T¡NIT ro¡
IIIÏERIIEOIATE o sw
sB
g¡{
51
52 SPIN UNI18 oPt
rrïI! úHo
Plo
P/o
Plo
987 1
9871
TIBER 53 SPIII 9871
I-IBERAL s¡{ 5{ 8PXil r¡NI1r rgn Plo 9A7L
o srf 55 SPIT UT¡IT rRx Plo 9871
't'l s¡t 56
sw TIIRU (NOr USED)
sn 77
slf e0 Rrcm RN{P (OPTICÀL XNTERFÀCE) HÀ-1558
sll 8l LEm TLTPPER (68¡¡SOR EOÀRD À15) PIO uå-133e
l1 stü I sr 82 RIGHÎ FLIPPER (SENSOR BOÀRD 415) PIO llÀ-1334
. Sll 83 TOP I,EFT SPOIr TÀRCR!,NÀnROW, WflrrE 29tO4Z
rstl 8{ ¡,BIT OTITSIDE ROT,LOVER 2A625
(¡ sï E5
TI¡RU (NOT USED)
sl$ 87
o sw c sI{ 90 RrGHl r.AíE (OPIICÀL TNIERFÀCE) ltA-1558
8l r s¡{ 91 BOÎÎOI.I LEFI SPOÎ lIÂRCR¡ 29099S
o
t+
I 9ll 92 RIGHT CENÎER SPCN TÀNGFT'I,CREBN 29099L
a * sIl 93 lOP RICHÎ SPOT TÀRGEI,TEI,I,Of{
'X,RED 290997
* g¡f 94 TJEFT RETURI{ ROLI.OVER 28625
s?l 95
TI{RU (NoÎ USED)
sfe A0
srf Àt EOTTOII IJEFÎ SPOT TÀRCEJI .2,YEI,IOW 290991
24 srÍ À2 RIGT'Î CENTER SPST TÀRGET ,2,RED 29099U
SB å3 LEr"r CENÎER SPO! ÎÀRGEI,YELIJOI{ 290997
sn 4,4 RICHî REÎORN NOLLOVER 26625
sr{ À5
TIIRT' (Nor usBD)
a sn Bo
rsH Bl EOTTOU LETT SPOT TARGDÎ ,3,BI,UE 29099W
* stf Ez RrcHr cENlÞR SPOÎ ÎÀRGEÎ #3,RED 29099U
* slt 83 IJETT SIDE ROI'TOVER 28625
* gI¡T 84 RICHI SIDE ROI"IJOVER 25625
slt 85
TIIRU (roT usED)
s¡{ 87
t sl,fARl st{rfcH n
r 2 il7002 I tfu PI
PIE¿O i
fILM 0 +1 RtlUfl|t
2
ROLLOVER TYPE s I
DL4I4E
SMART SlryITCH'' J
I

DO NOTADJUSTW|DE BEAM
SEE PAGE 22 SC HTTATIC REPRE$TilTATIOII
(rs

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VII.PARTS INFORMATION
PLAYBOARÞ
-'l a
LAIT'IPASSIGNMENTS
LAMP
c TI¡UilBEN IA¡IPASSIGNTIENT
lo íCOI¿F ÀGÀfNx
L1 Credlt ButÈon (FROI{T oF cÀBINEl}
L2 Left cårdholder rstr
L3 Left cårdholder xle
nKo
L4 tef,t clrdholder xlw
a I¡5 Lelt cârdholder
Í.6 Left cardt¡oldêr rsn
112 L7 Left cardhô¡dêr illrr
a Ll0 Left Side Rollover trsPEcIÀLtr
Ll1 rBXc SCoREil spot farget
o @
o
Î,L2
Ll3
Right Cardholder ilCf
Rlght cårdholder noù
@e
I I,14 Rlght Cârdholder rrPn
þr Right Cardholder trllx
o 44 ¡r15
Ir16
L1?
L20
Rlght cardholder ilEr
Right cardhol.der ilRtr
(Nor usED)
ù@ L21
L22
rop Lètt Upklct(er trSPELL S(INgn
lop Left Upkfckêr trCl¡8,AÎ SfiOrr
L?O
@ t2? Top Left Upl(l,ckêr nTEEtr
Top l,eft upkic¡(er lst Hole
t"2l
Top L€ft Upkick€r 6th Hole
@ 1,25
L26 îop Left Upklcker 9th Hole
127 fop L€ft Upklcker "GO FORE,PåR TEEtr
L30 Hot Shot Ramp r10 llILLfOl¡r
1,3 I Hot Shot Ra¡ûp úQUICN PIgKr
Ir3 2 Hot Shot Ranp dPITCll ,N PUfTtr
L33 Right Ranp trPITcll 'N PUTTr
L34 Rlght Vacuu¡l Forn nLfTE TEEn
L35 Rlght vâcuu¡n Forn 2nd Ho1ê
L36 Rfght Våauun For¡î ,lth Hol.e
t37 Ríght Vâauun Forô 8th Holè
L40 Rlght Up)sicker 3rd HolE
I¡,Û 1 Rlsht Upklcker 5th Hole
L42 Riqht Upkicker 7th l¡ole
(RECOVER
lq L43
Ir44
t,t5
Rtght IJane
Right IJane
Rlght Î,ånê nf,OqKr
SCOnET
r¡INYTHfNG GOEST

f,d6 Rlght Dåné IUYSTERYi


l,,À Rfght Lône fl¡lOfJE fN ONEñ
HÑ IrAT
I,50 PONE s¡loTÐ
Spot larget (creen)
L51 Left
@ L52 Left Spot 1âr9et (Yellos)
c L53 Left Spot T¡rget (Blue)
o L5¡t Lêft Bullgeya rr2llts
L55 L,ê!t Bul.IsËye r4!¡n
¡,ã6 LGf,t Bul¡geye r8l{r
l,57 Lêft BuIIseyå rl6lltì
IJ60 cêntêr ¡lo¡€ ÍHOLE IN ONEI
@ 1161 centâr Holê rllED'D oFFr
CenIer HoIê II SPIN GOPHER
e @ @ I
L62
I"63 trÀDD COCOI{Ur 8oNUStr
IíIIEELN

L61 'NEXI IIOIJE ÀDV. HOOXT


L65 llola À¡rards nI'UIJTI BÀLLi
@ f,66 Hole Ànards nRAINtllG CÀTS ,l{ DOcSr
o c L67 Hole Àl,ård6 trLIlES ÀNÏÎHING GOESTT
o o t70 Upper Left Spot Target 20M
t t7L Upper l,êft Spot Íårget Extrð BàIl
a I,72 PoÞ Bunper
Í,73 {ÀDD COCONIXT BONUSn
}'71 rÀDvÀNcE iIÀcxPol"
't 75 RlglrÈ Bullsêye TSPELIJ SLfcEß
L76 Right Bullseyo 'rHlrRRY-ltP 5ontr
L77 Rlght BuJ.Ieeye rExrRÀ BÀIJLil
3 L80 Lêft Outsfdê nollover ilHOLE ltf ONEtr
I L81
L82
¡/83
Left Out6lde Rollovér ÍLITE DOG I¡EGi
Rfght R€turn Rollover tsLITE CHEÀT AHOItr
Right OutElde Rollovêr trHOf,E IN ONEr
a
L84 Shooter Lane TLOCNtr
L85 ShooÈ,er LôDê IHOLB IN Ol{Eil
¡,86 Rlgl¡È Lane trDOG LEeD IÀ}IP SOCKEÎS
r,87 ¡{eân Hole Green nITlt
sot.ÊfuotD trrrilcñofus/tflcAnoNs I¡9O Gopher t{heel tl DIODE 8OÀRD
soL. t6 nlcal ToÞ ,2 ,67 IJ91 GoPher wh€èl ,2
sol,. 0 POP BU}IP'R
r.92 Gopher Wheêl t3 TfPE PÀRÎ I
60¡J.1 ¡Er! ¡(ICX¡NG RUBDÉR sol¡. 17 RrGtf¡ cEilTgR 467
so¡¡. 2 RICHlt KTCKINC RUBBER sol,. 18 RICHÎ FLTPPER Ir93 copher Wheel t4 t-r/0ù
sc¡,. 3 TOP XICKTNC RUBBEN r SoL. 19 LIGHÎBOX tl. 161 '67 (2' f,9,1
BRAcxE" ?66?1
so¡.4 r sot,. 20 I,IGHÎBOX ,61 (2't 1/2tr BRåCKE! 2662t
so¡,. 5
fio1¡¿
PI,UNGER CÀ18 r 8Ol., 2l r,lcltlBox t3,
'?, 167 lzl
lltRU (Nor usED) ¡ÀYDOt4N 2662i
sol,, ô 5 BANK Nõ5I¡ so¡,. 22 COPHER ,67 ( 2) L97
gc¡,, 7 TOF UP¡(ICÍZN 60L. 23 ¡,.D. GOPIIER HOÎOR NE¡ÂY (c) IÀO Blllboârd OgPEL¡, sKI¡¡SN
sol¡. a CEIITER OPKICXER sol.. 2¿ P.B. GOPIIDR IIOTOR NEIÀY (B) TÀ1 Bil.lboard rTEB'D OFFD
80L. 9 Borrou uPl(rcx.ER 90L. 25 ¡J¡GHTåOX INSËRt TL¡'I'}i. RErÀt (À)
sol/, lo I,EFI fT,IlPgR sof,,26 î¡CI(DT COIN/HãrBR ENÀDI,û IrÀ2 Blllboard ilEXlRÀ BÀLL ROI'I¡Dtr
ÊoL. l1 I,EFT CE}IIER so¡,. 27 EALL RELUÀSE I,A3 Blllboard ilFTND THE GOPHERN
soL, 12 J,EFT TOP DÔ}IE .6?
60¡,. 13 CEI¡îER }IIDDLS
501,.
90I¡,
20
¿9
ouTBoLE
KNOCr(EN
IÀ4 Billboard oPIlÌCH 'N PIXIÎr
SO¡.. 1,¿ cE!¡fER TOP t67 '67 soL. ¡o rrLT RE!ÀY (1) LÀs
soL.15 nrôHÎ ¡oP ,1 (Dona) goL.3t Gl¡,tE ovEn RElÀf (a) 1t¡¡RU (l¡qr usED)
NOrtrl'ó7 TJB?
r LÀ'IPS T'OUT¡TED ON L¡GHÍBOX ¡N981¡
SEE PACE 74 FOR LOCÀTIOI{. 66
Downloaded from www.Manualslib.com manuals search engine
VII.PARTS INFORMA;TION
I
2 PTAYB('ARD PARTS INFORMANON
a 3 PAñN¡ L'SÎ
I DESCNTFTIOT{ PAR?NO.'
3 3 'TEìI
1 BÀtL SNUEBER 28798
il 3 12 3
2 PI.ÀTE gHIELD 2995L
3 t4- 3 PIÂST-IC SITIEI,D SEl ?99L6
t 4 FLAT RAIfJ 29879
5 METÀL SHIELD 17300
, 6
7
¡{IREFOR¡{ GÀTE
FI,ÀT RÀTI.
2 1696
2788t
B t I }'OIDED VOLCÂNO COVER 29949
20 9 UPKICKER ÀSSNMELY I'fÀ-1743
22 (sEE EXPI,ODED vrEW TLI,USTRATTON)
3t 10 llIREFoRl'! RÀMP 29824
I 11 BÀLL HOLE XICKER ÀSSE¡{BLY l!tÀ-1932
23 c a (SEE EXPI,ODED VIBW IIJIJUSTRAIION)
3 6 I2 OPÎO SWITCH AND SUPPORT BRACKDT ¡rA-1953
13 OPÎO SWITCH AND SUPPORT BR.ACREI ÞrÀ- 19 4 2
3 2T 14 LIGHÎ STRIP ASSEMBLY MÀ-1954
15 MOLDED COVER 29950
t 16 GOLF BÀIt ÀND REFLECTOR ASSEI'TBLY (5) 30021
17 5 POSfTfgN STRIP PCB ÀSSEI'ÍBLY tilÀ-x957
x8 BAtL GUTDE RÀIL 2L96L
L9 BÀIL GUIDE RAIIJ 1383 3
2A RÀMP 24967
2t PLAS?rC DOlfÉ, CLEAR (2) 25 I47P
22 MOLDED RÀMP ASSEUBLY 29937
23 CEI,LUI,ÀR URE]rHANE DUMÞER 285AO
\ 30
24
25
FLÀNG8D POP BI'T,TPER BODY, I{TTIT8
POP BTJIiIPER BRÀCKEÍ ÀND COIL ÀSSEHBI,Y
26A602
r{å-1956
(SEE EXPLODED VIET{ ILLUSTRÀTION)
7,58,39
26 RÀI,IF FLÀP 29929
45 27 BÀLL SNUBBER 29973
t( 28 I|IREFORI,Í RAI'P 29833
29 BÀLL SÎOP PTUNGER ÀSSS¡.{BLY ùlÀ- 1812

nt\Þ 30

31
I,PXICKEN AS8EI,IBLY
(sEE
EXPI,ODED
KICKER ÀSSE}IBI,Y
VIEl.l XLLUSTRÀTIoN)
ltA-1789
t¡lÀ-1849
49,50
32 FLÀT RåTI. 29882
3 33 FI"AT RAIL 29883
34 FT,TPPER ASSEMEIjY l,f,À-17918
(SEE EXPLODED VIEW TLLUSTRÀIION)
\ FLIPPER COII, 27642
TLTPPER SWITCTI 26434
35 ¡{E?AL TARGËT ÀSSEr'fBLy (2) 297t4
o o 35À I¡IETÀI, TÀRGEÎ DECÄT,(2 ) 29945
36 BÀtIJ SNUBBER 29894
37 lDÀRGET BANK ÀSSEMBLY, t'tÀ-1951
3 3 (5 POSÎrON,4 TARGE?)
(sEE EXPI¡DED VIEW TLITUSTRAIION)
38 RoLLOVER DROP ÎÀRGET, YEITLOÍ{ 208927
H
D
39 TÀRGEÎ ÀR¡iI, YELT,OIg (3} 119051,.
39À DROP TARGET DECÀL (4) 29944
40 PI,ÀSTIC FÀL¡¡I TREE (3) 28489
Ò ¡t1 WIREFOR}I RA¡{P 298t2
3 51 3 42 BÀLt DEFLE TOR 264'f,
43 sPÀcER, 2r, 8-32 STUD ÀND IIOLE 297 54
ø
o
ô
I I 44 I¡iEÎÀIJ RUNWAY RÀ}4P 29903
45 HYT,ÀR OVERT,ÀY 298 68
a 46 DILTBOÀRÐ MOÎJÌÍTING 29930
a 47 SPIN UNÏÍ ÀSSEI'IBI.Y ¡,fÀ-1920
(sEE EXPLODED VrElt IúIUSTRåTION)
48 I}TYI,ÀR OVERI,AY 29957
a 49 I¡PKICKER ÀSSE¡IBLT I'tÀ-174 7
(SEE EXPLODED VIEW ILLUSTRAIION)
00,01 ¡ 50 BÀLL SNUBBER 28039
5l CELTUIÂR UREÍHANE BUT'IPER (2) 2997 4
52 XICKER ÀSSEI,IEIJY HÀ-1373
53 ¡(ICKER ÀSSEIIBLY MÀ-1083
o ã4 FLIPPER ASSEI'ÍSLY HÀ-1790
(sEE EXPLODED vIEw TLLUSTR.ATTON)
FI/IPPER COIt 25959
FI,IPPER SWTTCH 26439
55 rI¡IPPER ÀSSSMBLY IrfA-1791
NUAEER RIIIGS MISCELLANEOUS PARTS (sEE EXPT.ODED VIEÍ{ ILLUSTR.ÀTION)
FLIPPER COIL 25959
IIEiI DE¡CN|PflOñI PAmfìro. DESCRIPTION PARÍilO. Ff,lPP8R gWITCH 26438
À 2" 12 10221 P¡,ÀSITC RIVEÎ MP-10 56 STEEI¡ BÀIJI¿, 1-1116r D*¡{ETER (5) 2t864
B 1n (5 ¡02 l9 sÌÀ}rEsE PosT t7 492 57 LED BOÀRD ÀSSEX{BIJY HÀ-1870
c 2-1 (2) t0222 PI,ÀSTIC POST, lft, YET,, U5617 58 I,ED BOÀRD ASSEI.'BLY tfÀ-1843
D 3h 2, ro2 23 PLÀsTIC poslt 1-3l16il,YEIJ. 11562f
E 314 102 t8 UINI.?OST SCNEB LI792 59 BÀLL SNUDBER (2) 13798
F l-Llzil to22o ltEx PosT wIrfl GRIP 2653r 60 CARDHOIJDER VÀCUU!! FORIiI ÀSSY.WITII P. C. B.' S 29912
c HINI-POSI ({) 15705 ilBtr REI.AY UÀ-I738 61 CÀRDHOLDER 293t6-736
x 5lt6r (71 t0217 ÌCT RELÀY XÀ.19¿8
,¡ HINI-POSI SttÀLL 14793 POST 8ÀSE t44A7Z
K DUllPtR, ÎAPERÊD,ALK. (7) 30003y SPLIT POST CÀP I{4AOZ
L NUBBER RING, RED I]I49 suPPoRT POsT, CL8ÀR 2O639p
t{ FLIPPER, BIÀCK (2) 2A546

67
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ffr¡t ÞEsCruPflON PAflT NO. g--- REPÀIR NOIE;
FLIPPER ÀsSEllBLY, LEF! SIDE (rI¡ÛSTR.ÀÎED) l{À-1??9 f\ BEFORE IIISERTTNG IlEt{ 1,
iüisn ¡ssarBr,v, R¡G¡tr grDE ll¡\-1?91¿üÀ-17e18
!À-7? PI.ÀCE ONE DROP OF SÀF-T'I,OK
I ã-12 X Ll2' OvÀ¡, HEÀD US T7O TEREAD ¡PeKING CþMPOUND
2 rz¡r nuailER nrNG, RED oR afÀcK l'3L51 oR 24546
ELIPPETR 25912y IilîO IFTIE THRE.ADED IIOLE OF ITEII { '
{ ÞLIppËR SHÀFT ÀSsEl{BrÍ 26197
5 ro-32 X 3/8o (JNBRÀXO (3' FÀ-9O
FLIppER SHÀFT BEÀRrr¡c 2s96L
7 ãR,AIIIE, LETT SIDE (IILTJSIRÀÍ¿D) 29t58
FRÀüE; AIGrlÎ srDB 29rs''
s¡{rTcú ÀssEüBLv, LEFT SIDE (rtLItSfÀRlEDt 26439
sIllTcH ÀSSEI.{BrY, RIG¡{[ SIDE 26¡t3g
è¡iecrmn. 2.2ui', 2oov xo-ees 2
9 sr{tTclr covER 465
10 5-1O X 311¡ Rrû{S SEIS (2) ¡À-3 NC'!E:
11 8-32 X 3/8n HWHlrs sEus (?) FÀ-69 IlEt'rS I THRI' { ÀRE N€Ir PÀRT
t2 SIOP ST{Jb ÀND BRÀCKET ÀSSEUBLY 29T54 ÓF TãE F¡,IÞPER ÀSSSUELY.
13 StrP-rN coRE 5065
14 CO¡! ¡ITÍE DIODE (SEE SCHEI'ÀÎIC DIÀGRÀ¡{)
1.5 SPRING Í¡ÀSHER FÀ-605 3
t6 COIL }iOUN!ING BRACKET 163'6
17 I.INK ÀND PLT'NGER ÀSSE}IBI,Y 25956 PÀRTS DIFFERETCES
1a FLTPPER SPRTNG 3232
FÀ'682 FLIPFER ÀSSEIIDI.Y IIÀ-17918
19 RETÀTNTNG RTNG
20 FT,IPPER LEf¡ER ÀSSE¡iBI,T, LEFT SIDE (IIIUSîRATED} 260T4
26013 ITEU ÐESCRIP{TION PERT NO,

Downloaded from www.Manualslib.com manuals search engine


!,LIPPER LE1¡ER ÂSSEI{BLY, RIGT¡Í SIDE
5 2t BRÀCKEa 17184 r 6-32 X lt PHTtLTPS FÀ-51
22 tlo SPLIT ¡,ocÑlÀstlER (ll FÀ-65¡t 2 RT'BBER RII{G, RED 13149 s
4 3 FLIPPER 112¿1 I
.T FLIPPER SEÀFA ÂSSY. 29942
€t
il ìr3
lo
trã
I 9 ra
6 ln-
gr v2
o
lt e <t
T8
¡tã
ô
ê c t=
c
-l
õ
z

NotE3
sEE V- GENEFÅL rt¡FORlfÀTrON, rOR t4
P¡,ÀYBOÀRD COILS/COI¡RS/ SLEEVES CHÀRT

22

5
t2
t/II.PAftNS INFGDRM^ANC'N
POP BUITIPER PARTS
I PAT. NO. 213,98r

IÎET Dã¡CRIFÍIOiI PAin f{o.


23 2
Pop Bunper Àsgê¡nbly Speclfy Gåñe
1 Þop 8uñpêr Cüp (Spéclf,y Color) 1O,l34
2 Í,âßp, 141 LA-O
3 sÒchêt PS-O
¡l lie Rods and Ring 1663{
3 5 Pop DunÞer Sklrt (Specify Color) 10¡¡ 3 3
6 sh'ltch As!êilbly specily cåne
7 SlotÈ€a¡ loke l¿ l,l9
22 I Plunger 266t
9 Ineulatlng Yokê 2662
l0 Elastlc gtop Nut, 6-12 Fà-660
11 Klcker Rêturn gprlng 2t643
lZ Stop Br.ckêt 8571
13 CoLl spêclfy Gana
l¡l coll sloevs 506¡l
4 15 Coil llountlng Braeket ând SÈop
g-t2 x 1/4 Hltl.ls SEIIS 17906
16 FÀ-6¡¡
l7 6-32 x 1/4 HSuS gEtrts FÀ.53
18 Pop Suhper P¡d 1663?
19 Pop Bunper Trin Plstt€r 25712
20 Pop Bunpar Bå3e 10{32
2l Pop Bunpcr Sprlng 10{ 30
22 6-t2 x 1-1/8 Ovål gus rÀ-1 3
27 ÞoÞ Eulnpêr Eody(spacify Color) 10,135
5 2l Erack€t 16547
¿5 ¡¡-10 x ll2 Pcn Head Philllpg FÀ-108
26 Pop Bunprr Cap, Clcrr, (Spêclty Color' 266!3
27 Pop Bunper Eody (Speclfy c01or' 2 6860
t{oî8,
rlE{S E3 ÀND 27 âRE INTERCHANCEÀBI,E.

2t .Þ
6

20 24 T
./26
I
7

19-+ g a.-26
9

18
2T

+* to
17
ä" lt

t6 0 1?

T5
t3

14

69

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VII.PARTS INFG,RMATION
UPKICKER P/{RTS

17 4
16

I 15
2

18

14 5

6
(f:t
0
13
-FI
il*t

7 Õ
12

I
11
è
E
10

tlEtt oESCmPnOñl PART TIIO.


UPI(ICKER ÀSSEI,IBLY MÀ-174 3 , UÀ-17.¡7 | MÀ-l?89
t f{IRETORU A¡¡D BRÀCKÉII 28953
2 RH!,ÍS-SEMS 6-32 X 3/16tr (3) FÀ-3O
3 RHMS 5-40 X ]-l{n gE¡ls (2) FÀ-IO
4 IIICROSÍIITCfl WIÎH ÀCTUÀTOR 2? 667 A
5 HW¡iMS-SEUS 8-32 X 5lL6{(21 FÀ-67
6 fB t{ÀsHER (2) FÀ-61?
7 FRÀ¡{E 2!4L6
I RUBBER CROü¡{!I[ 5240
9 PLUNGER AND ÎIP ASSEX'IBLY 2t4L2
10 ÊFRTNG 267t9
11 COIL IIOI¡NTING BRACKET 15409
T2 DIODE, 1N4OO4 xa-254
t3 COIL (sEE sCHEHÀtrC)
l4 SLIP.IN-CORE 21411
15 PÀN HEÀD 4-40 X 5l8x(21 Få-10?
16 !{ICROS}IITCH T{OT'NIINC DRACKET 27 8?O
t1 Er,A5ÎDIC STOP NUT, 4-40 (2) FÀ-648
IB t5 EXTERNÀL I¿oC¡(wÀstlER (2) FÀ-630

70
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VII. PARTS INFORIUI'\TION
BAtt HOLE KTCKER PARTS
tTEit oEscRtFlloN PAil NC'.
1 6 x 1/2ß llwllsMs (2) PÀ-270
2 Ball snubber 16038
3 üetal Holê Lfner 11151
il Hole Base Plàte t5707
(spêclfy color)
2 5 Holè gultch Àril 15709
(gÞeclfy color)
6 Ball cân (sèå tâblêE)
7 Nylon llasher 6443
I Sprlng catü (Sèe tables)
9 sprlng (Sêe lsb1eE)
10 Fulcrun 150 19
11 E-Rtng (3) FÀ- 6S 2
12 Llnk and Plunger Àscy. 222X4
13 Sprlng Retalnlng llaEher 22273
1¡¡ Spring ASSEiIBtY
3 15 ilounting Bracr(êt
163 6
15{ 09 lyffH SFRING CTÂ,l SPNING SOUD
L6 Col¡ ïlth Diodê FUICRUM BAIJ. C lt lNo sFRrNGf SPNING HEIG}I'
at (specify Gane)
I7 coi¡ Slêeve 5064 A-t5827 A-15822 A-t5826 A-9758 sl8'
18 coll Stop and üountlng 20597 A-t5828 A-t5822 A-¡582ó A-t5598 n/t6'
ê Erackèt A-ró083 A-t5422 A-15826 A4727 7l8',
19 tg wåsher (2) FÀ-617 A-25842 A-ts822 A-t8993 A-t5598 n/t6"
7 20 8-32 ¡r 5/t6r fir,üt¡rs sEüs (2) Fà-67
4 2L BaI¡ Snubber
22 Ball snubber
2t512
297 62
27 Ball snubber 297 63
24 spring cå¡n (I5o offsêt, 18993
(See fablêÉt
24^ Sprlng Can (Dotted Lines) 27865
(opposlte Tâb)
Í (See ?ables)
5

7
õ

I ,/
@

.42
{ I
9 13

11

23
14
I
22 rÞ
() ¡Þ


l6
s 19

r I \
24
244- I --t
17

ìytlH
^SSEttlEtY SPRING CAi,l SPN'NG SOLIO
18 s
FUI.CRUÀI aÆJ. c il lrvo sPRrNGf SFR'NG HEEHf
SOLID
A-tóo45 A-tó044 A-r60+3 A-9758 slB' HEIGHT
A-ró08s A-tó044 A-ró043 A-4727 u8'
A-tó08ó A-16044 A-ró043 A-t5598 t1/t6'
A-27866 A-t5822 A-27865 A-9758 s/8,,

7l
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VII. PARTS INFORIUATION
T'ARGETASSEMBLY

to
-s-
/ 5
3/ i9

o o
e o

o
o
o o
\ Ø

lT:ü DESCRIPNON PARÍ t{O.


TARGET ASSEHBLY 29714
L RUBBER STRIP 242908
2 TÀRGET SHÀTT 2A2tt
3 E-RIN6 (2',, FÀ-682
4 TÀRGET ÀRt¡t SUB-ÀSSDIIBLY 27 443
5 TÀRGET ÀRl.l 2?444
6 scREll, #5-4oX ln ruÍ{S, (2) FA-¡¡
7 sftrlcH COVER 465
I st9IlCE ASSEMBLY 27544
9 îÀRGET TIOUSING 29712
10 URETHANE BU!,IPER (2) 29758
11 çÀPÀCITOR. 0.1UF, +8 o-20t, 5ov,(2) xo-230
DECATJ (NOT sHOvtN) 29945

72
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wûltI] tP@tr
DñOP frEU at mtr51
üNGÊTìS cotL GUD€ aÊsEf swfrcH coll Gt,IOE
ã¡'lfE Pr¡l€ lil PI¡TC PIAIE R¡IIE
'I 2561 E-r 25621 -r 256r5-2 256r7-r
1 WllJ lRtP coL 25621-t 25615-2 256 t 7-1 25619-l
patent N,,rnber: 418041186 2 2561ð-2 25È21-2 25615.? 2561f-2
2 TJSFD
2 WTTH IRIP COIL 25615-2 25617-2 25619-2 2*È3-2
3 ?5'618-3 ?5621 -3 25615-3 2561 7-3
2 USEO
3 WTH'IRIPCûT 2562r-3 256f5-3 256t9-.3
1 25ôt8-4 ?56?1-¡t 25615-{ 26617-1
2 USED
¡I WTHTRIPCOIL 2562 r -4 256r5-4 2161 7-t
25ô1 8-5 25ô21^5 25615-5 25617-5
2 ÚSFô
5 WÍTH TRIP (ìOIT 25621-5 256 r5-5 2&17-5 25619-5 25623-5
6 26518-6 25621-6 25615-3 25617-6
2 USEB 2 US€O
.fnlP
6 wtfH ÇOIL 2562f -6 25615-3 ?561 7-6 ?5619-6 23625.ø
2 USED
7 2561&.7 256?1 -7 256r5-3 2561 7-7
2 USÊO 2581 5.4
7 WTH TN|P COIL 25621-7 25615.3 23617 -7 2561 9-7 25623-7
25615-4
a 2561E-E 25021 -8

Downloaded from www.Manualslib.com manuals search engine


256r5-4 2#17-8
? USED 2 USÉt) F
I wlTH TFIP COII ?5621.E 7.8
8 25615-4 2561 25619-8 296æ-A
\ 2 USÉD

F3
olt
{tr, P
:t
ñ äã
\l
{ I

'%
€"Ylo I ffi
TJõ
2
lTEtt D€5CRtPlrOñt PAiT HO. ITEH DE:¡CRIPTIOII PA'¡T ITC'.
PÀRtS FOR STNGI,E OROP IARCUT 23 PIuDger Àn 256¡O
2a Þtunger culde 2561 1
I Coll/Stop ilourtlng Esnckêt 25506 25 PluDgcr 25607
2 Sp.cer 25609 26 sprlng 25604
3 Coil Àsgôhbly Spêclty Gàæ 27 SÞacer t0s3
(Inc¡udcs Dlodet 2A C¡.ãDI, xÞ-39
a Drlve coll Housing 16192 29 ,8-32 X 5,/8¡ Hr{ttrs PÀ-79
5 18'12 X 1/{i SækêÈ Nê¡d FÄ-65 ¡o Srltcb P).¡to Sèe chårt
Cnp Scsgy 3l ,5-{O X ¡/2r ñrUS aA-t
6 ,8 ExÈenð¡ lþckuasher FÀ-6t2 32 switch cov€r a65
7 Te¿IoD Slltt In Coro 2-114¡ 25605 f,3 gu I tch Speclfy Gåbé
B (Noh Uocd) 34 Plsnger Stop ådJurt Eracket 25604
9 Houtlng Dracket 1218 0 f,5 Arap Target Speclfy Gane
to Reoet AdJust Brðc*et (Lêftl 2\613 J6 Drop lrórEët Speclfy GAbE
ll ,e-32 X tlaú HÊßlls sEr{E FÀ-á9 37 Ret¿lner cllp 259 t5
L2 tB Internôl lþckHàsher rÀ-6 I 5 3a ,8 rasher FÀ-6 1?
1l t8-3¡ x s/r6. Bl¡rn{s sEfrs rÀ-6?
la coll Pl¡¡. sec chârÈ PÀRÎS .FOR DRÔP îÀFGSI HTlñ }RTP COIL
15 ,s-72 X t-lzt HHHrS SE¡IS r¡-?t
t6 SprInE lettiblng fasbar 22233 13 Àr¡åturc Rot¡lnor CIlp ¡86,14
,7 Deflector nêturn spElng 19a2 a6 Àrhåturc 18643
la Culde Pl¡te Seê ChàEÈ a'¡ coll sec Scheõatlc
t9 ,l-.0 x r¡/a' ÈHt'15 r-8 ¡16 Gù¡de Plôtê 8.o Chúrt
20 t5 Extêrnal lækwaÊllsr FÀ-630 a9 Mount!.ng 8rðcket (Fonêd) -- 25ó12
2t t5 ¡låaher llÀ-622 50 ta-12 Hex t{ut -FÀ-652
22 ne*t Arr Scç Clr¡rt 5¡ coll Pl¡to gce c!¡¡rÈ
VII.RARTS INFORMATION
LIGHTBOX INSERT TATYIP IDENTIFICA|NON

o o oo
o o o ,o9o o o
o o o
s01.19 s01.20
o o s01,21

o
oo
o o
o
o o o o
o o
o o o
o
o o
o
o o
oO s01.19

o
o o
0
$01.21
o o o o
o o

SOLENOID FUNCTIONS
SoLENOTD 19, BETWEEII HEÀDS, t67
ÎV ttoNrÎoR, t67
SoLENOTD 20, RÀrt{Bof{, ,67
tooot 16T
SOLENOID 21¡ GOIJF BALL' 167
coFHgR FÀC8, t6?

NOTE!
1. LÀ}IÞS NCl:t DESIGHÀTED ÀRE GENERÀÍ,
trLLlr{INÀTIoN' TYPE'4¡¡,

74
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l/II. PAÍITS INFORM^AITC)N
SPIN UNITASSEIì'IBIV
l\
=*--

3
o @
3A
--.--t-
3B

5
(;
6

9
27

10

ITEiI DESCRIPTION PAn'rilo.


SPI¡I U¡ÍIT ÀSSEI.IBLY ¡.{À-1920
*l PI,,AYFIEI,D WINDOI{ 29768 tl
,2 10-32 x l/4f FHr{s, llYIoN {6) FÀ-!,5a 12
r3 spoNGE RUBBER TASHER (6¡ 2L279 26 t2A
rlÀ tlo Èxl.LocKtfÀsHER (6) rÀ-633 z5
r3B ¡o-32 HEN NUI,NYLON (6) FÀ-657 t3
PÀ¡J NUT, (BI¡ÀCK) FÀ-6667
PIJãSÎIC OOI,IE INDICATOR 29866
sl8DL BÀr,L, 3/4n 2â2LO
PtÀrE suÞ-ÀssEt{ðLl 26212
10-32 X r/4n Srr SCREW FÀ-159
12 POSITION UAIIBRANE 298?1
S¡{ITCH ÀSSE]i!BLY
t0 RT¡¡C FENCE SÛ8.ISSEüBTJY 29867
(r{rTH ¡,ÀllÞ ÀssExELIEs ÀlTAClt8D)
11 LÀr.rP. f44, (4) t¡l-o
t2 DIODE, 1¡¡4004 (¡r I xo-254
12À tånP socKEl AND DrODE BOARD (41 30r38
l3 6-!2 X Llln ROLOK (2) FA.44
1¿ FRÀUE SUB-ÀSSEH8!Í 299t3
(¡{rTH S$¡TCHES ÀTÎÀCHED)
14À st{ITcH (REÎURI¡S 0-5) (6) 29873
148 sr{ITcH (STROBAS O-1) (2' 29A?4
1{C ÞIODE,1N4004 (2) xo-25t
15 CÀBLE t¡E UoUNTTNG (3) MP-905 16
l6 I X l/ztr Hr{H S!.tS (4) FÀ-299 23
17 l.toroR, 254 RPil, cfl, 50v Àc 29a26
17à ELÀSTIC gTOP NUr, 6-32 FÀ-660
t7ô PEH STUD ÀND DR.ACI(ET ÀSSEIIBLT 27tJï
1?C cÀPÀcrTo8, 2.2 VrDt 20OV xo-995
18 CÀBLE ÀSSEHELT (À9P10) ¡ilÀ-19,19F
19 cÀ8r,8 ÀssEl.lBLY (å9P9 ) ItÀ-19¡¡9E t5
20 t8 (3)
WåSHER FÀ-617 zz
2L 8-32 X 3/8r gl{t¡üS SEM5 (3' rÀ-69
22 cÀBt¡E ÎIE, 3.9¡ (4' ¡,lP-3
23 5-40 ¡tEX StOP NûT (16) FÀ-669
24 5-i¡0 x 3/4r RHIIS (16) FÀ-3
25 ,6 WÀSHER (4) gTOP FÀ-615
26 6-32 E¡,ÀSr¡IC NUt (4) rÀ-660 eo
27 sPÀcER (1) 29849

rno1¡E3
rTE¡{S TI THRU T3B TNCT,USIVE, ÀRE NOl
PÀRT OF SPIN UNIT À6SE¡,tB¡,y ttÀ-192o, ÀND ÀRE
ILLUSTRÀTED FOR ÀSSEUBIJY ÀND
REPT,ÀCEMENT PÀRT NUIIEERS.
t9
À9PrO

t7c
22
7g
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VII.PARTS INFC)RMATION
UNI(IUE PARTS

The following denotes new parts and assernblles unique , to TEE'D


oeñr-cãre fiío. part nunbãr prexified with an asteriskl*¡ will
¡e i}lustrated or can be Ìocate¿ on pagês 28 thru 75' Nu¡nbers in
(
parenthesis ) indicates nultiple quantl-ties.

PLAYBOARD

ITEI{/DESCRIPTION PÀRT NO.

Ì{IREFORM RAI,ÍP..... .,."*29824


WIREFORM RAMP.....
*29832
¡t29833
WIREFORI,Í RÀMP
..... {c29868
ItlYf,AR OVERLAY¡ .. '.
FLÀT RAIL,. ¡. r.... r .o¡.t't29879
FLAT RAIIJ....... '. ...,. *29842
tr29883
rLAT RÀIL. tt29894
BAIJL, SNUBBER. Ò.. o. .r...
METAL RUN!{AYRAIIIP .¡.'. ¡""""' "'*29903
CARDHOTDER VACUUI.I FORM ÀSSE!{BLY WIÍFH P.C.B. 'S.. . .,*299L2
PLASTIC SHIELD S81... ¡... *299L6
RAtfP FLAP.'..¡....'. ..... 1c29929
BILIJBOÀRD MOUNTING....r..¡ ..o"..r" ""*29930
MOIJDED RjAMP ÀSSEMBLY
*29937
MOLDED VOLCÀNO COVER. '.... ....*29949
MOLDED COVER
PI,ÀTE SHIEI,D
MYLÀR OVERI¡À
BALIJ SNUBBER
.-
cELr,uLÀR URETHANE BUI{PER (21 o'....!... *29974
TAPERED RUBBER BUMPER (7) BLACK-'.... "'¡t30003y
GOLF BAr,L ÀND REFLECTOR ÀSSE!!BLy (5)..
I

'.*30021
SPIN UNIT ASSEMBL,Y ..*14À-1920
opTo sr{ITcH AND SUPPORT BRACKEt.., e... - '*MÀ-1942
TARGET BANK ASSnÍBLY (5 POSTTION, 4 TARGET).. -....*MÀ-L951
OPTO SWITCH AND SUPPO T SRACKET.. ..*MA-X953
LIGHT STRIP ÀSSEMBLY ""' "'r"rMA-1954
POP BUI4PER BRACKET ÀND COIL ASSEI{BLY . . . ' *MA-1956
5 POSITION STRIP PCB ÀSSEI'!BLY.."' '*MA-1957
CABINE?

CABINET SCREENED
TRANSFORMER PÀNEL ASSET'ÍBLY. . . r . . . .' ..... . . . . .*MA-1945

LIGHÎBOX

LI6HîBOX SCREENED ....,..,., ,...29935'736


SPEÀKER PA}IEL, PI,EXI SCREENED 28827-736
STYRENE (BACKGLASS ÀRT) .. '.. 2883 3 -73 6
GOPHER UNIT ASSEMBLY.. i.. ..... 29785

,6
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BÀSIC TROUBLESHOOTING GUIDE

CONDITION POSSIBLE CAUSE


Game doeg not povrer uP * Line fuse (F1) blown
* Primary fuse (P2) blown
Game doeE not Þor,ùêr uP but general * Por.rer supply fuae (F5) blown
illumination lamPs light
S!{ITCH sHoRT message apPears in * Check for a voltage >Ov shotted to
dieplay on po$rer up ewitch return number shown in dlsplay
* Bad Control Board (41)
* Bad Driver Board (À3)
Lightbox illuminatlon lamPe * Fuge (F8) blown
do not líght
P).ayf ield illumination lamPs * Fuse (F9) blown
do not light
.illÌ controlled lamps, f laeh lamps, * Fuse (F6) blown
relays, and switches not working * Bad Driver Board (43)
A.II contrplled lamps work but some r Bad diode asgociated with the switch
switches do not work (contact point tyPe switch onIY)
Some controlled lamPs and gome ,, short circuit on aetÉoclated strobe
ewitches do not work line on playfield
¡, Bad Drivèr Board (À3)
Dlsplay not working (blank) but tED * Dieplay fuse (F3) or {F4) blown
on Dc¡t-l¡latrix Controller Board (AB) * Bad-Dot Hatrix Diaplay Board (44)
is flaehing * Bad Disp)-ay controller Board (AB)
Display not working and tED on *B ad Dot Matrix Controller Board (t\8)
conlroL Board is filckering rapidly *8 ad Cont,rol Board (41)
Displav not worklnq and LED on Dot * Bad Dot Matrix Controller Board (48)
¡i{at;ix'conÈroLler Éoard (AB) is
glowing bright to dim
À solenoid operated device does not * Agsociated fuee on playfield is bLown
work. (Pop Bumtr)er, K"l-cker' etc. ) * Bad Driver Board (43)
AII fllpperÊ and solenoidg * solenoid fuse (F7) blown
do not qrork
A flipper coll overheats and burns * End of stroke ewitch on flipper unit
not opening when the flipper þutton
is held in.
* Shorted capacitor on flipper unit
Flippe r chatters when fIiPPer * Open hold wtndtng (emall diameter
button ig held in wire ¡ on flipper coil
No sound or speech * Bâd Auxiliary Power SuppJ.y fuse
(F1O or Fll)
* Bad Auxiliary Pohter Supply Board (À5 )
* Bad Auxiliary Sound Board (420)
* Bad sôund Board (46)
some Eounds or aPeech miesÍng *B ad Auxillary Sound Board (A2O)
*B ad Sound Board (46)
An optlcat ewitch does not work * l{iËalignment of LED tranEmitter to
or wõrke lntermittently * receiver
Bâd LED t,ransmitter and/or receiver
* 8ad Optical Interface Board (425)

IMPORTANT NOTICE
THIS SHIPMENT HAS BEEN CAREFULLY INSPECTED AND
PROPERLY PACKËD EEFORË LEAVING THE FACTORY.

WE CANNOTASSUME RESPONSIBILIÎY FOR BREAKAGE


THAT IIJIAY OCCUR IN TRANSPORIATION. IF TH¡S SHIPMEIüÌ IS
DA¡|AûED lN ANY WAY, ll,tllEDlATELY NOTIFY THÊ CARRIER AND
FILË OAIÍAGE REPORT SO THAT A SATISFACTORY ADJUSTMEilT
CAN BE MAOE BY THEM.
I

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I TsgINDUSTRIAL DRIVE
BENSENVILLE, IL 60T06
1-7(}8-35(}-0400
F/\X: í-7O8€5O-1O97
o I THE PREMIER HOTLINE
o 1-8ü)-444-0761

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