Tzitzimitl

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TZITZIMITL

Tzitzimitl
Gargantuan undead, neutral evil

Armour Class - 16 (natural armor)


Hit Points - 320 (20d20 + 110)
Speed - 50 ft., fly 60 ft.

STR 28 (+9)
DEX 16 (+3)
CON 20 (+5)
INT 20 (+5)
WIS 23 (+6)
CHA 29 (+9)

Saves STR +15, Cha +15


Skills Arcana +11, Nature +11, Religion +11
Damage Resistances fire, thunder
Damage Immunities cold, lightning, bludgeoning, piercing, and slashing from non-
magical weapons.
Condition Immunities blinded, charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., truesight 120 ft., passive Perception 19
Languages Abyssal, Celestial, Common
Challenge 18 (20,000 XP)

Traits
Grim Awakening.
Whenever the tzitzimitl kills a living creature, that creature rises as a zombie 1d4 rounds
later.

False Form.
The tzitzimitl can choose to appear as a medium sized humanoid creature by casting a ritual
that takes one full day to prepare and perform. The transformation does not completely
mask the tzitzimitl’s undead nature and anyone who succeeds on a DC 17 Perception check is
able to determine the creature is likely undead. While in this form it still has access to all of
its abilities, however, its bite and claw attacks only deal 1d6 damage. The transformation
lasts until the tzitzimitl dismisses the magic as an action, or it is dispelled by magic of 7th
level or higher.

Actions
Multiattack.
The tzitzimitl attacks three times, twice with its claws and once with its bite.

Claw.
Melee Weapon Attack: +15 to hit, reach 10 ft., one creature.
Hit: 16 (2d6 + 9) slashing damage plus 10 (3d6) lightning damage.

Bite.
Melee Weapon Attack: +15 to hit, reach 5 ft., one creature.
Hit: 18 (2d8 + 9) bludgeoning damage plus 10 (3d6) lightning damage.

Gaze of Stars (Recharge 5-6).


Ranged Spell Attack: +6 to hit, range 120/300 ft., one creature.
Hit: 38 (11d6) force damage plus 38 (11d6) lightning damage.

Eclipse (Recharge 6).


The tzitzimitl creates a 60 foot radius sphere of magical darkness, spreading from a point it
can see. The darkness spreads around corners and can’t be illuminated by any source of
nonmagical light. If any spells of 3rd level or lower are creating light within the area, they are
dispelled. Any creatures in the area take 36 (8d8) cold damage, or half as much on a
successful DC 18 Constitution saving throw. The darkness lasts until the tzitzimitl is slain, or
a spell of 4th level or higher is used to dispel it.

Legendary Actions
The tzitzimitl can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another creature's turn.
The tzitzimitl regains spent legendary actions at the start of its turn.

Devour.
The tzitzimitl makes a bite attack.

Focus (Costs 2 actions).


The tzitzimitl recharges its gaze of stars.

Translocate (Costs 2 actions).


The tzitzimitl teleports itself along with any equipment it is wearing to a location it can see
within 120 feet.

Disrupt Life (Costs 3 actions).


Each non-undead creature within 20 feet of the tzitzimitl takes 21 (6d6) necrotic damage, or
half as much on a successful DC 17 Constitution saving throw.

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