What Is AIED and Why Does Education Need It?
What Is AIED and Why Does Education Need It?
Authors: Joshua Underwood and Rosemary Luckin, The London Knowledge Lab.
Introduction
This report is one of the outputs from the AIED theme of the Technology Enhanced Learning
(TEL) research programme (http://www.tlrp.org/tel/personalisation/artificial-intelligence-in-
education/). This initial version of the text will be subject to revisions based upon feedback from
readers. The Artificial Intelligence in Education (AIED) theme within the Personalisation strand of
TEL is concerned with exploring the ways in which the work conducted under TEL within and
across projects can contribute to the (inter)discipline of AIED.
What is AIED?
AIED is interdisciplinary research “at the frontiers of computer science, education and
psychology’. It promotes rigorous research and development of interactive and adaptive learning
environments for learners of all ages, across all domains” (International AIED Society, 2010).
The nature of the research conducted under the heading of AIED has developed and evolved
over the past 25 years and the community has become a broad church concerned with supporting
the learning and teaching process in situ and in real time. AIED research addresses learning
wherever it might occur, including in formal classroom settings as well as outside the classroom,
both to support formal education and for broader, lifelong learning. AIED researchers are paying
increasing attention to the affective and social as well as the intellectual aspects of learning with
very active research being conducted to investigate collaboration, meta-cognition, self-regulation,
motivation, and emotions, as well as the more traditional areas of scaffolding and intelligent
tutoring; and the new possibilities afforded by data mining techniques.
AIED research is driven by educational problems and is as much about a way of doing
research as about technology development. Theoretically grounded research is supported by
systematic empirical evaluation that informs further theory development. The AIED community is
actively exploring the ways in which learning and teaching can benefit from new and cutting edge
technology, particularly drawing on research in Artificial Intelligence (AI).
4. Open Models as prompts for learner and/or teacher reflection and action: Computational
models, usually of learner activity and knowledge, are made inspectable by and possibly
opened for learners and/or teachers to edit. Such open models can prompt users to reflect
on their learning and support meta-cognitive activity (Dimitrova, McCalla & Bull. 2007).
Models of these types and the adaptive systems that employ them have great utility for
Education research and practice both in terms of developing our understanding of educational
situations and learning and in delivering more efficient, personalised and contextualised support
for learning and teaching. Furthermore, deployed technology enhanced-learning environments can
be used to gather data efficiently and on a large scale, both to test and refine our understanding of
learning and teaching, and in order to provide evidence for the effect of these systems on learning.
Evaluation has been a consistent and increasingly important theme in AIED research (see
Underwood & Luckin, 2011 for an exploration of themes in AIED research). There is now
considerable work in evaluating AIED systems, particularly in well-defined domains, that are
applied on a global scale with hundreds of thousands of students in classroom or university
settings (see Table 1 for examples) (Dimitrova, 2010).
Wayang Outpost
Wayang Outpost is an intelligent tutoring system that helps learners prepare for maths tests
and helps teachers in their assessment of students' strengths. Wayang can provide interactive
hints leading to the solution for a problem. As the student progresses through problems the
system adjusts instruction using individualized strategies that are effective for each student.
An evaluation of Wayang (Beal, Walles, Arroyo, Woolf, 2007) shows significant
improvements on pre to post-tests and suggests the greatest benefits are for weaker students
and those who make most use of the multimedia help features. For more information and to
register to try the system out see http://wayangoutpost.com/
ActiveMath
ActiveMath is an adaptive learning environment for Mathematics that applies AI techniques to
automatically assemble individualised courses. ActiveMath can generate courses adapted to
the learner’s curriculum, language and field of study, as well as to her cognitive and
educational needs and preferences such as learning goals, preferred style of presentation, goal-
competencies, and mastery-level (Melis & Siekmann, 2004). ActiveMath includes interactive
exercises that can provide feedback and hints of different kinds in response to learner input.
The ActiveMath system has been used and evaluated in classrooms and universities in various
European countries for several years (see http://www.activemath.org/Software/Evaluation/). A
Europe-wide formative and summative evaluation investigated usability and learners’ opinions
of automatically generated courses; results indicated that learners appreciated the generated
courses, felt these were personalized and that the generated courses helped learners to find
their own way of learning (Ullrich & Melis, 2010). For more information about the
ActiveMath system, research and access to a demonstration version see ActiveMath.org.
For Learning Physics
Andes Physics Tutors
Andes is an intelligent homework helper for Physics. Students enter steps in solving a
problem, such as drawing vectors, drawing coordinate systems, defining variables and writing
equations and Andes provides feedback after each step (VanLehn et al, 2005). Andes
encourages learners to use good problem solving strategies, provides immediate feedback on
learner input and offers different kinds of instructional assistance depending on the kinds of
error learners make. Andes has been used successfully since 2000 in the US Naval Academy
and is in use elsewhere at college and high school level (see http://www.andestutor.org for
more information). Evaluations in real classrooms over five years show that Andes is
significantly more effective than doing pencil-and-paper homework and at a low cost, with
students spending no extra time doing homework, and with no need for teachers to revise their
classes in order to obtain these benefits (VanLehn et al, 2005). The Andes Physics Tutor is in
use on an Open Free Physics course provided through the Open Learning Initiative.
KnowledgeSea II
Knowledge Sea II is a mixed corpus C programming resource that bridges the gap between
closed corpus materials in the form of lecture notes and open-corpus materials in the form of
links to online resources for C programming. Knowledge Sea II helps users navigate from
lectures to relevant online tutorials by providing links to online material related to search
keywords. Search is adapted to the user by taking into account both the past interactions of the
individual user and the user’s group (other learners). KnowledgeSea prompts learners to
access material related to the user’s search by providing traffic and annotation based social
navigation support. Social navigation support is realised by marking links to material with
icons and colour codes that indicate the amount of traffic (time spent reading the linked
material by other learners) and positive and negative individual and group annotations of the
linked material (Brusilovsky, Farzan, & Ahn, 2006). Evaluations of KnowledgeSea II show
that pages automatically predicted as important for a learner were actually rated as important
by students and that the adaptive link annotations successfully influenced learner behaviour,
with learners preferentially accessing more highly ranked pages and those with link
annotations that indicate higher traffic (Brusilovsky, Farzan, & Ahn, 2006). For more about
KnowledgeSea see http://www.sis.pitt.edu/~paws/system_knowledgesea2.htm. You can
register to try the system at http://adapt2.sis.pitt.edu/cbum/
“In looking to TEL for improvements in productivity we need to look for ways of:
- Improving the quality of teaching in order to improve the quality of learner achievement
against the learner’s time
- Increasing the number of learners achieving quality outcomes against teacher time
- Reducing the amount of teacher or learner time needed for learner achievement”
(TLRP-TEL Programme, 2010)1.
Personalisation improves the use of learner time by enabling learners to work at their own pace,
receive targeted feedback, and be supported in their learning without relying on teacher presence
(TLRP-TEL Programme, 2010). AIED systems can deliver such learner control but they may also
employ models of learners and pedagogic strategies to seek to engage learners and push them
when necessary. Enabling systems to deliver such personalisation is a key driver of much AIED
and User Modelling research. Throughout the last decade various intelligent techniques that
contribute to the personalisation of learning have been developed and empirically shown to be
effective (Dimitrova, 2010); these include:
• modelling the learner’s cognitive states to provide individualised learning (VanLehn,
2006);
• using tutoring dialogues, even with shallow natural language processing, to deepen
learning experiences (Litman, 2009);
• using open learner models to promote reflection and self-awareness (Bull & Kay, 2007;
Dimitrova, McCalla & Bull, 2007; Mitrovic & Martin, 2007);
• adopting meta-cognitive scaffolding to increase learner motivation and engagement (du
Boulay, Rebolledo Mendez, Luckin & Martinez Miron, 2007; Harris, Bonnett, Luckin,
Yuill & Avramides, 2009).
Such AIED systems can now be deployed online and to personal and portable devices within
and beyond formal educational settings and consequently can also contribute to both the flexibility
of learning and to greater inclusion.
Flexibility is a way of improving the use of both learner and teacher time, face-to-face teaching
can be replaced by online teaching, individual learning and group work (TLRP-TEL Programme,
2010). Many AIED systems are now web-based (see Table 1) and AIED researchers are exploring
the use of mobile devices to deliver adaptive materials for more flexible anytime anywhere
learning. Social and collaborative aspects of learning are increasingly important themes in AIED
research and systems that monitor group work and provide effective intelligent support for
collaboration, both at a distance and face-to-face, are being developed (e.g. Upton & Kay, 2009).
Inclusion is a way of increasing the number of learners attaining a particular level: attracting
1
The TLRP-TEL website http://www.tlrp.org/tel/productivity/productivity-achieving-higher-
quality-and-more-effective-learning-in-affordable-and-acceptable-ways/
disaffected learners through more engaging forms of learning; providing additional help for
learners with special needs; and motivating learners who cannot attend school (TLRP-TEL
Programme, 2010). Motivation and Affect have been major themes in AIED research throughout
the last decade (see Underwood &Luckin, 2011). There is substantial on-going AIED research into
the use of games to deliver more engaging learning experiences (Johnson, 2010) and much AIED
research employing novel user interfaces (e.g. natural language, speech and gesture recognition,
eye-tracking and physiological and other sensors), which offer opportunities to engage learners
with widely differing needs. Some systems (e.g. CognitiveTutors) have demonstrated strong
results for disadvantaged populations (Sarkis, 2004). AIED researchers are also concerned to
develop methods that enable learners, including children (Good & Robertson, 2006) and those
with specific needs (Porayska-Pomsta, Bernardini & Rajendran, 2009), to participate in the design
of systems that meet these users’ particular requirements. Other current and emerging themes in
AIED research (e.g. adaptive support for inquiry learning, exploratory learning, lifelong learning
and learning in ill-defined domains – see Underwood & Luckin, 2011) will also contribute to
greater inclusion and flexibility of learning in the near future.
Summary
AIED research offers some solutions to today’s educational challenges and has the potential to
deliver more flexible and inclusive, personalised, effective and engaging learning experiences
throughout lifetimes and across formal and informal settings. Over the last decade AIED research
has made substantial progress in demonstrating this potential by moving out of labs into large-
scale deployments that are having impacts in real-world settings as illustrated by the systems
described in Table 1. The technological infrastructure required to deliver AIED learning
experiences is increasingly ubiquitous. Current research in AIED aims to develop more flexible
systems that will increase access to effective, personalised and engaging, anytime, anywhere
learning throughout lifetimes across the full range of knowledge domains and skills and employing
varied pedagogic approaches. Realising this potential will certainly involve overcoming technical
obstacles, but mainstreaming AIED into Education will also require much more. It will require the
successful communication of the value of AIED research and systems. In particular, the role that
AIED systems can play within the broader educational settings of their use and with respect to the
other resources available to learners, such as teachers, peers and the physical features of the
environment, must be more clearly explained. Cumming and McDougal (2000) suggested one key
reason AIED had not been taken seriously in Education ten years ago was the use of insufficiently
rich models of learning. In the intervening decade one of the main focuses of AIED has been to
2
For information on Educational Data Mining see http://www.educationaldatamining.org
develop much richer models of learning, learners, teachers and, to a lesser extent learners’
contexts. However, AIED research has typically been published in specialist journals and
conference proceedings, which have not been sufficiently visible beyond the community and are
only now becoming more visible in educational research resources (e.g. ERIC3). The AIED
community needs to better explain to Education the nature of the models used and the value of
these and the systems developed using them.
Even within AIED it is difficult and time consuming to keep track of, integrate and synthesise
work happening in all the specialist areas, let alone combine components into working systems.
The AIED and ITS conferences do provide “opportunities for the cross-fertilization of approaches,
techniques and ideas from the many areas that make up this interdisciplinary research field,
including: agent technologies, artificial intelligence, computer science, cognitive and learning
sciences, education, educational technologies, game design, psychology, philosophy, sociology,
anthropology, linguistics, and the many domain-specific areas for which AIED systems have been
designed, deployed and evaluated” (AIED Conference, 20114). However, this increasing multi-
disciplinarity is both a great strength of AIED and a massive challenge. Communication across
disciplines is notoriously difficult and integration of approaches and conceptual frameworks even
more so (Conole et al, 2010). AIED needs to communicate successfully both within the field and
beyond, particularly with mainstream Education. The need to support research that “harnesses and
integrates knowledge across multiple disciplines to create a common groundwork of
conceptualization, experimentation and explanation that anchor new lines of thinking and inquiry
towards a deeper understanding of learning”5 is recognised in the NSF Science of Learning
Centers program, with The Pittsburgh Science of Learning Center (PSLC)6 aiming to enhance
scientific understanding of robust learning in real educational settings by bringing together basic
and applied research and supporting field-based experimentation with AIED systems. New
technologies offer opportunities to support such communication and interdisciplinary research (e.g.
see PSLC Robust Learning Theoretical Framework Wiki7 and work in the TLRP Technology
Enhanced Research theme8) The need for such resources is recognised within the AIED
community, Woolf (2009) suggests “we need: cadres of bibliographies, suites of project
inventories, component exchange communities and global networks of test beds for intelligent
learning environments”. These resources would be helpful both within the discipline and beyond,
facilitating access to specialist AIED research and easier, faster development of learning
environments that incorporate intelligent components. However, substantial work is required to
specify requirements for such resources and this in itself will require collaboration between AIED
researchers, the wider Education community and other stakeholders.
Acknowledgements
Many thanks to our Advisory Committee: Vania Dimitrova, Judy Kay, Paul Brna, Kaska
Porayska-Pomsta, Chee Kit Looi, for their invaluable input to this report.
3
Education Resources Information Center - http://www.eric.ed.gov. ERIC is progressively
indexing the International Journal of Artificial Intelligence in Education and at 31/01/2011 listed a
total of 11 records, this compares to 1120 records from Computers & Education on the same date.
4
About the AIED 2011 conference - http://www.aied2011.canterbury.ac.nz/about-aied
5
United States National Science Foundation - Science of Learning Centers -
http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=5567
6
LearnLab Pittsburgh Science of Learning Center - http://www.learnlab.org/about.php
7
PSLC Robust Learning Theoretical Framework Wiki -
http://www.learnlab.org/research/wiki/index.php/Main_Page
8
UK Teaching & Learning Research Programme – Technology Enhanced Research Strand -
http://www.tlrp.org/tel/ter/
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