Tzitzimitl
Tzitzimitl
Tzitzimitl
Tzitzimitl
Gargantuan undead, neutral evil
STR 28 (+9)
DEX 16 (+3)
CON 20 (+5)
INT 20 (+5)
WIS 23 (+6)
CHA 29 (+9)
Traits
Grim Awakening.
Whenever the tzitzimitl kills a living creature, that creature rises as a zombie 1d4 rounds
later.
False Form.
The tzitzimitl can choose to appear as a medium sized humanoid creature by casting a ritual
that takes one full day to prepare and perform. The transformation does not completely
mask the tzitzimitl’s undead nature and anyone who succeeds on a DC 17 Perception check is
able to determine the creature is likely undead. While in this form it still has access to all of
its abilities, however, its bite and claw attacks only deal 1d6 damage. The transformation
lasts until the tzitzimitl dismisses the magic as an action, or it is dispelled by magic of 7th
level or higher.
Actions
Multiattack.
The tzitzimitl attacks three times, twice with its claws and once with its bite.
Claw.
Melee Weapon Attack: +15 to hit, reach 10 ft., one creature.
Hit: 16 (2d6 + 9) slashing damage plus 10 (3d6) lightning damage.
Bite.
Melee Weapon Attack: +15 to hit, reach 5 ft., one creature.
Hit: 18 (2d8 + 9) bludgeoning damage plus 10 (3d6) lightning damage.
Legendary Actions
The tzitzimitl can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another creature's turn.
The tzitzimitl regains spent legendary actions at the start of its turn.
Devour.
The tzitzimitl makes a bite attack.