Fake Wraith Paste NL - Lua
Fake Wraith Paste NL - Lua
Fake Wraith Paste NL - Lua
--]]
-- ? AJUDA
-- TODO: Renderizar Um Texto Com WRAITH no tab se existe algum usuario de wraith.
Código de exemplo:
render.texture(render.load_image(network.get("https://c.tenor.com/
cDX6Hvr5IYMAAAAC/pornhub-community-logo.gif")), vector(465, 435), vector(15, 15))
-- * gradiente = function(vermelho1, verde1, azul1, transparencia1; vermelho2,
verde2, azul2, transparencia2, "texto")
-- * Preto: 0, 0, 0, 255
-- * Branco: 255, 255, 255, 255
-- * Cor da lua: 255, 100, 100, 255; 255, 100, 100, 100
-- ! local dt = not cheat.ref.doubletap:get(); Essa funcao checa se o doubletap ta
ativado
-- ? AJUDA
_DEBUG = true
local enc = require("neverlose/crc32")
local b_render = require("neverlose/b_renderer")
-- *Relacionado ao Cheat*
local cheat = {
-- *Referencias*
ref = {
-- *Utilidades*
local utils = {
-- *Frases da killsay*
killsay_phrases = {
"get resolved by wraith",
"buy now en.neverlose.cc/market/item?id=p6dLNl",
"destroyed by wraith",
"luckzera faliu o zurmely KKKKJ"
},
-- *Animação*
animation = {
["lerp"] = nil,
["new"] = nil,
["data"] = { }
},
-- *Fontes*
fonts = {
},
-- *Gradiente*
gradient = function(r1, g1, b1, a1, r2, g2, b2, a2, text)
return output
end,
-- *Grupos (Tabs)*
groups = {
draw = function(to_register)
return
else
common.add_notify("ERROR", "Check console for more info!")
return print_raw("Please Send the following code \afa7373" ..
enc.crc32("draw_error") .. "\aFFFFFF in this dm\afa7373 $omeone#4103")
end
end
events.render:set(to_register)
end,
aim_ack = function(to_register)
return
else
common.add_notify("ERROR", "Check console for more info!")
return print_raw("Please Send the following code \afa7373" ..
enc.crc32("aim_ack_error") .. "\aFFFFFF in this dm\afa7373 $omeone#4103")
end
end
end,
createmove = function(to_register)
return
else
common.add_notify("ERROR", "Check console for more info!")
return print_raw("Please Send the following code \afa7373" ..
enc.crc32("createmove_error") .. "\aFFFFFF in this dm\afa7373 $omeone#4103")
end
end
events.createmove:set(to_register)
end,
player_death = function(to_register)
return
else
common.add_notify("ERROR", "Check console for more info!")
return print_raw("Please Send the following code \afa7373" ..
enc.crc32("player_death_error") .. "\aFFFFFF in this dm\afa7373 $omeone#4103")
end
end
end
},
console_exec = function(to_execute)
utils.console_exec(to_execute)
end
-- *Sla lol*
local text_color = utils.gradient(150, 170, 255, 255, 150, 170, 255, 100, "[+] ")
-- *Menu da lua*
local menu = {
return color(unpack(color_data))
end
end
utils.animation["data"][name] = value
end
utils.animation["data"][name] = utils.animation["lerp"](utils.animation["data"]
[name], value, time)
return utils.animation["data"][name]
end
-- *Sidebar da lua*
ui.sidebar(utils.gradient(150, 170, 255, 255, 150, 170, 255, 100, 'wraith.sys'),
'shield-alt')
-- *Cria um botao chamado "Download Font" no grupo "MAIN" que ao clicar baixa
uma fonte no diretório "nl/wraith/"*
utils.groups.main:button("Download Font", function()
files.create_folder("nl/wraith")
files.write("nl/wraith/font.ttf", network.get("https://cdn-
104.anonfiles.com/56A7C08ey0/ea9db6eb-1663531785/font.ttf"))
end)
return
end
-- *Main*
-- *Ragebot*
-- *AntiAim*
menu.antiaim["switch_aa"] =
utils.groups.antiaim:switch(text_color .. "\aFFFFFFFFEnable AntiAim", false)
menu.antiaim["combo_presets"] = utils.groups.antiaim:combo
(text_color .. "\aFFFFFFFFPresets", "Jitter High", "Jitter Low", "Low Delta",
"Custom")
menu.antiaim.builder["combo_state"] = utils.groups.antiaim:combo
(text_color .. "\aFFFFFFFFState", "Standing", "Walking", "Running", "Air")
menu.antiaim.builder["combo_jitter_mode#standing"] = utils.groups.antiaim:combo
(text_color .. "\aFFFFFFFFJitter Mode", "Disabled", "Center")
menu.antiaim.builder["slider_yaw_offset#standing"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFYaw Offset", -180, 180, 0)
menu.antiaim.builder["slider_jitter_offset#standing"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFJitter Offset", -180, 180, 0)
menu.antiaim.builder["slider_left_limit#standing"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFLeft Limit", 0, 60, 60)
menu.antiaim.builder["slider_right_limit#standing"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFRight Limit", 0, 60, 60)
menu.antiaim.builder["combo_jitter_mode#walking"] = utils.groups.antiaim:combo
(text_color .. "\aFFFFFFFFJitter Mode", "Disabled", "Center")
menu.antiaim.builder["slider_yaw_offset#walking"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFYaw Offset", -180, 180, 0)
menu.antiaim.builder["slider_jitter_offset#walking"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFJitter Offset", -180, 180, 0)
menu.antiaim.builder["slider_left_limit#walking"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFLeft Limit", 0, 60, 60)
menu.antiaim.builder["slider_right_limit#walking"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFRight Limit", 0, 60, 60)
menu.antiaim.builder["combo_jitter_mode#running"] = utils.groups.antiaim:combo
(text_color .. "\aFFFFFFFFJitter Mode", "Disabled", "Center")
menu.antiaim.builder["slider_yaw_offset#running"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFYaw Offset", -180, 180, 0)
menu.antiaim.builder["slider_jitter_offset#running"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFJitter Offset", -180, 180, 0)
menu.antiaim.builder["slider_left_limit#running"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFLeft Limit", 0, 60, 60)
menu.antiaim.builder["slider_right_limit#running"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFRight Limit", 0, 60, 60)
menu.antiaim.builder["combo_jitter_mode#air"] = utils.groups.antiaim:combo
(text_color .. "\aFFFFFFFFJitter Mode", "Disabled", "Center")
menu.antiaim.builder["slider_yaw_offset#air"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFYaw Offset", -180, 180, 0)
menu.antiaim.builder["slider_jitter_offset#air"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFJitter Offset", -180, 180, 0)
menu.antiaim.builder["slider_left_limit#air"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFLeft Limit", 0, 60, 60)
menu.antiaim.builder["slider_right_limit#air"] =
utils.groups.antiaim:slider(text_color .. "\aFFFFFFFFRight Limit", 0, 60, 60)
-- *Visuals*
-- *Misc*
-- *Funçoes*
hitgroups = { [0] = 'generic', 'head', 'chest', 'stomach', 'left arm', 'right arm',
'left leg', 'right leg', 'neck', 'generic', 'gear' }
logs = function(e)
local hp = target["m_iHealth"]
local hitgroup = hitgroups[e.hitgroup]
end
jumpscout = function()
end
antibackstab = function()
cheat.ref.antistab:set(menu.other["switch_antistab"]:get())
end
antiaim = function()
cheat.ref.pitch:set("Down")
cheat.ref.yaw:set("Backward")
menu_items:set_visible(menu.antiaim["combo_presets"]:get() == "Custom")
end
cheat.ref.modifier:set("Center")
cheat.ref.moffset:set(tick and -37 or 37)
cheat.ref.offset:set(tick and -2 or 2)
cheat.ref.limit1:set(tick and math.random(10, 30) or 60)
cheat.ref.limit2:set(tick and math.random(10, 30) or 60)
return
cheat.ref.modifier:set("Center")
cheat.ref.moffset:set(tick and -15 or 15)
cheat.ref.offset:set(tick and -3 or 3)
cheat.ref.limit1:set(tick and math.random(30, 40) or 60)
cheat.ref.limit2:set(tick and math.random(30, 40) or 60)
return
cheat.ref.modifier:set("Center")
cheat.ref.moffset:set(tick and -1 or 1)
cheat.ref.offset:set(tick and -8 or 8)
cheat.ref.limit1:set(tick and math.random(10, 25) or 30)
cheat.ref.limit2:set(tick and math.random(10, 25) or 30)
return
--standing.yaw_offset:set_visible(false)
--standing.jitter_mode:set_visible(false)
--standing.jitter_offset:set_visible(false)
--walking.yaw_offset:set_visible(false)
--walking.jitter_mode:set_visible(false)
--walking.jitter_offset:set_visible(false)
--running.yaw_offset:set_visible(false)
--running.jitter_mode:set_visible(false)
--running.jitter_offset:set_visible(false)
--air.yaw_offset:set_visible(false)
--air.jitter_mode:set_visible(false)
--air.jitter_offset:set_visible(false)
if menu.antiaim.builder["combo_state"]:get() == "Standing"then
end
--end
cheat.ref.offset:set
(menu.antiaim.builder["slider_yaw_offset#standing"] :get())
cheat.ref.modifier:set(menu.antiaim.builder["combo_jitter_mode#standing"] :get())
cheat.ref.moffset:set
(menu.antiaim.builder["slider_jitter_offset#standing"]:get())
cheat.ref.limit1:set
(menu.antiaim.builder["slider_left_limit#standing"] :get())
cheat.ref.limit2:set
(menu.antiaim.builder["slider_right_limit#standing"] :get())
end
if cheat.ref.slowwalk:get() then
cheat.ref.offset:set
(menu.antiaim.builder["slider_yaw_offset#walking"] :get())
cheat.ref.modifier:set(menu.antiaim.builder["combo_jitter_mode#walking"] :get())
cheat.ref.moffset:set
(menu.antiaim.builder["slider_jitter_offset#walking"]:get())
cheat.ref.limit1:set
(menu.antiaim.builder["slider_left_limit#walking"] :get())
cheat.ref.limit2:set
(menu.antiaim.builder["slider_right_limit#walking"] :get())
end
cheat.ref.offset:set
(menu.antiaim.builder["slider_yaw_offset#running"] :get())
cheat.ref.modifier:set(menu.antiaim.builder["combo_jitter_mode#running"] :get())
cheat.ref.moffset:set
(menu.antiaim.builder["slider_jitter_offset#running"]:get())
cheat.ref.limit1:set
(menu.antiaim.builder["slider_left_limit#running"] :get())
cheat.ref.limit2:set
(menu.antiaim.builder["slider_right_limit#running"] :get())
end
if bit.band(entity.get_local_player().m_fFlags, 1) == 0 then
cheat.ref.offset:set
(menu.antiaim.builder["slider_yaw_offset#air"] :get())
cheat.ref.modifier:set(menu.antiaim.builder["combo_jitter_mode#air"] :get())
cheat.ref.moffset:set
(menu.antiaim.builder["slider_jitter_offset#air"]:get())
cheat.ref.limit1:set
(menu.antiaim.builder["slider_left_limit#air"] :get())
cheat.ref.limit2:set
(menu.antiaim.builder["slider_right_limit#air"] :get())
end
end
end
watermark = function()
end
indicator = function()
end
better_accuracy = function()
end
idealtick = function()
if menu.ragebot["switch_idealtick"]:get() then
cheat.ref.lagoptions:set("Disabled")
else
cheat.ref.lagoptions:set("On Peek")
end
end
legbreaker = function()
if menu.other["switch_leg_break"]:get() then
end
end
killsay = function(e)
local text =
tostring(utils.killsay_phrases[math.random(#utils.killsay_phrases)])
end
end
-- *Callbacks*
utils.callbacks.draw(function()
watermark()
indicator()
end)
utils.callbacks.createmove(function()
antibackstab()
legbreaker()
end)
utils.callbacks.aim_ack(function(e)
end)
utils.callbacks.player_death(function(e)
killsay(e)
end)