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// ==UserScript==

// @name 🌀E.S. Mod🌀 [Radar]


// @namespace -
// @version Radar By PlaymakerVN
// @description MooMoo.io brand new unstoppable hack! Hotkeys in description...
// @author ES BlueSky Radar By PlaymakerVN
// @match *://moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @match *://dev.moomoo.io/*
// @grant none
// @icon https://thumbs.gfycat.com/UnfoldedSplendidDuckbillcat-
size_restricted.gif
// @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?
version=598723
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
// @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-
confirm.min.js
/*
AutoHeal, AutoHat, Map, insta-kill, hotkeys and more

Hotkeys:
V for spike
F for trap
R for insta-kill
F1 for age 1 instakill (tool hammer + polearm (bull helmet))
F2 for bow instakill (bow + crossbow + musket)
P for autobull + attack
G for 2 spikes and boost pad
H for 2 turrets
L for 3/4 spikes around you
N for 1 windmill
K to crash the server
O to leave clan
T to turn on/off AutoHeal
M to turn on/off AutoHat
U to turn on/off AutoTank
HOME to get Katana-Musket
PGUP to change insta-kill speed
PGDN to change autoheal speed
ESC to open settings (hat and map settings)
*/

// version 3
//added Heal, Insta speed changer (PGUP/PGDN)
//added autobull attack (P)
//added autotank (auto switches to tank gear when you press E if there is no enemy
near)
//added autotank ON/OFF toggle (U)
//changed some colors
//fixed a bug

// version 3.5
//added server crasher (probably doesn't work)(K)
//fixed a bug
//added age 1 insta (tool hammer + polearm (bull helmet))(F1)
//changed some colors

// version 5
//made insta better
//removed server crasher (caused lags and didnt work)
//added settings menu and button
//added youtube channel button
//changed map
//made bow insta better (old one didnt work)
//changed a lot of colors
//fixed a bug
/*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

________________________________________________
| ____ ___ __ __ _____
____ |
| ( ___) / __) ( \/ )
( _ )( _ \ |
| )__) \__ \ ) ( )(_)(
)(_) ) |
| (____)()(___/() (_/\/\_)
(_____)(____/ |
|
______________________________________________|
Discord:
BlueSky#1536&PlaymakerVN#3199
_______________________
/ \ \
| | E.S. Mod |
\_ | Version: 5.0 |
| Last Edit 31/05/2020|
| __________________|
__

| / /
\_/____________________/
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*/
// ==/UserScript==
let instaChat = "~=EZ~BYE~Noob=~" // change if you want to
let quadChat = "=These~spikes~are~your~END=" // change if you want to
$("#consentBlock").css({display: "none"});
//$("#youtuberOf").css({display: "none"});
$("#mapDisplay").css({background: `url('https://imgur.com/PwNilyb.png')`});
//https://i.imgur.com/fgFsQJp.png
//https://imgur.com/9K3aTqY.png
document.getElementById("moomooio_728x90_home").style.display = "none";
$("#moomooio_728x90_home").parent().css({display: "none"});
var soundx;
soundx =
"https://cdn.discordapp.com/attachments/705987996695920770/705988098588147742/
TheFatRat_-_Unity.mp3"
var sound = new Audio(soundx)
var boomx;
boomx = "http://soundbible.com/grab.php?id=1919&type=mp3"
var boom = new Audio(boomx)
var gunshotx;
gunshotx = "http://soundbible.com/grab.php?id=2121&type=mp3"
var gunshot = new Audio(gunshotx)
var mydeathx;
mydeathx = "http://soundbible.com/grab.php?id=2121&type=mp3"
var mydeath = new Audio(mydeathx)
var musicp = 0;

const canvas = document.getElementById("gameCanvas");


const ctx = canvas.getContext("2d");

window.onbeforeunload = null;
$("#gameCanvas").css('cursor',
'url(http://cur.cursors-4u.net/cursors/cur-11/cur1029.cur), default');

let mouseX;
let mouseY;
let enemyX;
let enemyY;

let width;
let height;
let killcount;
let showMap = 1;
let whichMap = 1;

setInterval(() => {
killcount = parseInt(document.getElementById("killCounter").innerText);
if (killcount > kills) {
boom.play();
//doNewSend(["ch", ["Im sorry!"]]);
}
kills = killcount;
},20);

/*setInterval(() => {
if(showMap == 1){
if(whichMap == 1){
$("#mapDisplay").css({background:
`url('https://imgur.com/PwNilyb.png')`});
whichMap = 2;
}else{
$("#mapDisplay").css({background:
`url('https://imgur.com/oO4U3G1.png')`});
whichMap = 1;
}
}else{
$("#mapDisplay").css({background: `rgba(0, 0, 0, 0.25)`})
}
},200);*/

setInterval(() => {
if(musicp == 1){
sound.play();
}
},5000);

setInterval(() => {
if(autoaim == true) {
doNewSend(["2", [nearestEnemyAngle]]);
}
}, 0);

setInterval(() => {
if(hatToggle == 1) {
if(oldHat != normalHat) {
hat(normalHat);
console.log("Tried. - Hat")
}
if(oldAcc != normalAcc) {
acc(normalAcc);
console.log("Tried. - Acc")
}
oldHat = normalHat;
oldAcc = normalAcc
}
}, 25);

function normal() {
hat(normalHat);
acc(normalAcc);
}

function aim(x, y){


var cvs = document.getElementById("gameCanvas");
cvs.dispatchEvent(new MouseEvent("mousemove", {
clientX: x,
clientY: y

}));
}

let coreURL = new URL(window.location.href);


window.sessionStorage.force = coreURL.searchParams.get("fc");

var nearestEnemy;
var nearestEnemyAngle;
var isEnemyNear;
var instaMessage;
var instaSpeed = 230;
var instaSpeedd = 5;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
var woodLeft;
var stoneLeft;
var foodLeft;
var kills;
var gold;
var myStatus;
let myPlayer = {
id: null,
x: null,
y: null,
dir: null,
object: null,
weapon: null,
clan: null,
isLeader: null,
hat: null,
accessory: null,
isSkull: null
};

let healSpeed = 100;


var healSpeedd = 5;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 1;
let hatToggle = 1;
let hitToggle = 0;
let hitTToggle = 0;
let CrashToggle = 0;
const players = {};
let currentID = null;

document.msgpack = msgpack;
function n(){
this.buffer = new Uint8Array([0]);
this.buffer.__proto__ = new Uint8Array;
this.type = 0;
}

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m){
if (!ws){
document.ws = this;

ws = this;
socketFound(this);
}
this.oldSend(m);
};

function socketFound(socket){
socket.addEventListener('message', function(message){
handleMessage(message);
});
}

function animate(space, chance) {


let result = '';
let characters;
if(space) {
characters = 'Attack me & die';
} else {
characters = 'NooBs';
}
if(space) {
characters = characters.padStart((30 - characters.length) / 2 +
characters.length)
characters = characters.padEnd(30);
}
let count = 0;
for (let i = 0; i < characters.length; i++ ) {
if(Math.floor(Math.random() * chance) == 1 && characters.charAt(i) != "-" &&
count < 2 && characters.charAt(i) != " ") {
result += "_";
count++
} else {
result += characters.charAt(i);
}
}
return result;
}

function handleMessage(m){
let temp = msgpack5.decode(new Uint8Array(m.data));
let data;
if(temp.length > 1) {
data = [temp[0], ...temp[1]];
if (data[1] instanceof Array){
data = data;
}
} else {
data = temp;
}
let item = data[0];
if(!data) {return};

if(item === "io-init") {


let cvs = document.getElementById("gameCanvas");
width = cvs.clientWidth;
height = cvs.clientHeight;
$(window).resize(function() {
width = cvs.clientWidth;
height = cvs.clientHeight;
});
cvs.addEventListener("mousemove", e => {
mouseX = e.clientX;
mouseY = e.clientY;
});
}

if (item == "1" && myPlayer.id == null){


myPlayer.id = data[1];
}

if (item == "33") {
enemiesNear = [];
for(let i = 0; i < data[1].length / 13; i++) {
let playerInfo = data[1].slice(13*i, 13*i+13);
if(playerInfo[0] == myPlayer.id) {
myPlayer.x = playerInfo[1];
myPlayer.y = playerInfo[2];
myPlayer.dir = playerInfo[3];
myPlayer.object = playerInfo[4];
myPlayer.weapon = playerInfo[5];
myPlayer.clan = playerInfo[7];
myPlayer.isLeader = playerInfo[8];
myPlayer.hat = playerInfo[9];
myPlayer.accessory = playerInfo[10];
myPlayer.isSkull = playerInfo[11];
} else if(playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
enemiesNear.push(playerInfo);
enemyX = playerInfo[1];
enemyY = playerInfo[2];
}
}
}

isEnemyNear = false;
if(enemiesNear) {
nearestEnemy = enemiesNear.sort((a,b) => dist(a, myPlayer) - dist(b,
myPlayer))[0];
}

if(nearestEnemy) {
nearestEnemyAngle = Math.atan2(nearestEnemy[2]-myPlayer.y, nearestEnemy[1]-
myPlayer.x);
if(Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]), 2) +
Math.pow((myPlayer.x-nearestEnemy[1]), 2)) < 300) {
isEnemyNear = true;
if(autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
normalHat = 6;
if(primary != 8) {
normalAcc = 19
}
};
}
}
if(isEnemyNear == false && autoaim == false) {
normalAcc = 11;
if (myPlayer.y < 2400){
normalHat = 15;
} else if (myPlayer.y > 6850 && myPlayer.y < 7550){
normalHat = 31;
} else {
normalHat = 12;
}
}
if (!nearestEnemy) {
nearestEnemyAngle = myPlayer.dir;
}
if(item == "h" && data[1] == myPlayer.id) {
if(data[2] < 100 && data[2] > 0 && healToggle == 1) {
setTimeout( () => {
place(foodType, null);
}, healSpeed);

}
}
update();
}

function doNewSend(sender){
ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}

function acc(id) {
doNewSend(["13c", [0, 0, 1]]);
doNewSend(["13c", [0, id, 1]]);
}

function hat(id) {
doNewSend(["13c", [0, id, 0]]);
}

function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {


doNewSend(["5", [id, null]]);
doNewSend(["c", [1, angle]]);
doNewSend(["c", [0, angle]]);
doNewSend(["5", [myPlayer.weapon, true]]);
}

function boostSpike() {
if(boostDir == null) {
boostDir = nearestEnemyAngle;
}
place(spikeType, boostDir + toRad(90));
place(spikeType, boostDir - toRad(90));
place(boostType, boostDir);
doNewSend(["33", [boostDir]]);
}

var repeater = function(key, action, interval) {


let _isKeyDown = false;
let _intervalId = undefined;

return {
start(keycode) {
if(keycode == key && document.activeElement.id.toLowerCase() !==
'chatbox') {
_isKeyDown = true;
if(_intervalId === undefined) {
_intervalId = setInterval(() => {
action();
if(!_isKeyDown){
clearInterval(_intervalId);
_intervalId = undefined;
console.log("claered");
}
}, interval);
}
}
},

stop(keycode) {
if(keycode == key && document.activeElement.id.toLowerCase() !==
'chatbox') {
_isKeyDown = false;
}
}
};

const healer = repeater(81, () => {place(foodType)}, 0);


const boostPlacer = repeater(70, () => {place(boostType)}, 0);
const spikePlacer = repeater(86, () => {place(spikeType)}, 0);
const millPlacer = repeater(78, () => {place(millType)}, 0);
const turretPlacer = repeater(72, () => {place(turretType)}, 0);
const boostSpiker = repeater(71, boostSpike, 0);

document.addEventListener('keydown', (e)=>{
spikePlacer.start(e.keyCode);
healer.start(e.keyCode);
boostPlacer.start(e.keyCode);
boostSpiker.start(e.keyCode);
millPlacer.start(e.keyCode);
turretPlacer.start(e.keyCode);

if (e.keyCode == 79 && document.activeElement.id.toLowerCase() !== 'chatbox') {


/*kills = document.getElementById("killCounter").innerHTML;
if(kills < 4){myStatus = "Noob"}
else if(kills < 11){myStatus = "Normal"}
else if(kills < 31){myStatus = "Pro"}
else if(kills < 51){myStatus = "INSANE"}
else if(kills > 50){myStatus = "G O D L Y"}
doNewSend(["ch", ["Kills: " + kills + ", Status: " + myStatus]])*/
doNewSend(["9", [null]]);
}
if (e.keyCode == 69 && document.activeElement.id.toLowerCase() !== 'chatbox') {
hitToggle = (hitToggle + 1) % 2;
if(hitTToggle == 1){
if(hitToggle == 1) {
if(!isEnemyNear){
doNewSend(["13c", [0, 40, 0]]);
}
}else{
doNewSend(["13c", [0, 0, 0]]);
doNewSend(["13c", [0, 12, 0]]);
doNewSend(["13c", [0, 6, 0]]);
}
}
}
if (e.keyCode == 73 && document.activeElement.id.toLowerCase() !== 'chatbox') {
for (let i=0;i<4;i++){
let angle = myPlayer.dir + toRad(i * 90);
place(boostType, angle)
}
}
if (e.keyCode == 17 && document.activeElement.id.toLowerCase() !== 'chatbox') {
doNewSend(["ch", [myPlayer.x + ", " + myPlayer.y]])
}
if (e.keyCode == 75 && document.activeElement.id.toLowerCase() !== 'chatbox') {
CrashToggle = (CrashToggle + 1) % 2
}
if (e.keyCode == 186 && document.activeElement.id.toLowerCase() !== 'chatbox')
{
for (let i=0;i<4;i++){
let angle = myPlayer.dir + toRad(i * 90);
place(spikeType, angle)
}//doNewSend(["ch",["Bye Noob - E.S. Mod"]]);
}
if (e.keyCode == 72 && document.activeElement.id.toLowerCase() !== 'chatbox') {
place(turretType, myPlayer.dir + toRad(45));
place(turretType, myPlayer.dir - toRad(45));
}
if (e.keyCode == 76 && document.activeElement.id.toLowerCase() !== 'chatbox') {
woodLeft = document.getElementById("woodDisplay").innerHTML;
stoneLeft = document.getElementById("stoneDisplay").innerHTML;
if(woodLeft > 100 && stoneLeft > 75){
place(spikeType, myPlayer.dir);
place(spikeType, myPlayer.dir - toRad(90));
place(spikeType, myPlayer.dir + toRad(90));
place(spikeType, myPlayer.dir - toRad(180));
}else{
place(spikeType, myPlayer.dir);
place(spikeType, myPlayer.dir - toRad(120));
place(spikeType, myPlayer.dir + toRad(120));
}
doNewSend(["ch", [quadChat]]);
setTimeout( () => {
document.getElementById("woodDisplay").innerHTML = "E.S. MOD";
document.getElementById("stoneDisplay").innerHTML = "IS OP";
doNewSend(["9", [null]]);
}, 75);
}
if (e.keyCode == 85 && document.activeElement.id.toLowerCase() !== 'chatbox') {
hitTToggle = (hitTToggle + 1) % 2;
}
if(e.keyCode == 82 && document.activeElement.id.toLowerCase() !== 'chatbox') {
/*autoaim = true;
// doNewSend(["ch", ["Bye Noob! - E.S. Mod"]]);
doNewSend(["5", [primary, true]]);
doNewSend(["13c", [0, 7, 0]]);
doNewSend(["13c", [0, 0, 1]]);
doNewSend(["13c", [0, 19, 1]]);
doNewSend(["c", [1]]);
setTimeout( () => {
doNewSend(["13c", [0, 53, 0]]);
doNewSend(["5", [secondary, true]]);
}, instaSpeed - 130);

setTimeout( () => {
doNewSend(["5", [primary, true]]);
doNewSend(["c", [0, null]]);
doNewSend(["13c", [0, 0, 0]]);
doNewSend(["13c", [0, 6, 0]]);
autoaim = false;
}, instaSpeed);*/

autoaim = true;
doNewSend(["5", [primary, true]]);
doNewSend(["13c", [0, 7, 0]]);
doNewSend(["13c", [0, 0, 1]]);
doNewSend(["13c", [0, 18, 1]]);
doNewSend(["c", [1]]);
doNewSend(["ch", [instaChat]]);

setTimeout(() => {
doNewSend(["13c", [0, 6, 0]]);
doNewSend(["13c", [0, 0, 0]]);
doNewSend(["13c", [0, 6, 0]]);
doNewSend(["13c", [0, 53, 0]]);
doNewSend(["13c", [0, 21, 1]]);
doNewSend(["5", [secondary, true]]);
gunshot.play();
}, instaSpeed - 100);

setTimeout(() => {
doNewSend(["5", [primary, true]]);
doNewSend(["c", [0, null]]);
doNewSend(["13c", [0, 0, 0]]);
doNewSend(["13c", [0, 6, 0]]);
doNewSend(["13c", [0, 52, 0]]);
doNewSend(["13c", [0, 21, 1]]);
doNewSend(["13c", [0, 13, 1]]);
doNewSend(["13c", [0, 11, 0]]);
doNewSend(["13c", [0, 21, 1]]);
doNewSend(["13c", [0, 19, 1]]);
doNewSend(["13c", [0, 6, 0]]);
doNewSend(["13c", [0, 0, 1]]);
doNewSend(["13c", [0, 17, 1]]);
autoaim = false;
}, instaSpeed);
if (true == true) {
setTimeout(() => {
if (true == true) {
hat(53)
}
doNewSend(["5", [secondary, true]]);
//doNewSend(["ch", ["~^ReLoAd^~"]]);
setTimeout(() => {
hat(6);
if (isEnemyNear){
hat(6);
} else if (myPlayer.y < 2400) {
hat(15);
} else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
hat(31);
} else {
hat(12);
}
acc(11);
doNewSend(["5", [primary, true]]);
}, 1000);
}, 1000);
}
}

/* if(e.keyCode == 32 && document.activeElement.id.toLowerCase() !== 'chatbox')


{
autoaim = true;
doNewSend(["5", [primary, true]]);
doNewSend(["13c", [0, 7, 0]]);
doNewSend(["13c", [0, 0, 1]]);
doNewSend(["13c", [0, 19, 1]]);
place(spikeType);
doNewSend(["c", [1]]);

setTimeout( () => {
doNewSend(["13c", [0, 53, 0]]);
}, 100);

setTimeout( () => {
doNewSend(["c", [0, null]]);
doNewSend(["13c", [0, 6, 0]]);
autoaim = false;
}, 200);
}*/
/*if(e.keyCode == 32 && document.activeElement.id.toLowerCase() !== 'chatbox')
{

doNewSend(["5", [primary, true]]);


doNewSend(["13c", [0, 7, 0]]);
doNewSend(["1d3c", [0, 0, 1]]);
setTimeout( () => {
doNewSend(["c", [0, null]]);
doNewSend(["13c", [0, 6, 0]]);

}, 200);
}*/
if(e.keyCode == 80 && document.activeElement.id.toLowerCase() !== 'chatbox') {
doNewSend(["5", [primary, true]]);
doNewSend(["13c", [0, 7, 0]]);
doNewSend(["13c", [0, 0, 1]]);
doNewSend(["c", [1]]);
setTimeout( () => {
doNewSend(["c", [0, null]]);
doNewSend(["13c", [0, 11, 1]]);
doNewSend(["13c", [0, 0, 0]]);
doNewSend(["13c", [0, 12, 0]]);
doNewSend(["13c", [0, 6, 0]]);
}, 200);
}
/*if(e.keyCode == 35 && document.activeElement.id.toLowerCase() !== 'chatbox')
{
musicp = (musicp + 1) % 2
if (musicp == 1){
sound.play();
}else{
sound.stop();
}*/

if(e.keyCode == 84 && document.activeElement.id.toLowerCase() !== 'chatbox') {


healToggle = (healToggle + 1) % 2;
if(healToggle == 0) {
if(hatToggle == 0) {
document.title = "E.S. MOD | Heal: - ; Hat: -"
doNewSend(["ch", ["E.S. MOD | Heal: - ; Hat: -"]]);
} else {
document.title = "E.S. MOD | Heal: - ; Hat: +"
doNewSend(["ch", ["E.S. MOD | Heal: - ; Hat: +"]]);
}
} else {
if(hatToggle == 0) {
document.title = "E.S. MOD | Heal: + ; Hat: -"
doNewSend(["ch", ["E.S. MOD | Heal: + ; Hat: -"]]);
} else {
document.title = "E.S. MOD | Heal: + ; Hat: +"
doNewSend(["ch", ["E.S. MOD | Heal: + ; Hat: +"]]);
}
}
}
if (e.keyCode == 113 && document.activeElement.id.toLowerCase() !== 'chatbox')
{
gunshot.play();
autoaim = true
doNewSend(["ch",[instaChat]]);
doNewSend(["5", [secondary, true]]);
doNewSend(["c", [1]]);
setTimeout(() => {
doNewSend(["6", [12]]);
doNewSend(["5", [secondary, true]]);
doNewSend(["c", [1]]);
setTimeout(() => {
doNewSend(["6", [15]]);
doNewSend(["5", [secondary, true]]);
doNewSend(["c", [1]]);
setTimeout(() => {
hat(idTurretGear)
setTimeout(() => {
doNewSend(["5", [primary, true]]);
setTimeout(() => {
hat(0)
if (myPlayer.y < 2400) {
hat(15);
} else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
hat(31);
} else {
hat(12);
}
acc(11);
}, 100);
}, 80);
}, 80);
}, 80);
}, 80);
autoaim = false
}
if(e.keyCode == 112 && document.activeElement.id.toLowerCase() !== 'chatbox') {
autoaim = true;
doNewSend(["5", [primary, true]]);
doNewSend(["13c", [0, 7, 0]]);
doNewSend(["c", [1]]);

setTimeout( () => {
doNewSend(["6", [5]]);
doNewSend(["c", [1]]);
}, 90);

setTimeout( () => {
autoaim = false;
}, 50);
}

/*if(e.keyCode == 33 && document.activeElement.id.toLowerCase() !== 'chatbox')


{
doNewSend(["6", [4]]);
}

if(e.keyCode == 34 && document.activeElement.id.toLowerCase() !== 'chatbox') {


doNewSend(["6", [15]]);
}*/
if(e.keyCode == 33 && document.activeElement.id.toLowerCase() !== 'chatbox') {
if(instaSpeedd != 10){
instaSpeedd += 1;
}else{
instaSpeedd = 1;
}
doNewSend(["ch",["Insta-kill Speed: "+ instaSpeedd + "/10"]]);
instaSpeed = (10 - instaSpeedd) * 10 + 170;
}
if(e.keyCode == 34 && document.activeElement.id.toLowerCase() !== 'chatbox') {
if(healSpeedd != 10){
healSpeedd += 1;
}else{
healSpeedd = 1;
}
doNewSend(["ch",["AutoHeal Speed: " + healSpeedd + "/10"]]);
healSpeed = (10 - healSpeedd) * 10 + 40;
}
if(e.keyCode == 36 && document.activeElement.id.toLowerCase() !== 'chatbox') {
doNewSend(["6", [4]]);
doNewSend(["6", [15]]);
}
if(e.keyCode == 35 && document.activeElement.id.toLowerCase() !== 'chatbox') {
doNewSend(["6", [5]]);
}
if(e.keyCode == 99 && document.activeElement.id.toLowerCase() !== 'chatbox') {
doNewSend(["6", [28]]);
}
if(e.keyCode == 105 && document.activeElement.id.toLowerCase() !== 'chatbox') {
doNewSend(["6", [28]]);
doNewSend(["6", [25]]);
}
if(e.keyCode == 77 && document.activeElement.id.toLowerCase() !== 'chatbox') {
hatToggle = (hatToggle + 1) % 2;
if(healToggle == 0) {
if(hatToggle == 0) {
document.title = "E.S. MOD | Heal: - ; Hat: -"
doNewSend(["ch", ["E.S. MOD | Heal: - ; Hat: -"]]);
} else {
document.title = "E.S. MOD | Heal: - ; Hat: +"
doNewSend(["ch", ["E.S. MOD | Heal: - ; Hat: +"]]);
}
} else {
if(hatToggle == 0) {
document.title = "E.S MOD | Heal: + ; Hat: -"
doNewSend(["ch", ["E.S. MOD | Heal: + ; Hat: -"]]);
} else {
document.title = "E.S. MOD | Heal: + ; Hat: +"
doNewSend(["ch", ["E.S. MOD | Heal: + ; Hat: +"]]);
}
}
}
})

document.addEventListener('keyup', (e)=>{
spikePlacer.stop(e.keyCode);
boostPlacer.stop(e.keyCode);
boostSpiker.stop(e.keyCode);
millPlacer.stop(e.keyCode);
turretPlacer.stop(e.keyCode);
healer.stop(e.keyCode);
if(e.keyCode == 71 && document.activeElement.id.toLowerCase() !== 'chatbox') {
setTimeout( () => {
doNewSend(["33", [null]]);
boostDir = null;
}, 10);
}
})

function isElementVisible(e) {
return (e.offsetParent !== null);
}
function toRad(angle) {
return angle * 0.01745329251;
}

function dist(a, b){


return Math.sqrt( Math.pow((b.y-a[2]), 2) + Math.pow((b.x-a[1]), 2) );
}

document.title = "E.S. MOD | Heal: + ; Hat: +";

document.getElementById("gameName").innerHTML = ">>☠️🌀E.S. Mod🌀☠️<<";


document.getElementById("leaderboard").append('🌀E.S. Mod🌀');
document.getElementById("diedText").innerHTML = "☠️ R.I.P ☠️";
document.getElementById("gameName").style.color = "#0080FF";
document.getElementById('nameInput').style.color = "#0080FF";
document.getElementById("loadingText").style.color = "#99ccff";
document.getElementById("scoreDisplay").style.color = "#0080FF";
document.getElementById("woodDisplay").style.color = "#33FF33";
document.getElementById("stoneDisplay").style.color = "#A0A0A0";
document.getElementById("killCounter").style.color = "#0080FF";
document.getElementById("foodDisplay").style.color = "#FF3333";
document.getElementById("allianceButton").style.color = "#99ccFF";
document.getElementById("chatButton").style.color = "#99ccFF";
document.getElementById("storeButton").style.color = "#99ccFF";
document.getElementById("desktopInstructions").style.color = "#0080FF";
document.getElementById("leaderboardData").style.color = "#99ccff";
document.getElementById("ageText").style.color = "#99ffcc";
document.getElementById("leaderboard").style.color = "#0080ff";
document.getElementById("diedText").style.color = "#101010";
document.getElementById("ageBar").style.color = "#99ccff";
document.getElementById('enterGame').style.color = "#0000ff";
document.getElementById('smallLinks').style.color = "#0000ff";
document.getElementById('altServer').style.color = "#0000ff";
//$("#chatButton").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
//$("#allianceButton").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
//$("#storeButton").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#chatButton").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});
$("#allianceButton").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});
$("#storeButton").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});

$("#foodDisplay").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000


100%)'});
$("#woodDisplay").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});
$("#stoneDisplay").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});
$("#scoreDisplay").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});
$("#killCounter").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});

$("#actionBarItem1").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#actionBarItem2").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#actionBarItem3").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#actionBarItem4").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#actionBarItem5").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#actionBarItem6").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#actionBarItem7").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#actionBarItem8").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
//$("#actionBarItem9").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
//$("#actionBarItem10").css({background:
`url('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ-
bKG1PBymL6XkAKZSNwzpudTaVnTMcPLeaEQp4rn8YmsyTXyF&usqp=CAU')`});
$("#topInfoHolder").css({background: 'linear-gradient(45deg, #0022cc 0%, #000000
100%)'});

$('.menuLink').css({
'color': '#0080ff',
'background-color': 'rgba(0, 0, 0, 0)'
});
$('.ageBarBody').css({
'color': '#0080ff'
});
$('.menuHeader').css({
'color': '#0080ff'
});
$('.menuText').css({
'color': '#99ccff'
});
$('#serverSelect').css({
'color': '#0080FF',
});
$('#mainMenu').css({
'background-color': 'rgba(0, 0, 0, 0.95)'
});
$('#linksContainer2').css({
'background-color': 'rgba(0, 0, 0, 0)'
});
document.getElementById('enterGame').innerHTML = '🌀EnTeR GaMe🌀';
document.getElementById('setupCard').prepend = 'Subscribe BlueSky';
document.getElementById('desktopInstructions').innerHTML = 'Hotkeys:<br>V for
spike<br>F for trap<br>R for insta-kill<br>F1 for age 1 instakill<br>F2 for bow
instakill<br>P for autobull + attack<br>G for 2 spikes and boost pad<br>H for 2
turrets<br>L for 3/4 spikes around you<br>N for 1 windmill<br>O to leave clan<br>T
to turn on/off AutoHeal<br>M to turn on/off AutoHat<br>U to turn on/off
AutoTank<br>HOME to get Katana-Musket<br>PGUP to change insta-kill speed<br>PGDN to
change autoheal speed<br>ESC to open settings'
document.getElementById('nameInput').placeholder = "What is your name?";
document.getElementById("loadingText").innerHTML = "[LoaDinG...]";
$('.menuCard').css({'white-space': 'normal',
'text-align': 'left',
'background-color': 'rgba(0, 0, 0, 0)',
'-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'margin': '15px',
'margin-top': '15px',
'align': 'center'});
$('.guideCard').css({'white-space': 'normal',
'text-align': 'left',
'left': '150px',
'background-color': 'rgba(0, 0, 0, 0)',
'-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'margin': '15px',
'margin-top': '15px',
'align': 'center',
'position': 'absolute',
'top': '1000px',
'left': '1000px',
'height': '500px',
});
$('.setupCard').css({
'background-color': 'rgba(0, 0, 0, 0)'});
$('.storeHolder').css({'white-space': 'normal',
'text-align': 'center',
'background-color': 'rgba(20, 20, 60, 0.5)',
'-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'margin': '15px',
'margin-top': '15px',
'height': '1500px'});
$('.ytLink').css({'color': '#144db4',
'padding': '8px',
'background-color': 'rgba(0, 0, 0, 0)'});
$('#ageBar').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 50, ff, 0.4)'});
$('#enterGame').css({'background-color': 'rgba(0, 50, ff, 0.4)'});
var myElement = document.querySelector('#nameInput');
myElement.style.backgroundColor = "000033";
myElement.style.color = "#0099ff";
let adimg = document.querySelector('#promoImg');
adimg.src = "https://imgur.com/3YGoIV2.png";
adimg.href = "https://www.youtube.com/channel/UCsusSt6oV_ZqJAieS-uWKwA/";
var getElement = document.querySelector('#enterGame');
getElement.style.backgroundColor = "#000099";
getElement.style.color = "#000000";
$('#gameName').css({'color': '#000000',
'text-shadow': '0 1px 0 rgba(255, 255, 255, 0)',
'text-align': 'center',
'font-size': '100px',
'margin-bottom': '-30px'});

$('#foodDisplay').css({'border-radius': '50px'});
$('#woodDisplay').css({'border-radius': '50px'});
$('#stoneDisplay').css({'border-radius': '50px'});
$('#scoreDisplay').css({'border-radius': '50px'});
$('#killCounter').css({'border-radius': '50px'});

$('#topInfoHolder').css({'border-radius': '30px'});
$('#leaderboard').css({'border-radius': '30px'});

$('#chatButton').css({'border-radius': '30px'});
$('#allianceButton').css({'border-radius': '30px'});
$('#storeButton').css({'border-radius': '30px'});

$('#serverSelect').css({
'cursor': 'pointer',
'color': '#000000',
'background-color': '#0080ff',
'border': 'hidden',
'font-size': '25px'
});
let newImg = document.createElement("img");
newImg.src =
"https://vignette.wikia.nocookie.net/moom/images/4/4a/Skull.png/revision/latest/
scale-to-width-down/340?cb=20171004215540";
newImg.style = `position: absolute; top: 160px; left: 10px; z-index: 100000; width:
100px; height: 100px; cursor: pointer;`;
document.body.prepend(newImg);
newImg.addEventListener("click", () => {
let w = window.open("https://www.youtube.com/channel/UCsusSt6oV_ZqJAieS-
uWKwA", null, `height=650, width=1199, status=yes, toolbar=no, menubar=no,
location=no`);
});
document.getElementById("gameName").style.color = "#0090FF";
document.getElementById("gameName").style.textShadow = "0 15px 0 #003260, 0 5px 0
#003260, 0 10px 0 #003260";

function update() {
for (let i=0;i<9;i++){
if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
primary = i;
}
}

for (let i=9;i<16;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
secondary = i;
}
}

for (let i=16;i<19;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
foodType = i - 16;
}
}

for (let i=19;i<22;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
wallType = i - 16;
}
}

for (let i=22;i<26;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
spikeType = i - 16;
}
}

for (let i=26;i<29;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
millType = i - 16;
}
}

for (let i=29;i<31;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
mineType = i - 16;
}
}

for (let i=31;i<33;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString()))){
boostType = i - 16;
}
}

for (let i=33;i<39;i++){


if (isElementVisible(document.getElementById("actionBarItem" +
i.toString())) && i != 36){
turretType = i - 16;
}
}
spawnpadType = 36;
}
var idFlipperHat = 31;
var idMarksmanCap = 1;
var idBushGear = 10;
var idWinterCap = 15;
var idSoldierHelmet = 6;
var idAntiVenomGear = 23;
var idMusketeerHat = 32;
var idMedicGear = 13;
var idBullHelmet = 7;
var idEmpHelmet = 22;
var idBoosterHat = 12;
var idBarbarianArmor = 26;
var idSpikeGear = 11;
var idSamuraiArmor = 20;
var idTankGear = 40;
var idTurretGear = 53;

// YOU CAN CHANGE THE KEYS OR HATS

var TankGearK = 90;


var BullHelmetK = 74;
var SoldierHelmetK = 81;
var TurretGearK = 89;
var BoosterHatK = 66;
var uneqiupK = 16;
var SpikeGearK;
var EmpHelmetK = 73;
var SpikeK = 86;
var TrapK = 70;

var menuChange = document.createElement("div");


menuChange.className = "menuCard";
menuChange.id = "mainSettings";
menuChange.innerHTML = `
<div id="simpleModal" class="modal">
<div class="modal-content">
<div class="modal-header">
<span class="closeBtn">&times;</span>
<h2 style="font-size: 40px; font:"Comic Sans MS";">Settings</h2>
</div>
<div class="modal-body" style="font-size: 20px;">
<div class="flexControl">
<h3 style="color: #428bca; font-size: 20px;">Hat Settings</h3>
<h3 style="color: lightblue; font-size: 17px;">Press SHIFT to
unequip hats.</h3>
<h3 class="menuPrompt">Tank Gear: </h3> <input value="$
{String.fromCharCode(TankGearK)}" id="tankGear" class="keyPressLow"
onkeyup="this.value = this.value.toUpperCase();" maxlength="1" type="text"/>
<h3 class="menuPrompt">Bull Helmet: </h3> <input value="$
{String.fromCharCode(BullHelmetK)}" id="bullHelm" class="keyPressLow"
onkeyup="this.value = this.value.toUpperCase();" maxlength="1" type="text"/>
<h3 class="menuPrompt">Soldier Helmet: </h3> <input value="$
{String.fromCharCode(SoldierHelmetK)}" id="soldier"
class="keyPressLow"onkeyup="this.value = this.value.toUpperCase();" maxlength="1"
type="text"/>
<h3 class="menuPrompt">Turret Gear: </h3> <input value="$
{String.fromCharCode(TurretGearK)}" id="turret" class="keyPressLow" maxlength="1"
onkeyup="this.value = this.value.toUpperCase();" type="text"/>
<h3 class="menuPrompt">Booster Hat: </h3> <input value="$
{String.fromCharCode(BoosterHatK)}" id="booster" class="keyPressLow" maxlength="1"
onkeyup="this.value = this.value.toUpperCase();" type="text"/>
<h3 class="menuPrompt">Spike Gear: </h3> <input value="$
{String.fromCharCode(SpikeGearK)}" id="spikeg" class="keyPressLow" maxlength="1"
onkeyup="this.value = this.value.toUpperCase();" type="text"/>
<h3 class="menuPrompt">Emp Helmet: </h3> <input value="$
{String.fromCharCode(EmpHelmetK)}" id="barb" class="keyPressLow"
onkeyup="this.value = this.value.toUpperCase();" maxlength="1" type="text"/>
<hr>
<h3 style="font-size: 20px; color: #428bca">Map Settings</h3>

<label class="container" style="color: white">Better Map


<input type="checkbox" id="Check1">
<span class="checkmark"></span>
</label>
</div>
</div>
</div>
</div>
`
document.body.appendChild(menuChange)

$("#tankGear").on("input", () => {
var cval = $("#tankGear").val();
if (cval){
TankGearK = cval.toUpperCase();
TankGearK = TankGearK.charCodeAt(0);
console.log(TankGearK);
}
});

$("#bullHelm").on("input", () => {
var cval = $("#bullHelm").val();
if (cval){
BullHelmetK = cval.toUpperCase();
BullHelmetK = BullHelmetK.charCodeAt(0);
console.log(BullHelmetK);
}
});

$("#soldier").on("input", () => {
var cval = $("#soldier").val();
if (cval){
SoldierHelmetK = cval.toUpperCase();
SoldierHelmetK = SoldierHelmetK.charCodeAt(0);
console.log(SoldierHelmetK);
}
});

$("#turret").on("input", () => {
var cval = $("#turret").val();
if (cval){
TurretGearK = cval.toUpperCase();
TurretGearK = TurretGearK.charCodeAt(0);
console.log(TurretGearK);
}
});

$("#emp").on("input", () => {
var cval = $("#emp").val();
if (cval){
EmpHelmetK = cval.toUpperCase();
EmpHelmetK = EmpHelmetK.charCodeAt(0);
console.log(EmpHelmetK);
}
});

$("#booster").on("input", () => {
var cval = $("#booster").val();
if (cval){
BoosterHatK = cval.toUpperCase();
BoosterHatK = BoosterHatK.charCodeAt(0);
console.log(BoosterHatK);
}
});

$("#spikeg").on("input", () => {
var cval = $("#spikeg").val();
if (cval){
SpikeGearK = cval.toUpperCase();
SpikeGearK = SpikeGearK.charCodeAt(0);
console.log(SpikeGearK);
}
});

$("#trap").on("input", () => {
var cval = $("#trap").val();
if (cval){
TrapK = cval.toUpperCase();
TrapK = TrapKey.charCodeAt(0);
console.log(TrapK);
}
});

var styleItem = document.createElement("style");


styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
.keyPressLow {
margin-left: 8px;
font-size: 16px;
margin-right: 8px;
height: 25px;
width: 50px;
background-color: #fcfcfc;
border-radius: 3.5px;
border: none;
text-align: center;
color: #4A4A4A;
border: 0.5px solid #f2f2f2;
}
.menuPrompt {
font-size: 17px;
font-family: 'Hammersmith One';
color: #fff;
flex: 0.2;
text-align: center;
margin-top: 10px;
display: inline-block;
}

.modal {
display: none;
position: fixed;
z-index: 1;
left: 0;
top: 0;
overflow: auto;
height: 100%;
width: 100%;
}

.modal-content {
margin: 10% auto;
width: 40%;
box-shadow: 0 5px 8px 0 rgba(0, 0, 0, 0.2), 0 7px 20px 0 rgba(0, 0, 0, 0.17);
font-size: 14px;
line-height: 1.6;
}

.modal-header h2,
.modal-footer h3 {
margin: 0;
}

.modal-header {
background: #428bca;
padding: 15px;
color: #fff;
border-top-left-radius: 5px;
border-top-right-radius: 5px;
}

.modal-body {
padding: 10px 20px;
background: #303030;
}

.modal-footer {
background: #428bca;
padding: 10px;
color: #fff;
text-align: center;
border-bottom-left-radius: 5px;
border-bottom-right-radius: 5px;
}

.closeBtn {
color: #ccc;
float: right;
font-size: 30px;
color: #fff;
}

.closeBtn:hover,
.closeBtn:focus {
color: #000;
text-decoration: none;
cursor: pointer;
}

/* Customize the label (the container) */


.container {
display: block;
position: relative;
padding-left: 35px;
margin-bottom: 12px;
cursor: pointer;
font-size: 20px;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}

/* Hide the browser's default checkbox */


.container input {
position: absolute;
opacity: 0;
cursor: pointer;
height: 0;
width: 0;
}

/* Create a custom checkbox */


.checkmark {
position: absolute;
top: 0;
left: 0;
height: 25px;
width: 25px;
background-color: #eee;
}

/* On mouse-over, add a grey background color */


.container:hover input ~ .checkmark {
background-color: #ccc;
}

/* When the checkbox is checked, add a blue background */


.container input:checked ~ .checkmark {
background-color: #2196F3;
}

/* Create the checkmark/indicator (hidden when not checked) */


.checkmark:after {
content: "";
position: absolute;
display: none;
}

/* Show the checkmark when checked */


.container input:checked ~ .checkmark:after {
display: block;
}

/* Style the checkmark/indicator */


.container .checkmark:after {
left: 9px;
top: 5px;
width: 5px;
height: 10px;
border: solid white;
border-width: 0 3px 3px 0;
-webkit-transform: rotate(45deg);
-ms-transform: rotate(45deg);
transform: rotate(45deg);
}

`))
document.head.appendChild(styleItem);

$("#adCard").css({display: "none"});
let setOpen = 0;
let newImgx = document.createElement("img");
newImgx.src = "https://i.ya-webdesign.com/images/cogs-vector-8-bit-2.png";
newImgx.style = `position: absolute; top: 270px; left: 10px; z-index: 100000;
width: 100px; height: 100px; cursor: pointer;`;
document.body.prepend(newImgx);
newImgx.addEventListener("click", () => {
if (setOpen == 0) {
modal.style.display = "block";
setOpen = 1
} else {
modal.style.display = "none";
setOpen = 0
}
});

document.addEventListener('keydown', function(e) {
if (e.keyCode == uneqiupK && document.activeElement.id.toLowerCase() !==
'chatbox'){
console.log("done")
hat(0);
} else if (e.keyCode == 27){
if (setOpen == 0) {
modal.style.display = "block";
setOpen = 1
} else {
modal.style.display = "none";
setOpen = 0
}
} else if (e.keyCode == TankGearK && document.activeElement.id.toLowerCase() !
== 'chatbox'){
hat(idTankGear);
} else if (e.keyCode == SoldierHelmetK &&
document.activeElement.id.toLowerCase() !== 'chatbox'){
hat(idSoldierHelmet);
} else if (e.keyCode == BullHelmetK &&
document.activeElement.id.toLowerCase() !== 'chatbox'){
hat(idBullHelmet);
} else if (e.keyCode == BoosterHatK &&
document.activeElement.id.toLowerCase() !== 'chatbox'){
hat(idBoosterHat);
} else if (e.keyCode == EmpHelmetK && document.activeElement.id.toLowerCase() !
== 'chatbox'){
hat(idEmpHelmet);
} else if (e.keyCode == SpikeGearK && document.activeElement.id.toLowerCase() !
== 'chatbox'){
hat(idSpikeGear);
} else if (e.keyCode == TurretGearK &&
document.activeElement.id.toLowerCase() !== 'chatbox'){
hat(idTurretGear);
}
})

var modal = document.getElementById("simpleModal");


var closeBtn = document.getElementsByClassName('closeBtn')[0];

closeBtn.addEventListener('click', closeModal);
window.addEventListener('click', outsideClick);

function closeModal() {
modal.style.display = 'none';
setOpen = 0
}

function outsideClick(e) {
if (e.target == modal) {
modal.style.display = 'none';
setOpen = 0
}
}

var checkbox = document.querySelector("#Check1")

checkbox.addEventListener('change', function() {
if (this.checked) {
//showMap = 1;
$("#mapDisplay").css({background: `url('https://imgur.com/PwNilyb.png')`});
} else {
//showMap = 0;
$("#mapDisplay").css({background: `rgba(0, 0, 0, 0.25)`});
}
})
//Thanks for downloading - BlueSky
//Discord: BlueSky#1536
//DM me bugs and wishes
// ==UserScript==
// @name Radar
// @namespace
// @version Extreme
// @description If Copy This Code Plzz Add Name PlaymakerVN
// @author PlaymakerVN FoR NuB !!
// @match *://moomoo.io/*
// @match *://dev.moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @grant none
// @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?
version=598723
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
// @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-
confirm.min.js
// icon
https://cdn.discordapp.com/avatars/601344304312745984/e734bac29cddf3ee9f5ae4ffc79bc
d84.png?size=128

// @downloadURL none
// ==/UserScript==
! function(e) {
var t = {};

function n(i) {
if (t[i]) return t[i].exports;
var r = t[i] = {
i: i,
l: !1,
exports: {}
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get: i
})
}, n.r = function(e) {
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Object.defineProperty(
e, Symbol.toStringTag, {
value: "Module"
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value: !0
})
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var i = Object.create(null);
if (n.r(i), Object.defineProperty(i, "default", {
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value: e
}), 2 & t && "string" != typeof e)
for (var r in e) n.d(i, r, function(t) {
return e[t]
}.bind(null, r));
return i
}, n.n = function(e) {
var t = e && e.__esModule ? function() {
return e.default
} : function() {
return e
};
return n.d(t, "a", t), t
}, n.o = function(e, t) {
return Object.prototype.hasOwnProperty.call(e, t)
}, n.p = "", n(n.s = 21)
}([function(e, t, n) {
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r = t.hasBuffer = i && !!i.isBuffer,
s = t.hasArrayBuffer = "undefined" != typeof ArrayBuffer,
a = t.isArray = n(5);
t.isArrayBuffer = s ? function(e) {
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var o = t.isBuffer = r ? i.isBuffer : m,
c = t.isView = s ? ArrayBuffer.isView || y("ArrayBuffer", "buffer") :
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t.alloc = d, t.concat = function(e, n) {
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n += e.length
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var i = this !== t && this || e[0],
r = d.call(i, n),
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return Array.prototype.forEach.call(e, (function(e) {
s += f.copy.call(e, r, s)
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}, t.from = function(e) {
return "string" == typeof e ? function(e) {
var t = 3 * e.length,
n = d.call(this, t),
i = f.write.call(n, e);
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var l = t.Array = n(28),
h = t.Buffer = n(29),
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f = t.prototype = n(6);

function d(e) {
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var p = y("ArrayBuffer");

function g(e) {
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function m() {
return !1
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function y(e, t) {
return e = "[object " + e + "]",
function(n) {
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}, function(e, t, n) {
var i = n(5);
t.createCodec = o, t.install = function(e) {
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}, t.filter = function(e) {
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function(n) {
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function t(e, t) {
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var r = n(0);

function s(e) {
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this.options = e, this.init()
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function a(e, t) {
return e && t ? function() {
return e.apply(this, arguments), t.apply(this, arguments)
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}

function o(e) {
return new s(e)
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s.prototype.init = function() {
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return e && e.uint8array && (this.bufferish = r.Uint8Array), this
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preset: !0
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}, function(e, t, n) {
var i = n(3).ExtBuffer,
r = n(32),
s = n(33),
a = n(1);

function o() {
var e = this.options;
return this.encode = function(e) {
var t = s.getWriteType(e);
return function(e, n) {
var i = t[typeof n];
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i(e, n)
}
}(e), e && e.preset && r.setExtPackers(this), this
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a.install({
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var r = t.name;
r && "Object" !== r ? (this.extPackers || (this.extPackers = {}))
[r] =
s : (this.extEncoderList || (this.extEncoderList =
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function s(t) {
return n && (t = n(t)), new i(t, e)
}
},
getExtPacker: function(e) {
var t = this.extPackers || (this.extPackers = {}),
n = e.constructor,
i = n && n.name && t[n.name];
if (i) return i;
for (var r = this.extEncoderList || (this.extEncoderList = []), s
= r.length,
a = 0; a < s; a++) {
var o = r[a];
if (n === o[0]) return o[1]
}
},
init: o
}), t.preset = o.call(a.preset)
}, function(e, t, n) {
t.ExtBuffer = function e(t, n) {
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};
var i = n(0)
}, function(e, t) {
t.read = function(e, t, n, i, r) {
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c = (1 << o) - 1,
l = c >> 1,
h = -7,
u = n ? r - 1 : 0,
f = n ? -1 : 1,
d = e[t + u];
for (u += f, s = d & (1 << -h) - 1, d >>= -h, h += o; h > 0; s = 256 *
s +
e[t + u], u += f, h -= 8);
for (a = s & (1 << -h) - 1, s >>= -h, h += i; h > 0; a = 256 * a + e[t
+ u],
u += f, h -= 8);
if (0 === s) s = 1 - l;
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if (s === c) return a ? NaN : 1 / 0 * (d ? -1 : 1);
a += Math.pow(2, i), s -= l
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return (d ? -1 : 1) * a * Math.pow(2, s - i)
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var a, o, c, l = 8 * s - r - 1,
h = (1 << l) - 1,
u = h >> 1,
f = 23 === r ? Math.pow(2, -24) - Math.pow(2, -77) : 0,
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g = t < 0 || 0 === t && 1 / t < 0 ? 1 : 0;
for (t = Math.abs(t), isNaN(t) || t === 1 / 0 ? (o = isNaN(t) ? 1 : 0,
a =
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r -= 8);
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l -= 8);
e[n + d - p] |= 128 * g
}
}, function(e, t) {
var n = {}.toString;
e.exports = Array.isArray || function(e) {
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}
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var i = n(31);
t.copy = c, t.slice = l, t.toString = function(e, t, n) {
return (!a && r.isBuffer(this) ? this.toString :
i.toString).apply(this,
arguments)
}, t.write = function(e) {
return function() {
return (this[e] || i[e]).apply(this, arguments)
}
}("write");
var r = n(0),
s = r.global,
a = r.hasBuffer && "TYPED_ARRAY_SUPPORT" in s,
o = a && !s.TYPED_ARRAY_SUPPORT;

function c(e, t, n, s) {
var a = r.isBuffer(this),
c = r.isBuffer(e);
if (a && c) return this.copy(e, t, n, s);
if (o || a || c || !r.isView(this) || !r.isView(e)) return
i.copy.call(this,
e, t, n, s);
var h = n || null != s ? l.call(this, n, s) : this;
return e.set(h, t), h.length
}

function l(e, t) {
var n = this.slice || !o && this.subarray;
if (n) return n.call(this, e, t);
var i = r.alloc.call(this, t - e);
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}
}, function(e, t, n) {
(function(e) {
! function(t) {
var n, i = "undefined",
r = i !== typeof e && e,
s = i !== typeof Uint8Array && Uint8Array,
a = i !== typeof ArrayBuffer && ArrayBuffer,
o = [0, 0, 0, 0, 0, 0, 0, 0],
c = Array.isArray || function(e) {
return !!e && "[object Array]" ==
Object.prototype.toString.call(e)
},
l = 4294967296;

function h(e, c, h) {
var b = c ? 0 : 4,
x = c ? 4 : 0,
S = c ? 0 : 3,
T = c ? 1 : 2,
I = c ? 2 : 1,
E = c ? 3 : 0,
M = c ? y : v,
A = c ? k : w,
P = O.prototype,
B = "is" + e,
C = "_" + B;
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P.toNumber = R, P.toString =
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n = this.offset,
i = _(t, n + b),
r = _(t, n + x),
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a = 0,
o = 0;
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if (!(h >= 0)) break;
o = o * i + h, a = a * i
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function _(e, t) {
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n(14).FlexEncoder.mixin(r.prototype), r.prototype.codec = i,
r.prototype.write =
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t.length || function(e) {
return e != e
}(t.length) ? o(e, 0) : f(e, t);
if ("Buffer" === t.type && s(t.data)) return
f(e, t.data)
}
throw new TypeError(
"First argument must be a string, Buffer,
ArrayBuffer, Array, or array-like object."
)
}(e, t)
}

function h(e) {
if ("number" != typeof e) throw new TypeError(
'"size" argument must be a number');
if (e < 0) throw new RangeError('"size" argument must not be
negative')
}

function u(e, t) {
if (h(t), e = o(e, t < 0 ? 0 : 0 | d(t)), !c.TYPED_ARRAY_SUPPORT)
for (var n = 0; n < t; ++n) e[n] = 0;
return e
}

function f(e, t) {
var n = t.length < 0 ? 0 : 0 | d(t.length);
e = o(e, n);
for (var i = 0; i < n; i += 1) e[i] = 255 & t[i];
return e
}

function d(e) {
if (e >= a()) throw new RangeError(
"Attempt to allocate Buffer larger than maximum size: 0x" +
a().toString(
16) + " bytes");
return 0 | e
}

function p(e, t) {
if (c.isBuffer(e)) return e.length;
if ("undefined" != typeof ArrayBuffer && "function" == typeof
ArrayBuffer
.isView && (ArrayBuffer.isView(e) || e instanceof
ArrayBuffer)) return e
.byteLength;
"string" != typeof e && (e = "" + e);
var n = e.length;
if (0 === n) return 0;
for (var i = !1;;) switch (t) {
case "ascii":
case "latin1":
case "binary":
return n;
case "utf8":
case "utf-8":
case void 0:
return z(e).length;
case "ucs2":
case "ucs-2":
case "utf16le":
case "utf-16le":
return 2 * n;
case "hex":
return n >>> 1;
case "base64":
return H(e).length;
default:
if (i) return z(e).length;
t = ("" + t).toLowerCase(), i = !0
}
}

function g(e, t, n) {
var i = e[t];
e[t] = e[n], e[n] = i
}

function m(e, t, n, i, r) {
if (0 === e.length) return -1;
if ("string" == typeof n ? (i = n, n = 0) : n > 2147483647 ? n =
2147483647 : n < -2147483648 && (n = -2147483648), n = +n,
isNaN(n) && (
n = r ? 0 : e.length - 1), n < 0 && (n = e.length +
n), n >= e.length) {
if (r) return -1;
n = e.length - 1
} else if (n < 0) {
if (!r) return -1;
n = 0
}
if ("string" == typeof t && (t = c.from(t, i)), c.isBuffer(t))
return 0 ===
t.length ? -1 : y(e, t, n, i, r);
if ("number" == typeof t) return t &= 255, c.TYPED_ARRAY_SUPPORT
&&
"function" == typeof Uint8Array.prototype.indexOf ? r ?
Uint8Array.prototype
.indexOf.call(e, t, n) :
Uint8Array.prototype.lastIndexOf.call(e, t, n) :
y(e, [t], n, i, r);
throw new TypeError("val must be string, number or Buffer")
}

function y(e, t, n, i, r) {
var s, a = 1,
o = e.length,
c = t.length;
if (void 0 !== i && ("ucs2" === (i = String(i).toLowerCase()) ||
"ucs-2" ===
i || "utf16le" === i || "utf-16le" === i)) {
if (e.length < 2 || t.length < 2) return -1;
a = 2, o /= 2, c /= 2, n /= 2
}

function l(e, t) {
return 1 === a ? e[t] : e.readUInt16BE(t * a)
}
if (r) {
var h = -1;
for (s = n; s < o; s++)
if (l(e, s) === l(t, -1 === h ? 0 : s - h)) {
if (-1 === h && (h = s), s - h + 1 === c)
return h * a
} else -1 !== h && (s -= s - h), h = -1
} else
for (n + c > o && (n = o - c), s = n; s >= 0; s--) {
for (var u = !0, f = 0; f < c; f++)
if (l(e, s + f) !== l(t, f)) {
u = !1;
break
}
if (u) return s
}
return -1
}

function k(e, t, n, i) {
n = Number(n) || 0;
var r = e.length - n;
i ? (i = Number(i)) > r && (i = r) : i = r;
var s = t.length;
if (s % 2 != 0) throw new TypeError("Invalid hex string");
i > s / 2 && (i = s / 2);
for (var a = 0; a < i; ++a) {
var o = parseInt(t.substr(2 * a, 2), 16);
if (isNaN(o)) return a;
e[n + a] = o
}
return a
}

function v(e, t, n, i) {
return V(z(t, e.length - n), e, n, i)
}

function w(e, t, n, i) {
return V(function(e) {
for (var t = [], n = 0; n < e.length; ++n) t.push(255 &
e.charCodeAt(n));
return t
}(t), e, n, i)
}

function b(e, t, n, i) {
return w(e, t, n, i)
}

function x(e, t, n, i) {
return V(H(t), e, n, i)
}

function S(e, t, n, i) {
return V(function(e, t) {
for (var n, i, r, s = [], a = 0; a < e.length && !((t -= 2)
< 0); ++a)
i = (n = e.charCodeAt(a)) >> 8, r = n % 256,
s.push(r), s.push(i);
return s
}(t, e.length - n), e, n, i)
}

function T(e, t, n) {
return 0 === t && n === e.length ? i.fromByteArray(e) :
i.fromByteArray(e
.slice(t, n))
}

function I(e, t, n) {
n = Math.min(e.length, n);
for (var i = [], r = t; r < n;) {
var s, a, o, c, l = e[r],
h = null,
u = l > 239 ? 4 : l > 223 ? 3 : l > 191 ? 2 : 1;
if (r + u <= n) switch (u) {
case 1:
l < 128 && (h = l);
break;
case 2:
128 == (192 & (s = e[r + 1])) && (c = (31 & l)
<< 6 | 63 & s) > 127 &&
(h = c);
break;
case 3:
s = e[r + 1], a = e[r + 2], 128 == (192 & s) &&
128 == (192 & a) && (
c = (15 & l) << 12 | (63 & s) << 6 | 63 &
a) > 2047 && (c < 55296 ||
c > 57343) && (h = c);
break;
case 4:
s = e[r + 1], a = e[r + 2], o = e[r + 3], 128
== (192 & s) && 128 ==
(192 & a) && 128 == (192 & o) && (c = (15
& l) << 18 | (63 & s) <<
12 | (63 & a) << 6 | 63 & o) >
65535 && c < 1114112 && (h = c)
}
null === h ? (h = 65533, u = 1) : h > 65535 && (h -= 65536,
i.push(h >>>
10 & 1023 | 55296), h = 56320 | 1023 & h), i.push(h),
r += u
}
return function(e) {
var t = e.length;
if (t <= E) return String.fromCharCode.apply(String, e);
for (var n = "", i = 0; i < t;) n +=
String.fromCharCode.apply(String,
e.slice(i, i += E));
return n
}(i)
}
t.Buffer = c, t.SlowBuffer = function(e) {
return +e != e && (e = 0), c.alloc(+e)
}, t.INSPECT_MAX_BYTES = 50, c.TYPED_ARRAY_SUPPORT = void 0 !==
e.TYPED_ARRAY_SUPPORT ?
e.TYPED_ARRAY_SUPPORT : function() {
try {
var e = new Uint8Array(1);
return e.__proto__ = {
__proto__: Uint8Array.prototype,
foo: function() {
return 42
}
}, 42 === e.foo() && "function" == typeof e.subarray
&& 0 === e.subarray(
1, 1).byteLength
} catch (e) {
return !1
}
}(), t.kMaxLength = a(), c.poolSize = 8192, c._augment =
function(e) {
return e.__proto__ = c.prototype, e
}, c.from = function(e, t, n) {
return l(null, e, t, n)
}, c.TYPED_ARRAY_SUPPORT && (c.prototype.__proto__ =
Uint8Array.prototype,
c.__proto__ = Uint8Array, "undefined" != typeof Symbol &&
Symbol.species &&
c[Symbol.species] === c && Object.defineProperty(c,
Symbol.species, {
value: null,
configurable: !0
})), c.alloc = function(e, t, n) {
return function(e, t, n, i) {
return h(t), t <= 0 ? o(e, t) : void 0 !== n ?
"string" == typeof i ?
o(e, t).fill(n, i) : o(e, t).fill(n) : o(e, t)
}(null, e, t, n)
}, c.allocUnsafe = function(e) {
return u(null, e)
}, c.allocUnsafeSlow = function(e) {
return u(null, e)
}, c.isBuffer = function(e) {
return !(null == e || !e._isBuffer)
}, c.compare = function(e, t) {
if (!c.isBuffer(e) || !c.isBuffer(t)) throw new TypeError(
"Arguments must be Buffers");
if (e === t) return 0;
for (var n = e.length, i = t.length, r = 0, s = Math.min(n,
i); r < s; ++
r)
if (e[r] !== t[r]) {
n = e[r], i = t[r];
break
}
return n < i ? -1 : i < n ? 1 : 0
}, c.isEncoding = function(e) {
switch (String(e).toLowerCase()) {
case "hex":
case "utf8":
case "utf-8":
case "ascii":
case "latin1":
case "binary":
case "base64":
case "ucs2":
case "ucs-2":
case "utf16le":
case "utf-16le":
return !0;
default:
return !1
}
}, c.concat = function(e, t) {
if (!s(e)) throw new TypeError(
'"list" argument must be an Array of Buffers');
if (0 === e.length) return c.alloc(0);
var n;
if (void 0 === t)
for (t = 0, n = 0; n < e.length; ++n) t +=
e[n].length;
var i = c.allocUnsafe(t),
r = 0;
for (n = 0; n < e.length; ++n) {
var a = e[n];
if (!c.isBuffer(a)) throw new TypeError(
'"list" argument must be an Array of Buffers');
a.copy(i, r), r += a.length
}
return i
}, c.byteLength = p, c.prototype._isBuffer = !0,
c.prototype.swap16 =
function() {
var e = this.length;
if (e % 2 != 0) throw new RangeError(
"Buffer size must be a multiple of 16-bits");
for (var t = 0; t < e; t += 2) g(this, t, t + 1);
return this
}, c.prototype.swap32 = function() {
var e = this.length;
if (e % 4 != 0) throw new RangeError(
"Buffer size must be a multiple of 32-bits");
for (var t = 0; t < e; t += 4) g(this, t, t + 3), g(this, t
+ 1, t + 2);
return this
}, c.prototype.swap64 = function() {
var e = this.length;
if (e % 8 != 0) throw new RangeError(
"Buffer size must be a multiple of 64-bits");
for (var t = 0; t < e; t += 8) g(this, t, t + 7), g(this, t
+ 1, t + 6),
g(this, t + 2, t + 5), g(this, t + 3, t + 4);
return this
}, c.prototype.toString = function() {
var e = 0 | this.length;
return 0 === e ? "" : 0 === arguments.length ? I(this, 0,
e) : function(
e, t, n) {
var i = !1;
if ((void 0 === t || t < 0) && (t = 0), t >
this.length) return "";
if ((void 0 === n || n > this.length) && (n =
this.length), n <= 0)
return "";
if ((n >>>= 0) <= (t >>>= 0)) return "";
for (e || (e = "utf8");;) switch (e) {
case "hex":
return P(this, t, n);
case "utf8":
case "utf-8":
return I(this, t, n);
case "ascii":
return M(this, t, n);
case "latin1":
case "binary":
return A(this, t, n);
case "base64":
return T(this, t, n);
case "ucs2":
case "ucs-2":
case "utf16le":
case "utf-16le":
return B(this, t, n);
default:
if (i) throw new TypeError("Unknown
encoding: " + e);
e = (e + "").toLowerCase(), i = !0
}
}.apply(this, arguments)
}, c.prototype.equals = function(e) {
if (!c.isBuffer(e)) throw new TypeError("Argument must be a
Buffer");
return this === e || 0 === c.compare(this, e)
}, c.prototype.inspect = function() {
var e = "",
n = t.INSPECT_MAX_BYTES;
return this.length > 0 && (e = this.toString("hex", 0,
n).match(/.{2}/g)
.join(" "), this.length > n && (e += " ... ")),
"<Buffer " + e + ">"
}, c.prototype.compare = function(e, t, n, i, r) {
if (!c.isBuffer(e)) throw new TypeError("Argument must be a
Buffer");
if (void 0 === t && (t = 0), void 0 === n && (n = e ?
e.length : 0),
void 0 === i && (i = 0), void 0 === r && (r =
this.length), t < 0 || n >
e.length || i < 0 || r > this.length) throw new
RangeError(
"out of range index");
if (i >= r && t >= n) return 0;
if (i >= r) return -1;
if (t >= n) return 1;
if (this === e) return 0;
for (var s = (r >>>= 0) - (i >>>= 0), a = (n >>>= 0) - (t
>>>= 0), o =
Math.min(s, a), l = this.slice(i, r), h =
e.slice(t, n), u = 0; u < o; ++
u)
if (l[u] !== h[u]) {
s = l[u], a = h[u];
break
}
return s < a ? -1 : a < s ? 1 : 0
}, c.prototype.includes = function(e, t, n) {
return -1 !== this.indexOf(e, t, n)
}, c.prototype.indexOf = function(e, t, n) {
return m(this, e, t, n, !0)
}, c.prototype.lastIndexOf = function(e, t, n) {
return m(this, e, t, n, !1)
}, c.prototype.write = function(e, t, n, i) {
if (void 0 === t) i = "utf8", n = this.length, t = 0;
else if (void 0 === n && "string" == typeof t) i = t, n =
this.length, t =
0;
else {
if (!isFinite(t)) throw new Error(
"Buffer.write(string, encoding, offset[,
length]) is no longer supported"
);
t |= 0, isFinite(n) ? (n |= 0, void 0 === i && (i =
"utf8")) : (i = n,
n = void 0)
}
var r = this.length - t;
if ((void 0 === n || n > r) && (n = r), e.length > 0 && (n
< 0 || t < 0) ||
t > this.length) throw new RangeError(
"Attempt to write outside buffer bounds");
i || (i = "utf8");
for (var s = !1;;) switch (i) {
case "hex":
return k(this, e, t, n);
case "utf8":
case "utf-8":
return v(this, e, t, n);
case "ascii":
return w(this, e, t, n);
case "latin1":
case "binary":
return b(this, e, t, n);
case "base64":
return x(this, e, t, n);
case "ucs2":
case "ucs-2":
case "utf16le":
case "utf-16le":
return S(this, e, t, n);
default:
if (s) throw new TypeError("Unknown encoding: "
+ i);
i = ("" + i).toLowerCase(), s = !0
}
}, c.prototype.toJSON = function() {
return {
type: "Buffer",
data: Array.prototype.slice.call(this._arr || this,
0)
}
};
var E = 4096;

function M(e, t, n) {
var i = "";
n = Math.min(e.length, n);
for (var r = t; r < n; ++r) i += String.fromCharCode(127 & e[r]);
return i
}

function A(e, t, n) {
var i = "";
n = Math.min(e.length, n);
for (var r = t; r < n; ++r) i += String.fromCharCode(e[r]);
return i
}

function P(e, t, n) {
var i = e.length;
(!t || t < 0) && (t = 0), (!n || n < 0 || n > i) && (n = i);
for (var r = "", s = t; s < n; ++s) r += F(e[s]);
return r
}

function B(e, t, n) {
for (var i = e.slice(t, n), r = "", s = 0; s < i.length; s += 2)
r +=
String.fromCharCode(i[s] + 256 * i[s + 1]);
return r
}

function C(e, t, n) {
if (e % 1 != 0 || e < 0) throw new RangeError("offset is not
uint");
if (e + t > n) throw new RangeError(
"Trying to access beyond buffer length")
}

function O(e, t, n, i, r, s) {
if (!c.isBuffer(e)) throw new TypeError(
'"buffer" argument must be a Buffer instance');
if (t > r || t < s) throw new RangeError(
'"value" argument is out of bounds');
if (n + i > e.length) throw new RangeError("Index out of range")
}

function R(e, t, n, i) {
t < 0 && (t = 65535 + t + 1);
for (var r = 0, s = Math.min(e.length - n, 2); r < s; ++r) e[n +
r] = (t &
255 << 8 * (i ? r : 1 - r)) >>> 8 * (i ? r : 1 - r)
}

function j(e, t, n, i) {
t < 0 && (t = 4294967295 + t + 1);
for (var r = 0, s = Math.min(e.length - n, 4); r < s; ++r) e[n +
r] = t >>>
8 * (i ? r : 3 - r) & 255
}

function _(e, t, n, i, r, s) {
if (n + i > e.length) throw new RangeError("Index out of range");
if (n < 0) throw new RangeError("Index out of range")
}

function U(e, t, n, i, s) {
return s || _(e, 0, n, 4), r.write(e, t, n, i, 23, 4), n + 4
}

function D(e, t, n, i, s) {
return s || _(e, 0, n, 8), r.write(e, t, n, i, 52, 8), n + 8
}
c.prototype.slice = function(e, t) {
var n, i = this.length;
if ((e = ~~e) < 0 ? (e += i) < 0 && (e = 0) : e > i && (e = i),
(t =
void 0 === t ? i : ~~t) < 0 ? (t += i) < 0 && (t = 0)
: t > i && (t =
i), t < e && (t = e), c.TYPED_ARRAY_SUPPORT)(n =
this.subarray(e, t)).__proto__ =
c.prototype;
else {
var r = t - e;
n = new c(r, void 0);
for (var s = 0; s < r; ++s) n[s] = this[s + e]
}
return n
}, c.prototype.readUIntLE = function(e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256);) i +=
this[e +
s] * r;
return i
}, c.prototype.readUIntBE = function(e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = this[e + --t], r = 1; t > 0 && (r *= 256);) i +=
this[e +
--t] * r;
return i
}, c.prototype.readUInt8 = function(e, t) {
return t || C(e, 1, this.length), this[e]
}, c.prototype.readUInt16LE = function(e, t) {
return t || C(e, 2, this.length), this[e] | this[e + 1] << 8
}, c.prototype.readUInt16BE = function(e, t) {
return t || C(e, 2, this.length), this[e] << 8 | this[e + 1]
}, c.prototype.readUInt32LE = function(e, t) {
return t || C(e, 4, this.length), (this[e] | this[e + 1] << 8 |
this[e +
2] << 16) + 16777216 * this[e + 3]
}, c.prototype.readUInt32BE = function(e, t) {
return t || C(e, 4, this.length), 16777216 * this[e] + (this[e +
1] <<
16 | this[e + 2] << 8 | this[e + 3])
}, c.prototype.readIntLE = function(e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256);) i +=
this[e +
s] * r;
return i >= (r *= 128) && (i -= Math.pow(2, 8 * t)), i
}, c.prototype.readIntBE = function(e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = t, r = 1, s = this[e + --i]; i > 0 && (r *= 256);) s
+=
this[e + --i] * r;
return s >= (r *= 128) && (s -= Math.pow(2, 8 * t)), s
}, c.prototype.readInt8 = function(e, t) {
return t || C(e, 1, this.length), 128 & this[e] ? -1 * (255 -
this[e] +
1) : this[e]
}, c.prototype.readInt16LE = function(e, t) {
t || C(e, 2, this.length);
var n = this[e] | this[e + 1] << 8;
return 32768 & n ? 4294901760 | n : n
}, c.prototype.readInt16BE = function(e, t) {
t || C(e, 2, this.length);
var n = this[e + 1] | this[e] << 8;
return 32768 & n ? 4294901760 | n : n
}, c.prototype.readInt32LE = function(e, t) {
return t || C(e, 4, this.length), this[e] | this[e + 1] << 8 |
this[e +
2] << 16 | this[e + 3] << 24
}, c.prototype.readInt32BE = function(e, t) {
return t || C(e, 4, this.length), this[e] << 24 | this[e + 1] <<
16 |
this[e + 2] << 8 | this[e + 3]
}, c.prototype.readFloatLE = function(e, t) {
return t || C(e, 4, this.length), r.read(this, e, !0, 23, 4)
}, c.prototype.readFloatBE = function(e, t) {
return t || C(e, 4, this.length), r.read(this, e, !1, 23, 4)
}, c.prototype.readDoubleLE = function(e, t) {
return t || C(e, 8, this.length), r.read(this, e, !0, 52, 8)
}, c.prototype.readDoubleBE = function(e, t) {
return t || C(e, 8, this.length), r.read(this, e, !1, 52, 8)
}, c.prototype.writeUIntLE = function(e, t, n, i) {
e = +e, t |= 0, n |= 0, i || O(this, e, t, n, Math.pow(2, 8 * n)
- 1, 0);
var r = 1,
s = 0;
for (this[t] = 255 & e; ++s < n && (r *= 256);) this[t + s] = e /
r &
255;
return t + n
}, c.prototype.writeUIntBE = function(e, t, n, i) {
e = +e, t |= 0, n |= 0, i || O(this, e, t, n, Math.pow(2, 8 * n)
- 1, 0);
var r = n - 1,
s = 1;
for (this[t + r] = 255 & e; --r >= 0 && (s *= 256);) this[t + r]
= e / s &
255;
return t + n
}, c.prototype.writeUInt8 = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 1, 255, 0),
c.TYPED_ARRAY_SUPPORT ||
(e = Math.floor(e)), this[t] = 255 & e, t + 1
}, c.prototype.writeUInt16LE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 65535, 0),
c.TYPED_ARRAY_SUPPORT ?
(this[t] = 255 & e, this[t + 1] = e >>> 8) : R(this, e,
t, !0), t + 2
}, c.prototype.writeUInt16BE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 65535, 0),
c.TYPED_ARRAY_SUPPORT ?
(this[t] = e >>> 8, this[t + 1] = 255 & e) : R(this, e,
t, !1), t + 2
}, c.prototype.writeUInt32LE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 4294967295, 0),
c.TYPED_ARRAY_SUPPORT ?
(this[t + 3] = e >>> 24, this[t + 2] = e >>> 16, this[t +
1] = e >>> 8,
this[t] = 255 & e) : j(this, e, t, !0), t + 4
}, c.prototype.writeUInt32BE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 4294967295, 0),
c.TYPED_ARRAY_SUPPORT ?
(this[t] = e >>> 24, this[t + 1] = e >>> 16, this[t + 2] =
e >>> 8,
this[t + 3] = 255 & e) : j(this, e, t, !1), t + 4
}, c.prototype.writeIntLE = function(e, t, n, i) {
if (e = +e, t |= 0, !i) {
var r = Math.pow(2, 8 * n - 1);
O(this, e, t, n, r - 1, -r)
}
var s = 0,
a = 1,
o = 0;
for (this[t] = 255 & e; ++s < n && (a *= 256);) e < 0 && 0 === o
&& 0 !==
this[t + s - 1] && (o = 1), this[t + s] = (e / a >> 0) - o
& 255;
return t + n
}, c.prototype.writeIntBE = function(e, t, n, i) {
if (e = +e, t |= 0, !i) {
var r = Math.pow(2, 8 * n - 1);
O(this, e, t, n, r - 1, -r)
}
var s = n - 1,
a = 1,
o = 0;
for (this[t + s] = 255 & e; --s >= 0 && (a *= 256);) e < 0 && 0
=== o &&
0 !== this[t + s + 1] && (o = 1), this[t + s] = (e / a >>
0) - o & 255;
return t + n
}, c.prototype.writeInt8 = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 1, 127, -128),
c.TYPED_ARRAY_SUPPORT ||
(e = Math.floor(e)), e < 0 && (e = 255 + e + 1), this[t] =
255 & e, t +
1
}, c.prototype.writeInt16LE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 32767, -32768),
c.TYPED_ARRAY_SUPPORT ?
(this[t] = 255 & e, this[t + 1] = e >>> 8) : R(this, e,
t, !0), t + 2
}, c.prototype.writeInt16BE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 32767, -32768),
c.TYPED_ARRAY_SUPPORT ?
(this[t] = e >>> 8, this[t + 1] = 255 & e) : R(this, e,
t, !1), t + 2
}, c.prototype.writeInt32LE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 2147483647, -
2147483648), c
.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e, this[t + 1] = e
>>> 8, this[
t + 2] = e >>> 16, this[t + 3] = e >>> 24) : j(this,
e, t, !0), t + 4
}, c.prototype.writeInt32BE = function(e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 2147483647, -
2147483648), e <
0 && (e = 4294967295 + e + 1), c.TYPED_ARRAY_SUPPORT ?
(this[t] = e >>>
24, this[t + 1] = e >>> 16, this[t + 2] = e >>> 8,
this[t + 3] = 255 &
e) : j(this, e, t, !1), t + 4
}, c.prototype.writeFloatLE = function(e, t, n) {
return U(this, e, t, !0, n)
}, c.prototype.writeFloatBE = function(e, t, n) {
return U(this, e, t, !1, n)
}, c.prototype.writeDoubleLE = function(e, t, n) {
return D(this, e, t, !0, n)
}, c.prototype.writeDoubleBE = function(e, t, n) {
return D(this, e, t, !1, n)
}, c.prototype.copy = function(e, t, n, i) {
if (n || (n = 0), i || 0 === i || (i = this.length), t >=
e.length && (t =
e.length), t || (t = 0), i > 0 && i < n && (i = n), i
=== n) return 0;
if (0 === e.length || 0 === this.length) return 0;
if (t < 0) throw new RangeError("targetStart out of bounds");
if (n < 0 || n >= this.length) throw new RangeError(
"sourceStart out of bounds");
if (i < 0) throw new RangeError("sourceEnd out of bounds");
i > this.length && (i = this.length), e.length - t < i - n && (i
= e.length -
t + n);
var r, s = i - n;
if (this === e && n < t && t < i)
for (r = s - 1; r >= 0; --r) e[r + t] = this[r + n];
else if (s < 1e3 || !c.TYPED_ARRAY_SUPPORT)
for (r = 0; r < s; ++r) e[r + t] = this[r + n];
else Uint8Array.prototype.set.call(e, this.subarray(n, n + s),
t);
return s
}, c.prototype.fill = function(e, t, n, i) {
if ("string" == typeof e) {
if ("string" == typeof t ? (i = t, t = 0, n =
this.length) : "string" ==
typeof n && (i = n, n = this.length), 1 === e.length)
{
var r = e.charCodeAt(0);
r < 256 && (e = r)
}
if (void 0 !== i && "string" != typeof i) throw new
TypeError(
"encoding must be a string");
if ("string" == typeof i && !c.isEncoding(i)) throw new
TypeError(
"Unknown encoding: " + i)
} else "number" == typeof e && (e &= 255);
if (t < 0 || this.length < t || this.length < n) throw new
RangeError(
"Out of range index");
if (n <= t) return this;
var s;
if (t >>>= 0, n = void 0 === n ? this.length : n >>> 0, e || (e =
0),
"number" == typeof e)
for (s = t; s < n; ++s) this[s] = e;
else {
var a = c.isBuffer(e) ? e : z(new c(e, i).toString()),
o = a.length;
for (s = 0; s < n - t; ++s) this[s + t] = a[s % o]
}
return this
};
var L = /[^+\/0-9A-Za-z-_]/g;

function F(e) {
return e < 16 ? "0" + e.toString(16) : e.toString(16)
}

function z(e, t) {
var n;
t = t || 1 / 0;
for (var i = e.length, r = null, s = [], a = 0; a < i; ++a) {
if ((n = e.charCodeAt(a)) > 55295 && n < 57344) {
if (!r) {
if (n > 56319) {
(t -= 3) > -1 && s.push(239, 191, 189);
continue
}
if (a + 1 === i) {
(t -= 3) > -1 && s.push(239, 191, 189);
continue
}
r = n;
continue
}
if (n < 56320) {
(t -= 3) > -1 && s.push(239, 191, 189), r = n;
continue
}
n = 65536 + (r - 55296 << 10 | n - 56320)
} else r && (t -= 3) > -1 && s.push(239, 191, 189);
if (r = null, n < 128) {
if ((t -= 1) < 0) break;
s.push(n)
} else if (n < 2048) {
if ((t -= 2) < 0) break;
s.push(n >> 6 | 192, 63 & n | 128)
} else if (n < 65536) {
if ((t -= 3) < 0) break;
s.push(n >> 12 | 224, n >> 6 & 63 | 128, 63 & n |
128)
} else {
if (!(n < 1114112)) throw new Error("Invalid code
point");
if ((t -= 4) < 0) break;
s.push(n >> 18 | 240, n >> 12 & 63 | 128, n >> 6 & 63
| 128, 63 & n |
128)
}
}
return s
}

function H(e) {
return i.toByteArray(function(e) {
if ((e = function(e) {
return e.trim ? e.trim() : e.replace(/^\s+|\s+
$/g, "")
}(e).replace(L, "")).length < 2) return "";
for (; e.length % 4 != 0;) e += "=";
return e
}(e))
}

function V(e, t, n, i) {
for (var r = 0; r < i && !(r + n >= t.length || r >= e.length); +
+r) t[r +
n] = e[r];
return r
}
}).call(this, n(12))
}, function(e, t) {
var n;
n = function() {
return this
}();
try {
n = n || new Function("return this")()
} catch (e) {
"object" == typeof window && (n = window)
}
e.exports = n
}, function(e, t) {
for (var n = t.uint8 = new Array(256), i = 0; i <= 255; i++) n[i] = r(i);

function r(e) {
return function(t) {
var n = t.reserve(1);
t.buffer[n] = e
}
}
}, function(e, t, n) {
t.FlexDecoder = s, t.FlexEncoder = a;
var i = n(0),
r = "BUFFER_SHORTAGE";

function s() {
if (!(this instanceof s)) return new s
}

function a() {
if (!(this instanceof a)) return new a
}
function o() {
throw new Error("method not implemented: write()")
}

function c() {
throw new Error("method not implemented: fetch()")
}

function l() {
return this.buffers && this.buffers.length ? (this.flush(),
this.pull()) :
this.fetch()
}

function h(e) {
(this.buffers || (this.buffers = [])).push(e)
}

function u() {
return (this.buffers || (this.buffers = [])).shift()
}

function f(e) {
return function(t) {
for (var n in e) t[n] = e[n];
return t
}
}
s.mixin = f({
bufferish: i,
write: function(e) {
var t = this.offset ? i.prototype.slice.call(this.buffer,
this.offset) :
this.buffer;
this.buffer = t ? e ? this.bufferish.concat([t, e]) : t : e,
this.offset =
0
},
fetch: c,
flush: function() {
for (; this.offset < this.buffer.length;) {
var e, t = this.offset;
try {
e = this.fetch()
} catch (e) {
if (e && e.message != r) throw e;
this.offset = t;
break
}
this.push(e)
}
},
push: h,
pull: u,
read: l,
reserve: function(e) {
var t = this.offset,
n = t + e;
if (n > this.buffer.length) throw new Error(r);
return this.offset = n, t
},
offset: 0
}), s.mixin(s.prototype), a.mixin = f({
bufferish: i,
write: o,
fetch: function() {
var e = this.start;
if (e < this.offset) {
var t = this.start = this.offset;
return i.prototype.slice.call(this.buffer, e, t)
}
},
flush: function() {
for (; this.start < this.offset;) {
var e = this.fetch();
e && this.push(e)
}
},
push: h,
pull: function() {
var e = this.buffers || (this.buffers = []),
t = e.length > 1 ? this.bufferish.concat(e) : e[0];
return e.length = 0, t
},
read: l,
reserve: function(e) {
var t = 0 | e;
if (this.buffer) {
var n = this.buffer.length,
i = 0 | this.offset,
r = i + t;
if (r < n) return this.offset = r, i;
this.flush(), e = Math.max(e, Math.min(2 * n,
this.maxBufferSize))
}
return e = Math.max(e, this.minBufferSize), this.buffer =
this.bufferish
.alloc(e), this.start = 0, this.offset = t, 0
},
send: function(e) {
var t = e.length;
if (t > this.minBufferSize) this.flush(), this.push(e);
else {
var n = this.reserve(t);
i.prototype.copy.call(e, this.buffer, n)
}
},
maxBufferSize: 65536,
minBufferSize: 2048,
offset: 0,
start: 0
}), a.mixin(a.prototype)
}, function(e, t, n) {
t.decode = function(e, t) {
var n = new i(t);
return n.write(e), n.read()
};
var i = n(16).DecodeBuffer
}, function(e, t, n) {
t.DecodeBuffer = r;
var i = n(8).preset;

function r(e) {
if (!(this instanceof r)) return new r(e);
if (e && (this.options = e, e.codec)) {
var t = this.codec = e.codec;
t.bufferish && (this.bufferish = t.bufferish)
}
}
n(14).FlexDecoder.mixin(r.prototype), r.prototype.codec = i,
r.prototype.fetch =
function() {
return this.codec.decode(this)
}
}, function(e, t, n) {
var i = n(4),
r = n(7),
s = r.Uint64BE,
a = r.Int64BE;
t.getReadFormat = function(e) {
var t = o.hasArrayBuffer && e && e.binarraybuffer,
n = e && e.int64;
return {
map: l && e && e.usemap ? u : h,
array: f,
str: d,
bin: t ? g : p,
ext: m,
uint8: y,
uint16: v,
uint32: b,
uint64: S(8, n ? E : T),
int8: k,
int16: w,
int32: x,
int64: S(8, n ? M : I),
float32: S(4, A),
float64: S(8, P)
}
}, t.readUint8 = y;
var o = n(0),
c = n(6),
l = "undefined" != typeof Map;

function h(e, t) {
var n, i = {},
r = new Array(t),
s = new Array(t),
a = e.codec.decode;
for (n = 0; n < t; n++) r[n] = a(e), s[n] = a(e);
for (n = 0; n < t; n++) i[r[n]] = s[n];
return i
}

function u(e, t) {
var n, i = new Map,
r = new Array(t),
s = new Array(t),
a = e.codec.decode;
for (n = 0; n < t; n++) r[n] = a(e), s[n] = a(e);
for (n = 0; n < t; n++) i.set(r[n], s[n]);
return i
}

function f(e, t) {
for (var n = new Array(t), i = e.codec.decode, r = 0; r < t; r++) n[r]
= i(
e);
return n
}

function d(e, t) {
var n = e.reserve(t),
i = n + t;
return c.toString.call(e.buffer, "utf-8", n, i)
}

function p(e, t) {
var n = e.reserve(t),
i = n + t,
r = c.slice.call(e.buffer, n, i);
return o.from(r)
}

function g(e, t) {
var n = e.reserve(t),
i = n + t,
r = c.slice.call(e.buffer, n, i);
return o.Uint8Array.from(r).buffer
}

function m(e, t) {
var n = e.reserve(t + 1),
i = e.buffer[n++],
r = n + t,
s = e.codec.getExtUnpacker(i);
if (!s) throw new Error("Invalid ext type: " + (i ? "0x" +
i.toString(16) :
i));
return s(c.slice.call(e.buffer, n, r))
}

function y(e) {
var t = e.reserve(1);
return e.buffer[t]
}

function k(e) {
var t = e.reserve(1),
n = e.buffer[t];
return 128 & n ? n - 256 : n
}

function v(e) {
var t = e.reserve(2),
n = e.buffer;
return n[t++] << 8 | n[t]
}

function w(e) {
var t = e.reserve(2),
n = e.buffer,
i = n[t++] << 8 | n[t];
return 32768 & i ? i - 65536 : i
}

function b(e) {
var t = e.reserve(4),
n = e.buffer;
return 16777216 * n[t++] + (n[t++] << 16) + (n[t++] << 8) + n[t]
}

function x(e) {
var t = e.reserve(4),
n = e.buffer;
return n[t++] << 24 | n[t++] << 16 | n[t++] << 8 | n[t]
}

function S(e, t) {
return function(n) {
var i = n.reserve(e);
return t.call(n.buffer, i, !0)
}
}

function T(e) {
return new s(this, e).toNumber()
}

function I(e) {
return new a(this, e).toNumber()
}

function E(e) {
return new s(this, e)
}

function M(e) {
return new a(this, e)
}

function A(e) {
return i.read(this, e, !1, 23, 4)
}

function P(e) {
return i.read(this, e, !1, 52, 8)
}
}, function(e, t, n) {
! function(t) {
e.exports = t;
var n = "listeners",
i = {
on: function(e, t) {
return a(this, e).push(t), this
},
once: function(e, t) {
var n = this;
return i.originalListener = t, a(n, e).push(i), n;

function i() {
s.call(n, e, i), t.apply(this, arguments)
}
},
off: s,
emit: function(e, t) {
var n = this,
i = a(n, e, !0);
if (!i) return !1;
var r = arguments.length;
if (1 === r) i.forEach((function(e) {
e.call(n)
}));
else if (2 === r) i.forEach((function(e) {
e.call(n, t)
}));
else {
var s = Array.prototype.slice.call(arguments,
1);
i.forEach((function(e) {
e.apply(n, s)
}))
}
return !!i.length
}
};

function r(e) {
for (var t in i) e[t] = i[t];
return e
}

function s(e, t) {
var i;
if (arguments.length) {
if (t) {
if (i = a(this, e, !0)) {
if (!(i = i.filter((function(e) {
return e !== t &&
e.originalListener !== t
}))).length) return s.call(this, e);
this[n][e] = i
}
} else if ((i = this[n]) && (delete i[e], !
Object.keys(i).length)) return s
.call(this)
} else delete this[n];
return this
}

function a(e, t, i) {
if (!i || e[n]) {
var r = e[n] || (e[n] = {});
return r[t] || (r[t] = [])
}
}
r(t.prototype), t.mixin = r
}((
/**
* event-lite.js - Light-weight EventEmitter (less than 1KB when
gzipped)
*
* @copyright Yusuke Kawasaki
* @license MIT
* @constructor
* @see https://github.com/kawanet/event-lite
* @see http://kawanet.github.io/event-lite/EventLite.html
* @example
* var EventLite = require("event-lite");
*
* function MyClass() {...} // your class
*
* EventLite.mixin(MyClass.prototype); // import event methods
*
* var obj = new MyClass();
* obj.on("foo", function() {...}); // add event listener
* obj.once("bar", function() {...}); // add one-time event listener
* obj.emit("foo"); // dispatch event
* obj.emit("bar"); // dispatch another event
* obj.off("foo"); // remove event listener
*/
function e() {
if (!(this instanceof e)) return new e
}))
}, function(e, t, n) {
(function(t) {
e.exports.maxScreenWidth = 1920, e.exports.maxScreenHeight = 1080,
e.exports
.serverUpdateRate = 9, e.exports.maxPlayers = 50,
e.exports.maxPlayersHard = 50, e.exports.collisionDepth = 6, e.exports.minimapRate
= 3e3, e.exports.colGrid =
10, e.exports.clientSendRate = 5, e.exports.healthBarWidth = 50,
e.exports
.healthBarPad = 4.5, e.exports.iconPadding = 15, e.exports.iconPad
= .9,
e.exports.deathFadeout = 1, e.exports.crownIconScale = 60,
e.exports.crownPad =
35, e.exports.chatCountdown = 3000, e.exports.chatCooldown = 0,
e.exports
.inSandbox = t && "mm_exp" === t.env.VULTR_SCHEME, e.exports.maxAge =
100,
e.exports.gatherAngle = Math.PI / 2.6, e.exports.gatherWiggle = 10,
e.exports
.hitReturnRatio = .25, e.exports.hitAngle = Math.PI / 2,
e.exports.playerScale =
35, e.exports.playerSpeed = .0016, e.exports.playerDecel = .993,
e.exports
.nameY = 34, e.exports.skinColors = ["#0080FF", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#ff0000", "#4c4c4c", "#ff00c8", "#008cff", "#33ff00"
], e.exports.animalCount = 7, e.exports.aiTurnRandom = .06,
e.exports.cowNames = [
"Lovable", "PlaymakerVN", "Maple", "KGNoMercy", "MOHela", "Zod",
"Wxone",
"WaspHype", "XyZ", "ExtinctioN", "GayBoooN", "Ashura", "Arsen",
"ArenaSlayer",
"DeAtHKiller", "DeAtHWans", "GodSpeed", "Sn1ph3r", "Kikioo",
"Kiko", "Yamato", "Sn1ph3r",
"Afterneath", "MrSpikes", "PandaClaus", "KingKiller", "Accident",
"FiShY", "BiRdY",
"Tolerate", "DerpyDerp", "Nanityato", "DeStiny", "aQuiVeR",
"Slayer69", "PlankTonV",
"SoulBreaker", "Pet", "Baki", "UnStoppable", "UnCrushh",
"ShellShock", "COLOR", "GodMode",
"AndManyMore"
], e.exports.shieldAngle = Math.PI / 3, e.exports.weaponVariants
= [{
id: 0,
src: "",
xp: 0,
val: 1
}, {
id: 1,
src: "_g",
xp: 3e3,
val: 1.1
}, {
id: 2,
src: "_d",
xp: 7e3,
val: 1.18
}, {
id: 3,
src: "_r",
poison: !0,
xp: 12e3,
val: 1.18
}], e.exports.fetchVariant = function(t) {
for (var n = t.weaponXP[t.weaponIndex] || 0, i =
e.exports.weaponVariants
.length - 1; i >= 0; --i)
if (n >= e.exports.weaponVariants[i].xp) return
e.exports.weaponVariants[
i]
}, e.exports.resourceTypes = ["wood", "food", "stone", "points"],
e.exports
.areaCount = 7, e.exports.treesPerArea = 9,
e.exports.bushesPerArea = 3,
e.exports.totalRocks = 32, e.exports.goldOres = 7,
e.exports.riverWidth =
724, e.exports.riverPadding = 114, e.exports.waterCurrent
= .0011, e.exports
.waveSpeed = 1e-4, e.exports.waveMax = 1.3, e.exports.treeScales
= [150,
160, 165, 175
], e.exports.bushScales = [80, 85, 95], e.exports.rockScales =
[80, 85,
90
], e.exports.snowBiomeTop = 2400, e.exports.snowSpeed = .75,
e.exports.maxNameLength =
15, e.exports.mapScale = 14400, e.exports.mapPingScale = 40,
e.exports.mapPingTime =
2200
}).call(this, n(41))
}, function(e, t) {
var n = {
utf8: {
stringToBytes: function(e) {
return n.bin.stringToBytes(unescape(encodeURIComponent(e)))
},
bytesToString: function(e) {
return decodeURIComponent(escape(n.bin.bytesToString(e)))
}
},
bin: {
stringToBytes: function(e) {
for (var t = [], n = 0; n < e.length; n++) t.push(255 &
e.charCodeAt(n));
return t
},
bytesToString: function(e) {
for (var t = [], n = 0; n < e.length; n++)
t.push(String.fromCharCode(e[
n]));
return t.join("")
}
}
};
e.exports = n
}, function(e, t, n) {
"use strict";
window.loadedScript = !0;
var i = "127.0.0.1" !== location.hostname && !location.hostname.startsWith(
"192.168.");
n(22);
var r = n(23),
s = n(42),
a = n(43),
o = n(19),
c = n(44),
l = n(45),
h = (n(46), n(47)),
u = n(48),
f = n(55),
d = n(56),
p = n(57),
g = n(58).obj,
m = new a.TextManager,
y = new(n(59))("moomoo.io", 3e3, o.maxPlayers, 5, !1);
y.debugLog = !1;
var k = !1;

function v() {
ht && ut && (k = !0, i ? window.grecaptcha.execute(
"6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
action: "homepage"
}).then((function(e) {
w(e)
})) : w(null))
}

function w(e) {
y.start((function(t, n, a) {
var c = (i ? "wss" : "ws") + "://" + t + ":8008/?gameIndex=" + a;
e && (c += "&token=" + encodeURIComponent(e)), r.connect(c,
(function(e) {
Bi(), setInterval(() => Bi(), 2500), e ? ft(e) :
(ue.onclick = s.checkTrusted(
(function() {
! function() {
var e = ++bt > 1,
t = Date.now() - wt > vt;
e && t ? (wt = Date.now(), xt()) :
Tn()
}()
})), s.hookTouchEvents(ue), fe.onclick =
s.checkTrusted((
function() {
Oi("https://krunker.io")
})), s.hookTouchEvents(fe), pe.onclick =
s.checkTrusted((
function() {
setTimeout((function() {
! function() {
var e = xe.value,
t = prompt("party key",
e);
t && (window.onbeforeunload =
void 0, window.location.href =
"/?server=" + t)
}()
}), 10)
})), s.hookTouchEvents(pe), ge.onclick =
s.checkTrusted((
function() {
Ae.classList.contains("showing") ?
(Ae.classList.remove(
"showing"), me.innerText =
"Settings") : (Ae.classList.add(
"showing"), me.innerText = "Close")
})), s.hookTouchEvents(ge), ye.onclick =
s.checkTrusted((
function() {
yn(), "block" != Ye.style.display ?
Ut() : Ye.style.display =
"none"
})), s.hookTouchEvents(ye), ke.onclick =
s.checkTrusted((
function() {
"block" != Qe.style.display ?
(Qe.style.display = "block", Ye.style
.display = "none", an(), Gt()) :
Qe.style.display = "none"
})), s.hookTouchEvents(ke), ve.onclick =
s.checkTrusted((
function() {
rn()
})), s.hookTouchEvents(ve), Ne.onclick =
s.checkTrusted((
function() {
xn()
})), s.hookTouchEvents(Ne), function() {
for (var e = 0; e < jn.length; ++e) {
var t = new Image;
t.onload = function() {
this.isLoaded = !0
}, t.src = ".././img/icons/" + jn[e] +
".png", Rn[jn[e]] = t
}
}(), Pe.style.display = "none", Me.style.display =
"block", Le.value =
E("moo_name") || "",
function() {
var e = E("native_resolution");
Zt(e ? "true" == e : "undefined" != typeof
cordova), A = "true" ==
E("show_ping"), Ie.hidden = !A,
E("moo_moosic"), setInterval((
function() {
window.cordova &&
(document.getElementById(
"downloadButtonCon
tainer").classList.add("cordova"),

document.getElementById("mobileDownloadButtonContainer").classList
.add("cordova"))
}), 1e3), en(),
s.removeAllChildren(Ce);
for (var t = 0; t < l.weapons.length +
l.list.length; ++t) !
function(e) {
s.generateElement({
id: "actionBarItem" + e,
class: "actionBarItem",
style: "display:none",
onmouseout: function() {
Tt()
},
parent: Ce
})
}(t);
for (t = 0; t < l.list.length +
l.weapons.length; ++t) ! function(
e) {
var t = document.createElement("canvas");
t.width = t.height = 66;
var n = t.getContext("2d");
if (n.translate(t.width / 2, t.height /
2), n.imageSmoothingEnabled = !
1, n.webkitImageSmoothingEnabled
= !1, n.mozImageSmoothingEnabled = !
1, l.weapons[e]) {
n.rotate(Math.PI / 4 + Math.PI);
var i = new Image;
Zn[l.weapons[e].src] = i, i.onload
= function() {
this.isLoaded = !0;
var i = 1 / (this.height
/ this.width),
r =
l.weapons[e].iPad || 1;
n.drawImage(this, -
t.width * r * o.iconPad * i / 2, -t.height *
r *
o.iconPad / 2, t.width * r * i * o.iconPad, t.height *
r *
o.iconPad), n.fillStyle = "rgba(0, 0, 70, 0.1)", n.globalCompositeOperation =
"source-atop",
n.fillRect(-t.width / 2, -t.height / 2, t.width,
t.height),
document.getElementById("actionBarItem" + e).style
.backgroundImage =
"url(" + t.toDataURL() + ")"
}, i.src =
".././img/weapons/" + l.weapons[e].src + ".png",
(r =
document.getElementById("actionBarItem" + e)).onmouseover =
s.checkTrusted((function() {
Tt(l.weapons[e], !0)
})), r.onclick =
s.checkTrusted((function() {
Sn(e, !0)
})), s.hookTouchEvents(r)
} else {
i = ri(l.list[e -
l.weapons.length], !0);
var r, a = Math.min(t.width -
o.iconPadding, i.width);
n.globalAlpha = 1, n.drawImage(i, -
a / 2, -a / 2, a, a), n.fillStyle =
"rgba(0, 0, 70, 0.1)",
n.globalCompositeOperation =
"source-atop", n.fillRect(-
a / 2, -a / 2, a, a), document.getElementById(
"actionBarItem" +
e).style.backgroundImage = "url(" + t.toDataURL() +
")", (r =
document.getElementById("actionBarItem" + e)).onmouseover =
s.checkTrusted((function() {
Tt(l.list[e -
l.weapons.length])
})), r.onclick =
s.checkTrusted((function() {
Sn(e - l.weapons.length)
})), s.hookTouchEvents(r)
}
}(t);
Le.ontouchstart = s.checkTrusted((function(e) {
e.preventDefault();
var t = prompt("enter name",
e.currentTarget.value);
e.currentTarget.value = t.slice(0, 15)
})), Se.checked = M, Se.onchange =
s.checkTrusted((function(e) {
Zt(e.target.checked)
})), Te.checked = A, Te.onchange =
s.checkTrusted((function(e) {
A = Te.checked, Ie.hidden = !A,
I("show_ping", A ? "true" :
"false")
}))
}())
}), {
id: st,
d: ft,
1: En,
2: vi,
4: wi,
33: Ti,
5: Ln,
6: li,
a: gi,
aa: pi,
7: Wn,
8: hi,
sp: ui,
9: xi,
h: Si,
11: Pn,
12: Cn,
13: Bn,
14: bi,
15: Dn,
16: Un,
17: $t,
18: fi,
19: di,
20: Ci,
ac: Ot,
ad: _t,
an: Bt,
st: Rt,
sa: jt,
us: Nt,
ch: hn,
mm: Wt,
t: Mn,
p: Yt,
pp: Pi
}), pt(), setTimeout(() => gt(), 3e3)
}), (function(e) {
console.error("Vultr error:", e), alert("Error:\n" + e), ft(
"disconnected")
}))
}
var b, x = new g(o, s),
S = Math.PI,
T = 2 * S;

function I(e, t) {
b && localStorage.setItem(e, t)
}

function E(e) {
return b ? localStorage.getItem(e) : null
}
Math.lerpAngle = function(e, t, n) {
Math.abs(t - e) > S && (e > t ? t += T : e += T);
var i = t + (e - t) * n;
return i >= 0 && i <= T ? i : i % T
}, CanvasRenderingContext2D.prototype.roundRect = function(e, t, n, i, r) {
return n < 2 * r && (r = n / 2), i < 2 * r && (r = i / 2), r < 0 && (r
= 0),
this.beginPath(), this.moveTo(e + r, t), this.arcTo(e + n, t, e +
n, t +
i, r), this.arcTo(e + n, t + i, e, t + i, r), this.arcTo(e,
t + i, e, t,
r), this.arcTo(e, t, e + n, t, r), this.closePath(), this
}, "undefined" != typeof Storage && (b = !0), E("consent") || (consentBlock
.style.display = "block"), window.checkTerms = function(e) {
e ? (consentBlock.style.display = "none", I("consent", 1)) : $(
"#consentShake").effect("shake")
};
var M, A, P, B, C, O, R, j, _, U, D, L, F, z, H = E("moofoll"),
V = 1,
q = Date.now(),
Y = [],
W = [],
X = [],
N = [],
G = [],
J = new p(d, G, W, Y, nt, l, o, s),
K = n(70),
Q = n(71),
Z = new K(Y, Q, W, l, null, o, s),
ee = 1,
te = 0,
ne = 0,
ie = 0,
re = {
id: -1,
startX: 0,
startY: 0,
currentX: 0,
currentY: 0
},
se = {
id: -1,
startX: 0,
startY: 0,
currentX: 0,
currentY: 0
},
ae = 0,
oe = o.maxScreenWidth,
ce = o.maxScreenHeight,
le = !1,
he = (document.getElementById("ad-container"), document.getElementById(
"mainMenu")),
ue = document.getElementById("enterGame"),
fe = document.getElementById("promoImg"),
de = document.getElementById("partyButton"),
pe = document.getElementById("joinPartyButton"),
ge = document.getElementById("settingsButton"),
me = ge.getElementsByTagName("span")[0],
ye = document.getElementById("allianceButton"),
ke = document.getElementById("storeButton"),
ve = document.getElementById("chatButton"),
we = document.getElementById("gameCanvas"),
be = we.getContext("2d"),
xe = document.getElementById("serverBrowser"),
Se = document.getElementById("nativeResolution"),
Te = document.getElementById("showPing"),
Ie = (document.getElementById("playMusic"), document.getElementById(
"pingDisplay")),
Ee = document.getElementById("shutdownDisplay"),
Me = document.getElementById("menuCardHolder"),
Ae = document.getElementById("guideCard"),
Pe = document.getElementById("loadingText"),
Be = document.getElementById("gameUI"),
Ce = document.getElementById("actionBar"),
Oe = document.getElementById("scoreDisplay"),
Re = document.getElementById("foodDisplay"),
je = document.getElementById("woodDisplay"),
_e = document.getElementById("stoneDisplay"),
Ue = document.getElementById("killCounter"),
De = document.getElementById("leaderboardData"),
Le = document.getElementById("nameInput"),
Fe = document.getElementById("itemInfoHolder"),
ze = document.getElementById("ageText"),
He = document.getElementById("ageBarBody"),
Ve = document.getElementById("upgradeHolder"),
qe = document.getElementById("upgradeCounter"),
Ye = document.getElementById("allianceMenu"),
We = document.getElementById("allianceHolder"),
Xe = document.getElementById("allianceManager"),
Ne = document.getElementById("mapDisplay"),
Ge = document.getElementById("diedText"),
Je = document.getElementById("skinColorHolder"),
Ke = Ne.getContext("2d");
Ne.width = 300, Ne.height = 300;
var Qe = document.getElementById("storeMenu"),
$e = document.getElementById("storeHolder"),
Ze = document.getElementById("noticationDisplay"),
et = f.hats,
tt = f.accessories,
nt = new h(c, N, s, o),
it = "#525252",
rt = "#3d3f42";

function st(e) {
X = e.teams
}
var at = document.getElementById("featuredYoutube"),
ot = [{
name: "Corrupt X",
link: "https://www.youtube.com/channel/UC0UH2LfQvBSeH24bmtbmITw"
}, {
name: "Tweak Big",
link: "https://www.youtube.com/channel/UCbwvzJ38AndDTkoX8sD9YOw"
}, {
name: "Arena Closer",
link: "https://www.youtube.com/channel/UCazucVSJqW-kiHMIhQhD-QQ"
}, {
name: "Godenot",
link: "https://www.youtube.com/user/SirGodenot"
}, {
name: "RajNoobTV",
link: "https://www.youtube.com/channel/UCVLo9brXBWrCttMaGzvm0-Q"
}, {
name: "TomNotTom",
link: "https://www.youtube.com/channel/UC7z97RgHFJRcv2niXgArBDw"
}, {
name: "Nation",
link: "https://www.youtube.com/channel/UCSl-MBn3qzjrIvLNESQRk-g"
}, {
name: "Pidyohago",
link: "https://www.youtube.com/channel/UC04p8Mg8nDaDx04A9is2B8Q"
}, {
name: "Enigma",
link: "https://www.youtube.com/channel/UC5HhLbs3sReHo8Bb9NDdFrg"
}, {
name: "Bauer",
link: "https://www.youtube.com/channel/UCwU2TbJx3xTSlPqg-Ix3R1g"
}, {
name: "iStealth",
link: "https://www.youtube.com/channel/UCGrvlEOsQFViZbyFDE6t69A"
}, {
name: "SICKmania",
link: "https://www.youtube.com/channel/UCvVI98ezn4TpX5wDMZjMa3g"
}, {
name: "LightThief",
link: "https://www.youtube.com/channel/UCj6C_tiDeATiKd3GX127XoQ"
}, {
name: "Fortish",
link: "https://www.youtube.com/channel/UCou6CLU-szZA3Tb340TB9_Q"
}, {
name: "巧克力",
link: "https://www.youtube.com/channel/UCgL6J6oL8F69vm-GcPScmwg"
}, {
name: "i Febag",
link: "https://www.youtube.com/channel/UCiU6WZwiKbsnt5xmwr0OFbg"
}, {
name: "GoneGaming",
link: "https://www.youtube.com/channel/UCOcQthRanYcwYY0XVyVeK0g"
}],
ct = ot[s.randInt(0, ot.length - 1)];
at.innerHTML = "<a target='_blank' class='ytLink' href='" + ct.link +
"'><i class='material-icons' style='vertical-align: top;'>&#xE064;</i>
" +
ct.name + "</a>";
var lt = !0,
ht = !1,
ut = !1;

function ft(e) {
r.close(), dt(e)
}

function dt(e) {
he.style.display = "block", Be.style.display = "none", Me.style.display
=
"none", Ge.style.display = "none", Pe.style.display = "block",
Pe.innerHTML =
e +
"<a href='javascript:window.location.href=window.location.href'
class='ytLink'>reload</a>"
}
window.onblur = function() {
lt = !1
}, window.onfocus = function() {
lt = !0, R && R.alive && yn()
}, window.onload = function() {
ht = !0, v(), setTimeout((function() {
k || (alert("Game Can't Load Reset Page Plz!!"),
window.location.reload())
}), 2e4)
}, window.captchaCallback = function() {
ut = !0, v()
}, we.oncontextmenu = function() {
return !1
};

function pt() {
var e, t, n = "",
i = 0;
for (var r in y.servers) {
for (var s = y.servers[r], a = 0, c = 0; c < s.length; c++)
for (var l = 0; l < s[c].games.length; l++) a +=
s[c].games[l].playerCount;
i += a;
var h = y.regionInfo[r].name;
n += "<option disabled>" + h + " - " + a + " players</option>";
for (var u = 0; u < s.length; u++)
for (var f = s[u], d = 0; d < f.games.length; d++) {
var p = f.games[d],
g = 1 * f.index + d + 1,
m = y.server && y.server.region === f.region &&
y.server.index === f.index &&
y.gameIndex == d,
k = h + " " + g + " [" +
Math.min(p.playerCount, o.maxPlayers) + "/" +
o.maxPlayers + "]";
let e = y.stripRegion(r) + ":" + u + ":" + d;
m && (de.getElementsByTagName("span")[0].innerText =
e), n +=
"<option value='" + e + "' " + (m ?
"selected" : "") + ">" + k +
"</option>"
}
n += "<option disabled></option>"
}
n += "<option disabled>All Servers - " + i + " players</option>",
xe.innerHTML =
n, "sandbox.moomoo.io" == location.hostname ? (e = "Back to
MooMoo", t =
"//moomoo.io/") : (e = "Try the sandbox", t =
"//sandbox.moomoo.io/"),
document.getElementById("altServer").innerHTML = "<a href='" + t
+ "'>" +
e +
"<i class='material-icons' style='font-size:10px;vertical-
align:middle'>arrow_forward_ios</i></a>"
}
function gt() {
var e = new XMLHttpRequest;
e.onreadystatechange = function() {
4 == this.readyState && (200 == this.status ? (window.vultr =
JSON.parse(
this.responseText), y.processServers(vultr.servers),
pt()) : console.error(
"Failed to load server data with status code:",
this.status))
}, e.open("GET", "/serverData", !0), e.send()
}
xe.addEventListener("change", s.checkTrusted((function() {
let e = xe.value.split(":");
y.switchServer(e[0], e[1], e[2])
})));
var mt = document.getElementById("pre-content-container"),
yt = null,
kt = null;
window.cpmstarAPI((function(e) {
e.game.setTarget(mt), kt = e
}));
var vt = 3e5,
wt = 0,
bt = 0;

function xt() {
if (!cpmstarAPI || !kt) return console.log("Failed to load video ad
API", !
!cpmstarAPI, !!kt), void Tn();
(yt = new kt.game.RewardedVideoView("rewardedvideo")).addEventListener(
"ad_closed", (function(e) {
console.log("Video ad closed"), St()
})), yt.addEventListener("loaded", (function(e) {
console.log("Video ad loaded"), yt.show()
})), yt.addEventListener("load_failed", (function(e) {
console.log("Video ad load failed", e), St()
})), yt.load(), mt.style.display = "block"
}

function St() {
mt.style.display = "none", Tn()
}

function Tt(e, t, n) {
if (R && e)
if (s.removeAllChildren(Fe), Fe.classList.add("visible"),
s.generateElement({
id: "itemInfoName",
text: s.capitalizeFirst(e.name),
parent: Fe
}), s.generateElement({
id: "itemInfoDesc",
text: e.desc,
parent: Fe
}), n);
else if (t) s.generateElement({
class: "itemInfoReq",
text: e.type ? "secondary" : "primary",
parent: Fe
});
else {
for (var i = 0; i < e.req.length; i += 2) s.generateElement({
class: "itemInfoReq",
html: e.req[i] + "<span class='itemInfoReqVal'> x" +
e.req[i + 1] +
"</span>",
parent: Fe
});
e.group.limit && s.generateElement({
class: "itemInfoLmt",
text: (R.itemCounts[e.group.id] || 0) + "/" +
e.group.limit,
parent: Fe
})
} else Fe.classList.remove("visible")
}
window.showPreAd = xt;
var It, Et, Mt, At = [],
Pt = [];

function Bt(e, t) {
At.push({
sid: e,
name: t
}), Ct()
}

function Ct() {
if (At[0]) {
var e = At[0];
s.removeAllChildren(Ze), Ze.style.display = "block",
s.generateElement({
class: "notificationText",
text: e.name,
parent: Ze
}), s.generateElement({
class: "notifButton",
html: "<i class='material-icons' style='font-
size:28px;color:#cc5151;'>&#xE14C;</i>",
parent: Ze,
onclick: function() {
Dt(0)
},
hookTouch: !0
}), s.generateElement({
class: "notifButton",
html: "<i class='material-icons' style='font-
size:28px;color:#8ecc51;'>&#xE876;</i>",
parent: Ze,
onclick: function() {
Dt(1)
},
hookTouch: !0
})
} else Ze.style.display = "none"
}
function Ot(e) {
X.push(e), "block" == Ye.style.display && Ut()
}

function Rt(e, t) {
R && (R.team = e, R.isOwner = t, "block" == Ye.style.display && Ut())
}

function jt(e) {
Pt = e, "block" == Ye.style.display && Ut()
}

function _t(e) {
for (var t = X.length - 1; t >= 0; t--) X[t].sid == e && X.splice(t,
1);
"block" == Ye.style.display && Ut()
}

function Ut() {
if (R && R.alive) {
if (an(), Qe.style.display = "none", Ye.style.display = "block",
s.removeAllChildren(
We), R.team)
for (var e = 0; e < Pt.length; e += 2) ! function(e) {
var t = s.generateElement({
class: "allianceItem",
style: "color:" + (Pt[e] == R.sid ? "#fff" :
"rgba(255,255,255,0.6)"),
text: Pt[e + 1],
parent: We
});
R.isOwner && Pt[e] != R.sid && s.generateElement({
class: "joinAlBtn",
text: "Kick",
onclick: function() {
Lt(Pt[e])
},
hookTouch: !0,
parent: t
})
}(e);
else if (X.length)
for (e = 0; e < X.length; ++e) ! function(e) {
var t = s.generateElement({
class: "allianceItem",
style: "color:" + (X[e].sid == R.team ?
"#fff" :
"rgba(255,255,255,0.6)"),
text: X[e].sid,
parent: We
});
s.generateElement({
class: "joinAlBtn",
text: "Join",
onclick: function() {
Ft(e)
},
hookTouch: !0,
parent: t
})
}(e);
else s.generateElement({
class: "allianceItem",
text: "No Tribes Yet",
parent: We
});
s.removeAllChildren(Xe), R.team ? s.generateElement({
class: "allianceButtonM",
style: "width: 360px",
text: R.isOwner ? "Delete Tribe" : "Leave Tribe",
onclick: function() {
Ht()
},
hookTouch: !0,
parent: Xe
}) : (s.generateElement({
tag: "input",
type: "text",
id: "allianceInput",
maxLength: 7,
placeholder: "unique name",
ontouchstart: function(e) {
e.preventDefault();
var t = prompt("unique name", e.currentTarget.value);
e.currentTarget.value = t.slice(0, 7)
},
parent: Xe
}), s.generateElement({
tag: "div",
class: "allianceButtonM",
style: "width: 140px;",
text: "Create",
onclick: function() {
zt()
},
hookTouch: !0,
parent: Xe
}))
}
}

function Dt(e) {
r.send("11", At[0].sid, e), At.splice(0, 1), Ct();
}

document.onkeydown = function(e) {
if (e.keyCode == 220) {
alert('The key for enabling auto acceptance into the clan is pressed
(enabled by default)');
Toggle12134 = (Toggle12134 + 1) % 2;
}
}
let Toggle12134 = 1;

setInterval(() => {
if(Toggle12134 == 1) {
Dt(1)
}
},100);

document.onkeydown = function(e) {// спам едой. НЕУБЕРАЙТЕ ЗАДЕРЖКУ!! Ну если


вообще кто то это видит то это по тому что если вы уберете ее то в конце от самого
клиета будет нажата q тобишь еда ))
if (e.keyCode == 101) {
Sn(R.items[0])
r.send("c", 1)
r.send("c", 0)
Sn(R.items[0])
r.send("c", 1)
r.send("c", 0)
Sn(R.items[0])
r.send("c", 1)
r.send("c", 0)
Sn(R.items[0])
r.send("c", 1)
r.send("c", 0)
setTimeout( () => {
r.send("5")
},1)

}
}
//r.send("5") = прошлое "главное" оружие
//Sn(R.items[0]) = еда
//Sn(R.items[1]) = стена
//Sn(R.items[2]) = спайк или же шип
//Sn(R.items[3]) = мельница
//Sn(R.items[4]) = трапка или же буст(если этого предмета нету то ты береш
примари или секондари оружие
//Sn(R.items[5]) = тут мои полномочия уже все, окончены
var repeater = function(key, action, interval) {
let _isKeyDown = false;
let _intervalId = undefined;

return {
start(keycode) {
if(keycode == key && document.activeElement.id.toLowerCase() !==
'chatbox') {
_isKeyDown = true;
if(_intervalId === undefined) {
_intervalId = setInterval(() => {
action();
if(!_isKeyDown){
clearInterval(_intervalId);
_intervalId = undefined;
console.log("claered");
}
}, interval);
}
}
},

stop(keycode) {
if(keycode == key && document.activeElement.id.toLowerCase() !==
'chatbox') {
_isKeyDown = false;
}
}
};

function Lt(e) {
r.send("12", e)
}

function Ft(e) {
r.send("10", X[e].sid)
}
function zt() {
r.send("8", document.getElementById("allianceInput").value)
}

function Ht() {
At = [], Ct(), r.send("9")
}
var Vt, qt = [];

function Yt(e, t) {
for (var n = 0; n < qt.length; ++n)
if (!qt[n].active) {
Vt = qt[n];
break
}
Vt || (Vt = new function() {
this.init = function(e, t) {
this.scale = 0, this.x = e, this.y = t, this.active = !0
}, this.update = function(e, t) {
this.active && (this.scale += .05 * t, this.scale >=
o.mapPingScale ?
this.active = !1 : (e.globalAlpha = 1 - Math.max(0,
this.scale / o.mapPingScale),
e.beginPath(), e.arc(this.x / o.mapScale *
Ne.width, this.y / o.mapScale *
Ne.width, this.scale, 0, 2 * Math.PI),
e.stroke()))
}
}, qt.push(Vt)), Vt.init(e, t)
}

function Wt(e) {
Et = e
}
var Xt = 0;

function Nt(e, t, n) {
n ? e ? R.tailIndex = t : R.tails[t] = 1 : e ? R.skinIndex = t :
R.skins[t] =
1, "block" == Qe.style.display && Gt()
}

function Gt() {
if (R) {
s.removeAllChildren($e);
for (var e = Xt, t = e ? tt : et, n = 0; n < t.length; ++n)
t[n].dontSell ||
function(n) {
var i = s.generateElement({
id: "storeDisplay" + n,
class: "storeItem",
onmouseout: function() {
Tt()
},
onmouseover: function() {
Tt(t[n], !1, !0)
},
parent: $e
});
s.hookTouchEvents(i, !0), s.generateElement({
tag: "img",
class: "hatPreview",
src: "../img/" + (e ?
"accessories/access_" : "hats/hat_") + t[n].id +
(t[n].topSprite ? "_p" : "") +
".png",
parent: i
}), s.generateElement({
tag: "span",
text: t[n].name,
parent: i
}), (e ? R.tails[t[n].id] : R.skins[t[n].id]) ?
(e ? R.tailIndex : R.skinIndex) ==
t[n].id ? s.generateElement({
class: "joinAlBtn",
style: "margin-top: 5px",
text: "Unequip",
onclick: function() {
Jt(0, e)
},
hookTouch: !0,
parent: i
}) : s.generateElement({
class: "joinAlBtn",
style: "margin-top: 5px",
text: "Equip",
onclick: function() {
Jt(t[n].id, e)
},
hookTouch: !0,
parent: i
}) : (s.generateElement({
class: "joinAlBtn",
style: "margin-top: 5px",
text: "Buy",
onclick: function() {
Kt(t[n].id, e)
},
hookTouch: !0,
parent: i
}), s.generateElement({
tag: "span",
class: "itemPrice",
text: t[n].price,
parent: i
}))
}(n)
}
}

function Jt(e, t) {
r.send("13c", 0, e, t)
}

function Kt(e, t) {
r.send("13c", 1, e, t)
}

function Qt() {
Qe.style.display = "none", Ye.style.display = "none", an()
}

function $t(e, t) {
e && (t ? R.weapons = e : R.items = e);
for (var n = 0; n < l.list.length; ++n) {
var i = l.weapons.length + n;
document.getElementById("actionBarItem" + i).style.display =
R.items.indexOf(
l.list[n].id) >= 0 ? "inline-block" : "none"
}
for (n = 0; n < l.weapons.length; ++n) document.getElementById(
"actionBarItem" + n).style.display = R.weapons[l.weapons[n].type]
== l.weapons[
n].id ? "inline-block" : "none"
}

function Zt(e) {
M = e, V = e && window.devicePixelRatio || 1, Se.checked = e, I(
"native_resolution", e.toString()), un()
}

function en() {
for (var e = "", t = 0; t < o.skinColors.length; ++t) e += t == ae ?
"<div class='skinColorItem activeSkin' style='background-color:"
+ o.skinColors[
t] + "' onclick='selectSkinColor(" + t + ")'></div>" :
"<div class='skinColorItem' style='background-color:" +
o.skinColors[t] +
"' onclick='selectSkinColor(" + t + ")'></div>";
Je.innerHTML = e
}
var tn = document.getElementById("chatBox"),
nn = document.getElementById("chatHolder");

function rn() {
on ? setTimeout((function() {
var e = prompt("chat message");
e && sn(e)
}), 1) : "block" == nn.style.display ? (tn.value && sn(tn.value),
an()) :
(Qe.style.display = "none", Ye.style.display = "none",
nn.style.display =
"block", tn.focus(), yn()), tn.value = ""
}
function sn(e) {
r.send("ch", e.slice(0, 30))
}

function an() {
tn.value = "", nn.style.display = "none"
}
var on, cn, ln = ["PlaymakerVN"
];

function hn(e, t) {
var n = Ii(e);
n && (n.chatMessage = function(e) {
for (var t, n = 0; n < ln.length; ++n)
if (e.indexOf(ln[n]) > -1) {
t = "";
for (var i = 0; i < ln[n].length; ++i) t +=
t.length ?
"PlaymakerVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymak
erVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymakerVNRada
rForTeMNuB" :
"PlaymakerVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymak
erVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymakerVNRadarForTeMNuBPlaymakerVNRada
rForTeMNuB";
var r = new RegExp(ln[n], "g");
e = e.replace(r, t)
}
return e
}(t), n.chatCountdown = o.chatCountdown)
}

function un() {
F = window.innerWidth, z = window.innerHeight;
var e = Math.max(F / oe, z / ce) * V;
we.width = F * V, we.height = z * V, we.style.width = F + "px",
we.style.height =
z + "px", be.setTransform(e, 0, 0, e, (F * V - oe * e) / 2, (z *
V - ce *
e) / 2)
}

function fn(e) {
(on = e) ? Ae.classList.add("touch"): Ae.classList.remove("touch")
}

function dn(e) {
e.preventDefault(), e.stopPropagation(), fn(!0);
for (var t = 0; t < e.changedTouches.length; t++) {
var n = e.changedTouches[t];
n.identifier == re.id ? (re.id = -1, bn()) : n.identifier ==
se.id && (se.id = -
1, R.buildIndex >= 0 && (O = 1, vn()), O = 0, vn())
}
}

function pn() {
return R ? (-1 != se.id ? cn = Math.atan2(se.currentY - se.startY,
se.currentX -
se.startX) : R.lockDir || on || (cn = Math.atan2(ie - z /
2, ne - F / 2)),
s.fixTo(cn || 0, 2)) : 0
}
window.addEventListener("resize", s.checkTrusted(un)), un(), fn(!1),
window.setUsingTouch =
fn, we.addEventListener("touchmove", s.checkTrusted((function(e) {
e.preventDefault(), e.stopPropagation(), fn(!0);
for (var t = 0; t < e.changedTouches.length; t++) {
var n = e.changedTouches[t];
n.identifier == re.id ? (re.currentX = n.pageX, re.currentY
= n.pageY,
bn()) : n.identifier == se.id && (se.currentX =
n.pageX, se.currentY =
n.pageY, O = 1)
}
})), !1), we.addEventListener("touchstart", s.checkTrusted((function(e)
{
e.preventDefault(), e.stopPropagation(), fn(!0);
for (var t = 0; t < e.changedTouches.length; t++) {
var n = e.changedTouches[t];
n.pageX < document.body.scrollWidth / 2 && -1 == re.id ?
(re.id = n.identifier,
re.startX = re.currentX = n.pageX, re.startY =
re.currentY = n.pageY,
bn()) : n.pageX > document.body.scrollWidth / 2 && -1
== se.id && (
se.id = n.identifier, se.startX = se.currentX =
n.pageX, se.startY =
se.currentY = n.pageY, R.buildIndex < 0 && (O = 1,
vn()))
}
})), !1), we.addEventListener("touchend", s.checkTrusted(dn), !1),
we.addEventListener(
"touchcancel", s.checkTrusted(dn), !1),
we.addEventListener("touchleave",
s.checkTrusted(dn), !1), we.addEventListener("mousemove",
(function(e) {
e.preventDefault(), e.stopPropagation(), fn(!1), ne = e.clientX,
ie = e.clientY
}), !1), we.addEventListener("mousedown", (function(e) {
fn(!1), 1 != O && (O = 1, vn())
}), !1), we.addEventListener("mouseup", (function(e) {
fn(!1), 0 != O && (O = 0, vn())
}), !1);
var gn = {},
mn = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0]
};

function yn() {
gn = {}, r.send("rmd")
}

function kn() {
return "block" != Ye.style.display && "block" != nn.style.display
}

function vn() {
R && R.alive && r.send("c", O, R.buildIndex >= 0 ? pn() : null)
}
window.addEventListener("keydown", s.checkTrusted((function(e) {
var t = e.which || e.keyCode || 0;
27 == t ? Qt() : R && R.alive && kn() && (gn[t] || (gn[t] = 1, 69 ==
t ?
r.send("7", 1) : 67 == t ? (Mt || (Mt = {}), Mt.x = R.x, Mt.y =
R.y) :
88 == t ? (R.lockDir = R.lockDir ? 0 : 1, r.send("7", 0)) :
null !=
R.weapons[t - 49] ? Sn(R.weapons[t - 49], !0) : null != R.items[t
-
49 - R.weapons.length] ? Sn(R.items[t - 49 -
R.weapons.length]) :
81 == t ? Sn(R.items[0]) : 82 == t ? xn() : mn[t] ? bn() : 32 ==
t &&
(O = 1, vn())))
}))), window.addEventListener("keyup", s.checkTrusted((function(e) {
if (R && R.alive) {
var t = e.which || e.keyCode || 0;
13 == t ? rn() : kn() && gn[t] && (gn[t] = 0, mn[t] ? bn() : 32
== t &&
(O = 0, vn()))
}
})));
var wn = void 0;

function bn() {
var e = function() {
var e = 0,
t = 0;
if (-1 != re.id) e += re.currentX - re.startX, t += re.currentY -
re.startY;
else
for (var n in mn) {
var i = mn[n];
e += !!gn[n] * i[0], t += !!gn[n] * i[1]
}
return 0 == e && 0 == t ? void 0 : s.fixTo(Math.atan2(t, e), 2)
}();
(null == wn || null == e || Math.abs(e - wn) > .3) && (r.send("33", e),
wn =
e)
}

function xn() {
r.send("14", 1)
}

function Sn(e, t) {
r.send("5", e, t)
}
function Tn() {
I("moo_name", Le.value), !le && r.connected && (le = !0,
x.stop("menu"), dt(
"Loading..."), r.send("sp", {
name: Le.value,
moofoll: H,
skin: ae
}))
}
var In = !0;

function En(e) {
Pe.style.display = "none", Me.style.display = "block", he.style.display
=
"none", gn = {}, j = e, O = 0, le = !0, In && (In = !1, N.length
= 0)
}

function Mn(e, t, n, i) {
m.showText(e, t, 50, .18, 500, Math.abs(n), n >= 0 ? "#fff" :
"#8ecc51")
}
var An = 99999;

function Pn() {
le = !1;
try {
factorem.refreshAds([2], !0)
} catch (e) {}
Be.style.display = "none", Qt(), It = {
x: R.x,
y: R.y
}, Pe.style.display = "none", Ge.style.display = "block",
Ge.style.fontSize =
"0px", An = 0, setTimeout((function() {
Me.style.display = "block", he.style.display = "block",
Ge.style.display =
"none"
}), o.deathFadeout), gt()
}

function Bn(e) {
R && nt.removeAllItems(e)
}

function Cn(e) {
nt.disableBySid(e)
}

function On() {
Oe.innerText = R.points, Re.innerText = R.food, je.innerText = R.wood,
_e.innerText =
R.stone, Ue.innerText = R.kills
}
var Rn = {},
jn = ["crown", "skull"],
_n = [];
function Un(e, t) {
if (R.upgradePoints = e, R.upgrAge = t, e > 0) {
_n.length = 0, s.removeAllChildren(Ve);
for (var n = 0; n < l.weapons.length; ++n) l.weapons[n].age == t
&& (null ==
l.weapons[n].pre || R.weapons.indexOf(l.weapons[n].pre) >=
0) && (s.generateElement({
id: "upgradeItem" + n,
class: "actionBarItem",
onmouseout: function() {
Tt()
},
parent: Ve
}).style.backgroundImage =
document.getElementById("actionBarItem" + n).style
.backgroundImage, _n.push(n));
for (n = 0; n < l.list.length; ++n)
if (l.list[n].age == t && (null == l.list[n].pre ||
R.items.indexOf(l.list[
n].pre) >= 0)) {
var i = l.weapons.length + n;
s.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
Tt()
},
parent: Ve
}).style.backgroundImage =
document.getElementById("actionBarItem" + i)
.style.backgroundImage, _n.push(i)
}
for (n = 0; n < _n.length; n++) ! function(e) {
var t = document.getElementById("upgradeItem" + e);
t.onmouseover = function() {
l.weapons[e] ? Tt(l.weapons[e], !0) : Tt(l.list[e -
l.weapons.length])
}, t.onclick = s.checkTrusted((function() {
r.send("6", e)
})), s.hookTouchEvents(t)
}(_n[n]);
_n.length ? (Ve.style.display = "block", qe.style.display =
"block", qe.innerHTML =
"SELECT ITEMS (" + e + ")") : (Ve.style.display = "none",
qe.style.display =
"none", Tt())
} else Ve.style.display = "none", qe.style.display = "none", Tt()
}

function Dn(e, t, n) {
null != e && (R.XP = e), null != t && (R.maxXP = t), null != n &&
(R.age =
n), n == o.maxAge ? (ze.innerHTML = "MAX AGE",
He.style.width = "100%") :
(ze.innerHTML = "AGE " + R.age, He.style.width = R.XP / R.maxXP *
100 +
"%")
}
function Ln(e) {
s.removeAllChildren(De);
for (var t = 1, n = 0; n < e.length; n += 3) ! function(n) {
s.generateElement({
class: "leaderHolder",
parent: De,
children: [s.generateElement({
class: "leaderboardItem",
style: "color:" + (e[n] == j ? "#fff" :
"rgba(255,255,255,0.6)"),
text: t + ". " + ("" != e[n + 1] ? e[n + 1] :
"unknown")
}), s.generateElement({
class: "leaderScore",
text: s.kFormat(e[n + 2]) || "0"
})]
})
}(n), t++
}

function Fn(e, t, n, i) {
be.save(), be.setTransform(1, 0, 0, 1, 0, 0), be.scale(V, V);
var r = 50;
be.beginPath(), be.arc(e, t, r, 0, 2 * Math.PI, !1), be.closePath(),
be.fillStyle =
"rgba(255, 255, 255, 0.3)", be.fill(), r = 50;
var s = n - e,
a = i - t,
o = Math.sqrt(Math.pow(s, 2) + Math.pow(a, 2)),
c = o > r ? o / r : 1;
s /= c, a /= c, be.beginPath(), be.arc(e + s, t + a, .5 * r, 0, 2 *
Math.PI, !
1), be.closePath(), be.fillStyle = "white", be.fill(),
be.restore()
}

function zn(e, t, n) {
for (var i = 0; i < G.length; ++i)(_ = G[i]).active && _.layer == e &&
(_.update(
P), _.active && ki(_.x - t, _.y - n, _.scale) && (be.save(),
be.translate(
_.x - t, _.y - n), be.rotate(_.dir), Vn(0, 0, _, be, 1),
be.restore()))
}
var Hn = {};

function Vn(e, t, n, i, r) {
if (n.src) {
var s = l.projectiles[n.indx].src,
a = Hn[s];
a || ((a = new Image).onload = function() {
this.isLoaded = !0
}, a.src = ".././img/weapons/" + s + ".png", Hn[s] = a),
a.isLoaded && i.drawImage(
a, e - n.scale / 2, t - n.scale / 2, n.scale, n.scale)
} else 1 == n.indx && (i.fillStyle = "#939393", si(e, t, n.scale, i))
}

function qn(e, t, n, i) {
var r = o.riverWidth + i,
s = o.mapScale / 2 - t - r / 2;
s < ce && s + r > 0 && n.fillRect(0, s, oe, r)
}

function Yn(e, t, n) {
for (var i, r, s, a = 0; a < N.length; ++a)(_ = N[a]).active && (r =
_.x +
_.xWiggle - t, s = _.y + _.yWiggle - n, 0 == e && _.update(P),
_.layer ==
e && ki(r, s, _.scale + (_.blocker || 0)) && (be.globalAlpha =
_.hideFromEnemy ?
.6 : 1, _.isItem ? (i = ri(_), be.save(), be.translate(r,
s), be.rotate(
_.dir), be.drawImage(i, -i.width / 2, -i.height / 2),
_.blocker && (be
.strokeStyle = "#db6e6e", be.globalAlpha = .3,
be.lineWidth = 6, si(0,
0, _.blocker, be, !1, !0)), be.restore()) : (i
= ni(_), be.drawImage(i,
r - i.width / 2, s - i.height / 2))))
}

function Wn(e, t, n) {
(_ = Ii(e)) && _.startAnim(t, n)
}

function Xn(e, t, n) {
be.globalAlpha = 1;
for (var i = 0; i < W.length; ++i)(_ = W[i]).zIndex == n &&
(_.animate(P),
_.visible && (_.skinRot += .002 * P, L = (_ == R ? pn() : _.dir)
+ _.dirPlus,
be.save(), be.translate(_.x - e, _.y - t), be.rotate(L),
Nn(_, be), be.restore()
))
}

function Nn(e, t) {
(t = t || be).lineWidth = 5.5, t.lineJoin = "miter";
var n = Math.PI / 4 * (l.weapons[e.weaponIndex].armS || 1),
i = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndS || 1,
r = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndD || 1;
if (e.tailIndex > 0 && function(e, t, n) {
if (!(Gn = Qn[e])) {
var i = new Image;
i.onload = function() {
this.isLoaded = !0, this.onload = null
}, i.src = ".././img/accessories/access_" + e +
".png", Qn[e] = i, Gn =
i
}
var r = $n[e];
if (!r) {
for (var s = 0; s < tt.length; ++s)
if (tt[s].id == e) {
r = tt[s];
break
}
$n[e] = r
}
Gn.isLoaded && (t.save(), t.translate(-20 - (r.xOff || 0),
0), r.spin &&
t.rotate(n.skinRot), t.drawImage(Gn, -r.scale / 2, -
r.scale / 2, r.scale,
r.scale), t.restore())
}(e.tailIndex, t, e), e.buildIndex < 0 && !
l.weapons[e.weaponIndex].aboveHand &&
(ei(l.weapons[e.weaponIndex],
o.weaponVariants[e.weaponVariant].src, e.scale,
0, t), null == l.weapons[e.weaponIndex].projectile ||
l.weapons[e.weaponIndex]
.hideProjectile || Vn(e.scale, 0,
l.projectiles[l.weapons[e.weaponIndex].projectile],
be)), t.fillStyle = o.skinColors[e.skinColor],
si(e.scale * Math.cos(n),
e.scale * Math.sin(n), 14), si(e.scale * r * Math.cos(-n *
i), e.scale *
r * Math.sin(-n * i), 14), e.buildIndex < 0 &&
l.weapons[e.weaponIndex].aboveHand &&
(ei(l.weapons[e.weaponIndex],
o.weaponVariants[e.weaponVariant].src, e.scale,
0, t), null == l.weapons[e.weaponIndex].projectile ||
l.weapons[e.weaponIndex]
.hideProjectile || Vn(e.scale, 0,
l.projectiles[l.weapons[e.weaponIndex].projectile],
be)), e.buildIndex >= 0) {
var s = ri(l.list[e.buildIndex]);
t.drawImage(s, e.scale - l.list[e.buildIndex].holdOffset, -
s.width / 2)
}
si(0, 0, e.scale, t), e.skinIndex > 0 && (t.rotate(Math.PI / 2),
function e(
t, n, i, r) {
if (!(Gn = Jn[t])) {
var s = new Image;
s.onload = function() {
this.isLoaded = !0, this.onload = null
}, s.src = ".././img/hats/hat_" + t + ".png", Jn[t] = s, Gn
= s
}
var a = i || Kn[t];
if (!a) {
for (var o = 0; o < et.length; ++o)
if (et[o].id == t) {
a = et[o];
break
}
Kn[t] = a
}
Gn.isLoaded && n.drawImage(Gn, -a.scale / 2, -a.scale / 2,
a.scale, a.scale), !
i && a.topSprite && (n.save(), n.rotate(r.skinRot), e(t +
"_top", n, a,
r), n.restore())
}(e.skinIndex, t, null, e))
}
var Gn, Jn = {},
Kn = {},
Qn = {},
$n = {},
Zn = {};

function ei(e, t, n, i, r) {
var s = e.src + (t || ""),
a = Zn[s];
a || ((a = new Image).onload = function() {
this.isLoaded = !0
}, a.src = ".././img/weapons/" + s + ".png", Zn[s] = a), a.isLoaded &&
r.drawImage(
a, n + e.xOff - e.length / 2, i + e.yOff - e.width / 2, e.length,
e.width
)
}
var ti = {};

function ni(e) {
var t = e.y >= o.mapScale - o.snowBiomeTop ? 2 : e.y <=
o.snowBiomeTop ? 1 :
0,
n = e.type + "_" + e.scale + "_" + t,
i = ti[n];
if (!i) {
var r = document.createElement("canvas");
r.width = r.height = 2.1 * e.scale + 5.5;
var a = r.getContext("2d");
if (a.translate(r.width / 2, r.height / 2),
a.rotate(s.randFloat(0, Math.PI)),
a.strokeStyle = it, a.lineWidth = 5.5, 0 == e.type)
for (var c, l = 0; l < 2; ++l) ai(a, 7, c = _.scale *
(l ? .5 : 1), .7 *
c), a.fillStyle = t ? l ? "#fff" : "#e3f1f4" :
l ? "#b4db62" :
"#9ebf57", a.fill(), l || a.stroke();
else if (1 == e.type)
if (2 == t) a.fillStyle = "#606060", ai(a, 6, .3 * e.scale,
.71 * e.scale),
a.fill(), a.stroke(), a.fillStyle = "#89a54c", si(0,
0, .55 * e.scale, a),
a.fillStyle = "#a5c65b", si(0, 0, .3 * e.scale, a, !
0);
else {
var h;
! function(e, t, n, i) {
var r, a = Math.PI / 2 * 3,
o = Math.PI / 6;
e.beginPath(), e.moveTo(0, -i);
for (var c = 0; c < 6; c++) r = s.randInt(n
+ .9, 1.2 * n), e.quadraticCurveTo(
Math.cos(a + o) * r, Math.sin(a + o) * r,
Math.cos(a + 2 * o) * i,
Math.sin(a + 2 * o) * i), a += 2 * o;
e.lineTo(0, -i), e.closePath()
}(a, 0, _.scale, .7 * _.scale), a.fillStyle = t ?
"#e3f1f4" : "#89a54c",
a.fill(), a.stroke(), a.fillStyle = t ?
"#6a64af" : "#c15555";
var u = T / 4;
for (l = 0; l < 4; ++l) si((h = s.randInt(_.scale /
3.5, _.scale / 2.3)) *
Math.cos(u * l), h * Math.sin(u * l),
s.randInt(10, 12), a)
}
else 2 != e.type && 3 != e.type || (a.fillStyle = 2 == e.type ? 2
== t ?
"#938d77" : "#939393" : "#e0c655", ai(a, 3, e.scale,
e.scale), a.fill(),
a.stroke(), a.fillStyle = 2 == e.type ? 2 == t ?
"#b2ab90" : "#bcbcbc" :
"#ebdca3", ai(a, 3, .55 * e.scale, .65 * e.scale),
a.fill());
i = r, ti[n] = i
}
return i
}
var ii = [];

function ri(e, t) {
var n = ii[e.id];
if (!n || t) {
var i = document.createElement("canvas");
i.width = i.height = 2.5 * e.scale + 5.5 +
(l.list[e.id].spritePadding ||
0);
var r = i.getContext("2d");
if (r.translate(i.width / 2, i.height / 2), r.rotate(t ? 0 :
Math.PI / 2),
r.strokeStyle = it, r.lineWidth = 5.5 * (t ? i.width / 81 :
1), "apple" ==
e.name) {
r.fillStyle = "#c15555", si(0, 0, e.scale, r), r.fillStyle
= "#89a54c";
var a = -Math.PI / 2;
! function(e, t, n, i, r) {
var s = e + 25 * Math.cos(i),
a = t + 25 * Math.sin(i);
r.moveTo(e, t), r.beginPath(), r.quadraticCurveTo((e
+ s) / 2 + 10 *
Math.cos(i + Math.PI / 2), (t + a) / 2 +
10 * Math.sin(i + Math.PI / 2),
s, a), r.quadraticCurveTo((e + s) / 2 -
10 * Math.cos(i + Math.PI / 2),
(t + a) / 2 - 10 * Math.sin(i + Math.PI /
2), e, t), r.closePath(), r.fill(),
r.stroke()
}(e.scale * Math.cos(a), e.scale * Math.sin(a), 0, a +
Math.PI / 2, r)
} else if ("cookie" == e.name) {
r.fillStyle = "#cca861", si(0, 0, e.scale, r), r.fillStyle
= "#937c4b";
for (var o = T / (h = 4), c = 0; c < h; ++c) si((u =
s.randInt(e.scale /
2.5, e.scale / 1.7)) * Math.cos(o * c), u *
Math.sin(o * c), s.randInt(
4, 5), r, !0)
} else if ("cheese" == e.name) {
var h, u;
for (r.fillStyle = "#f4f3ac", si(0, 0, e.scale, r),
r.fillStyle =
"#c3c28b", o = T / (h = 4), c = 0; c < h; ++c) si((u
= s.randInt(e.scale /
2.5, e.scale / 1.7)) * Math.cos(o * c), u *
Math.sin(o * c), s.randInt(
4, 5), r, !0)
} else if ("wood wall" == e.name || "stone wall" == e.name ||
"castle wall" == e.name) {
r.fillStyle = "castle wall" == e.name ? "#83898e" : "wood
wall" == e.name ?
"#a5974c" : "#939393";
var f = "castle wall" == e.name ? 4 : 3;
ai(r, f, 1.1 * e.scale, 1.1 * e.scale), r.fill(),
r.stroke(), r.fillStyle =
"castle wall" == e.name ? "#9da4aa" : "wood wall" ==
e.name ? "#c9b758" :
"#bcbcbc", ai(r, f, .65 * e.scale, .65 * e.scale),
r.fill()
} else if ("spikes" == e.name || "greater spikes" == e.name ||
"poison spikes" == e.name || "spinning spikes" == e.name) {
r.fillStyle = "poison spikes" == e.name ? "#7b935d" :
"#939393";
var d = .6 * e.scale;
ai(r, "spikes" == e.name ? 5 : 6, e.scale, d), r.fill(),
r.stroke(), r.fillStyle =
"#a5974c", si(0, 0, d, r), r.fillStyle = "#c9b758",
si(0, 0, d / 2, r, !
0)
} else if ("windmill" == e.name || "faster windmill" == e.name ||
"power mill" == e.name) r.fillStyle = "#a5974c", si(0, 0,
e.scale, r), r.fillStyle =
"#c9b758", ci(0, 0, 1.5 * e.scale, 29, 4, r), r.fillStyle =
"#a5974c", si(
0, 0, .5 * e.scale, r);
else if ("mine" == e.name) r.fillStyle = "#939393", ai(r, 3,
e.scale, e.scale),
r.fill(), r.stroke(), r.fillStyle = "#bcbcbc", ai(r, 3, .55
* e.scale,
.65 * e.scale), r.fill();
else if ("sapling" == e.name)
for (c = 0; c < 2; ++c) ai(r, 7, d = e.scale * (c ? .5 :
1), .7 * d), r.fillStyle =
c ? "#b4db62" : "#9ebf57", r.fill(), c || r.stroke();
else if ("pit trap" == e.name) r.fillStyle = "#a5974c", ai(r, 3,
1.1 * e.scale,
1.1 * e.scale), r.fill(), r.stroke(), r.fillStyle = it,
ai(r, 3, .65 * e
.scale, .65 * e.scale), r.fill();
else if ("boost pad" == e.name) r.fillStyle = "#7e7f82", oi(0, 0,
2 * e.scale,
2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle =
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function(e, t) {
t = t || be;
var n = e * (Math.sqrt(3) / 2);
t.beginPath(), t.moveTo(0, -n / 2), t.lineTo(-e / 2,
n / 2), t.lineTo(e /
2, n / 2), t.lineTo(0, -n / 2), t.fill(),
t.closePath()
}(1 * e.scale, r);
else if ("turret" == e.name) r.fillStyle = "#a5974c", si(0, 0,
e.scale, r),
r.fill(), r.stroke(), r.fillStyle = "#939393", oi(0, -
25, .9 * e.scale,
50, r), si(0, 0, .6 * e.scale, r), r.fill(),
r.stroke();
else if ("platform" == e.name) {
r.fillStyle = "#cebd5f";
var p = 2 * e.scale,
g = p / 4,
m = -e.scale / 2;
for (c = 0; c < 4; ++c) oi(m - g / 2, 0, g, 2 * e.scale,
r), r.fill(), r.stroke(),
m += p / 4
} else "healing pad" == e.name ? (r.fillStyle = "#7e7f82", oi(0,
0, 2 * e.scale,
2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle =
"#db6e6e", ci(0, 0,
.65 * e.scale, 20, 4, r, !0)) : "spawn pad" == e.name
? (r.fillStyle =
"#7e7f82", oi(0, 0, 2 * e.scale, 2 * e.scale, r),
r.fill(), r.stroke(),
r.fillStyle = "#71aad6", si(0, 0, .6 * e.scale, r)) :
"blocker" == e.name ?
(r.fillStyle = "#7e7f82", si(0, 0, e.scale, r), r.fill(),
r.stroke(), r.rotate(
Math.PI / 4), r.fillStyle = "#db6e6e", ci(0, 0, .65 *
e.scale, 20, 4, r, !
0)) : "teleporter" == e.name && (r.fillStyle =
"#7e7f82", si(0, 0, e.scale,
r), r.fill(), r.stroke(), r.rotate(Math.PI /
4), r.fillStyle =
"#d76edb", si(0, 0, .5 * e.scale, r, !0));
n = i, t || (ii[e.id] = n)
}
return n
}

function si(e, t, n, i, r, s) {
(i = i || be).beginPath(), i.arc(e, t, n, 0, 2 * Math.PI), s ||
i.fill(), r ||
i.stroke()
}

function ai(e, t, n, i) {
var r, s, a = Math.PI / 2 * 3,
o = Math.PI / t;
e.beginPath(), e.moveTo(0, -n);
for (var c = 0; c < t; c++) r = Math.cos(a) * n, s = Math.sin(a) * n,
e.lineTo(
r, s), a += o, r = Math.cos(a) * i, s = Math.sin(a) * i,
e.lineTo(r, s),
a += o;
e.lineTo(0, -n), e.closePath()
}
function oi(e, t, n, i, r, s) {
r.fillRect(e - n / 2, t - i / 2, n, i), s || r.strokeRect(e - n / 2, t
- i /
2, n, i)
}

function ci(e, t, n, i, r, s, a) {
s.save(), s.translate(e, t), r = Math.ceil(r / 2);
for (var o = 0; o < r; o++) oi(0, 0, 2 * n, i, s, a),
s.rotate(Math.PI / r);
s.restore()
}

function li(e) {
for (var t = 0; t < e.length;) nt.add(e[t], e[t + 1], e[t + 2], e[t +
3], e[
t + 4], e[t + 5], l.list[e[t + 6]], !0, e[t + 7] >= 0 ? {
sid: e[t + 7]
} : null), t += 8
}

function hi(e, t) {
(_ = Mi(t)) && (_.xWiggle += o.gatherWiggle * Math.cos(e), _.yWiggle +=
o.gatherWiggle *
Math.sin(e))
}

function ui(e, t) {
(_ = Mi(e)) && (_.dir = t, _.xWiggle += o.gatherWiggle * Math.cos(t +
Math.PI),
_.yWiggle += o.gatherWiggle * Math.sin(t + Math.PI))
}

function fi(e, t, n, i, r, s, a, o) {
lt && (J.addProjectile(e, t, n, i, r, s, null, null, a).sid = o)
}

function di(e, t) {
for (var n = 0; n < G.length; ++n) G[n].sid == e && (G[n].range = t)
}

function pi(e) {
(_ = Ei(e)) && _.startAnim()
}

function gi(e) {
for (var t = 0; t < Y.length; ++t) Y[t].forcePos = !Y[t].visible,
Y[t].visible = !
1;
if (e) {
var n = Date.now();
for (t = 0; t < e.length;)(_ = Ei(e[t])) ? (_.index = e[t + 1],
_.t1 =
void 0 === _.t2 ? n : _.t2, _.t2 = n, _.x1 = _.x, _.y1 =
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2], _.y2 = e[t + 3], _.d1 = void 0 === _.d2 ? e[t +
4] : _.d2, _.d2 = e[
t + 4], _.health = e[t + 5], _.dt = 0, _.visible = !
0) : ((_ = Z.spawn(
e[t + 2], e[t + 3], e[t + 4], e[t + 1])).x2 = _.x,
_.y2 = _.y, _.d2 = _
.dir, _.health = e[t + 5], Z.aiTypes[e[t + 1]].name ||
(_.name = o.cowNames[
e[t + 6]]), _.forcePos = !0, _.sid = e[t], _.visible
= !0), t += 7
}
}
var mi = {};

function yi(e, t) {
var n = e.index,
i = mi[n];
if (!i) {
var r = new Image;
r.onload = function() {
this.isLoaded = !0, this.onload = null
}, r.src = ".././img/animals/" + e.src + ".png", i = r, mi[n] = i
}
if (i.isLoaded) {
var s = 1.2 * e.scale * (e.spriteMlt || 1);
t.drawImage(i, -s, -s, 2 * s, 2 * s)
}
}

function ki(e, t, n) {
return e + n >= 0 && e - n <= oe && t + n >= 0 && t - n <= ce
}

function vi(e, t) {
var n = function(e) {
for (var t = 0; t < W.length; ++t)
if (W[t].id == e) return W[t];
return null
}(e[0]);
n || (n = new u(e[0], e[1], o, s, J, nt, W, Y, l, et, tt), W.push(n)),
n.spawn(
t ? H : null), n.visible = !1, n.x2 = void 0, n.y2 = void
0, n.setData(e),
t && (U = (R = n).x, D = R.y, $t(), On(), Dn(), Un(0),
Be.style.display =
"block")
}

function wi(e) {
for (var t = 0; t < W.length; t++)
if (W[t].id == e) {
W.splice(t, 1);
break
}
}

function bi(e, t) {
R && (R.itemCounts[e] = t)
}

function xi(e, t, n) {
R && (R[e] = t, n && On())
}
function Si(e, t) {
(_ = Ii(e)) && (_.health = t)
}

function Ti(e) {
for (var t = Date.now(), n = 0; n < W.length; ++n) W[n].forcePos = !
W[n].visible,
W[n].visible = !1;
for (n = 0; n < e.length;)(_ = Ii(e[n])) && (_.t1 = void 0 === _.t2 ? t
: _
.t2, _.t2 = t, _.x1 = _.x, _.y1 = _.y, _.x2 = e[n + 1],
_.y2 = e[n + 2],
_.d1 = void 0 === _.d2 ? e[n + 3] : _.d2, _.d2 = e[n + 3],
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e[n + 4], _.weaponIndex = e[n + 5], _.weaponVariant = e[n +
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e[n + 7], _.isLeader = e[n + 8], _.skinIndex = e[n + 9],
_.tailIndex = e[
n + 10], _.iconIndex = e[n + 11], _.zIndex = e[n +
12], _.visible = !0),
n += 13
}

function Ii(e) {
for (var t = 0; t < W.length; ++t)
if (W[t].sid == e) return W[t];
return null
}

function Ei(e) {
for (var t = 0; t < Y.length; ++t)
if (Y[t].sid == e) return Y[t];
return null
}

function Mi(e) {
for (var t = 0; t < N.length; ++t)
if (N[t].sid == e) return N[t];
return null
}
var Ai = -1;

function Pi() {
var e = Date.now() - Ai;
window.pingTime = e, Ie.innerText = "Ping: " + e + " ms"
}

function Bi() {
Ai = Date.now(), r.send("pp")
}

function Ci(e) {
if (!(e < 0)) {
var t = Math.floor(e / 60),
n = e % 60;
n = ("0" + n).slice(-2), Ee.innerText = "Server restarting in " +
t + ":" +
n, Ee.hidden = !1
}
}

function Oi(e) {
window.open(e, "_blank")
}
window.requestAnimFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame || function(e) {
window.setTimeout(e, 1e3 / 60)
},
function() {
var e = o.mapScale / 2;
nt.add(0, e, e + 200, 0, o.treeScales[3], 0), nt.add(1, e, e -
480, 0, o.treeScales[
3], 0), nt.add(2, e + 300, e + 450, 0, o.treeScales[3], 0),
nt.add(3, e -
950, e - 130, 0, o.treeScales[2], 0), nt.add(4, e - 750, e
- 400, 0, o.treeScales[
3], 0), nt.add(5, e - 700, e + 400, 0, o.treeScales[2], 0),
nt.add(6, e +
800, e - 200, 0, o.treeScales[3], 0), nt.add(7, e - 260, e
+ 340, 0, o.bushScales[
3], 1), nt.add(8, e + 760, e + 310, 0, o.bushScales[3], 1),
nt.add(9, e -
800, e + 100, 0, o.bushScales[3], 1), nt.add(10, e - 800, e
+ 300, 0, l.list[
4].scale, l.list[4].id, l.list[10]), nt.add(11, e + 650, e
- 390, 0, l.list[
4].scale, l.list[4].id, l.list[10]), nt.add(12, e - 400, e
- 450, 0, o.rockScales[
2], 2)
}(),
function e() {
B = Date.now(), P = B - q, q = B,
function() {
if (R && (!C || B - C >= 1e3 / o.clientSendRate) &&
(C = B, r.send("2",
pn())), An < 120 && (An += .1 * P,
Ge.style.fontSize = Math.min(Math.round(
An), 120) + "px"), R) {
var e = s.getDistance(U, D, R.x, R.y),
t = s.getDirection(R.x, R.y, U, D),
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e > .05 ? (U += n * Math.cos(t), D += n *
Math.sin(t)) : (U = R.x, D =
R.y)
} else U = o.mapScale / 2, D = o.mapScale / 2;
for (var i = B - 1e3 / o.serverUpdateRate, a = 0; a <
W.length + Y.length; ++
a)
if ((_ = W[a] || Y[a - W.length]) && _.visible)
if (_.forcePos) _.x = _.x2, _.y = _.y2,
_.dir = _.d2;
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var c = _.t2 - _.t1,
l = (i - _.t1) / c;
_.dt += P;
var h = Math.min(1.7, _.dt / 170),
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_.x = _.x1 + u * h, u = _.y2 -
_.y1, _.y = _.y1 + u * h, _.dir = Math
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Math.min(1.2, l))
}
var f = U - oe / 2,
d = D - ce / 2;
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o.snowBiomeTop - d >= ce ? (be.fillStyle =
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d >= 0 ? (be.fillStyle = "#fff", be.fillRect(0,
0, oe, o.snowBiomeTop -
d), be.fillStyle = "#b6db66",
be.fillRect(0, o.snowBiomeTop - d, oe,
ce - (o.snowBiomeTop - d))) :
(be.fillStyle = "#b6db66", be.fillRect(0,
0, oe, o.mapScale - o.snowBiomeTop
- d), be.fillStyle = "#dbc666", be
.fillRect(0, o.mapScale - o.snowBiomeTop
- d, oe, ce - (o.mapScale - o
.snowBiomeTop - d))), In || ((ee +=
te * o.waveSpeed * P) >= o.waveMax ?
(ee = o.waveMax, te = -1) : ee <= 1 &&
(ee = te = 1), be.globalAlpha =
1, be.fillStyle = "#dbc666", qn(f, d, be,
o.riverPadding), be.fillStyle =
"#91b2db", qn(f, d, be, 250 * (ee - 1))),
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"#000", be.globalAlpha = .06, be.beginPath();
for (var p = -U; p < oe; p += ce / 18) p > 0 &&
(be.moveTo(p, 0), be.lineTo(
p, ce));
for (var g = -D; g < ce; g += ce / 18) p > 0 &&
(be.moveTo(0, g), be.lineTo(
oe, g));
for (be.stroke(), be.globalAlpha = 1, be.strokeStyle
= it, Yn(-1, f, d),
be.globalAlpha = 1, be.lineWidth = 5.5, zn(0,
f, d), Xn(f, d, 0), be.globalAlpha =
1, a = 0; a < Y.length; ++a)(_ = Y[a]).active
&& _.visible && (_.animate(
P), be.save(), be.translate(_.x - f, _.y - d),
be.rotate(_.dir + _.dirPlus -
Math.PI / 2), yi(_, be), be.restore());
if (Yn(0, f, d), zn(1, f, d), Yn(1, f, d), Xn(f, d,
1), Yn(2, f, d), Yn(
3, f, d), be.fillStyle = "#000",
be.globalAlpha = .09, f <= 0 && be.fillRect(
0, 0, -f, ce), o.mapScale - f <= oe) {
var y = Math.max(0, -d);
be.fillRect(o.mapScale - f, y, oe - (o.mapScale
- f), ce - y)
}
if (d <= 0 && be.fillRect(-f, 0, oe + f, -d),
o.mapScale - d <= ce) {
var k = Math.max(0, -f),
v = 0;
o.mapScale - f <= oe && (v = oe - (o.mapScale -
f)), be.fillRect(k, o.mapScale -
d, oe - k - v, ce - (o.mapScale - d))
}
for (be.globalAlpha = 1, be.fillStyle = "rgba(0, 0,
70, 0.35)", be.fillRect(
0, 0, oe, ce), be.strokeStyle = rt, a =
0; a < W.length + Y.length; ++
a)
if ((_ = W[a] || Y[a - W.length]).visible &&
(10 != _.skinIndex || _ ==
R || _.team && _.team == R.team)) {
var w = (_.team?"["+_.team+"] ":"")+
(_.name||"")
if ("" != w) {
if (be.font = (_.nameScale || 30) +
"px Hammersmith One", be.fillStyle =
"#fff", be.textBaseline =
"middle", be.textAlign = "center", be.lineWidth =
_.nameScale ? 11 : 8,
be.lineJoin = "round", be.strokeText(w, _.x -
f, _.y - d - _.scale -
o.nameY), be.fillText(w, _.x - f, _.y - d -
_.scale - o.nameY),
_.isLeader && Rn.crown.isLoaded) {
var b = o.crownIconScale;
k = _.x - f - b / 2 -
be.measureText(w).width / 2 - o.crownPad, be.drawImage(
Rn.crown, k, _.y - d -
_.scale - o.nameY - b / 2 - 5, b, b)
}
1 == _.iconIndex &&
Rn.skull.isLoaded && (b = o.crownIconScale, k = _
.x - f - b / 2 +
be.measureText(w).width / 2 + o.crownPad, be.drawImage(
Rn.skull, k, _.y - d -
_.scale - o.nameY - b / 2 - 5, b, b))
}
window.items = R.items;
window.w = R.weapons;
(be.textAlign = "center",//hp number
be.fillStyle = "#fff",
be.lineJoin = "round",
be.font = "20px Hammersmith One",
be.lineWidth = 6,
be.strokeText(`\nHP:${_.health}/${_.maxHealth}`,_.x -
f,_.y - d + _.scale + o.nameY+(34)),
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f,_.y - d + _.scale + o.nameY+(34))
)
if(_.isPlayer&&_!=R&&_.team&&_.team==R.team){//tribe
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be.lineCap = "round";
be.strokeStyle = "#228b22";
be.lineWidth = 3;
be.beginPath();
be.moveTo(R.x-f, R.y-d);
be.lineTo(_.x-f, _.y-d);
be.stroke();
be.strokeStyle = nt;
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if(_.isPlayer&&_!=R&&(_.team!=R.team||!_.team)){//enemy
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be.lineCap = "round";
be.strokeStyle = "#000000";
be.lineWidth = 3;
be.beginPath();
be.moveTo(R.x-f, R.y-d);
be.lineTo(_.x-f, _.y-d);
be.stroke();
be.strokeStyle = nt;
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if(!_.isPlayer){//animal tracers
be.lineCap = "round";
be.strokeStyle = "#0000ff";
be.lineWidth = 3;
be.beginPath();
be.moveTo(R.x-f, R.y-d);
be.lineTo(_.x-f, _.y-d);
be.stroke();
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o.healthBarPad, 17, 8), be.fill(), be.fillStyle =
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R.team ? "#8ecc51" : "#cc5151", be.roundRect(
_.x - f - o.healthBarWidth,
_.y - d + _.scale + o.nameY + o.healthBarPad,
2 * o.healthBarWidth *
(_.health / _.maxHealth), 17 - 2 * o.healthBarPad,
7), be.fill())
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_.y - _.scale - d - 90;
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be.roundRect(k - S / 2, y - 23.5, S,
47, 6), be.fill(), be.fillStyle =
"#fff", be.fillText(_.chatMessage,
k, y)
}! function(e) {
if (R && R.alive) {
Ke.clearRect(0, 0, Ne.width, Ne.height),
Ke.strokeStyle = "#fff", Ke.lineWidth =
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qt[t]).update(Ke, e);
if (Ke.globalAlpha = 1, Ke.fillStyle =
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Ne.width, R.y / o.mapScale *
Ne.height, 7, Ke, !0), Ke.fillStyle =
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Et)
for (t = 0; t < Et.length;)
si(Et[t] / o.mapScale * Ne.width, Et[t +
1] / o.mapScale * Ne.height,
7, Ke, !0), t += 2;
It && (Ke.fillStyle = "#0a0a0a", Ke.font
= "34px Hammersmith One", Ke.textBaseline =
"middle", Ke.textAlign = "center",
Ke.fillText("x", It.x / o.mapScale *
Ne.width, It.y / o.mapScale *
Ne.height)), Mt && (Ke.fillStyle =
"#fff", Ke.font = "34px Hammersmith
One", Ke.textBaseline = "middle",
Ke.textAlign = "center",
Ke.fillText("x", Mt.x / o.mapScale * Ne.width,
Mt.y / o.mapScale *
Ne.height))
}
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re.currentX, re.currentY), -
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}(), window.openLink = Oi, window.aJoinReq = Dt, window.follmoo =
function() {
H || (H = !0, I("moofoll", 1))
}, window.kickFromClan = Lt, window.sendJoin = Ft, window.leaveAlliance
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Ht, window.createAlliance = zt, window.storeBuy = Kt, window.storeEquip
=
Jt, window.showItemInfo = Tt, window.selectSkinColor = function(e) {
ae = e, en()
}, window.changeStoreIndex = function(e) {
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},
addTest: function(e, t, n) {
s.push({
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fn: t,
options: n
})
},
addAsyncTest: function(e) {
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o = function() {};
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var c = t.documentElement,
l = "svg" === c.nodeName.toLowerCase();
o.addTest("passiveeventlisteners", (function() {
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var n = Object.defineProperty({}, "passive", {
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t = !0
}
});
e.addEventListener("test", null, n)
} catch (e) {}
return t
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function() {
var e, t, n, a, c, l;
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if (s.hasOwnProperty(h)) {
if (e = [], (t = s[h]).name &&
(e.push(t.name.toLowerCase()), t.options &&
t.options.aliases &&
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n++) e.push(t.options.aliases[
n].toLowerCase());
for (a = i(t.fn, "function") ? t.fn() : t.fn, c
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1 === (l = e[c].split(".")).length ?
o[l[0]] = a : (!o[l[0]] || o[l[0]] instanceof Boolean ||
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function(e) {
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o._config.enableClasses && (t += " " + n + e.join(" " + n),
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n(19), e.exports = {
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socketId: -1,
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try {
var s = !1,
a = e;
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r.connected = !0, t()
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arguments), t("Socket error"))
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i = t[1];
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o = i[1],
c = new s(function(e, t, n) {
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h = 0,
u = o > 0 ? a - 4 : a;
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function u(e, t, n) {
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function s(e) {
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function f() {
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var i = t.reserve(3),
r = t.buffer;
r[i++] = e, r[i++] = n >>> 8, r[i] = n
}
}

function g(e) {
return function(t, n) {
var i = t.reserve(5),
r = t.buffer;
r[i++] = e, r[i++] = n >>> 24, r[i++] = n >>> 16, r[i++] = n >>>
8, r[i] =
n
}
}

function m(e, t, n, i) {
return function(r, s) {
var a = r.reserve(t + 1);
r.buffer[a++] = e, n.call(r.buffer, s, a, i)
}
}

function y(e, t) {
new s(this, t, e)
}

function k(e, t) {
new a(this, t, e)
}

function v(e, t) {
i.write(this, e, t, !1, 23, 4)
}

function w(e, t) {
i.write(this, e, t, !1, 52, 8)
}
t.getWriteToken = function(e) {
return e && e.uint8array ? function() {
var e = f();
return e[202] = m(202, 4, v), e[203] = m(203, 8, w), e
}() : h || c.hasBuffer && e && e.safe ? function() {
var e = o.slice();
return e[196] = m(196, 1, l.prototype.writeUInt8), e[197] =
m(197, 2, l.prototype
.writeUInt16BE), e[198] = m(198, 4,
l.prototype.writeUInt32BE), e[199] =
m(199, 1, l.prototype.writeUInt8), e[200] = m(200, 2,
l.prototype.writeUInt16BE),
e[201] = m(201, 4, l.prototype.writeUInt32BE), e[202] =
m(202, 4, l.prototype
.writeFloatBE), e[203] = m(203, 8,
l.prototype.writeDoubleBE), e[204] =
m(204, 1, l.prototype.writeUInt8), e[205] = m(205, 2,
l.prototype.writeUInt16BE),
e[206] = m(206, 4, l.prototype.writeUInt32BE), e[207] =
m(207, 8, y), e[
208] = m(208, 1, l.prototype.writeInt8), e[209] =
m(209, 2, l.prototype
.writeInt16BE), e[210] = m(210, 4,
l.prototype.writeInt32BE), e[211] =
m(211, 8, k), e[217] = m(217, 1, l.prototype.writeUInt8),
e[218] = m(
218, 2, l.prototype.writeUInt16BE), e[219] = m(219,
4, l.prototype.writeUInt32BE),
e[220] = m(220, 2, l.prototype.writeUInt16BE), e[221] =
m(221, 4, l.prototype
.writeUInt32BE), e[222] = m(222, 2,
l.prototype.writeUInt16BE), e[223] =
m(223, 4, l.prototype.writeUInt32BE), e
}() : f()
}
}, function(e, t, n) {
t.setExtUnpackers = function(e) {
e.addExtUnpacker(14, [o, l(Error)]), e.addExtUnpacker(1, [o,
l(EvalError)]),
e.addExtUnpacker(2, [o, l(RangeError)]), e.addExtUnpacker(3, [o,
l(
ReferenceError)]), e.addExtUnpacker(4, [o,
l(SyntaxError)]), e.addExtUnpacker(
5, [o, l(TypeError)]), e.addExtUnpacker(6, [o,
l(URIError)]), e.addExtUnpacker(
10, [o, c]), e.addExtUnpacker(11, [o, h(Boolean)]),
e.addExtUnpacker(12, [
o, h(String)
]), e.addExtUnpacker(13, [o, h(Date)]), e.addExtUnpacker(15, [o,
h(Number)]),
"undefined" != typeof Uint8Array && (e.addExtUnpacker(17,
h(Int8Array)),
e.addExtUnpacker(18, h(Uint8Array)), e.addExtUnpacker(19,
[u, h(
Int16Array)]), e.addExtUnpacker(20, [u,
h(Uint16Array)]), e.addExtUnpacker(
21, [u, h(Int32Array)]), e.addExtUnpacker(22, [u,
h(Uint32Array)]), e.addExtUnpacker(
23, [u, h(Float32Array)]), "undefined" != typeof
Float64Array && e.addExtUnpacker(
24, [u, h(Float64Array)]), "undefined" != typeof
Uint8ClampedArray && e
.addExtUnpacker(25, h(Uint8ClampedArray)),
e.addExtUnpacker(26, u), e.addExtUnpacker(
29, [u, h(DataView)])), r.hasBuffer &&
e.addExtUnpacker(27, h(s))
};
var i, r = n(0),
s = r.global,
a = {
name: 1,
message: 1,
stack: 1,
columnNumber: 1,
fileName: 1,
lineNumber: 1
};

function o(e) {
return i || (i = n(15).decode), i(e)
}
function c(e) {
return RegExp.apply(null, e)
}

function l(e) {
return function(t) {
var n = new e;
for (var i in a) n[i] = t[i];
return n
}
}

function h(e) {
return function(t) {
return new e(t)
}
}

function u(e) {
return new Uint8Array(e).buffer
}
}, function(e, t, n) {
var i = n(17);

function r(e) {
var t, n = new Array(256);
for (t = 0; t <= 127; t++) n[t] = s(t);
for (t = 128; t <= 143; t++) n[t] = o(t - 128, e.map);
for (t = 144; t <= 159; t++) n[t] = o(t - 144, e.array);
for (t = 160; t <= 191; t++) n[t] = o(t - 160, e.str);
for (n[192] = s(null), n[193] = null, n[194] = s(!1), n[195] = s(!0),
n[196] =
a(e.uint8, e.bin), n[197] = a(e.uint16, e.bin), n[198] =
a(e.uint32, e.bin),
n[199] = a(e.uint8, e.ext), n[200] = a(e.uint16, e.ext), n[201] =
a(e.uint32,
e.ext), n[202] = e.float32, n[203] = e.float64, n[204] =
e.uint8, n[205] =
e.uint16, n[206] = e.uint32, n[207] = e.uint64, n[208] = e.int8,
n[209] =
e.int16, n[210] = e.int32, n[211] = e.int64, n[212] = o(1,
e.ext), n[213] =
o(2, e.ext), n[214] = o(4, e.ext), n[215] = o(8, e.ext), n[216] =
o(16, e.ext),
n[217] = a(e.uint8, e.str), n[218] = a(e.uint16, e.str), n[219] =
a(e.uint32,
e.str), n[220] = a(e.uint16, e.array), n[221] = a(e.uint32,
e.array), n[
222] = a(e.uint16, e.map), n[223] = a(e.uint32, e.map), t =
224; t <= 255; t++
) n[t] = s(t - 256);
return n
}

function s(e) {
return function() {
return e
}
}
function a(e, t) {
return function(n) {
var i = e(n);
return t(n, i)
}
}

function o(e, t) {
return function(n) {
return t(n, e)
}
}
t.getReadToken = function(e) {
var t = i.getReadFormat(e);
return e && e.useraw ? function(e) {
var t, n = r(e).slice();
for (n[217] = n[196], n[218] = n[197], n[219] = n[198], t = 160;
t <=
191; t++) n[t] = o(t - 160, e.bin);
return n
}(t) : r(t)
}
}, function(e, t, n) {
t.Encoder = s;
var i = n(18),
r = n(10).EncodeBuffer;

function s(e) {
if (!(this instanceof s)) return new s(e);
r.call(this, e)
}
s.prototype = new r, i.mixin(s.prototype), s.prototype.encode = function(e) {
this.write(e), this.emit("data", this.read())
}, s.prototype.end = function(e) {
arguments.length && this.encode(e), this.flush(), this.emit("end")
}
}, function(e, t, n) {
t.Decoder = s;
var i = n(18),
r = n(16).DecodeBuffer;

function s(e) {
if (!(this instanceof s)) return new s(e);
r.call(this, e)
}
s.prototype = new r, i.mixin(s.prototype), s.prototype.decode = function(e) {
arguments.length && this.write(e), this.flush()
}, s.prototype.push = function(e) {
this.emit("data", e)
}, s.prototype.end = function(e) {
this.decode(e), this.emit("end")
}
}, function(e, t, n) {
n(8), n(2), t.createCodec = n(1).createCodec
}, function(e, t, n) {
n(8), n(2), t.codec = {
preset: n(1).preset
}
}, function(e, t) {
var n, i, r = e.exports = {};

function s() {
throw new Error("setTimeout has not been defined")
}

function a() {
throw new Error("clearTimeout has not been defined")
}

function o(e) {
if (n === setTimeout) return setTimeout(e, 0);
if ((n === s || !n) && setTimeout) return n = setTimeout, setTimeout(e,
0);
try {
return n(e, 0)
} catch (t) {
try {
return n.call(null, e, 0)
} catch (t) {
return n.call(this, e, 0)
}
}
}! function() {
try {
n = "function" == typeof setTimeout ? setTimeout : s
} catch (e) {
n = s
}
try {
i = "function" == typeof clearTimeout ? clearTimeout : a
} catch (e) {
i = a
}
}();
var c, l = [],
h = !1,
u = -1;

function f() {
h && c && (h = !1, c.length ? l = c.concat(l) : u = -1, l.length &&
d())
}

function d() {
if (!h) {
var e = o(f);
h = !0;
for (var t = l.length; t;) {
for (c = l, l = []; ++u < t;) c && c[u].run();
u = -1, t = l.length
}
c = null, h = !1,
function(e) {
if (i === clearTimeout) return clearTimeout(e);
if ((i === a || !i) && clearTimeout) return i =
clearTimeout,
clearTimeout(e);
try {
i(e)
} catch (t) {
try {
return i.call(null, e)
} catch (t) {
return i.call(this, e)
}
}
}(e)
}
}

function p(e, t) {
this.fun = e, this.array = t
}

function g() {}
r.nextTick = function(e) {
var t = new Array(arguments.length - 1);
if (arguments.length > 1)
for (var n = 1; n < arguments.length; n++) t[n - 1] =
arguments[n];
l.push(new p(e, t)), 1 !== l.length || h || o(d)
}, p.prototype.run = function() {
this.fun.apply(null, this.array)
}, r.title = "browser", r.browser = !0, r.env = {}, r.argv = [],
r.version =
"", r.versions = {}, r.on = g, r.addListener = g, r.once = g, r.off =
g, r.removeListener =
g, r.removeAllListeners = g, r.emit = g, r.prependListener = g,
r.prependOnceListener =
g, r.listeners = function(e) {
return []
}, r.binding = function(e) {
throw new Error("process.binding is not supported")
}, r.cwd = function() {
return "/"
}, r.chdir = function(e) {
throw new Error("process.chdir is not supported")
}, r.umask = function() {
return 0
}
}, function(e, t) {
var n = Math.abs,
i = (Math.cos, Math.sin, Math.pow, Math.sqrt),
r = (n = Math.abs, Math.atan2),
s = Math.PI;
e.exports.randInt = function(e, t) {
return Math.floor(Math.random() * (t - e + 1)) + e
}, e.exports.randFloat = function(e, t) {
return Math.random() * (t - e + 1) + e
}, e.exports.lerp = function(e, t, n) {
return e + (t - e) * n
}, e.exports.decel = function(e, t) {
return e > 0 ? e = Math.max(0, e - t) : e < 0 && (e = Math.min(0, e +
t)),
e
}, e.exports.getDistance = function(e, t, n, r) {
return i((n -= e) * n + (r -= t) * r)
}, e.exports.getDirection = function(e, t, n, i) {
return r(t - i, e - n)
}, e.exports.getAngleDist = function(e, t) {
var i = n(t - e) % (2 * s);
return i > s ? 2 * s - i : i
}, e.exports.isNumber = function(e) {
return "number" == typeof e && !isNaN(e) && isFinite(e)
}, e.exports.isString = function(e) {
return e && "string" == typeof e
}, e.exports.kFormat = function(e) {
return e > 999 ? (e / 1e3).toFixed(1) + "k" : e
}, e.exports.capitalizeFirst = function(e) {
return e.charAt(0).toUpperCase() + e.slice(1)
}, e.exports.fixTo = function(e, t) {
return parseFloat(e.toFixed(t))
}, e.exports.sortByPoints = function(e, t) {
return parseFloat(t.points) - parseFloat(e.points)
}, e.exports.lineInRect = function(e, t, n, i, r, s, a, o) {
var c = r,
l = a;
if (r > a && (c = a, l = r), l > n && (l = n), c < e && (c = e), c > l)
return !1;
var h = s,
u = o,
f = a - r;
if (Math.abs(f) > 1e-7) {
var d = (o - s) / f,
p = s - d * r;
h = d * c + p, u = d * l + p
}
if (h > u) {
var g = u;
u = h, h = g
}
return u > i && (u = i), h < t && (h = t), !(h > u)
}, e.exports.containsPoint = function(e, t, n) {
var i = e.getBoundingClientRect(),
r = i.left + window.scrollX,
s = i.top + window.scrollY,
a = i.width,
o = i.height;
return t > r && t < r + a && n > s && n < s + o
}, e.exports.mousifyTouchEvent = function(e) {
var t = e.changedTouches[0];
e.screenX = t.screenX, e.screenY = t.screenY, e.clientX = t.clientX,
e.clientY =
t.clientY, e.pageX = t.pageX, e.pageY = t.pageY
}, e.exports.hookTouchEvents = function(t, n) {
var i = !n,
r = !1;

function s(n) {
e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i &&
(n.preventDefault(),
n.stopPropagation()), r && (t.onclick && t.onclick(n),
t.onmouseout &&
t.onmouseout(n), r = !1)
}
t.addEventListener("touchstart", e.exports.checkTrusted((function(n) {
e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i
&& (n.preventDefault(),
n.stopPropagation()), t.onmouseover &&
t.onmouseover(n), r = !0
})), !1), t.addEventListener("touchmove",
e.exports.checkTrusted((
function(n) {
e.exports.mousifyTouchEvent(n),
window.setUsingTouch(!0), i && (n.preventDefault(),
n.stopPropagation()),
e.exports.containsPoint(t, n.pageX, n.pageY) ?
r || (t.onmouseover && t.onmouseover(n), r = !
0) : r && (t.onmouseout &&
t.onmouseout(n), r = !1)
})), !1), t.addEventListener("touchend",
e.exports.checkTrusted(s), !1),
t.addEventListener("touchcancel", e.exports.checkTrusted(s), !1),
t.addEventListener(
"touchleave", e.exports.checkTrusted(s), !1)
}, e.exports.removeAllChildren = function(e) {
for (; e.hasChildNodes();) e.removeChild(e.lastChild)
}, e.exports.generateElement = function(t) {
var n = document.createElement(t.tag || "div");

function i(e, i) {
t[e] && (n[i] = t[e])
}
for (var r in i("text", "textContent"), i("html", "innerHTML"),
i("class",
"className"), t) {
switch (r) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue
}
n[r] = t[r]
}
if (n.onclick && (n.onclick = e.exports.checkTrusted(n.onclick)),
n.onmouseover &&
(n.onmouseover = e.exports.checkTrusted(n.onmouseover)),
n.onmouseout &&
(n.onmouseout = e.exports.checkTrusted(n.onmouseout)), t.style &&
(n.style
.cssText = t.style), t.hookTouch &&
e.exports.hookTouchEvents(n), t.parent &&
t.parent.appendChild(n), t.children)
for (var s = 0; s < t.children.length; s++)
n.appendChild(t.children[s]);
return n
}, e.exports.eventIsTrusted = function(e) {
return !e || "boolean" != typeof e.isTrusted || e.isTrusted
}, e.exports.checkTrusted = function(t) {
return function(n) {
n && n instanceof Event && e.exports.eventIsTrusted(n) && t(n)
}
}, e.exports.randomString = function(e) {
for (var t = "", n =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz012345
6789", i = 0; i <
e; i++) t += n.charAt(Math.floor(Math.random() * n.length));
return t
}, e.exports.countInArray = function(e, t) {
for (var n = 0, i = 0; i < e.length; i++) e[i] === t && n++;
return n
}
}, function(e, t) {
e.exports.AnimText = function() {
this.init = function(e, t, n, i, r, s, a) {
this.x = e, this.y = t, this.color = a, this.scale = n,
this.startScale =
this.scale, this.maxScale = 1.5 * n, this.scaleSpeed = .7,
this.speed =
i, this.life = r, this.text = s
}, this.update = function(e) {
this.life && (this.life -= e, this.y -= this.speed * e,
this.scale +=
this.scaleSpeed * e, this.scale >= this.maxScale ?
(this.scale = this.maxScale,
this.scaleSpeed *= -1) : this.scale <=
this.startScale && (this.scale =
this.startScale, this.scaleSpeed = 0), this.life <= 0
&& (this.life =
0))
}, this.render = function(e, t, n) {
e.fillStyle = this.color, e.font = this.scale + "px Hammersmith
One", e.fillText(
this.text, this.x - t, this.y - n)
}
}, e.exports.TextManager = function() {
this.texts = [], this.update = function(e, t, n, i) {
t.textBaseline = "middle", t.textAlign = "center";
for (var r = 0; r < this.texts.length; ++r) this.texts[r].life &&
(this.texts[
r].update(e), this.texts[r].render(t, n, i))
}, this.showText = function(t, n, i, r, s, a, o) {
for (var c, l = 0; l < this.texts.length; ++l)
if (!this.texts[l].life) {
c = this.texts[l];
break
}
c || (c = new e.exports.AnimText, this.texts.push(c)), c.init(t,
n, i, r,
s, a, o)
}
}
}, function(e, t) {
e.exports = function(e) {
this.sid = e, this.init = function(e, t, n, i, r, s, a) {
s = s || {}, this.sentTo = {}, this.gridLocations = [],
this.active = !0,
this.doUpdate = s.doUpdate, this.x = e, this.y = t,
this.dir = n, this.xWiggle =
0, this.yWiggle = 0, this.scale = i, this.type = r, this.id
= s.id,
this.owner = a, this.name = s.name, this.isItem = null !=
this.id, this
.group = s.group, this.health = s.health, this.layer = 2,
null != this.group ?
this.layer = this.group.layer : 0 == this.type ? this.layer
= 3 : 2 ==
this.type ? this.layer = 0 : 4 == this.type && (this.layer
= -1), this.colDiv =
s.colDiv || 1, this.blocker = s.blocker,
this.ignoreCollision = s.ignoreCollision,
this.dontGather = s.dontGather, this.hideFromEnemy =
s.hideFromEnemy,
this.friction = s.friction, this.projDmg = s.projDmg,
this.dmg = s.dmg,
this.pDmg = s.pDmg, this.pps = s.pps, this.zIndex =
s.zIndex || 0, this
.turnSpeed = s.turnSpeed, this.req = s.req, this.trap =
s.trap, this.healCol =
s.healCol, this.teleport = s.teleport, this.boostSpeed =
s.boostSpeed,
this.projectile = s.projectile, this.shootRange =
s.shootRange, this.shootRate =
s.shootRate, this.shootCount = this.shootRate,
this.spawnPoint = s.spawnPoint
}, this.changeHealth = function(e, t) {
return this.health += e, this.health <= 0
}, this.getScale = function(e, t) {
return e = e || 1, this.scale * (this.isItem || 2 == this.type ||
3 ==
this.type || 4 == this.type ? 1 : .6 * e) * (t ? 1 :
this.colDiv)
}, this.visibleToPlayer = function(e) {
return !this.hideFromEnemy || this.owner && (this.owner == e ||
this.owner
.team && e.team == this.owner.team)
}, this.update = function(e) {
this.active && (this.xWiggle && (this.xWiggle *= Math.pow(.99,
e)), this
.yWiggle && (this.yWiggle *= Math.pow(.99, e)),
this.turnSpeed && (
this.dir += this.turnSpeed * e))
}
}
}, function(e, t) {
e.exports.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: !0,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: !0,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: !0,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: !0,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: !0,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: !0,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: !0,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: !0,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: !0,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: !0,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: !0,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: !0,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: !0,
limit: 2,
layer: -1
}], t.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1e3
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}], t.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: .85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: .8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: .2,
spdMult: .82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: .7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: .8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: .1,
range: 65,
gather: 1,
hitSlow: .1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
projectile: 0,
spdMult: .75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
spdMult: .88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: .2,
xOff: 6,
yOff: 0,
spdMult: .7
}, {
id: 12,
type: 1,
age: 8,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 2,
spdMult: .7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 3,
spdMult: .7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
steal: 250,
knock: .2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: !0,
rec: .35,
armS: .6,
hndS: .3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
projectile: 5,
hideProjectile: !0,
spdMult: .6,
speed: 1500
}], e.exports.list = [{
group: e.exports.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(e) {
return e.changeHealth(20, e)
},
scale: 22,
holdOffset: 15
}, {
age: 3,
group: e.exports.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(e) {
return e.changeHealth(40, e)
},
scale: 27,
holdOffset: 15
}, {
age: 7,
group: e.exports.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(e) {
return !!(e.changeHealth(30, e) || e.health < 100) &&
(e.dmgOverTime.dmg = -10, e.dmgOverTime.doer = e, e.dmgOverTime.time = 5, !0)
},
scale: 27,
holdOffset: 15
}, {
group: e.exports.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: !0,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 3,
group: e.exports.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5
}, {
group: e.exports.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 5,
group: e.exports.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
group: e.exports.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
group: e.exports.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: .003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
group: e.exports.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: .0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
group: e.exports.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: .0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 8,
group: e.exports.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: .005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
group: e.exports.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0
}, {
age: 5,
group: e.exports.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: .5,
scale: 110,
holdOffset: 50,
placeOffset: -15
}, {
age: 4,
group: e.exports.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 10, "stone", 10],
trap: !0,
ignoreCollision: !0,
hideFromEnemy: !0,
health: 500,
colDiv: .2,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 4,
group: e.exports.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: !0,
boostSpeed: 1.5,
health: 150,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[7],
doUpdate: !0,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: !0,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: !0,
healCol: 15,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 9,
group: e.exports.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: !0,
spawnPoint: !0,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: !0,
blocker: 300,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: !0,
teleport: !0,
health: 200,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}];
for (var n = 0; n < e.exports.list.length; ++n) e.exports.list[n].id = n,
e.exports
.list[n].pre && (e.exports.list[n].pre = n - e.exports.list[n].pre)
}, function(e, t) {
e.exports = {}
}, function(e, t) {
var n = Math.floor,
i = Math.abs,
r = Math.cos,
s = Math.sin,
a = (Math.pow, Math.sqrt);
e.exports = function(e, t, o, c, l, h) {
var u, f;
this.objects = t, this.grids = {}, this.updateObjects = [];
var d = c.mapScale / c.colGrid;
this.setObjectGrids = function(e) {
for (var t = Math.min(c.mapScale, Math.max(0, e.x)), n =
Math.min(c.mapScale,
Math.max(0, e.y)), i = 0; i < c.colGrid; ++i) {
u = i * d;
for (var r = 0; r < c.colGrid; ++r) f = r * d, t + e.scale
>= u && t -
e.scale <= u + d && n + e.scale >= f && n - e.scale
<= f + d && (this.grids[
i + "_" + r] || (this.grids[i + "_" + r] = []),
this.grids[i + "_" +
r].push(e), e.gridLocations.push(i + "_" + r))
}
}, this.removeObjGrid = function(e) {
for (var t, n = 0; n < e.gridLocations.length; ++n)(t =
this.grids[e.gridLocations[
n]].indexOf(e)) >= 0 &&
this.grids[e.gridLocations[n]].splice(t, 1)
}, this.disableObj = function(e) {
if (e.active = !1, h) {
e.owner && e.pps && (e.owner.pps -= e.pps),
this.removeObjGrid(e);
var t = this.updateObjects.indexOf(e);
t >= 0 && this.updateObjects.splice(t, 1)
}
}, this.hitObj = function(e, t) {
for (var n = 0; n < l.length; ++n) l[n].active &&
(e.sentTo[l[n].id] &&
(e.active ? l[n].canSee(e) && h.send(l[n].id, "8",
o.fixTo(t, 1), e.sid) :
h.send(l[n].id, "12", e.sid)), e.active || e.owner !=
l[n] || l[n].changeItemCount(
e.group.id, -1))
};
var p, g, m = [];
this.getGridArrays = function(e, t, i) {
u = n(e / d), f = n(t / d), m.length = 0;
try {
this.grids[u + "_" + f] && m.push(this.grids[u + "_" + f]),
e + i >= (u +
1) * d && ((p = this.grids[u + 1 + "_" + f]) &&
m.push(p), f && t - i <=
f * d ? (p = this.grids[u + 1 + "_" + (f - 1)])
&& m.push(p) : t + i >=
(f + 1) * d && (p = this.grids[u + 1 + "_" + (f
+ 1)]) && m.push(p)),
u && e - i <= u * d && ((p = this.grids[u - 1 + "_" +
f]) && m.push(p),
f && t - i <= f * d ? (p = this.grids[u - 1 +
"_" + (f - 1)]) && m.push(
p) : t + i >= (f + 1) * d && (p =
this.grids[u - 1 + "_" + (f + 1)]) &&
m.push(p)), t + i >= (f + 1) * d && (p =
this.grids[u + "_" + (f + 1)]) &&
m.push(p), f && t - i <= f * d && (p = this.grids[u +
"_" + (f - 1)]) &&
m.push(p)
} catch (e) {}
return m
}, this.add = function(n, i, r, s, a, o, c, l, u) {
g = null;
for (var f = 0; f < t.length; ++f)
if (t[f].sid == n) {
g = t[f];
break
}
if (!g)
for (f = 0; f < t.length; ++f)
if (!t[f].active) {
g = t[f];
break
}
g || (g = new e(n), t.push(g)), l && (g.sid = n), g.init(i, r, s,
a, o,
c, u), h && (this.setObjectGrids(g), g.doUpdate &&
this.updateObjects.push(
g))
}, this.disableBySid = function(e) {
for (var n = 0; n < t.length; ++n)
if (t[n].sid == e) {
this.disableObj(t[n]);
break
}
}, this.removeAllItems = function(e, n) {
for (var i = 0; i < t.length; ++i) t[i].active && t[i].owner &&
t[i].owner
.sid == e && this.disableObj(t[i]);
n && n.broadcast("13", e)
}, this.fetchSpawnObj = function(e) {
for (var n = null, i = 0; i < t.length; ++i)
if ((g = t[i]).active && g.owner && g.owner.sid == e &&
g.spawnPoint) {
n = [g.x, g.y], this.disableObj(g), h.broadcast("12",
g.sid), g.owner &&
g.owner.changeItemCount(g.group.id, -1);
break
}
return n
}, this.checkItemLocation = function(e, n, i, r, s, a, l) {
for (var h = 0; h < t.length; ++h) {
var u = t[h].blocker ? t[h].blocker : t[h].getScale(r,
t[h].isItem);
if (t[h].active && o.getDistance(e, n, t[h].x, t[h].y) < i
+ u) return !
1
}
return !(!a && 18 != s && n >= c.mapScale / 2 - c.riverWidth / 2
&& n <=
c.mapScale / 2 + c.riverWidth / 2)
}, this.addProjectile = function(e, t, n, i, r) {
for (var s, a = items.projectiles[r], c = 0; c <
projectiles.length; ++c)
if (!projectiles[c].active) {
s = projectiles[c];
break
}
s || (s = new Projectile(l, o), projectiles.push(s)), s.init(r,
e, t, n,
a.speed, i, a.scale)
}, this.checkCollision = function(e, t, n) {
n = n || 1;
var l = e.x - t.x,
h = e.y - t.y,
u = e.scale + t.scale;
if (i(l) <= u || i(h) <= u) {
u = e.scale + (t.getScale ? t.getScale() : t.scale);
var f = a(l * l + h * h) - u;
if (f <= 0) {
if (t.ignoreCollision) !t.trap || e.noTrap || t.owner
== e || t.owner &&
t.owner.team && t.owner.team == e.team ?
t.boostSpeed ? (e.xVel += n *
t.boostSpeed * (t.weightM || 1) *
r(t.dir), e.yVel += n * t.boostSpeed *
(t.weightM || 1) * s(t.dir)) :
t.healCol ? e.healCol = t.healCol : t
.teleport && (e.x = o.randInt(0, c.mapScale),
e.y = o.randInt(0, c.mapScale)) :
(e.lockMove = !0, t.hideFromEnemy = !1);
else {
var d = o.getDirection(e.x, e.y, t.x, t.y);
if (o.getDistance(e.x, e.y, t.x, t.y),
t.isPlayer ? (f = -1 * f / 2,
e.x += f * r(d), e.y += f * s(d),
t.x -= f * r(d), t.y -= f * s(d)) :
(e.x = t.x + u * r(d), e.y = t.y + u *
s(d), e.xVel *= .75, e.yVel *=
.75), t.dmg && t.owner != e && (!
t.owner || !t.owner.team || t.owner
.team != e.team)) {
e.changeHealth(-t.dmg, t.owner, t);
var p = 1.5 * (t.weightM || 1);
e.xVel += p * r(d), e.yVel += p * s(d), !
t.pDmg || e.skin && e.skin.poisonRes ||
(e.dmgOverTime.dmg = t.pDmg,
e.dmgOverTime.time = 5, e.dmgOverTime.doer =
t.owner), e.colDmg &&
t.health && (t.changeHealth(-e.colDmg) &&
this.disableObj(t),
this.hitObj(t, o.getDirection(e.x, e.y, t.x, t
.y)))
}
}
return t.zIndex > e.zIndex && (e.zIndex =
t.zIndex), !0
}
}
return !1
}
}
}, function(e, t, n) {
var i = new(n(49));
i.addWords("jew", "black", "baby", "child", "white", "porn", "pedo", "trump",
"clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure",
"touch",
"poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy",
"rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger",
"nig",
"fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi",
"hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick",
"nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick",
"condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny",
"sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore",
"whore", "faggot", "github", "1337", "666", "satan", "senpa",
"discord",
"d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio",
"vries", "asa");
var r = Math.abs,
s = Math.cos,
a = Math.sin,
o = Math.pow,
c = Math.sqrt;
e.exports = function(e, t, n, l, h, u, f, d, p, g, m, y, k, v) {
this.id = e, this.sid = t, this.tmpScore = 0, this.team = null,
this.skinIndex =
0, this.tailIndex = 0, this.hitTime = 0, this.tails = {};
for (var w = 0; w < m.length; ++w) m[w].price <= 0 &&
(this.tails[m[w].id] =
1);
for (this.skins = {}, w = 0; w < g.length; ++w) g[w].price <= 0 &&
(this.skins[
g[w].id] = 1);
this.points = 0, this.dt = 0, this.hidden = !1, this.itemCounts = {},
this
.isPlayer = !0, this.pps = 0, this.moveDir = void 0, this.skinRot
= 0,
this.lastPing = 0, this.iconIndex = 0, this.skinColor = 0,
this.spawn =
function(e) {
this.active = !0, this.alive = !0, this.lockMove = !1,
this.lockDir = !1,
this.minimapCounter = 0, this.chatCountdown = 0,
this.shameCount = 0,
this.shameTimer = 0, this.sentTo = {}, this.gathering
= 0, this.autoGather =
0, this.animTime = 0, this.animSpeed = 0,
this.mouseState = 0, this.buildIndex = -
1, this.weaponIndex = 0, this.dmgOverTime = {},
this.noMovTimer = 0,
this.maxXP = 300, this.XP = 0, this.age = 1,
this.kills = 0, this.upgrAge =
2, this.upgradePoints = 0, this.x = 0, this.y = 0,
this.zIndex = 0,
this.xVel = 0, this.yVel = 0, this.slowMult = 1,
this.dir = 0, this.dirPlus =
0, this.targetDir = 0, this.targetAngle = 0,
this.maxHealth = 100, this
.health = this.maxHealth, this.scale = n.playerScale,
this.speed = n.playerSpeed,
this.resetMoveDir(), this.resetResources(e),
this.items = [0, 3, 6, 10],
this.weapons = [0], this.shootCount = 0,
this.weaponXP = [], this.reloads = {}
}, this.resetMoveDir = function() {
this.moveDir = void 0
}, this.resetResources = function(e) {
for (var t = 0; t < n.resourceTypes.length; ++t)
this[n.resourceTypes[t]] =
e ? 100 : 0
}, this.addItem = function(e) {
var t = p.list[e];
if (t) {
for (var n = 0; n < this.items.length; ++n)
if (p.list[this.items[n]].group == t.group)
return this.buildIndex ==
this.items[n] && (this.buildIndex = e),
this.items[n] = e, !0;
return this.items.push(e), !0
}
return !1
}, this.setUserData = function(e) {
if (e) {
this.name = "unknown";
var t = e.name + "",
r = !1,
s = (t = (t = (t = (t = t.slice(0,
n.maxNameLength)).replace(
/[^\w:\(\)\/? -]+/gim, " ")).replace(/[^\
x00-\x7F]/g, " ")).trim()).toLowerCase()
.replace(/\s/g, "").replace(/1/g,
"i").replace(/0/g, "o").replace(/5/g,
"s");
for (var a of i.list)
if (-1 != s.indexOf(a)) {
r = !0;
break
}
t.length > 0 && !r && (this.name = t), this.skinColor
= 0, n.skinColors[
e.skin] && (this.skinColor = e.skin)
}
}, this.getData = function() {
return [this.id, this.sid, this.name, l.fixTo(this.x, 2),
l.fixTo(this.y,
2), l.fixTo(this.dir, 3), this.health,
this.maxHealth, this.scale,
this.skinColor
]
}, this.setData = function(e) {
this.id = e[0], this.sid = e[1], this.name = e[2], this.x =
e[3], this.y =
e[4], this.dir = e[5], this.health = e[6],
this.maxHealth = e[7], this.scale =
e[8], this.skinColor = e[9]
};
var b = 0;
this.update = function(e) {
if (this.alive) {
if (this.shameTimer > 0 && (this.shameTimer -= e,
this.shameTimer <= 0 &&
(this.shameTimer = 0, this.shameCount = 0)), (b
-= e) <= 0) {
var t = (this.skin && this.skin.healthRegen ?
this.skin.healthRegen :
0) + (this.tail && this.tail.healthRegen ?
this.tail.healthRegen : 0);
t && this.changeHealth(t, this), this.dmgOverTime.dmg
&& (this.changeHealth(-
this.dmgOverTime.dmg,
this.dmgOverTime.doer), this.dmgOverTime.time -=
1, this.dmgOverTime.time <= 0 &&
(this.dmgOverTime.dmg = 0)), this.healCol &&
this.changeHealth(this.healCol, this), b = 1e3
}
if (this.alive) {
if (this.slowMult < 1 && (this.slowMult += 8e-4 * e,
this.slowMult > 1 &&
(this.slowMult = 1)), this.noMovTimer +=
e, (this.xVel || this.yVel) &&
(this.noMovTimer = 0), this.lockMove) this.xVel
= 0, this.yVel = 0;
else {
var i = (this.buildIndex >= 0 ? .5 : 1) *
(p.weapons[this.weaponIndex]
.spdMult || 1) * (this.skin &&
this.skin.spdMult || 1) * (this.tail &&
this.tail.spdMult || 1) * (this.y <=
n.snowBiomeTop ? this.skin &&
this.skin.coldM ? 1 : n.snowSpeed : 1) *
this.slowMult;
!this.zIndex && this.y >= n.mapScale / 2 -
n.riverWidth / 2 && this.y <=
n.mapScale / 2 + n.riverWidth / 2 &&
(this.skin && this.skin.watrImm ?
(i *= .75, this.xVel += .4 *
n.waterCurrent * e) : (i *= .33, this.xVel +=
n.waterCurrent * e));
var r = null != this.moveDir ?
s(this.moveDir) : 0,
d = null != this.moveDir ?
a(this.moveDir) : 0,
g = c(r * r + d * d);
0 != g && (r /= g, d /= g), r && (this.xVel +=
r * this.speed * i * e),
d && (this.yVel += d * this.speed * i *
e)
}
var m;
this.zIndex = 0, this.lockMove = !1, this.healCol =
0;
for (var y = l.getDistance(0, 0, this.xVel * e,
this.yVel * e), k =
Math.min(4, Math.max(1, Math.round(y /
40))), v = 1 / k, w = 0; w <
k; ++w) {
this.xVel && (this.x += this.xVel * e * v),
this.yVel && (this.y +=
this.yVel * e * v), m =
u.getGridArrays(this.x, this.y, this.scale);
for (var x = 0; x < m.length; ++x)
for (var S = 0; S < m[x].length; ++S)
m[x][S].active && u.checkCollision(
this, m[x][S], v)
}
for (w = (I = f.indexOf(this)) + 1; w < f.length; +
+w) f[w] != this &&
f[w].alive && u.checkCollision(this, f[w]);
if (this.xVel && (this.xVel *= o(n.playerDecel, e),
this.xVel <= .01 &&
this.xVel >= -.01 && (this.xVel = 0)),
this.yVel && (this.yVel *= o(
n.playerDecel, e), this.yVel <= .01 &&
this.yVel >= -.01 && (this.yVel =
0)), this.x - this.scale < 0 ? this.x =
this.scale : this.x + this.scale >
n.mapScale && (this.x = n.mapScale -
this.scale), this.y - this.scale <
0 ? this.y = this.scale : this.y + this.scale >
n.mapScale && (this.y =
n.mapScale - this.scale), this.buildIndex
< 0)
if (this.reloads[this.weaponIndex] > 0)
this.reloads[this.weaponIndex] -=
e, this.gathering = this.mouseState;
else if (this.gathering || this.autoGather) {
var T = !0;
if (null != p.weapons[this.weaponIndex].gather)
this.gather(f);
else if (null !=
p.weapons[this.weaponIndex].projectile && this.hasRes(
p.weapons[this.weaponIndex],
this.skin ? this.skin.projCost : 0)) {
this.useRes(p.weapons[this.weaponIndex],
this.skin ? this.skin.projCost :
0), this.noMovTimer = 0;
var I =
p.weapons[this.weaponIndex].projectile,
E = 2 * this.scale,
M = this.skin && this.skin.aMlt ?
this.skin.aMlt : 1;
p.weapons[this.weaponIndex].rec &&
(this.xVel -= p.weapons[this.weaponIndex]
.rec * s(this.dir), this.yVel -=
p.weapons[this.weaponIndex].rec *
a(this.dir)),
h.addProjectile(this.x + E * s(this.dir), this.y + E *
a(this.dir), this.dir,
p.projectiles[I].range * M, p.projectiles[I]
.speed * M, I, this, null,
this.zIndex)
} else T = !1;
this.gathering = this.mouseState, T &&
(this.reloads[this.weaponIndex] =
p.weapons[this.weaponIndex].speed *
(this.skin && this.skin.atkSpd ||
1))
}
}
}
}, this.addWeaponXP = function(e) {
this.weaponXP[this.weaponIndex] ||
(this.weaponXP[this.weaponIndex] = 0),
this.weaponXP[this.weaponIndex] += e
}, this.earnXP = function(e) {
this.age < n.maxAge && (this.XP += e, this.XP >= this.maxXP ?
(this.age <
n.maxAge ? (this.age++, this.XP = 0, this.maxXP *= 1.2) :
this.XP =
this.maxXP, this.upgradePoints++, y.send(this.id, "16",
this.upgradePoints,
this.upgrAge), y.send(this.id, "15", this.XP,
l.fixTo(this.maxXP, 1),
this.age)) : y.send(this.id, "15", this.XP))
}, this.changeHealth = function(e, t) {
if (e > 0 && this.health >= this.maxHealth) return !1;
e < 0 && this.skin && (e *= this.skin.dmgMult || 1), e < 0 &&
this.tail &&
(e *= this.tail.dmgMult || 1), e < 0 && (this.hitTime =
Date.now()),
this.health += e, this.health > this.maxHealth && (e -=
this.health -
this.maxHealth, this.health = this.maxHealth),
this.health <= 0 &&
this.kill(t);
for (var n = 0; n < f.length; ++n) this.sentTo[f[n].id] &&
y.send(f[n].id,
"h", this.sid, Math.round(this.health));
return !t || !t.canSee(this) || t == this && e < 0 ||
y.send(t.id, "t",
Math.round(this.x), Math.round(this.y), Math.round(-e), 1),
!0
}, this.kill = function(e) {
e && e.alive && (e.kills++, e.skin && e.skin.goldSteal ? k(e,
Math.round(
this.points / 2)) : k(e, Math.round(100 * this.age *
(e.skin && e.skin
.kScrM ? e.skin.kScrM : 1))), y.send(e.id, "9",
"kills", e.kills, 1)),
this.alive = !1, y.send(this.id, "11"), v()
}, this.addResource = function(e, t, i) {
!i && t > 0 && this.addWeaponXP(t), 3 == e ? k(this, t, !0) :
(this[n.resourceTypes[
e]] += t, y.send(this.id, "9", n.resourceTypes[e],
this[n.resourceTypes[
e]], 1))
}, this.changeItemCount = function(e, t) {
this.itemCounts[e] = this.itemCounts[e] || 0, this.itemCounts[e]
+= t, y
.send(this.id, "14", e, this.itemCounts[e])
}, this.buildItem = function(e) {
var t = this.scale + e.scale + (e.placeOffset || 0),
n = this.x + t * s(this.dir),
i = this.y + t * a(this.dir);
if (this.canBuild(e) && !(e.consume && this.skin &&
this.skin.noEat) &&
(e.consume || u.checkItemLocation(n, i, e.scale, .6,
e.id, !1, this))) {
var r = !1;
if (e.consume) {
if (this.hitTime) {
var o = Date.now() - this.hitTime;
this.hitTime = 0, o <= 120 ? (this.shameCount+
+, this.shameCount >= 8 &&
(this.shameTimer = 3e4, this.shameCount =
0)) : (this.shameCount -=
2, this.shameCount <= 0 &&
(this.shameCount = 0))
}
this.shameTimer <= 0 && (r = e.consume(this))
} else r = !0, e.group.limit &&
this.changeItemCount(e.group.id, 1), e.pps &&
(this.pps += e.pps), u.add(u.objects.length, n, i,
this.dir, e.scale,
e.type, e, !1, this);
r && (this.useRes(e), this.buildIndex = -1)
}
}, this.hasRes = function(e, t) {
for (var n = 0; n < e.req.length;) {
if (this[e.req[n]] < Math.round(e.req[n + 1] * (t || 1)))
return !1;
n += 2
}
return !0
}, this.useRes = function(e, t) {
if (!n.inSandbox)
for (var i = 0; i < e.req.length;)
this.addResource(n.resourceTypes.indexOf(
e.req[i]), -Math.round(e.req[i + 1] * (t || 1))), i
+= 2
}, this.canBuild = function(e) {
return !!n.inSandbox || !(e.group.limit &&
this.itemCounts[e.group.id] >=
e.group.limit) && this.hasRes(e)
}, this.gather = function() {
this.noMovTimer = 0, this.slowMult -=
p.weapons[this.weaponIndex].hitSlow ||
.3, this.slowMult < 0 && (this.slowMult = 0);
for (var e, t, i, r = n.fetchVariant(this), o = r.poison, c =
r.val, h = {},
g = u.getGridArrays(this.x, this.y,
p.weapons[this.weaponIndex].range),
m = 0; m < g.length; ++m)
for (var y = 0; y < g[m].length; ++y)
if ((t = g[m][y]).active && !t.dontGather && !
h[t.sid] && t.visibleToPlayer(
this) && l.getDistance(this.x, this.y,
t.x, t.y) - t.scale <= p.weapons[
this.weaponIndex].range && (e =
l.getDirection(t.x, t.y, this.x,
this.y), l.getAngleDist(e, this.dir) <=
n.gatherAngle)) {
if (h[t.sid] = 1, t.health) {
if (t.changeHealth(-
p.weapons[this.weaponIndex].dmg * c * (p.weapons[
this.weaponIndex].sDmg || 1)
* (this.skin && this.skin.bDmg ?
this.skin.bDmg : 1), this)) {
for (var k = 0; k < t.req.length;)
this.addResource(n.resourceTypes
.indexOf(t.req[k]), t.req[k +
1]), k += 2;
u.disableObj(t)
}
} else {
this.earnXP(4 *
p.weapons[this.weaponIndex].gather);
var v =
p.weapons[this.weaponIndex].gather + (3 == t.type ? 4 : 0);
this.skin && this.skin.extraGold &&
this.addResource(3, 1), this.addResource(
t.type, v)
}
i = !0, u.hitObj(t, e)
}
for (y = 0; y < f.length + d.length; ++y)
if ((t = f[y] || d[y - f.length]) != this && t.alive && (!
t.team || t.team !=
this.team) && l.getDistance(this.x, this.y,
t.x, t.y) - 1.8 * t.scale <=
p.weapons[this.weaponIndex].range && (e =
l.getDirection(t.x, t.y,
this.x, this.y), l.getAngleDist(e, this.dir) <=
n.gatherAngle)) {
var w = p.weapons[this.weaponIndex].steal;
w && t.addResource && (w = Math.min(t.points || 0,
w), this.addResource(
3, w), t.addResource(3, -w));
var b = c;
null != t.weaponIndex &&
p.weapons[t.weaponIndex].shield && l.getAngleDist(
e + Math.PI, t.dir) <= n.shieldAngle && (b =
p.weapons[t.weaponIndex]
.shield);
var x = p.weapons[this.weaponIndex].dmg * (this.skin
&& this.skin.dmgMultO ?
this.skin.dmgMultO : 1) * (this.tail &&
this.tail.dmgMultO ? this.tail
.dmgMultO : 1),
S = .3 * (t.weightM || 1) +
(p.weapons[this.weaponIndex].knock || 0);
t.xVel += S * s(e), t.yVel += S * a(e), this.skin &&
this.skin.healD &&
this.changeHealth(x * b * this.skin.healD,
this), this.tail && this.tail
.healD && this.changeHealth(x * b *
this.tail.healD, this), t.skin &&
t.skin.dmg && 1 == b && this.changeHealth(-x *
t.skin.dmg, t), t.tail &&
t.tail.dmg && 1 == b && this.changeHealth(-x *
t.tail.dmg, t), !(t.dmgOverTime &&
this.skin && this.skin.poisonDmg) ||
t.skin && t.skin.poisonRes || (
t.dmgOverTime.dmg = this.skin.poisonDmg,
t.dmgOverTime.time = this.skin
.poisonTime || 1, t.dmgOverTime.doer =
this), !t.dmgOverTime || !o ||
t.skin && t.skin.poisonRes ||
(t.dmgOverTime.dmg = 5, t.dmgOverTime.time =
5, t.dmgOverTime.doer = this), t.skin &&
t.skin.dmgK && (this.xVel -=
t.skin.dmgK * s(e), this.yVel -=
t.skin.dmgK * a(e)), t.changeHealth(-
x * b, this, this)
}
this.sendAnimation(i ? 1 : 0)
}, this.sendAnimation = function(e) {
for (var t = 0; t < f.length; ++t) this.sentTo[f[t].id] &&
this.canSee(f[
t]) && y.send(f[t].id, "7", this.sid, e ? 1 : 0,
this.weaponIndex)
};
var x = 0,
S = 0;
this.animate = function(e) {
this.animTime > 0 && (this.animTime -= e, this.animTime <= 0 ?
(this.animTime =
0, this.dirPlus = 0, x = 0, S = 0) : 0 == S ? (x += e /
(this.animSpeed *
n.hitReturnRatio), this.dirPlus = l.lerp(0,
this.targetAngle, Math.min(
1, x)), x >= 1 && (x = 1, S = 1)) : (x -= e /
(this.animSpeed * (1 -
n.hitReturnRatio)), this.dirPlus = l.lerp(0,
this.targetAngle, Math.max(
0, x))))
}, this.startAnim = function(e, t) {
this.animTime = this.animSpeed = p.weapons[t].speed,
this.targetAngle =
e ? -n.hitAngle : -Math.PI, x = 0, S = 0
}, this.canSee = function(e) {
if (!e) return !1;
if (e.skin && e.skin.invisTimer && e.noMovTimer >=
e.skin.invisTimer)
return !1;
var t = r(e.x - this.x) - e.scale,
i = r(e.y - this.y) - e.scale;
return t <= n.maxScreenWidth / 2 * 1.3 && i <=
n.maxScreenHeight / 2 *
1.3
}
}
}, function(e, t, n) {
const i = n(50).words,
r = n(51).array;
e.exports = class {
constructor(e = {}) {
Object.assign(this, {
list: e.emptyList && [] || Array.prototype.concat.apply(i,
[r, e.list || []]),
exclude: e.exclude || [],
placeHolder: e.placeHolder || "*",
regex: e.regex || /[^a-zA-Z0-9|\$|\@]|\^/g,
replaceRegex: e.replaceRegex || /\w/g
})
}
isProfane(e) {
return this.list.filter(t => {
const n = new RegExp(`\\b${t.replace(/(\W)/g,"\\$1")}\\b`,
"gi");
return !this.exclude.includes(t.toLowerCase()) && n.test(e)
}).length > 0 || !1
}
replaceWord(e) {
return e.replace(this.regex, "").replace(this.replaceRegex,
this.placeHolder)
}
clean(e) {
return e.split(/\b/).map(e => this.isProfane(e) ?
this.replaceWord(e) :
e).join("")
}
addWords() {
let e = Array.from(arguments);
this.list.push(...e), e.map(e => e.toLowerCase()).forEach(e => {
this.exclude.includes(e) &&
this.exclude.splice(this.exclude.indexOf(
e), 1)
})
}
removeWords() {
this.exclude.push(...Array.from(arguments).map(e =>
e.toLowerCase()))
}
}
}, function(e) {
e.exports = {
words: ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass",
"Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole",
"assholes",
"assholz", "asswipe", "azzhole", "bassterds", "bastard",
"bastards",
"bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches",
"Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks",
"c0k",
"Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz",
"cock",
"cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker",
"crap",
"cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s",
"dildo",
"dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics",
"dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag",
"fag1t",
"faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags",
"fagz",
"faig", "faigs", "fart", "flipping the bird", "PlaymakerVN",
"fucker", "fuckin",
"fucking", "fucks", "Fudge Packer", "fuk", "Fukah", "Fuken",
"fuker",
"Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k",
"God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor",
"hoore",
"jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm",
"jizz",
"knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian",
"Lipshits", "Lipshitz", "masochist", "masokist", "massterbait",
"masstrbait", "masstrbate", "masterbaiter", "masterbate",
"masterbates",
"Motha Fucker", "Motha Fuker", "Motha Fukkah", "Motha Fukker",
"Mother Fucker", "Mother Fukah", "Mother Fuker", "Mother Fukkah",
"Mother Fukker", "mother-fucker", "Mutha Fucker", "Mutha Fukah",
"Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt",
"nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;",
"orgasm",
"orgasum", "oriface", "orifice", "orifiss", "packi", "packie",
"packy",
"paki", "pakie", "paky", "pecker", "peeenus", "peeenusss",
"peenus",
"peinus", "pen1s", "penas", "penis", "penis-breath", "penus",
"penuus",
"Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack",
"polak",
"Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy",
"puuke",
"puuker", "queer", "queers", "queerz", "qweers", "qweerz",
"qweir",
"recktum", "rectum", "retard", "sadist", "scank", "schlong",
"screwing",
"semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts",
"sh1tter",
"sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz",
"Shyt",
"Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee",
"skankey",
"skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz",
"son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina",
"vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r",
"wh0re",
"whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit",
"arschloch", "fuck", "shit", "ass", "asshole", "b!tch", "b17ch",
"b1tch",
"bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink",
"cipa",
"clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate",
"fatass",
"fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch",
"l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3",
"motherfucker", "s.o.b.", "mofo", "nazi", "nigga", "nigger",
"nutsack",
"phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t",
"shemale",
"shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs",
"b00bs",
"teez", "testical", "testicle", "titt", "w00se", "jackoff",
"wank",
"whoar", "whore", "*damn", "*dyke", "*fuck*", "*shit*", "@$$",
"amcik",
"andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*",
"bollock*",
"breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj",
"Cock*",
"cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa",
"dziwka",
"ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*",
"fanculo",
"fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker",
"foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook",
"guiena",
"h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon",
"hui",
"injun", "jizz", "kanker*", "kike", "klootzak", "kraut",
"knulle", "kuk",
"kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo",
"mamhoon",
"masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie",
"mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu",
"paska*",
"perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*",
"pizda",
"poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula",
"pule",
"puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer",
"scheiss*",
"schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute",
"shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic",
"spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*",
"twat",
"vittu", "wank*", "wetback*", "wichser", "wop*", "yed",
"zabourah"
]
}
}, function(e, t, n) {
e.exports = {
object: n(52),
array: n(53),
regex: n(54)
}
}, function(e, t) {
e.exports = {
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PlaymakerVN: 1,
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}
}, function(e, t) {
e.exports = ["4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse",
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"asshole",
"assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch",
"ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality",
"bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch",
"bitcher",
"bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job",
"blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob",
"boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts",
"buceta", "bugger", "bum", "bunny fucker", "butt", "butthole",
"buttmuch",
"buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink",
"cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-
sucker",
"cockface", "cockhead", "cockmunch", "cockmuncher", "cocks",
"cocksuck",
"cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka",
"cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap",
"cum",
"cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus",
"cunnilingus", "cunt", "cuntlick", "cuntlicker", "cuntlicking",
"cunts",
"cyalis", "cyberfuc", "cyberfuck", "cyberfucked", "cyberfucker",
"cyberfuckers", "cyberfucking", "d1ck", "damn", "dick", "dickhead",
"dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-fucker",
"doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke",
"ejaculate",
"ejaculated", "ejaculates", "ejaculating", "ejaculatings",
"ejaculation",
"ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging",
"faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny",
"fannyflaps", "fannyfucker", "fanyy", "fatass", "fcuk", "fcuker",
"fcuking", "feck", "fecker", "felching", "fellate", "fellatio",
"fingerfuck", "fingerfucked", "fingerfucker", "fingerfuckers",
"fingerfucking", "fingerfucks", "fistfuck", "fistfucked", "fistfucker",
"fistfuckers", "fistfucking", "fistfuckings", "fistfucks", "flange",
"fook", "fooker", "fuck", "fucka", "fucked", "fucker", "fuckers",
"fuckhead", "fuckheads", "fuckin", "fucking", "fuckings",
"fuckingshitmotherfucker", "fuckme", "fucks", "fuckwhit", "fuckwit",
"fudge packer", "fudgepacker", "fuk", "fuker", "fukker", "fukkin",
"fuks",
"fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k", "gangbang",
"gangbanged",
"gangbangs", "gaylord", "gaysex", "goatse", "God", "god-dam", "god-
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"goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar",
"hoare",
"hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off",
"jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk",
"knob", "knobead", "knobed", "knobend", "knobhead", "knobjocky",
"knobjokey", "kock", "kondum", "kondums", "kum", "kummer", "kumming",
"kums", "kunilingus", "l3i+ch", "l3itch", "labia", "lust", "lusting",
"m0f0", "m0fo", "m45terbate", "ma5terb8", "ma5terbate", "masochist",
"master-bate", "masterb8", "masterbat*", "masterbat3", "masterbate",
"masterbation", "masterbations", "masturbate", "mo-fo", "mof0", "mofo",
"mothafuck", "mothafucka", "mothafuckas", "mothafuckaz", "mothafucked",
"mothafucker", "mothafuckers", "mothafuckin", "mothafucking",
"mothafuckings", "mothafucks", "mother fucker", "motherfuck",
"motherfucked", "motherfucker", "motherfuckers", "motherfuckin",
"motherfucking", "motherfuckings", "motherfuckka", "motherfucks",
"muff",
"mutha", "muthafecker", "muthafuckker", "muther", "mutherfucker",
"n1gga",
"n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas",
"niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead",
"nobjocky",
"nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm",
"orgasms", "p0rn", "pawn", "pecker", "penis", "penisfucker",
"phonesex",
"phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks",
"phuq", "pigfucker", "pimpis", "piss", "pissed", "pisser", "pissers",
"pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn",
"porno", "pornography", "pornos", "prick", "pricks", "pron", "pube",
"pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard",
"rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong",
"screwing",
"scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t",
"shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit",
"shitdick", "shite", "shited", "shitey", "shitfuck", "shitfull",
"shithead", "shiting", "shitings", "shits", "shitted", "shitter",
"shitters", "shitting", "shittings", "shitty", "skank", "slut",
"sluts",
"smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk",
"s_h_i_t",
"t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit",
"titfuck", "tits", "titt", "tittie5", "tittiefucker", "titties",
"tittyfuck", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat",
"twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina",
"viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar",
"whore", "willies", "willy", "xrated", "xxx"
]
}, function(e, t) {
e.exports =
/\b(4r5e|5h1t|5hit|a55|anal|anus|ar5e|arrse|arse|ass|ass-fucker|asses|
assfucker|assfukka|asshole|assholes|asswhole|a_s_s|b!tch|b00bs|b17ch|b1tch|ballbag|
balls|ballsack|bastard|beastial|beastiality|bellend|bestial|bestiality|bi\+ch|
biatch|bitch|bitcher|bitchers|bitches|bitchin|bitching|bloody|blow job|blowjob|
blowjobs|boiolas|bollock|bollok|boner|boob|boobs|booobs|boooobs|booooobs|
booooooobs|breasts|buceta|bugger|bum|bunny fucker|butt|butthole|buttmuch|buttplug|
c0ck|c0cksucker|carpet muncher|cawk|chink|cipa|cl1t|clit|clitoris|clits|cnut|cock|
cock-sucker|cockface|cockhead|cockmunch|cockmuncher|cocks|cocksuck|cocksucked|
cocksucker|cocksucking|cocksucks|cocksuka|cocksukka|cok|cokmuncher|coksucka|coon|
cox|crap|cum|cummer|cumming|cums|cumshot|cunilingus|cunillingus|cunnilingus|cunt|
cuntlick|cuntlicker|cuntlicking|cunts|cyalis|cyberfuc|cyberfuck|cyberfucked|
cyberfucker|cyberfuckers|cyberfucking|d1ck|damn|dick|dickhead|dildo|dildos|dink|
dinks|dirsa|dlck|dog-fucker|doggin|dogging|donkeyribber|doosh|duche|dyke|ejaculate|
ejaculated|ejaculates|ejaculating|ejaculatings|ejaculation|ejakulate|f u c k|f u c
k e r|f4nny|fag|fagging|faggitt|faggot|faggs|fagot|fagots|fags|fanny|fannyflaps|
fannyfucker|fanyy|fatass|fcuk|fcuker|fcuking|feck|fecker|felching|fellate|fellatio|
fingerfuck|fingerfucked|fingerfucker|fingerfuckers|fingerfucking|fingerfucks|
fistfuck|fistfucked|fistfucker|fistfuckers|fistfucking|fistfuckings|fistfucks|
flange|fook|fooker|fuck|fucka|fucked|fucker|fuckers|fuckhead|fuckheads|fuckin|
fucking|fuckings|fuckingshitmotherfucker|fuckme|fucks|fuckwhit|fuckwit|fudge
packer|fudgepacker|fuk|fuker|fukker|fukkin|fuks|fukwhit|fukwit|fux|fux0r|f_u_c_k|
gangbang|gangbanged|gangbangs|gaylord|gaysex|goatse|God|god-dam|god-damned|goddamn|
goddamned|hardcoresex|hell|heshe|hoar|hoare|hoer|homo|hore|horniest|horny|hotsex|
jack-off|jackoff|jap|jerk-off|jism|jiz|jizm|jizz|kawk|knob|knobead|knobed|knobend|
knobhead|knobjocky|knobjokey|kock|kondum|kondums|kum|kummer|kumming|kums|
kunilingus|l3i\+ch|l3itch|labia|lust|lusting|m0f0|m0fo|m45terbate|ma5terb8|
ma5terbate|masochist|master-bate|masterb8|masterbat*|masterbat3|masterbate|
masterbation|masterbations|masturbate|mo-fo|mof0|mofo|mothafuck|mothafucka|
mothafuckas|mothafuckaz|mothafucked|mothafucker|mothafuckers|mothafuckin|
mothafucking|mothafuckings|mothafucks|mother fucker|motherfuck|motherfucked|
motherfucker|motherfuckers|motherfuckin|motherfucking|motherfuckings|motherfuckka|
motherfucks|muff|mutha|muthafecker|muthafuckker|muther|mutherfucker|n1gga|n1gger|
nazi|nigg3r|nigg4h|nigga|niggah|niggas|niggaz|nigger|niggers|nob|nob jokey|nobhead|
nobjocky|nobjokey|numbnuts|nutsack|orgasim|orgasims|orgasm|orgasms|p0rn|pawn|
pecker|penis|penisfucker|phonesex|phuck|phuk|phuked|phuking|phukked|phukking|phuks|
phuq|pigfucker|pimpis|piss|pissed|pisser|pissers|pisses|pissflaps|pissin|pissing|
pissoff|poop|porn|porno|pornography|pornos|prick|pricks|pron|pube|pusse|pussi|
pussies|pussy|pussys|rectum|retard|rimjaw|rimming|s hit|s.o.b.|sadist|schlong|
screwing|scroat|scrote|scrotum|semen|sex|sh!\+|sh!t|sh1t|shag|shagger|shaggin|
shagging|shemale|shi\+|shit|shitdick|shite|shited|shitey|shitfuck|shitfull|
shithead|shiting|shitings|shits|shitted|shitter|shitters|shitting|shittings|shitty|
skank|slut|sluts|smegma|smut|snatch|son-of-a-bitch|spac|spunk|s_h_i_t|t1tt1e5|
t1tties|teets|teez|testical|testicle|tit|titfuck|tits|titt|tittie5|tittiefucker|
titties|tittyfuck|tittywank|titwank|tosser|turd|tw4t|twat|twathead|twatty|twunt|
twunter|v14gra|v1gra|vagina|viagra|vulva|w00se|wang|wank|wanker|wanky|whoar|whore|
willies|willy|xrated|xxx)\b/gi
}, function(e, t) {
e.exports.hats = [{
id: 45,
name: "PlaymakerVN",
dontSell: !0,
price: 0,
scale: 120,
desc: "hacks are for losers"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "PlaymakerVN Head",
price: 0,
scale: 120,
desc: "Plzz Don't Take My Head !!"
}, {
id: 29,
name: "NuB Head",
price: 0,
scale: 120,
desc: "ThiS Code Just For NuB !!"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1e3,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: !0
}, {
id: 1,
name: "Marksman Cap",
price: 3e3,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3e3,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3e3,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4e3,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: .94,
dmgMult: .75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4e3,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5e3,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5e3,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5e3,
scale: 120,
desc: "reduces cost of projectiles",
projCost: .5
}, {
id: 7,
name: "Bull Helmet",
price: 6e3,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: .96
}, {
id: 22,
name: "Emp Helmet",
price: 6e3,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: .7
}, {
id: 12,
name: "Booster Hat",
price: 6e3,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8e3,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: .6
}, {
id: 21,
name: "Plague Mask",
price: 1e4,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 1e4,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "deal damage to players that damage you",
dmg: .45
}, {
id: 53,
name: "Turret Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: .7
}, {
id: 20,
name: "Samurai Armor",
price: 12e3,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: .78
}, {
id: 58,
name: "Dark Knight",
price: 12e3,
scale: 120,
desc: "restores health when you deal damage",
healD: .4
}, {
id: 27,
name: "Scavenger Gear",
price: 15e3,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15e3,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: .3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15e3,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: .5
}, {
id: 55,
name: "Bloodthirster",
price: 2e4,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: .25,
dmgMultO: 1.2
}, {
id: 56,
name: "Assassin Gear",
price: 2e4,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: !0,
spdMult: 1.1,
invisTimer: 1e3
}], e.exports.accessories = [{
id: 12,
name: "Snowball",
price: 1e3,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2e3,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2e3,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: .2
}, {
id: 17,
name: "Apple Basket",
price: 3e3,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3e3,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4e3,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5e3,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6e3,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 1e4,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 1e4,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 1e4,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12e3,
scale: 90,
spin: !0,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: .15
}, {
id: 13,
name: "Angel Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: .2
}, {
id: 21,
name: "Corrupt X Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: .25
}]
}, function(e, t) {
e.exports = function(e, t, n, i, r, s, a) {
this.init = function(e, t, n, i, r, s, o, c, l) {
this.active = !0, this.indx = e, this.x = t, this.y = n, this.dir
= i,
this.skipMov = !0, this.speed = r, this.dmg = s, this.scale
= c, this.range =
o, this.owner = l, a && (this.sentTo = {})
};
var o, c = [];
this.update = function(l) {
if (this.active) {
var h, u = this.speed * l;
if (this.skipMov ? this.skipMov = !1 : (this.x += u *
Math.cos(this.dir),
this.y += u * Math.sin(this.dir), this.range -=
u, this.range <= 0 &&
(this.x += this.range * Math.cos(this.dir),
this.y += this.range *
Math.sin(this.dir), u = 1, this.range =
0, this.active = !1)), a) {
for (var f = 0; f < e.length; ++f) !
this.sentTo[e[f].id] && e[f].canSee(
this) && (this.sentTo[e[f].id] = 1,
a.send(e[f].id, "18", s.fixTo(
this.x, 1), s.fixTo(this.y, 1),
s.fixTo(this.dir, 2), s.fixTo(this
.range, 1), this.speed, this.indx, this.layer,
this.sid));
for (c.length = 0, f = 0; f < e.length + t.length; +
+f) !(o = e[f] ||
t[f - e.length]).alive || o == this.owner
|| this.owner.team && o.team ==
this.owner.team || s.lineInRect(o.x - o.scale,
o.y - o.scale, o.x + o
.scale, o.y + o.scale, this.x, this.y,
this.x + u * Math.cos(this.dir),
this.y + u * Math.sin(this.dir)) &&
c.push(o);
for (var d = n.getGridArrays(this.x, this.y,
this.scale), p = 0; p < d
.length; ++p)
for (var g = 0; g < d[p].length; ++g) h = (o =
d[p][g]).getScale(), o
.active && this.ignoreObj != o.sid &&
this.layer <= o.layer && c.indexOf(
o) < 0 && !o.ignoreCollision &&
s.lineInRect(o.x - h, o.y - h, o.x +
h, o.y + h, this.x, this.y, this.x
+ u * Math.cos(this.dir), this.y +
u * Math.sin(this.dir)) &&
c.push(o);
if (c.length > 0) {
var m = null,
y = null,
k = null;
for (f = 0; f < c.length; ++f) k =
s.getDistance(this.x, this.y, c[f]
.x, c[f].y), (null == y || k < y) && (y =
k, m = c[f]);
if (m.isPlayer || m.isAI) {
var v = .3 * (m.weightM || 1);
m.xVel += v * Math.cos(this.dir), m.yVel
+= v * Math.sin(this.dir),
null != m.weaponIndex &&
i.weapons[m.weaponIndex].shield && s.getAngleDist(
this.dir + Math.PI, m.dir) <=
r.shieldAngle || m.changeHealth(-
this.dmg, this.owner,
this.owner)
} else
for (m.projDmg && m.health &&
m.changeHealth(-this.dmg) && n.disableObj(
m), f = 0; f < e.length; ++f)
e[f].active && (m.sentTo[e[f].id] &&
(m.active ? e[f].canSee(m) &&
a.send(e[f].id, "8", s.fixTo(this.dir,
2), m.sid) : a.send(e[f].id,
"12", m.sid)), m.active || m.owner !=
e[f] ||
e[f].changeItemCount(m.group.id, -1));
for (this.active = !1, f = 0; f < e.length; +
+f) this.sentTo[e[f].id] &&
a.send(e[f].id, "19", this.sid,
s.fixTo(y, 1))
}
}
}
}
}
}, function(e, t) {
e.exports = function(e, t, n, i, r, s, a, o, c) {
this.addProjectile = function(l, h, u, f, d, p, g, m, y) {
for (var k, v = s.projectiles[p], w = 0; w < t.length; ++w)
if (!t[w].active) {
k = t[w];
break
}
return k || ((k = new e(n, i, r, s, a, o, c)).sid = t.length,
t.push(k)),
k.init(p, l, h, u, d, v.dmg, f, v.scale, g), k.ignoreObj =
m, k.layer =
y || v.layer, k.src = v.src, k
}
}
}, function(e, t) {
e.exports.obj = function(e, t) {
var n;
this.sounds = [], this.active = !0, this.play = function(t, i, r) {
i && this.active && ((n = this.sounds[t]) || (n = new Howl({
src: ".././sound/" + t + ".mp3"
}), this.sounds[t] = n), r && n.isPlaying || (n.isPlaying = !0,
n.play(),
n.volume((i || 1) * e.volumeMult), n.loop(r)))
}, this.toggleMute = function(e, t) {
(n = this.sounds[e]) && n.mute(t)
}, this.stop = function(e) {
(n = this.sounds[e]) && (n.stop(), n.isPlaying = !1)
}
}
}, function(e, t, n) {
var i = n(60),
r = n(67);

function s(e, t, n, i, r) {
"localhost" == location.hostname && (window.location.hostname =
"127.0.0.1"),
this.debugLog = !1, this.baseUrl = e, this.lobbySize = n,
this.devPort = t,
this.lobbySpread = i, this.rawIPs = !!r, this.server = void 0,
this.gameIndex =
void 0, this.callback = void 0, this.errorCallback = void 0,
this.processServers(
vultr.servers)
}
s.prototype.regionInfo = {
0: {
name: "Local",
latitude: 0,
longitude: 0
},
"vultr:1": {
name: "New Jersey",
latitude: 40.1393329,
longitude: -75.8521818
},
"vultr:2": {
name: "Chicago",
latitude: 41.8339037,
longitude: -87.872238
},
"vultr:3": {
name: "Dallas",
latitude: 32.8208751,
longitude: -96.8714229
},
"vultr:4": {
name: "Seattle",
latitude: 47.6149942,
longitude: -122.4759879
},
"vultr:5": {
name: "Los Angeles",
latitude: 34.0207504,
longitude: -118.691914
},
"vultr:6": {
name: "Atlanta",
latitude: 33.7676334,
longitude: -84.5610332
},
"vultr:7": {
name: "Amsterdam",
latitude: 52.3745287,
longitude: 4.7581878
},
"vultr:8": {
name: "London",
latitude: 51.5283063,
longitude: -.382486
},
"vultr:9": {
name: "Frankfurt",
latitude: 50.1211273,
longitude: 8.496137
},
"vultr:12": {
name: "Silicon Valley",
latitude: 37.4024714,
longitude: -122.3219752
},
"vultr:19": {
name: "Sydney",
latitude: -33.8479715,
longitude: 150.651084
},
"vultr:24": {
name: "Paris",
latitude: 48.8588376,
longitude: 2.2773454
},
"vultr:25": {
name: "Tokyo",
latitude: 35.6732615,
longitude: 139.569959
},
"vultr:39": {
name: "Miami",
latitude: 25.7823071,
longitude: -80.3012156
},
"vultr:40": {
name: "Singapore",
latitude: 1.3147268,
longitude: 103.7065876
}
}, s.prototype.start = function(e, t) {
this.callback = e, this.errorCallback = t;
var n = this.parseServerQuery();
n ? (this.log("Found server in query."), this.password = n[3],
this.connect(
n[0], n[1], n[2])) : (this.log("Pinging servers..."),
this.pingServers())
}, s.prototype.parseServerQuery = function() {
var e = i.parse(location.href, !0),
t = e.query.server;
if ("string" == typeof t) {
var n = t.split(":");
if (3 == n.length) {
var r = n[0],
s = parseInt(n[1]),
a = parseInt(n[2]);
return "0" == r || r.startsWith("vultr:") || (r = "vultr:"
+ r), [r, s,
a, e.query.password
]
}
this.errorCallback("Invalid number of server parameters in " + t)
}
}, s.prototype.findServer = function(e, t) {
var n = this.servers[e];
if (Array.isArray(n)) {
for (var i = 0; i < n.length; i++) {
var r = n[i];
if (r.index == t) return r
}
console.warn("Could not find server in region " + e + " with
index " + t +
".")
} else this.errorCallback("No server list for region " + e)
}, s.prototype.pingServers = function() {
var e = this,
t = [];
for (var n in this.servers)
if (this.servers.hasOwnProperty(n)) {
var i = this.servers[n],
r = i[Math.floor(Math.random() * i.length)];
null != r ? function(i, r) {
var s = new XMLHttpRequest;
s.onreadystatechange = function(i) {
var s = i.target;
if (4 == s.readyState)
if (200 == s.status) {
for (var a = 0; a < t.length; a++)
t[a].abort();
e.log("Connecting to region",
r.region);
var o = e.seekServer(r.region);
e.connect(o[0], o[1], o[2])
} else console.warn("Error pinging " +
r.ip + " in region " + n)
};
var a = "//" + e.serverAddress(r.ip, !0) + ":" +
e.serverPort(r) +
"/ping";
s.open("GET", a, !0), s.send(null), e.log("Pinging",
a), t.push(s)
}(0, r) : console.log("No target server for region " + n)
}
}, s.prototype.seekServer = function(e, t, n) {
null == n && (n = "random"), null == t && (t = !1);
const i = ["random"];
var r = this.lobbySize,
s = this.lobbySpread,
a = this.servers[e].flatMap((function(e) {
var t = 0;
return e.games.map((function(n) {
var i = t++;
return {
region: e.region,
index: e.index * e.games.length + i,
gameIndex: i,
gameCount: e.games.length,
playerCount: n.playerCount,
isPrivate: n.isPrivate
}
}))
})).filter((function(e) {
return !e.isPrivate
})).filter((function(e) {
return !t || 0 == e.playerCount && e.gameIndex >=
e.gameCount / 2
})).filter((function(e) {
return "random" == n || i[e.index % i.length].key == n
})).sort((function(e, t) {
return t.playerCount - e.playerCount
})).filter((function(e) {
return e.playerCount < r
}));
if (t && a.reverse(), 0 != a.length) {
var o = Math.min(s, a.length),
c = Math.floor(Math.random() * o),
l = a[c = Math.min(c, a.length - 1)],
h = l.region,
u = (c = Math.floor(l.index / l.gameCount), l.index %
l.gameCount);
return this.log("Found server."), [h, c, u]
}
this.errorCallback("No open servers.")
}, s.prototype.connect = function(e, t, n) {
if (!this.connected) {
var i = this.findServer(e, t);
null != i ? (this.log("Connecting to server", i, "with game
index", n), i
.games[n].playerCount >= this.lobbySize ?
this.errorCallback(
"Server is already full.") :
(window.history.replaceState(document.title,
document.title, this.generateHref(e, t, n,
this.password)), this.server =
i, this.gameIndex = n, this.log("Calling callback
with address", this.serverAddress(
i.ip), "on port", this.serverPort(i), "with
game index", n), this.callback(
this.serverAddress(i.ip), this.serverPort(i),
n))) : this.errorCallback(
"Failed to find server for region " + e + " and index " +
t)
}
}, s.prototype.switchServer = function(e, t, n, i) {
this.switchingServers = !0, window.location.href = this.generateHref(e,
t,
n, i)
}, s.prototype.generateHref = function(e, t, n, i) {
var r = "/?server=" + (e = this.stripRegion(e)) + ":" + t + ":" + n;
return i && (r += "&password=" + encodeURIComponent(i)), r
}, s.prototype.serverAddress = function(e, t) {
return "127.0.0.1" == e || "7f000001" == e ||
"903d62ef5d1c2fecdcaeb5e7dd485eff" == e ?
window.location.hostname : this
.rawIPs ? t ? "ip_" + this.hashIP(e) + "." + this.baseUrl : e :
"ip_" + e +
"." + this.baseUrl
}, s.prototype.serverPort = function(e) {
return 0 == e.region ? this.devPort :
location.protocol.startsWith("https") ?
443 : 80
}, s.prototype.processServers = function(e) {
for (var t = {}, n = 0; n < e.length; n++) {
var i = e[n],
r = t[i.region];
null == r && (r = [], t[i.region] = r), r.push(i)
}
for (var s in t) t[s] = t[s].sort((function(e, t) {
return e.index - t.index
}));
this.servers = t
}, s.prototype.ipToHex = function(e) {
return e.split(".").map(e => ("00" + parseInt(e).toString(16)).substr(-
2))
.join("").toLowerCase()
}, s.prototype.hashIP = function(e) {
return r(this.ipToHex(e))
}, s.prototype.log = function() {
return this.debugLog ? console.log.apply(void 0, arguments) :
console.verbose ?
console.verbose.apply(void 0, arguments) : void 0
}, s.prototype.stripRegion = function(e) {
return e.startsWith("vultr:") ? e = e.slice(6) : e.startsWith("do:") &&
(e =
e.slice(3)), e
}, window.testVultrClient = function() {
var e = 1;

function t(t, n) {
(t = "" + t) == (n = "" + n) ? console.log(`Assert ${e}
passed.`):
console.warn(`Assert ${e} failed. Expected ${n}, got $
{t}.`), e++
}
var n = new s("test.io", -1, 5, 1, !1);
n.errorCallback = function(e) {}, n.processServers(function(e) {
var t = [];
for (var n in e)
for (var i = e[n], r = 0; r < i.length; r++) t.push({
ip: n + ":" + r,
scheme: "testing",
region: n,
index: r,
games: i[r].map(e => ({
playerCount: e,
isPrivate: !1
}))
});
return t
}({
1: [
[0, 0, 0, 0],
[0, 0, 0, 0]
],
2: [
[5, 1, 0, 0],
[0, 0, 0, 0]
],
3: [
[5, 0, 1, 5],
[0, 0, 0, 0]
],
4: [
[5, 1, 1, 5],
[1, 0, 0, 0]
],
5: [
[5, 1, 1, 5],
[1, 0, 4, 0]
],
6: [
[5, 5, 5, 5],
[2, 3, 1, 4]
],
7: [
[5, 5, 5, 5],
[5, 5, 5, 5]
]
})), t(n.seekServer(1, !1), [1, 0, 0]), t(n.seekServer(1, !0),
[1, 1, 3]),
t(n.seekServer(2, !1), [2, 0, 1]), t(n.seekServer(2, !0), [2, 1,
3]), t(n
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1, 3]), t(n.seekServer(
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t(n.seekServer(5, !
1), [5, 1, 2]), t(n.seekServer(5, !0), [5, 1, 3]),
t(n.seekServer(6, !1), [
6, 1, 3
]), t(n.seekServer(6, !0), void 0), t(n.seekServer(7, !1), void
0), t(n.seekServer(
7, !0), void 0), console.log("Tests passed.")
};
var a = function(e, t) {
return e.concat(t)
};
Array.prototype.flatMap = function(e) {
return function(e, t) {
return t.map(e).reduce(a, [])
}(e, this)
}, e.exports = s
}, function(e, t, n) {
"use strict";
var i = n(61),
r = n(63);

function s() {
this.protocol = null, this.slashes = null, this.auth = null, this.host
=
null, this.port = null, this.hostname = null, this.hash = null,
this.search =
null, this.query = null, this.pathname = null, this.path = null,
this.href =
null
}
t.parse = v, t.resolve = function(e, t) {
return v(e, !1, !0).resolve(t)
}, t.resolveObject = function(e, t) {
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}, t.format = function(e) {
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s.prototype
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}, t.Url = s;
var a = /^([a-z0-9.+-]+:)/i,
o = /:[0-9]*$/,
c = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/,
l = ["{", "}", "|", "\\", "^", "`"].concat(["<", ">", '"', "`", " ", "\
r",
"\n", "\t"
]),
h = ["'"].concat(l),
u = ["%", "/", "?", ";", "#"].concat(h),
f = ["/", "?", "#"],
d = /^[+a-z0-9A-Z_-]{0,63}$/,
p = /^([+a-z0-9A-Z_-]{0,63})(.*)$/,
g = {
javascript: !0,
"javascript:": !0
},
m = {
javascript: !0,
"javascript:": !0
},
y = {
http: !0,
https: !0,
ftp: !0,
gopher: !0,
file: !0,
"http:": !0,
"https:": !0,
"ftp:": !0,
"gopher:": !0,
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},
k = n(64);

function v(e, t, n) {
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s.prototype.parse = function(e, t, n) {
if (!r.isString(e)) throw new TypeError(
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var s = e.indexOf("?"),
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l = e.split(o);
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if (v = v.trim(), !n && 1 === e.split("#").length) {
var w = c.exec(v);
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(this.search = w[2], this.query = t ?
k.parse(this.search.substr(1)) :
this.search.substr(1)) : t && (this.search = "",
this.query = {}),
this
}
var b = a.exec(v);
if (b) {
var x = (b = b[0]).toLowerCase();
this.protocol = x, v = v.substr(b.length)
}
if (n || b || v.match(/^\/\/[^@\/]+@[^@\/]+/)) {
var S = "//" === v.substr(0, 2);
!S || b && m[b] || (v = v.substr(2), this.slashes = !0)
}
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for (var T, I, E = -1, M = 0; M < f.length; M++) - 1 !== (A =
v.indexOf(f[
M])) && (-1 === E || A < E) && (E = A);
for (-1 !== (I = -1 === E ? v.lastIndexOf("@") :
v.lastIndexOf("@", E)) &&
(T = v.slice(0, I), v = v.slice(I + 1), this.auth =
decodeURIComponent(T)),
E = -1, M = 0; M < u.length; M++) {
var A; - 1 !== (A = v.indexOf(u[M])) && (-1 === E || A < E)
&& (E = A)
} - 1 === E && (E = v.length), this.host = v.slice(0, E), v =
v.slice(E),
this.parseHost(), this.hostname = this.hostname || "";
var P = "[" === this.hostname[0] && "]" ===
this.hostname[this.hostname.length -
1];
if (!P)
for (var B = this.hostname.split(/\./), C = (M = 0,
B.length); M < C; M++) {
var O = B[M];
if (O && !O.match(d)) {
for (var R = "", j = 0, _ = O.length; j < _; j+
+) O.charCodeAt(j) >
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var U = B.slice(0, M),
D = B.slice(M + 1),
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L && (U.push(L[1]), D.unshift(L[2])),
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U.join(".");
break
}
}
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this.hostname.length > 255 ? this.hostname = "" : this.hostname =
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i.toASCII(this.hostname));
var F = this.port ? ":" + this.port : "",
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this.host = z + F, this.href += this.host, P && (this.hostname =
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}
if (!g[x])
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var H = h[M];
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var V = encodeURIComponent(H);
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var q = v.indexOf("#"); - 1 !== q && (this.hash = v.substr(q), v =
v.slice(
0, q));
var Y = v.indexOf("?");
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1), t &&
(this.query = k.parse(this.query)), v = v.slice(0, Y)) : t
&& (this.search =
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this.hostname &&
!this.pathname && (this.pathname = "/"), this.pathname ||
this.search) {
F = this.pathname || "";
var W = this.search || "";
this.path = F + W
}
return this.href = this.format(), this
}, s.prototype.format = function() {
var e = this.auth || "";
e && (e = (e = encodeURIComponent(e)).replace(/%3A/i, ":"), e += "@");
var t = this.protocol || "",
n = this.pathname || "",
i = this.hash || "",
s = !1,
a = "";
this.host ? s = e + this.host : this.hostname && (s = e + (-1 ===
this.hostname
.indexOf(":") ? this.hostname : "[" + this.hostname + "]"),
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(s += ":" + this.port)), this.query && r.isObject(this.query) &&
Object.keys(
this.query).length && (a = k.stringify(this.query));
var o = this.search || a && "?" + a || "";
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y[t]) &&
!1 !== s ? (s = "//" + (s || ""), n && "/" !== n.charAt(0) && (n
= "/" +
n)) : s || (s = ""), i && "#" !== i.charAt(0) && (i = "#" +
i), o && "?" !==
o.charAt(0) && (o = "?" + o), t + s + (n = n.replace(/[?#]/g,
(function(e) {
return encodeURIComponent(e)
}))) + (o = o.replace("#", "%23")) + i
}, s.prototype.resolve = function(e) {
return this.resolveObject(v(e, !1, !0)).format()
}, s.prototype.resolveObject = function(e) {
if (r.isString(e)) {
var t = new s;
t.parse(e, !1, !0), e = t
}
for (var n = new s, i = Object.keys(this), a = 0; a < i.length; a++) {
var o = i[a];
n[o] = this[o]
}
if (n.hash = e.hash, "" === e.href) return n.href = n.format(), n;
if (e.slashes && !e.protocol) {
for (var c = Object.keys(e), l = 0; l < c.length; l++) {
var h = c[l];
"protocol" !== h && (n[h] = e[h])
}
return y[n.protocol] && n.hostname && !n.pathname && (n.path =
n.pathname =
"/"), n.href = n.format(), n
}
if (e.protocol && e.protocol !== n.protocol) {
if (!y[e.protocol]) {
for (var u = Object.keys(e), f = 0; f < u.length; f++) {
var d = u[f];
n[d] = e[d]
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return n.href = n.format(), n
}
if (n.protocol = e.protocol, e.host || m[e.protocol]) n.pathname
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for (var p = (e.pathname || "").split("/"); p.length && !
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e.host || (e.host = ""), e.hostname || (e.hostname = ""),
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n.pathname = p.join("/")
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if (n.search = e.search, n.query = e.query, n.host = e.host ||
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n.pathname ||
n.search) {
var g = n.pathname || "",
k = n.search || "";
n.path = g + k
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return n.slashes = n.slashes || e.slashes, n.href = n.format(), n
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var v = n.pathname && "/" === n.pathname.charAt(0),
w = e.host || e.pathname && "/" === e.pathname.charAt(0),
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if (T && (n.hostname = "", n.port = null, n.host && ("" === S[0] ? S[0]
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n.query = e.query;
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n.host =
S.shift(), (P = !!(n.host && n.host.indexOf("@") > 0) &&
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P.shift())), n.search =
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(n.path = (n.pathname ? n.pathname : "") + (n.search ? n.search :
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n
}, s.prototype.parseHost = function() {
var e = this.host,
t = o.exec(e);
t && (":" !== (t = t[0]) && (this.port = t.substr(1)), e = e.substr(0,
e.length -
t.length)), e && (this.hostname = e)
}
}, function(e, t, n) {
(function(e, i) {
var r; /*! https://mths.be/punycode v1.4.1 by @mathias */
! function(s) {
t && t.nodeType, e && e.nodeType;
var a = "object" == typeof i && i;
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var o, c = 2147483647,
l = 36,
h = /^xn--/,
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f = /[\x2E\u3002\uFF0E\uFF61]/g,
d = {
overflow: "Overflow: input needs wider integers to
process",
"not-basic": "Illegal input >= 0x80 (not a basic code
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},
p = Math.floor,
g = String.fromCharCode;

function m(e) {
throw new RangeError(d[e])
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function y(e, t) {
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function k(e, t) {
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function v(e) {
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e.charCodeAt(r++))) ?
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t);
return i
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function w(e) {
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var t = "";
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function b(e) {
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97 : l
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function x(e, t) {
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function S(e, t, n) {
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function T(e) {
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k = 128,
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r++))) >= l || h > p((c - y) / a)) &&
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v)); o += l) a > p(c / (f =
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return w(d)
}

function I(e) {
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for (o - t > p((c - n) / (k = i + 1)) &&
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T.push(g(x(f + b % w, 0))), h = p(b / w);
T.push(g(x(h, 0))), s = S(n, k, i == r),
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}
return T.join("")
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toUnicode: function(e) {
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}
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e.exports = {
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isObject: function(e) {
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isNull: function(e) {
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isNullOrUndefined: function(e) {
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}
}
}, function(e, t, n) {
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t.decode = t.parse = n(65), t.encode = t.stringify = n(66)
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function i(e, t) {
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}
e.exports = function(e, t, n, s) {
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var a = {};
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var o = /\+/g;
e = e.split(t);
var c = 1e3;
s && "number" == typeof s.maxKeys && (c = s.maxKeys);
var l = e.length;
c > 0 && l > c && (l = c);
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var u, f, d, p, g = e[h].replace(o, "%20"),
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r(a[d]) ? a[
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return a
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var r = Array.isArray || function(e) {
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var i = function(e) {
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case "number":
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default:
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}
};
e.exports = function(e, t, n, o) {
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==
typeof e ? s(a(e), (function(a) {
var o = encodeURIComponent(i(a)) + n;
return r(e[a]) ? s(e[a], (function(e) {
return o + encodeURIComponent(i(e))
})).join(t) : o + encodeURIComponent(i(e[a]))
})).join(t) : o ? encodeURIComponent(i(o)) + n +
encodeURIComponent(i(e)) :
""
};
var r = Array.isArray || function(e) {
return "[object Array]" === Object.prototype.toString.call(e)
};

function s(e, t) {
if (e.map) return e.map(t);
for (var n = [], i = 0; i < e.length; i++) n.push(t(e[i], i));
return n
}
var a = Object.keys || function(e) {
var t = [];
for (var n in e) Object.prototype.hasOwnProperty.call(e, n) &&
t.push(n);
return t
}
}, function(e, t, n) {
! function() {
var t = n(68),
i = n(20).utf8,
r = n(69),
s = n(20).bin,
a = function(e, n) {
e.constructor == String ? e = n && "binary" ===
n.encoding ? s.stringToBytes(
e) : i.stringToBytes(e) : r(e) ? e =
Array.prototype.slice.call(e, 0) :
Array.isArray(e) || (e = e.toString());
for (var o = t.bytesToWords(e), c = 8 * e.length, l =
1732584193, h = -
271733879, u = -1732584194, f = 271733878, d =
0; d < o.length; d++) o[
d] = 16711935 & (o[d] << 8 | o[d] >>> 24) |
4278255360 & (o[d] << 24 |
o[d] >>> 8);
o[c >>> 5] |= 128 << c % 32, o[14 + (c + 64 >>> 9 << 4)] =
c;
var p = a._ff,
g = a._gg,
m = a._hh,
y = a._ii;
for (d = 0; d < o.length; d += 16) {
var k = l,
v = h,
w = u,
b = f;
h = y(h = y(h = y(h = y(h = m(h = m(h = m(h = m(h =
g(h = g(h = g(h = g(
h = p(h =
p(h = p(h = p(h, u = p(u, f = p(f, l = p(l, h, u,

f, o[d + 0], 7, -680876936), h, u, o[d + 1], 12, -

389564586), l, h, o[d + 2], 17, 606105819), f, l, o[d +


3],
22, -1044525330), u = p(u, f = p(f, l = p(l, h, u,

f, o[d + 4], 7, -176418897), h, u, o[d + 5], 12,


1200080426), l, h, o[d + 6], 17, -1473231341), f, l, o[
d +
7], 22, -45705983), u = p(u, f = p(f, l = p(l, h, u,

f, o[d + 8], 7, 1770035416), h, u, o[d + 9], 12, -

1958414417), l, h, o[d + 10], 17, -42063), f, l, o[d +


11],
22, -1990404162), u = p(u, f = p(f, l = p(l, h, u, f,

o[d + 12], 7, 1804603682), h, u, o[d + 13], 12, -

40341101), l, h, o[d + 14], 17, -1502002290), f, l, o[d +


15],
22, 1236535329), u = g(u, f = g(f, l = g(l, h, u, f,

o[d + 1], 5, -165796510), h, u, o[d + 6], 9, -1069501632),


l, h,
o[d + 11], 14, 643717713), f, l, o[d + 0], 20, -
373897302),
u = g(u, f = g(f, l = g(l, h, u, f, o[d + 5], 5, -

701558691), h, u, o[d + 10], 9, 38016083), l, h, o[d + 15],


14, -
660478335), f, l, o[d + 4], 20, -405537848), u = g(u, f =
g(f, l =
g(l, h, u, f, o[d + 9], 5, 568446438), h, u, o[d +
14],
9, -1019803690), l, h, o[d + 3], 14, -187363961), f, l,
o[d + 8], 20,
1163531501), u = g(u, f = g(f, l = g(l, h, u, f,
o[d + 13],
5, -1444681467), h, u, o[d + 2], 9, -51403784), l,
h, o[d + 7], 14,
1735328473), f, l, o[d + 12], 20, -
1926607734), u = m(u, f
= m(f, l = m(l, h, u, f, o[d + 5], 4, -
378558), h, u, o[d
+ 8], 11, -2022574463), l, h, o[d + 11],
16, 1839030562), f, l,
o[d + 14], 23, -35309556), u = m(u, f =
m(f, l = m(l, h, u, f,
o[d + 1], 4, -1530992060), h, u, o[d + 4],
11, 1272893353),
l, h, o[d + 7], 16, -155497632), f, l, o[d +
10], 23, -1094730640), u
= m(u, f = m(f, l = m(l, h, u, f, o[d +
13], 4, 681279174), h,
u, o[d + 0], 11, -358537222), l, h, o[d +
3], 16, -722521979), f,
l, o[d + 6], 23, 76029189), u = m(u, f =
m(f, l = m(l, h, u, f,
o[d + 9], 4, -640364487), h, u, o[d + 12],
11, -421815835),
l, h, o[d + 15], 16, 530742520), f, l, o[d + 2],
23, -995338651), u = y(u, f =
y(f, l = y(l, h, u, f, o[d + 0], 6, -
198630844), h, u, o[d +
7], 10, 1126891415), l, h, o[d + 14], 15, -
1416354905), f, l, o[d + 5],
21, -57434055), u = y(u, f = y(f, l =
y(l, h, u, f, o[d + 12], 6,
1700485571), h, u, o[d + 3], 10, -
1894986606), l, h, o[d + 10],
15, -1051523), f, l, o[d + 1], 21, -
2054922799), u = y(u, f = y(f, l =
y(l, h, u, f, o[d + 8], 6,
1873313359), h, u, o[d + 15],
10, -30611744), l, h, o[d + 6], 15, -
1560198380), f, l, o[d + 13], 21,
1309151649), u = y(u, f = y(f, l =
y(l, h, u, f, o[d + 4], 6, -
145523070), h, u, o[d + 11], 10, -
1120210379), l, h, o[d + 2], 15,
718787259), f, l, o[d + 9], 21, -
343485551), l = l + k >>> 0, h = h + v
>>> 0, u = u + w >>> 0, f = f +
b >>> 0
}
return t.endian([l, h, u, f])
};
a._ff = function(e, t, n, i, r, s, a) {
var o = e + (t & n | ~t & i) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._gg = function(e, t, n, i, r, s, a) {
var o = e + (t & i | n & ~i) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._hh = function(e, t, n, i, r, s, a) {
var o = e + (t ^ n ^ i) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._ii = function(e, t, n, i, r, s, a) {
var o = e + (n ^ (t | ~i)) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._blocksize = 16, a._digestsize = 16, e.exports = function(e, n) {
if (null == e) throw new Error("Illegal argument " + e);
var i = t.wordsToBytes(a(e, n));
return n && n.asBytes ? i : n && n.asString ?
s.bytesToString(i) : t.bytesToHex(
i)
}
}()
}, function(e, t) {
! function() {
var t =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/",
n = {
rotl: function(e, t) {
return e << t | e >>> 32 - t
},
rotr: function(e, t) {
return e << 32 - t | e >>> t
},
endian: function(e) {
if (e.constructor == Number) return 16711935 &
n.rotl(e, 8) |
4278255360 & n.rotl(e, 24);
for (var t = 0; t < e.length; t++) e[t] =
n.endian(e[t]);
return e
},
randomBytes: function(e) {
for (var t = []; e > 0; e--) t.push(Math.floor(256 *
Math.random()));
return t
},
bytesToWords: function(e) {
for (var t = [], n = 0, i = 0; n < e.length; n++, i
+= 8) t[i >>> 5] |=
e[n] << 24 - i % 32;
return t
},
wordsToBytes: function(e) {
for (var t = [], n = 0; n < 32 * e.length; n += 8)
t.push(e[n >>> 5] >>>
24 - n % 32 & 255);
return t
},
bytesToHex: function(e) {
for (var t = [], n = 0; n < e.length; n++)
t.push((e[n] >>> 4).toString(
16)), t.push((15 & e[n]).toString(16));
return t.join("")
},
hexToBytes: function(e) {
for (var t = [], n = 0; n < e.length; n += 2)
t.push(parseInt(e.substr(
n, 2), 16));
return t
},
bytesToBase64: function(e) {
for (var n = [], i = 0; i < e.length; i += 3)
for (var r = e[i] << 16 | e[i + 1] << 8 | e[i +
2], s = 0; s < 4; s++)
8 * i + 6 * s <= 8 * e.length ?
n.push(t.charAt(r >>> 6 * (3 - s) &
63)) : n.push("=");
return n.join("")
},
base64ToBytes: function(e) {
e = e.replace(/[^A-Z0-9+\/]/gi, "");
for (var n = [], i = 0, r = 0; i < e.length; r = ++i
% 4) 0 != r && n.push(
(t.indexOf(e.charAt(i - 1)) & Math.pow(2, -2 *
r + 8) - 1) << 2 * r |
t.indexOf(e.charAt(i)) >>> 6 - 2 * r);
return n
}
};
e.exports = n
}()
}, function(e, t) {
function n(e) {
return !!e.constructor && "function" == typeof e.constructor.isBuffer
&& e.constructor
.isBuffer(e)
}
/*!
* Determine if an object is a Buffer
*
* @author Feross Aboukhadijeh <https://feross.org>
* @license MIT
*/
e.exports = function(e) {
return null != e && (n(e) || function(e) {
return "function" == typeof e.readFloatLE && "function" == typeof
e.slice &&
n(e.slice(0, 0))
}(e) || !!e._isBuffer)
}
}, function(e, t) {
e.exports = function(e, t, n, i, r, s, a, o, c) {
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: .8,
speed: 95e-5,
turnSpeed: .001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: .6,
speed: 85e-5,
turnSpeed: .001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: !0,
dmg: 20,
killScore: 1e3,
health: 1800,
weightM: .5,
speed: 94e-5,
turnSpeed: 74e-5,
scale: 78,
viewRange: 800,
chargePlayer: !0,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: !0,
dmg: 20,
killScore: 2e3,
health: 2800,
weightM: .45,
speed: .001,
turnSpeed: 8e-4,
scale: 90,
viewRange: 900,
chargePlayer: !0,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: !0,
dmg: 8,
killScore: 500,
health: 300,
weightM: .45,
speed: .001,
turnSpeed: .002,
scale: 84,
viewRange: 800,
chargePlayer: !0,
drop: ["food", 200]
}, {
id: 5,
name: "[Quack]BosS Of Sever",
src: "chicken_1",
dmg: 8,
killScore: 2e3,
noTrap: !0,
health: 300,
weightM: .2,
speed: .0018,
turnSpeed: .006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "[MOOSTAFA]NuB Of Sever",
nameScale: 50,
src: "enemy",
hostile: !0,
dontRun: !0,
fixedSpawn: !0,
spawnDelay: 6e4,
noTrap: !0,
colDmg: 100,
dmg: 40,
killScore: 8e3,
health: 18e3,
weightM: .4,
speed: 7e-4,
turnSpeed: .01,
scale: 80,
spriteMlt: 1.8,
leapForce: .9,
viewRange: 1e3,
hitRange: 210,
hitDelay: 1e3,
chargePlayer: !0,
drop: ["food", 100]
}, {
id: 7,
name: "[Treasure]Gold In Here !!",
hostile: !0,
nameScale: 35,
src: "crate_1",
fixedSpawn: !0,
spawnDelay: 12e4,
colDmg: 200,
killScore: 5e3,
health: 2e4,
weightM: .1,
speed: 0,
turnSpeed: 0,
scale: 70,
spriteMlt: 1
}, {
id: 8,
name: "[MOOFIE]PeT Of TeM NuB",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 4,
spawnDelay: 3e4,
noTrap: !0,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3e3,
health: 7e3,
weightM: .45,
speed: .0015,
turnSpeed: .002,
scale: 90,
viewRange: 800,
chargePlayer: !0,
drop: ["food", 1e3]
}], this.spawn = function(l, h, u, f) {
for (var d, p = 0; p < e.length; ++p)
if (!e[p].active) {
d = e[p];
break
}
return d || (d = new t(e.length, r, n, i, a, s, o, c),
e.push(d)), d.init(
l, h, u, f, this.aiTypes[f]), d
}
}
}, function(e, t) {
var n = 2 * Math.PI;
e.exports = function(e, t, i, r, s, a, o, c) {
this.sid = e, this.isAI = !0, this.nameIndex = s.randInt(0,
a.cowNames.length -
1), this.init = function(e, t, n, i, r) {
this.x = e, this.y = t, this.startX = r.fixedSpawn ? e : null,
this.startY =
r.fixedSpawn ? t : null, this.xVel = 0, this.yVel = 0,
this.zIndex = 0,
this.dir = n, this.dirPlus = 0, this.index = i, this.src =
r.src, r.name &&
(this.name = r.name), this.weightM = r.weightM, this.speed
= r.speed,
this.killScore = r.killScore, this.turnSpeed = r.turnSpeed,
this.scale =
r.scale, this.maxHealth = r.health, this.leapForce =
r.leapForce, this.health =
this.maxHealth, this.chargePlayer = r.chargePlayer,
this.viewRange = r.viewRange,
this.drop = r.drop, this.dmg = r.dmg, this.hostile =
r.hostile, this.dontRun =
r.dontRun, this.hitRange = r.hitRange, this.hitDelay =
r.hitDelay, this
.hitScare = r.hitScare, this.spriteMlt = r.spriteMlt,
this.nameScale =
r.nameScale, this.colDmg = r.colDmg, this.noTrap =
r.noTrap, this.spawnDelay =
r.spawnDelay, this.hitWait = 0, this.waitCount = 1e3,
this.moveCount =
0, this.targetDir = 0, this.active = !0, this.alive = !0,
this.runFrom =
null, this.chargeTarget = null, this.dmgOverTime = {}
};
var l = 0;
this.update = function(e) {
if (this.active) {
if (this.spawnCounter) return this.spawnCounter -= e,
void(this.spawnCounter <=
0 && (this.spawnCounter = 0, this.x = this.startX ||
s.randInt(0, a.mapScale),
this.y = this.startY || s.randInt(0,
a.mapScale)));
(l -= e) <= 0 && (this.dmgOverTime.dmg &&
(this.changeHealth(-this.dmgOverTime
.dmg, this.dmgOverTime.doer),
this.dmgOverTime.time -= 1, this.dmgOverTime
.time <= 0 && (this.dmgOverTime.dmg = 0)), l = 1e3);
var r = !1,
o = 1;
if (!this.zIndex && !this.lockMove && this.y >=
a.mapScale / 2 - a.riverWidth /
2 && this.y <= a.mapScale / 2 + a.riverWidth / 2 &&
(o = .33, this.xVel +=
a.waterCurrent * e), this.lockMove) this.xVel =
0, this.yVel = 0;
else if (this.waitCount > 0) {
if (this.waitCount -= e, this.waitCount <= 0)
if (this.chargePlayer) {
for (var h, u, f, d = 0; d < i.length; +
+d) !i[d].alive || i[d].skin &&
i[d].skin.bullRepel || (f =
s.getDistance(this.x, this.y, i[d].x, i[
d].y)) <= this.viewRange &&
(!h || f < u) && (u = f, h = i[d]);
h ? (this.chargeTarget = h,
this.moveCount = s.randInt(8e3, 12e3)) :
(this.moveCount = s.randInt(1e3,
2e3), this.targetDir = s.randFloat(-
Math.PI, Math.PI))
} else this.moveCount = s.randInt(4e3, 1e4),
this.targetDir = s.randFloat(-
Math.PI, Math.PI)
} else if (this.moveCount > 0) {
var p = this.speed * o;
if (this.runFrom && this.runFrom.active && (!
this.runFrom.isPlayer ||
this.runFrom.alive) ? (this.targetDir =
s.getDirection(this.x, this.y,
this.runFrom.x, this.runFrom.y), p *=
1.42) : this.chargeTarget &&
this.chargeTarget.alive && (this.targetDir =
s.getDirection(this.chargeTarget
.x, this.chargeTarget.y, this.x, this.y),
p *= 1.75, r = !0), this.hitWait &&
(p *= .3), this.dir != this.targetDir) {
this.dir %= n;
var g = (this.dir - this.targetDir + n) % n,
m = Math.min(Math.abs(g - n), g,
this.turnSpeed * e),
y = g - Math.PI >= 0 ? 1 : -1;
this.dir += y * m + n
}
this.dir %= n, this.xVel += p * e *
Math.cos(this.dir), this.yVel += p *
e * Math.sin(this.dir), this.moveCount -= e,
this.moveCount <= 0 && (
this.runFrom = null, this.chargeTarget =
null, this.waitCount = this
.hostile ? 1500 : s.randInt(1500, 6e3))
}
this.zIndex = 0, this.lockMove = !1;
var k = s.getDistance(0, 0, this.xVel * e, this.yVel * e),
v = Math.min(4, Math.max(1, Math.round(k / 40))),
w = 1 / v;
for (d = 0; d < v; ++d) {
this.xVel && (this.x += this.xVel * e * w), this.yVel
&& (this.y +=
this.yVel * e * w), M = t.getGridArrays(this.x,
this.y, this.scale);
for (var b = 0; b < M.length; ++b)
for (var x = 0; x < M[b].length; ++x) M[b]
[x].active && t.checkCollision(
this, M[b][x], w)
}
var S, T, I, E = !1;
if (this.hitWait > 0 && (this.hitWait -= e, this.hitWait <=
0)) {
E = !0, this.hitWait = 0, this.leapForce && !
s.randInt(0, 2) && (this.xVel +=
this.leapForce * Math.cos(this.dir), this.yVel
+= this.leapForce *
Math.sin(this.dir));
for (var M = t.getGridArrays(this.x, this.y,
this.hitRange), A = 0; A <
M.length; ++A)
for (b = 0; b < M[A].length; ++b)(S = M[A]
[b]).health && (T = s.getDistance(
this.x, this.y, S.x, S.y)) < S.scale +
this.hitRange && (S.changeHealth(
5 * -this.dmg) && t.disableObj(S),
t.hitObj(S, s.getDirection(this
.x, this.y, S.x, S.y)));
for (b = 0; b < i.length; ++b) i[b].canSee(this) &&
c.send(i[b].id,
"aa", this.sid)
}
if (r || E)
for (d = 0; d < i.length; ++d)(S = i[d]) && S.alive
&& (T = s.getDistance(
this.x, this.y, S.x, S.y),
this.hitRange ? !this.hitWait && T <=
this.hitRange + S.scale && (E ? (I =
s.getDirection(S.x, S.y, this.x,
this.y), S.changeHealth(-this.dmg),
S.xVel += .6 * Math.cos(I), S
.yVel += .6 * Math.sin(I), this.runFrom =
null, this.chargeTarget =
null, this.waitCount = 3e3, this.hitWait
= s.randInt(0, 2) ? 0 :
600) : this.hitWait = this.hitDelay) : T
<= this.scale + S.scale &&
(I = s.getDirection(S.x, S.y, this.x, this.y),
S.changeHealth(-this.dmg),
S.xVel += .55 * Math.cos(I), S.yVel
+= .55 * Math.sin(I)));
this.xVel && (this.xVel *= Math.pow(a.playerDecel, e)),
this.yVel && (
this.yVel *= Math.pow(a.playerDecel, e));
var P = this.scale;
this.x - P < 0 ? (this.x = P, this.xVel = 0) : this.x + P >
a.mapScale &&
(this.x = a.mapScale - P, this.xVel = 0), this.y - P
< 0 ? (this.y = P,
this.yVel = 0) : this.y + P > a.mapScale &&
(this.y = a.mapScale - P,
this.yVel = 0)
}
}, this.canSee = function(e) {
if (!e) return !1;
if (e.skin && e.skin.invisTimer && e.noMovTimer >=
e.skin.invisTimer)
return !1;
var t = Math.abs(e.x - this.x) - e.scale,
n = Math.abs(e.y - this.y) - e.scale;
return t <= a.maxScreenWidth / 2 * 1.3 && n <=
a.maxScreenHeight / 2 *
1.3
};
var h = 0,
u = 0;
this.animate = function(e) {
this.animTime > 0 && (this.animTime -= e, this.animTime <= 0 ?
(this.animTime =
0, this.dirPlus = 0, h = 0, u = 0) : 0 == u ? (h += e /
(this.animSpeed *
a.hitReturnRatio), this.dirPlus = s.lerp(0,
this.targetAngle, Math.min(
1, h)), h >= 1 && (h = 1, u = 1)) : (h -= e /
(this.animSpeed * (1 -
a.hitReturnRatio)), this.dirPlus = s.lerp(0,
this.targetAngle, Math.max(
0, h))))
}, this.startAnim = function() {
this.animTime = this.animSpeed = 600, this.targetAngle = .8 *
Math.PI, h =
0, u = 0
}, this.changeHealth = function(e, t, n) {
if (this.active && (this.health += e, n && (this.hitScare && !
s.randInt(
0, this.hitScare) ? (this.runFrom = n,
this.waitCount = 0, this.moveCount =
2e3) : this.hostile && this.chargePlayer &&
n.isPlayer ? (this.chargeTarget =
n, this.waitCount = 0, this.moveCount = 8e3) :
this.dontRun || (this
.runFrom = n, this.waitCount = 0,
this.moveCount = 2e3)), e < 0 &&
this.hitRange && s.randInt(0, 1) && (this.hitWait =
500), t && t.canSee(
this) && e < 0 && c.send(t.id, "t",
Math.round(this.x), Math.round(
this.y), Math.round(-e), 1), this.health <= 0
&& (this.spawnDelay ? (
this.spawnCounter = this.spawnDelay,
this.x = -1e6, this.y = -1e6) :
(this.x = this.startX || s.randInt(0,
a.mapScale), this.y = this.startY ||
s.randInt(0, a.mapScale)), this.health =
this.maxHealth, this.runFrom =
null, t && (o(t, this.killScore), this.drop))))
for (var i = 0; i < this.drop.length;)
t.addResource(a.resourceTypes.indexOf(
this.drop[i]), this.drop[i + 1]), i += 2
}
}
}]);
//# sourceMappingURL=bundle.js.map