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// This file is overwritten whenever you change your user settings in the game.

// Add custom configurations to the file "userconfig.cfg".

BINDS

bind "TAB" "+showscores"


bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+sbh"
bind "'" "+moveup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "F1" "autobuy"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "3.0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_corpsestay "600.000000"
cl_crosshair_color '250 156 273"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor ""
cl_logofile ""
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "3"
cl_bob "0"
cl_bobup "0"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3.0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "5"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300.000000"
name "T9WRRCbl"
net_graph "3"
net_graphpos "2"
net_scale "6"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity ".3"
skill "5"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.020000"
setinfo "mID" "m931-6734-9487"
setinfo "clmm" "0"
setinfo "src" "-1"
setinfo "lang" "ru"
setinfo "_pw" "808"
setinfo "translit" "1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
setinfo "_gm" "9fa7"
[Injector]

Injector.UserName = loginhule
Injector.Password = parolnahoy

[Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL

[Aimbot]

Aimbot.Active = 1
Aimbot.Mode = 2
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 1

Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = MOUSE2

ActiveAimbot+sv_aim 1 + sv_cheats 1= MOUSE1


[Visuals]

Visuals.Draw.Dot = 1
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0

[BunnyHop]

BunnyHop.Active = 1
BunnyHop.Key = SPACE

[Removals]

Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 200

[SpeedHack]

SpeedHack.Value = 14000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT

[Ingame_Radar]

Ingame_Radar.Active = 1
Ingame_Radar.Color = 2
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0

[Weapon_Settings]

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.03,0.03,0.03
weapon.usp.bullet.control = 2,2,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 25,25,25
weapon.usp.fov.y = 25,25,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.03,0.03
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.2,1.2,1.2
weapon.glock.fov.x = 25,25,25
weapon.glock.fov.y = 25,25,25
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 10,10,10

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.7,0.7,0.7
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1.5,1.5,1.5
weapon.deagle.fov.x = 50,50,50
weapon.deagle.fov.y = 50,50,50
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 7.8,7.8,7.8

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.1,0.1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.5,1.5,1.5
weapon.galil.fov.x = 25,25,25
weapon.galil.fov.y = 25,25,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 2
weapon.galil.hitbox.stand.height.correction = 2
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.5,1.5,1.5
weapon.famas.fov.x = 25,25,25
weapon.famas.fov.y = 25,25,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.05
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.5,1.5,1.5
weapon.ak47.fov.x = 25,25,25
weapon.ak47.fov.y = 25,25,25
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 3
weapon.ak47.hitbox.stand.height.correction = 3
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 0
weapon.ak47.norecoil.value = 7.8,7.8,7.8

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 1.7,1.7,1.7
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.8,1.8,1.8
weapon.m4a1.fov.x = 35,35,35
weapon.m4a1.fov.y = 35,35,35
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 7.8,7.8,7.8

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.06,0.06,0.06
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 100,50,25
weapon.awp.fov.y = 100,50,25
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 1000,500,300
weapon.scout.fov.y = 1000,500,300
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8
Ovaj kod ispod iskopirajte, otvorite Notepad i u njemu zalepite kod. Idite na
Save As i imenujte fajl Aim_recoil.cfg

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%[ Recoil Switch ]%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

//===============[ Pistols ]================

//-= Glock18 =-
alias rcl_glock18 "recoil .01"

//-= Usp =-
alias rcl_usp "recoil .021"

//-= P228 =-
alias rcl_p228 "recoil .022"

//-= Deagle =-
alias rcl_deagle "recoil .027"

//--------[ CT ]-------

//-= fiveseven =-
alias rcl_fiveseven "recoil .024"

//--------[ T ]--------

// -= Elites =-
alias rcl_elite "recoil 1.23"

//==============[ Shotguns ]================

//-= M3 =-
alias rcl_m3 "recoil .25"

//-= xm1014 =-
alias rcl_xm1014 "recoil 1.13"

//===========[ Sub Machine Gun ]============

//-= TMP =-
alias rcl_tmp "recoil 1.48"

//-= Mac10 =-
alias rcl_mac10 "recoil 1.43"

//-= Mp5 =-
alias rcl_mp5 "recoil 1.55"

//-= UMP45 =-
alias rcl_ump45 "recoil 1.47"

//-= P90 =-
alias rcl_p90 "recoil 1.63"

//==============[ Rifles ]==================

//-= Scout =-
alias rcl_scout "recoil .56"

//-= Awp =-
alias rcl_awp "recoil .62"

//--------[ CT ]-------

//-= famas =-
alias rcl_famas "recoil 1.52"

// -= M4a1 =-
alias rcl_m4a1 "recoil 1.68"

//-= Aug =-
alias rcl_aug "recoil 1.75"

//-= SG550 =-
alias rcl_sg550 "recoil 0.94"

//--------[ T ]--------

//-= Galil =-
alias rcl_galil "recoil 1.52"

// -= AK47 =-
alias rcl_ak47 "recoil 1.75"

//-= Sig =-
alias rcl_sg552 "recoil 1.63"

//-= G3sg1 =-
alias rcl_g3sg1 "recoil 1.1"

//============[ Machine Gun ]==============

//-= Para =-
alias rcl_m249 "recoil 1.79"

//==============[ Other ]==================

//-= Knife =-
alias rcl_knife ";"

//-= HE =-
alias rcl_hegrenade ";"

//-= Flash =-
alias rcl_flashbang ";"

//-= Smoke =-
alias rcl_smokegrenade ";"

//-= C4 =-
alias rcl_c4 ";"

setburst ak47 1 10 1 0 0.05 0


setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32
5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"

alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -
6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15
-5 8 -17 0 -8 -15 -16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0

// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall


alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

// ____________
// --= ( DEAGLE AIM )=--
// ????????????

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"


alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil
0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"

alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction


0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"

// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp
-99999;later 3"

//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC
L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC
L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"
//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84
6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp
0.03;txt [-Deagle-]"

alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"

// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708
6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming
Vector: Deagle"

//Troy and Raged Deagle


alias vec_deagle "vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and
Raged"

//1 Shot Deagle


alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say 1 $hot Deagle // By:
TurkiyeCs | tarantula |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

alias mideagle "micolt;recoil 0.03;txt DGL"

// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup
0;fov 999;#fps_max 72;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <- -="" beta="" ho0k="" phr33k="" v.o2=""> <- -="" phr33k=""
y="">"

//NAST3 deagle 2.0


alias NAST3DD "avadd 0 23.4 0.0 1.8; avadd 1 25.331 0.0 1.41"
alias Ndeagle2.0 "avclear; NAST3DD; recoil 1.965; txt NAST3 d34gl3"

alias simplydA "avadd 0 23.75 6.41 2.01"


alias simplydB "avadd 1 28.5 5 1.5"
alias simply2 "avclear;simplydA;simplydB;txt ::.: simplydabestdeagle ::.."
alias deag11 "avadd 0 23.5 8.5 1.45; avadd 1 27 8.5 1.39"
alias deag12 "avadd 0 21.5 8.5 1.45; avadd 1 25 8.5 1.39"
alias deag13 "avadd 0 19.5 8.5 1.45; avadd 1 23 8.5 1.39"
alias deaglev2 "avclear 0; avclear 1; cl_bob 0; cl_bobup 0; recoil 1.1; deag11;
deag12; deag13; txt SToNeD SoLDieR - *DEAGLE V2 LoaDeD*"
" " "DEAGLE V2" "deaglev2"
alias j0k3rdeagles "avadd 0 21.37.-70 3.90 1.96"
alias j0k3rdeagled "avadd 1 26.25 4.20 2.20"
alias j0k3rdeagle20 "avclear;j0k3rdeagles;j0k3rdeagled;recoil 1.82;pred
0;height_correction 0;txt j0k3r DeAgLe 2.0"
//[DeAgLe][MoRpHeUs] Vec Cllection
//[DeAgLe][MoRpHeUs] **** Aim
alias "MoRpHeUsda" "avadd 0 -2 -4 -2;avadd 0 -7 -1 -2;avadd 0 -6 1 0"
alias "MoRpHeUsdb" "avadd 1 4 -15 1;avadd 1 1 -7 1;avadd 1 4 -12 1"
alias "[DeAgLe][MoRpHeUs] d-aim" "avclear;MoRpHeUsda;MoRpHeUsdb;recoil 0.81;txt
[=NtL=][white-MoRpHeUs-] Terror **** Aim"

//[DeAgLe][MoRpHeUs] Stomach Aim


alias "MoRpHeUssa" "avadd 0 7 0 -3;avadd 0 4 -4 2;avadd 0 6 -1 0"
alias "MoRpHeUssb" "avadd 1 12 -14 1;avadd 1 11 -12 -1;avadd 1 11 -7 -4"
alias "[DeAgLe][MoRpHeUs] s-aim" "avclear;MoRpHeUssa;MoRpHeUssb;recoil 1.7;txt
[=NtL=][white-MoRpHeUs-] Terror Stomach Aim"

//[DeAgLe][MoRpHeUs] Chest Aim


alias "MoRpHeUsca" "avadd 0 10 4 -6;avadd 0 12 4 -6;avadd 0 11 5 -3"
alias "MoRpHeUscb" "avadd 1 16 -4 -3;avadd 1 17 -8 2;avadd 1 15 -4 -5"
alias "[DeAgLe][MoRpHeUs] c-aim" "avclear;MoRpHeUsca;MoRpHeUscb;txt [=NtL=][white-
MoRpHeUs-] Terror Chest Aim"

//[DeAgLe][MoRpHeUs] Neck Aim


alias "MoRpHeUsna" "avadd 0 16 6 -3;avadd 0 16 2 -3;avadd 0 19 7 -2"
alias "MoRpHeUsnb" "avadd 1 18 -1 -2;avadd 1 20 4 -4;avadd 1 19 2 -3"
alias "[DeAgLe][MoRpHeUs] n-aim" "avclear;MoRpHeUsna;MoRpHeUsnb;recoil 1.3;txt
[=NtL=][white-MoRpHeUs-] Terror Neck Aim"

//[DeAgLe][MoRpHeUs] Head Aim


alias "MoRpHeUsha" "avadd 0 21 11 -2;avadd 0 21 14 -2;avadd 0 24 8 -3"
alias "MoRpHeUshb" "avadd 1 24 3 -3;avadd 1 26 3 -5;avadd 1 24 1 -4"
alias "[DeAgLe][MoRpHeUs] h-aim" "avclear;MoRpHeUsha;MoRpHeUshb;reciol
1.5;txt[=NtL=][white-MoRpHeUs-] Head Aim"

//[DeAgLe][MoRpHeUs] Left Leg Aim


alias "MoRpHeUslla" "avadd 0 -20 5 6;avadd 0 -17 5 4;avadd 0 -13 5 4"
alias "MoRpHeUsllb" "avadd 1 2 -13 9;avadd 1 -1 -13 7;avadd 1 -7 -16 7"
alias "[DeAgLe][MoRpHeUs] ll-aim" "avclear;MoRpHeUslla;MoRpHeUsllb;recoil 1.7;txt
[=NtL=][white-MoRpHeUs-] Terror Left Leg Aim"

//[DeAgLe][MoRpHeUs] Right Leg Aim


alias "MoRpHeUsrra" "avadd 0 -13 5 6;avadd 0 -21 7 -5;avadd 0 -24 7 -5"
alias "MoRpHeUsrrb" "avadd 1 -2 -14 -8;avadd 1 -5 -13 -8;avadd 1 2 -13 -8"
alias "[DeAgLe][MoRpHeUs] rr-aim" "avclear;MoRpHeUsrra;MoRpHeUsrrb;recoil 1.7;txt
[=NtL=][white-MoRpHeUs-] Terror Right Leg Aim"

//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9
3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"

//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5
2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"

//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=]
[white-MoRpHeUs-] SIG *PRIVATE*"

//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8
2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe]
[MoRpHeUs] Colt *PRIVATE*"

//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8
2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"

//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9
3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"

//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2
3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8
1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"

//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3
3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"

//[DeAgLe][MoRpHeUs] HEad shot


alias [DeAgLe][MoRpHeUs] cohs "avclear;avadd 0 22.5 8.5 4.1;avadd 1 25.5 4.1
2.3;recoil 1.7;txt [DeAgLe][MoRpHeUs] Monster HS *PRIVATE*"

//PureLuck 1337 deagle


alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883
1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2
11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26
6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"

// __________
// --= ( Ak47 AIM )=--
// ??????????

//r3t4rD's alien ak
alias alak1 "avadd 0 23.283 7.923 1.6;avadd 1 24.92 5.02 1.8"
alias alak2 "avadd 0 22.023 6.0737434343434343 1.5;avadd 1 23.034 6.4 1.5"
alias alak3 "avadd 0 21.93 5.3 1.4;avadd 1 22.63 5.3 1.4"
alias alak4 "avadd 0 20.023 4.02 1.3;avadd 1 21.023 4.0 1.4"
alias alak "avclear 0;avclear 1;alak1;alak2;alak3;alak4;recoil 1;height_correction
4;#say ***alien series ak loaded"

//eXo AK
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"

// Ak-47 vec
alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"

// GS Ak-47
alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5
21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"

//AK
alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"

//INC's -[AK]- 3.0


alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1


alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say OwNaG3 AK V3C // By: TurkiyeCs |
tarantula "

//Ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Ak47 -= Ripped from Fr0sTBy7e X =-


alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

alias Ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98
2.7"
alias Aksetup "recoil 1.72;height_correction 2.5"
alias Ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"

// |TNG|-AK-[NoWoN]
alias anowon1 "avadd 0 20.26 6.45 2.576"
alias anowon2 "avadd 1 24.39 5.22 3.19"
alias anowon3 "avadd 2 11.33 7.1 3.217"
alias anowon4 "avadd 3 18.39 7.29 .41"
alias anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp
0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"

// AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47
Loaded"

/// Ak Norecoil ////


alias +reak
"cl_pitchspeed 3.9;
cl_yawspeed 0.7;
+attack; +lookdown;
-attack; -lookdown;
+right" alias -reak
"cl_pitchspeed 300;
cl_yawspeed 250;
-attack; -lookdown;
-right" bind mouse1 "+reak"

// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait;
accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1
"+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1
"+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1
"+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1
"+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind
mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
alias JAPSHead1 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JAPSHead "avclear 0; avclear 1; JAPSHead1; txt *** -[JAPS]- RESILIENT
HEADSHOT ***"

//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil
1.710201"
//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil
1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

alias Ak1 "avadd 1 25.52 5.94 3.13"


alias Ak2 "avadd 2 15.12 4.31 3.53"
alias Ak3 "avadd 3 21.5 6.8 2.0"

L33t AK47 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 AK47 V3C -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
alias L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
alias L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
alias L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337akload "avclear;avclear 0;avclear
1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
alias L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK H34D5H07
V3C"

//Ak Vec
alias Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp
-9999999;later 3"
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313
6.98 3.217"
alias Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt
[-Ak47-]"

alias ak-01.5 "avadd 0 17.83 11.143 1.7490"


alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03"

// G0dlike AK47 by NumB-nUTz


alias GA1 "avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371
1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321
2.01871337"
alias g0dlike "avclear;GA1;recoil 1.51337;txt G0dlike AK - NumB-nUTz -
www.script0rz.cjb.net

// _________
// --= ( M4A1 AIM)=--
// ?????????

//COLT
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2;
ex_interp -9999999;later 3"

//COLT vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81
6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp
0.03;txt [-Colt-]"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1
Loaded"

//Yuckfou OWNAGE COLT


alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5
3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189
6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1
26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil
0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
//// M4a1 Norecoil //// alias +reak2 "cl_pitchspeed 3.6; cl_yawspeed
0.2; +attack; +lookdown; +left" alias -reak2 "cl_pitchspeed 255;
cl_yawspeed 210; -attack; -lookdown; -left" bind mouse1 "+reak2"

// |TNG|-COLT-[NoWoN]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon
"avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil
1.6;txt |TNG|-COLT-[NoWoN]"

K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C

//K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias C0L7-K1LL41 "avadd 0 22.712 8.135 3.152"
alias C0L7-K1LL42 "avadd 1 27.881 4.223 3.415"
alias C0L7-K1LL4 "avclear;C0L7-K1LL41;C0L7-K1LL42;recoil 1.7;txt [ - C 0 L 7 - K 1
L L 4 L 0 4 D 3 D - ]"

K0N7R4C7-K1LL4's L337 M4A1 Vec #2

//K0N7R4C7-K1LL4'5 L337 M4A1 V3C #2 -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias L337m4a11 "avadd 0 21.86 7.54 2.45"
alias L337m4a12 "avadd 0 22.56 7.99 2.99"
alias L337m4a13 "avadd 1 24.34 3.56 2.43"
alias L337m4a14 "avadd 1 22.11 5.64 2.87"
alias L337m4a1loading "L337m4a11;L337m4a12;L337m4a13;L337m4a14"
alias L337m4a1set "autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags
0;recoil 1.5;pred 1;predahead .075;aspeed 2.0;cl_bob 0;cl_bobup 0"
alias L337m4a1 "L337m4a1loading;L337m4a1set;txt K0N7R4C7-K1LL4'5 L337 M4A1 H34D5H07
V3C #2"

L33t COLT Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 COLT V3C -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias L337coltvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337coltvec4 "avadd 0 19.5 9.5 2.5;avadd 1 22 5.44 2.1"
alias L337coltvec3 "avadd 0 21.2 7.6 1.45;avadd 1 27.3 3.9 2.4"
alias L337coltvec2 "avadd 0 19.5 7.6 1.45;avadd 1 22 3.9 2.4"
alias L337coltvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337coltload "avclear;avclear 0;avclear
1;L337coltvec5;L337coltvec4;L337coltvec3;L337coltvec2;L337coltvec1"
alias L337coltsettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337coltvecx "L337coltload;L337coltsettings;txt K0N7R4C7-K1LL4'5 L337 COLT
H34D5H07 V3C"

K1CK455 C0L7 Vec by NumB-nUTz

//K1CK455 C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by
NumB-nUTz - script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net"

alias coltset "#cl_rate 9000;#ex_interp .03"


alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55"
alias coltvec "coltvec1!"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs
| zafer_terry |LOADED|"

// Colt -= Ripped from Fr0sTBy7e X =-


alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"

//TNG ColT by ?by SouLy?


alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by
SouLy"
alias tngset "tngc;tngc1;tngc2;"
alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

// _________
// --= ( AWP AIM )=--
// ?????????
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"

// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"

//Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

//Awp Aliases
//No-Recoiler
alias @turnrec "@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status:
Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
//Levels
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is :
5"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is :
4"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is :
3"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is :
2"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is :
1"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_
is : 0"
// No Spread + No Recoil
alias +@nxspnr "+@spread;@w;+attack;@w;+@nonup"
alias -@nxspnr "-@spread;@w;-attack;@w;-@nonup"
//Basic Attack
alias +@banr "+attack;wait;+lookdown"
alias -@banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +@konr "+@koraim;wait;+lookdown"
alias -@konr "-@koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +@shtpwnr "+@nxshtpwn;wait;+lookdown"
alias -@shtpwnr "-@nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +@nxnr "+@nxaim;wait;+lookdown"
alias -@nxnr "-@nxaim;wait;-lookdown;wait"
//Head Aimer
alias +@nxhnr "+@nxhead;wait;+lookdown"
alias -@nxhnr "-@nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +@nxsnr "+@nxhead2;wait;+lookdown"
alias -@nxsnr "-@nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +@nxmaster "+@nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -@nxmaster "-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +@ssnr "+@nxshotsil;wait;+lookdown"
alias -@ssnr "-@nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil

// _______________
// --= ( GSAIM SCRIPTS ) =--
// ???????????????

// GSAIM FOR DEAGLE


alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR
DEAGLE Loaded"

// GSAIM FOR M4A1


alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR
M4A1 Loaded"

// GSAIM FOR AK47


alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR
AK47 Loaded"

// GSAIM FOR SCOUT


alias SCOUT1 "avadd 0 20 10.1 0;"
alias SCOUT2 "avadd 1 23 4 4.5;"
alias SCOUT3 "avadd 2 20 7 6;"
alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
alias SCOUT5 "avadd 4 27 4.25 3.5;"
alias SCOUT6 "avadd 5 11.5 8 2.5;"
alias gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt
GSAIM FOR SCOUT Loaded"

// GSAIM FOR USP


alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP
Loaded"

// GSAIM FOR GLOCK


alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt
GSAIM FOR GLOCK Loaded"

// ______________
// --= (HITBOX SCRIPTS) =--
// ??????????????

// Ultimate Vecs - Made By Jere -


alias Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt
Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt
Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt
Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33;
txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6;
txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt
Ultimate Vecs Number six ;"

// Gore Vecs - Made By Jere -


alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number
one ::: ;"

alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"


alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number
two ::: ;"

alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"


alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS
Number three ::: ;"

alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"


alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number
four ::: ;"

// ____________
// --= (FPS HIT BOX ) =--
// ????????????

//Lenny and Alucard's AK HB GSaim vec


alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil
1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534
-0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt,
and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec


alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil
0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

// ________________
// --= ( AIMBOT SCRIPTS ) =--
// ????????????????
alias +kill "#kill"
alias -kill "#+attack"

//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style


alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style


alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

// _________________
// --= (HITBOX ADJUTEMENT) =--
// ?????????????????
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
//Call this
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"

// _________________
// --= (AIM + RECOIL VECS) =--
// ?????????????????
[Aimbot]
Active=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=111
NoSpread=111
NoRecoil=111
Silent=111
Smooth=1111
Smoothtype=2
Aimspot=111
Prediction=411
DrawAimspot=0
FOV=1
DrawFOV=0
MinDistance=0
DrawMinDistance=0

[ESP]
Style=1
Far=1

[Removal]
RemoveSmoke = 1
RemoveFlash = 0

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0

//Stalker Vec tweaked by CheatMx from TNG


alias stalkcolt1 "avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0
19.88 7.18 2.66"
alias stalkcolt2 "avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7
2.45"
alias stalkcolt3 "avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2
14.81 5.62 1.75"
alias stalkcolt4 "avadd 3 19.88 7.18 2.66"
alias Body1 "avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -
8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -
2 5;avadd 1 17 -2 -5"
alias Body3 "avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -
9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -
2 6;avadd 1 17 -2 -6"
alias Body4 "avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -
8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -
2 4;avadd 1 17 -2 -4"
alias Body2 "avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd
0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001
7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4"
alias Body5 "avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd
0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001
8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5"
alias Body6 "avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd
0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001
6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3"
alias Body7 "avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -
8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -
2 5;avadd 2 17 -2 -5"
alias Body8 "avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -
9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -
2 6;avadd 2 17 -2 -6"
alias Body9 "avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -
8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -
2 4;avadd 2 17 -2 -4"
alias Body10 "avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001
10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -
15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4"
alias Body11 "avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001
11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -
15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5"
alias Body12 "avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd
3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001
6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3"
alias coltstalker
"avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;
Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp
0.03;recoil 1.5;txt [S]talker [C]olt"

// [OoO<>Ooo|-Xtreme M4st4H ShoO7-|ooOOoO]+[]


alias xm "avclear;xm1;xm2;recoil 1.68;duckbox;txt |-Xtreme M4st4H ShoO7-|"
alias xm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89
2.803"
alias xm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// [OoO<>Ooo|-Xtreme Bastard ShoO7-|ooOOoO]+[]


alias xmm "avclear;xmm1;xmm2;recoil 1.68;xc2;txt |-Xtreme Bastard ShoO7-|"
alias xmm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89
2.803"
alias xmm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// |-(T]N[G)-|>Bunny Xtreme Assfuck<|-(T]N[G)-|-By |TNG|-Hunnybunny-


alias bxam "avclear;bxam1;bxam2;recoil 1.68;duckbox;txt |>Bunny Xtreme Assfuck<|"
alias bxam1 "avadd 19.146 4.30 2.54;avadd 0 19.1463 4.20 2.57;avadd 0 20.066 6.90
2.805"
alias bxam2 "avadd 1 23.38 5.22 3.20;avadd 1 23.38 5.25 2.7;avadd 1 24.2

//0wn4g3 Vecs by NumB-nUTz - www.script0rz.net


alias 0wnAim1 "avadd 0 22 8.5 2.7;avadd 1 18 3 4"
alias 0wnAim2 "avadd 0 21.8 8.3 2.4;avadd 1 24.3 1 2.6"
alias 0wnAim3 "avadd 0 21.6 8 3.9;avadd 1 25.7 4 2"
alias 0wnAim4 "avadd 0 21.49 8.9 2.79;avadd 25.5 4.45 2.8"
alias 0wnH34D "avclear;0wnAim1;txt ::0wn4g3 - HUN73R! - www.script0rz.cjb.net::"
alias 0wn5KULL "avclear;0wnAim2;txt ::0wn4g3 - 5KULL 5CR3W! -
www.script0rz.cjb.net::"
alias 0wnB00M "avclear;0wnAim3;txt ::0wn4g3 - B00M! - www.script0rz.cjb.net::"
alias 0wn0NE "avclear;0wnAim4;txt ::0wn4g3 - 0NE 5H07! - www.script0rz.cjb.net::"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd
0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72
3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-
K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt
K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"

//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2
-3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78
11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1
4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz -
www.script0rz.cjb.net"

PWN4G3 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 PWN493 V3C -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias PWN4931 "avadd 0 22.05 7.60 3.22;avadd 0 22.4 7.47 3.14;avadd 0 22.7 8.49
3.12"
alias PWN4932 "avadd 1 26.80 4.30 3.22;avadd 1 27.70 2.25 3.74;avadd 1 27 4.19
3.80"
alias PWN493 "avclear;avclear 0;avclear 1;recoil 1.7;pred 1;predahead .075;aspeed
2.0;PWN4931;PWN4932;txt K0N7R4C7-K1LL4'5 PWN493 V3C"
H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd
0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72
3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-
K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-(


http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt
K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"

// LockAim v0.1
// By ELX[Draco]
// Vertical Lock: Can't move up/down
// Horizontal Lock: Can't move left/right
// Normal Lock: Can't move up/down/left/right

// Vertical Lock
alias "+cN6.vlock" "-mlook;+attack"
alias "-cN6.vlock" "+mlook;-attack"

// Horizontal Lock
alias "+cN6.hlock" "m_yaw 0;+attack"
alias "-cN6.hlock" "m_yaw 0.022;-attack"

// Normal Lock
alias "+cN6.nlock" "-mlook;m_yaw 0;+attack"
alias "-cN6.nlock" "+mlook;m_yaw 0.022;-atta

//.:.:.(pr!vate PWNAGE vec).:.:.


alias aimvecmaker1 "avadd 0 19.8 9.005 -3;avadd 0 20 8.790 -2.890"
alias aimvecmaker2 "avadd 1 23 2.890 -4.39;avadd 1 24 3.06 -3.80"
alias aimvecmaker "avclear 1;avclear 0;aimvecmaker2;aimvecmaker1;pred
0;height_correction 0;recoil 1.35"

//new aiming don't touch this shit

alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0;
dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight
24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight
23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight
13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -
7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17;
ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16;
ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head
(GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"

//zer0 - New Aiming ON (All-Headshots)


alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |
**"

//X-Hack 1.6 Head Shot


alias xhackhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| X-
Hack 1.6 Head |**"

//Sphere 1.0.0.5 Aim Head 1


alias spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5
Head 1 |**"

//M3tal's remix v. 2 Suppressor


alias re2 "avadd 0 22.948 6.57 3.29;avadd 1 28.549 6.23 3.457"
alias mix2 "avclear;re2;recoil 1.7;aspeed 2.0;txt Loaded!"
//Thanks to Stoner 4 Life for making the best fucking vec ;x
alias newtht01 "avadd 0 22.86 6.91 3.62;avadd 1 26.3 4.6 5.2"
alias newtht02 "avadd 0 22.86 0 3;avadd 1 25.8 4 5"
alias newtht03 "avadd 0 21.86 6.91 3.62;avadd 1 25.9 4.6 5.2"
alias newtht04 "avadd 0 22.86 1 3;avadd 1 25.8 3 4"
alias newtht05 "avadd 0 22.86 2 3;avadd 1 25.8 3 5"
alias newtht06 "avadd 0 22.86 3 3;avadd 1 25.8 3 4"
alias newtht07 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 4"
alias newtht08 "avadd 0 21.86 6.91 2.31;avadd 1 26.1 3.6 4.2"
alias newtht09 "avadd 0 22.86 5 4;avadd 1 25.8 3 4"
alias newtht10 "avadd 0 22.86 0 2;avadd 1 25.8 6 5"
alias newtht11 "avadd 0 22.86 6 2;avadd 1 25.8 4 4"
alias newtht12 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 2"
alias newtht99 "newtht01;newtht02;newtht03;newtht04;newtht05;newtht06"
alias numbersnewthought "newtht07;newtht08;newtht09;newtht10;newtht11;newtht12"
alias finalvecsnewthought "avclear 0;avclear
1;newtht99;numbersnewthought;height_correction 3;#cl_bob 0;#cl_bobup 0;txt

alias beta3.0 "avclear;Fhuge;tfcb51;Fhuge1;Fhuge2;Fhuge3;Fhuge4;F


huge5;Fhuge6;Fhuge7;Fhuge8;Fhuge9;Fhuge10;Fhuge11;
Fhuge12;Fhuge13;Fhuge14;Fhuge15;Fhuge16;Fhuge17;Fh
uge18;Fhuge19;Fhuge20;Fhuge21;Fhuge22;Fhuge23;Fhug
e24;Fhuge25;Fhuge26;Fhuge27;Fhuge28;Fhuge29;Fhuge3
0;Fhuge31;Fhuge32;Fhuge33;Fhuge34;Fhuge35;Fhuge36;
Fhuge37;Fhuge38;Fhuge39;Fhuge40;Fhuge41;Fhuge42;Fh
uge43;Fhuge44;Fhuge45;Fhuge46;Fhuge47;Fhuge48;Fhug
e49;Fhuge50;Fhuge51;Fhuge52;Fhuge53;Fhuge54;Fhuge5 5;Fhuge56;Fhuge57;Fhuge58;
recoil 1.47; aspeed 2.13; #say FUKKEN HUGE :o;txt Huge ass vec by every1"
alias hswhos "avadd 0 23.26234 5.123 -.5;avadd 1 24.323 5.324 -1.112"
alias wholehs "avclear;hswhos;txt Whole HS!"
alias pwnhs "avadd 0 21.5123 8.9234 -.1;avadd 1 22.8234 8.93432 .1"
alias pwnhs2 "avadd 0 22.7234 5.8234 1.2;avadd 1 22.73 6.5324 .9123"
alias pwnhs3 "avadd 0 20.98234 9.65 2.8234;avadd 1 22.473 4.522 1.8373"
alias pwnhs4 "avadd 0 23.8124 8.14 1.32;avadd 1 23.49 7.234 1.123"
alias pwnhs5 "pwnhs;pwnhs2;pwnhs3;pwnhs4"
alias pwnhs6 "avclear;pwnhs5;txt ,.}=- TFCFAG PWN HS
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
alias AWPSCOUT "avadd 0 22.812 6.8 1.43; avadd 1 25.7 7.66 1.3"
alias er33tscout "avclear; AWPSCOUT; recoil 2.2; antizoom 1; pred 0; txt NAST3
Ultimate SCOUT"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6
6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15
-16 5"
NewAimHead

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"


alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias scrotum1 "avadd 0 20.5 6.8 1.9;"
alias scrotum2 "avadd 1 25.0 4 1.9;"
alias scrotum3 "avclear;scrotum1;scrotum2; #say scrotum loaded; recoil 1.59; aspeed
1.3;
fspeed 0; aimthru 1; autowall 1; nospread 1; txt scrotumvec + config loaded"
alias BurnChest "avclear;avadd 0 0 0 0;avadd 1 0 0 0;recoil 1.7;gsaim 0;txt
Burner03's Stomach/chest vec..Use With M4/COLT/ct Autosnipe"
/TFCFAG Nuke HS
alias nukehs "avadd 0 19.823 12.32347 -.3;avadd 1 22.93432 8.23432 -.74328"
alias nukehs2 "nukehs;avadd 0 22.423432 6.2343 -.1;avadd 1 22.932432
11.3243 .74328"
alias nukehs3 "nukehs2;avadd 0 22.92432 8.23432 .1;avadd 1 21.1432 13.2343 1.111"
alias nukehs4 "nukehs3;avadd 0 22.774 7.23423 .3;avadd 1 23.3243 -1.111"
alias nukehs5 "avclear;nukehs4;recoil 1.58;txt Put Em In Pain!"

//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X(: Glock :)X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X(: p228 :)X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X(: Elite :)X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X(: FiveSeven :)X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X(: Auto Shotty :)X(:"
alias vec_m3 "redall;recoilSw_m3;txt :)X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X(: Mp5 :)X(:"
alias vec_tmp "redall;recoilSw_tmp;txt :)X(: TmP :)X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X(: mac10 :)X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X(: ump45 :)X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X(: Sig :)X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X(: AuG :)X(:"
alias vec_m249 "redall;recoilSw_m249;txt :)X(: PaRa :)X(:"
alias vec_scout "redall;;recoilSw_scout;txt :)X(: Scout headz :)X(:"
alias vec_awp "redall;recoilSw_awp;txt :)X(: Awp :)X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X(: g3 :)X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X(: sg550:)X(:"
alias vec_tactical "redall;recoilSw_tactical;txt :)X(: Shield :)X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction
0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"

//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

//HEADSHOT TIME

cl_pitchspeed "225"
//==============================dont edit below this line!
==============================
alias ssa8353on "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind
mouse1 +ssa8353;speak on"
alias ssa8353off "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind
mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"

#include
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is

"Paused"',0,0)
WEnd
ToolTip("")
EndFunc

Aimbot 1
Vec s 17 d 206
Fov 30
AimThru 0
AvDraw 1

BoxEsp 1
VisibleEsp 1
FarEsp 1
WallHack 1

BunnyHop 1
Crosshair 1

AimKey mouse1

CounterTerrorist_color 260 128 255


Terrorist_color 255 66 66
Visible_color 255 255 255
Skriptu u CS-u palite na sledeci nacin, oborite konzolu i kucate:

exec aim_recoil.cfg
ENTER
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NAPOMENA
Dobro dosli na prvi Srpski Cheat sajt!
Sav sadrzaj na sajtu je namenjen za varanje u igrama. tzv. (Cheat) Fokusirali smo
se za igru Counter Strike 1.6 i sve vezano za varanje za istu... Vecina CHEAT-eva
ce biti prepoznata kao maliciozni, takoreci vas Anti Virus ce reagovati na njih i
prijaviti ih da su virusi.(Trojanci) Ali nisu, to ce biti lazna upozorenja. tzv.
(False Positive) Zasto ih AV prepoznaje kao virus? **Zato sto Game-rske kuce
saradjuju sa kompanijama koje proizvode Anti Virus-e i zele da suzbiju pirateriju.
Zato je svaki crack ili svaki vid varanja automatski prepoznat kao nepozeljan...
NAPOMENA [SKRIPTE]

Morate da znate da 99% skripti nece raditi na takozvanom novom protokolu. Tacnije
KGB-ov patch V42 ili Protocol 48

LABELS
Aim (1)
Cheat (1)
Skripte (4)
Tutorijali (2)
CITAOCI

SKRACENICE

Srbija CS 1.6 ? 2012 Design by Best Game Blogger Templates | Sponsored by HQ


Wallpapers

Ads by SavePass 1.2Ad Options

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esp_mode 2 // 1 = engfuncs, 2 = opengl


esp_textmode 2 // 1 = plain text, 2 = textbox
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_name 1
esp_weapon 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 1
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0
esp_target 1 // 1 = cross, 2 = text print
esp_entity 2 // 1 = all, 2 = bomb/grens
esp_bomb 1

col_ct 0 120 255 255


col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255
col_entity 255 255 255 255
col_bomb 255 255 255 255
//font_esp "Verdana" 12 0 0 0

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel, 4 = triggerbot


aim_fov 10
aim_distance 1
aim_through 0
aim_edge 1 // 1 = aim to head, 2 = aim to visible vec
aim_predictedge 4 // prediction amount on edges
aim_delay 0
aim_time 300
aim_prediction 0 // aimpoint prediction
aim_smoothness 0.00 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

vis_wallhack 0 // 1 = asus, 2 = xqz


vis_lambert 0
vis_playerglow 0
vis_noflash 1
vis_nosmoke 1
vis_noftb 1

misc_norecoil 0
misc_bhop 1
misc_rusduck c // 0 = off
misc_stats 2
misc_autosshot 1
misc_maxrounds 12

// HUD COMMANDS //
hud_fastswitch "1"
hud_centerid "1"
hud_deathnotice_time "6" / (6)
hud_saytext_time "10" / (5)

// MP COMMANDS //
mp_decals "4096"

// MAX COMMANDS //
max_shells "1000"
max_smokepuffs "-3"

// VIOLENCE COMMANDS //
violence_ablood "6" ; alias violence_ablood ""
violence_agibs "9" ; alias violence_agibs ""
violence_hblood "6" ; alias violence_hblood ""
violence_hgibs "9" ; alias violence_hgibs ""

// FPS COMMANDS //
fps_max "101"
fps_modem "101"

// RATES //
cl_cmdrate "101"
cl_rate "25000" ; alias cl_rate ""
cl_updaterate "101"
rate "250000" ; alias rate ""
ex_interp "0.01" ; alias ex_interp ""

// s_ kommandon

/.| Generell

s_rolloff 1 ;
s_doppler 0 ;
s_distance 99 ;
s_automin_distance 1 ;
s_automax_distance 60 ;
s_min_distance 4 ;
s_max_distance 1500 ;
s_leafnum 0 ;
s_refgain 0.35 ;
s_refdelay 3.5 ;
s_polykeep 1000000000 ;
s_polysize 10000000 ;
s_numpolys 200 ;
s_bloat 2 ;
s_verbwet 0 ; // 0.25
s_eax 0 ; alias s_eax
s_geometry 1 ; alias s_geometry
s_reflect 0 ;
s_reverb 0 ;
s_usepvs 0 ;
s_occlude 1 ; alias s_occlude
s_occ_epsilon 0 ; alias s_occ_epsilon
s_occfactor 1 ; alias s_occfactor
s_buffersize 65536 ;

/.| Room

room_delay 0 ;
room_feedback 0 ;
room_dlylp 2 ;
room_size 0 ;
room_refl 0 ;
room_rvblp 1 ;
room_left 0 ;
room_lp 0 ;
room_mod 0 ;
room_type 0 ;
room_off 0 ;
waterroom_type 14 ;

/.| Misc

volume 0.5 ;
suitvolume 0.9 ;
MP3Volume 1 ;
MP3Fadetime 1 ;
hisound 1 ; alias hisound
bgmvolume 0.5 ;
snd_noextraupdate 1 ;
_snd_mixahead 0.1 ;
snd_show 0 ;
loadas8bit 0 ;
nosound 0 ;
ambient_fade 0.1 ;
ambient_level 0 ;

/.| Voice

voice_modenable 1 ;
voice_enable 1 ;
voice_dsound 1 ;
voice_loopback 1 ;
voice_maxgain 2.5 ;
voice_avggain 0.5 ;
voice_fadeouttime 0.05 ;
voice_profile 0 ;
voice_showchannels 0 ;
voice_showincoming 0 ;
voice_forcemicrecord 0 ;
voice_overdrive 1.35 ;
voice_overdrivefadetime 0.1 ;
voice_recordtofile 0 ;
voice_inputfromfile 0 ;
voice_eax 1 ;
voice_clientdebug 0 ;

// S4

// danger H$ A I M C F G

alias hbak0 "avadd 0 2.44 0.75 0.05"


alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil
1.70;txt Lenny and Alucard's Ak Vec v1"

alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534


-0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt,
and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil
0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

alias +kill "#kill"


alias -kill "#+attack"
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"

// ________________________________________________________

Active=
Deathmatch=1
Aimkey=1
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=1
Silent=1
Smooth=11
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=11
DrawFOV=0
MinDistance=0
DrawMinDistance=1

Style=1
Far=1

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0

// ________________________________________________________

later 5 #cl_bob "0.0"


later 5 #hideradar "1"
later 5 #fps_modem 100
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_cmdrate 13562
later 5 #cl_updaterate 13562
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #ex_interp .0
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1
clear

// ________________________________________________________

setburst mp5 1 5 0.4 0.0001 0 0


setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// ________________________________________________________
alias rcl_mp5 "recoil 1.2"
alias rcl_tmp "recoil 0.8"
alias rcl_p90 "recoil 1.6"
alias rcl_ump45 "recoil 1.1"
alias rcl_m249 "recoil 1.85"
alias rcl_ak47 "recoil 1.73"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.73"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.9"
alias rcl_g3sg1 "recoil 2"
alias rcl_aug "recoil 1.6"
alias rcl_mac10 "recoil 1.58"
alias rcl_sg552 "recoil 1.74"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 1"
alias rcl_p228 "recoil 1"
alias rcl_deagle "recoil 0.2"
alias rcl_fiveseven "recoil 1"
alias rcl_elite "recoil 1.2"
alias rcl_m3 "recoil 0.1"
alias rcl_xm1014 "recoil 0.7"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.1"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 0.1"
alias rcl_smokegrenade "recoil 0.1"
alias rcl_c4 "recoil 0.1"
alias rcl_ ";"

// ________________________________________________________

alias d "avclear1;avadd 1 25.66 5.75 1.78"


alias dk "avclear1;avadd 1 22.66 10.75 -3"
alias dr "avclear1;avadd 1 25.66 5.75 1.78"
alias z "avclear2;avadd 0 21.27 7.32 2.019"
alias zk "avclear2;avadd 0 21.27 10.32 5.01"
alias zr "avclear2;avadd 0 21.27 7.32 2.019"

alias inv_ "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"

alias G02 "avclear;avadd 0 25.27 7.32 -1.981;avadd 1 25.5 2.5 -0.98"


alias inv_p228 "G02;txt pistol"
alias inv_tmp "G02;txt pistol"
alias inv_glock18 "G02;txt pistol"
alias inv_deagle "G02;txt pistol"
alias inv_mac10 "G02;txt pistol"
alias inv_fiveseven "G02;txt pistol"
alias inv_usp "G02;txt pistol"

alias G04 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"


alias inv_scout "G04;txt Steyr Scout "
alias inv_awp "G04;txt Awp"
alias inv_sg550 "G04;txt SG-550"

alias G06 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"


alias inv_m3 "G06;txt M3"

alias G09 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"


alias inv_knife "G09;txt Knife "

alias inv_g3sg1 "inv_;txt H&K G3/SG-1 "


alias inv_sg552 "inv_;txt SIG SG-552 Commando "
alias inv_m4a1 "inv_;txt Colt M4A1 Carbine "
alias inv_mp5 "inv_;txt H&K MP5 Navy "
alias inv_ak47 "inv_;txt AK-47 "
alias inv_galil "inv_;txt IMI Galil "
alias inv_elite "inv_;txt Dual Beretta 96G "
alias inv_aug "inv_;txt Steyr Aug "
alias inv_p90 "inv_;txt FN P90 "
alias inv_ump45 "inv_;txt H&K UMP45 "
alias inv_famas "inv_;txt Famas "
alias inv_c4 "inv_;txt C4 Backpack "
alias inv_tactical "inv_;txt Ballistic Shield IIIA "
alias inv_xm1014 "inv_;txt Benneli XM1014 "
alias inv_m249 "inv_;txt FN M249 Para "
alias inv_hegrenade "inv_;txt High Explosive Grenade "
alias inv_smokegrenade "inv_;txt Smoke Gas Grenade "
alias inv_flashbang "inv_;txt Flash Bang Grenade "

// ________________________________________________________

alias +inv "rush 1;r_norefresh 1;+hlset;way_on 1;weapon 0;noall 0;cl_timeout


999999999999999"
alias -inv "rush 0;r_norefresh 0;-hlset;way_on 0;weapon l;noall 0;cl_timeout
999999999999999"

// ________________________________________________________

alias B_p228
alias B_tmp
alias B_glock18
alias B_deagle
alias B_mac10
alias B_fiveseven
alias B_usp
alias B_scout
alias B_awp
alias B_sg550
alias B_m3
alias B_knife
alias B_g3sg1
alias B_sg552
alias B_m4a1
alias B_mp5
alias B_ak47
alias B_galil
alias B_elite
alias B_aug
alias B_p90
alias B_ump45
alias B_famas
alias B_c4
alias B_tactical
alias B_xm1014
alias B_m249
alias B_hegrenade
alias B_smokegrenade
alias B_flashbang

// ________________________________________________________

wwclconfig_check recoilSw_usp "recoil 0.27"


wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"

// ________________________________________________________

burst_usp "shoot 2;"


burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

bind mwheelup "+jump;wait"


bind mwheeldown "+duck"

// LimiT .dll AIM REAL


// ________________________________________________________

aimbot=1
fov=11
smooth=11
bone=11
headshot=11
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255

// Skill Settings

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24

14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256

10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

// DON'T MESS WITH THIS. SKILL CODES

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"

// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"

// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"

// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"

// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"

// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"

// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"

// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"

// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"

// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"

// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"

// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"

//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"

// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"

// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"

// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION


sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters


sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters


sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

selection 0 180 170 45


bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"


alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0

// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall


alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"
//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil
1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"

//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil
1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

//CODED BY SpLaXS
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5
3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189
6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1
26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil
0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"

//aimk
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883
1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"


alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2


11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26
6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//CODED BY SpLaXS
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1
24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//CODED BY SpLaXS
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction
0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"

alias 1 "avadd 0 21 7 2.7"


alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode
0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"


alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil
0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction
0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S CODED BY SpLaXS


alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd
1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59
2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"

//ump
alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2
12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
alias umpvec2 "avclear;ump-numbers2"
alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2
10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
//Avclears
alias avclear "avclear0;avclear1;avclear2;avclear3"

// Vec-Switch Settings

alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"


alias vec_glock18 "deaglevec;recoilSw_glock18;txt X(: Glock X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt X(: p228 X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt X(: Elite X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt X(: FiveSeven X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt X(: Auto Shotty X(:"
alias vec_m3 "redall;recoilSw_m3;txt X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt X(: Mp5 X(:"
alias vec_tmp "redall;recoilSw_tmp;txt X(: TmP X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt X(: mac10 X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt X(: ump45 X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt X(: Sig X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt X(: AuG X(:"
alias vec_m249 "redall;recoilSw_m249;txt X(: PaRa X(:"
alias vec_scout "redall;;recoilSw_scout;txt X(: Scout headz X(:"
alias vec_awp "redall;recoilSw_awp;txt X(: Awp X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt X(: g3 X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt X(: sg550X(:"
alias vec_tactical "redall;recoilSw_tactical;txt X(: Shield X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction
0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"

//Recoil Changer

alias recoilSw_usp "recoil 0.27"


alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

// Ak47 Power

alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait;
accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1
"+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1
"+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1
"+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1
"+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind
mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

// Deagle vec

alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708
6.51 3.012;avadd 3 21.4 7.5 2.1"

alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming


Vector: Deagle"

// Ak-47 vec

alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"

alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"


// Sig vec

alias sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26
2.24;avadd 3 21.25 7.75 2.65"

alias sigvec "avclear;sig1;recoil 1.7;txt Aiming Vector: Sig"

// m4a1 vec

alias colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2


11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"

alias coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt


Aiming Vector: m4a1"

// scout vec

alias scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22
2.41;avadd 3 20.7 3.2 2.8"

alias scoutvec "avclear;scout1;recoil 1.4;txt Aiming Vector: Scout"

// knife vec

alias knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22
2.41;avadd 3 23.7 5.2 3.2"

alias knifevec "avclear;knife1;recoil 1.5;txt Aiming vector: Knife"

// Other vec

alias other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4
2.6;avadd 3 21.27 7.3 2.8"

alias othervec "avclear;other1;txt Aiming Vector: Other.Defualt"

// GS Deagle

alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71


3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39
2.277;avadd 5 22.6 7.3 2.257"

alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil


0.015;txt Gaitsequence Aiming: Deagle"

// GS m4a1

alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492


3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4
21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"

alias GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt


Gaitsequence Aiming: m4a1"

// GS Ak-47

alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2
3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4
21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"

// GS Sig

alias sig2 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2


10.85 7.26 2.24;avadd 3 21.25 7.75 2.65;avadd 4 20.7 3.2 2.8;avadd 5
21.042 7.221 2.18"

alias GSsig "avclear;sig2;recoil 1.7;txt Gaitsequence Aiming: Sig"

// GS Scout

alias scout2 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2


11.71 5.22 2.41;avadd 3 20.7 3.2 2.8;avadd 4 22.9 6.4 2.53;avadd 5
21.044 7.42 2.20"

alias GSscout "avclear;scout2;recoil 1.4;txt Gaitsequence Aiming: Scout"

// GS knife

alias knife2 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2


15.71 7.22 2.41;avadd 3 23.7 5.2 3.2;avadd 4 23.0222 6.529 2.62;avadd 5
23.0222 6.529 2.57"

alias GSknife "avclear;knife2;recoil 1.5;txt Gaitsequence Aiming: Knife"

// GS Other

alias other2 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4
2.6;avadd 3 21.27 7.3 2.8"

alias GSother "avclear;other2;txt Gaitsequence Aiming: Other/Defualt"

// Norecoil+AIM
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
glock18 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0

// Norecoil+AIM CODED BY SpLaXS

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"

alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"

"*" "Anti-Recoil Ownage CODED BY SpLaXS"


{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}

//Stop echo//
alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod
0;room_off 1;room_refl 0;room_size 0;room_type 0"

//Quick Knife Alias//


alias qknif "weapon_knife"

//Quick Grenade Alias//


alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//


alias +defuse1 "+use; radio1; menuselect 1;"
alias -defuse1 "-use; slot10"

//C4 Bomb Plant & Cover Alias//


alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
alias -bomb "-duck; -attack; slot10"

//Crouch Jump Alias//


alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"

//Crosshair Color Toggle//


alias cross "adjust_crosshair"

//Reload & Cover Alias//


alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm
reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"

//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"

//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"

//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"

//HE Grenade Buy & Throw Alias//


alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait;
+attack"
alias -buythro "slot10; wait; slot10; -attack"

//Stop Sound//
alias stpsnd "stopsound"

//Crouch Toggle Alias//


alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat;
developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat;
developer 0"

//Quick Slash Alias//


alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Flashbang Warning Script//


alias +warnflash "warntm; weapon_flashbang; wait; +attack"
alias -warnflash "-attack"

alias +cleansnap "cson; clear; wait; wait; wait;"


alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!;
developer 0"
alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar;
cl_showfps 0;
net_graph 3; screenshot"
alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar;
cl_showfps 1"

alias reload_stop "weapon_knife; wait; wait; wait; lastinv"

alias +qstab "weapon_knife; wait; +attack2"


alias -qstab "-attack2; wait; lastinv"

alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"


alias -warnhe "-attack"

alias +hethro "weapon_hegrenade; wait; wait; +attack"


alias -hethro " wait; -attack"

alias +flash "weapon_flashbang; wait; wait; +attack"


alias -flash " wait; -attack"

alias w3 "wait; wait; wait"


alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attak"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3;
+attack; w3; w3;
w3; -attack; bind mouse1 +attack"
alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -
attack; bind mouse1
+attack"

alias dfire "dfireon"


alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

alias "wd" "clear;echo;echo;echo;echo;echo"


alias "d1" "developer 1"
alias "d0" "developer 0"

alias "hands" "hand_left"


alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -


61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax
512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe setings >>;developer
0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -
29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax
10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe setings
>>;developer 0;play fvox/activated"
cdon 1
allow 1
warn 1
norecoil 2.000000
plglow 1
light 1
plname 1
plweapon 1
distance 11
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 1.000000 9.000000
wepglow 1
fullbright 1
transent 11
entesp 1
nosmoke 1
noflash 1
wall 1
autospec 1
plhbox 11
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 11
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time>
<start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19
4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-
Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -
4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95
3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19
4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19
4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-
Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]-
smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8;
#cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8;
#cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4;
#cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0;
txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt
*** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0
Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0
100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2
;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0
HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt ***
Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0
HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0
random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1
-4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0
C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0
C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32
5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming:
new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized
aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized
aiming turned ON ***"
humaim0
// smooth aiming
alias smooth111 "smooth 1111; init 6 smooth1111;alias smooth_t smooth1; txt ***
Smooth aiming turned ON ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155
155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime
255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10
10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200
200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp
70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130
255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color
Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color
Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2
0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7
5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd
1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to:
HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2
0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7
5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd
1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized
Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2
0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7
5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd
1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized
Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2
0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7
5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16
2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized
Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3
0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd
0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -
8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbadda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt
*^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --|
1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6
2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6
4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6
-7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0
24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6
5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0
24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6
-3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0
23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6
5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5
6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -
3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0
22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6
5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -
8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5
6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -
3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0
21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6
5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5
6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -
3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0
20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6
5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5
6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -
3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0
19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6
5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5
6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -
3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0
18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6
5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5
6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -
3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd
1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8;
omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup
0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30
-6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5
6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6
3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8
-3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -
2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0
10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil
2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming
to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming
to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming
to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming
to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming
to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-
T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags
0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack
Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack
Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast
$fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias
$fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -
attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game
Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When
New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and
Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;
$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;
$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled
Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By
Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is
Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom
1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp
snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout
Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper
Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast
fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast
fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2;
fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp
0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h
2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-
jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak
fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop
Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;
+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack
Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack
Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t
"chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;chooseteamms2;ms5;wait;choo
seteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct
"chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;chooseteam;ms1;ms5;wait;cho
oseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist
Base;d0"
alias nbase_r
"chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam;ms5;ms5;wait;cho
oseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized
Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"

// JumP-DucK

alias +cjump "+jump; +duck"


alias -cjump "+jump; +duck"

// Spriteblend
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

// Weapon-Model

alias wpn_view "wpnoff"


alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

// Hand-Model

alias kol "sag"


alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

// Walk

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

// Radio Aliases

alias clmenu "waitlg; waitlg; waitlg"


alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

// Adding Radio Control

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

// Radar Toggler

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarOFF