Virtual Architecture
Virtual Architecture
Virtual Architecture
Manasvi Agarwal
B.ARCH
VIRTUAL
ARCHITECTURE
TERMINOLOGIES
1. Virtual Reality
In a VR space, virtual displays surround users with three-dimensional
stimuli. Users have a sense of inhabiting a new place instead of looking at a
picture. With sensory immersion in the VR space, users become a part of the
environment and can perceive and visualize the surroundings by walking
around the space. For architectural designers, applying VR will enable them to
understand the spatial
qualities of their own
designs intermediately,
and will be able to
comprehend their works
by walking through the
virtual space to
visualize the colour and texture of assigned materials, proportions of the spatial
layout, and the aesthetic expression of structural elements. Therefore, VR will
become a valuable visual tool for architectural learning and teaching, and is
now in the rapidly developing research stage.
VR would offer a natural interface for architects to navigate through, make
spatial judgements in, and manipulate three-dimensional physical environment.
Example: We can examine the negotiation of spaces by the wheelchair users in
a building before it is constructed, hence ensuring design of barrier free
environments in order to assure handicapped accessibility to these spaces.
Use of VR for: (i) walkthroughs for visualization, analytical simulation (e.g.
energy, circulation, facilities management) and virtual reconstruction; (ii) design
decision making;(iii) collaboration;(iv) marketing; and (v) construction.
2. Augmented Reality
It is the live blending of information technology and media with real world
environments.
Augmented reality (AR) is a live, copied view of a physical, real-world
environment whose elements are augmented (or supplemented) by computer -
generated sensory input. Virtual reality replaces the real world with a simulated
one whereas augmented reality takes the real world and adds to it with—in the
case of architecture—a 3D model of your design.
Even the VR professionals may mistakenly use the terms “presence” and
“immersion” interchangeably; immersion stands for the objective level of
sensory fidelity provided by a VR system (Slater 2003), whereas presence is
the subjective...
7. Foveated Rendering
Foveated rendering is a rendering technique which uses an eye
tracker integrated with a virtual reality headset to reduce the rendering
workload by greatly reducing the image quality in the peripheral vision .
8. Haptic feedback
Design and architecture have always provided tactile experiences, but the
sense of touch has not always been a primary focus. The same holds true
for interfaces, or the controlled links between the physical world and virtual
information. So-called haptic technology describes interfaces that provide
tactile feedback to a user, such as vibrations generated through eccentric
rotating mass actuators or linear resonant actuators (LRA)—devices common
in game controllers or portable electronics. (For example, LRA powers
Apple’s Taptic Engine.) However, haptic interfaces can now be found in
other surfaces and elements in the built environment, often in combination
with light, sound, and information generation.
REFERENCES:
Chiu-Shui Chan,
https://www.researchgate.net/publication/272820335_Virtual_Reality_in_Architectu
ral_Design
https://constructible.trimble.com/construction-industry/mixed-reality-for-
architecture-engineering-and-construction
https://link.springer.com/referenceworkentry/10.1007%2F978-3-319-08234-9_162-1