Rules - Rules Clarification 4
Rules - Rules Clarification 4
Rules - Rules Clarification 4
Push back's:
Q: May I choose to push an opponent into another player instead of into the crowd?
A: No, you have to push him into the crowd if there are no empty squares available (and he
is standing next to the sidelines).
Q: If I try to pick up the ball and fail but someone else from my team manages to catch it is
it a turnover?
A: A failed pick up is always a turnover no matter where the ball ends up.
Q: My opponent fails to catch a Kick-Off that has scattered to the scrimmage line and now
it enters my half, what happens?
A: As soon as the ball leaves the opponents half of the field it is a touchback, both when it
enters your own half or scatters into the crowd.
Q: Can I declare the use of Kick after the Kick-Off scatter roll?
Q: Can I declare the use of Mighty Blow after the armour roll?
Q: Can I declare the use of Diving Tackle after the dodge roll?
A: You may always wait until after the dice have rolled before applying a skill, this also
covers Mighty Blow, Diving Tackle, Break Tackle and Kick.
Intercept (p22):
One player on the opposing team may attempt to Intercept a thrown ball. To be able to
attempt it, the player must:
1- have a Tackle Zone (cannot be Bone Headed, or Hypnotized, or ...)
2- the Range Ruler has to pass over (at least) a part of the square of the 'intercepting' player,
3- be closer to the thrower than the thrower is to the target (square/player of the pass),
4- be closer to the target (player/square of the pass) than the thrower is.
Standing Up (p11):
You can stand up at the beginning of an action at a cost of three squares of movement.
If player has less than three squares of movement, he must roll 4+ to stand up. He may not
move further unless he Goes For It.