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A new killer drug has hit the streets of Detroit and the cyborg RoboCop is hunting
down its creator. Entering the warehouse where his computer tells him "nuke" is bein
made, RoboCop sees the druglord and tells him, "Dead or alive, you're coming with
me." Cain laughs as his underlings emerge from the shadows. Carrying guns, they
move in and shoot; a boy blasts off RoboCop's hands and a woman lacerates hi
stomach with laser fire. Forced to his knees, RoboCop vows, "I will kill you" to Cain.
The thugs now encircle him and one, maneuvering a huge magnet, picks up the
cyborg' s metal body then drops it onto a bed of warehouse scraps. Before RoboCop
can move, he is pinned down at his hands and feet with metal stakes. Standing over
him, Cain holds up a vial of Nuke and plunges it rapturously into his neck. Arme
with tools, the minions approach RoboCop and start dismembering him. They hack,
saw, and drill his body; a fade-out follows the severing of his left leg.
The fragments of RoboCop are delivered to the precinct police station. What re-
mains of him forms a pile that a technician moves to her lab to start rebuilding. Bu
her bosses-executives at Omni Consumer Products (OCP) who own the police
force as well as the cyber-cop-have not yet decided whether RoboCop is worth th
cost of reconstruction. Saying he's "just a machine," they halt his repair. But the po
lice who have gathered around the cyber-cop see this differently: "It's like you'r
killing him."
Two scenes later, RoboCop has yet to be reassembled. His body is strung up in the
lab; the torso with attached head is hung eerily on a line. The police chief pleads for
OCP to save him because he' s "one of ours" and needed back on the job. A corpo-
rate executive responds to this that they may just sell him as scrap. When OCP does
decide to fix him, they pay particular attention to weeding out any human remains
in the cyborg. Yet, when asked who he is at the end, RoboCop answers "Murphy"-
the person he was before and whose remnants were used to build the cybercop. Told
this is an illusion, he is rewired to identify himself as "RoboCop."
Shortly afterward, RoboCop walks out the door. When he is greeted by his fellow
cops, they call him "Murphy."
-Scenes from RoboCop 2, Directed by Irvin Kershner
When first writing this paper in June 1998, the U.S. news media was awas
what was then reported to be the latest episode of "teenage rage." Predatin
much more spectacularly horrific events at Columbine a few months later
237
Postmodernism
is a sleepyhead who loves to eat and play rather than study) to sup
(each with distinctive powers, costumes, and names).7 And yet, wh
ing children actually watching episodes of Sailor Moon in the Unit
noticed how attentive they were to the action scenes-the moments
when, threatened by destruction, the girls upgrade their powers an
to zap, blast, cream, or otherwise eviscerate their foes. In asking l
any of the kids had found these battles to be "violent," one 12 year
"yes," adding that this was his favorite part of Sailor Moon. Becom
animated, he went over this and other attack scenes from the show
bodies break apart, disintegrate in mid-air, and mutate their f
changes into a blade or what looks human transmutes into a monster,
Of the other twelve children in this particular group, only one
the characterization of Sailor Moon as violent, adding that she like
in entertainment (as in slasher films like the Halloween series, whic
1978). The others, as is the far more typical reaction, thought
"cute" better described Sailor Moon given its gentle story and subd
ics. Yet, for all these viewers (and fans in general), the appeal of the
the shifts and multi-partedness of the characters: girls who transfo
at either end, a complex of attributes. As a girl, Serena (the ma
whose name is Usagi in the Japanese version) has a mixture of traits
superhero, Sailor Moon, a constellation of powers-weapons (tia
prism wand), strengths (the ability to shift form, impersonate oth
multiple attacks), and a make-over appearance (that, with new clea
els, and a uniform that is now mini-skirted, turns her sexy and beau
the latter, it is important to note, are only revealed in the course o
means that transformation, the keyword in Sailor Moon, is always
cably linked to destruction;8 the girls transform only with the arriv
counter-attack) the destructive Negaverse, and, as superheroes, the
powers to destroy. As the full name of the show (Bishojo Shenshi
[Pretty Soldier, Sailor Moon]) suggests, the construction of superh
is coupled to, and dependent on, the persona of warrior-destroyer
this mild, sweet version of a cyborg killer, violence defined as act
damage or destroy others is fundamental to the identity and appeal
character(s).9 As I pushed this point with the children in my study,
ted that they found the action scenes interesting not only for the t
tions that reconfigure the heroes but also for the disaggregation t
the enemies-a slow dissolution, as one gave the example, of a m
crumbled first with her hands, then arms, next the head, and final
the body. "Cool" was the reaction.
What the above responses by fans of violent cyborgs and transform
heroes point to is a fascination in what could be called the dissectio
human characters whether the focus is on the make-up or break-dow
ject-a distinction that becomes, itself, indistinguishable. Hence, an
the composition of how cyborg bodies are built on and from multiple
plates, armor, power belts, tiaras) bleeds into an interest in the de
Robo-Violence
The movie RoboCop, the first in a series of three, starts off with a sce
violence.14 Set in the crime-ridden city of Detroit where a newscast anno
that three police officers have just been killed, executives at OCP discuss
to build what is to be a corporately run new city. Hoping to arm this city
fail-safe police who can maintain order over the rising, alienated undercl
OCP designs a robotic cop, Ed 209, whose test-run dramatically fails, bru
killing an executive. It is the next design, this time for a cybernetic cop,
constitutes the story of RoboCop. These plans require a model policeman
must die in order to be rebuilt as a lethally superior model cop. Targeted
victim, Alex Murphy is sent into an ambush with his partner, Anne Lew
savagely blown apart by a group of thugs who taunt and tease him by
shooting off his hand. The scene is graphic and gruesome, and Murphy is
nally killed by a shot to his head.
The violence of this act is not only intense and drawn out, but takes
at the beginning of the story to unfold; indeed, the protagonist's murder
very condition of and for his rebirth as cyborg cop. The need to kill Murp
driven home in the process of rebuilding that follows. When, at one poin
doctors working on him discover that they can save one arm, the OCP-ex
tive in charge tells them to "kill it, shut him down, we want total prosth
and, leaning over Murphy's still human-looking body, barks "you're goin
be one mean motherfucker." By the next scene, Murphy has become
chine: a fact we experience through RoboCop's perspective, looking up
where he's lying on the table having his monitor adjusted, and seeing, as
he, through the scanner of his computer. RoboCop's position here and ou
we identify with it, is one of vulnerability and unease: a state that conti
when RoboCop is soon programmed, as a machine, to obey the directives
tated him by OCP. He repeats back his orders: serve the public trust, prote
innocent, uphold the law.
Immediately, however, his weakness shifts to strength as the comple
RoboCop walks powerfully now down the hall of the police precinct
bulky armature. His appearance and performance in the police shooting g
impress all the human cops; the citizens of Detroit are similarly awed wit
superlative feats. As we see (all in a few seconds of movie-time): Rob
stops a hold-up, saves the mayor being held hostage, and rescues a rape v
In all these acts, RoboCop performs with both the accuracy and dispassion
machine; the hostage-taker is thrown out of a window and the rapist is s
and weapons. Typically these stories are set in large cities such as D
Los Angeles, and Tokyo, often following a world war or apocaly
Their time-frame is the future, but within two or three decades of t
and an emphasis is placed on space, visualized in terms of a pastiche
bles high tech with low tech, and signs of material progress abutte
those of social, moral, and environmental decay. Akira (1988) and Bl
ner are both classics in this sense with landscapes littered with g
crumbling buildings but also sophisticated machines; where eve
bleak and somber, almost entirely devoid of nature (which itself is
guishable from artifice); and whose inhabitants are affectless, aliena
and often alone, strained and divided by limited resources that are
by corrupt authority figures-politicians, military commanders, and
executives.
Despite the volatility (and viability) of its powers, the violent cyborg
consistently described in metaphors of gravity, denseness, and stability-a
"fortress" with "rock solid masculinity," for example (Springer 1993)
stance is held by media scholar Claudia Springer who, writing of the Rob
and Terminator films (Terminator [1984] and Terminator 2: Judgmen
[1991]), argues that cyborgs in mass culture are dominantly figured as not
violent, but also bulked up and macho.17 The choice of Arnold Schwarzen
as lead cyborg in the Terminator series seems prima facie evidence fo
thesis: an actor whose "aggressively corporeal" body literally signifies pow
as physically large, visible, and phallic. To Springer, such a bodily image is
all the time. In this, the cyborg's powers are far more diffused
than popular heroes in the modernist mode-Superman, for ex
phallicism was signified by a single costume change that drew at
wholeness and corporeality of his masculine physique. By contra
of RoboCop are multiple, detachable, and artificial, which ma
more scattered, contingent, and transferable.
The issue of agency (as well as alienation) is also significan
such a flexible model of detachable, contingent powers. Its a
weapons, machines, body parts, and powers are rarely in the cyb
Not only are there the risks of break-down, shut-down, or attack
typically serve an owner and lack the qualities depicted in the m
tially" human-independence, agency, family, home, and emotion
this often delivers a dystopic message: that the loss of humanne
it will inevitably accompany an increasingly technologized world
subjectivity still gets portrayed in terms of wounds, gaps, and lap
ity (RoboCop aches at the loss of his family-more so, interest
than the loss of his penis and sexuality-and struggles to recaptur
Murphy he can) and this depthlessness often mirrors, in a movie l
a human landscape strewn in moral, physical, and social decay. In
the cyborg is not only a metonym but a metaphor for the state of
at large: for the humans who, in Blade Runner, are even colder a
tional than the replicants, and, in RoboCop, are the victims or ma
porate hedonism living in a world where all life has been reified a
things. Technology as encoded in the popularization of cyborg
tinged, though muddied, with phallic and masculinist overlays) t
with multiple meanings and referents. It stands for the type of h
gized world we now live in; for the embeddedness of this techno
everyday lifestyles, identities, and skins; and for the fluctuations
of a postmodern existence, both because and apart from technolo
Conclusion
Notes
Acknowledgments. This paper emerged out of an AES panel on children and vio-
lence (1997) that emerged out of an earlier panel on children and popular culture (AAA,
1996). I thank my fellow participants: Orin Starn, Elizabeth Chen, Erica Rand, Virginia
Caputo, and, in particular, Charlie Piot and Ken Little, with whom I shared delicious
conversations and the plan, that ultimately failed, to publish our collective papers to-
gether. The kineticism of these talks was tremendous and inspired my thinking tremen-
dously in the arena of children and violence. I thank, as well, the generously attentive
readings Kathy Rudy and Margot Weiss gave to this essay as well as the thoughtful re-
views provided by Dan Segal and four anonymous reviewers for Cultural Anthropology.
1. In a recent study on media violence, Hamilton cites the following figures (drawing
on Nielsen reports and Times Mirror surveys conducted in 1994): 72.8 percent of male re-
spondents and 59.9 percent of female respondents between the ages of 18 and 34 in the
United States are heavy viewers of violent entertainment (1998:55) and 80 percent of males
and 68 percent of females in the same age bracket reported watching the Hollywood cyborg
blockbuster, Terminator 2 (Nielsen Media Research 1993, cited in Hamilton 1998:60).
2. As a representative study, see the National Television Violence Study that as-
sembled three tiers of investigators (media scholars from four universities, repre-
sentatives from national policy organizations, and project administration) for a
three-year study of violence on television (its results are published in three annual stud-
ies beginning in 1996 with volume 1 (Wilson et al. 1996).
3. The full title of the FTC report is: "Marketing Violent Entertainment to Chil-
dren: A Review of Self-Regulation and Industry Practices in the Motion Picture, Music
Recording & Electronic Game Industries." The report was presented in front of the Sen-
ate Commerce Committee in September 2000 (Federal Trade Commission 2000) and is
available from the FTC' s web site at http://www.ftc.gov. For an overview of its findings,
see Hampton 2000.
4. See, for example, Richard Rhodes, "Hollow Claims About Fantasy Violence"
(2000:WK: 19).
5. I am using queer in this paper to mean the dislodging of intact demarcators of/for
identity, including but not limited to gender and sexuality. This is akin to what Eve Sedg-
wick has described as "one of the things that 'queer' can refer to: the open mesh of pos-
sibilities, gaps, overlaps, dissonances and resonances, lapses and excesses of meaning
when the constituent elements of anyone's gender, of anyone's sexuality aren't made (or
can't be made) to signify monolithically" (1993:8). In employing queerness here to
think constructively about the destructions rampant in cyborg entertainment, I concen-
trate more on the dimension of (gendered, transgendered) identity than of (same sex,
cross-sexed) desire which, of course, is also a central issue in queer studies/theory today.
6. My current research, which I have conducted in both Japan and the United
States, is on Japanese character merchandising (sentai or warrior heroes, girl warriors
like Sailor Moon, digital pets, and Pokemon) as it circulates in Japan and
export market. Although I am both aware of and interested in the specific
two cultural markets-different traditions and mythologies of the human/ma
face and different socio-cultural contexts that situate violence, youth, and v
tainment-my focus in this paper is on what is shared by Japan and the Un
mass media fixation on violent cyborgs that I take to be a symptom of the la
turn-of-the-century technologization that is remaking and reimagining the
chine border across the world. For the structure of violent cyborgs, I look
from both U.S. and Japanese mass media, but to consider how this enterta
cated within the everyday lives of children, I am only interested in the Unite
reasons of space, in this paper.
7. I did individual and group interviews (that included viewing and disc
sodes of the show) with thirty children, aged nine to fourteen, in Durham, N
lina, on Sailor Moon. I also did internet surveys (sending out my own
analyzing 100 replies from males and females ranging from age 8 to 40, main
not exclusively, from the United States).
8. Henshin in Japanese.
9. As a transformer, Sailor Moon's identity shifts and is not consisten
gian. I categorize her here as a cyborg, though, because, in power-mode, she has me-
chanical components (tiara, moon prism power-wand) that merge with her body and self.
10. By fan, I mean someone who overtly likes the genre of cyborg action and refer
here to children I have interviewed (in the United States and Japan), undergraduate stu-
dents at Duke (mainly the 40 who were in a class I taught on cyborgs), and scholars writ-
ing on cyborgs.
11. The homoerotic subtheme played in Japan (in the comic book and cartoon), but
was to be removed for the U.S. broadcast (before this became an issue however, the show
was taken off network television).
12. In these early post-war years, a strikingly different kind of popular superhero
was projected on Japanese television screens: Tetsuwan Atomu-an adorable boy/robot
created with atomic powers in the futuristic time of 2026 A.D. Designed by Japan's "fa-
ther" of comic artistry, Tezuka Osamu, first as a manga (comic book) in the 1950s and
then as Japan's first serialized cartoon on television starting in 1962, Tetsuwan Atomu
was built as a multi-powered, multi-parted humanoid robot, whose mechanical vulner-
abilities and breakdowns resemble RoboCop's composition (and decomposition) far
more than they do Superman's more naturalistic (though alien) powers. The social and
economic trauma Japan was experiencing in the 1950s and its blueprint for rebuilding it-
self as an industrial power through reliance on both technology and the industriousness
of Japanese workers is crystallized in the spunky character of "Mighty Atom"-a model
of cyborg identity and flexible labor that came later to the United States in the 1980s
with, arguably, more unease in figures such as RoboCop.
13. A superhero like Superman was also subjected to regular attack, of course, and
also displayed a "split" personality-as is true of superheroes generally-that oscillated
between the vulnerable, klutzy Clark Kent and the tough, super-strong Superman. Still,
the degree of attack and the incidence of damage and vulnerability are far greater in the
case of RoboCop disabusing this hero of what Superman arguably possessed-an intact
power-center (symbolized by his ever-ready red/blue super costume).
14. The following section is a synopsis of RoboCop based on my own viewing of
the video.
15. That is far more common, however, in Euro-America than Japan.
27. I thank an anonymous reviewer for the terminology "jewels" and "
28. Yet, driven by a market mentality that demands new products and
the time, the latest version (kin, gin [silver, gold] released in fall 1999 in
added new pokemonsters that are now genderized. If there is any consolation
that the manufacturers consider the addition of gender here to be "new."
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