Contemporary Management PPT - Group Presentation

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Contemporary Management Group Project (ESL68C)

Presented to: Dr. Hesham Sadek


Group D

Team Members

1. Yasser Fathi

2. Nourhan Ali

3. Sameh Al-Kady

4. Rania Jacoub

5. Muhamad Salah

6. Mostafa Ibrahim
Agenda
• Timeline (Key Highlights)
• Old Vision & Mission
• Old Values
• What Went Wrong!
• SWOT Analaysis
• New Vision & Mission
• New Values
• New vs Old Vision
• New vs Old Vaues
• Recovery Actions
Timeline (Key Highlights)

1st Store Got acquired


• Opening the 1st store • Interstate Department Stores Inc.
“Children’s Bargain Town”. bought “Toys R Us” and put Lazarus
• Then changed the name to as head of toy division in 1966.
"Children's Super Mart”.

Late 1940’s 1957 1980’s

1948 1960’s
“Toys R Us” name introduced
Beginning Video Games appearance
• Lazarus started selling baby
furniture in his father
bicycle shop.
Timeline (Key Highlights)

Walmart heading the race Revenue Slipping


Walmart sales of toys is more • 20% down 2012-2017.
than Toys R Us for the 1st time • Disability of debt payments.
ever.

1990’s 2000 2017

1998 2012

• Peak sales of $11.5bn @ 25% Toys R Us & Amazon agreement Bankruptcy.


market share over 1400 stores. • Boosting the online sales. • Filed for bankruptcy.
• Online sales getting easy &
cheaper.
Old Vision & Mission

• Vision:
• To put joy in kids’ hearts and a
smile on parents’ faces.
• Mission:
• To be the Worldwide Authority
on Kids, Families and Fun.
Old Values
• Teamwork
We focus on providing opportunities for team members to
contribute, develop and grow on the job.

• Excellence
We are putting our very best efforts into what we care
about.

• Accountability
We understand our responsibility towards our kids and
parents.

• Integrity
We are very serious to provide our kids a continuous joy
and learning experience.
What Went Wrong!
1. Failure to adapt online trading.

2. Poor attendance to online orders delivery (Christmas 1999).

3. Losing strategic partnership with Amazon in 2005.

4. Failure to respond to changes in consumer behavior.

5. Failure to catch up with market continuous innovations.

6. Failure to adjust the business model, the management still in the 80’s.

7. Failure to reduce operating cost and make prices cuts.


SWOT Analysis
• Strengths:
1. Outstanding brand recognition
2. Excellent global distribution in 35
countries.
3. Talented manpower & infrastructure.
4. Owns beloved characters (Mr. Potato
head & Geoffrey).
SWOT Analysis
• Weaknesses:
1. No competitive advantage.
2. Missing good marketing strategy.
3. Reliance on seasonal sales.
4. Little focus on electronic products (video games
and related software).
5. Product & investment cost.
6. Absence of magic touch, interactive environment
(Bright florescent lighting, white tile floors, tall racks
and shelves).
SWOT Analysis
• Opportunities
1. The power of eCommerce.
2. Pandemic (online sales).
3. Emerging Markets expansion; China, India, North Africa.
4. New trends in the consumer behavior.

• Threats
1. Fierce competition.
2. Disruptive innovations.
3. Economic recessions.
4. Toy industry is in declining phase.
New Vision & Mission

• Vision:
• To be the world's leading entertainment and
happiness creator.
• Mission:
• We are sticking to tomorrow’s ideas to deliver a
world of magic entertainment to joy seekers at all
ages.
New Values
• Customer:
• We believe that fulfilling our customer desires and wishes is
the main reason for long term success.
• Innovation:
• We introduce new ideas that go beyond customer
expectations.
• Responsibility:
• We care about safety of our kids, parents, employees and
society at whole.
• People:
• We invest in our people being the most valuable asset.
New vs Old Vision

Old New
• To put joy in kids’ hearts and a • To be the world's leading
smile on parents’ faces. entertainment and happiness
creator.
New vs Old Values

Old New
• Teamwork • Customer
• Excellence • Innovation
• Accountability • Responsibility
• Integrity • People
Recovery Actions
1. Perform a company wide organization restructure.
2. Develop long-term marketing strategy.

3. Support the online shopping.

4. Focus on electronic gaming.

5. Empower human assets.


6. Review, adjust and maintain agile, cost-effective
manufacturing process.
Thank you

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