Damage Solves
Damage Solves
Damage Solves
Damage Solves
LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
● +1 STR -1 INT
PRO
28 +2 16
STRENGTH ● +5 DEX +2 WIS
Shield
-1 +2 CON
RESISTANCES
+1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor
Magic
9 Misc
Temporary Hit Points: Misc
DEXTERITY
+5 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+3 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
-1
+1 Deception (Cha) Common Thieves' Tools
-1 History (Int) Undercommon Mason's Tools
● +4 Insight (Wis) Draconic
8
+1 Intimidation (Cha) Dwarvish
-1 Investigation (Int)
WISDOM
+2 Medicine (Wis)
+1 Persuasion (Cha) Fog Cloud Crossbow Expert (with Attack action) Absorb Elements
CHARISMA -1 Religion (Int)
+1 ●
+3 Sleight of Hand (Dex)
+5 Stealth (Dex) [disadv.]
+2 Survival (Wis)
13
● +5 Thieves' tools (Dex)
SKILLS ACTIONS
SENSES
- Tinderbox 1
- Torches 10 1
EP
- Rations, days of 10 2
- Waterskin 5
- Hempen rope, feet of 50 0.2 GP
- Magnifying glass
- Horror Trinket PP
- Bullseye Lantern 2
WEIGHT CARRIED
113 lb
ENCUMBERED
ATTUNED MAGICAL ITEMS
46 - 90 lb
CARRYING
HEAVILY CAPACITY
ENCUMBERED
135 lb
PUSH/DRAG/LIFT
SUBTOTAL 61 SUBTOTAL 3 SUBTOTAL 49 136 - 270 lb
EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
◆ Perception Expertise (Deft Explorer Benefit 1, TCoE 56)
◆ Additional Ranger Spells (Optional Ranger 2, TCoE 57) FEAT: Crossbow Expert Custom lineage bonus feat [PHB 165]
- Disguise Self switched for Longstrider I ignore the loading quality of crossbows I'm proficient with. I
◆ Sell Starting Equipment for half price don't suffer disadv. on ranged attack rolls for being within 5 ft of
- Magnifying Glass, 2 Short Swords, Longbow, and arrows sold for 84 Gold a hostile. When I attack with a one-handed weapon in my Attack
- Purchased Bullseye Lantern, Hand Crossbow, and bolts action, I can use a bonus action to attack with a hand crossbow
I'm holding.
====================== Progression Guide ======================
◆ Take 2 more levels in ranger, grabbing sniper at 4, and then 2 more in fighter to pickup action FEAT:
surge. Be sure to prioritize Pass Without Trace over all else. Stealth is king.
◆ From here you have 2 choices:
- You can become more well rounded by taking one level in Peace or Life Cleric and 1 Level
in Divine Soul before taking fighter up to 4 to grab battle master and War Caster.
- Or take fighter to 3 to pick up battle master take rogue 4 to grab assassin and a feat before
coming back to grab fighter 4 and another feat.
FEAT:
FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
Damage Solves
SPELL SLOTS
CHARACTER NAME
1ST LEVEL
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)