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4E Cleric

An example of a D&D4e cleric

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Jose Cardogna
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0% found this document useful (0 votes)
39 views2 pages

4E Cleric

An example of a D&D4e cleric

Uploaded by

Jose Cardogna
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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Character Sheet
Player Name Genomes
1 Cleric (templar) 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Dwarf M Titan
Race Size Age Gender Height Weight Alignment Deity Adventuring Company or Other Affiliations

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LEVEL MISC SCORE SCORE BASE ARMOR ITEM MISC
10 + ARMOR /
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
2 Initiative 1 1 5 Speed (Squares) 5
CONDITIONAL MODIFIERS 16 AC 10 6
SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 + SCORE PASSIVE SENSE BASE SKILL BONUS
STR
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 +3 20 10 + 10
Strength 10 FORT 10 Passive Insight
CON
17 Constitution +3 CONDITIONAL BONUSES
15 Passive Perception 10 + 5
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SPECIAL SENSES

12 DEX Dexterity
+1
10 REF 10
Normal Vision
ATTACK WORKSPACE
INT
13 Intelligence +1 CONDITIONAL BONUSES
ABILITY:

10 + ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

WIS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 Wisdom
+4
12 WILL 10 +2 +
CHA
14 Charisma +2 CONDITIONAL BONUSES
ABILITY:

ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

HIT POINTS ACTION POINTS +


MAX HP HEALING SURGES MILESTONES ACTION POINTS
0 1
BLOODIED SURGE VALUE SURGES/DAY 1 Action Points 1 2 DAMAGE WORKSPACE
2 3
29 14 7 10 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
ABILITY:

1/2 HP 1/4 HP DAMAGE ABIL FEAT ENH MISC MISC


CURRENT HIT POINTS CURRENT SURGE USES
RACE FEATURES
Con +2, Wis +2
ABILITY SCORE MODS ABILITY:

+2 Dungeoneering, +2 Endurance. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED


TEMPORARY HIT POINTS
Cast-Iron Stomach
Dwarven Resilience BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES Dwarven Weapon Proficiency
SAVING THROW MODS vs
Encumbered Speed
RESISTANCES Stand Your Ground vs

vs
CURRENT CONDITIONS AND EFFECTS
vs
CLASS / PATH / DESTINY FEATURES
SKILLS
Channel Divinity (Healer's Mercy)
BONUS SKILL NAME
ABIL MOD TRND ARMOR
+ 1/2 LVL (+5) PENALTY MISC FEATS
2 2 Healer's Lore Defensive Grace
Acrobatics DEX

2 2 Healing Word
Arcana INT n/a

4 Athletics 4 Ritual Casting


STR

3 Blu CHA 3 n/a

3 Diplomacy CHA 3 n/a

7 Dungeoneering WIS 5 n/a 2


6 Endurance CON 4 2
9 Heal WIS 4 5 n/a

7 History INT 2 5 n/a

10 Insight WIS 5 5 n/a

3 Intimidate CHA 3 n/a

5 Nature WIS 5 n/a

5 Perception WIS 5 n/a

7 Religion INT 2 5 n/a


LANGUAGES KNOWN
2 Stealth DEX 2 Common
3 Streetwise CHA 3 n/a
Dwarven
2 Thievery DEX 2
©2008 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
POWER INDEX MAGIC ITEM INDEX
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Astral Seal
Sacred Flame WEAPON

WEAPON

WEAPON

ARMOR
Chain Armor
ARMS

FEET
ENCOUNTER POWERS
HANDS
Bane
HEAD

PERSONALITY TRAITS
NECK

RING

RING

WAIST

DAILY POWERS
Font of teas
MANNERISMS AND APPEARANCE

UTILITY POWERS
Healing Word CHARACTER BACKGROUND

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / COMPANIONS AND ALLIES
NAME NOTES

Paragon (11-20) Milestone / / / NAME NOTES

Epic (21-30) Milestone / / / NAME NOTES

NAME NOTES

OTHER EQUIPMENT RITUALS


NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH

©2008 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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