CC
CC
CC
BINDS
Injector.UserName = loginhule
Injector.Password = parolnahoy
[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 2
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = MOUSE2
Visuals.Draw.Dot = 1
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
[BunnyHop]
BunnyHop.Active = 1
BunnyHop.Key = SPACE
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 200
[SpeedHack]
SpeedHack.Value = 14000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
[Ingame_Radar]
Ingame_Radar.Active = 1
Ingame_Radar.Color = 2
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.03,0.03,0.03
weapon.usp.bullet.control = 2,2,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 25,25,25
weapon.usp.fov.y = 25,25,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.03,0.03
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.2,1.2,1.2
weapon.glock.fov.x = 25,25,25
weapon.glock.fov.y = 25,25,25
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 10,10,10
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.7,0.7,0.7
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1.5,1.5,1.5
weapon.deagle.fov.x = 50,50,50
weapon.deagle.fov.y = 50,50,50
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 7.8,7.8,7.8
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.1,0.1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.5,1.5,1.5
weapon.galil.fov.x = 25,25,25
weapon.galil.fov.y = 25,25,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 2
weapon.galil.hitbox.stand.height.correction = 2
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.5,1.5,1.5
weapon.famas.fov.x = 25,25,25
weapon.famas.fov.y = 25,25,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.05
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.5,1.5,1.5
weapon.ak47.fov.x = 25,25,25
weapon.ak47.fov.y = 25,25,25
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 3
weapon.ak47.hitbox.stand.height.correction = 3
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 0
weapon.ak47.norecoil.value = 7.8,7.8,7.8
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 1.7,1.7,1.7
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.8,1.8,1.8
weapon.m4a1.fov.x = 35,35,35
weapon.m4a1.fov.y = 35,35,35
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.06,0.06,0.06
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 100,50,25
weapon.awp.fov.y = 100,50,25
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 1000,500,300
weapon.scout.fov.y = 1000,500,300
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8
Ovaj kod ispod iskopirajte, otvorite Notepad i u njemu zalepite kod. Idite na
Save As i imenujte fajl Aim_recoil.cfg
//-= Glock18 =-
alias rcl_glock18 "recoil .01"
//-= Usp =-
alias rcl_usp "recoil .021"
//-= P228 =-
alias rcl_p228 "recoil .022"
//-= Deagle =-
alias rcl_deagle "recoil .027"
//--------[ CT ]-------
//-= fiveseven =-
alias rcl_fiveseven "recoil .024"
//--------[ T ]--------
// -= Elites =-
alias rcl_elite "recoil 1.23"
//-= M3 =-
alias rcl_m3 "recoil .25"
//-= xm1014 =-
alias rcl_xm1014 "recoil 1.13"
//-= TMP =-
alias rcl_tmp "recoil 1.48"
//-= Mac10 =-
alias rcl_mac10 "recoil 1.43"
//-= Mp5 =-
alias rcl_mp5 "recoil 1.55"
//-= UMP45 =-
alias rcl_ump45 "recoil 1.47"
//-= P90 =-
alias rcl_p90 "recoil 1.63"
//-= Scout =-
alias rcl_scout "recoil .56"
//-= Awp =-
alias rcl_awp "recoil .62"
//--------[ CT ]-------
//-= famas =-
alias rcl_famas "recoil 1.52"
// -= M4a1 =-
alias rcl_m4a1 "recoil 1.68"
//-= Aug =-
alias rcl_aug "recoil 1.75"
//-= SG550 =-
alias rcl_sg550 "recoil 0.94"
//--------[ T ]--------
//-= Galil =-
alias rcl_galil "recoil 1.52"
// -= AK47 =-
alias rcl_ak47 "recoil 1.75"
//-= Sig =-
alias rcl_sg552 "recoil 1.63"
//-= G3sg1 =-
alias rcl_g3sg1 "recoil 1.1"
//-= Para =-
alias rcl_m249 "recoil 1.79"
//-= Knife =-
alias rcl_knife ";"
//-= HE =-
alias rcl_hegrenade ";"
//-= Flash =-
alias rcl_flashbang ";"
//-= Smoke =-
alias rcl_smokegrenade ";"
//-= C4 =-
alias rcl_c4 ";"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -
6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15
-5 8 -17 0 -8 -15 -16 5"
NewAimHead
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"
// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"
// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"
// ____________
// --= ( DEAGLE AIM )=--
// ????????????
deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
alias pistolvec "deaglevec"
//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"
// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp
-99999;later 3"
//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC
L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"
//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC
L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"
//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84
6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp
0.03;txt [-Deagle-]"
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"
// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"
// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708
6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming
Vector: Deagle"
//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup
0;fov 999;#fps_max 72;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <- -="" beta="" ho0k="" phr33k="" v.o2=""> <- -="" phr33k=""
y="">"
//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9
3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"
//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5
2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"
//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=]
[white-MoRpHeUs-] SIG *PRIVATE*"
//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8
2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"
//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe]
[MoRpHeUs] Colt *PRIVATE*"
//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8
2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"
//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9
3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"
//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2
3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"
//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8
1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"
//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3
3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"
//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"
// __________
// --= ( Ak47 AIM )=--
// ??????????
//r3t4rD's alien ak
alias alak1 "avadd 0 23.283 7.923 1.6;avadd 1 24.92 5.02 1.8"
alias alak2 "avadd 0 22.023 6.0737434343434343 1.5;avadd 1 23.034 6.4 1.5"
alias alak3 "avadd 0 21.93 5.3 1.4;avadd 1 22.63 5.3 1.4"
alias alak4 "avadd 0 20.023 4.02 1.3;avadd 1 21.023 4.0 1.4"
alias alak "avclear 0;avclear 1;alak1;alak2;alak3;alak4;recoil 1;height_correction
4;#say ***alien series ak loaded"
//eXo AK
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
// Ak-47 vec
alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
// GS Ak-47
alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5
21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
//AK
alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"
// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"
//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say OwNaG3 AK V3C // By: TurkiyeCs |
tarantula "
//Ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"
alias Ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98
2.7"
alias Aksetup "recoil 1.72;height_correction 2.5"
alias Ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"
// |TNG|-AK-[NoWoN]
alias anowon1 "avadd 0 20.26 6.45 2.576"
alias anowon2 "avadd 1 24.39 5.22 3.19"
alias anowon3 "avadd 2 11.33 7.1 3.217"
alias anowon4 "avadd 3 18.39 7.29 .41"
alias anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp
0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"
// AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47
Loaded"
// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait;
accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1
"+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1
"+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1
"+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1
"+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind
mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
alias JAPSHead1 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JAPSHead "avclear 0; avclear 1; JAPSHead1; txt *** -[JAPS]- RESILIENT
HEADSHOT ***"
//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil
1.710201"
//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil
1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
//Ak Vec
alias Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp
-9999999;later 3"
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313
6.98 3.217"
alias Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt
[-Ak47-]"
// _________
// --= ( M4A1 AIM)=--
// ?????????
//COLT
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2;
ex_interp -9999999;later 3"
//COLT vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81
6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp
0.03;txt [-Colt-]"
// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1
Loaded"
// |TNG|-COLT-[NoWoN]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon
"avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil
1.6;txt |TNG|-COLT-[NoWoN]"
//K1CK455 C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by
NumB-nUTz - script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net"
//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs
| zafer_terry |LOADED|"
// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"
// _________
// --= ( AWP AIM )=--
// ?????????
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"
//Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
//Awp Aliases
//No-Recoiler
alias @turnrec "@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status:
Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
//Levels
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is :
5"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is :
4"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is :
3"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is :
2"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is :
1"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_
is : 0"
// No Spread + No Recoil
alias +@nxspnr "+@spread;@w;+attack;@w;+@nonup"
alias -@nxspnr "-@spread;@w;-attack;@w;-@nonup"
//Basic Attack
alias +@banr "+attack;wait;+lookdown"
alias -@banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +@konr "+@koraim;wait;+lookdown"
alias -@konr "-@koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +@shtpwnr "+@nxshtpwn;wait;+lookdown"
alias -@shtpwnr "-@nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +@nxnr "+@nxaim;wait;+lookdown"
alias -@nxnr "-@nxaim;wait;-lookdown;wait"
//Head Aimer
alias +@nxhnr "+@nxhead;wait;+lookdown"
alias -@nxhnr "-@nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +@nxsnr "+@nxhead2;wait;+lookdown"
alias -@nxsnr "-@nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +@nxmaster "+@nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -@nxmaster "-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +@ssnr "+@nxshotsil;wait;+lookdown"
alias -@ssnr "-@nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil
// _______________
// --= ( GSAIM SCRIPTS ) =--
// ???????????????
// ______________
// --= (HITBOX SCRIPTS) =--
// ??????????????
// ____________
// --= (FPS HIT BOX ) =--
// ????????????
//Alucard Multibox
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534
-0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt,
and Scout]"
// ________________
// --= ( AIMBOT SCRIPTS ) =--
// ????????????????
alias +kill "#kill"
alias -kill "#+attack"
//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
// _________________
// --= (HITBOX ADJUTEMENT) =--
// ?????????????????
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
//Call this
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"
// _________________
// --= (AIM + RECOIL VECS) =--
// ?????????????????
[Aimbot]
Active=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=111
NoSpread=111
NoRecoil=111
Silent=111
Smooth=1111
Smoothtype=2
Aimspot=111
Prediction=411
DrawAimspot=0
FOV=1
DrawFOV=0
MinDistance=0
DrawMinDistance=0
[ESP]
Style=1
Far=1
[Removal]
RemoveSmoke = 1
RemoveFlash = 0
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0
//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2
-3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78
11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1
4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz -
www.script0rz.cjb.net"
// LockAim v0.1
// By ELX[Draco]
// Vertical Lock: Can't move up/down
// Horizontal Lock: Can't move left/right
// Normal Lock: Can't move up/down/left/right
// Vertical Lock
alias "+cN6.vlock" "-mlook;+attack"
alias "-cN6.vlock" "+mlook;-attack"
// Horizontal Lock
alias "+cN6.hlock" "m_yaw 0;+attack"
alias "-cN6.hlock" "m_yaw 0.022;-attack"
// Normal Lock
alias "+cN6.nlock" "-mlook;m_yaw 0;+attack"
alias "-cN6.nlock" "+mlook;m_yaw 0.022;-atta
alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0;
dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight
24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight
23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight
13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -
7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17;
ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16;
ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head
(GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"
//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X(: Glock :)X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X(: p228 :)X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X(: Elite :)X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X(: FiveSeven :)X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X(: Auto Shotty :)X(:"
alias vec_m3 "redall;recoilSw_m3;txt :)X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X(: Mp5 :)X(:"
alias vec_tmp "redall;recoilSw_tmp;txt :)X(: TmP :)X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X(: mac10 :)X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X(: ump45 :)X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X(: Sig :)X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X(: AuG :)X(:"
alias vec_m249 "redall;recoilSw_m249;txt :)X(: PaRa :)X(:"
alias vec_scout "redall;;recoilSw_scout;txt :)X(: Scout headz :)X(:"
alias vec_awp "redall;recoilSw_awp;txt :)X(: Awp :)X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X(: g3 :)X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X(: sg550:)X(:"
alias vec_tactical "redall;recoilSw_tactical;txt :)X(: Shield :)X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction
0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"
//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"
//HEADSHOT TIME
cl_pitchspeed "225"
//==============================dont edit below this line!
==============================
alias ssa8353on "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind
mouse1 +ssa8353;speak on"
alias ssa8353off "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind
mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"
#include
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )
While 1
Sleep(100)
WEnd
Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc
Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is
"Paused"',0,0)
WEnd
ToolTip("")
EndFunc
Aimbot 1
Vec s 17 d 206
Fov 30
AimThru 0
AvDraw 1
BoxEsp 1
VisibleEsp 1
FarEsp 1
WallHack 1
BunnyHop 1
Crosshair 1
AimKey mouse1
exec aim_recoil.cfg
ENTER
Email This
BlogThis!
Share To Twitter
Share To Facebook
0 comments:
Post a Comment
Morate da znate da 99% skripti nece raditi na takozvanom novom protokolu. Tacnije
KGB-ov patch V42 ili Protocol 48
LABELS
Aim (1)
Cheat (1)
Skripte (4)
Tutorijali (2)
CITAOCI
SKRACENICE
misc_norecoil 0
misc_bhop 1
misc_rusduck c // 0 = off
misc_stats 2
misc_autosshot 1
misc_maxrounds 12
// HUD COMMANDS //
hud_fastswitch "1"
hud_centerid "1"
hud_deathnotice_time "6" / (6)
hud_saytext_time "10" / (5)
// MP COMMANDS //
mp_decals "4096"
// MAX COMMANDS //
max_shells "1000"
max_smokepuffs "-3"
// VIOLENCE COMMANDS //
violence_ablood "6" ; alias violence_ablood ""
violence_agibs "9" ; alias violence_agibs ""
violence_hblood "6" ; alias violence_hblood ""
violence_hgibs "9" ; alias violence_hgibs ""
// FPS COMMANDS //
fps_max "101"
fps_modem "101"
// RATES //
cl_cmdrate "101"
cl_rate "25000" ; alias cl_rate ""
cl_updaterate "101"
rate "250000" ; alias rate ""
ex_interp "0.01" ; alias ex_interp ""
// s_ kommandon
/.| Generell
s_rolloff 1 ;
s_doppler 0 ;
s_distance 99 ;
s_automin_distance 1 ;
s_automax_distance 60 ;
s_min_distance 4 ;
s_max_distance 1500 ;
s_leafnum 0 ;
s_refgain 0.35 ;
s_refdelay 3.5 ;
s_polykeep 1000000000 ;
s_polysize 10000000 ;
s_numpolys 200 ;
s_bloat 2 ;
s_verbwet 0 ; // 0.25
s_eax 0 ; alias s_eax
s_geometry 1 ; alias s_geometry
s_reflect 0 ;
s_reverb 0 ;
s_usepvs 0 ;
s_occlude 1 ; alias s_occlude
s_occ_epsilon 0 ; alias s_occ_epsilon
s_occfactor 1 ; alias s_occfactor
s_buffersize 65536 ;
/.| Room
room_delay 0 ;
room_feedback 0 ;
room_dlylp 2 ;
room_size 0 ;
room_refl 0 ;
room_rvblp 1 ;
room_left 0 ;
room_lp 0 ;
room_mod 0 ;
room_type 0 ;
room_off 0 ;
waterroom_type 14 ;
/.| Misc
volume 0.5 ;
suitvolume 0.9 ;
MP3Volume 1 ;
MP3Fadetime 1 ;
hisound 1 ; alias hisound
bgmvolume 0.5 ;
snd_noextraupdate 1 ;
_snd_mixahead 0.1 ;
snd_show 0 ;
loadas8bit 0 ;
nosound 0 ;
ambient_fade 0.1 ;
ambient_level 0 ;
/.| Voice
voice_modenable 1 ;
voice_enable 1 ;
voice_dsound 1 ;
voice_loopback 1 ;
voice_maxgain 2.5 ;
voice_avggain 0.5 ;
voice_fadeouttime 0.05 ;
voice_profile 0 ;
voice_showchannels 0 ;
voice_showincoming 0 ;
voice_forcemicrecord 0 ;
voice_overdrive 1.35 ;
voice_overdrivefadetime 0.1 ;
voice_recordtofile 0 ;
voice_inputfromfile 0 ;
voice_eax 1 ;
voice_clientdebug 0 ;
// S4
// danger H$ A I M C F G
// ________________________________________________________
Active=
Deathmatch=1
Aimkey=1
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=1
Silent=1
Smooth=11
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=11
DrawFOV=0
MinDistance=0
DrawMinDistance=1
Style=1
Far=1
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0
// ________________________________________________________
// ________________________________________________________
// ________________________________________________________
alias rcl_mp5 "recoil 1.2"
alias rcl_tmp "recoil 0.8"
alias rcl_p90 "recoil 1.6"
alias rcl_ump45 "recoil 1.1"
alias rcl_m249 "recoil 1.85"
alias rcl_ak47 "recoil 1.73"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.73"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.9"
alias rcl_g3sg1 "recoil 2"
alias rcl_aug "recoil 1.6"
alias rcl_mac10 "recoil 1.58"
alias rcl_sg552 "recoil 1.74"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 1"
alias rcl_p228 "recoil 1"
alias rcl_deagle "recoil 0.2"
alias rcl_fiveseven "recoil 1"
alias rcl_elite "recoil 1.2"
alias rcl_m3 "recoil 0.1"
alias rcl_xm1014 "recoil 0.7"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.1"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 0.1"
alias rcl_smokegrenade "recoil 0.1"
alias rcl_c4 "recoil 0.1"
alias rcl_ ";"
// ________________________________________________________
// ________________________________________________________
// ________________________________________________________
alias B_p228
alias B_tmp
alias B_glock18
alias B_deagle
alias B_mac10
alias B_fiveseven
alias B_usp
alias B_scout
alias B_awp
alias B_sg550
alias B_m3
alias B_knife
alias B_g3sg1
alias B_sg552
alias B_m4a1
alias B_mp5
alias B_ak47
alias B_galil
alias B_elite
alias B_aug
alias B_p90
alias B_ump45
alias B_famas
alias B_c4
alias B_tactical
alias B_xm1014
alias B_m249
alias B_hegrenade
alias B_smokegrenade
alias B_flashbang
// ________________________________________________________
// ________________________________________________________
aimbot=1
fov=11
smooth=11
bone=11
headshot=11
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255
// Skill Settings
10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24
14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
// MONSTERS
// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"
// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"
// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
// PLAYER WEAPONS
// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"
//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil
1.710201"
//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil
1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
//CODED BY SpLaXS
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5
3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189
6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1
26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil
0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
//aimk
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883
1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
//CODED BY SpLaXS
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1
24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"
//CODED BY SpLaXS
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction
0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"
deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
alias pistolvec "deaglevec"
//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction
0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"
//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd
1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"
//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59
2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"
//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"
//ump
alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2
12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
alias umpvec2 "avclear;ump-numbers2"
alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2
10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
//Avclears
alias avclear "avclear0;avclear1;avclear2;avclear3"
// Vec-Switch Settings
//Recoil Changer
// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;
wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait;
accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait;
accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-
attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1
"+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1
"+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1
"+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1
"+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind
mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708
6.51 3.012;avadd 3 21.4 7.5 2.1"
// Ak-47 vec
alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
alias sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26
2.24;avadd 3 21.25 7.75 2.65"
// m4a1 vec
// scout vec
alias scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22
2.41;avadd 3 20.7 3.2 2.8"
// knife vec
alias knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22
2.41;avadd 3 23.7 5.2 3.2"
// Other vec
alias other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4
2.6;avadd 3 21.27 7.3 2.8"
// GS Deagle
// GS m4a1
// GS Ak-47
alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2
3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4
21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
// GS Sig
// GS Scout
// GS knife
// GS Other
alias other2 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4
2.6;avadd 3 21.27 7.3 2.8"
// Norecoil+AIM
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
glock18 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"
//Stop echo//
alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod
0;room_off 1;room_refl 0;room_size 0;room_type 0"
//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"
//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"
//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"
//Stop Sound//
alias stpsnd "stopsound"
-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack
Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack
Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast
$fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias
$fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -
attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game
Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When
New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and
Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;
$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;
$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled
Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By
Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is
Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom
1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp
snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout
Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper
Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast
fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast
fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2;
fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp
0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h
2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-
jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak
fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop
Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;
+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser
Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack
Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack
Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t
"chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;chooseteamms2;ms5;wait;choo
seteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct
"chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;chooseteam;ms1;ms5;wait;cho
oseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist
Base;d0"
alias nbase_r
"chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam;ms5;ms5;wait;cho
oseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized
Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
// JumP-DucK
// Spriteblend
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
// Weapon-Model
// Hand-Model
// Walk
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
// Radio Aliases
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
// Radar Toggler
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarOFF