This document discusses reinforcement learning and Q-learning. It introduces reinforcement learning as a way for an agent to learn what actions to take through trial and error to maximize rewards without being explicitly told which actions to take. It then defines reinforcement learning as addressing how an autonomous agent can learn optimal actions to achieve goals by receiving rewards or penalties from its environment in response to actions. Finally, it provides an example of Q-learning, an algorithm for reinforcement learning, and notes it converges under certain assumptions like the system being a deterministic Markov decision process.
This document discusses reinforcement learning and Q-learning. It introduces reinforcement learning as a way for an agent to learn what actions to take through trial and error to maximize rewards without being explicitly told which actions to take. It then defines reinforcement learning as addressing how an autonomous agent can learn optimal actions to achieve goals by receiving rewards or penalties from its environment in response to actions. Finally, it provides an example of Q-learning, an algorithm for reinforcement learning, and notes it converges under certain assumptions like the system being a deterministic Markov decision process.
This document discusses reinforcement learning and Q-learning. It introduces reinforcement learning as a way for an agent to learn what actions to take through trial and error to maximize rewards without being explicitly told which actions to take. It then defines reinforcement learning as addressing how an autonomous agent can learn optimal actions to achieve goals by receiving rewards or penalties from its environment in response to actions. Finally, it provides an example of Q-learning, an algorithm for reinforcement learning, and notes it converges under certain assumptions like the system being a deterministic Markov decision process.
This document discusses reinforcement learning and Q-learning. It introduces reinforcement learning as a way for an agent to learn what actions to take through trial and error to maximize rewards without being explicitly told which actions to take. It then defines reinforcement learning as addressing how an autonomous agent can learn optimal actions to achieve goals by receiving rewards or penalties from its environment in response to actions. Finally, it provides an example of Q-learning, an algorithm for reinforcement learning, and notes it converges under certain assumptions like the system being a deterministic Markov decision process.
Part2: Reinforcement Learning Module 5: Topics ⚫ Instance-Base Learning ◦ Introduction ◦ k-Nearest Neighbour Learning ◦ Locally weighted regression ◦ Radial basis function ◦ Case-Based reasoning ⚫ Reinforcement Learning ◦ Introduction ◦ The learning task ◦ Q-Learning Introduction ⚫ Reinforcement learning is learning what to do—how to map situations to actions—so as to maximize a numerical reward signal. ⚫ The learner is not told which actions to take, but instead must discover which actions yield the most reward by trying them. ⚫ Neither fully supervised nor completely unsupervised Reinforcement – What it is? ⚫ Reinforcement learning addresses the question of how an autonomous agent that senses and acts in its environment can learn to choose optimal actions to achieve its goals. This very generic problem covers tasks such as learning to control a mobile robot, learning to optimize operations in factories, and learning to play board games. Each time the agent performs an action in its environment, a trainer may provide a reward or penalty to indicate the desirability of the resulting state. For example, when training an agent to play a game the trainer might provide a positive reward when the game is won, negative reward when it is lost, and zero reward in all other states. The task of the agent is to learn from this indirect, delayed reward, to choose sequences of actions that produce the greatest cumulative reward. Example Example Convergence of Q-learning Algorithm
Q-Learning algorithm converges under the following assumptions
• System is a deterministic MDP • Immediate reward values are bounded • Agent selects actions in such a fashion that it visits every possible state-action pair infinitely often