TalesOfXadia Player and Narrator Journals and Reference Sheets

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DESCRIPTION:
NAME:

PRONOUNS:

CHARACTER JOURNAL
Devotion Statement:

VALUES
ATTRIBUTES

D4 Agility ◆

Glory Statement:

D4 Awareness ◆

Justice Statement:

D4 Influence ◆

Liberty Statement:
D4 Intellect

Mastery Statement:
D4 Spirit

Truth Statement:
D4 Strength

DISTINCTIONS
SPECIALITIES

- Kindred:

Hinder: Gain a when you switch out ⑧ for a ④.


-
SFX

Vocation:
-
Hinder: Gain a when you switch out ⑧ for a ④.
SFX
ASSETS

-
Quirk:

- Hinder: Gain a when you switch out ⑧ for a ④.


SFX

© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom under license from Wonderstorm. CORTEX, CORTEX PRIME,
FANDOM TABLETOP, and associated logos are the trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.
PAGE 2 OF 2

NAME:

CHARACTER JOURNAL
BIO:
SPELLS

GOALS
RELATIONSHIPS

-
-

- -

-
-

Afraid TRAUMA
STRESS

GROWTH

Angry

Corrupted

Exhausted

Injured

Insecure

© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom under license from Wonderstorm. CORTEX, CORTEX PRIME,
FANDOM TABLETOP, and associated logos are the trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.
CATALYST JOURNAL
DESCRIPTION:
NAME:

PRONOUNS:

Devotion Glory Justice

VALUES
CATALYST DIE

◆ ◆ ◆
Twist (⑫): Step down
the catalyst die to end Statement: Statement: Statement:
the current scene in the
catalyst’s favor. Award
each PC a .
BIO:
Liberty Mastery Truth

◆ ◆ ◆

Statement: Statement: Statement:


SPECIALITIES

DISTINCTIONS

D8 Kindred:
-
Hinder: Gain a when you switch out ⑧ for a ④.
SFX

D8 Vocation:
-
Hinder: Gain a when you switch out ⑧ for a ④.
SFX
ASSETS

D8 Quirk:
-
Hinder: Gain a when you switch out ⑧ for a ④.
SFX

TRAUMA
STRESS

-
Afraid
Angry
Corrupted
SPELLS

Exhausted
Injured
Insecure

© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom under license from Wonderstorm. CORTEX, CORTEX PRIME,
FANDOM TABLETOP, and associated logos are the trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.
NARRATOR CHARACTERS
NOTES:

NAME: PRONOUNS: NAME: PRONOUNS:

DESCRIPTION: DESCRIPTION:

- -

- -

- -

NAME: PRONOUNS: NAME: PRONOUNS:

DESCRIPTION: DESCRIPTION:

- -

- -

- -

NAME: PRONOUNS: NAME: PRONOUNS:

DESCRIPTION: DESCRIPTION:

- -

- -

- -

© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom under license from Wonderstorm. CORTEX, CORTEX PRIME,
FANDOM TABLETOP, and associated logos are the trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.
PLAYER QUICK REFERENCE PAGE 1 OF 2

This reference summarizes the rules for Tales of Xadia if you’re a player. Use it
when you’re in the middle of a game and don’t want to flip through the book!

WHY YOU ROLL DICE (p. 73)


PLAYER RESPONSIBILITES (p. 72) Not every decision needs to lead to dice. Unless the outcome of a
roll—success or failure—would be interesting or move the story
Decide what your PC does, and how they change and grow along, don’t bother to roll.

TEST (p. 88)


Confront problems the Narrator throws in front of your PC
The Narrator sets a difficulty by rolling dice. You build
a dice pool and try to get a higher total. If you do, you
Point your PC in directions that make for good stories succeed. If you don’t, you fail and take stress.

CONTEST (p. 90)


Support other PCs and give them the chance to shine
You put together a dice pool and roll to set the difficulty.
An opposing PC or catalyst rolls and tries to get a higher
Explore the world of Xadia and tell your PC’s story total.

ɬ If they don’t get a higher total, you win the


contest. Give them stress
BUILDING A DICE POOL (p. 72) ɬ If they get a higher total, you can roll again
(take stress if you fail) or give in (take a Ⓟ and
When rolling in a test, contest, or challenge, build a dice pool using
give the opponent what they want in your
your traits. Always include one each of:
own terms)
☑ Attributes like Agility, etc. (p. 65) ɬ A contest continues until one character loses
☑ Values like Devotion (p. 66) or gives in
☑ Distinctions (p. 68)
CHALLENGE (p. 94)
Additionally include these when they apply:
A series of tests against a pool of dice. PCs take turns to
☑ One specialty (p. 70) overcome the challenge in unique ways. If you fail, you
☑ One or more assets (p. 68) take stress. If you succeed, use your effect die to step
down or remove a die from the pool.

GAINING Ⓟ SPENDING Ⓟ
PLOT POINTS
Points you can spend to ɬ Rolling hitches that your Narrator ɬ Activate SFX that cost Ⓟ
push the story in interesting activates (p. 20)
ɬ Create a ⑥ temporary asset for one PC
directions (p. 76).
ɬ Giving in during a contest (p. 90) for a test, contest, or challenge. +1 Ⓟ to
extend it through the session (p. 77)
ɬ Activating SFX that grant Ⓟ (p. 71)
ɬ Include another result from your rolled
Remember: Ⓟ gained ɬ Engaging in remarkable moments
dice pool in your total (p. 77)
while building a dice of roleplaying
pool cannot be used ɬ Keep a second effect die for a different
ɬ Starting a session (p. 76)
until you roll. Ⓟ gained outcome (p. 75)
after rolling cannot
ɬ Share a temporary asset with another
be used until that roll
character (p. 77)
is resolved.
ɬ Activate a Narrator’s opportunity (p. 77)

ɬ Push your stress (p. 80)


© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom
under license from Wonderstorm. CORTEX, CORTEX PRIME, FANDOM TABLETOP, and associated logos are the ɬ Interfere in a contest (p. 94)
trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.
PLAYER QUICK REFERENCE PAGE 2 OF 2

More summarized rules for players at your fingertips.

STRESS & TRAUMA (p. 79) HELPING ANOTHER PC


Your stress is added to the opposing dice pool, You don’t need to stand down when your friends
making things more challenging for you. need a hand. Here’s how you can help—both on
If your stress is stepped up above a ⑫, or outside of your own turn.
you are stressed out of the scene.

ON YOUR TURN

RECOVERING STRESS (p. 79)


ɬ Attempt an asset test to give a PC a temporary asset equal to
your effect die (p. 88)
ɬ Activating Narrator opportunities
ɬ Take your own turn in a challenge
ɬ Activating SFX that step down stress

ɬ Ending a recovery scene

ɬ Being the subject of a recovery test (Difficulty: ⑧⑧ + OUTSIDE OF YOUR TURN


Target Stress)
ɬ Spend a Ⓟ to give a PC a ⑥ temporary asset (p. 77)
ɬ Starting a new session as long as the last one didn’t end
on a cliffhanger! ɬ Step down your matching value to step up the PC’s (p. 101)

FREQUENT TERMS (p. 20) OTHER RULES


Botch: All of your dice came up 1 Heroic Success: For every 5 points above the difficulty
your roll is, step up your effect die once (p. 74)
Hitch: A PC die with a result of 1
Opportunity: A Narrator die with a result of 1 HEROIC
OPPONENT YOU RESULT
SUCCESSES

DICE POOL DICE RESULTS OUTCOME TOTAL


5 10 1 your ⑥ effect die steps
up by one to ⑧
2 hitches,
a botch! 0 5 15 2 your ⑥ effect die steps
up by two to ⑩

1 hitch 8 5 19 2 your ⑥ effect die steps


up by two to ⑩

Questioning Values: Changing your PC’s mind about


Double: Add another die of the same size to the dice pool
a value statement for a roll. Triple the die for the test,
before rolling (p. 20)
contest, or challenge. Then, step down the value (p. 98)
Last Ditch Effort: Perform a recovery test on a character
who has been taken out to let them take one last action in
a scene (p. 82)
Step up/step down: Swap out a die for one that is one
Goal: An outcome your PC wants to achieve associated
size larger or smaller in size (p. 20)
with one of their values. Surrender a goal to turn it into a
temporary asset (p. 104)
Growth: A pool of dice built by questioning values,
STEPPING STEPPING STEPPING recovering stress, and achieving goals. Can be rolled
UP BY 1 UP BY 2 DOWN BY 1 between tales to grow your character (p. 106)
© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom under license from Wonderstorm. CORTEX, CORTEX PRIME,
FANDOM TABLETOP, and associated logos are the trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.
NARRATOR QUICK REFERENCE PAGE 1 OF 2

This reference summarizes the rules for Tales of Xadia if you’re a Narrator. Use
it when you’re in the middle of a game and don’t want to flip pages!

SCENES (p. 185)


NARRATOR RESPONSIBILITES
(p. 160) Determine what type of scene you’re setting to define what the
scene is about:
Prepare and present the tale to your players
ɬ Opening: Set up the core situation for the session.
Act out NC parts and decide how they react to PCs
ɬ Adventure: High stakes, cinematic action, conflict.
Ask leading questions of your players to lead them Make something exciting happen.
into further adventure ɬ Discovery: Exploration, learning, answering questions.
Get new information and clues.
Reveal important details to your players
ɬ Intrigue: Influencing other characters. Move the people in
Watch over the game rules at the table and manage the story along!
the session’s pace ɬ Flashback: Fill out the backstory of an interesting moment.

Bring the world of Xadia to life in the players’ minds ɬ Recovery: Regrouping, making plans, checking on allies.
Take a breather!

ɬ Tag: Growing, reviewing, and tying up loose ends.


CATALYSTS (p. 168) End the session!
Major NCs in a tale that change and alter the story.
Answer these questions to frame the scene:
AFTER A CONTEST DURING GROWTH
(p. 171) (p. 172) ɬ Who’s there? Which of the PCs are in the scene? Are there
any NCs or catalysts?
ɬ If the catalyst won, ɬ If the catalyst was
ɬ Where is it? Where is the scene taking place? Does the locale
step up the value they involved in a contest, step
have any special distinctions?
used. Then, step down up their catalyst die.
a different value. ɬ What’s happening? What is underway when the scene
ɬ If there was no interaction
begins? What prompts the PCs to act?
ɬ If the catalyst lost, ask with PCs this session, you
the winning player which may step down
value they would like to their catalyst die.
ATTRIBUTES (p. 65)
step up or down. Choose
ɬ Rewrite applicable value
another value to step in Agility: Hand-eye coordination
statements, if necessary.
the opposite direction. Awareness: Perception of surroundings and people.
Influence: Presence and persuasiveness.
Intellect: Capacity to comprehend.
STRESS AND TRAUMA (p. 71) Spirit: Mental resolve and emotional reserves.
Strength: Physical fitness and power.
When a PC has stress or trauma, add one type to any difficulty
pools that oppose them.

ɬ Afraid: Fear and panic. VALUES (p. 66)


ɬ Angry: Rage and frustration.
Devotion: Have you ever been obligated to others?
ɬ Insecure: Apprehension and worry.
Glory: Have you ever wanted to be celebrated by history?
ɬ Corrupted: Stress of dark magic.
Justice: Have you ever been compelled to fix what’s wrong?
ɬ Exhausted: Fatigue and weariness.
Liberty: Have you ever resisted the control of others?
ɬ Injured: Pain and wounding.
Mastery: Have you ever needed to rise above your own limits?
Stress stepped up past ⑫? The PC is stressed out of the scene. Truth: Have you ever sought out all the answers?

© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom under license from Wonderstorm. CORTEX, CORTEX PRIME,
FANDOM TABLETOP, and associated logos are the trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.
NARRATOR QUICK REFERENCE PAGE 2 OF 2

More summarized rules for Narrators at your fingertips.

TESTS (p. 88) CHALLENGES (p. 84)


When: a PC wants to do something where the When: your PCs take on an extended obstacle. A
outcome may be interesting, and they are not directly series of tests against a pool of dice. PCs take turns to
opposed by another PC or catalyst. overcome the challenge in unique ways.

DICE RATING DIFFICULTY LENGTH: # OF TAKING TURNS IN


DIFFICULTY DICE (p. 94) A CHALLENGE (p. 95)

VERY EASY
ɬ SHORT = +1 die ɬ Choose which PC acts first

ɬ MEDIUM = +2 dice ɬ Each player chooses who


EASY
goes after their turn
ɬ LONG = +3 dice
ɬ The challenge pool acts
CHALLENGING
after all PCs

ɬ The last player to act


HARD
picks which PC goes first
next round
VERY HARD

Plus any additional dice that represent traits of the


location, scene, or NCs that make the test more difficult CONTEST (p. 90)
for the PC. The PC succeeds if they beat your total. When: a PC wants to do something, but another PC
Otherwise, they fail, taking stress equal to your or a catalyst NC wants a different outcome. Rolling
effect die. continues back and forth until one character loses
or gives in.

OTHER RULES ɬ If a character doesn’t beat the difficulty, they


lose. The winner gives them stress, and the story
Heroic Success: For every 5 points above the difficulty continues. The characters can engage in another
a character’s roll is, step up their effect die once (p. 74) contest, but the loser’s stress works against them!

Questioning Values: A player changing their PC’s ɬ If a character gives in, they gain a Ⓟ and give the
mind about a value statement for a roll. Triple the die other character what they want within their own
for the test, contest, or challenge. Then, step down the terms. The character who gave in can’t try to start
value (p. 98) the contest over again!

Last-Ditch Effort: Perform a recovery test on a character


who has been taken out to let them take one last action in
a scene (p. 82)
FREQUENT TERMS
Goal: An outcome a PC wants to achieve associated with Botch: All of your dice came up 1 (p. 20)
one of their values. Surrender a goal to turn it into a
Hitch: A PC die with a result of 1 (p. 20)
temporary asset (p. 106)
Opportunity: A Narrator die with a result of 1 (p. 20)
Growth: A pool of dice built by questioning values,
recovering stress, and achieving goals. Can be rolled Double: Add another die of the same size to the dice pool
between tales to grow a character (p. 108) before rolling (p. 131)
Recovery Test: One character can help another recover Step up/step down: Swap out a die for one that is one
stress. ⑧ ⑧ + the target stress (p. 79) size larger or smaller in size (p. 20)
© and ™ 2022 Wonderstorm, Inc. Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom under license from Wonderstorm. CORTEX, CORTEX PRIME,
FANDOM TABLETOP, and associated logos are the trademarks of Fandom Inc. All rights reserved. Permission granted to reproduce for personal use.

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