JAVA Tutotial
JAVA Tutotial
JAVA Tutotial
What is Java?
It is used for:
Java works on different platforms (Windows, Mac, Linux, Raspberry Pi, etc.)
It is one of the most popular programming languages in the world
It has a large demand in the current job market
It is easy to learn and simple to use
It is open-source and free
It is secure, fast and powerful
It has a huge community support (tens of millions of developers)
Java is an object oriented language which gives a clear structure to programs and allows code to
be reused, lowering development costs
As Java is close to C++ and C#, it makes it easy for programmers to switch to Java or vice versa
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02. Java Quickstart
In Java, every application begins with a class name, and that class must match the filename.
Let's create our first Java file, called Main.java, which can be done in any text editor (like Notepad).
The file should contain a "Hello World" message, which is written with the following code:
Save the code in Notepad as "Main.java". Open Command Prompt (cmd.exe), navigate to the directory
where you saved your file, and type "javac Main.java":
This will compile your code. If there are no errors in the code, the command prompt will take you to the
next line. Now, type "java Main" to run the file.
Congratulations! You have written and executed your first Java program.
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03. Java Syntax
In the previous chapter, we created a Java file called Main.java, and we used the following code to print
"Hello World" to the screen:
Example explained
Every line of code that runs in Java must be inside a class. In our example, we named the class Main.
A class should always start with an uppercase first letter.
The name of the java file must match the class name. When saving the file, save it using the class name
and add ".java" to the end of the filename.
System.out.println()
Inside the main() method, we can use the println() method to print a line of text to the screen:
Note: The curly braces {} marks the beginning and the end of a block of code.
System is a built-in Java class that contains useful members, such as out, which is short for "output".
The println() method, short for "print line", is used to print a value to the screen (or a file).
Don't worry too much about System, out and println(). Just know that you need them together to print
stuff to the screen. You should also note that each code statement must end with a semicolon (;).
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04. Java Output / Print
Print Text
You learned from the previous chapter that you can use the println() method to output values or print
text in Java:
System.out.println("Hello World!");
You can add as many println() methods as you want. Note that it will add a new line for each method:
Example
System.out.println("Hello World!");
System.out.println("I am learning Java.");
System.out.println("It is awesome!");
Double Quotes
When you are working with text, it must be wrapped inside double quotations marks "".
If you forget the double quotes, an error occurs:
Example
System.out.println("This sentence will work!");
System.out.println(This sentence will produce an error);
Example
System.out.print("Hello World! ");
System.out.print("I will print on the same line.");
Note that we add an extra space (after "Hello World!" in the example above), for better readability.
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Java Output Numbers
Print Numbers
You can also use the println() method to print numbers.
However, unlike text, we don't put numbers inside double quotes:
Example
System.out.println(3);
System.out.println(358);
System.out.println(50000);
You can also perform mathematical calculations inside the println() method:
Example
System.out.println(3 + 3);
Example
System.out.println(2 * 5);
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05. Java Comments
Comments can be used to explain Java code, and to make it more readable. It can also be used to
prevent execution when testing alternative code.
Single-line Comments
Single-line comments start with two forward slashes (//).
Any text between // and the end of the line is ignored by Java (will not be executed).
Example
// This is a comment
System.out.println("Hello World");
Example
System.out.println("Hello World"); // This is a comment
This example uses a multi-line comment (a comment block) to explain the code:
Example
/* The code below will print the words Hello World
to the screen, and it is amazing */
System.out.println("Hello World");
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06. Java Variables
String - stores text, such as "Hello". String values are surrounded by double quotes
Int - stores integers (whole numbers), without decimals, such as 123 or -123
Float - stores floating point numbers, with decimals, such as 19.99 or -19.99
char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
boolean - stores values with two states: true or false
Syntax
type variableName = value;
Where type is one of Java's types (such as int or String), and variableName is the name of the variable
(such as x or name). The equal sign is used to assign values to the variable.
To create a variable that should store text, look at the following example:
Create a variable called name of type String and assign it the value "John":
To create a variable that should store a number, look at the following example:
Create a variable called myNum of type int and assign it the value 15:
You can also declare a variable without assigning the value, and assign the value later:
Example
int myNum;
myNum = 15;
System.out.println(myNum);
Note that if you assign a new value to an existing variable, it will overwrite the previous value:
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Example
Change the value of myNum from 15 to 20:
Final Variables
If you don't want others (or yourself) to overwrite existing values, use the final keyword (this will declare
the variable as "final" or "constant", which means unchangeable and read-only):
Example
final int myNum = 15;
myNum = 20; // will generate an error: cannot assign a value to a final variable
Other Types
A demonstration of how to declare variables of other types:
Example
int myNum = 5;
float myFloatNum = 5.99f;
char myLetter = 'D';
boolean myBool = true;
String myText = "Hello";
Display Variables
The println() method is often used to display variables.
Example
String name = "John";
System.out.println("Hello " + name);
You can also use the + character to add a variable to another variable:
Example
String firstName = "John ";
String lastName = "Doe";
String fullName = firstName + lastName;
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System.out.println(fullName);
For numeric values, the + character works as a mathematical operator (notice that we use int (integer)
variables here):
Example
int x = 5;
int y = 6;
System.out.println(x + y); // Print the value of x + y
Example
Instead of writing:
int x = 5;
int y = 6;
int z = 50;
System.out.println(x + y + z);
You can simply write:
int x = 5, y = 6, z = 50;
System.out.println(x + y + z);
Example
int x, y, z;
x = y = z = 50;
System.out.println(x + y + z);
Java Identifiers
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Identifiers
All Java variables must be identified with unique names.
These unique names are called identifiers.
Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume).
Note: It is recommended to use descriptive names in order to create understandable and maintainable
code:
Example
// Good
int minutesPerHour = 60;
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07. Java Data Types
As explained in the previous chapter, a variable in Java must be a specified data type:
Example
int myNum = 5; // Integer (whole number)
float myFloatNum = 5.99f; // Floating point number
char myLetter = 'D'; // Character
boolean myBool = true; // Boolean
String myText = "Hello"; // String
Primitive data types - includes byte, short, int, long, float, double, boolean and char
Non-primitive data types - such as String, Arrays and Classes (you will learn more about these in
a later chapter)
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Numbers
Integer types stores whole numbers, positive or negative (such as 123 or -456), without decimals. Valid
types are byte, short, int and long. Which type you should use, depends on the numeric value.
Floating point types represents numbers with a fractional part, containing one or more decimals. There
are two types: float and double.
Even though there are many numeric types in Java, the most used for numbers are int (for whole
numbers) and double (for floating point numbers). However, we will describe them all as you continue
to read.
Integer Types
Byte
The byte data type can store whole numbers from -128 to 127. This can be used instead of int or other
integer types to save memory when you are certain that the value will be within -128 and 127:
Example
byte myNum = 100;
System.out.println(myNum);
Short
The short data type can store whole numbers from -32768 to 32767:
Example
short myNum = 5000;
System.out.println(myNum);
Int
The int data type can store whole numbers from -2147483648 to 2147483647. In general, and in our
tutorial, the int data type is the preferred data type when we create variables with a numeric value.
Example
int myNum = 100000;
System.out.println(myNum);
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Long
The long data type can store whole numbers from -9223372036854775808 to 9223372036854775807.
This is used when int is not large enough to store the value. Note that you should end the value with an
"L":
Example
long myNum = 15000000000L;
System.out.println(myNum);
You should use a floating point type whenever you need a number with a decimal, such as 9.99 or
3.14515.
The float and double data types can store fractional numbers. Note that you should end the value with
an "f" for floats and "d" for doubles:
Float Example
float myNum = 5.75f;
System.out.println(myNum);
Double Example
double myNum = 19.99d;
System.out.println(myNum);
The precision of a floating point value indicates how many digits the value can have after the decimal
point. The precision of float is only six or seven decimal digits, while double variables have a precision of
about 15 digits. Therefore it is safer to use double for most calculations.
Scientific Numbers
A floating point number can also be a scientific number with an "e" to indicate the power of 10:
Example
float f1 = 35e3f;
double d1 = 12E4d;
System.out.println(f1);
System.out.println(d1);
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Boolean Types
Very often in programming, you will need a data type that can only have one of two values, like:
YES / NO
ON / OFF
TRUE / FALSE
For this, Java has a boolean data type, which can only take the values true or false:
Example
boolean isJavaFun = true;
boolean isFishTasty = false;
System.out.println(isJavaFun); // Outputs true
System.out.println(isFishTasty); // Outputs false
Characters
The char data type is used to store a single character. The character must be surrounded by single
quotes, like 'A' or 'c':
Example
char myGrade = 'B';
System.out.println(myGrade);
Alternatively, if you are familiar with ASCII values, you can use those to display certain characters:
Example
char myVar1 = 65, myVar2 = 66, myVar3 = 67;
System.out.println(myVar1);
System.out.println(myVar2);
System.out.println(myVar3);
Strings
The String data type is used to store a sequence of characters (text). String values must be surrounded
by double quotes:
Example
String greeting = "Hello World";
System.out.println(greeting);
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A String in Java is actually a non-primitive data type, because it refers to an object. The String object has
methods that are used to perform certain operations on strings
Non-Primitive Data Types
Non-primitive data types are called reference types because they refer to objects.
The main difference between primitive and non-primitive data types are:
Primitive types are predefined (already defined) in Java. Non-primitive types are created by the
programmer and is not defined by Java (except for String).
Non-primitive types can be used to call methods to perform certain operations, while primitive
types cannot.
A primitive type has always a value, while non-primitive types can be null.
A primitive type starts with a lowercase letter, while non-primitive types starts with an
uppercase letter.
The size of a primitive type depends on the data type, while non-primitive types have all the
same size.
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08. Java Type Casting
Type casting is when you assign a value of one primitive data type to another type. In Java, there are
two types of casting:
byte -> short -> char -> int -> long -> float -> double
double -> float -> long -> int -> char -> short -> byte
Widening Casting
Widening casting is done automatically when passing a smaller size type to a larger size type:
Example
Narrowing casting must be done manually by placing the type in parentheses in front of the value:
Example
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09. Java Operators
Example
int x = 100 + 50;
Although the + operator is often used to add together two values, like in the example above, it can
also be used to add together a variable and a value, or a variable and another variable:
Example
int sum1 = 100 + 50; // 150 (100 + 50)
int sum2 = sum1 + 250; // 400 (150 + 250)
int sum3 = sum2 + sum2; // 800 (400 + 400)
Arithmetic operators
Assignment operators
Comparison operators
Logical operators
Bitwise operators
Arithmetic Operators
Arithmetic operators are used to perform common mathematical operations.
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In the example below, we use the assignment operator (=) to assign the value 10 to a variable called
x:
Example
int x = 10;
Example
int x = 10;
x += 5;
The return value of a comparison is either true or false. These values are known as Boolean values,
and you will learn more about them in the Booleans and If..Else chapter.
In the following example, we use the greater than operator (>) to find out if 5 is greater than 3:
Example
int x = 5;
int y = 3;
System.out.println(x > y); // returns true, because 5 is higher than 3
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Operator Name Example
== Equal to x == y
!= Not equal x != y
> Greater than x > y
< Less than x<y
>= Greater than or equal to x >= y
<= Less than or equal to x <= y
Logical operators are used to determine the logic between variables or values:
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10. Java Strings
Example
Create a variable of type String and assign it a value:
String Length
A String in Java is actually an object, which contain methods that can perform certain operations on
strings. For example, the length of a string can be found with the length() method:
Example
String txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
System.out.println("The length of the txt string is: " + txt.length());
Example
String txt = "Hello World";
System.out.println(txt.toUpperCase()); // Outputs "HELLO WORLD"
System.out.println(txt.toLowerCase()); // Outputs "hello world"
Example
String txt = "Please locate where 'locate' occurs!";
System.out.println(txt.indexOf("locate")); // Outputs 7
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String Concatenation
The + operator can be used between strings to combine them. This is called concatenation:
Example
String firstName = "John";
String lastName = "Doe";
System.out.println(firstName + " " + lastName);
Note that we have added an empty text (" ") to create a space between firstName and lastName on
print.
You can also use the concat() method to concatenate two strings:
Example
String firstName = "John ";
String lastName = "Doe";
System.out.println(firstName.concat(lastName));
Example
int x = 10;
int y = 20;
int z = x + y; // z will be 30 (an integer/number)
Example
String x = "10";
String y = "20";
String z = x + y; // z will be 1020 (a String)
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If you add a number and a string, the result will be a string concatenation:
Example
String x = "10";
int y = 20;
String z = x + y; // z will be 1020 (a String)
String txt = "We are the so-called "Vikings" from the north.";
The solution to avoid this problem, is to use the backslash escape character.
The backslash (\) escape character turns special characters into string characters:
Example
String txt = "We are the so-called \"Vikings\" from the north.";
Example
String txt = "It\'s alright.";
Example
String txt = "The character \\ is called backslash.";
Code Result
\n New Line
\r Carriage Return
\t Tab
\b Backspace
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\f Form Feed
11. Math
The Java Math has many methods that allows you to perform mathematical tasks on numbers.
Math.max(x,y)
The Math.max(x,y) method can be used to find the highest value of x and y:
Example
Math.max(5, 10);
Math.min(x,y)
The Math.min(x,y) method can be used to find the lowest value of x and y:
Example
Math.min(5, 10);
Math.sqrt(x)
The Math.sqrt(x) method returns the square root of x:
Example
Math.sqrt(64);
Math.abs(x)
The Math.abs(x) method returns the absolute (positive) value of x:
Example
Math.abs(-4.7);
Random Numbers
Math.random() returns a random number between 0.0 (inclusive), and 1.0 (exclusive):
Example
Math.random();
To get more control over the random number, for example, if you only want a random number
between 0 and 100, you can use the following formula:
Example
int randomNum = (int)(Math.random() * 101); // 0 to 100
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12. Java Booleans
Very often, in programming, you will need a data type that can only have one of two values, like:
YES / NO
ON / OFF
TRUE / FALSE
For this, Java has a boolean data type, which can store true or false values.
Boolean Values
A boolean type is declared with the boolean keyword and can only take the values true or false:
Example
boolean isJavaFun = true;
boolean isFishTasty = false;
System.out.println(isJavaFun); // Outputs true
System.out.println(isFishTasty); // Outputs false
However, it is more common to return boolean values from boolean expressions, for conditional
testing (see below).
Boolean Expression
A Boolean expression is a Java expression that returns a Boolean value: true or false.
For example, you can use a comparison operator, such as the greater than (>) operator, to find out if
an expression (or a variable) is true:
Example
int x = 10;
int y = 9;
System.out.println(x > y); // returns true, because 10 is higher than 9
Or even easier:
Example
System.out.println(10 > 9); // returns true, because 10 is higher than 9
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In the examples below, we use the equal to (==) operator to evaluate an expression:
Example
int x = 10;
System.out.println(x == 10); // returns true, because the value of x is equal to 10
Example
System.out.println(10 == 15); // returns false, because 10 is not equal to 15
In the example below, we use the >= comparison operator to find out if the age (25) is greater than
OR equal to the voting age limit, which is set to 18:
Example
int myAge = 25;
int votingAge = 18;
System.out.println(myAge >= votingAge);
The Boolean value of an expression is the basis for all Java comparisons and conditions.
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13. Java Conditions and If Statements
Syntax
if (condition) {
// block of code to be executed if the condition is true
}
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.
In the example below, we test two values to find out if 20 is greater than 18. If the condition is true,
print some text:
Example
if (20 > 18) {
System.out.println("20 is greater than 18");
}
Example
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int x = 20;
int y = 18;
if (x > y) {
System.out.println("x is greater than y");
}
Example explained
In the example above we use two variables, x and y, to test whether x is greater than y (using the >
operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we print to the screen that
"x is greater than y".
Syntax
if (condition) {
// block of code to be executed if the condition is true
} else {
// block of code to be executed if the condition is false
}
Example
int time = 20;
if (time < 18) {
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
}
// Outputs "Good evening."
Example explained
In the example above, time (20) is greater than 18, so the condition is false. Because of this, we
move on to the else condition and print to the screen "Good evening". If the time was less than 18,
the program would print "Good day".
Syntax
if (condition1) {
// block of code to be executed if condition1 is true
} else if (condition2) {
// block of code to be executed if the condition1 is false and condition2 is true
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} else {
// block of code to be executed if the condition1 is false and condition2 is false
}
Example
int time = 22;
if (time < 10) {
System.out.println("Good morning.");
} else if (time < 20) {
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
}
// Outputs "Good evening."
Example explained
In the example above, time (22) is greater than 10, so the first condition is false. The next condition,
in the else if statement, is also false, so we move on to the else condition since condition1 and
condition2 is both false - and print to the screen "Good evening".
However, if the time was 14, our program would print "Good day."
It can be used to replace multiple lines of code with a single line, and is most often used to replace
simple if else statements:
Syntax
variable = (condition) ? expressionTrue : expressionFalse;
Instead of writing:
Example
int time = 20;
if (time < 18) {
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
Example
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int time = 20;
String result = (time < 18) ? "Good day." : "Good evening.";
System.out.println(result);
Instead of writing many if..else statements, you can use the switch statement.
Syntax
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
}
This is how it works:
Example
int day = 4;
switch (day) {
case 1:
System.out.println("Monday");
break;
case 2:
System.out.println("Tuesday");
break;
case 3:
System.out.println("Wednesday");
break;
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case 4:
System.out.println("Thursday");
break;
case 5:
System.out.println("Friday");
break;
case 6:
System.out.println("Saturday");
break;
case 7:
System.out.println("Sunday");
break;
}
// Outputs "Thursday" (day 4)
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no need for more testing.
A break can save a lot of execution time because it "ignores" the execution of all the rest of the code
in the switch block.
Example
int day = 4;
switch (day) {
case 6:
System.out.println("Today is Saturday");
break;
case 7:
System.out.println("Today is Sunday");
break;
default:
System.out.println("Looking forward to the Weekend");
}
// Outputs "Looking forward to the Weekend"
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Note that if the default statement is used as the last statement in a switch block, it does not need
a break.
15. Loops
Loops are handy because they save time, reduce errors, and they make code more readable.
Syntax
while (condition) {
// code block to be executed
}
In the example below, the code in the loop will run, over and over again, as long as a variable (i) is
less than 5:
Example
int i = 0;
while (i < 5) {
System.out.println(i);
i++;
}
Note: Do not forget to increase the variable used in the condition, otherwise the loop will never
end!
Syntax
do {
// code block to be executed
}
while (condition);
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The example below uses a do/while loop. The loop will always be executed at least once, even if the
condition is false, because the code block is executed before the condition is tested:
Example
int i = 0;
do {
System.out.println(i);
i++;
}
while (i < 5);
Do not forget to increase the variable used in the condition, otherwise the loop will never end!
Syntax
for (statement 1; statement 2; statement 3) {
// code block to be executed
}
Statement 1 is executed (one time) before the execution of the code block.
Statement 3 is executed (every time) after the code block has been executed.
Example
for (int i = 0; i < 5; i++) {
System.out.println(i);
}
Example explained
Statement 1 sets a variable before the loop starts (int i = 0).
Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true,
the loop will start over again, if it is false, the loop will end.
Statement 3 increases a value (i++) each time the code block in the loop has been executed.
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Another Example
This example will only print even values between 0 and 10:
Example
for (int i = 0; i <= 10; i = i + 2) {
System.out.println(i);
}
For-Each Loop
There is also a "for-each" loop, which is used exclusively to loop through elements in an array:
Syntax
for (type variableName : arrayName) {
// code block to be executed
}
The following example outputs all elements in the cars array, using a "for-each" loop:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
for (String i : cars) {
System.out.println(i);
}
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16. Java Break
You have already seen the break statement used in an earlier chapter of this tutorial. It was used to
"jump out" of a switch statement.
Example
for (int i = 0; i < 10; i++) {
if (i == 4) {
break;
}
System.out.println(i);
}
Java Continue
The continue statement breaks one iteration (in the loop), if a specified condition occurs, and
continues with the next iteration in the loop.
Example
for (int i = 0; i < 10; i++) {
if (i == 4) {
continue;
}
System.out.println(i);
}
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Break Example
int i = 0;
while (i < 10) {
System.out.println(i);
i++;
if (i == 4) {
break;
}
}
Continue Example
int i = 0;
while (i < 10) {
if (i == 4) {
i++;
continue;
}
System.out.println(i);
i++;
}
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17. Java Arrays
Arrays are used to store multiple values in a single variable, instead of declaring separate variables
for each value.
String[] cars;
We have now declared a variable that holds an array of strings. To insert values to it, you can place
the values in a comma-separated list, inside curly braces:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars[0]);
// Outputs Volvo
Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.
Example
cars[0] = "Opel";
Example
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String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
cars[0] = "Opel";
System.out.println(cars[0]);
// Now outputs Opel instead of Volvo
Array Length
To find out how many elements an array has, use the length property:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars.length);
// Outputs 4
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
for (int i = 0; i < cars.length; i++) {
System.out.println(cars[i]);
}
Syntax
for (type variable : arrayname) {
...
}
The following example outputs all elements in the cars array, using a "for-each" loop:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
for (String i : cars) {
System.out.println(i);
}
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The example above can be read like this: for each String element (called i - as in index) in cars, print
out the value of i.
If you compare the for loop and for-each loop, you will see that the for-each method is easier to
write, it does not require a counter (using the length property), and it is more readable.
Multidimensional Arrays
A multidimensional array is an array of arrays.
To create a two-dimensional array, add each array within its own set of curly braces:
Example
int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };
myNumbers is now an array with two arrays as its elements.
To access the elements of the myNumbers array, specify two indexes: one for the array, and one for
the element inside that array. This example accesses the third element (2) in the second array (1) of
myNumbers:
Example
int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };
int x = myNumbers[1][2];
System.out.println(x); // Outputs 7
We can also use a for loop inside another for loop to get the elements of a two-dimensional array
(we still have to point to the two indexes):
Example
public class Main {
public static void main(String[] args) {
int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };
for (int i = 0; i < myNumbers.length; ++i) {
for(int j = 0; j < myNumbers[i].length; ++j) {
System.out.println(myNumbers[i][j]);
}
}
}
}
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JAVA Methods
Why use methods? To reuse code: define the code once, and use it many times.
Create a Method
A method must be declared within a class. It is defined with the name of the method, followed by
parentheses (). Java provides some pre-defined methods, such as System.out.println(), but you can
also create your own methods to perform certain actions:
Example
Create a method inside Main:
Example Explained
myMethod() is the name of the method
static means that the method belongs to the Main class and not an object of the Main class.
void means that this method does not have a return value.
Call a Method
To call a method in Java, write the method's name followed by two parentheses () and a semicolon;
In the following example, myMethod() is used to print a text (the action), when it is called:
Example
39
Inside main, call the myMethod() method:
Example
public class Main {
static void myMethod() {
System.out.println("I just got executed!");
}
Information can be passed to methods as parameter. Parameters act as variables inside the method.
Parameters are specified after the method name, inside the parentheses. You can add as many
parameters as you want, just separate them with a comma.
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The following example has a method that takes a String called fname as parameter. When the
method is called, we pass along a first name, which is used inside the method to print the full name:
Example
public class Main {
static void myMethod(String fname) {
System.out.println(fname + " Refsnes");
}
When a parameter is passed to the method, it is called an argument. So, from the example above:
fname is a parameter, while Liam, Jenny and Anja are arguments.
Multiple Parameters
You can have as many parameters as you like:
Example
public class Main {
static void myMethod(String fname, int age) {
System.out.println(fname + " is " + age);
}
// Liam is 5
// Jenny is 8
// Anja is 31
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Note that when you are working with multiple parameters, the method call must have the same
number of arguments as there are parameters, and the arguments must be passed in the same
order.
Return Values
The void keyword, used in the examples above, indicates that the method should not return a value.
If you want the method to return a value, you can use a primitive data type (such as int, char, etc.)
instead of void, and use the return keyword inside the method:
Example
public class Main {
static int myMethod(int x) {
return 5 + x;
}
Example
public class Main {
static int myMethod(int x, int y) {
return x + y;
}
You can also store the result in a variable (recommended, as it is easier to read and maintain):
Example
public class Main {
static int myMethod(int x, int y) {
return x + y;
}
42
public static void main(String[] args) {
int z = myMethod(5, 3);
System.out.println(z);
}
}
// Outputs 8 (5 + 3)
Example
public class Main {
Method Overloading
With method overloading, multiple methods can have the same name with different parameters:
Example
int myMethod(int x)
43
float myMethod(float x)
double myMethod(double x, double y)
Consider the following example, which has two methods that add numbers of different type:
Example
static int plusMethodInt(int x, int y) {
return x + y;
}
Instead of defining two methods that should do the same thing, it is better to overload one.
In the example below, we overload the plusMethod method to work for both int and double:
Example
static int plusMethod(int x, int y) {
return x + y;
}
Note: Multiple methods can have the same name as long as the number and/or type of parameters
are different.
44
Java Scope
In Java, variables are only accessible inside the region they are created. This is called scope.
Method Scope
Variables declared directly inside a method are available anywhere in the method following the line
of code in which they were declared:
Example
public class Main {
public static void main(String[] args) {
int x = 100;
Block Scope
A block of code refers to all of the code between curly braces {}.
Variables declared inside blocks of code are only accessible by the code between the curly braces,
which follows the line in which the variable was declared:
Example
public class Main {
public static void main(String[] args) {
{ // This is a block
int x = 100;
45
// Code here CANNOT use x
}
}
A block of code may exist on its own or it can belong to an if, while or for statement. In the case of
for statements, variables declared in the statement itself are also available inside the block's scope.
Java Recursion
Recursion is the technique of making a function call itself. This technique provides a way to break
complicated problems down into simple problems which are easier to solve.
Recursion may be a bit difficult to understand. The best way to figure out how it works is to
experiment with it.
Recursion Example
Adding two numbers together is easy to do, but adding a range of numbers is more complicated. In
the following example, recursion is used to add a range of numbers together by breaking it down
into the simple task of adding two numbers:
Example
Use recursion to add all of the numbers up to 10.
Example Explained
46
When the sum() function is called, it adds parameter k to the sum of all numbers smaller than k and
returns the result. When k becomes 0, the function just returns 0. When running, the program
follows these steps:
10 + sum(9)
10 + ( 9 + sum(8) )
10 + ( 9 + ( 8 + sum(7) ) )
...
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + sum(0)
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + 0
Since the function does not call itself when k is 0, the program stops there and returns the result.
Halting Condition
Just as loops can run into the problem of infinite looping, recursive functions can run into the
problem of infinite recursion. Infinite recursion is when the function never stops calling itself. Every
recursive function should have a halting condition, which is the condition where the function stops
calling itself. In the previous example, the halting condition is when the parameter k becomes 0.
It is helpful to see a variety of different examples to better understand the concept. In this example,
the function adds a range of numbers between a start and an end. The halting condition for this
recursive function is when end is not greater than start:
Example
Use recursion to add all of the numbers between 5 to 10.
The developer should be very careful with recursion as it can be quite easy to slip into writing a
function which never terminates, or one that uses excess amounts of memory or processor power.
47
However, when written correctly recursion can be a very efficient and mathematically-elegant
approach to programming.
Java Classes
Java - What is OOP?
OOP stands for Object-Oriented Programming.
Procedural programming is about writing procedures or methods that perform operations on the
data, while object-oriented programming is about creating objects that contain both data and
methods.
Look at the following illustration to see the difference between class and objects:
class
Fruit
objects
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Apple
Banana
Mango
Another example:
class
Car
objects
Volvo
Audi
Toyota
When the individual objects are created, they inherit all the variables and methods from the class.
You will learn much more about classes and objects in the next chapter.
Java Classes/Objects
Java is an object-oriented programming language.
Everything in Java is associated with classes and objects, along with its attributes and methods. For
example: in real life, a car is an object. The car has attributes, such as weight and color, and
methods, such as drive and brake.
Create a Class
To create a class, use the keyword class:
Main.java
Create a class named "Main" with a variable x:
49
}
Remember from the Java Syntax chapter that a class should always start with an uppercase first
letter, and that the name of the java file should match the class name.
Create an Object
In Java, an object is created from a class. We have already created the class named Main, so now we
can use this to create objects.
To create an object of Main, specify the class name, followed by the object name, and use the
keyword new:
Example
Create an object called "myObj" and print the value of x:
Multiple Objects
You can create multiple objects of one class:
Example
Create two objects of Main:
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You can also create an object of a class and access it in another class. This is often used for better
organization of classes (one class has all the attributes and methods, while the other class holds the
main() method (code to be executed)).
Remember that the name of the java file should match the class name. In this example, we have
created two files in the same directory/folder:
Main.java
Second.java
Main.java
public class Main {
int x = 5;
}
Second.java
class Second {
public static void main(String[] args) {
Main myObj = new Main();
System.out.println(myObj.x);
}
}
When both files have been compiled:
You will learn much more about classes and objects in the next chapters.
Example
Create a class called "Main" with two attributes: x and y:
51
int y = 3;
}
Another term for class attributes is fields.
Accessing Attributes
You can access attributes by creating an object of the class, and by using the dot syntax (.):
The following example will create an object of the Main class, with the name myObj. We use the x
attribute on the object to print its value:
Example
Create an object called "myObj" and print the value of x:
Modify Attributes
You can also modify attribute values:
Example
Set the value of x to 40:
Example
Change the value of x to 25:
52
public class Main {
int x = 10;
If you don't want the ability to override existing values, declare the attribute as final:
Example
public class Main {
final int x = 10;
The final keyword is useful when you want a variable to always store the same value, like PI
(3.14159...).
The final keyword is called a "modifier". You will learn more about these in the Java Modifiers
Chapter.
Multiple Objects
If you create multiple objects of one class, you can change the attribute values in one object,
without affecting the attribute values in the other:
Example
Change the value of x to 25 in myObj2, and leave x in myObj1 unchanged:
53
Main myObj1 = new Main(); // Object 1
Main myObj2 = new Main(); // Object 2
myObj2.x = 25;
System.out.println(myObj1.x); // Outputs 5
System.out.println(myObj2.x); // Outputs 25
}
}
Multiple Attributes
You can specify as many attributes as you want:
Example
public class Main {
String fname = "John";
String lname = "Doe";
int age = 24;
The next chapter will teach you how to create class methods and how to access them with objects.
Example
Create a method named myMethod() in Main:
myMethod() prints a text (the action), when it is called. To call a method, write the method's name
followed by two parentheses () and a semicolon;
54
Example
Inside main, call myMethod():
In the example above, we created a static method, which means that it can be accessed without
creating an object of the class, unlike public, which can only be accessed by objects:
Example
An example to demonstrate the differences between static and public methods:
// Public method
public void myPublicMethod() {
System.out.println("Public methods must be called by creating objects");
}
// Main method
public static void main(String[] args) {
myStaticMethod(); // Call the static method
// myPublicMethod(); This would compile an error
55
myObj.myPublicMethod(); // Call the public method on the object
}
}
Note: You will learn more about these keywords (called modifiers) in the Java Modifiers chapter.
Example explained
1) We created a custom Main class with the class keyword.
56
3) The fullThrottle() method and the speed() method will print out some text, when they are called.
4) The speed() method accepts an int parameter called maxSpeed - we will use this in 8).
5) In order to use the Main class and its methods, we need to create an object of the Main Class.
6) Then, go to the main() method, which you know by now is a built-in Java method that runs your
program (any code inside main is executed).
7) By using the new keyword we created an object with the name myCar.
8) Then, we call the fullThrottle() and speed() methods on the myCar object, and run the program
using the name of the object (myCar), followed by a dot (.), followed by the name of the method
(fullThrottle(); and speed(200);). Notice that we add an int parameter of 200 inside the speed()
method.
Remember that..
The dot (.) is used to access the object's attributes and methods.
To call a method in Java, write the method name followed by a set of parentheses (), followed by a
semicolon (;).
Remember that the name of the java file should match the class name. In this example, we have
created two files in the same directory:
Main.java
Second.java
Main.java
public class Main {
public void fullThrottle() {
System.out.println("The car is going as fast as it can!");
}
57
}
Second.java
class Second {
public static void main(String[] args) {
Main myCar = new Main(); // Create a myCar object
myCar.fullThrottle(); // Call the fullThrottle() method
myCar.speed(200); // Call the speed() method
}
}
When both files have been compiled:
Java Constructors
A constructor in Java is a special method that is used to initialize objects. The constructor is called
when an object of a class is created. It can be used to set initial values for object attributes:
Example
Create a constructor:
58
}
// Outputs 5
Note that the constructor name must match the class name, and it cannot have a return type (like
void).
Also note that the constructor is called when the object is created.
All classes have constructors by default: if you do not create a class constructor yourself, Java
creates one for you. However, then you are not able to set initial values for object attributes.
Constructor Parameters
Constructors can also take parameters, which is used to initialize attributes.
The following example adds an int y parameter to the constructor. Inside the constructor we set x to
y (x=y). When we call the constructor, we pass a parameter to the constructor (5), which will set the
value of x to 5:
Example
public class Main {
int x;
public Main(int y) {
x = y;
}
// Outputs 5
Example
public class Main {
int modelYear;
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String modelName;
Modifiers
By now, you are quite familiar with the public keyword that appears in almost all of our examples:
Modifier Description
public The class is accessible by any other class
default The class is only accessible by classes in the same package. This is used when you don't
specify a modifier. You will learn more about packages in the Packages chapter
For attributes, methods and constructors, you can use the one of the following:
Modifier Description
public The code is accessible for all classes
private The code is only accessible within the declared class
default The code is only accessible in the same package. This is used when you don't specify a
modifier. You will learn more about packages in the Packages chapter
60
protected The code is accessible in the same package and subclasses. You will learn more about
subclasses and superclasses in the Inheritance chapter
Non-Access Modifiers
For classes, you can use either final or abstract:
Modifier Description
final The class cannot be inherited by other classes (You will learn more about inheritance in
the Inheritance chapter)
abstract The class cannot be used to create objects (To access an abstract class, it must be
inherited from another class. You will learn more about inheritance and abstraction in the
Inheritance and Abstraction chapters)
For attributes and methods, you can use the one of the following:
Modifier Description
final Attributes and methods cannot be overridden/modified
static Attributes and methods belongs to the class, rather than an object
abstract Can only be used in an abstract class, and can only be used on methods. The method
does not have a body, for example abstract void run();. The body is provided by the subclass
(inherited from). You will learn more about inheritance and abstraction in the Inheritance and
Abstraction chapters
transient Attributes and methods are skipped when serializing the object containing them
synchronized Methods can only be accessed by one thread at a time
volatile The value of an attribute is not cached thread-locally, and is always read from the "main
memory"
Final
If you don't want the ability to override existing attribute values, declare attributes as final:
Example
public class Main {
final int x = 10;
final double PI = 3.14;
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Static
A static method means that it can be accessed without creating an object of the class, unlike public:
Example
An example to demonstrate the differences between static and public methods:
// Public method
public void myPublicMethod() {
System.out.println("Public methods must be called by creating objects");
}
// Main method
public static void main(String[ ] args) {
myStaticMethod(); // Call the static method
// myPublicMethod(); This would output an error
Abstract
An abstract method belongs to an abstract class, and it does not have a body. The body is provided
by the subclass:
Example
// Code from filename: Main.java
// abstract class
abstract class Main {
public String fname = "John";
public int age = 24;
public abstract void study(); // abstract method
}
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// Subclass (inherit from Main)
class Student extends Main {
public int graduationYear = 2018;
public void study() { // the body of the abstract method is provided here
System.out.println("Studying all day long");
}
}
// End code from filename: Main.java
Java Encapsulation
The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from users. To achieve
this, you must:
The get method returns the variable value, and the set method sets the value.
Syntax for both is that they start with either get or set, followed by the name of the variable, with
the first letter in upper case:
Example
63
public class Person {
private String name; // private = restricted access
// Getter
public String getName() {
return name;
}
// Setter
public void setName(String newName) {
this.name = newName;
}
}
Example explained
The get method returns the value of the variable name.
The set method takes a parameter (newName) and assigns it to the name variable. The this keyword
is used to refer to the current object.
However, as the name variable is declared as private, we cannot access it from outside this class:
Example
public class Main {
public static void main(String[] args) {
Person myObj = new Person();
myObj.name = "John"; // error
System.out.println(myObj.name); // error
}
}
If the variable was declared as public, we would expect the following output:
John
However, as we try to access a private variable, we get an error:
64
^
2 errors
Instead, we use the getName() and setName() methods to access and update the variable:
Example
public class Main {
public static void main(String[] args) {
Person myObj = new Person();
myObj.setName("John"); // Set the value of the name variable to "John"
System.out.println(myObj.getName());
}
}
// Outputs "John"
Why Encapsulation?
Better control of class attributes and methods
Class attributes can be made read-only (if you only use the get method), or write-only (if you only
use the set method)
Flexible: the programmer can change one part of the code without affecting other parts
Increased security of data
The library contains components for managing input, database programming, and much much more.
The complete list can be found at Oracles website: https://docs.oracle.com/javase/8/docs/api/.
The library is divided into packages and classes. Meaning you can either import a single class (along
with its methods and attributes), or a whole package that contain all the classes that belong to the
specified package.
65
To use a class or a package from the library, you need to use the import keyword:
Syntax
import package.name.Class; // Import a single class
import package.name.*; // Import the whole package
Import a Class
If you find a class you want to use, for example, the Scanner class, which is used to get user input,
write the following code:
Example
import java.util.Scanner;
In the example above, java.util is a package, while Scanner is a class of the java.util package.
To use the Scanner class, create an object of the class and use any of the available methods found in
the Scanner class documentation. In our example, we will use the nextLine() method, which is used
to read a complete line:
Example
Using the Scanner class to get user input:
import java.util.Scanner;
class MyClass {
public static void main(String[] args) {
Scanner myObj = new Scanner(System.in);
System.out.println("Enter username");
Import a Package
There are many packages to choose from. In the previous example, we used the Scanner class from
the java.util package. This package also contains date and time facilities, random-number generator
and other utility classes.
To import a whole package, end the sentence with an asterisk sign (*). The following example will
import ALL the classes in the java.util package:
Example
66
import java.util.*;
User-defined Packages
To create your own package, you need to understand that Java uses a file system directory to store
them. Just like folders on your computer:
Example
└── root
└── mypack
└── MyPackageClass.java
To create a package, use the package keyword:
MyPackageClass.java
package mypack;
class MyPackageClass {
public static void main(String[] args) {
System.out.println("This is my package!");
}
}
The -d keyword specifies the destination for where to save the class file. You can use any directory
name, like c:/user (windows), or, if you want to keep the package within the same directory, you can
use the dot sign ".", like in the example above.
Note: The package name should be written in lower case to avoid conflict with class names.
When we compiled the package in the example above, a new folder was created, called "mypack".
This is my package!
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Java Inheritance (Subclass and Superclass)
In Java, it is possible to inherit attributes and methods from one class to another. We group the
"inheritance concept" into two categories:
In the example below, the Car class (subclass) inherits the attributes and methods from the Vehicle
class (superclass):
Example
class Vehicle {
protected String brand = "Ford"; // Vehicle attribute
public void honk() { // Vehicle method
System.out.println("Tuut, tuut!");
}
}
// Call the honk() method (from the Vehicle class) on the myCar object
myCar.honk();
// Display the value of the brand attribute (from the Vehicle class) and the value of the
modelName from the Car class
System.out.println(myCar.brand + " " + myCar.modelName);
}
}
We set the brand attribute in Vehicle to a protected access modifier. If it was set to private, the Car
class would not be able to access it.
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Why And When To Use "Inheritance"?
- It is useful for code reusability: reuse attributes and methods of an existing class when you create a
new class.
Tip: Also take a look at the next chapter, Polymorphism, which uses inherited methods to perform
different tasks.
Java Polymorphism
Polymorphism means "many forms", and it occurs when we have many classes that are related to
each other by inheritance.
Like we specified in the previous chapter; Inheritance lets us inherit attributes and methods from
another class. Polymorphism uses those methods to perform different tasks. This allows us to
perform a single action in different ways.
For example, think of a superclass called Animal that has a method called animalSound(). Subclasses
of Animals could be Pigs, Cats, Dogs, Birds - And they also have their own implementation of an
animal sound (the pig oinks, and the cat meows, etc.):
Example
class Animal {
69
public void animalSound() {
System.out.println("The animal makes a sound");
}
}
Now we can create Pig and Dog objects and call the animalSound() method on both of them:
Example
class Animal {
public void animalSound() {
System.out.println("The animal makes a sound");
}
}
class Main {
public static void main(String[] args) {
Animal myAnimal = new Animal(); // Create a Animal object
70
Animal myPig = new Pig(); // Create a Pig object
Animal myDog = new Dog(); // Create a Dog object
myAnimal.animalSound();
myPig.animalSound();
myDog.animalSound();
}
}
To access the inner class, create an object of the outer class, and then create an object of the inner
class:
Example
class OuterClass {
int x = 10;
class InnerClass {
int y = 5;
}
}
// Outputs 15 (5 + 10)
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Example
class OuterClass {
int x = 10;
If you try to access a private inner class from an outside class, an error occurs:
Example
class OuterClass {
int x = 10;
72
// Outputs 5
Note: just like static attributes and methods, a static inner class does not have access to members of
the outer class.
Example
class OuterClass {
int x = 10;
class InnerClass {
public int myInnerMethod() {
return x;
}
}
}
// Outputs 10
The abstract keyword is a non-access modifier, used for classes and methods:
Abstract class: is a restricted class that cannot be used to create objects (to access it, it must be
inherited from another class).
73
Abstract method: can only be used in an abstract class, and it does not have a body. The body is
provided by the subclass (inherited from).
An abstract class can have both abstract and regular methods:
From the example above, it is not possible to create an object of the Animal class:
Remember from the Inheritance chapter that we use the extends keyword to inherit from a class.
Example
// Abstract class
abstract class Animal {
// Abstract method (does not have a body)
public abstract void animalSound();
// Regular method
public void sleep() {
System.out.println("Zzz");
}
}
class Main {
public static void main(String[] args) {
Pig myPig = new Pig(); // Create a Pig object
74
myPig.animalSound();
myPig.sleep();
}
}
Note: Abstraction can also be achieved with Interfaces, which you will learn more about in the next
chapter.
Interfaces
Another way to achieve abstraction in Java, is with interfaces.
An interface is a completely "abstract class" that is used to group related methods with empty
bodies:
Example
// interface
interface Animal {
public void animalSound(); // interface method (does not have a body)
public void run(); // interface method (does not have a body)
}
To access the interface methods, the interface must be "implemented" (kinda like inherited) by
another class with the implements keyword (instead of extends). The body of the interface method
is provided by the "implement" class:
Example
// Interface
interface Animal {
public void animalSound(); // interface method (does not have a body)
public void sleep(); // interface method (does not have a body)
}
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}
public void sleep() {
// The body of sleep() is provided here
System.out.println("Zzz");
}
}
class Main {
public static void main(String[] args) {
Pig myPig = new Pig(); // Create a Pig object
myPig.animalSound();
myPig.sleep();
}
}
Notes on Interfaces:
Like abstract classes, interfaces cannot be used to create objects (in the example above, it is not
possible to create an "Animal" object in the MyMainClass)
Interface methods do not have a body - the body is provided by the "implement" class
On implementation of an interface, you must override all of its methods
Interface methods are by default abstract and public
Interface attributes are by default public, static and final
An interface cannot contain a constructor (as it cannot be used to create objects)
Why And When To Use Interfaces?
1) To achieve security - hide certain details and only show the important details of an object
(interface).
2) Java does not support "multiple inheritance" (a class can only inherit from one superclass).
However, it can be achieved with interfaces, because the class can implement multiple interfaces.
Note: To implement multiple interfaces, separate them with a comma (see example below).
Multiple Interfaces
To implement multiple interfaces, separate them with a comma:
Example
interface FirstInterface {
public void myMethod(); // interface method
}
interface SecondInterface {
public void myOtherMethod(); // interface method
}
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class DemoClass implements FirstInterface, SecondInterface {
public void myMethod() {
System.out.println("Some text..");
}
public void myOtherMethod() {
System.out.println("Some other text...");
}
}
class Main {
public static void main(String[] args) {
DemoClass myObj = new DemoClass();
myObj.myMethod();
myObj.myOtherMethod();
}
}
Enums
An enum is a special "class" that represents a group of constants (unchangeable variables, like final
variables).
To create an enum, use the enum keyword (instead of class or interface), and separate the
constants with a comma. Note that they should be in uppercase letters:
Example
enum Level {
LOW,
MEDIUM,
HIGH
}
You can access enum constants with the dot syntax:
Example
public class Main {
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enum Level {
LOW,
MEDIUM,
HIGH
}
MEDIUM
Enum in a Switch Statement
Enums are often used in switch statements to check for corresponding values:
Example
enum Level {
LOW,
MEDIUM,
HIGH
}
switch(myVar) {
case LOW:
System.out.println("Low level");
break;
case MEDIUM:
System.out.println("Medium level");
break;
case HIGH:
System.out.println("High level");
break;
}
}
}
The output will be:
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Medium level
Example
for (Level myVar : Level.values()) {
System.out.println(myVar);
}
The output will be:
LOW
MEDIUM
HIGH
Difference between Enums and Classes
An enum can, just like a class, have attributes and methods. The only difference is that enum
constants are public, static and final (unchangeable - cannot be overridden).
An enum cannot be used to create objects, and it cannot extend other classes (but it can implement
interfaces).
To use the Scanner class, create an object of the class and use any of the available methods found in
the Scanner class documentation. In our example, we will use the nextLine() method, which is used
to read Strings:
Example
import java.util.Scanner; // Import the Scanner class
class Main {
public static void main(String[] args) {
Scanner myObj = new Scanner(System.in); // Create a Scanner object
System.out.println("Enter username");
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String userName = myObj.nextLine(); // Read user input
System.out.println("Username is: " + userName); // Output user input
}
}
If you don't know what a package is, read our Java Packages Tutorial.
Input Types
In the example above, we used the nextLine() method, which is used to read Strings. To read other
types, look at the table below:
Method Description
nextBoolean() Reads a boolean value from the user
nextByte() Reads a byte value from the user
nextDouble() Reads a double value from the user
nextFloat() Reads a float value from the user
nextInt() Reads a int value from the user
nextLine() Reads a String value from the user
nextLong() Reads a long value from the user
nextShort() Reads a short value from the user
In the example below, we use different methods to read data of various types:
Example
import java.util.Scanner;
class Main {
public static void main(String[] args) {
Scanner myObj = new Scanner(System.in);
// String input
String name = myObj.nextLine();
// Numerical input
int age = myObj.nextInt();
double salary = myObj.nextDouble();
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System.out.println("Salary: " + salary);
}
}
Note: If you enter wrong input (e.g. text in a numerical input), you will get an exception/error
message (like "InputMismatchException").
You can read more about exceptions and how to handle errors in the Exceptions chapter.
Java Dates
Java does not have a built-in Date class, but we can import the java.time package to work with the
date and time API. The package includes many date and time classes. For example:
Class Description
LocalDate Represents a date (year, month, day (yyyy-MM-dd))
LocalTime Represents a time (hour, minute, second and nanoseconds (HH-mm-ss-ns))
LocalDateTime Represents both a date and a time (yyyy-MM-dd-HH-mm-ss-ns)
DateTimeFormatter Formatter for displaying and parsing date-time objects
If you don't know what a package is, read our Java Packages Tutorial.
Example
import java.time.LocalDate; // import the LocalDate class
2022-11-16
Display Current Time
To display the current time (hour, minute, second, and nanoseconds), import the
java.time.LocalTime class, and use its now() method:
Example
import java.time.LocalTime; // import the LocalTime class
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public class Main {
public static void main(String[] args) {
LocalTime myObj = LocalTime.now();
System.out.println(myObj);
}
}
The output will be:
18:36:56.194137
Example
import java.time.LocalDateTime; // import the LocalDateTime class
2022-11-16T18:36:56.195654
Formatting Date and Time
The "T" in the example above is used to separate the date from the time. You can use the
DateTimeFormatter class with the ofPattern() method in the same package to format or parse date-
time objects. The following example will remove both the "T" and nanoseconds from the date-time:
Example
import java.time.LocalDateTime; // Import the LocalDateTime class
import java.time.format.DateTimeFormatter; // Import the DateTimeFormatter class
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System.out.println("After formatting: " + formattedDate);
}
}
The output will be:
Value Example
yyyy-MM-dd "1988-09-29"
dd/MM/yyyy "29/09/1988"
dd-MMM-yyyy "29-Sep-1988"
E, MMM dd yyyy "Thu, Sep 29 1988"
Java ArrayList
The ArrayList class is a resizable array, which can be found in the java.util package.
The difference between a built-in array and an ArrayList in Java, is that the size of an array cannot be
modified (if you want to add or remove elements to/from an array, you have to create a new one).
While elements can be added and removed from an ArrayList whenever you want. The syntax is also
slightly different:
Example
Create an ArrayList object called cars that will store strings:
Add Items
The ArrayList class has many useful methods. For example, to add elements to the ArrayList, use the
add() method:
Example
import java.util.ArrayList;
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ArrayList<String> cars = new ArrayList<String>();
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
System.out.println(cars);
}
}
Access an Item
To access an element in the ArrayList, use the get() method and refer to the index number:
Example
cars.get(0);
Remember: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.
Change an Item
To modify an element, use the set() method and refer to the index number:
Example
cars.set(0, "Opel");
Remove an Item
To remove an element, use the remove() method and refer to the index number:
Example
cars.remove(0);
To remove all the elements in the ArrayList, use the clear() method:
Example
cars.clear();
ArrayList Size
To find out how many elements an ArrayList have, use the size method:
Example
cars.size();
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Loop through the elements of an ArrayList with a for loop, and use the size() method to specify how
many times the loop should run:
Example
public class Main {
public static void main(String[] args) {
ArrayList<String> cars = new ArrayList<String>();
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
for (int i = 0; i < cars.size(); i++) {
System.out.println(cars.get(i));
}
}
}
You can also loop through an ArrayList with the for-each loop:
Example
public class Main {
public static void main(String[] args) {
ArrayList<String> cars = new ArrayList<String>();
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
for (String i : cars) {
System.out.println(i);
}
}
}
Other Types
Elements in an ArrayList are actually objects. In the examples above, we created elements (objects)
of type "String". Remember that a String in Java is an object (not a primitive type). To use other
types, such as int, you must specify an equivalent wrapper class: Integer. For other primitive types,
use: Boolean for boolean, Character for char, Double for double, etc:
Example
Create an ArrayList to store numbers (add elements of type Integer):
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import java.util.ArrayList;
Sort an ArrayList
Another useful class in the java.util package is the Collections class, which include the sort() method
for sorting lists alphabetically or numerically:
Example
Sort an ArrayList of Strings:
import java.util.ArrayList;
import java.util.Collections; // Import the Collections class
Example
Sort an ArrayList of Integers:
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import java.util.ArrayList;
import java.util.Collections; // Import the Collections class
Java LinkedList
In the previous chapter, you learned about the ArrayList class. The LinkedList class is almost identical
to the ArrayList:
Example
// Import the LinkedList class
import java.util.LinkedList;
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The LinkedList class is a collection which can contain many objects of the same type, just like the
ArrayList.
The LinkedList class has all of the same methods as the ArrayList class because they both implement
the List interface. This means that you can add items, change items, remove items and clear the list
in the same way.
However, while the ArrayList class and the LinkedList class can be used in the same way, they are
built very differently.
When To Use
Use an ArrayList for storing and accessing data, and LinkedList to manipulate data.
LinkedList Methods
For many cases, the ArrayList is more efficient as it is common to need access to random items in
the list, but the LinkedList provides several methods to do certain operations more efficiently:
Method Description
addFirst() Adds an item to the beginning of the list.
addLast() Add an item to the end of the list
removeFirst() Remove an item from the beginning of the list.
removeLast() Remove an item from the end of the list
getFirst() Get the item at the beginning of the list
getLast() Get the item at the end of the list
Java HashMap
In the ArrayList chapter, you learned that Arrays store items as an ordered collection, and you have
to access them with an index number (int type). A HashMap however, store items in "key/value"
pairs, and you can access them by an index of another type (e.g. a String).
One object is used as a key (index) to another object (value). It can store different types: String keys
and Integer values, or the same type, like: String keys and String values:
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Example
Create a HashMap object called capitalCities that will store String keys and String values:
Example
// Import the HashMap class
import java.util.HashMap;
Access an Item
To access a value in the HashMap, use the get() method and refer to its key:
Example
capitalCities.get("England");
Remove an Item
To remove an item, use the remove() method and refer to the key:
Example
capitalCities.remove("England");
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Example
capitalCities.clear();
HashMap Size
To find out how many items there are, use the size() method:
Example
capitalCities.size();
Note: Use the keySet() method if you only want the keys, and use the values() method if you only
want the values:
Example
// Print keys
for (String i : capitalCities.keySet()) {
System.out.println(i);
}
Example
// Print values
for (String i : capitalCities.values()) {
System.out.println(i);
}
Example
// Print keys and values
for (String i : capitalCities.keySet()) {
System.out.println("key: " + i + " value: " + capitalCities.get(i));
}
Other Types
Keys and values in a HashMap are actually objects. In the examples above, we used objects of type
"String". Remember that a String in Java is an object (not a primitive type). To use other types, such
as int, you must specify an equivalent wrapper class: Integer. For other primitive types, use: Boolean
for boolean, Character for char, Double for double, etc:
Example
Create a HashMap object called people that will store String keys and Integer values:
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// Import the HashMap class
import java.util.HashMap;
Java HashSet
A HashSet is a collection of items where every item is unique, and it is found in the java.util package:
Example
Create a HashSet object called cars that will store strings:
Example
// Import the HashSet class
import java.util.HashSet;
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cars.add("BMW");
cars.add("Ford");
cars.add("BMW");
cars.add("Mazda");
System.out.println(cars);
}
}
Note: In the example above, even though BMW is added twice it only appears once in the set
because every item in a set has to be unique.
Example
cars.contains("Mazda");
Remove an Item
To remove an item, use the remove() method:
Example
cars.remove("Volvo");
Example
cars.clear();
HashSet Size
To find out how many items there are, use the size method:
Example
cars.size();
Example
for (String i : cars) {
System.out.println(i);
}
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Other Types
Items in an HashSet are actually objects. In the examples above, we created items (objects) of type
"String". Remember that a String in Java is an object (not a primitive type). To use other types, such
as int, you must specify an equivalent wrapper class: Integer. For other primitive types, use: Boolean
for boolean, Character for char, Double for double, etc:
Example
Use a HashSet that stores Integer objects:
import java.util.HashSet;
Java Iterator
An Iterator is an object that can be used to loop through collections, like ArrayList and HashSet. It is
called an "iterator" because "iterating" is the technical term for looping.
Getting an Iterator
The iterator() method can be used to get an Iterator for any collection:
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Example
// Import the ArrayList class and the Iterator class
import java.util.ArrayList;
import java.util.Iterator;
// Make a collection
ArrayList<String> cars = new ArrayList<String>();
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
Example
while(it.hasNext()) {
System.out.println(it.next());
}
Example
Use an iterator to remove numbers less than 10 from a collection:
import java.util.ArrayList;
import java.util.Iterator;
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public class Main {
public static void main(String[] args) {
ArrayList<Integer> numbers = new ArrayList<Integer>();
numbers.add(12);
numbers.add(8);
numbers.add(2);
numbers.add(23);
Iterator<Integer> it = numbers.iterator();
while(it.hasNext()) {
Integer i = it.next();
if(i < 10) {
it.remove();
}
}
System.out.println(numbers);
}
}
Note: Trying to remove items using a for loop or a for-each loop would not work correctly because
the collection is changing size at the same time that the code is trying to loop.
The table below shows the primitive type and the equivalent wrapper class:
Example
ArrayList<int> myNumbers = new ArrayList<int>(); // Invalid
ArrayList<Integer> myNumbers = new ArrayList<Integer>(); // Valid
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Creating Wrapper Objects
To create a wrapper object, use the wrapper class instead of the primitive type. To get the value,
you can just print the object:
Example
public class Main {
public static void main(String[] args) {
Integer myInt = 5;
Double myDouble = 5.99;
Character myChar = 'A';
System.out.println(myInt);
System.out.println(myDouble);
System.out.println(myChar);
}
}
Since you're now working with objects, you can use certain methods to get information about the
specific object.
For example, the following methods are used to get the value associated with the corresponding
wrapper object: intValue(), byteValue(), shortValue(), longValue(), floatValue(), doubleValue(),
charValue(), booleanValue().
This example will output the same result as the example above:
Example
public class Main {
public static void main(String[] args) {
Integer myInt = 5;
Double myDouble = 5.99;
Character myChar = 'A';
System.out.println(myInt.intValue());
System.out.println(myDouble.doubleValue());
System.out.println(myChar.charValue());
}
}
Another useful method is the toString() method, which is used to convert wrapper objects to strings.
In the following example, we convert an Integer to a String, and use the length() method of the
String class to output the length of the "string":
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Example
public class Main {
public static void main(String[] args) {
Integer myInt = 100;
String myString = myInt.toString();
System.out.println(myString.length());
}
}
Java Exceptions
When executing Java code, different errors can occur: coding errors made by the programmer,
errors due to wrong input, or other unforeseeable things.
When an error occurs, Java will normally stop and generate an error message. The technical term for
this is: Java will throw an exception (throw an error).
The catch statement allows you to define a block of code to be executed, if an error occurs in the try
block.
Syntax
try {
// Block of code to try
}
catch(Exception e) {
// Block of code to handle errors
}
Consider the following example:
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}
The output will be something like this:
Example
public class Main {
public static void main(String[ ] args) {
try {
int[] myNumbers = {1, 2, 3};
System.out.println(myNumbers[10]);
} catch (Exception e) {
System.out.println("Something went wrong.");
}
}
}
Example
public class Main {
public static void main(String[] args) {
try {
int[] myNumbers = {1, 2, 3};
System.out.println(myNumbers[10]);
} catch (Exception e) {
System.out.println("Something went wrong.");
} finally {
System.out.println("The 'try catch' is finished.");
}
}
}
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Something went wrong.
The 'try catch' is finished.
The throw statement is used together with an exception type. There are many exception types
available in Java: ArithmeticException, FileNotFoundException, ArrayIndexOutOfBoundsException,
SecurityException, etc:
Example
Throw an exception if age is below 18 (print "Access denied"). If age is 18 or older, print "Access
granted":
Example
checkAge(20);
The output will be:
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What is a Regular Expression?
A regular expression is a sequence of characters that forms a search pattern. When you search for
data in a text, you can use this search pattern to describe what you are searching for.
Regular expressions can be used to perform all types of text search and text replace operations.
Java does not have a built-in Regular Expression class, but we can import the java.util.regex package
to work with regular expressions. The package includes the following classes:
import java.util.regex.Matcher;
import java.util.regex.Pattern;
Example Explained
In this example, The word "w3schools" is being searched for in a sentence.
First, the pattern is created using the Pattern.compile() method. The first parameter indicates which
pattern is being searched for and the second parameter has a flag to indicates that the search
should be case-insensitive. The second parameter is optional.
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The matcher() method is used to search for the pattern in a string. It returns a Matcher object which
contains information about the search that was performed.
The find() method returns true if the pattern was found in the string and false if it was not found.
Flags
Flags in the compile() method change how the search is performed. Here are a few of them:
Expression Description
[abc] Find one character from the options between the brackets
[^abc] Find one character NOT between the brackets
[0-9] Find one character from the range 0 to 9
Metacharacters
Metacharacters are characters with a special meaning:
Metacharacter Description
| Find a match for any one of the patterns separated by | as in: cat|dog|fish
. Find just one instance of any character
^ Finds a match as the beginning of a string as in: ^Hello
$ Finds a match at the end of the string as in: World$
\d Find a digit
\s Find a whitespace character
\b Find a match at the beginning of a word like this: \bWORD, or at the end of a word like this:
WORD\b
\uxxxx Find the Unicode character specified by the hexadecimal number xxxx
Quantifiers
Quantifiers define quantities:
Quantifier Description
n+ Matches any string that contains at least one n
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n* Matches any string that contains zero or more occurrences of n
n? Matches any string that contains zero or one occurrences of n
n{x}Matches any string that contains a sequence of X n's
n{x,y} Matches any string that contains a sequence of X to Y n's
n{x,} Matches any string that contains a sequence of at least X n's
Java Threads
Threads allows a program to operate more efficiently by doing multiple things at the same time.
Threads can be used to perform complicated tasks in the background without interrupting the main
program.
Creating a Thread
There are two ways to create a thread.
It can be created by extending the Thread class and overriding its run() method:
Extend Syntax
public class Main extends Thread {
public void run() {
System.out.println("This code is running in a thread");
}
}
Another way to create a thread is to implement the Runnable interface:
Implement Syntax
public class Main implements Runnable {
public void run() {
System.out.println("This code is running in a thread");
}
}
Running Threads
If the class extends the Thread class, the thread can be run by creating an instance of the class and
call its start() method:
Extend Example
public class Main extends Thread {
public static void main(String[] args) {
Main thread = new Main();
thread.start();
System.out.println("This code is outside of the thread");
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}
public void run() {
System.out.println("This code is running in a thread");
}
}
If the class implements the Runnable interface, the thread can be run by passing an instance of the
class to a Thread object's constructor and then calling the thread's start() method:
Implement Example
public class Main implements Runnable {
public static void main(String[] args) {
Main obj = new Main();
Thread thread = new Thread(obj);
thread.start();
System.out.println("This code is outside of the thread");
}
public void run() {
System.out.println("This code is running in a thread");
}
}
The major difference is that when a class extends the Thread class, you cannot extend any other
class, but by implementing the Runnable interface, it is possible to extend from another class as
well, like: class MyClass extends OtherClass implements Runnable.
Concurrency Problems
Because threads run at the same time as other parts of the program, there is no way to know in
which order the code will run. When the threads and main program are reading and writing the
same variables, the values are unpredictable. The problems that result from this are called
concurrency problems.
Example
A code example where the value of the variable amount is unpredictable:
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thread.start();
System.out.println(amount);
amount++;
System.out.println(amount);
}
To avoid concurrency problems, it is best to share as few attributes between threads as possible. If
attributes need to be shared, one possible solution is to use the isAlive() method of the thread to
check whether the thread has finished running before using any attributes that the thread can
change.
Example
Use isAlive() to prevent concurrency problems:
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A lambda expression is a short block of code which takes in parameters and returns a value. Lambda
expressions are similar to methods, but they do not need a name and they can be implemented
right in the body of a method.
Syntax
The simplest lambda expression contains a single parameter and an expression:
Example
Use a lambda expression in the ArrayList's forEach() method to print every item in the list:
import java.util.ArrayList;
Lambda expressions can be stored in variables if the variable's type is an interface which has only
one method. The lambda expression should have the same number of parameters and the same
return type as that method. Java has many of these kinds of interfaces built in, such as the
Consumer interface (found in the java.util package) used by lists.
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Example
Use Java's Consumer interface to store a lambda expression in a variable:
import java.util.ArrayList;
import java.util.function.Consumer;
To use a lambda expression in a method, the method should have a parameter with a single-method
interface as its type. Calling the interface's method will run the lambda expression:
Example
Create a method which takes a lambda expression as a parameter:
interface StringFunction {
String run(String str);
}
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Java File Handling
Java has several methods for creating, reading, updating, and deleting files.
To use the File class, create an object of the class, and specify the filename or directory name:
Example
import java.io.File; // Import the File class
The File class has many useful methods for creating and getting information about files. For
example:
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list() String[] Returns an array of the files in the directory
mkdir() Boolean Creates a directory
You will learn how to create, write, read and delete files in the next chapters:
Create a File
To create a file in Java, you can use the createNewFile() method. This method returns a boolean
value: true if the file was successfully created, and false if the file already exists. Note that the
method is enclosed in a try...catch block. This is necessary because it throws an IOException if an
error occurs (if the file cannot be created for some reason):
Example
import java.io.File; // Import the File class
import java.io.IOException; // Import the IOException class to handle errors
Example
File myObj = new File("C:\\Users\\MyName\\filename.txt");
Write To a File
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In the following example, we use the FileWriter class together with its write() method to write some
text to the file we created in the example above. Note that when you are done writing to the file,
you should close it with the close() method:
Example
import java.io.FileWriter; // Import the FileWriter class
import java.io.IOException; // Import the IOException class to handle errors
Read a File
In the previous chapter, you learned how to create and write to a file.
In the following example, we use the Scanner class to read the contents of the text file we created in
the previous chapter:
Example
import java.io.File; // Import the File class
import java.io.FileNotFoundException; // Import this class to handle errors
import java.util.Scanner; // Import the Scanner class to read text files
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while (myReader.hasNextLine()) {
String data = myReader.nextLine();
System.out.println(data);
}
myReader.close();
} catch (FileNotFoundException e) {
System.out.println("An error occurred.");
e.printStackTrace();
}
}
}
The output will be:
Example
import java.io.File; // Import the File class
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Note: There are many available classes in the Java API that can be used to read and write files in
Java: FileReader, BufferedReader, Files, Scanner, FileInputStream, FileWriter, BufferedWriter,
FileOutputStream, etc. Which one to use depends on the Java version you're working with and
whether you need to read bytes or characters, and the size of the file/lines etc.
Delete a File
To delete a file in Java, use the delete() method:
Example
import java.io.File; // Import the File class
Delete a Folder
You can also delete a folder. However, it must be empty:
Example
import java.io.File;
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}
}
The output will be:
Example
int x = 5;
int y = 6;
int sum = x + y;
System.out.println(sum); // Print the sum of x + y
Add Two Numbers with User Input
Learn how to add two numbers with user input:
Example
import java.util.Scanner; // Import the Scanner class
class MyClass {
public static void main(String[] args) {
int x, y, sum;
Scanner myObj = new Scanner(System.in); // Create a Scanner object
System.out.println("Type a number:");
x = myObj.nextInt(); // Read user input
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Example
String words = "One Two Three Four";
int countWords = words.split("\\s").length;
System.out.println(countWords);
Keyword Description
abstract A non-access modifier. Used for classes and methods: An abstract class cannot be used
to create objects (to access it, it must be inherited from another class). An abstract method can only
be used in an abstract class, and it does not have a body. The body is provided by the subclass
(inherited from)
assert For debugging
boolean A data type that can only store true and false values
break Breaks out of a loop or a switch block
byte A data type that can store whole numbers from -128 and 127
case Marks a block of code in switch statements
catch Catches exceptions generated by try statements
char A data type that is used to store a single character
class Defines a class
continue Continues to the next iteration of a loop
const Defines a constant. Not in use - use final instead
default Specifies the default block of code in a switch statement
do Used together with while to create a do-while loop
double A data type that can store whole numbers from 1.7e−308 to 1.7e+308
elseUsed in conditional statements
enum Declares an enumerated (unchangeable) type
exports Exports a package with a module. New in Java 9
extends Extends a class (indicates that a class is inherited from another class)
final A non-access modifier used for classes, attributes and methods, which makes them non-
changeable (impossible to inherit or override)
finally Used with exceptions, a block of code that will be executed no matter if there is an
exception or not
float A data type that can store whole numbers from 3.4e−038 to 3.4e+038
for Create a for loop
goto Not in use, and has no function
if Makes a conditional statement
implementsImplements an interface
import Used to import a package, class or interface
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instanceof Checks whether an object is an instance of a specific class or an interface
int A data type that can store whole numbers from -2147483648 to 2147483647
interface Used to declare a special type of class that only contains abstract methods
long A data type that can store whole numbers from -9223372036854775808 to
9223372036854775808
module Declares a module. New in Java 9
native Specifies that a method is not implemented in the same Java source file (but in another
language)
new Creates new objects
package Declares a package
private An access modifier used for attributes, methods and constructors, making them only
accessible within the declared class
protected An access modifier used for attributes, methods and constructors, making them
accessible in the same package and subclasses
public An access modifier used for classes, attributes, methods and constructors, making them
accessible by any other class
requires Specifies required libraries inside a module. New in Java 9
return Finished the execution of a method, and can be used to return a value from a method
short A data type that can store whole numbers from -32768 to 32767
static A non-access modifier used for methods and attributes. Static methods/attributes can
be accessed without creating an object of a class
strictfp Restrict the precision and rounding of floating point calculations
super Refers to superclass (parent) objects
switch Selects one of many code blocks to be executed
synchronized A non-access modifier, which specifies that methods can only be accessed by
one thread at a time
this Refers to the current object in a method or constructor
throw Creates a custom error
throws Indicates what exceptions may be thrown by a method
transient A non-accesss modifier, which specifies that an attribute is not part of an object's
persistent state
try Creates a try...catch statement
var Declares a variable. New in Java 10
void Specifies that a method should not have a return value
volatile Indicates that an attribute is not cached thread-locally, and is always read from the
"main memory"
while Creates a while loop
Note: true, false, and null are not keywords, but they are literals and reserved words that cannot
be used as identifiers.
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All String Methods
The String class has a set of built-in methods that you can use on strings.
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replaceAll() Replaces each substring of this string that matches the given regular expression with the
given replacement String
split() Splits a string into an array of substrings String[]
startsWith()Checks whether a string starts with specified characters boolean
subSequence() Returns a new character sequence that is a subsequence of this sequence
CharSequence
substring() Returns a new string which is the substring of a specified string String
toCharArray() Converts this string to a new character array char[]
toLowerCase() Converts a string to lower case letters String
toString() Returns the value of a String object String
toUpperCase() Converts a string to upper case letters String
trim() Removes whitespace from both ends of a string String
valueOf() Returns the string representation of the specified value String
All Java Math Methods
A list of all Math methods can be found in the table below:
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nextAfter(x, y) Returns the floating point number adjacent to x in the direction of y
double|float
nextUp(x) Returns the floating point value adjacent to x in the direction of positive infinity
double|float
pow(x, y) Returns the value of x to the power of y double
random() Returns a random number between 0 and 1 double
round(x) Returns the value of x rounded to its nearest integer int
rint(x) Returns the double value that is closest to x and equal to a mathematical integerdouble
signum(x) Returns the sign of x double
sin(x) Returns the sine of x (x is in radians) double
sinh(x) Returns the hyperbolic sine of a double value double
sqrt(x) Returns the square root of x double
tan(x) Returns the tangent of an angle double
tanh(x) Returns the hyperbolic tangent of a double value double
toDegrees(x) Converts an angle measured in radians to an approx. equivalent angle measured
in degrees double
toRadians(x) Converts an angle measured in degrees to an approx. angle measured in radians
double
ulp(x) Returns the size of the unit of least precision (ulp) of x double|float
Note: All Math methods are static.
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